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Author SHA1 Message Date
32db6aceaa 鬼打墙 2025-08-26 20:57:41 +08:00
cb459c46dd 素材更新 2025-08-26 13:37:13 +08:00
70 changed files with 1286 additions and 423 deletions

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@ -1,47 +1,49 @@
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@ -44,6 +44,8 @@ c03_intro_c04: 0:初始化 1:演出完成
=> END => END
~ EventStage_c04 ~ EventStage_c04
# 小蝶家门口,陆蝶演出&鬼打墙
c04_ghost_trapped: 0:初始化 1:第一次开门 2:进入鬼打墙场景 3:鬼打墙结束 4:排队纸人歪头
# 除晦游戏 # 除晦游戏
c04_erase_curse: 0:初始化 1:开始游戏 2:游戏结束 c04_erase_curse: 0:初始化 1:开始游戏 2:游戏结束

View File

@ -364,3 +364,4 @@ c03_李癞胖演出结束,怎么突然出现这么多人?,,,,,
c03_冷飕飕风吹过,...{br}这股风...,,,,, c03_冷飕飕风吹过,...{br}这股风...,,,,,
c03_保卫科_李癞拜老鼠精,{br}他们这是...在拜那幅像?,,,,, c03_保卫科_李癞拜老鼠精,{br}他们这是...在拜那幅像?,,,,,
c03_小手洞1,洞里有很浓的血腥味...,,,,, c03_小手洞1,洞里有很浓的血腥味...,,,,,
c04_鬼打墙_开始os,当年他们是有多恨我们家?,,,,,

1 keys zh_CN _character _notes _tags zh_SH en
364 c03_冷飕飕风吹过 ...{br}这股风...
365 c03_保卫科_李癞拜老鼠精 ?!{br}他们这是...在拜那幅像?
366 c03_小手洞1 洞里有很浓的血腥味...
367 c04_鬼打墙_开始os 当年他们是有多恨我们家?

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@ -457,6 +457,14 @@ skip[ID:prop_沾血的老虎钳_详情]
=> END => END
~ Notes_c04 ~ Notes_c04
# 鬼打墙
当年他们是有多恨我们家?[ID:c04_鬼打墙_开始os]
回家了...[ID:c04_鬼打墙_首次开门]
[ID:c04_鬼打墙_首次传送]
不,我不想听它们的。[ID:c04_鬼打墙_走向楼梯]
不会是...鬼打墙吧?[ID:c04_鬼打墙_再次开门]
...[ID:c04_鬼打墙_全部交互完]
我记得...{br}捂眼静心,或许有用。[ID:c04_鬼打墙_捂眼]
=> END => END
~ Notes_c05 ~ Notes_c05

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[ext_resource type="Texture2D" uid="uid://d2j6ubjov164f" path="res://asset/art/gif/c04_木头人游戏/木头人_吕萍_死亡动作/10.png" id="1063_r3y8n"]
[ext_resource type="Texture2D" uid="uid://dop55jxd1okb8" path="res://asset/art/gif/c04_木头人游戏/木头人_吕萍_死亡动作/11.png" id="1064_b5n4m"]
[ext_resource type="Texture2D" uid="uid://d3p62apuyj7l6" path="res://asset/art/gif/c04_木头人游戏/木头人_吕萍_死亡动作/12.png" id="1065_b3sel"]
[ext_resource type="Texture2D" uid="uid://c7ryymjhjk2gv" path="res://asset/art/gif/c04_木头人游戏/木头人_吕萍_死亡动作/13.png" id="1066_t25a7"]
[ext_resource type="Texture2D" uid="uid://cywr0736ooibx" path="res://asset/art/gif/c04_木头人游戏/木头人_吕萍_死亡动作/14.png" id="1067_wv12g"]
[ext_resource type="Texture2D" uid="uid://dv4gc8w1p16gv" path="res://asset/art/gif/c04_木头人游戏/木头人_吕萍_死亡动作/15.png" id="1068_ap1tk"]
[ext_resource type="Texture2D" uid="uid://rbsdh3wjiy4d" path="res://asset/art/gif/c04_木头人游戏/木头人_吕萍_死亡动作/16.png" id="1069_sdjh1"]
[ext_resource type="Texture2D" uid="uid://d3308o8u5bb16" path="res://asset/art/gif/c04_木头人游戏/木头人_吕萍_死亡动作/17.png" id="1070_6o5lc"]
[resource] [resource]
animations = [{ animations = [{
@ -4939,4 +4957,63 @@ animations = [{
"loop": false, "loop": false,
"name": &"c03_胖子游戏_胖子对半砍", "name": &"c03_胖子游戏_胖子对半砍",
"speed": 5.0 "speed": 5.0
}, {
"frames": [{
"duration": 2.0,
"texture": ExtResource("1053_mhvgv")
}, {
"duration": 2.0,
"texture": ExtResource("1054_3vhq4")
}, {
"duration": 2.0,
"texture": ExtResource("1055_37ts7")
}, {
"duration": 2.0,
"texture": ExtResource("1056_q7q0i")
}, {
"duration": 1.0,
"texture": ExtResource("1057_la5wd")
}, {
"duration": 1.0,
"texture": ExtResource("1058_voge0")
}, {
"duration": 1.0,
"texture": ExtResource("1059_h8k05")
}, {
"duration": 1.0,
"texture": ExtResource("1060_2uu24")
}, {
"duration": 1.0,
"texture": ExtResource("1061_0ye5j")
}, {
"duration": 1.0,
"texture": ExtResource("1062_xfi5l")
}, {
"duration": 1.0,
"texture": ExtResource("1063_r3y8n")
}, {
"duration": 1.0,
"texture": ExtResource("1064_b5n4m")
}, {
"duration": 1.0,
"texture": ExtResource("1065_b3sel")
}, {
"duration": 1.0,
"texture": ExtResource("1066_t25a7")
}, {
"duration": 1.0,
"texture": ExtResource("1067_wv12g")
}, {
"duration": 1.0,
"texture": ExtResource("1068_ap1tk")
}, {
"duration": 1.0,
"texture": ExtResource("1069_sdjh1")
}, {
"duration": 1.0,
"texture": ExtResource("1070_6o5lc")
}],
"loop": false,
"name": &"c04_吕萍_木头人死亡",
"speed": 6.0
}] }]

View File

@ -56,6 +56,7 @@ var ANIMATION_CONFIG = {
20: [&"", Vector2.ONE, Vector2(2.5, -48.0), &"c02_吕萍_背靠呼吸", &""], 20: [&"", Vector2.ONE, Vector2(2.5, -48.0), &"c02_吕萍_背靠呼吸", &""],
21: [&"", Vector2.ONE, Vector2(2.5, -48.0), &"c02_吕萍_背靠起身_屠宰间", &""], 21: [&"", Vector2.ONE, Vector2(2.5, -48.0), &"c02_吕萍_背靠起身_屠宰间", &""],
22: [&"", Vector2.ONE, Vector2(341.0, -75.0), &"", &"c02_吕萍_风吹过"], 22: [&"", Vector2.ONE, Vector2(341.0, -75.0), &"", &"c02_吕萍_风吹过"],
23: [&"c04_吕萍_木头人死亡", Vector2.ONE, Vector2(0, -63.5)],
}, },
"吕萍爬行": "吕萍爬行":
{ {

