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2 Commits
a52b45a7d3
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3abad98e1f
Author | SHA1 | Date | |
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3abad98e1f | |||
70673f0fed |
@ -20,37 +20,37 @@
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|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
asset/art/little_game/八音盒/弹珠.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
34
asset/art/little_game/八音盒/弹珠.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://batgwvtgm7i75"
|
||||
path="res://.godot/imported/弹珠.png-faa40c94ed3430f9dd29ec4756922368.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://asset/art/little_game/八音盒/弹珠.png"
|
||||
dest_files=["res://.godot/imported/弹珠.png-faa40c94ed3430f9dd29ec4756922368.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
asset/art/little_game/八音盒/新小猫身体.png
Normal file
After Width: | Height: | Size: 6.5 KiB |
34
asset/art/little_game/八音盒/新小猫身体.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c07o1l2hs2ex5"
|
||||
path="res://.godot/imported/新小猫身体.png-f5226334bb168c875c01e05f7c9cba47.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://asset/art/little_game/八音盒/新小猫身体.png"
|
||||
dest_files=["res://.godot/imported/新小猫身体.png-f5226334bb168c875c01e05f7c9cba47.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Before Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 162 B |
@ -45,31 +45,6 @@ c02_4瞎子_11,走吧。,方启钊,,
|
||||
c02_11肉铺敲门_1_fx,理发二楼,看病三楼!,???,,
|
||||
c02_11肉铺敲门_2_fx,敲什么敲!,???,,
|
||||
c02_11肉铺敲门_3_fx,不做生意赶紧滚!,???,,
|
||||
c02_议论文字1,你刚刚说的是真的啊?,,,
|
||||
c02_议论文字2,你听谁说的?,,,
|
||||
c02_议论文字3,1015那个女的讲的,,,
|
||||
c02_议论文字4,好多人都在传呢,,,
|
||||
c02_议论文字5,我也听说了,,,
|
||||
c02_议论文字6,不是有人已经看到过了吗,,,
|
||||
c02_议论文字7,谁看到了?,,,
|
||||
c02_议论文字8,谁啊,,,
|
||||
c02_议论文字9,听说是她老公看到的呀,,,
|
||||
c02_议论文字10,那还有这么多人找他们看过病呢,,,
|
||||
c02_议论文字11,你十三点啊,,,
|
||||
c02_议论文字12,谁知道这病是不是他们搞得,,,
|
||||
c02_议论文字13,这钱不就来了吗,,,
|
||||
c02_议论文字14,啧,有道理的呀,,,
|
||||
c02_议论文字15,想钱想疯了,,,
|
||||
c02_议论文字16,开始用怪路子赚钱了,,,
|
||||
c02_议论文字17,你意思他们家住了只妖怪?,,,
|
||||
c02_议论文字18,啊?妖怪?,,,
|
||||
c02_议论文字19,你们在说什么妖怪?,,,
|
||||
c02_议论文字20,谁家有妖怪?,,,
|
||||
c02_议论文字21,啥妖怪,,,
|
||||
c02_议论文字22,真的假的妖怪,,,
|
||||
c02_议论文字23,3014那家有妖怪,,,
|
||||
c02_议论文字24,要死了,,,
|
||||
c02_议论文字25,养妖怪,,,
|
||||
c02_5小男孩_1,大姐姐,等一下!你玩过打弹珠没有?,小男孩,,
|
||||
c02_5小男孩_2,你赢了的话,我们就认你当老大,听你的吩咐办事!,小男孩,,
|
||||
c02_5小男孩_3,你得有弹珠才能跟我们玩儿!,,,
|
||||
|
|
@ -55,33 +55,6 @@
|
||||
???: 不做生意赶紧滚! [ID:c02_11肉铺敲门_3_fx]
