extends CanvasLayer @onready var bg = $BG as TextureRect func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME if SceneManager.has_prop("prop_剪刀"): SceneManager.pop_center_notification("ui_center_notify_use_prop") func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("interact"): get_viewport().set_input_as_handled() if SceneManager.get_current_prop() == "prop_剪刀": pass else: SceneManager.get_prop_hud().on_toggle_invalid_prop()