extends CanvasLayer # 继续 笔记 设置 返回主菜单 退出游戏 @onready var continue_btn = %"继续" as Button @onready var note_btn = %"笔记" as Button @onready var settings_btn = %"设置" as Button @onready var main_menu_btn = %"返回主菜单" as Button @onready var quit_btn = %"退出游戏" as Button func _ready() -> void: $SfxOpen.play() layer = GlobalConfig.CANVAS_LAYER_UX_PANEL SceneManager.toggle_pause_counter(true) continue_btn.pressed.connect(quit) note_btn.pressed.connect(SceneManager.show_note) settings_btn.pressed.connect(SceneManager.show_settings) main_menu_btn.pressed.connect(SceneManager.checkout_index_page) quit_btn.pressed.connect(_quit_game) func _quit_game() -> void: # 从 ArchiveManager 处理退出信号 ArchiveManager.notification(NOTIFICATION_WM_CLOSE_REQUEST) # 退出游戏过程隐藏界面 # 隐藏 panel quit() func quit(): $SfxOpen.global_play() SceneManager.toggle_pause_counter(false) queue_free() func _unhandled_input(event: InputEvent) -> void: # panel 界面接受所有输入事件 get_viewport().set_input_as_handled() if event.is_action_pressed("cancel") or event.is_action_pressed("escape"): quit()