View File

@ -0,0 +1,185 @@
[gd_scene load_steps=6 format=3 uid="uid://duvdtgkbiqtru"]
[ext_resource type="Texture2D" uid="uid://b8tbug8n7o240" path="res://asset/art/gif/c04_鬼打墙/ux_手.png" id="4_70mrd"]
[sub_resource type="Animation" id="Animation_gd1dm"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("黑手左:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-131, 253)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("黑手右:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(694, 244)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("黑手左:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("黑手右:scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
[sub_resource type="Animation" id="Animation_oa0hm"]
resource_name = "双手捂屏幕"
length = 3.5
step = 0.02
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("黑手左:position")
tracks/0/interp = 2
tracks/0/loop_wrap = false
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.5, 3.06),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(-131, 253), Vector2(9, 217), Vector2(110, 201)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("黑手右:position")
tracks/1/interp = 2
tracks/1/loop_wrap = false
tracks/1/keys = {
"times": PackedFloat32Array(0, 1.42, 3.06),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(694, 244), Vector2(554, 216), Vector2(450, 190)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("黑手左:scale")
tracks/2/interp = 2
tracks/2/loop_wrap = false
tracks/2/keys = {
"times": PackedFloat32Array(0, 2.96),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0.8, 0.8), Vector2(1.7, 1.7)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("黑手右:scale")
tracks/3/interp = 2
tracks/3/loop_wrap = false
tracks/3/keys = {
"times": PackedFloat32Array(0, 2.96),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0.8, 0.8), Vector2(1.7, 1.7)]
}
[sub_resource type="Animation" id="Animation_70mrd"]
resource_name = "双手离开屏幕"
length = 2.0
step = 0.02
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("黑手左:position")
tracks/0/interp = 2
tracks/0/loop_wrap = false
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(110, 201), Vector2(-199, 273)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("黑手右:position")
tracks/1/interp = 2
tracks/1/loop_wrap = false
tracks/1/keys = {
"times": PackedFloat32Array(0, 1.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(450, 190), Vector2(759, 273)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("黑手左:scale")
tracks/2/interp = 2
tracks/2/loop_wrap = false
tracks/2/keys = {
"times": PackedFloat32Array(0, 1.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(1.7, 1.7), Vector2(1, 1)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("黑手右:scale")
tracks/3/interp = 2
tracks/3/loop_wrap = false
tracks/3/keys = {
"times": PackedFloat32Array(0, 1.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(1.7, 1.7), Vector2(1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_43ipm"]
_data = {
&"RESET": SubResource("Animation_gd1dm"),
&"双手捂屏幕": SubResource("Animation_oa0hm"),
&"双手离开屏幕": SubResource("Animation_70mrd")
}
[node name="黑手Effect" type="CanvasLayer"]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_43ipm")
}
[node name="黑手左" type="Sprite2D" parent="."]
position = Vector2(-131, 253)
texture = ExtResource("4_70mrd")
offset = Vector2(100, -50)
[node name="黑手右" type="Sprite2D" parent="."]
position = Vector2(694, 244)
texture = ExtResource("4_70mrd")
offset = Vector2(-100, -50)
flip_h = true

View File

@ -0,0 +1,13 @@
class_name VisibleStaticBody
extends StaticBody2D
func _ready() -> void:
_on_visibility_changed()
visibility_changed.connect(_on_visibility_changed)
func _on_visibility_changed() -> void:
var disabled = not is_visible_in_tree()
for c in get_children():
c.set("disabled", disabled)

View File

@ -0,0 +1 @@
uid://86rvkbnxd2ti

View File

@ -50,7 +50,7 @@ const GROUND_SCENE_PATH_DICT: Dictionary[String, Dictionary] = {
"c04_s01": {"path": "uid://drjnu33pga6i5", "name": "父母房间"}, "c04_s01": {"path": "uid://drjnu33pga6i5", "name": "父母房间"},
"c04_s02": {"path": "uid://4dog18klgvv6", "name": "二楼III"}, "c04_s02": {"path": "uid://4dog18klgvv6", "name": "二楼III"},
"c04_s03": {"path": "uid://cdqkn0de1skvq", "name": "院子III"}, "c04_s03": {"path": "uid://cdqkn0de1skvq", "name": "院子III"},
"c04_s04": {"path": "uid://bykwiuj02tcxa", "name": "鬼打墙"}, "c04_s04": {"path": "uid://bykwiuj02tcxa", "name": "鬼打墙"}, # 鬼打墙场景没有使用;融合在 三楼III 中
"c04_s05": {"path": "uid://cmbg3y18btteg", "name": "客厅"}, "c04_s05": {"path": "uid://cmbg3y18btteg", "name": "客厅"},
"c04_s06": {"path": "uid://dgcxqcu5k6tvt", "name": "小蝶房间"}, "c04_s06": {"path": "uid://dgcxqcu5k6tvt", "name": "小蝶房间"},
"c04_s07": {"path": "uid://b6cfu5rs88pql", "name": "佛堂"}, "c04_s07": {"path": "uid://b6cfu5rs88pql", "name": "佛堂"},

View File

@ -23,4 +23,52 @@ func _setup_node_reference() -> void:
func _on_ground_ready() -> void: func _on_ground_ready() -> void:
pass Util.timer(1.2, SceneManager.pop_os_with_str.bind("c04_鬼打墙_再次开门"))
func ambush_door1() -> void:
$"../DeployLayer/Ambush门1".enabled = false
_show_wall(1)
func ambush_door2() -> void:
$"../DeployLayer/Ambush门2".enabled = false
_show_wall(2)
func ambush_door3() -> void:
$"../DeployLayer/Ambush门3".enabled = false
_show_wall(3)
var wall_count := 0
func _show_wall(id: int) -> void:
wall_count += 1
var wall = get_node("../DeployLayer/砖墙" + str(id))
wall.show()
wall.modulate.a = 0.0
create_tween().tween_property(wall, "modulate:a", 1.0, 1.0)
#TODO
$"Sfx墙体浮现".play()
SceneManager.pop_debug_dialog_info("音效", "墙体浮现音效")
# 烛光抖动
var candle_l = get_node("../DeployLayer/蜡烛光" + str(id))
var candle_r = get_node("../DeployLayer/蜡烛光" + str(id + 1))
var tween = create_tween()
tween.tween_property(candle_l, "energy", 0.2, 0.8)
tween.parallel().tween_property(candle_r, "energy", 0.3, 0.7)
tween.tween_property(candle_l, "energy", 0.6, 0.7)
tween.parallel().tween_property(candle_r, "energy", 0.6, 0.8)
if wall_count == 3:
_game_success()
func _game_success() -> void:
SceneManager.lock_player()
# show
await Util.wait(0.5)
await SceneManager.pop_os_with_str("c04_鬼打墙_全部交互完")
await Util.wait(0.5)
await SceneManager.pop_os_with_str("c04_鬼打墙_捂眼")