|
||||
=> END
|
||||
|
||||
~ c02_裂缝议论
|
||||
你刚刚说的是真的啊? [ID:c02_议论文字1]
|
||||
你听谁说的? [ID:c02_议论文字2]
|
||||
1015那个女的讲的 [ID:c02_议论文字3]
|
||||
好多人都在传呢 [ID:c02_议论文字4]
|
||||
我也听说了 [ID:c02_议论文字5]
|
||||
不是有人已经看到过了吗 [ID:c02_议论文字6]
|
||||
谁看到了? [ID:c02_议论文字7]
|
||||
谁啊 [ID:c02_议论文字8]
|
||||
听说是她老公看到的呀 [ID:c02_议论文字9]
|
||||
那还有这么多人找他们看过病呢 [ID:c02_议论文字10]
|
||||
你十三点啊 [ID:c02_议论文字11]
|
||||
谁知道这病是不是他们搞得 [ID:c02_议论文字12]
|
||||
这钱不就来了吗 [ID:c02_议论文字13]
|
||||
啧,有道理的呀 [ID:c02_议论文字14]
|
||||
想钱想疯了 [ID:c02_议论文字15]
|
||||
开始用怪路子赚钱了 [ID:c02_议论文字16]
|
||||
你意思他们家住了只妖怪? [ID:c02_议论文字17]
|
||||
啊?妖怪? [ID:c02_议论文字18]
|
||||
你们在说什么妖怪? [ID:c02_议论文字19]
|
||||
谁家有妖怪? [ID:c02_议论文字20]
|
||||
啥妖怪 [ID:c02_议论文字21]
|
||||
真的假的妖怪 [ID:c02_议论文字22]
|
||||
3014那家有妖怪 [ID:c02_议论文字23]
|
||||
要死了 [ID:c02_议论文字24]
|
||||
养妖怪 [ID:c02_议论文字25]
|
||||
=> END
|
||||
|
||||
# 寻找弹珠
|
||||
~ c02_s05_三男孩弹珠游戏1
|
||||
|
26
asset/dialogue/纯中文_无需本地化.csv
Normal file
@ -0,0 +1,26 @@
|
||||
keys,zh_CN,_character,_notes,_tags
|
||||
c02_议论文字1,你说的是真的啊?,,,
|
||||
c02_议论文字2,你听谁说的?,,,
|
||||
c02_议论文字3,姓李的那个女人讲的,,,
|
||||
c02_议论文字4,好多人都在传呢,,,
|
||||
c02_议论文字5,我也听说了,,,
|
||||
c02_议论文字6,不是有人已经看到过了吗,,,
|
||||
c02_议论文字7,谁看到了?,,,
|
||||
c02_议论文字8,谁啊,,,
|
||||
c02_议论文字9,听说是她老公看到的呀,,,
|
||||
c02_议论文字10,这么多人找他们看过病呢,,,
|
||||
c02_议论文字11,你十三点啊,,,
|
||||
c02_议论文字12,谁知道这病是不是他们搞得,,,
|
||||
c02_议论文字13,这钱不就来了吗,,,
|
||||
c02_议论文字14,啧,有道理的呀,,,
|
||||
c02_议论文字15,想钱想疯了,,,
|
||||
c02_议论文字16,开始用怪路子赚钱了,,,
|
||||
c02_议论文字17,他们家住了只妖怪?,,,
|
||||
c02_议论文字18,啊?妖怪?,,,
|
||||
c02_议论文字19,你们在说什么妖怪?,,,
|
||||
c02_议论文字20,谁家有妖怪?,,,
|
||||
c02_议论文字21,啥妖怪,,,
|
||||
c02_议论文字22,真的假的妖怪,,,
|
||||
c02_议论文字23,3014那家有妖怪,,,
|
||||
c02_议论文字24,要死了,,,
|
||||
c02_议论文字25,养妖怪,,,
|
|
17
asset/dialogue/纯中文_无需本地化.csv.import
Normal file
@ -0,0 +1,17 @@
|
||||
[remap]
|
||||
|
||||
importer="csv_translation"
|
||||
type="Translation"
|
||||
uid="uid://rlhjdcvlinvt"
|
||||
|
||||
[deps]
|
||||
|
||||
files=["res://asset/dialogue/纯中文_无需本地化.zh_CN.translation"]
|
||||
|
||||
source_file="res://asset/dialogue/纯中文_无需本地化.csv"
|
||||
dest_files=["res://asset/dialogue/纯中文_无需本地化.zh_CN.translation"]
|
||||
|
||||
[params]
|
||||
|
||||
compress=true
|
||||
delimiter=0
|
27
asset/dialogue/纯中文_无需本地化.dialogue
Normal file
@ -0,0 +1,27 @@
|
||||
~ c02_裂缝议论
|
||||
你说的是真的啊? [ID:c02_议论文字1]
|
||||
你听谁说的? [ID:c02_议论文字2]
|
||||
姓李的那个女人讲的 [ID:c02_议论文字3]
|
||||
好多人都在传呢 [ID:c02_议论文字4]
|
||||
我也听说了 [ID:c02_议论文字5]
|
||||
不是有人已经看到过了吗 [ID:c02_议论文字6]
|
||||
谁看到了? [ID:c02_议论文字7]
