class_name GroundArchive extends Resource @export var scene_name := "" # node_name -> dictionary @export var _data := {} func set_data(name: String, data: Dictionary) -> void: _data[name] = data func set_pair(name: String, key: String, val: Variant) -> void: if _data.has(name): _data[name][key] = val else: _data[name] = {key: val} func get_data(name: String) -> Dictionary: if _data.has(name): return _data[name] _data[name] = {} return {} func get_value(name: String, key: String, default = null) -> Variant: if _data.has(name): var data = _data[name] if data.has(key): return data[key] return default