Compare commits

...

8 Commits

44 changed files with 468 additions and 96 deletions

View File

@ -189,8 +189,8 @@ func _physics_process(delta: float) -> void:
position.x += diff_x
# 检查是否切换 animation
if mov_x != 0.0 and mov_x_next_animation:
accumulated_mov_x += diff_x
if absf(accumulated_mov_x) >= absf(mov_x):
accumulated_mov_x += abs(diff_x)
if accumulated_mov_x >= absf(mov_x):
if GlobalConfig.DEBUG:
print(
"切换 animation:", mov_x_next_animation, " accumulated_mov_x=", accumulated_mov_x

View File

@ -298,16 +298,16 @@ animations = [{
"speed": 30.0
}, {
"frames": [{
"duration": 6.0,
"duration": 10.0,
"texture": ExtResource("29_cxlh3")
}, {
"duration": 6.0,
"duration": 10.0,
"texture": ExtResource("30_db33p")
}, {
"duration": 6.0,
"duration": 10.0,
"texture": ExtResource("31_siklq")
}, {
"duration": 6.0,
"duration": 10.0,
"texture": ExtResource("32_kkanu")
}],
"loop": true,

View File

@ -216,24 +216,24 @@
# 绞肉机黑屏转场 -> 手中弹珠
~ c03_绞肉机回忆小蝶和小婵1
小小蝶: 喏,侬的玻璃弹子,我帮侬拿回来了。
小蝉: 谢谢。
=> END
# 手中弹珠
~ c03_绞肉机回忆小蝶和小婵2
小小蝶: 你的弹子老好看的,我从来没看到过这种样子的。
小蝉: ...侬要欢喜,我就送给侬。
小蝉: 谢谢。
=> END
# 手中弹珠 -> 小蝉后背
~ c03_绞肉机回忆小蝶和小婵3
小小蝶: 谢谢侬,但是我(阿拉)爸不让我玩这个。
小小蝶: 他老是讲小姑娘要文一点,要有小姑娘的样子,其实...我玻璃弹子打的比他们好的多呢。
小小蝶: ...你(呐)爸爸呢?
小小蝶: 你的弹子老好看的,我从来没看到过这种样子的。
=> END
# 小蝉转身
~ c03_绞肉机回忆小蝶和小婵4
小蝉: ...侬要欢喜,我就送给侬。
小小蝶: 谢谢侬,但是我(阿拉)爸不让我玩这个。
小小蝶: 他老是讲小姑娘要文一点,要有小姑娘的样子,其实...我玻璃弹子打的比他们好的多呢。
小小蝶: ...你(呐)爸爸呢?
小蝉: 嗯...他蛮好的。
小小蝶: 他管侬管的紧哇,是不是经常会的讲‘都是为了侬好’这种闲话啊?
小蝉: 有时候(辰光)会的,他蛮吓人的。
@ -247,9 +247,13 @@
小蝉: 真好啊。
=> END
# 看向灰姑过程中的对白
# 爬墙过程就可以说
~ c03_绞肉机回忆小蝶和小婵6
小小蝶: 诶,我马上就要过生日了!侬想...咦,妈妈,侬哪能来了?
=> END
# 看向灰姑过程中的对白
~ c03_绞肉机回忆小蝶和小婵7
小小蝶: 那个,这是我刚刚认识的好朋友,她叫、她叫...
小蝉: 我叫方小蝉。
小蝉: 阿姨,你们是伐是要回起吃饭啦,我爸爸...等些阿要叫我回起了。

View File

@ -3254,9 +3254,6 @@ animations = [{
"frames": [{
"duration": 3.0,
"texture": ExtResource("561_absvs")
}, {
"duration": 14.0,
"texture": ExtResource("570_wpe64")
}],
"loop": true,
"name": &"c02_吕萍_背靠呼吸",
@ -3316,7 +3313,7 @@ animations = [{
}],
"loop": false,
"name": &"c02_吕萍_背靠起身",
"speed": 6.0
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,

View File

@ -496,6 +496,14 @@ func black_transition(half_duration := 0.7, wait_time := 0.5) -> void:
scene.run_effect(half_duration, wait_time)
func white_transition(half_duration := 0.7, wait_time := 0.5) -> void:
var scene = transition_scene.instantiate()
scene.name = "Transition"
await get_tree().process_frame
get_tree().current_scene.add_child(scene)
scene.run_effect(half_duration, wait_time, Color.WHITE)
# dizzy
var dizzy_scene = preload("uid://decfqoe5v0y6n")

View File

@ -5,11 +5,12 @@ func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_EFFECT
func run_effect(half_duration := 0.7, wait_time := 0.5):
func run_effect(half_duration := 0.7, wait_time := 0.5, color := Color.BLACK):
if not is_node_ready():
await ready
var rect = $ColorRect as ColorRect
var tween = create_tween()
rect.color = color
rect.modulate.a = 0
tween.tween_property(rect, "modulate:a", 1.0, half_duration)
tween.tween_interval(wait_time)

View File

@ -8,6 +8,7 @@ signal exit(arg)
@export var packed_scene: PackedScene
@export var quit_closeup_on_cancel := true
@export var on_display_hide_hud := false
@export var on_display_change_volumn := true
@export var on_display_changed_volumn_db := -7.0
@export_tool_button("新建特写场景") var create_closeup_scene = _create_scene_with_script
@ -23,6 +24,7 @@ func _ready() -> void:
return
interacted.connect(display)
func hold_cancel_before_exit() -> void:
_holding_cancel_before_exit = true
@ -32,6 +34,8 @@ func display() -> void:
if current_child:
return
if packed_scene:
if on_display_hide_hud and SceneManager.get_ground().display_hud:
SceneManager.toggle_hud_display(false)
if on_display_change_volumn:
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX, "change_volumn_db" , on_display_changed_volumn_db)
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX2D, "change_volumn_db" , on_display_changed_volumn_db)
@ -48,6 +52,8 @@ func display() -> void:
func _exit(arg = null):
if current_child:
if on_display_hide_hud and SceneManager.get_ground().display_hud:
SceneManager.toggle_hud_display(true)
if on_display_change_volumn:
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX, "reset_volumn_to_default")
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX2D, "reset_volumn_to_default")
@ -62,12 +68,13 @@ func _exit(arg = null):
# exit 信号后,恢复处理 cancel 事件
_holding_cancel_before_exit = false
func _unhandled_input(event: InputEvent) -> void:
if not current_child:
return
if event.is_action_pressed("cancel"):
get_viewport().set_input_as_handled()
if quit_closeup_on_cancel and not _holding_cancel_before_exit:
get_viewport().set_input_as_handled()
_exit()
# 在有特写界面时,阻塞 interact 输入
elif event.is_action_pressed("interact"):