|
||||
谁啊 [ID:c02_议论文字8]
|
||||
听说是她老公看到的呀 [ID:c02_议论文字9]
|
||||
这么多人找他们看过病呢 [ID:c02_议论文字10]
|
||||
你十三点啊 [ID:c02_议论文字11]
|
||||
谁知道这病是不是他们搞得 [ID:c02_议论文字12]
|
||||
这钱不就来了吗 [ID:c02_议论文字13]
|
||||
啧,有道理的呀 [ID:c02_议论文字14]
|
||||
想钱想疯了 [ID:c02_议论文字15]
|
||||
开始用怪路子赚钱了 [ID:c02_议论文字16]
|
||||
他们家住了只妖怪? [ID:c02_议论文字17]
|
||||
啊?妖怪? [ID:c02_议论文字18]
|
||||
你们在说什么妖怪? [ID:c02_议论文字19]
|
||||
谁家有妖怪? [ID:c02_议论文字20]
|
||||
啥妖怪 [ID:c02_议论文字21]
|
||||
真的假的妖怪 [ID:c02_议论文字22]
|
||||
3014那家有妖怪 [ID:c02_议论文字23]
|
||||
要死了 [ID:c02_议论文字24]
|
||||
养妖怪 [ID:c02_议论文字25]
|
||||
=> END
|
16
asset/dialogue/纯中文_无需本地化.dialogue.import
Normal file
@ -0,0 +1,16 @@
|
||||
[remap]
|
||||
|
||||
importer="dialogue_manager"
|
||||
importer_version=15
|
||||
type="Resource"
|
||||
uid="uid://cw6fqhsayj2mx"
|
||||
path="res://.godot/imported/纯中文_无需本地化.dialogue-926494d2ab389072cb5bff08a3b44b6a.tres"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://asset/dialogue/纯中文_无需本地化.dialogue"
|
||||
dest_files=["res://.godot/imported/纯中文_无需本地化.dialogue-926494d2ab389072cb5bff08a3b44b6a.tres"]
|
||||
|
||||
[params]
|
||||
|
||||
defaults=true
|
@ -157,6 +157,13 @@ func get_current_prop(must_selected: bool) -> String:
|
||||
return ""
|
||||
|
||||
|
||||
func has_prop(prop_key: String) -> bool:
|
||||
var prop_hud = get_prop_hud()
|
||||
if prop_hud:
|
||||
return prop_hud.inventory.enabled_items.has(prop_key)
|
||||
return false
|
||||
|
||||
|
||||
# 静默增加 prop,一般用于提前保存数据,确保数据一致性(防止在 await 时退出等导致丢数据)
|
||||
func enable_prop_item_silently(prop_key: String) -> void:
|
||||
var prop_hud = get_prop_hud()
|
||||
@ -292,8 +299,10 @@ func checkout_index_page(transition := true):
|
||||
else:
|
||||
_jump_back_to_index_and_quit_main()
|
||||
|
||||
|
||||
var packed_index_page := preload("res://scene/index_page.tscn")
|
||||
|
||||
|
||||
func _jump_back_to_index_and_quit_main():
|
||||
# 技术问题:DialogueManager 中 do SceneManager.checkout_index_page()时,checkout scene 原本 /root/Main 节点未被删除
|
||||
# * 原本除 standalone 的节点外,只有 /root/Main (current_scene)
|
||||
|
@ -181,8 +181,8 @@ space={
|
||||
|
||||
[internationalization]
|
||||
|
||||
locale/translations=PackedStringArray("res://asset/dialogue/c01.zh_CN.translation", "res://asset/dialogue/c02.zh_CN.translation", "res://asset/dialogue/inspect_content.zh_CN.translation", "res://asset/dialogue/item_description.zh_CN.translation", "res://asset/dialogue/names.zh_CN.translation", "res://asset/dialogue/npc.zh_CN.translation", "res://asset/dialogue/c01.zh_SH.translation")