View File

@ -1,55 +1,20 @@
[gd_scene load_steps=16 format=3 uid="uid://bykwiuj02tcxa"] [gd_scene load_steps=12 format=3 uid="uid://bykwiuj02tcxa"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_q48aa"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_q48aa"]
[ext_resource type="Script" uid="uid://dxu4ss0r68f5d" path="res://scene/ground/scene/c04/s04_鬼打墙.gd" id="2_vek4i"] [ext_resource type="Script" uid="uid://dxu4ss0r68f5d" path="res://scene/ground/scene/c04/s04_鬼打墙.gd" id="2_vek4i"]
[ext_resource type="AudioStream" uid="uid://6oc0cgc3mbqb" path="res://asset/audio/sfx/环境音/白噪音/白噪声楼道2.ogg" id="3_ka5ik"] [ext_resource type="AudioStream" uid="uid://6oc0cgc3mbqb" path="res://asset/audio/sfx/环境音/白噪音/白噪声楼道2.ogg" id="3_ka5ik"]
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_ynt5w"] [ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_ynt5w"]
[ext_resource type="Texture2D" uid="uid://cpjd3dqri51fq" path="res://asset/art/scene/c03/s01_三楼/bg_三楼走廊.png" id="5_lwq75"] [ext_resource type="Texture2D" uid="uid://dgflh16vwwgpr" path="res://asset/art/gif/c04_鬼打墙/鬼打墙.png" id="5_4rr4q"]
[ext_resource type="AudioStream" uid="uid://mio13gkcrv7q" path="res://asset/audio/effect/action/bookOpen.ogg" id="5_6q2e1"]
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="6_0hnsl"] [ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="6_0hnsl"]
[ext_resource type="Texture2D" uid="uid://bp84w8keuelyj" path="res://asset/art/scene/c02/s10_空房间/e_蜡烛-sheet.png" id="11_t03n4"] [ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="7_vek4i"]
[ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="12_vt3n2"] [ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="8_vek4i"]
[ext_resource type="Texture2D" uid="uid://djoft6600kly6" path="res://asset/art/scene/c03/s01_三楼/fg_前景.png" id="20_k8fkv"] [ext_resource type="Texture2D" uid="uid://vktpw07jrmnb" path="res://asset/art/gif/c04_鬼打墙/鬼打墙_砖墙.png" id="9_6q2e1"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
[sub_resource type="AtlasTexture" id="AtlasTexture_chbaa"]
atlas = ExtResource("11_t03n4")
region = Rect2(0, 0, 6, 14)
[sub_resource type="AtlasTexture" id="AtlasTexture_th1ek"]
atlas = ExtResource("11_t03n4")
region = Rect2(6, 0, 6, 14)
[sub_resource type="AtlasTexture" id="AtlasTexture_to1d1"]
atlas = ExtResource("11_t03n4")
region = Rect2(12, 0, 6, 14)
[sub_resource type="AtlasTexture" id="AtlasTexture_nx6jy"]
atlas = ExtResource("11_t03n4")
region = Rect2(18, 0, 6, 14)
[sub_resource type="SpriteFrames" id="SpriteFrames_w4rk2"]
animations = [{
"frames": [{
"duration": 3.0,
"texture": SubResource("AtlasTexture_chbaa")
}, {
"duration": 3.0,
"texture": SubResource("AtlasTexture_th1ek")
}, {
"duration": 3.0,
"texture": SubResource("AtlasTexture_to1d1")
}, {
"duration": 3.0,
"texture": SubResource("AtlasTexture_nx6jy")
}],
"loop": true,
"name": &"default",
"speed": 10.0
}]
[node name="S04" type="Node2D"] [node name="S04" type="Node2D"]
metadata/_edit_horizontal_guides_ = [98.0] metadata/_edit_horizontal_guides_ = [98.0, 120.0]
[node name="Ground" parent="." instance=ExtResource("1_q48aa")] [node name="Ground" parent="." instance=ExtResource("1_q48aa")]
scene_name = "c04_s04" scene_name = "c04_s04"
@ -73,96 +38,89 @@ mode = "场景背景音"
"感应玩家操作" = false "感应玩家操作" = false
metadata/_custom_type_script = "uid://rq6w1vuhuq1m" metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="Sfx墙体浮现" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="1"]
stream = ExtResource("5_6q2e1")
bus = &"game_sfx"
script = ExtResource("4_ynt5w")
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="BGSprite2D" parent="Ground" index="2"] [node name="BGSprite2D" parent="Ground" index="2"]
light_mask = 5 light_mask = 5
position = Vector2(0, -24) position = Vector2(0, -24)
texture = ExtResource("5_lwq75") texture = ExtResource("5_4rr4q")
offset = Vector2(0, -155) offset = Vector2(0, -100)
[node name="portal_left" parent="Ground/DeployLayer" index="0"] [node name="portal_left" parent="Ground/DeployLayer" index="0"]
position = Vector2(34, 8) position = Vector2(34, 8)
enabled = false
[node name="portal_right" parent="Ground/DeployLayer" index="1"] [node name="portal_right" parent="Ground/DeployLayer" index="1"]
position = Vector2(697, 18) position = Vector2(697, 18)
target_scene = "c02_s06" enabled = false
target_portal = "3"
[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("6_0hnsl")] [node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("6_0hnsl")]
position = Vector2(515, 14) position = Vector2(332, 1)
debug_note = "传送点"
enabled = false
portal_name = "1" portal_name = "1"
[node name="小蜡烛系列" type="Node2D" parent="Ground/DeployLayer" index="3"] [node name="砖墙1" type="Sprite2D" parent="Ground/DeployLayer" index="3"]
position = Vector2(0, 6) position = Vector2(282, -7)
texture = ExtResource("9_6q2e1")
[node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer/小蜡烛系列"] [node name="砖墙2" type="Sprite2D" parent="Ground/DeployLayer" index="4"]
self_modulate = Color(0.611765, 0.611765, 0.611765, 1) position = Vector2(368, -8)
position = Vector2(680, 48) texture = ExtResource("9_6q2e1")
sprite_frames = SubResource("SpriteFrames_w4rk2")
autoplay = "default"
[node name="小蜡烛PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/小蜡烛系列/小蜡烛"] [node name="砖墙3" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
position = Vector2(0, -12.8172) position = Vector2(451, -8)
color = Color(0.999971, 0.912551, 0.842208, 1) texture = ExtResource("9_6q2e1")
energy = 1.2
blend_mode = 2
texture = ExtResource("12_vt3n2")
texture_scale = 0.3
[node name="小蜡烛2" type="AnimatedSprite2D" parent="Ground/DeployLayer/小蜡烛系列"] [node name="Ambush门1" parent="Ground/DeployLayer" index="6" instance=ExtResource("7_vek4i")]
self_modulate = Color(0.611765, 0.611765, 0.611765, 1) position = Vector2(163, -27)
position = Vector2(585, 51) trigger_mode = "interact"
sprite_frames = SubResource("SpriteFrames_w4rk2") one_shot = false
autoplay = "default" hook_method = "ambush_door1"
[node name="小蜡烛PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/小蜡烛系列/小蜡烛2"] [node name="Ambush门2" parent="Ground/DeployLayer" index="7" instance=ExtResource("7_vek4i")]
position = Vector2(0, -12.8172) position = Vector2(249, -26)
color = Color(0.999971, 0.912551, 0.842208, 1) trigger_mode = "interact"
energy = 1.2 one_shot = false
blend_mode = 2 hook_method = "ambush_door2"
texture = ExtResource("12_vt3n2")
texture_scale = 0.3
[node name="小蜡烛3" type="AnimatedSprite2D" parent="Ground/DeployLayer/小蜡烛系列"] [node name="Ambush门3" parent="Ground/DeployLayer" index="8" instance=ExtResource("7_vek4i")]
self_modulate = Color(0.611765, 0.611765, 0.611765, 1) position = Vector2(330, -26)
position = Vector2(283, -3) trigger_mode = "interact"
sprite_frames = SubResource("SpriteFrames_w4rk2") one_shot = false
autoplay = "default" hook_method = "ambush_door3"
[node name="小蜡烛PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/小蜡烛系列/小蜡烛3"] [node name="蜡烛光1" type="PointLight2D" parent="Ground/DeployLayer" index="9"]
position = Vector2(0, -12.8172) position = Vector2(122, 36)
color = Color(0.999971, 0.912551, 0.842208, 1) color = Color(0.989374, 0.782717, 0.696771, 1)
energy = 1.2 energy = 0.5
blend_mode = 2 texture = ExtResource("8_vek4i")
texture = ExtResource("12_vt3n2") texture_scale = 0.4
texture_scale = 0.3
[node name="小蜡烛4" type="AnimatedSprite2D" parent="Ground/DeployLayer/小蜡烛系列"] [node name="蜡烛光2" type="PointLight2D" parent="Ground/DeployLayer" index="10"]
self_modulate = Color(0.611765, 0.611765, 0.611765, 1) position = Vector2(206, 35)
position = Vector2(106, 4) color = Color(0.989374, 0.782717, 0.696771, 1)
sprite_frames = SubResource("SpriteFrames_w4rk2") energy = 0.5
autoplay = "default" texture = ExtResource("8_vek4i")
texture_scale = 0.4
[node name="小蜡烛PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/小蜡烛系列/小蜡烛4"] [node name="蜡烛光3" type="PointLight2D" parent="Ground/DeployLayer" index="11"]
position = Vector2(0, -12.8172) position = Vector2(290, 36)
color = Color(0.999971, 0.912551, 0.842208, 1) color = Color(0.989374, 0.782717, 0.696771, 1)
energy = 1.2 energy = 0.5
blend_mode = 2 texture = ExtResource("8_vek4i")
texture = ExtResource("12_vt3n2") texture_scale = 0.4
texture_scale = 0.3
[node name="小蜡烛5" type="AnimatedSprite2D" parent="Ground/DeployLayer/小蜡烛系列"] [node name="蜡烛光4" type="PointLight2D" parent="Ground/DeployLayer" index="12"]
self_modulate = Color(0.611765, 0.611765, 0.611765, 1) position = Vector2(373, 35)
position = Vector2(223, -49) color = Color(0.989374, 0.782717, 0.696771, 1)
sprite_frames = SubResource("SpriteFrames_w4rk2") energy = 0.5
autoplay = "default" texture = ExtResource("8_vek4i")
texture_scale = 0.4
[node name="小蜡烛PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/小蜡烛系列/小蜡烛5"]
position = Vector2(0, -12.8172)
color = Color(0.999971, 0.912551, 0.842208, 1)
energy = 1.2
blend_mode = 2
texture = ExtResource("12_vt3n2")
texture_scale = 0.3
[node name="MainPlayer" parent="Ground" index="5"] [node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(34, 98) position = Vector2(34, 98)
@ -173,11 +131,8 @@ facing_direction = Vector2(1, 0)
[node name="CameraFocusMarker" parent="Ground" index="6"] [node name="CameraFocusMarker" parent="Ground" index="6"]
limit_right = 749 limit_right = 749
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
texture = ExtResource("20_k8fkv")
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] [node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(30, 151, 723, 150) points = PackedVector2Array(30, 151, 540, 150)
[node name="DirectionalLight2D" parent="Ground" index="8"] [node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false visible = false