View File

@ -258,7 +258,7 @@ func _setup_player_light() -> void:
directional_light.visible = true
# 设置角色身上光源
var should_enable_light = (
directional_light.blend_mode == Light2D.BLEND_MODE_SUB and directional_light.energy > 0.6
directional_light.blend_mode == Light2D.BLEND_MODE_SUB and directional_light.energy >= 0.6
)
player.enable_light = should_enable_light
print("_setup_player_light player.enable_light=", player.enable_light)

View File

@ -45,6 +45,7 @@ const GROUND_SCENE_PATH_DICT: Dictionary[String, Dictionary] = {
"c03_s10": {"path": "uid://clgwc3jcqarpe", "name": "胖子游戏1"},
"c03_s11": {"path": "uid://shgrg8qcr1cu", "name": "胖子游戏2"},
"c03_s12": {"path": "uid://cxabqg87g4vxc", "name": "胖子游戏3"},
"c03_s13": {"path": "uid://s6odh172gpbr", "name": "胖子游戏4"},
"c04_s01": {"path": "uid://drjnu33pga6i5", "name": "父母房间"},
}
@ -159,7 +160,7 @@ func toggle_mask(
func transition_to_scene(
scene_name: String, portal: String, wait_time := DEFAULT_TRANSITION_TIME
scene_name: String, portal: String, wait_time := DEFAULT_TRANSITION_TIME, color := Color.BLACK
) -> void:
if not GROUND_SCENE_PATH_DICT.has(scene_name):
print("Scene not found: " + scene_name)
@ -171,7 +172,7 @@ func transition_to_scene(
if not Engine.is_editor_hint():
_update_archive()
if wait_time > 0.0:
_transition_with_effect(scene_name, wait_time)
_transition_with_effect(scene_name, wait_time, color)
else:
_allow_ground_start = true
_do_transition.call_deferred(scene_name)
@ -188,13 +189,13 @@ func _pause_current_ground() -> void:
print("GroundLoader transition_to_scene: reenter lock status: ", ground.reenter_lock)
func _transition_with_effect(scene_name: String, wait_time: float) -> void:
func _transition_with_effect(scene_name: String, wait_time: float, color: Color) -> void:
# 转场效果,在 _load_ground_node 之前播放
var tween = toggle_mask(true, wait_time)
var tween = toggle_mask(true, wait_time, EASE_DURATION, color)
tween.tween_callback(_do_transition.call_deferred.bind(scene_name))
_allow_ground_start = false
# 等到 toggle_mask 结束,再重置 freeze 状态
toggle_mask(false, wait_time).tween_callback(func(): _allow_ground_start = true)
toggle_mask(false, wait_time, EASE_DURATION, color).tween_callback(func(): _allow_ground_start = true)
func _update_archive() -> void:

View File

@ -131,6 +131,7 @@ content_key = "c02_海报1"
position = Vector2(253, -31)
texture = ExtResource("10_jg8g0")
packed_scene = ExtResource("11_jg8g0")
on_display_hide_hud = true
first_interact_os_key = "c02_海报_剪辫子侦探"
[node name="青岛啤酒" parent="Ground/DeployLayer" index="7" instance=ExtResource("12_0fckv")]
@ -260,10 +261,7 @@ player_movement_rect = Rect2(19, -158, 667, 316)
facing_direction = Vector2(1, 0)
[node name="CameraFocusMarker" parent="Ground" index="6"]
limit_left = 0
limit_top = -158
limit_right = 700
limit_bottom = 158
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(19, 150, 686, 150)

View File

@ -321,6 +321,8 @@ func _on_counter_interacted():
func _walk_to_xchan_and_run_away() -> void:
SceneManager.lock_player()
# 火灾演出过程暂不隐藏 hud跑到尽头后转场在谢幕演出开始二楼会隐藏
# SceneManager.toggle_hud_display(false)
# 从走向小蝉就开始放
$"Sfx牵手演出氛围音".global_play()
var player = SceneManager.get_player() as MainPlayer

View File

@ -800,6 +800,7 @@ collision_width_and_x = Vector2(40, 0)
[node name="Closeup敲门游戏" parent="Ground/DeployLayer" index="25" instance=ExtResource("23_81juy")]
position = Vector2(466, 3)
packed_scene = ExtResource("24_0o4rt")
on_display_hide_hud = true
collision_width_and_x = Vector2(40, 0)
[node name="Ambush惊悚闪电" parent="Ground/DeployLayer" index="26" instance=ExtResource("25_iyaiw")]
@ -822,6 +823,7 @@ frame_progress = 0.643855
z_index = 6
position = Vector2(2063, 50)
packed_scene = ExtResource("26_yy4fp")
on_display_hide_hud = true
action_key = 3
[node name="Npc井边疯子" parent="Ground/DeployLayer" index="30" instance=ExtResource("35_plfv5")]