|
||||
locale/translations_pot_files=PackedStringArray("res://asset/dialogue/item_description.dialogue", "res://asset/dialogue/c01.dialogue", "res://asset/dialogue/c02.dialogue", "res://asset/dialogue/inspect_content.dialogue", "res://asset/dialogue/npc.dialogue", "res://asset/dialogue/c03.dialogue", "res://asset/dialogue/c04.dialogue", "res://asset/dialogue/c05.dialogue", "res://asset/dialogue/c06.dialogue")
|
||||
locale/translations=PackedStringArray("res://asset/dialogue/c01.zh_CN.translation", "res://asset/dialogue/c02.zh_CN.translation", "res://asset/dialogue/inspect_content.zh_CN.translation", "res://asset/dialogue/item_description.zh_CN.translation", "res://asset/dialogue/names.zh_CN.translation", "res://asset/dialogue/npc.zh_CN.translation", "res://asset/dialogue/c01.zh_SH.translation", "res://asset/dialogue/纯中文_无需本地化.zh_CN.translation")
|
||||
locale/translations_pot_files=PackedStringArray("res://asset/dialogue/item_description.dialogue", "res://asset/dialogue/c01.dialogue", "res://asset/dialogue/c02.dialogue", "res://asset/dialogue/inspect_content.dialogue", "res://asset/dialogue/npc.dialogue", "res://asset/dialogue/c03.dialogue", "res://asset/dialogue/c04.dialogue", "res://asset/dialogue/c05.dialogue", "res://asset/dialogue/c06.dialogue", "res://asset/dialogue/纯中文_无需本地化.dialogue")
|
||||
locale/test="zh-Hans"
|
||||
locale/fallback="zh"
|
||||
|
||||
|
@ -109,32 +109,32 @@ color_ramp = SubResource("GradientTexture1D_5cty7")
|
||||
|
||||
[node name="white" type="GPUParticles2D" parent="."]
|
||||
amount = 150
|
||||
process_material = SubResource("ParticleProcessMaterial_44bc2")
|
||||
texture = ExtResource("1_lv5jb")
|
||||
lifetime = 200.0
|
||||
preprocess = 100.0
|
||||
speed_scale = 2.0
|
||||
speed_scale = 3.0
|
||||
visibility_rect = Rect2(0, -130, -5000, 260)
|
||||
trail_sections = 16
|
||||
process_material = SubResource("ParticleProcessMaterial_44bc2")
|
||||
metadata/_edit_vertical_guides_ = [-721.0]
|
||||
|
||||
[node name="grey" type="GPUParticles2D" parent="."]
|
||||
amount = 200
|
||||
process_material = SubResource("ParticleProcessMaterial_3xiox")
|
||||
texture = ExtResource("2_wgqpb")
|
||||
lifetime = 200.0
|
||||
preprocess = 100.0
|
||||
speed_scale = 2.0
|
||||
speed_scale = 3.0
|
||||
visibility_rect = Rect2(0, -130, -5000, 260)
|
||||
trail_sections = 16
|
||||
process_material = SubResource("ParticleProcessMaterial_3xiox")
|
||||
|
||||
[node name="black" type="GPUParticles2D" parent="."]
