extends CanvasLayer func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME if not ArchiveManager.get_global_value("c02_watched_the_well"): DialogueManager.show_dialogue_balloon( preload("res://asset/dialogue/npc.dialogue"), "c02_看井对话" ) ArchiveManager.set_global_entry("c02_watched_the_well", true)