View File

@ -92,6 +92,7 @@ texture = ExtResource("9_k74x7")
unique_name_in_owner = true
position = Vector2(189, 15)
packed_scene = ExtResource("7_fvlg0")
on_display_hide_hud = true
first_interact_os_key = "c02_保卫科祭台os"
[node name="Closeup老鼠精" parent="Ground/DeployLayer" index="7" instance=ExtResource("6_66gue")]
@ -99,11 +100,13 @@ light_mask = 5
position = Vector2(207.5, -40.5)
texture = ExtResource("11_ffvrp")
packed_scene = ExtResource("8_cm3g6")
on_display_hide_hud = true
[node name="Closeup花名册" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_66gue")]
unique_name_in_owner = true
position = Vector2(351, 31)
packed_scene = ExtResource("6_fvlg0")
on_display_hide_hud = true
first_interact_os_key = "c02_保卫科花名册os"
[node name="煤油灯" type="Sprite2D" parent="Ground/DeployLayer" index="9"]

View File

@ -185,6 +185,7 @@ hook_method = "wood_puppet"
position = Vector2(-108, -168)
packed_scene = ExtResource("10_7mq0m")
quit_closeup_on_cancel = false
on_display_hide_hud = true
on_display_changed_volumn_db = 0.0
action_key = 3
first_interact_os_key = "c02_一楼戏台"
@ -225,6 +226,7 @@ texture = ExtResource("8_mrltr")
[node name="Closeup戏台" parent="Ground/DeployLayer" index="8" instance=ExtResource("10_2yvhw")]
position = Vector2(305, -249)
packed_scene = ExtResource("11_2yvhw")
on_display_hide_hud = true
first_interact_os_key = "c02_一楼戏台"
[node name="Note一楼内侧通道" parent="Ground/DeployLayer" index="9" instance=ExtResource("10_8t4w6")]

View File

@ -168,6 +168,7 @@ func _toggle_candles(show: bool) -> void:
# 第一章火灾结束,尾声演出
func _c02_final_show():
SceneManager.toggle_hud_display(false)
_toggle_candles(false)
var player = SceneManager.get_player()
player.set_facing_direction(Vector2(-1, 0))
@ -227,6 +228,7 @@ func _on_exit_final_show(_arg):
ArchiveManager.set_chapter_if_greater(3)
await SceneManager.pop_chapter_notification(3)
SceneManager.unlock_player()
SceneManager.toggle_hud_display(true)
func unlock_2floor_map():

View File

@ -1237,6 +1237,7 @@ quit_closeup_on_cancel = false
[node name="Closeup水盆" parent="Ground/DeployLayer" index="19" instance=ExtResource("11_owxx3")]
position = Vector2(289, 16)
packed_scene = ExtResource("16_p6da7")
on_display_hide_hud = true
first_interact_os_key = "c02_二楼水盆"
[node name="Closeup谢幕演出" parent="Ground/DeployLayer" index="20" instance=ExtResource("11_owxx3")]
@ -1410,10 +1411,7 @@ player_movement_rect = Rect2(26, -158, 874, 316)
facing_direction = Vector2(1, 0)
[node name="CameraFocusMarker" parent="Ground" index="6"]
limit_left = 0
limit_top = -158
limit_right = 927
limit_bottom = 158
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
position = Vector2(0, -5)

View File

@ -77,6 +77,7 @@ position = Vector2(-5, 78)
position = Vector2(292, -11)
texture = ExtResource("10_6ivku")
packed_scene = ExtResource("11_vxng8")
on_display_hide_hud = true
first_interact_os_key = "c02_海报_戏法班"
[node name="Note老鼠洞" parent="Ground/DeployLayer" index="7" instance=ExtResource("13_s75vl")]
@ -115,10 +116,7 @@ position = Vector2(41, 98)
player_movement_rect = Rect2(37, -158, 573, 316)
[node name="CameraFocusMarker" parent="Ground" index="6"]
limit_left = 0
limit_top = -158
limit_right = 645
limit_bottom = 158
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
position = Vector2(11, -1)

View File

@ -97,7 +97,8 @@ func hole_interacted():
func eavesdrop_start() -> void:
SceneManager.freeze_player(0, 5)
SceneManager.toggle_hud_display(false)
SceneManager.lock_player(0, 5)
var node = $"../DeployLayer/瞎子小蝉对话"
node.visible = true
# 偷听动作
@ -115,7 +116,8 @@ func eavesdrop_start() -> void:
tween.parallel().tween_property(color_mask, "color:a", 1.0, 2.0)
await tween.finished
node.visible = false
SceneManager.release_player()
SceneManager.unlock_player()
SceneManager.toggle_hud_display(true)
interacting = false

View File

@ -204,11 +204,13 @@ texture_scale = 0.15
[node name="Closeup画" parent="Ground/DeployLayer" index="3" instance=ExtResource("10_a48k2")]
position = Vector2(214, -19)
packed_scene = ExtResource("11_mc126")
on_display_hide_hud = true
enabled = false
[node name="Closeup讨厌他们" parent="Ground/DeployLayer" index="4" instance=ExtResource("10_a48k2")]
position = Vector2(214, -19)
packed_scene = ExtResource("16_nub1x")
on_display_hide_hud = true
enabled = false
[node name="灯座Sprite2D" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
@ -368,10 +370,7 @@ texture = SubResource("GradientTexture2D_bp5fr")
current = true
[node name="CameraFocusMarker" parent="Ground" index="6"]
limit_left = 0
limit_top = -158
limit_right = 725
limit_bottom = 158
[node name="Sprite2D" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"]
position = Vector2(291, 94)

View File

@ -183,6 +183,7 @@ texture = ExtResource("8_3ftnp")
position = Vector2(349, 15)
texture = ExtResource("18_3kyh4")
packed_scene = ExtResource("18_5t4pt")
on_display_hide_hud = true
sign_mark_offset = Vector2(0, -7.93)
first_interact_os_key = "c02_互动小蝉头套"
@ -271,12 +272,6 @@ position = Vector2(315, 98)
player_movement_rect = Rect2(50, -158, 460, 316)
facing_direction = Vector2(1, 0)
[node name="CameraFocusMarker" parent="Ground" index="6"]
limit_left = 0
limit_top = -158
limit_right = 564
limit_bottom = 158
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
visible = false
position = Vector2(193, 0)