|
||||
amount = 180
|
||||
process_material = SubResource("ParticleProcessMaterial_wa8gc")
|
||||
texture = ExtResource("3_abc1v")
|
||||
lifetime = 200.0
|
||||
preprocess = 100.0
|
||||
speed_scale = 2.0
|
||||
speed_scale = 3.0
|
||||
visibility_rect = Rect2(0, -130, -5000, 260)
|
||||
trail_enabled = true
|
||||
trail_sections = 16
|
||||
process_material = SubResource("ParticleProcessMaterial_wa8gc")
|
||||
|
@ -24,6 +24,7 @@ mouse_filter = 2
|
||||
[node name="Sprite2D" type="Sprite2D" parent="TextureContainer"]
|
||||
unique_name_in_owner = true
|
||||
light_mask = 16
|
||||
z_index = 100
|
||||
position = Vector2(3.8147e-06, 3.8147e-06)
|
||||
scale = Vector2(0.1, 0.1)
|
||||
texture = ExtResource("2_y564w")
|
||||
|
@ -13,7 +13,14 @@ func _ready() -> void:
|
||||
return
|
||||
|
||||
|
||||
var eye_light
|
||||
var eye_light_energy
|
||||
|
||||
|
||||
func _on_ground_ready() -> void:
|
||||
eye_light = $"../AmbientLayer/PointLight2D眼睛打光"
|
||||
eye_light_energy = eye_light.energy
|
||||
eye_light.energy = 0
|
||||
var counter = $"../DeployLayer/空房间残留物/柜子"
|
||||
# counter 默认在 s10 中 x 为 364.0
|
||||
if ArchiveManager.get_global_value("c02_counter_pushed_out"):
|
||||
@ -47,7 +54,7 @@ var bgm_switched := false
|
||||
# 开始眨眼的 x
|
||||
var blink_eye_x := 1700
|
||||
# 开始切换 bgm 的 x
|
||||
var switch_bgm_x := 3300
|
||||
var switch_bgm_x := 3100
|
||||
|
||||
|
||||
func _on_player_position_updated(global_pos: Vector2) -> void:
|
||||
@ -66,16 +73,20 @@ func _on_player_position_updated(global_pos: Vector2) -> void:
|
||||
if x < rope_range.x or x > rope_range.y:
|
||||
return
|
||||
var ratio = (x - rope_range.x) / rope_length
|
||||
# 限制 bulge 最大范围
|
||||
ratio = clampf(ratio, 0.0, 0.8)
|
||||
# 右侧逐渐不再抬起麻绳
|
||||
var height = 0.2 * smoothstep(0.0, 0.3, ratio)
|
||||
var height = 0.2
|
||||
# 左右侧逐渐不再抬起麻绳
|
||||
if ratio < 0.3:
|
||||
height *= smoothstep(0.0, 0.3, ratio)
|
||||
elif ratio > 0.7:
|
||||
height *= 1 - smoothstep(0.8, 0.95, ratio)
|
||||
rope.set_bulge(ratio, height)
|
||||
|
||||
|
||||
func _start_blinking():
|
||||
var tween = create_tween()
|
||||
tween.tween_callback(_blink_eye)
|
||||
tween.tween_property(eye_light, "energy", 0, 0.1)
|
||||
tween.tween_property(eye_light, "energy", eye_light_energy, 0.2)
|
||||
tween.tween_interval(3.5)
|
||||
tween.set_loops(10000)
|
||||
|
||||
|
@ -28,6 +28,7 @@ var catty_head: Pickable2D
|
||||
var door: Portal2D
|
||||
var portal: Portal2D
|
||||
|
||||
|
||||
func _on_ground_ready() -> void:
|
||||
xiao_chan_sprite = $"../DeployLayer/大头小蝉"
|
||||
xiao_chan_interactable = $"../DeployLayer/Interactable小蝉"
|
||||
@ -175,10 +176,7 @@ func after_counter_moved():
|
||||
|
||||
|
||||
func _on_pick_catty_head() -> void:
|
||||
# 进过瞎子卧室后,通道关闭
|
||||
var entered = ArchiveManager.get_global_value("c02_the_blind_room_unlocked", false)
|
||||
if not entered and catty_head.picked:
|
||||
portal.enabled = true
|
||||
if SceneManager.has_prop("prop_无头小猫玩具"):
|
||||
var inspector = SceneManager.get_inspector()
|
||||
await inspector.quit_and_hidden
|
||||
# 将小猫头与身子合并
|
||||
@ -191,3 +189,6 @@ func _on_pick_catty_head() -> void:
|
||||
await sprite.animation_finished
|
||||
sprite.visible = false
|
||||
SceneManager.enable_prop_item("prop_小猫玩具完整")
|
||||
# 进过瞎子卧室后,通道关闭
|
||||
if not ArchiveManager.get_global_value("c02_the_blind_room_unlocked"):
|
||||
portal.enabled = true
|
||||
|
@ -194,12 +194,24 @@ mute_when_interacted = false
|
||||
visible = false
|
||||