View File

@ -70,22 +70,37 @@ updater_ease_duration = 0.0
updater_stages = Array[int]([0, 1]) updater_stages = Array[int]([0, 1])
metadata/_custom_type_script = "uid://0wjaho6qkg6s" metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="Pro木头人" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="3"] [node name="Closeup墙上儿童画" parent="Ground/DeployLayer" index="3" instance=ExtResource("10_2a7rr")]
position = Vector2(210, 57)
sprite_frames = ExtResource("6_llv1p")
animation = &"木头人游戏1_查看"
script = ExtResource("7_sprhu")
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="Closeup墙上儿童画" parent="Ground/DeployLayer" index="4" instance=ExtResource("10_2a7rr")]
position = Vector2(338.5, -5) position = Vector2(338.5, -5)
texture = ExtResource("11_3cw04") texture = ExtResource("11_3cw04")
packed_scene = ExtResource("11_6pvlg") packed_scene = ExtResource("11_6pvlg")
[node name="Closeup烧香游戏" parent="Ground/DeployLayer" index="5" instance=ExtResource("10_2a7rr")] [node name="Closeup烧香游戏" parent="Ground/DeployLayer" index="4" instance=ExtResource("10_2a7rr")]
position = Vector2(190, 36) position = Vector2(190, 36)
packed_scene = ExtResource("13_3cw04") packed_scene = ExtResource("13_3cw04")
[node name="Pro木头人1" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="5"]
position = Vector2(510, 41)
sprite_frames = ExtResource("6_llv1p")
animation = &"木头人游戏1_进门动作"
script = ExtResource("7_sprhu")
autostart = false
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="Pro木头人2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"]
position = Vector2(338, 39)
sprite_frames = ExtResource("6_llv1p")
animation = &"木头人游戏2_进门动作"
script = ExtResource("7_sprhu")
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="Pro木头人3" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"]
position = Vector2(190, 50)
sprite_frames = ExtResource("6_llv1p")
animation = &"木头人游戏3_进门动作"
script = ExtResource("7_sprhu")
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="MainPlayer" parent="Ground" index="5"] [node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(63, 95) position = Vector2(63, 95)
catty_light_energy = 0.5 catty_light_energy = 0.5

View File

@ -0,0 +1,154 @@
@tool
extends AnimationRoot
# 覆盖该方法
func _default_data() -> Dictionary:
return {"c04_ghost_trapped_suprised": false}
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
#region node_reference
var interactable家门: Interactable2D
#endregion
# 读取设置变量名
func _setup_node_reference() -> void:
interactable家门 = $"../DeployLayer/Interactable家门"
interactable家门.interacted.connect(_on_door_interacted)
func _on_ground_ready() -> void:
var trap_stage = EventManager.get_stage("c04_ghost_trapped")
if trap_stage == 1:
$"../DeployLayer/鬼打墙两侧纸人".show()
if not data["c04_ghost_trapped_suprised"]:
set_data("c04_ghost_trapped_suprised", true)
Util.timer(1.2, SceneManager.pop_os_with_str.bind("c04_鬼打墙_首次传送"))
elif trap_stage == 2:
# 开始鬼打墙
setup_trap()
func _on_door_interacted() -> void:
SceneManager.lock_player()
# c04_ghost_trapped: 0:初始化 1:第一次开门 2:进入鬼打墙场景 3:鬼打墙结束 4:排队纸人歪头
var trap_stage = EventManager.get_stage("c04_ghost_trapped")
if trap_stage == 0:
SceneManager.unlock_player()
EventManager.set_stage("c04_ghost_trapped", 1)
SceneManager.get_ground_loader().transition_to_scene("c04_s08", "1")
elif trap_stage == 1 or trap_stage == 2:
SceneManager.unlock_player()
EventManager.set_stage("c04_ghost_trapped", 2)
SceneManager.get_ground_loader().transition_to_scene("c04_s08", "1")
elif trap_stage == 3:
SceneManager.unlock_player()
$"Sfx纸人咔嚓转头".play()
EventManager.set_stage("c04_ghost_trapped", 4)
SceneManager.get_ground_loader().transition_to_scene("c04_s05", "left")
elif trap_stage == 4:
SceneManager.unlock_player()
SceneManager.get_ground_loader().transition_to_scene("c04_s05", "left")
var camera_rect
var player_rect
func setup_trap() -> void:
# 设置活动范围
# 190-700
camera_rect = SceneManager.get_camera_marker().default_camera_rect
player_rect = SceneManager.get_player().player_movement_rect
SceneManager.get_camera_marker().apply_limits(Rect2i(190, -158, 510, 316))
SceneManager.get_player().player_movement_rect = Rect2(195, -158, 500, 316)
$"../鬼打墙Layer".show()
$"../DeployLayer".hide()
# os
Util.timer(1.2, SceneManager.pop_os_with_str.bind("c04_鬼打墙_再次开门"))
func ambush_door1() -> void:
$"../鬼打墙Layer/Ambush门1".enabled = false
_show_wall(1)
func ambush_door2() -> void:
$"../鬼打墙Layer/Ambush门2".enabled = false
_show_wall(2)
func ambush_door3() -> void:
$"../鬼打墙Layer/Ambush门3".enabled = false
_show_wall(3)
var wall_count := 0
func _show_wall(id: int) -> void:
wall_count += 1
var wall = get_node("../鬼打墙Layer/砖墙" + str(id))
wall.show()
wall.modulate.a = 0.0
create_tween().tween_property(wall, "modulate:a", 1.0, 1.0)
#TODO
$"Sfx墙体浮现".play()
SceneManager.pop_debug_dialog_info("音效", "墙体浮现音效")
# 烛光抖动
var candle_l = get_node("../鬼打墙Layer/蜡烛光" + str(id))
var candle_r = get_node("../鬼打墙Layer/蜡烛光" + str(id + 1))
var tween = create_tween()
tween.tween_property(candle_l, "energy", 0.2, 0.8)
tween.parallel().tween_property(candle_r, "energy", 0.3, 0.7)
tween.tween_property(candle_l, "energy", 0.6, 0.7)
tween.parallel().tween_property(candle_r, "energy", 0.6, 0.8)
if wall_count == 3:
_game_success()
func _game_success() -> void:
SceneManager.lock_player()
# show
await Util.wait(0.5)
await SceneManager.pop_os_with_str("c04_鬼打墙_全部交互完")
await Util.wait(0.5)
await SceneManager.pop_os_with_str("c04_鬼打墙_捂眼")
await Util.wait(1.0)
var animation_player = $"鬼打墙黑手Effect/AnimationPlayer"
animation_player.play("双手捂屏幕")
# 重置镜头与玩家活动范围
SceneManager.get_player().player_movement_rect = player_rect
var camera = SceneManager.get_camera_marker()
# 镜头锁定玩家(镜头逐渐移动过去) 提高速度保证紧密贴紧边缘
camera.speed = 100.0
var tween = create_tween()
tween.tween_property(camera, "limit_right", camera_rect.size.x + 250.0, 4.0)
await animation_player.animation_finished
await Util.wait(2.0)
$"../DeployLayer".show()
_hide_trap_layer()
await Util.wait(1.5)
animation_player.play("双手离开屏幕")
camera.speed = 2.0
tween = create_tween()
tween.tween_property(camera, "limit_right", camera_rect.size.x, 2.0)
EventManager.set_stage("c04_ghost_trapped", 3)
await Util.wait(1.0)
SceneManager.unlock_player()
func _hide_trap_layer() -> void:
var l = $"../鬼打墙Layer"
var tween = create_tween()
tween.tween_property(l, "modulate:a", 0.0, 1.0)
tween.parallel().tween_property(l.get_node("蜡烛光1"), "energy", 0.0, 1.0)
tween.parallel().tween_property(l.get_node("蜡烛光2"), "energy", 0.0, 1.0)
tween.parallel().tween_property(l.get_node("蜡烛光3"), "energy", 0.0, 1.0)
tween.parallel().tween_property(l.get_node("蜡烛光4"), "energy", 0.0, 1.0)
tween.tween_callback(l.hide)