View File

@ -149,6 +149,7 @@ metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
position = Vector2(573, -6)
texture = ExtResource("11_amci2")
packed_scene = ExtResource("7_d27sg")
on_display_hide_hud = true
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Event2D放肉后/CloseupDemo公告"]
script = ExtResource("6_yaa68")

View File

@ -272,6 +272,7 @@ unique_name_in_owner = true
position = Vector2(193, 22)
texture = ExtResource("18_t8u8e")
packed_scene = ExtResource("13_fl7if")
on_display_hide_hud = true
sign_mark_offset = Vector2(3, -5)
enabled = false

View File

@ -35,8 +35,10 @@ func _on_ground_ready() -> void:
closeup整理麻将游戏.enabled = mahjong_stage == 0
if mahjong_stage == 1:
closeup整理麻将游戏.display()
SceneManager.toggle_hud_display(false)
elif mahjong_stage == 2:
closeup麻将出千游戏.display()
SceneManager.toggle_hud_display(false)
closeup整理麻将游戏.exit.connect(_on_exit_sort_mahjong_game)
closeup麻将出千游戏.exit.connect(_on_exit_cheat_mahjong_game)
pickable药方.triggered.connect(_on_spec_picked, CONNECT_ONE_SHOT)
@ -55,6 +57,7 @@ func _on_exit_sort_mahjong_game(arg) -> void:
func _on_exit_cheat_mahjong_game(arg) -> void:
if arg:
SceneManager.toggle_hud_display(true)
EventManager.set_stage_if_greater("c03_mahjong_game", 3)
EventManager.set_stage_if_greater("c03_li_paperwoman", 1)
closeup麻将出千游戏.enabled = false

View File

@ -110,6 +110,7 @@ hook_dialogue_title = "c03_s05_肉铺隔门板偷听"
position = Vector2(424, 41)
texture = ExtResource("8_mv54a")
packed_scene = ExtResource("8_12how")
on_display_hide_hud = true
sign_mark_offset = Vector2(-2.6, -7.28)
[node name="Pickable新鲜的肉" parent="Ground/DeployLayer" index="4" instance=ExtResource("10_ma57s")]

View File

@ -77,12 +77,6 @@ catty_light_energy = 0.5
player_movement_rect = Rect2(45, -158, 473, 316)
facing_direction = Vector2(-1, 0)
[node name="CameraFocusMarker" parent="Ground" index="6"]
limit_left = 0
limit_top = -158
limit_right = 564
limit_bottom = 158
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
position = Vector2(26, 0)
texture = ExtResource("5_f527l")

View File

@ -130,6 +130,7 @@ unique_name_in_owner = true
position = Vector2(316, 21)
packed_scene = ExtResource("15_48a3r")
quit_closeup_on_cancel = false
on_display_hide_hud = null
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Closeup绞肉机"]
script = ExtResource("17_e1lvl")

View File

@ -4,7 +4,7 @@ extends AnimationRoot
# 覆盖该方法
func _default_data() -> Dictionary:
return {}
return {"has_entered": false}
func _ready() -> void:
@ -36,6 +36,23 @@ func _on_ground_ready() -> void:
closeup符纸.show()
if interactable_body.interacted_times > 0:
body_sprite.frame = 3
_check_first_enter()
func _check_first_enter() -> void:
if not data["has_entered"]:
SceneManager.lock_player()
var player = SceneManager.get_player()
var portal_1_x = $"../DeployLayer/portal_1".global_position.x
player.global_position.x = portal_1_x
player.set_facing_direction(Vector2.LEFT)
# c02_吕萍_背靠呼吸
player.player_action(20, false)
await Util.wait(3.0)
# c02_吕萍_背靠起身
await player.player_action(19, true)
set_data("has_entered", true)
SceneManager.unlock_player()
func _on_body_interacted(success: bool) -> void:

View File

@ -139,7 +139,7 @@ metadata/_custom_type_script = "uid://0wjaho6qkg6s"
position = Vector2(614, 34)
[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("6_dovfj")]
position = Vector2(396, 38)
position = Vector2(419, 34)
debug_note = "被打晕后传送点"
portal_name = "1"
@ -147,6 +147,7 @@ portal_name = "1"
unique_name_in_owner = true
position = Vector2(62, 20)
packed_scene = ExtResource("9_w4bpd")
on_display_hide_hud = true
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Closeup囚室门锁"]
script = ExtResource("9_oka3h")
@ -157,6 +158,7 @@ metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="Closeup囚室墙洞" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_jua84")]
position = Vector2(276, 2)
packed_scene = ExtResource("7_2jtaw")
on_display_hide_hud = true
[node name="囚室墙洞海报" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
position = Vector2(277, 7)
@ -199,6 +201,7 @@ prop_key = "prop_转轮"
visible = false
position = Vector2(233, 86)
packed_scene = ExtResource("17_06t0x")
on_display_hide_hud = true
[node name="符纸" type="Sprite2D" parent="Ground/DeployLayer/Closeup符纸"]
position = Vector2(-3.57628e-07, 6)

View File

@ -72,7 +72,7 @@ points = PackedVector2Array(30, 150, 978, 151)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
energy = 0.2
energy = 0.6
blend_mode = 1
[editable path="Ground"]

