extends AnimatedSprite2D @export var fade_in: bool = false @export var next_animation: String = "" func _ready() -> void: visible = false frame = 0 # 结束后播放下一个动画 if next_animation != "": animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT) sprite_frames.set_animation_loop(animation, false) var area2d = $Area2D as Area2D if area2d: area2d.collision_mask = 5 # 1 + 4 area2d.monitoring = true area2d.body_entered.connect(_on_body_entered, CONNECT_ONE_SHOT) func _on_animation_finished() -> void: if next_animation != "": play(next_animation) func recheck(): _on_body_entered() func _on_body_entered(_node = null) -> void: if not ArchiveManager.get_global_value("c02_burning"): return visible = true if fade_in: modulate.a = 0 var tween = create_tween() # 透明度逐渐变为 1 tween.tween_property(self, "modulate:a", 1.0, 2.5) # 播放动画 # light_mask = 17 play(animation)