View File

@ -0,0 +1 @@
uid://t2p7to688wd3

View File

@ -1,12 +1,17 @@
[gd_scene load_steps=27 format=3 uid="uid://dcg8ekvhqxjjs"] [gd_scene load_steps=48 format=3 uid="uid://dcg8ekvhqxjjs"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_rv7yf"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_rv7yf"]
[ext_resource type="Script" uid="uid://c0rh2n36ait6i" path="res://scene/ground/scene/c03/s01_三楼.gd" id="2_5wdtb"] [ext_resource type="Script" uid="uid://t2p7to688wd3" path="res://scene/ground/scene/c04/s08_三楼III.gd" id="2_ryonc"]
[ext_resource type="AudioStream" uid="uid://6oc0cgc3mbqb" path="res://asset/audio/sfx/环境音/白噪音/白噪声楼道2.ogg" id="3_3myjn"] [ext_resource type="AudioStream" uid="uid://6oc0cgc3mbqb" path="res://asset/audio/sfx/环境音/白噪音/白噪声楼道2.ogg" id="3_3myjn"]
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_q3if8"] [ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_q3if8"]
[ext_resource type="Texture2D" uid="uid://cpjd3dqri51fq" path="res://asset/art/scene/c03/s01_三楼/bg_三楼走廊.png" id="5_5htbk"] [ext_resource type="Texture2D" uid="uid://cpjd3dqri51fq" path="res://asset/art/scene/c03/s01_三楼/bg_三楼走廊.png" id="5_5htbk"]
[ext_resource type="PackedScene" uid="uid://duvdtgkbiqtru" path="res://scene/effect/c04_鬼打墙黑手.tscn" id="5_44hgy"]
[ext_resource type="AudioStream" uid="uid://mio13gkcrv7q" path="res://asset/audio/effect/action/bookOpen.ogg" id="5_hrm8u"]
[ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="6_a3f3m"]
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="6_dc4ka"] [ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="6_dc4ka"]
[ext_resource type="Texture2D" uid="uid://bc4lpa8aao60n" path="res://asset/art/ui/action_mark/传送.png" id="7_7u3rr"]
[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="7_acpio"] [ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="7_acpio"]
[ext_resource type="AudioStream" uid="uid://dxx5lu2j88c7x" path="res://asset/audio/sfx/交互/第二章/sfx_s03_咔嚓转头.ogg" id="7_romec"]
[ext_resource type="Texture2D" uid="uid://dagy852q0fduh" path="res://asset/art/scene/c03/s01_三楼/e_治病木牌.png" id="8_c0fub"] [ext_resource type="Texture2D" uid="uid://dagy852q0fduh" path="res://asset/art/scene/c03/s01_三楼/e_治病木牌.png" id="8_c0fub"]
[ext_resource type="Texture2D" uid="uid://bp84w8keuelyj" path="res://asset/art/scene/c02/s10_空房间/e_蜡烛-sheet.png" id="11_wksgj"] [ext_resource type="Texture2D" uid="uid://bp84w8keuelyj" path="res://asset/art/scene/c02/s10_空房间/e_蜡烛-sheet.png" id="11_wksgj"]
[ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="12_oyiof"] [ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="12_oyiof"]
@ -16,10 +21,22 @@
[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="15_frave"] [ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="15_frave"]
[ext_resource type="Texture2D" uid="uid://b7t2sfe5ugtsc" path="res://asset/art/scene/c03/引导纸人/指引纸人3.png" id="16_3cwaw"] [ext_resource type="Texture2D" uid="uid://b7t2sfe5ugtsc" path="res://asset/art/scene/c03/引导纸人/指引纸人3.png" id="16_3cwaw"]
[ext_resource type="PackedScene" uid="uid://bb6rbriqc27pl" path="res://scene/ground/script/c04/s08_closeup煮肉游戏.tscn" id="16_wdxyg"] [ext_resource type="PackedScene" uid="uid://bb6rbriqc27pl" path="res://scene/ground/script/c04/s08_closeup煮肉游戏.tscn" id="16_wdxyg"]
[ext_resource type="Script" uid="uid://0wjaho6qkg6s" path="res://manager/event_manager/event_binder.gd" id="17_eu2wc"]
[ext_resource type="SpriteFrames" uid="uid://bbey3pnvbxqmr" path="res://asset/art/gif/c04_煮肉游戏/c04_煮肉游戏_frames.tres" id="17_mavq2"] [ext_resource type="SpriteFrames" uid="uid://bbey3pnvbxqmr" path="res://asset/art/gif/c04_煮肉游戏/c04_煮肉游戏_frames.tres" id="17_mavq2"]
[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="18_ryonc"] [ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="18_ryonc"]
[ext_resource type="Script" uid="uid://bkkiyk5jkdw4d" path="res://manager/event_manager/event2d.gd" id="19_ryonc"] [ext_resource type="Script" uid="uid://tgupfwhdlomy" path="res://scene/ground/script/c04/s08_event陆蝶演出.gd" id="19_cl576"]
[ext_resource type="Texture2D" uid="uid://djoft6600kly6" path="res://asset/art/scene/c03/s01_三楼/fg_前景.png" id="20_3eqs5"] [ext_resource type="Texture2D" uid="uid://djoft6600kly6" path="res://asset/art/scene/c03/s01_三楼/fg_前景.png" id="20_3eqs5"]
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="20_cl576"]
[ext_resource type="Texture2D" uid="uid://vf0gl8l7hrif" path="res://asset/art/gif/c04_三楼走廊擦墙演出/擦墙字.png" id="21_2rmvt"]
[ext_resource type="SpriteFrames" uid="uid://pf7mglnhuaab" path="res://asset/art/gif/c04_三楼走廊擦墙演出/c04_三楼走廊擦墙演出_frames.tres" id="22_a3f3m"]
[ext_resource type="Texture2D" uid="uid://c7hh6cvkahswt" path="res://asset/art/scene/c03/引导纸人/指引纸人4歪头.png" id="22_camrr"]
[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="23_a3f3m"]
[ext_resource type="Script" uid="uid://86rvkbnxd2ti" path="res://scene/entity/visible_static_body.gd" id="27_w5p20"]
[ext_resource type="Texture2D" uid="uid://bxernv6qyitdn" path="res://asset/art/scene/c03/引导纸人/指引纸人1.png" id="28_eu2wc"]
[ext_resource type="Texture2D" uid="uid://ci0jxl74wek65" path="res://asset/art/scene/c03/引导纸人/指引纸人2.png" id="29_lliag"]
[ext_resource type="Texture2D" uid="uid://bxmc7pas3b6wa" path="res://asset/art/scene/c03/引导纸人/指引纸人4.png" id="30_44hgy"]
[ext_resource type="Texture2D" uid="uid://vktpw07jrmnb" path="res://asset/art/gif/c04_鬼打墙/鬼打墙_砖墙.png" id="32_44hgy"]
[ext_resource type="Texture2D" uid="uid://dgflh16vwwgpr" path="res://asset/art/gif/c04_鬼打墙/鬼打墙.png" id="32_hrm8u"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
@ -59,6 +76,21 @@ animations = [{
"speed": 10.0 "speed": 10.0
}] }]
[sub_resource type="Animation" id="Animation_a3f3m"]
resource_name = "陆仁擦肩走过"
length = 6.0
[sub_resource type="Animation" id="Animation_7u3rr"]
length = 0.001
[sub_resource type="AnimationLibrary" id="AnimationLibrary_7u3rr"]
_data = {
&"RESET": SubResource("Animation_7u3rr"),
&"陆仁擦肩走过": SubResource("Animation_a3f3m")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hrm8u"]
[node name="S08" type="Node2D"] [node name="S08" type="Node2D"]
metadata/_edit_horizontal_guides_ = [98.0] metadata/_edit_horizontal_guides_ = [98.0]
@ -70,7 +102,7 @@ player_y = 60
libraries = { libraries = {