View File

@ -14,13 +14,15 @@ func _ready() -> void:
#region node_reference
var meat_hill: Node2D
var player: MainPlayer
#endregion
# 读取设置变量名
func _setup_node_reference() -> void:
pass
meat_hill = $"../DeployLayer/肉山" as Node2D
player = SceneManager.get_player() as MainPlayer
func _on_ground_ready() -> void:
_check_first_enter()
@ -28,7 +30,52 @@ func _on_ground_ready() -> void:
func _check_first_enter() -> void:
if not data["has_entered"]:
var x = $"../DeployLayer/portal_left".global_position.x
SceneManager.get_player().global_position.x = x
SceneManager.get_player().set_facing_direction(Vector2.RIGHT)
SceneManager.lock_player(0, 6, true)
set_data("has_entered", true)
await SceneManager.pause_and_hide_player_sprite(1.5)
SceneManager.unlock_player()
await SceneManager.get_player().animation_finished
SceneManager.unlock_player()
func talk_with_npc() -> void:
SceneManager.lock_player()
$"../DeployLayer/Pro探子".flip_h = false
var camera = SceneManager.get_camera_marker()
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_胖子游戏对白")
var tween = create_tween()
tween.tween_property(camera, "force_offset:x", 100.0, 2.0)
await DialogueManager.dialogue_ended
tween = create_tween()
tween.tween_property(camera, "force_offset:x", 0.0, 1.5)
await Util.wait(1.0)
SceneManager.unlock_player()
await Util.wait(2.0)
# 天上掉肉
tween = create_tween()
meat_hill.global_position.x = player.global_position.x
var start_y = meat_hill.global_position.y
var target_y = player.global_position.y
# 伪自由落体2.0 s从 start_y tween 到 target_y
tween.tween_method(_drop_meat.bind(start_y, target_y), 0.0, 1.0, 1.0)
await tween.finished
camera.shake_camera()
SceneManager.lock_player()
# TODO
SceneManager.pop_debug_dialog_info("音效", "肉山掉落")
$"Sfx肉山掉落".play()
await Util.wait(3.0)
# 转场
SceneManager.unlock_player()
SceneManager.get_ground_loader().transition_to_scene("c03_s12", "left")
func _drop_meat(progress: float, start_y: float, target_y: float) -> void:
# 伪自由落体2.0 s从 start_y tween 到 target_y
# progress 先慢后快
progress = progress * progress * progress
var y = start_y + (target_y - start_y) * progress
meat_hill.global_position.y = y
meat_hill.global_position.x = player.global_position.x

View File

@ -1,9 +1,10 @@
[gd_scene load_steps=13 format=3 uid="uid://shgrg8qcr1cu"]
[gd_scene load_steps=20 format=3 uid="uid://shgrg8qcr1cu"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_lfcjf"]
[ext_resource type="Script" uid="uid://fejtkano6pn7" path="res://scene/ground/scene/c03/s11_胖子游戏2.gd" id="2_lfcjf"]
[ext_resource type="AudioStream" uid="uid://dvc2emnfcmabx" path="res://asset/audio/sfx/环境音/白噪音/白噪声楼道1.ogg" id="3_hx2uj"]
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_0w5fd"]
[ext_resource type="AudioStream" uid="uid://cv6aivf1jcvd3" path="res://asset/audio/mixkit/mixkit-meat-hit.ogg" id="5_k5x30"]
[ext_resource type="Texture2D" uid="uid://b1t0o8vqwjirh" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第三段/山顶.png" id="5_wqrgj"]
[ext_resource type="SpriteFrames" uid="uid://ca8u6yx6rv0xm" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第三段/c03_胖子游戏第三段_frames.tres" id="6_c73iv"]
[ext_resource type="Texture2D" uid="uid://w4ep0mqmkfo0" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第三段/山顶洞口.png" id="6_hx2uj"]
@ -11,11 +12,17 @@
[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="7_hx2uj"]
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="9_0w5fd"]
[ext_resource type="Texture2D" uid="uid://c3gwj6ap8w7cj" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第三段/山顶文物.png" id="10_lyjg2"]
[ext_resource type="Texture2D" uid="uid://2hvfbno7wgjl" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉块4.png" id="12_0ry88"]
[ext_resource type="Texture2D" uid="uid://g3ohxmylc316" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉块3.png" id="12_wi43b"]
[ext_resource type="Texture2D" uid="uid://bieyil13hhemh" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉块2.png" id="13_k5x30"]
[ext_resource type="Texture2D" uid="uid://85unc5qju4kl" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉块5.png" id="14_wks4o"]
[ext_resource type="SpriteFrames" uid="uid://dy8b8dmgv3mdd" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第二段/c03_胖子游戏第二段_frames.tres" id="17_novpu"]
[ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="18_p0emk"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
[node name="S11" type="Node2D"]
metadata/_edit_horizontal_guides_ = [-627.0]
metadata/_edit_horizontal_guides_ = [-627.0, 58.0]
[node name="Ground" parent="." instance=ExtResource("1_lfcjf")]
scene_name = "c03_s11"
@ -40,6 +47,12 @@ mode = "场景背景音"
