extends Node # called from dialogue # 传送进入隧道 func transfer_to_tunnel(): SceneManager.get_ground_loader().transition_to_scene("c02_s09", "right") # called from Amush2D's global_method # c02 盒子猫游戏,小猫交互门 var knocking = false func c02_cat_play_with_door(): if knocking: return knocking = true var knock_stream = preload("uid://6q5qi1qon35r") AudioManager.play_sfx(knock_stream) SceneManager.freeze_player(1.5, 6, true) await get_tree().create_timer(1.5).timeout knocking = false