@tool extends Node2D @export var placeholder_name := "placeholder": set(val): placeholder_name = val _reload() @export var placeholder_size: Vector2 = Vector2(32, 64): set(val): placeholder_size = val _reload() @export var offset: Vector2 = Vector2(0, 0): set(val): offset = val _reload() @export var packed_scene: PackedScene: set(val): packed_scene = val _reload() func _reload(): pass