light_mask = 32
|
||||
z_index = 10
|
||||
position = Vector2(291, -7.15256e-07)
|
||||
position = Vector2(282, -7.15256e-07)
|
||||
sprite_frames = ExtResource("15_2j5dr")
|
||||
animation = &"小猫玩具合并动画"
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/拼接小猫玩具"]
|
||||
[node name="Sprite2D" type="TextureRect" parent="Ground/DeployLayer/拼接小猫玩具"]
|
||||
show_behind_parent = true
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -339.5
|
||||
offset_top = -171.5
|
||||
offset_right = 224.5
|
||||
offset_bottom = 68.5
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 0
|
||||
texture = ExtResource("14_e24j0")
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/拼接小猫玩具"]
|
||||
|
10
scene/ground/script/c02/s09_锅浮动.gd
Normal file
@ -0,0 +1,10 @@
|
||||
extends Sprite2D
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var y = position.y
|
||||
var tween = create_tween()
|
||||
# y 负轴为向上
|
||||
tween.tween_property(self, "position:y", y - 10.0, 3.0).set_ease(Tween.EASE_IN_OUT)
|
||||
tween.tween_property(self, "position:y", y, 1.0).set_ease(Tween.EASE_IN_OUT)
|
||||
tween.set_loops(1000000)
|
1
scene/ground/script/c02/s09_锅浮动.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://cuh2rwewoav3n
|
@ -1,9 +1,8 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://cl64mhryf4wkx"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cl64mhryf4wkx"]
|
||||
|
||||
[ext_resource type="SpriteFrames" uid="uid://ckpe1xevbgr6h" path="res://asset/art/gif/c02_裂缝过道/c02_裂缝过道_frames.tres" id="1_5qtbw"]
|
||||
[ext_resource type="Script" uid="uid://bibfu8acvmifc" path="res://scene/ground/script/c02/裂缝坍塌.gd" id="2_ctxbt"]
|
||||
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/general/sfx.gd" id="3_fbmk8"]
|
||||
[ext_resource type="AudioStream" uid="uid://c26x8f18w6is0" path="res://asset/audio/sfx/旧版/c02/撞到柜子.mp3" id="3_sn20u"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_sn20u"]
|
||||
size = Vector2(300, 20)
|
||||
@ -14,7 +13,6 @@ animation = &"石头下坠"
|
||||
script = ExtResource("2_ctxbt")
|
||||
|
||||
[node name="Sfx坍塌" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("3_sn20u")
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("3_fbmk8")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
@ -30,10 +30,10 @@ func _on_area_entered(_body):
|
||||
label.visible = true
|
||||
await get_tree().create_timer(randf()).timeout
|
||||
var tween = create_tween()
|
||||
tween.tween_property(label, "position:y", 3.0, 0.5).set_trans(Tween.TRANS_BOUNCE)
|
||||
tween.tween_property(label, "position:y", 0.0, 0.5).set_trans(Tween.TRANS_BOUNCE)
|
||||
tween.set_loops(1000000)
|
||||
|
||||
tween.tween_property(label, "position:y", 3.0, 0.6).set_trans(Tween.TRANS_BOUNCE)
|
||||
tween.tween_property(label, "position:y", 0.0, 0.6).set_trans(Tween.TRANS_BOUNCE)
|
||||
tween.set_loops(10)
|
||||
create_tween().tween_property(label, "modulate:a", 0.0, 8.0)
|
||||
|
||||
func _update_text():
|
||||
label.text = "[pulse ease=2.0 freq=2 color=#000000cf] " + tr(key)
|
||||
|
@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://bovwtd8gvrxs"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c82oetmqdb5gy" path="res://scene/ground/script/c02/裂缝议论文字.gd" id="1_ohemw"]
|
||||
[ext_resource type="FontVariation" uid="uid://1ryw42kej6lv" path="res://config/font_ui.tres" id="2_5tnwy"]
|
||||
[ext_resource type="FontFile" uid="uid://bm1jyuaffxuw2" path="res://asset/font/Aa像素山海_mianfeiziti.com.ttf" id="2_5tnwy"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_3e8ff"]
