@tool extends Event2D # var prev_stage := 0 # var stage := 0 func _ready() -> void: super._ready() if Engine.is_editor_hint(): return func _on_global_stage_updated(e: StringName, s: int): super._on_global_stage_updated(e, s) func _on_ground_ready(ground: Ground2D): if $"Inspectable小猫纸条".icount > 0: EventManager.set_stage(event, 4) # else: # $"Pickable小猫纸条".triggered.connect(EventManager.set_stage.bind(event, 4)) func _on_pre_stage_updated(): pass func _on_stage_updated(): pass