[gd_scene load_steps=9 format=3 uid="uid://d2ftpqvtvl00h"] [ext_resource type="Texture2D" uid="uid://hv6bqkjw4clv" path="res://asset/art/scene/c02/结尾演出小蝶分镜特写/e_黑手左.png" id="1_mvq0r"] [ext_resource type="Script" uid="uid://bd0ev6tgqlx3r" path="res://scene/effect/黑手.gd" id="1_oa0hm"] [ext_resource type="Texture2D" uid="uid://coilus3pohj5j" path="res://asset/art/scene/c02/结尾演出小蝶分镜特写/e_黑手右.png" id="2_2evqm"] [ext_resource type="AudioStream" uid="uid://b8sbtn3l37uh" path="res://asset/audio/sfx/旧版/c02/红屏.mp3" id="2_gd1dm"] [ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="3_gy14l"] [sub_resource type="Animation" id="Animation_oa0hm"] resource_name = "双手捂屏幕" length = 3.0 step = 0.02 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("黑手左:position") tracks/0/interp = 2 tracks/0/loop_wrap = false tracks/0/keys = { "times": PackedFloat32Array(0, 0.5, 1, 2.8), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(-131, 253), Vector2(9, 217), Vector2(86, 191), Vector2(288, 132)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("黑手右:position") tracks/1/interp = 2 tracks/1/loop_wrap = false tracks/1/keys = { "times": PackedFloat32Array(0, 0.5, 1.02, 2.8), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(694, 244), Vector2(554, 216), Vector2(418, 190), Vector2(291, 132)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("黑手左:scale") tracks/2/interp = 2 tracks/2/loop_wrap = false tracks/2/keys = { "times": PackedFloat32Array(0, 0.9, 2.3, 2.8), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(0.8, 0.8), Vector2(1.2, 1.2), Vector2(2, 2), Vector2(2.5, 2.5)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("黑手右:scale") tracks/3/interp = 2 tracks/3/loop_wrap = false tracks/3/keys = { "times": PackedFloat32Array(0, 0.9, 2.3, 2.8), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(0.8, 0.8), Vector2(1.2, 1.2), Vector2(2, 2), Vector2(2.5, 2.5)] } [sub_resource type="Animation" id="Animation_gd1dm"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("黑手左:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-131, 253)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("黑手右:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(694, 244)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("黑手左:scale") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("黑手右:scale") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_43ipm"] _data = { &"RESET": SubResource("Animation_gd1dm"), &"双手捂屏幕": SubResource("Animation_oa0hm") } [node name="黑手Effect" type="CanvasLayer"] script = ExtResource("1_oa0hm") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_43ipm") } [node name="Sfx捂手音效" type="AudioStreamPlayer" parent="."] stream = ExtResource("2_gd1dm") bus = &"game_sfx" script = ExtResource("3_gy14l") metadata/_custom_type_script = "uid://rq6w1vuhuq1m" [node name="黑手左" type="Sprite2D" parent="."] position = Vector2(-131, 253) texture = ExtResource("1_mvq0r") offset = Vector2(150, 0) [node name="黑手右" type="Sprite2D" parent="."] position = Vector2(694, 244) texture = ExtResource("2_2evqm") offset = Vector2(-150, 0)