&"": SubResource("AnimationLibrary_k01ve") &"": SubResource("AnimationLibrary_k01ve")
} }
script = ExtResource("2_5wdtb") script = ExtResource("2_ryonc")
[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"] [node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"]
process_mode = 1 process_mode = 1
@ -84,6 +116,20 @@ mode = "场景背景音"
"感应玩家操作" = false "感应玩家操作" = false
metadata/_custom_type_script = "uid://rq6w1vuhuq1m" metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="Sfx墙体浮现" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="1"]
stream = ExtResource("5_hrm8u")
bus = &"game_sfx"
script = ExtResource("4_q3if8")
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="鬼打墙黑手Effect" parent="Ground/AnimationPlayer" index="2" instance=ExtResource("5_44hgy")]
[node name="Sfx纸人咔嚓转头" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="3"]
stream = ExtResource("7_romec")
bus = &"game_sfx"
script = ExtResource("4_q3if8")
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="BGSprite2D" parent="Ground" index="2"] [node name="BGSprite2D" parent="Ground" index="2"]
light_mask = 5 light_mask = 5
position = Vector2(0, -24) position = Vector2(0, -24)
@ -99,36 +145,40 @@ target_scene = "c02_s06"
target_portal = "3" target_portal = "3"
[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("6_dc4ka")] [node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("6_dc4ka")]
position = Vector2(515, 12) position = Vector2(514, 18)
debug_note = "3012" debug_note = "3012门口传送点"
enabled = false
portal_name = "1" portal_name = "1"
target_scene = "c04_s04"
target_portal = "1"
status = "locked"
prop_key = "prop_3012钥匙"
[node name="Note治病木牌" parent="Ground/DeployLayer" index="3" instance=ExtResource("7_acpio")] [node name="Interactable家门" parent="Ground/DeployLayer" index="3" instance=ExtResource("6_a3f3m")]
unique_name_in_owner = true
position = Vector2(515, -31)
first_interact_os_key = "c04_鬼打墙_首次开门"
matched_sign_texture = ExtResource("7_7u3rr")
one_shot = false
[node name="Note治病木牌" parent="Ground/DeployLayer" index="4" instance=ExtResource("7_acpio")]
position = Vector2(456, 47) position = Vector2(456, 47)
texture = ExtResource("8_c0fub") texture = ExtResource("8_c0fub")
title_filter = "c03" title_filter = "c03"
note_key = "c03_s01_门口看病牌子" note_key = "c03_s01_门口看病牌子"
[node name="Note砖门" parent="Ground/DeployLayer" index="4" instance=ExtResource("7_acpio")] [node name="Note砖门" parent="Ground/DeployLayer" index="5" instance=ExtResource("7_acpio")]
position = Vector2(347, 0) position = Vector2(347, 0)
title_filter = "c03" title_filter = "c03"
note_key = "c03_s01_砖门" note_key = "c03_s01_砖门"
[node name="Note杂物" parent="Ground/DeployLayer" index="5" instance=ExtResource("7_acpio")] [node name="Note杂物" parent="Ground/DeployLayer" index="6" instance=ExtResource("7_acpio")]
position = Vector2(246, -2) position = Vector2(246, -2)
title_filter = "c03" title_filter = "c03"
note_key = "c03_s01_杂物" note_key = "c03_s01_杂物"
[node name="Note封住木门" parent="Ground/DeployLayer" index="6" instance=ExtResource("7_acpio")] [node name="Note封住木门" parent="Ground/DeployLayer" index="7" instance=ExtResource("7_acpio")]
position = Vector2(48, 0) position = Vector2(48, 0)
title_filter = "c03" title_filter = "c03"
note_key = "c03_s01_封住木门" note_key = "c03_s01_封住木门"
[node name="小蜡烛系列" type="Node2D" parent="Ground/DeployLayer" index="7"] [node name="小蜡烛系列" type="Node2D" parent="Ground/DeployLayer" index="8"]
position = Vector2(0, 6) position = Vector2(0, 6)
[node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer/小蜡烛系列"] [node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer/小蜡烛系列"]
@ -201,7 +251,7 @@ blend_mode = 2
texture = ExtResource("12_oyiof") texture = ExtResource("12_oyiof")
texture_scale = 0.3 texture_scale = 0.3
[node name="煤油灯2" type="Sprite2D" parent="Ground/DeployLayer" index="8"] [node name="煤油灯2" type="Sprite2D" parent="Ground/DeployLayer" index="9"]
position = Vector2(469, 2) position = Vector2(469, 2)
texture = ExtResource("13_62482") texture = ExtResource("13_62482")
@ -219,17 +269,53 @@ energy = 2.0
blend_mode = 2 blend_mode = 2
texture = ExtResource("15_4ne8o") texture = ExtResource("15_4ne8o")
[node name="纸人" type="Sprite2D" parent="Ground/DeployLayer" index="9"] [node name="纸人" type="Sprite2D" parent="Ground/DeployLayer" index="10"]
position = Vector2(637, 25) position = Vector2(637, 25)
scale = Vector2(0.8, 0.8) scale = Vector2(0.8, 0.8)
texture = ExtResource("16_3cwaw") texture = ExtResource("16_3cwaw")
flip_h = true flip_h = true
[node name="Closeup煮肉游戏" parent="Ground/DeployLayer" index="10" instance=ExtResource("15_frave")] [node name="EventBinder" type="Node" parent="Ground/DeployLayer/纸人"]
script = ExtResource("17_eu2wc")
updater_event = &"c04_ghost_trapped"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stages = Array[int]([0])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="排队纸人" type="Sprite2D" parent="Ground/DeployLayer" index="11"]
position = Vector2(655, 25)
scale = Vector2(0.8, 0.8)
texture = ExtResource("30_44hgy")
flip_h = true
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/排队纸人"]
script = ExtResource("17_eu2wc")
updater_event = &"c04_ghost_trapped"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stages = Array[int]([3])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="排队纸人_歪头" type="Sprite2D" parent="Ground/DeployLayer" index="12"]
position = Vector2(655, 25)
scale = Vector2(0.8, 0.8)
texture = ExtResource("22_camrr")
flip_h = true
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/排队纸人_歪头"]
script = ExtResource("17_eu2wc")
updater_event = &"c04_ghost_trapped"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stages = Array[int]([4])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="Closeup煮肉游戏" parent="Ground/DeployLayer" index="13" instance=ExtResource("15_frave")]
position = Vector2(126, 12) position = Vector2(126, 12)
packed_scene = ExtResource("16_wdxyg") packed_scene = ExtResource("16_wdxyg")
[node name="Pro灶台" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="11"] [node name="Pro灶台" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="14"]
position = Vector2(124.5, 28.5) position = Vector2(124.5, 28.5)
sprite_frames = ExtResource("17_mavq2") sprite_frames = ExtResource("17_mavq2")
