extends Event2D # var prev_stage := 0 # var stage := 0 func _ready() -> void: super._ready() func _on_global_stage_updated(e: StringName, s: int): super._on_global_stage_updated(e, s) func _on_ground_ready(ground: Ground2D): pass func _on_pre_stage_updated(): pass func _on_stage_updated(): pass