extends Node var timer: Timer func _ready() -> void: timer = Timer.new() timer.wait_time = 5 timer.one_shot = false timer.timeout.connect(_on_timer_timeout) add_child(timer) timer.start() func _on_timer_timeout(): var archive = ArchiveManager.archive if archive: archive.game_seconds_all += 5 archive.game_seconds_current += 5 GlobalConfigManager.config.game_total_seconds += 5 func pack_current_time(): var packed_time = PackedTime.new() packed_time.time = Time.get_datetime_string_from_system(false, true) var archive = ArchiveManager.archive if archive: packed_time.chapter = archive.current_chapter packed_time.section = archive.current_section packed_time.game_archive_id = archive.archive_id packed_time.game_seconds_all = archive.game_seconds_all packed_time.game_seconds_current = archive.game_seconds_current # for log use func get_concise_timemark() -> String: var archive = ArchiveManager.archive if not archive: return "r0_c0_s0 00:00:00" var hour = archive.game_seconds_current / 3600 as int var minute = (archive.game_seconds_current % 3600) / 60 as int var second = archive.game_seconds_current % 60 return ( "r" + str(ArchiveManager.current_archive_id) + "_c" + str(archive.current_chapter) + "_s" + str(archive.current_section) + " " + str(hour) + ":" + str(minute) + ":" + str(second) )