animation = &"三楼走廊互动动画_灶台冒烟烧火" animation = &"三楼走廊互动动画_灶台冒烟烧火"
@ -238,12 +324,109 @@ frame_progress = 0.567797
script = ExtResource("18_ryonc") script = ExtResource("18_ryonc")
metadata/_custom_type_script = "uid://cphfob11f7atx" metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="Event陆蝶演出" type="Node2D" parent="Ground/DeployLayer" index="12"] [node name="Event陆蝶演出" type="Node2D" parent="Ground/DeployLayer" index="15"]
script = ExtResource("19_ryonc") script = ExtResource("19_cl576")
event_name = &"c04_ghost_trapped"
event_stages = Array[int]([0])
pre_event_name = &"current_chapter_stage" pre_event_name = &"current_chapter_stage"
pre_event_stages = Array[int]([4]) pre_event_stages = Array[int]([4])
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d" metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="AnimationPlayer" type="AnimationPlayer" parent="Ground/DeployLayer/Event陆蝶演出"]
libraries = {
&"": SubResource("AnimationLibrary_7u3rr")
}
[node name="Ambush陆蝶演出" parent="Ground/DeployLayer/Event陆蝶演出" instance=ExtResource("20_cl576")]
position = Vector2(535, 31)
enter_affected_by_visibility = true
one_shot = false
[node name="墙上的字" type="Sprite2D" parent="Ground/DeployLayer/Event陆蝶演出"]
texture = ExtResource("21_2rmvt")
[node name="小小小蝶" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event陆蝶演出"]
visible = false
position = Vector2(349, 0)
sprite_frames = ExtResource("22_a3f3m")
animation = &"小小蝶"
autoplay = "小小蝶"
script = ExtResource("18_ryonc")
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="Pro陆蝶" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event陆蝶演出"]
visible = false
position = Vector2(349, 0)
sprite_frames = ExtResource("22_a3f3m")
animation = &"小小小蝶骑在陆仁脖子上擦墙上的涂鸦"
script = ExtResource("18_ryonc")
autostart = false
move_configs = Array[Dictionary]([{
"animation": "陆仁行走回头",
"animation_next": "陆仁停在家门口",
"duration": 1e+07,
"movement_x": 170.0,
"velocity": Vector2(70, 0)
}])
debug_mov_animation = "陆仁行走回头"
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event陆蝶演出"]
visible = false
position = Vector2(371, 2)
energy = 0.6
texture = ExtResource("23_a3f3m")
[node name="鬼打墙两侧纸人" type="Node2D" parent="Ground/DeployLayer" index="16"]
visible = false
[node name="VisibleStaticBody" type="StaticBody2D" parent="Ground/DeployLayer/鬼打墙两侧纸人"]
position = Vector2(428, 41)
collision_layer = 2
collision_mask = 0
script = ExtResource("27_w5p20")
metadata/_custom_type_script = "uid://86rvkbnxd2ti"
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/鬼打墙两侧纸人/VisibleStaticBody"]
shape = SubResource("RectangleShape2D_hrm8u")
[node name="VisibleStaticBody2" type="StaticBody2D" parent="Ground/DeployLayer/鬼打墙两侧纸人"]
position = Vector2(677, 38)
collision_layer = 2
collision_mask = 0
script = ExtResource("27_w5p20")
metadata/_custom_type_script = "uid://86rvkbnxd2ti"
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/鬼打墙两侧纸人/VisibleStaticBody2"]
shape = SubResource("RectangleShape2D_hrm8u")
[node name="纸人1" type="Sprite2D" parent="Ground/DeployLayer/鬼打墙两侧纸人"]
position = Vector2(428, 52)
texture = ExtResource("28_eu2wc")
flip_h = true
[node name="纸人2" type="Sprite2D" parent="Ground/DeployLayer/鬼打墙两侧纸人"]
position = Vector2(397, 18)
texture = ExtResource("29_lliag")
flip_h = true
[node name="纸人3" type="Sprite2D" parent="Ground/DeployLayer/鬼打墙两侧纸人"]
position = Vector2(626, 24)
texture = ExtResource("16_3cwaw")
[node name="纸人4" type="Sprite2D" parent="Ground/DeployLayer/鬼打墙两侧纸人"]
z_index = 6
position = Vector2(574, 57)
texture = ExtResource("30_44hgy")
flip_h = true
[node name="Ambush不想听他们的" parent="Ground/DeployLayer/鬼打墙两侧纸人" instance=ExtResource("20_cl576")]
position = Vector2(657, 44)
enter_affected_by_visibility = true
one_shot = false
cooldown_time = 1.0
hook_os_key = "c04_鬼打墙_走向楼梯"
[node name="MainPlayer" parent="Ground" index="5"] [node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(34, 98) position = Vector2(34, 98)
catty_light_energy = 0.5 catty_light_energy = 0.5
@ -264,4 +447,76 @@ visible = false
energy = 0.8 energy = 0.8
blend_mode = 1 blend_mode = 1
[node name="鬼打墙Layer" type="Node2D" parent="Ground"]
visible = false
position = Vector2(185, 6)
[node name="BG" type="Sprite2D" parent="Ground/鬼打墙Layer"]
unique_name_in_owner = true
light_mask = 5
z_index = -5
position = Vector2(0, -24)
texture = ExtResource("32_hrm8u")
centered = false
offset = Vector2(0, -100)
[node name="砖墙1" type="Sprite2D" parent="Ground/鬼打墙Layer"]
position = Vector2(282, -7)
texture = ExtResource("32_44hgy")
[node name="砖墙2" type="Sprite2D" parent="Ground/鬼打墙Layer"]
position = Vector2(368, -8)
texture = ExtResource("32_44hgy")
[node name="砖墙3" type="Sprite2D" parent="Ground/鬼打墙Layer"]
position = Vector2(451, -8)
texture = ExtResource("32_44hgy")
[node name="Ambush门1" parent="Ground/鬼打墙Layer" instance=ExtResource("20_cl576")]
position = Vector2(163, -27)
trigger_mode = "interact"
one_shot = false
hook_method = "ambush_door1"
[node name="Ambush门2" parent="Ground/鬼打墙Layer" instance=ExtResource("20_cl576")]
position = Vector2(249, -26)
trigger_mode = "interact"
one_shot = false
hook_method = "ambush_door2"
[node name="Ambush门3" parent="Ground/鬼打墙Layer" instance=ExtResource("20_cl576")]
position = Vector2(330, -26)
trigger_mode = "interact"
one_shot = false
hook_method = "ambush_door3"
[node name="蜡烛光1" type="PointLight2D" parent="Ground/鬼打墙Layer"]
position = Vector2(122, 36)
color = Color(0.989374, 0.782717, 0.696771, 1)
energy = 0.5
texture = ExtResource("23_a3f3m")
texture_scale = 0.4
[node name="蜡烛光2" type="PointLight2D" parent="Ground/鬼打墙Layer"]
position = Vector2(206, 35)
color = Color(0.989374, 0.782717, 0.696771, 1)
energy = 0.5
texture = ExtResource("23_a3f3m")
texture_scale = 0.4
[node name="蜡烛光3" type="PointLight2D" parent="Ground/鬼打墙Layer"]
position = Vector2(290, 36)
color = Color(0.989374, 0.782717, 0.696771, 1)
energy = 0.5
texture = ExtResource("23_a3f3m")
texture_scale = 0.4
[node name="蜡烛光4" type="PointLight2D" parent="Ground/鬼打墙Layer"]
position = Vector2(373, 35)
color = Color(0.989374, 0.782717, 0.696771, 1)
energy = 0.5
texture = ExtResource("23_a3f3m")
texture_scale = 0.4
[editable path="Ground"] [editable path="Ground"]
[editable path="Ground/AnimationPlayer/鬼打墙黑手Effect"]

