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29 Commits
test ... main

Author SHA1 Message Date
3ae63f2000 优化第一章谢幕演出 2025-06-23 17:01:43 +08:00
9268dd36fe 谢幕演出完整流程 2025-06-22 22:13:57 +08:00
98250132ed 第一章霸凌过程优化:童谣;小孩跑+叫喊;点火倒计时 2025-06-22 02:44:52 +08:00
235b48dcbd 更新第一章谢幕演出特写;寻人启事 2025-06-21 23:36:03 +08:00
41b385ad0d 第一章谢幕演出:特写部分流程 2025-06-21 16:22:31 +08:00
c2905da002 配音文件目录按章节组织;右键检阅道具 2025-06-21 13:10:55 +08:00
402f566216 盒子猫细节优化 2025-06-21 02:27:48 +08:00
1176913032 音效适配:瞎子卧室 2025-06-21 01:51:36 +08:00
588550584c 部分细节调整 2025-06-20 20:36:08 +08:00
b87dea61c3 完成盒子猫游戏+瞎子卧室流程 2025-06-20 19:36:00 +08:00
034dd4dbb1 疯子撞墙音效;盒子猫游戏猪头怪部分更新 2025-06-19 16:00:59 +08:00
47086f56ca 盒子猫敲门与躲藏能力;hud 隐藏与 prop inventory 切换能力 2025-06-19 14:50:06 +08:00
bfa7fc40ac 音效配置 2025-06-18 21:48:59 +08:00
2f72f1bd92 资源 uid 更新 2025-06-18 21:05:03 +08:00
3abad98e1f 红色背景优化 2025-06-18 21:02:36 +08:00
70673f0fed 裂缝演出优化 2025-06-18 18:15:49 +08:00
a52b45a7d3 粘鼠游戏;裂缝演出 2025-06-18 16:03:19 +08:00
779ac49d2f update .godot cache 2025-06-18 11:30:36 +08:00
2c1fc163f9 Merge branch 'audio' 2025-06-18 11:19:40 +08:00
b9dbdd4467 gif 对应 sprite_frames 文件命名更新 2025-06-18 11:05:22 +08:00
9d82ad956f 章节音效改动 2025-06-17 22:28:46 -04:00
dbcbb91cfe 部分素材更新;裂缝眼睛与文本更新 2025-06-17 22:47:40 +08:00
b0e74fae64 sfx click change volume 2025-06-17 10:38:05 -04:00
126d465780 调整音效 dB – 2025-06-17 10:27 2025-06-17 10:27:33 -04:00
c1de5bf6a2 调整音效 dB – 2025-06-17 18:37 2025-06-17 18:37:54 +08:00
c3d776ef85 调整音效 dB – 2025-06-17 18:36 2025-06-17 18:36:43 +08:00
f2ffcbc15c push_audio.sh +x 2025-06-17 18:27:44 +08:00
240120bb4f 盒子猫优化;push_audio.sh 2025-06-17 18:23:26 +08:00
5c9449c3fa UI 大小写修改 2025-06-17 17:25:21 +08:00
1917 changed files with 17166 additions and 9097 deletions

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@ -80,9 +80,12 @@ func _import(source_file, save_path, options, platform_variants, gen_files):
if DirAccess.dir_exists_absolute(dir_name): if DirAccess.dir_exists_absolute(dir_name):
# 如果文件夹存在,就不再重新导入 # 如果文件夹存在,就不再重新导入
# 也就是说,重新导入的前提是删除 gif 同名文件夹 # 也就是说,重新导入的前提是删除 gif 同名文件夹
print_debug("GIF skip split frames. Dir already exists: ", dir_name)
return code return code
DirAccess.make_dir_absolute(dir_name) DirAccess.make_dir_absolute(dir_name)
var sprite_frames_path = base_dir + "/frames.tres" var dirs = base_dir.split("/") as PackedStringArray
var sprite_frames_file_name = dirs[dirs.size() - 1] + "_frames.tres"
var sprite_frames_path = base_dir + "/" + sprite_frames_file_name
var sprite_frames: SpriteFrames var sprite_frames: SpriteFrames
if not FileAccess.file_exists(sprite_frames_path): if not FileAccess.file_exists(sprite_frames_path):
sprite_frames = SpriteFrames.new() sprite_frames = SpriteFrames.new()
@ -107,6 +110,13 @@ func _import(source_file, save_path, options, platform_variants, gen_files):
# # 去除导入 sprite_frames 的动画名中的特殊符号 「-」 # # 去除导入 sprite_frames 的动画名中的特殊符号 「-」
# animation_name = animation_name.replace("-", "") # animation_name = animation_name.replace("-", "")
sprite_frames.add_frame(animation_name, texture, duration) sprite_frames.add_frame(animation_name, texture, duration)
print_debug("Created images and added to SpriteFrames: ", animation_name) print_debug(
(
"Created images and added to SpriteFrames["
+ sprite_frames_file_name
+ "]:"
+ animation_name
)
)
ResourceSaver.save(sprite_frames) ResourceSaver.save(sprite_frames)
return code return code

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@ -76,10 +76,10 @@ func _debug_mov_projection():
if debug_mov_animation and animation_mov_dict.has(debug_mov_animation): if debug_mov_animation and animation_mov_dict.has(debug_mov_animation):
var mov_config = animation_mov_dict[debug_mov_animation] var mov_config = animation_mov_dict[debug_mov_animation]
# 展示 accumulated animation 的目标位置 # 展示 accumulated animation 的目标位置
debug_mov_onion_sprite2d.position.x = mov_config.movement_x debug_mov_onion_sprite2d.position.x = mov_config.movement_x * (1 if flip_h else -1)
debug_mov_onion_sprite2d.texture = sprite_frames.get_frame_texture(debug_mov_animation, 0) debug_mov_onion_sprite2d.texture = sprite_frames.get_frame_texture(debug_mov_animation, 0)
elif debug_mov_animation: elif debug_mov_animation:
printerr("Debug move config not found:", debug_mov_animation) push_warning("Debug move config not found:", debug_mov_animation)
func _load_config(): func _load_config():

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