"感应玩家操作" = false
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="Sfx肉山掉落" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="1"]
stream = ExtResource("5_k5x30")
bus = &"game_sfx"
script = ExtResource("4_0w5fd")
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="BGSprite2D" parent="Ground" index="2"]
light_mask = 5
texture = ExtResource("5_wqrgj")
@ -64,14 +77,16 @@ target_scene = "c03_s12"
target_portal = "left"
[node name="Pro探子" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="2"]
position = Vector2(818, -27)
position = Vector2(1046.5, -7.5)
sprite_frames = ExtResource("6_c73iv")
animation = &"日本鬼子呼吸帧"
autoplay = "日本鬼子呼吸帧"
flip_h = true
script = ExtResource("7_hx2uj")
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="Pro水中肉" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="3"]
position = Vector2(1238, 58)
position = Vector2(1133, 73)
sprite_frames = ExtResource("6_c73iv")
animation = &"水中肉"
autoplay = "水中肉"
@ -79,16 +94,106 @@ script = ExtResource("7_hx2uj")
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="Ambush对话探子" parent="Ground/DeployLayer" index="4" instance=ExtResource("9_0w5fd")]
position = Vector2(767, 25)
hook_dialogue_res = "c03"
hook_dialogue_title = "c03_胖子游戏对白"
position = Vector2(995.5, 44.5)
hook_method = "talk_with_npc"
[node name="文物" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
position = Vector2(624, 62)
z_index = 10
position = Vector2(624, 65)
texture = ExtResource("10_lyjg2")
[node name="肉山" type="Node2D" parent="Ground/DeployLayer" index="6"]
z_index = 6
position = Vector2(901, -214)
[node name="天上掉的肉4" type="Sprite2D" parent="Ground/DeployLayer/肉山"]
position = Vector2(2.53979, -89.2959)
rotation = 0.307938
texture = ExtResource("12_0ry88")
[node name="天上掉的肉5" type="Sprite2D" parent="Ground/DeployLayer/肉山"]
position = Vector2(-27.4602, -67.2959)
rotation = -0.370446
texture = ExtResource("13_k5x30")
[node name="天上掉的肉" type="Sprite2D" parent="Ground/DeployLayer/肉山"]
position = Vector2(14.5398, -56.2959)
rotation = 0.138633
texture = ExtResource("13_k5x30")
[node name="天上掉的肉2" type="Sprite2D" parent="Ground/DeployLayer/肉山"]
position = Vector2(-43.4602, -32.2959)
rotation = -0.384091
scale = Vector2(1, 1)
texture = ExtResource("14_wks4o")
[node name="天上掉的肉3" type="Sprite2D" parent="Ground/DeployLayer/肉山"]
position = Vector2(-4.54016, -19.4051)
rotation = 0.0182861
scale = Vector2(1, 1)
texture = ExtResource("12_wi43b")
[node name="河里的手4" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"]
position = Vector2(1344, 17)
rotation = 1.5708
scale = Vector2(0.6, 0.6)
sprite_frames = ExtResource("17_novpu")
animation = &"小手"
autoplay = "小手"
frame_progress = 0.390838
speed_scale = 1.15
[node name="河里的手5" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="8"]
position = Vector2(1341, 68)
rotation = 1.5708
sprite_frames = ExtResource("17_novpu")
animation = &"小手"
autoplay = "小手"
frame_progress = 0.390838
speed_scale = 0.96
[node name="河里的手" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="9"]
position = Vector2(1078, 108)
rotation = 1.5708
scale = Vector2(1.5, 1.5)
sprite_frames = ExtResource("17_novpu")
animation = &"小手"
autoplay = "小手"
frame_progress = 0.32264
speed_scale = 0.85
[node name="河里的手2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="10"]
position = Vector2(1306, 129)
rotation = 1.5708
scale = Vector2(2, 2)
sprite_frames = ExtResource("17_novpu")
animation = &"小手"
autoplay = "小手"
frame_progress = 0.390838
speed_scale = 0.92
[node name="河里的手3" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="11"]
position = Vector2(1245, 37)
rotation = 1.5708
scale = Vector2(0.8, 0.8)
sprite_frames = ExtResource("17_novpu")
animation = &"小手"
autoplay = "小手"
frame_progress = 0.390838
speed_scale = 0.9
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer" index="12"]
position = Vector2(1282, 100)
texture = ExtResource("18_p0emk")
texture_scale = 2.0
[node name="PointLight2D2" type="PointLight2D" parent="Ground/DeployLayer" index="13"]
position = Vector2(186, -158)
texture = ExtResource("18_p0emk")
texture_scale = 2.0
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(1186, 58)
position = Vector2(900, 58)
character = "胖子游戏"
player_movement_rect = Rect2(290, -158, 1110, 316)
facing_direction = Vector2(1, 0)
@ -100,11 +205,10 @@ limit_right = 1500
offset = Vector2(0, 50)
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(290, 150, 1400, 151)
points = PackedVector2Array(290, 150, 1000, 151)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
energy = 0.2
energy = 0.6
blend_mode = 1
[editable path="Ground"]

