[gd_scene load_steps=6 format=3 uid="uid://duvdtgkbiqtru"] [ext_resource type="Texture2D" uid="uid://b8tbug8n7o240" path="res://asset/art/gif/c04_鬼打墙/ux_手.png" id="4_70mrd"] [sub_resource type="Animation" id="Animation_gd1dm"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("黑手左:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(-131, 253)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("黑手右:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(694, 244)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("黑手左:scale") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("黑手右:scale") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } [sub_resource type="Animation" id="Animation_oa0hm"] resource_name = "双手捂屏幕" length = 3.5 step = 0.02 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("黑手左:position") tracks/0/interp = 2 tracks/0/loop_wrap = false tracks/0/keys = { "times": PackedFloat32Array(0, 1.5, 3.06), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(-131, 253), Vector2(9, 217), Vector2(110, 201)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("黑手右:position") tracks/1/interp = 2 tracks/1/loop_wrap = false tracks/1/keys = { "times": PackedFloat32Array(0, 1.42, 3.06), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(694, 244), Vector2(554, 216), Vector2(450, 190)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("黑手左:scale") tracks/2/interp = 2 tracks/2/loop_wrap = false tracks/2/keys = { "times": PackedFloat32Array(0, 2.96), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(0.8, 0.8), Vector2(1.7, 1.7)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("黑手右:scale") tracks/3/interp = 2 tracks/3/loop_wrap = false tracks/3/keys = { "times": PackedFloat32Array(0, 2.96), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(0.8, 0.8), Vector2(1.7, 1.7)] } [sub_resource type="Animation" id="Animation_70mrd"] resource_name = "双手离开屏幕" length = 2.0 step = 0.02 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("黑手左:position") tracks/0/interp = 2 tracks/0/loop_wrap = false tracks/0/keys = { "times": PackedFloat32Array(0, 1.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(110, 201), Vector2(-199, 273)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("黑手右:position") tracks/1/interp = 2 tracks/1/loop_wrap = false tracks/1/keys = { "times": PackedFloat32Array(0, 1.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(450, 190), Vector2(759, 273)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("黑手左:scale") tracks/2/interp = 2 tracks/2/loop_wrap = false tracks/2/keys = { "times": PackedFloat32Array(0, 1.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(1.7, 1.7), Vector2(1, 1)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("黑手右:scale") tracks/3/interp = 2 tracks/3/loop_wrap = false tracks/3/keys = { "times": PackedFloat32Array(0, 1.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(1.7, 1.7), Vector2(1, 1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_43ipm"] _data = { &"RESET": SubResource("Animation_gd1dm"), &"双手捂屏幕": SubResource("Animation_oa0hm"), &"双手离开屏幕": SubResource("Animation_70mrd") } [node name="黑手Effect" type="CanvasLayer"] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_43ipm") } [node name="黑手左" type="Sprite2D" parent="."] position = Vector2(-131, 253) texture = ExtResource("4_70mrd") offset = Vector2(100, -50) [node name="黑手右" type="Sprite2D" parent="."] position = Vector2(694, 244) texture = ExtResource("4_70mrd") offset = Vector2(-100, -50) flip_h = true