class_name GroundArchive extends Resource @export var scene_name := "" # node_name -> dictionary @export var data := {} func set_data(name: String, d: Dictionary) -> void: data[name] = d func set_pair(name: String, key: String, val: Variant) -> void: if data.has(name): data[name][key] = val else: data[name] = {key: val} func get_data(name: String) -> Dictionary: if data.has(name): return data[name] data[name] = {} return {} func get_value(name: String, key: String, default = null) -> Variant: if data.has(name): var d = data[name] if d.has(key): return d[key] return default