View File

@ -80,7 +80,7 @@ points = PackedVector2Array(30, 150, 850, 151)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
energy = 0.2
energy = 0.6
blend_mode = 1
[editable path="Ground"]

View File

@ -0,0 +1,45 @@
@tool
extends AnimationRoot
# 覆盖该方法
func _default_data() -> Dictionary:
return {}
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
#region node_reference
#endregion
# 读取设置变量名
func _setup_node_reference() -> void:
pass
func _on_ground_ready() -> void:
pass
func eat_meat() -> void:
SceneManager.lock_player()
$"../DeployLayer/Ambush吃肉".enabled = false
await SceneManager.get_player().walk_to_x(850.0).finished
# 第一帧没有瘦子,后面才有
var player = SceneManager.get_player() as MainPlayer
var sprite = $"../DeployLayer/Pro吃肉" as ProAnimatedSprite2D
sprite.play()
sprite.frame = 1
player.hide_sprite = true
await sprite.animation_finished
SceneManager.unlock_player()
# c03_meat_grinder: 0:初始化 1:已装转盘 2:绞肉机演出 3:演出结束
EventManager.set_stage_if_greater("c03_meat_grinder", 2)
SceneManager.get_ground_loader().transition_to_scene("c03_s07", "2")

View File

@ -0,0 +1 @@
uid://ddawqvg4fjxv6

View File

@ -0,0 +1,86 @@
[gd_scene load_steps=10 format=3 uid="uid://s6odh172gpbr"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_via7g"]
[ext_resource type="Script" uid="uid://f4uampm47832" path="res://scene/ground/scene/c03/s12_胖子游戏3.gd" id="2_f2euj"]
[ext_resource type="AudioStream" uid="uid://dvc2emnfcmabx" path="res://asset/audio/sfx/环境音/白噪音/白噪声楼道1.ogg" id="3_ycw22"]
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_1c2tq"]
[ext_resource type="Texture2D" uid="uid://brfbsaw6v35ru" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第四段/胖子游戏第四段效果/0.png" id="5_olkfs"]
[ext_resource type="SpriteFrames" uid="uid://cb3b44a1jpybb" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第四段/c03_胖子游戏第四段_frames.tres" id="6_3jqsh"]
[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="7_qn0ib"]
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="8_ir78c"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
[node name="S13" type="Node2D"]
metadata/_edit_horizontal_guides_ = [-627.0]
[node name="Ground" parent="." instance=ExtResource("1_via7g")]
scene_name = "c03_s13"
display_hud = false
player_y = 63
footstep_type = "胖子游戏"
[node name="AnimationPlayer" parent="Ground" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_k01ve")
}
script = ExtResource("2_f2euj")
[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"]
stream = ExtResource("3_ycw22")
volume_db = -5.0
autoplay = true
bus = &"game_sfx"
script = ExtResource("4_1c2tq")
mode = "场景背景音"
"循环播放" = true
"感应玩家操作" = false
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="BGSprite2D" parent="Ground" index="2"]
light_mask = 5
texture = ExtResource("5_olkfs")
offset = Vector2(0, -158)
[node name="portal_left" parent="Ground/DeployLayer" index="0"]
position = Vector2(69, 21)
[node name="portal_right" parent="Ground/DeployLayer" index="1"]
position = Vector2(1392, -9)
[node name="Pro吃肉" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="2"]
position = Vector2(850, 95)
sprite_frames = ExtResource("6_3jqsh")
animation = &"爬绞肉机最终的"
offset = Vector2(88, -105)
script = ExtResource("7_qn0ib")
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="Ambush吃肉" parent="Ground/DeployLayer" index="3" instance=ExtResource("8_ir78c")]
position = Vector2(842, 54)
sign_mark_offset = Vector2(39, -9)
trigger_mode = "interact"
one_shot = false
hook_method = "eat_meat"
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(69, 95)
character = "胖子游戏"
player_movement_rect = Rect2(30, -158, 820, 316)
facing_direction = Vector2(1, 0)
[node name="CameraFocusMarker" parent="Ground" index="6"]
limit_right = 1200
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
offset = Vector2(0, 50)
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(30, 150, 850, 151)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
energy = 0.6
blend_mode = 1
[editable path="Ground"]

View File

@ -25,6 +25,7 @@ const start_x = 2236.0
@onready var xchan = $"Pro小蝉" as ProAnimatedSprite2D
func _start_well_show() -> void:
SceneManager.toggle_hud_display(false)
xchan.modulate.a = 0.0
var player = SceneManager.get_player()
SceneManager.lock_player()
@ -32,10 +33,15 @@ func _start_well_show() -> void:
player.set_facing_direction(Vector2.LEFT)
# c02_吕萍_背靠呼吸
player.player_action(20, false)
await Util.wait(3.0)
# 多坐一会
await Util.wait(6.5)
# c02_吕萍_背靠起身
await player.player_action(19, true)
await Util.wait(2.0)
var tween = create_tween()
tween.tween_property(xchan, "modulate:a", 1.0, 1.0)
await tween.finished
await Util.wait(2.5)
if not ArchiveManager.get_global_value("has_exited_by_player_choice"):
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_井边回忆")
else:
@ -45,9 +51,8 @@ func _start_well_show() -> void:
EventManager.set_stage_if_greater("c03_well_show", 2)
create_tween().tween_property(xchan, "modulate:a", 0.0, 0.5)
await Util.wait(1.0)
# c02_吕萍_背靠起身
await player.player_action(19, true)
SceneManager.unlock_player()
SceneManager.toggle_hud_display(true)
func _on_pre_stage_updated() -> void:

View File

@ -28,6 +28,7 @@ func _on_stage_updated() -> void:
func start_show() -> void:
SceneManager.toggle_hud_display(false)
SceneManager.lock_player()
# 隐藏玩家
SceneManager.get_player().visible = false
@ -48,3 +49,4 @@ func start_show() -> void:
SceneManager.focus_player_and_reset_zoom()
SceneManager.get_player().visible = true
SceneManager.unlock_player()
SceneManager.toggle_hud_display(true)

View File

@ -3,8 +3,12 @@ extends CanvasLayer
@warning_ignore("unused_signal")
signal exit(arg)
@onready var drug_spec
@onready var bowl
func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
# TODO 拿药方后,启动 drug game
EventManager.set_stage("c03_drug_game", 1)

View File

@ -27,7 +27,16 @@ texture = ExtResource("3_d7uum")
[node name="Hover药方" parent="." instance=ExtResource("8_kxw4a")]
position = Vector2(442, 181)
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hover药方"]
polygon = PackedVector2Array(95.5, -70.5, -17.3, -70.5, -18.6, -68.5, -19.9, -68.5, -22.5, -60.8, -22.5, -58.2, -45.6, -23.5, -46.8, -23.5, -53.5, -7.9, -53.5, -5, -69.5, 22, -69.5, 23.8, -90.5, 56.9, -90.5, 58.4, -95.2, 61.5, -95.5, 70.5, 38.9, 70.5, 43.1, 67.5, 46.6, 67.5, 62.6, 43.5, 64, 43.5, 95.5, -54.3)
[node name="药方" type="Sprite2D" parent="Hover药方"]
light_mask = 3
texture = ExtResource("5_rmoey")
[node name="PointLight2D" type="PointLight2D" parent="Hover药方"]
range_layer_max = 10
range_item_cull_mask = 2
texture = ExtResource("5_rmoey")
[node name="碗" type="Sprite2D" parent="."]
@ -37,7 +46,17 @@ texture = ExtResource("7_qfnr1")
[node name="Hover麻将" parent="碗" instance=ExtResource("8_kxw4a")]
position = Vector2(-69, -40)
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="碗/Hover麻将"]
polygon = PackedVector2Array(17.5, -41.5, -17.3, -41.5, -20.3, -38.5, -22.3, -38.5, -35.4, -26.5, -37.1, -26.5, -37.5, -24.8, -37.5, -13.2, -33.1, -10.5, -32.2, -10.5, -24.5, 33.8, -24.5, 38.6, -20.2, 41.5, 11.3, 41.5, 37.1, 25.5, 37.5, 10.1, 17.5, -40)
[node name="麻将" type="Sprite2D" parent="碗/Hover麻将"]
light_mask = 3
texture = ExtResource("9_gdtfm")
[node name="PointLight2D" type="PointLight2D" parent="碗/Hover麻将"]
energy = 1.5
range_layer_max = 10
range_item_cull_mask = 2
texture = ExtResource("9_gdtfm")
[node name="遮罩" type="TextureRect" parent="."]

