extends Node2D @export var scene_config: SceneConfig @onready var foreground = %ParallaxForeground as ParallaxBackground var footstep_audio = RandomAudioStreamPlayer.new() func _ready() -> void: foreground.layer = GlobalConfig.CANVAS_LAYER_FG add_child(footstep_audio) reload() func reload(): if not scene_config: footstep_audio.audio_collections.clear() return var type = scene_config.footstep_type if type == "none": return footstep_audio.audio_collections.clear() var audio = SceneConfig.FOOTSTEP_AUDIO[type] as AudioStreamCollection footstep_audio.audio_collections.append(audio) func play_footstep_sound() -> void: if not footstep_audio.audio_collections.is_empty(): footstep_audio.play_random()