shader_type canvas_item; //void vertex() { //// Called for every vertex the material is visible on. //} // //void fragment() { //// Called for every pixel the material is visible on. //} // //void light() { ////COLOR.r=0.5; ////LIGHT.a = 0.1; //// // Called for every pixel for every light affecting the CanvasItem. //// // Uncomment to replace the default light processing function with this one. //}