View File

@ -0,0 +1,29 @@
@tool
extends AnimationRoot
# 覆盖该方法
func _default_data() -> Dictionary:
return {}
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
#region node_reference
#endregion
# 读取设置变量名
func _setup_node_reference() -> void:
pass
var texture_painting_after_tear = preload("uid://deoi4dv42vspn")
func _on_ground_ready() -> void:
pass

View File

@ -0,0 +1 @@
uid://b06m3d5mehyin

View File

@ -0,0 +1,112 @@
[gd_scene load_steps=14 format=3 uid="uid://cchuw5rw6cf0l"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_juj5v"]
[ext_resource type="Script" uid="uid://b06m3d5mehyin" path="res://scene/ground/scene/c04/s09_除晦游戏.gd" id="2_juj5v"]
[ext_resource type="AudioStream" uid="uid://b2mudqvq1dmng" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里1.ogg" id="3_om2jl"]
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_n4q25"]
[ext_resource type="Texture2D" uid="uid://dsymfb45n1sx1" path="res://asset/art/scene/c04/s00_除晦游戏/客厅连着父母房间.png" id="5_iqexw"]
[ext_resource type="Texture2D" uid="uid://bhygivahwd1yb" path="res://asset/art/scene/c04/s05_客厅/藤曼.png" id="6_qppbt"]
[ext_resource type="Script" uid="uid://0wjaho6qkg6s" path="res://manager/event_manager/event_binder.gd" id="7_3a5uu"]
[ext_resource type="Texture2D" uid="uid://cgjca5flabtkt" path="res://asset/art/scene/c04/s00_除晦游戏/客厅连着父母房间_关着的门.png" id="8_cmpvw"]
[ext_resource type="Texture2D" uid="uid://0l2c7c3qgxs0" path="res://asset/art/scene/c04/s00_除晦游戏/客厅连着父母房间_上层墙.png" id="8_ob3l3"]
[ext_resource type="Texture2D" uid="uid://86yqa60yum4f" path="res://asset/art/scene/c04/s00_除晦游戏/客厅连着父母房间_打开的门.png" id="9_prdnl"]
[ext_resource type="Texture2D" uid="uid://xnqlxofyldx5" path="res://asset/art/scene/c04/s00_除晦游戏/客厅连着父母房间_反色.png" id="11_prdnl"]
[ext_resource type="Texture2D" uid="uid://cpgt884ml6a7d" path="res://asset/art/scene/c04/s05_客厅/前景.png" id="14_0i4ir"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
[node name="S09" type="Node2D"]
metadata/_edit_horizontal_guides_ = [-627.0]
[node name="Ground" parent="." instance=ExtResource("1_juj5v")]
scene_name = "c04_s09"
player_y = 60
[node name="AnimationPlayer" parent="Ground" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_k01ve")
}
script = ExtResource("2_juj5v")
[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"]
stream = ExtResource("3_om2jl")
volume_db = -5.0
autoplay = true
bus = &"game_sfx"
script = ExtResource("4_n4q25")
mode = "场景背景音"
"循环播放" = true
"感应玩家操作" = false
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="BGSprite2D" parent="Ground" index="2"]
light_mask = 5
texture = ExtResource("5_iqexw")
offset = Vector2(0, -158)
[node name="portal_left" parent="Ground/DeployLayer" index="0"]
position = Vector2(70, 29)
target_scene = "c04_s08"
target_portal = "1"
status = "opened"
[node name="portal_right" parent="Ground/DeployLayer" index="1"]
position = Vector2(538, 31)
target_scene = "c04_s01"
target_portal = "left"
status = "opened"
[node name="藤蔓" type="Sprite2D" parent="Ground/DeployLayer" index="2"]
position = Vector2(294, -17)
texture = ExtResource("6_qppbt")
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/藤蔓"]
script = ExtResource("7_3a5uu")
updater_event = &"c04_erase_curse"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stages = Array[int]([0, 1])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="关着的门" type="Sprite2D" parent="Ground/DeployLayer" index="3"]
texture = ExtResource("8_cmpvw")
centered = false
offset = Vector2(0, -158)
[node name="打开的门" type="Sprite2D" parent="Ground/DeployLayer" index="4"]
visible = false
texture = ExtResource("9_prdnl")
centered = false
offset = Vector2(0, -158)
[node name="隔断墙" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
z_index = 6
position = Vector2(607.5, 0)
texture = ExtResource("8_ob3l3")
[node name="反色空间" type="Sprite2D" parent="Ground/DeployLayer" index="6"]
z_index = 6
texture = ExtResource("11_prdnl")
centered = false
offset = Vector2(0, -158)
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(63, 95)
catty_light_energy = 0.5
player_movement_rect = Rect2(80, -158, 394, 316)
facing_direction = Vector2(1, 0)
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
scale = Vector2(1.1, 1.1)
texture = ExtResource("14_0i4ir")
offset = Vector2(0, 50)
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(20, 150, 533, 151)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
energy = 0.8
blend_mode = 1
[editable path="Ground"]

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@tool
extends Event2D
# var prev_stage := 0
# var stage := 0
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
func _on_global_stage_updated(e: StringName, s: int) -> void:
super._on_global_stage_updated(e, s)
func _on_ground_ready(_ground: Ground2D) -> void:
$"Ambush陆蝶演出".triggered.connect(_start_show, CONNECT_ONE_SHOT)
func _on_pre_stage_updated() -> void:
pass
func _on_stage_updated() -> void:
pass
@onready var animation_player = $"AnimationPlayer" as AnimationPlayer
@onready var light = $"PointLight2D" as PointLight2D
@onready var luren = $"Pro陆蝶" as ProAnimatedSprite2D
@onready var xxxdie = $"小小小蝶" as ProAnimatedSprite2D
func _start_show() -> void:
SceneManager.lock_player()
await SceneManager.pop_os_with_str("c04_鬼打墙_开始os")
light.show()
var energy = light.energy
light.energy = 0.0
luren.show()
luren.modulate.a = 0.0
var tween = create_tween()
tween.tween_property(luren, "modulate:a", 1.0, 1.0)
tween.parallel().tween_property(light, "energy", energy, 1.0)
await tween.finished
luren.play("小小小蝶骑在陆仁脖子上擦墙上的涂鸦")
# DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C04, "")
# await DialogueManager.dialogue_ended
await Util.wait(3.0)
luren.play("陆仁坐下")
await luren.animation_finished
xxxdie.show()
luren.play("陆仁艰难站起")
await luren.animation_finished
luren.play("陆仁行走回头")
await luren.animation_changed
tween = create_tween()
tween.tween_interval(0.5)
tween.tween_property(luren, "modulate:a", 0.0, 1.5)
tween.parallel().tween_property(xxxdie, "modulate:a", 0.0, 1.0)
await tween.finished
SceneManager.unlock_player()
func speak_dialogue():
SceneManager.pop_debug_dialog_info("对白", "小蝶: 爸爸...")

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uid://tgupfwhdlomy