@tool extends Sprite2D signal start_inspecting signal quit_inspecting signal sign_mark_offset_updated # @export var entity_config: EntityConfig: # set(value): # entity_config = value enum { STATUS_NORAML, STATUS_TRANSITIONING, STATUS_INSPECTING_COVER, STATUS_INSPECTING_NOTES } @export var enabled := true: set(val): enabled = val if is_node_ready() and not Engine.is_editor_hint(): sign_mark.enabled = val # sign_mark 节点在 ready 时会直接读取 @export var sign_mark_offset := Vector2.ZERO: set(val): sign_mark_offset = val sign_mark_offset_updated.emit(val) # @export var entity_name: String = "" @export var content_centered: bool = false @export var texture_cover: Texture2D @export var note_sign_texture: Texture2D @export_enum("none", "c01", "c02", "c03", "c04", "c05", "c06") var editor_filter := "none": set(val): editor_filter = val if is_node_ready() and Engine.is_editor_hint(): notify_property_list_changed() var content_key: String = "" @onready var sign_mark = %Sign as Sign @onready var area2d = %Area2D as Area2D @onready var sfx = %Sfx @onready var container = %Container @onready var cover_rect = %Cover as TextureRect @onready var content_label = %ContentLabel as Label @onready var tip_label = %TipLabel as Label var tip_cover_hide_notes = "Q: " + tr("ui_退出") + " " + "E: " + tr("ui_阅读") var tip_cover_without_notes = "Q: " + tr("ui_退出") + " " + "E: " + tr("ui_检阅") var tip_notes = "Q: " + tr("ui_退出") + " " + "E: " + tr("ui_收起") static var content_dialogue = ( preload("res://asset/dialogue/inspect_content.dialogue") as DialogueResource ) var status := STATUS_NORAML var blinking_tween: Tween var ground_archive: GroundArchive # 尝试互动的次数 var tried_times: int: set(val): tried_times = val ground_archive.set_pair(name, "tried_times", val) if tried_times >= 1 and sign_mark: sign_mark.sprite2d.texture = note_sign_texture func _ready() -> void: $InspectLayer.layer = GlobalConfig.CANVAS_LAYER_PROP_INSPECTOR container.modulate.a = 0.0 content_label.modulate.a = 0.0 content_label.text = _get_tr_content() tip_label.text = tip_cover_hide_notes cover_rect.texture = texture_cover if Engine.is_editor_hint(): return sign_mark.enabled = enabled # setup default value ground_archive = ArchiveManager.archive.ground_archive() tried_times = ground_archive.get_value(name, "tried_times", 0) if content_centered: content_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER sign_mark.interacted.connect(_on_interacted) sign_mark.cancel.connect(_on_cancel) func _get_tr_content(): if content_key == "": return "" var inspection_note = "" # get note content var line_id = content_dialogue.titles.get(content_key) while line_id and line_id != "end": var line = content_dialogue.lines[line_id] if line.has("text"): inspection_note += tr(line.get("text")) + "\n" line_id = line.get("next_id") return inspection_note func _on_interacted() -> void: if STATUS_TRANSITIONING == status: return if status == STATUS_NORAML: tried_times += 1 sfx.play() SceneManager.focus_node(self) SceneManager.get_camera_marker().tween_zoom(2.0) status = STATUS_TRANSITIONING var tween = create_tween() tween.tween_interval(0.8) tween.tween_property(container, "modulate:a", 1.0, 0.7) tween.tween_callback(func(): status = STATUS_INSPECTING_COVER) sign_mark.display_sign = false SceneManager.freeze_player(0.0, PlayerAnimationConfig.ACTION_LOOKUP_WALL) cover_rect.texture = texture_cover if content_key == "": tip_label.text = tip_cover_without_notes else: tip_label.text = tip_cover_hide_notes _blink_label(true) start_inspecting.emit() elif status == STATUS_INSPECTING_COVER: sfx.play() status = STATUS_INSPECTING_NOTES tip_label.text = tip_notes create_tween().tween_property(content_label, "modulate:a", 1.0, 0.15) elif status == STATUS_INSPECTING_NOTES: sfx.play() status = STATUS_INSPECTING_COVER if content_key == "": tip_label.text = tip_cover_without_notes else: tip_label.text = tip_cover_hide_notes create_tween().tween_property(content_label, "modulate:a", 0.0, 0.15) func _blink_label(init := true): if status == STATUS_NORAML: return blinking_tween = create_tween() if init: blinking_tween.tween_property(tip_label, "modulate:a", 0.8, 2.0) blinking_tween.tween_callback(_blink_label.bind(false)) else: blinking_tween.tween_property(tip_label, "modulate:a", 0.5, 1.0) blinking_tween.tween_callback(_blink_label.bind(true)) func _on_cancel(_body = null): if STATUS_TRANSITIONING == status: return if status != STATUS_NORAML: quit_inspecting.emit() status = STATUS_TRANSITIONING var tween = create_tween() tween.tween_property(container, "modulate:a", 0.0, 0.15) if blinking_tween and blinking_tween.is_running(): blinking_tween.kill() tween.parallel().tween_property(tip_label, "modulate:a", 0.0, 0.15) tween.tween_interval(1.0) tween.tween_callback(func(): status = STATUS_NORAML) tween.tween_callback(func(): content_label.modulate.a = 0.0) SceneManager.focus_player_and_reset_zoom() SceneManager.release_player() sign_mark.display_sign = true func _set(property: StringName, value: Variant) -> bool: if property == "content_key": content_key = value content_label.text = _get_tr_content() return true return false func _get(property: StringName) -> Variant: if property == "content_key": return content_key return null func _get_property_list() -> Array[Dictionary]: var titles = "" # only show notes_ properties in editor if Engine.is_editor_hint(): var ordered_titles = content_dialogue.get_ordered_titles() if editor_filter and editor_filter != "none": var filted_titles = ordered_titles.filter(_filter_property) if filted_titles.size() > 0: titles = ",".join(filted_titles) else: titles = ",".join(ordered_titles) return [ { "name": "content_key", "type": TYPE_STRING, "hint": PROPERTY_HINT_ENUM_SUGGESTION, "hint_string": titles } ] func _filter_property(property: StringName) -> bool: return property.find(editor_filter) >= 0