extends CanvasLayer signal exit() func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME if not ArchiveManager.get_global_value("c02_watched_the_well"): ArchiveManager.set_global_entry("c02_watched_the_well", true) DialogueManager.show_dialogue_balloon( preload("res://asset/dialogue/npc.dialogue"), "c02_看井对话" ) await DialogueManager.dialogue_ended exit.emit()