View File

@ -54,13 +54,12 @@ func _on_wheel_rotated(_radiant: float) -> void:
var c03_mem = $"二章结尾回忆" as Node2D
c03_mem.show()
c03_mem.modulate.a = 0.0
await Util.wait(2.0)
await Util.wait(3.0)
DialogueManager.show_dialogue_balloon(
GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵1", [GlobalConfig.DIALOG_IGNORE_INPUT]
)
var tween = create_tween()
tween.tween_interval(3.0)
tween.tween_property(c03_mem, "modulate:a", 1.0, 2.0)
tween.tween_property(c03_mem, "modulate:a", 1.0, 3.0)
await DialogueManager.dialogue_ended
if tween and tween.is_running():
await tween.finished

View File

@ -26,15 +26,16 @@ func start_show() -> void:
# 场景中的 sfx 静音
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX, "change_volumn_db", -20)
$"Sfx二章结尾氛围".play()
var tween: Tween
# 第一段小蝉特写branch
await Util.wait(2.0)
light.show()
tween = create_tween()
tween.tween_property(holding_balls_sprite, "modulate:a", 0.0, 1.0)
sitting_sprite.show()
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵2")
await DialogueManager.dialogue_ended
sitting_sprite.show()
light.show()
var tween = create_tween()
tween.tween_property(holding_balls_sprite, "modulate:a", 0.0, 1.0)
await tween.finished
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵3")
await DialogueManager.dialogue_ended
await _watch_back()
@ -47,31 +48,35 @@ func start_show() -> void:
# 第二段二楼外侧回忆branch
# 从 小蝉特写branch 过渡到 第二段二楼外侧回忆branch
%"二楼外侧回忆branch".show()
var f2_branch = %"二楼外侧回忆branch"
f2_branch.show()
f2_branch.modulate.a = 0.0
var xchan_branch = %"小蝉特写branch"
tween = create_tween()
tween.tween_property(xchan_branch, "modulate:a", 0.0, 3.0)
tween.tween_property(xchan_branch, "modulate:a", 0.0, 2.0)
tween.parallel().tween_property(f2_branch, "modulate:a", 1.0, 1.5)
await tween.finished
var xdie = %"蝶晃腿" as ProAnimatedSprite2D
xdie.play("小蝶爬墙")
await xdie.animation_finished
%"灰姑".play("灰姑呼实体吸帧_前进")
# 6秒走完
await Util.wait(5.5)
xdie.play("小蝶爬墙")
# 6秒走完, 4秒后可先开启对话
await Util.wait(4.0)
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵6", [GlobalConfig.DIALOG_IGNORE_INPUT])
await DialogueManager.dialogue_ended
%"蝉晃腿".play("小蝉看向灰姑呼吸")
xdie.play("小蝶看向灰姑呼吸")
await Util.wait(1.0)
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵6")
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵7")
await DialogueManager.dialogue_ended
await Util.wait(1.5)
# c03_meat_grinder: 0:初始化 1:已装转盘 2:绞肉机演出 3:演出结束
EventManager.set_stage_if_greater("c03_meat_grinder", 3)
EventManager.set_stage_if_greater("c03_well_show", 1)
EventManager.set_stage("c03_meat_grinder", 3)
EventManager.set_stage("c03_well_show", 1)
# 覆盖转场效果
SceneManager.white_transition(1.5, 2.0)
await Util.wait(1.5)
# 李氏癞子房间离井边演出比较近,所以选择 5 号门
SceneManager.get_ground_loader().transition_to_scene("c02_s03", "5")
SceneManager.get_ground_loader().transition_to_scene("c02_s03", "5", 0.5, Color.WHITE)
var dialog_was_ended = false

View File

@ -79,14 +79,14 @@ centered = false
[node name="灰姑" type="AnimatedSprite2D" parent="二楼外侧回忆branch"]
unique_name_in_owner = true
position = Vector2(589, 159)
position = Vector2(578, 157)
sprite_frames = ExtResource("8_8oj5m")
animation = &"灰姑呼实体吸帧"
autoplay = "灰姑呼实体吸帧"
script = ExtResource("4_bac1h")
move_configs = Array[Dictionary]([{
"animation": "灰姑呼实体吸帧_前进",
"animation_next": "",
"animation_next": "灰姑呼实体吸帧",
"duration": 1e+07,
"movement_x": 300.0,
"velocity": Vector2(-50, 0)
@ -179,7 +179,7 @@ frame_progress = 1.0
[node name="TimerBlink" type="Timer" parent="小蝉特写branch/小蝉特写/眨眼"]
unique_name_in_owner = true
wait_time = 5.0
wait_time = 4.0
autostart = true
[node name="手拿弹珠" type="AnimatedSprite2D" parent="小蝉特写branch"]

View File

@ -262,6 +262,13 @@ func _chechout_stage(s: int, play_sfx := true) -> void:
stage = s
_hide_all()
var display_handle_outline = false
if s >= 3:
# 隐藏道具栏
SceneManager.toggle_hud_display(false)
# 禁止退出特写
var closeup = get_parent() as Closeup2D
if closeup:
closeup.hold_cancel_before_exit()
# 1关闭 2打开 3放入小蝉人偶 4全部放置正确可摇手柄 5已播放完成
match s:
0:
@ -326,6 +333,10 @@ func _unhandled_input(event: InputEvent) -> void:
hud.on_toggle_invalid_prop()
elif event.is_action_pressed("cancel"):
get_viewport().set_input_as_handled()
if stage == 3:
# 摇把手阶段不可退出
return
SceneManager.toggle_hud_display(true)
exit.emit(false)

View File

@ -73,6 +73,9 @@ var shooting = false
func checkout_round(r: int):
if r == 0:
# 游戏开始,隐藏 hud
SceneManager.toggle_hud_display(false)
round_id = r
# 关闭所有碰撞
for i in range(3):
@ -260,6 +263,7 @@ func game_win() -> void:
var scene = DialogueManager.show_dialogue_balloon_scene(dialog_balloon_scene, dialogue_c02, "c02_弹珠游戏4")
await scene.ball_dialogue_ended
await Util.wait(3.0)
SceneManager.toggle_hud_display(true)
exit.emit(true)