@tool extends Node static var config: GlobalConfig: set = _set_config var timer = Timer.new() func _ready() -> void: timer.wait_time = 5.0 timer.one_shot = false timer.timeout.connect(_on_timer_timeout) add_child(timer) timer.start() func _set_config(val: GlobalConfig) -> void: config = val if Engine.is_editor_hint(): return # debug) if config.debug_mode: GlobalConfig.DEBUG = true print_rich("[color=orange]Debug mode enabled[/color]") # set up window if config.window_fullscreen: get_window().mode = Window.MODE_FULLSCREEN else: get_window().mode = Window.MODE_WINDOWED get_window().always_on_top = config.window_top # set up sound AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), config.db_master) AudioServer.set_bus_volume_db(AudioServer.get_bus_index("game_sfx"), config.db_game_sfx) AudioServer.set_bus_volume_db(AudioServer.get_bus_index("dialog"), config.db_dialog) prints( "config load volume_db settings (master, sfx, dialog): ", config.db_master, config.db_game_sfx, config.db_dialog ) # set locale update_locale(config.language, config.caption) func update_locale(lang_id: int, caption_id: int): # -1 null; 0 zh; 2 en # var lang_id = language_options.selected # zh: 0 _SH, 1 _CN; en: [null]; # var caption_id = caption_options.selected var lang = "" match lang_id: 0: if caption_id == 0: lang = "zh_SH" elif caption_id == 1: lang = "zh_CN" 1: lang = "en" GlobalConfigManager.config.language = lang_id GlobalConfigManager.config.caption = caption_id print("set language to: ", lang) TranslationServer.set_locale(lang) var _on_timer_timeout_counter := 0 func _on_timer_timeout(): var archive := ArchiveManager.archive if archive and config: archive.game_seconds += 5 config.game_total_seconds += 5 _on_timer_timeout_counter += 1 # 30s 打印一次,无需首次打印 # ArchiveManager 设置 archive 时会调用 print_global_info if _on_timer_timeout_counter % 6 == 0: print_global_info() func print_global_info(): var archive := ArchiveManager.archive if not archive or not config: return var hour := archive.game_seconds / 3600 var minute := (archive.game_seconds % 3600) / 60 var second := archive.game_seconds % 60 var round_info = "r" + str(config.game_rounds) + "_c" + str(archive.current_chapter) var game_time_info = "game:" + str(hour) + ":" + str(minute) + ":" + str(second) # get ticks since game app run var ticks = Time.get_ticks_msec() hour = ticks / 3600000 minute = (ticks % 3600000) / 60000 second = (ticks % 60000) / 1000 var msec = ticks % 1000 var tick_time_info = ( "tick:" + str(hour) + ":" + str(minute) + ":" + str(second) + "." + str(msec) ) var time_info = game_time_info + " " + tick_time_info var scene_info = archive.current_scene prints("[timemark]", Time.get_datetime_string_from_system(), round_info, scene_info, time_info)