|
||||
size = Vector2(300, 100)
|
||||
|
@ -138,6 +138,8 @@ func _on_prop_picked(node: Draggable2D, archive_key: String):
|
||||
# await tween.finished
|
||||
node.queue_free()
|
||||
SceneManager.enable_prop_item(key)
|
||||
if key == "prop_无头小猫玩具":
|
||||
_on_pick_catty()
|
||||
ArchiveManager.set_global_entry("c02_musicbox_" + archive_key + "_taken", true)
|
||||
|
||||
|
||||
@ -321,3 +323,20 @@ func _unhandled_input(event: InputEvent) -> void:
|
||||
elif event.is_action_pressed("escape"):
|
||||
get_viewport().set_input_as_handled()
|
||||
exit.emit(false)
|
||||
|
||||
|
||||
func _on_pick_catty():
|
||||
if not SceneManager.has_prop("prop_小猫玩具的脑袋"):
|
||||
return
|
||||
var inspector = SceneManager.get_inspector()
|
||||
# 将小猫头与身子合并
|
||||
SceneManager.disable_prop_item("prop_小猫玩具的脑袋")
|
||||
SceneManager.disable_prop_item("prop_无头小猫玩具")
|
||||
SceneManager.enable_prop_item_silently("prop_小猫玩具完整")
|
||||
await inspector.quit_and_hidden
|
||||
var sprite = $"拼接小猫玩具"
|
||||
sprite.visible = true
|
||||
sprite.play()
|
||||
await sprite.animation_finished
|
||||
sprite.visible = false
|
||||
SceneManager.enable_prop_item("prop_小猫玩具完整")
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=51 format=3 uid="uid://beleib3mmu0af"]
|
||||
[gd_scene load_steps=54 format=3 uid="uid://beleib3mmu0af"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://2xbl572hv2qf" path="res://asset/art/little_game/八音盒/背景.png" id="1_j0wst"]
|
||||
[ext_resource type="Script" uid="uid://bian8ga7cet8k" path="res://scene/little_game/八音盒/八音盒.gd" id="2_opptd"]
|
||||
@ -30,9 +30,12 @@
|
||||
[ext_resource type="Texture2D" uid="uid://c12336ikmvq2q" path="res://asset/art/little_game/八音盒/新版贴图/八音盒底碎裂.png" id="24_rriyt"]
|
||||
[ext_resource type="Texture2D" uid="uid://b3f37ak7b0o5h" path="res://asset/art/little_game/八音盒/新版贴图/八音盒抽屉盖.png" id="28_b3w8p"]
|
||||
[ext_resource type="Texture2D" uid="uid://dwcwc4epf2233" path="res://asset/art/little_game/八音盒/新版贴图/八音盒暗格背景.png" id="29_hder7"]
|
||||
[ext_resource type="Texture2D" uid="uid://063cubb2b5in" path="res://asset/art/prop/c02/弹珠.png" id="30_b3w8p"]
|
||||
[ext_resource type="Texture2D" uid="uid://lk4warbvclhr" path="res://asset/art/prop/c02/新小猫身体.png" id="31_hder7"]
|
||||
[ext_resource type="Texture2D" uid="uid://cdsq0ylmgtfq0" path="res://asset/art/prop/c02/小蝉人偶.png" id="32_tgpfj"]
|
||||
[ext_resource type="Texture2D" uid="uid://batgwvtgm7i75" path="res://asset/art/little_game/八音盒/弹珠.png" id="30_tgpfj"]
|
||||
[ext_resource type="Texture2D" uid="uid://c07o1l2hs2ex5" path="res://asset/art/little_game/八音盒/新小猫身体.png" id="31_wq2wm"]
|
||||
[ext_resource type="Texture2D" uid="uid://b2jnocfgfr3io" path="res://asset/art/little_game/八音盒/小蝉人偶.png" id="32_sg8mt"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://cwes55ajc3rd4" path="res://asset/art/gif/c02_空房间/c02_空房间_frames.tres" id="34_tgpfj"]
|
||||
[ext_resource type="Texture2D" uid="uid://f186lvt5y2ql" path="res://asset/art/ui/prop/inspect背景遮罩.png" id="35_wq2wm"]
|
||||
[ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="36_sg8mt"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_j1llk"]
|
||||
length = 0.001
|
||||
@ -323,7 +326,6 @@ rotation = -0.234631
|
||||
shape = SubResource("RectangleShape2D_04cdl")
|
||||
|
||||
[node name="Drawer" type="Node2D" parent="All"]
|
||||
visible = false
|
||||
position = Vector2(20.5, 0)
|
||||
|
||||
[node name="BoxDrawer" type="Sprite2D" parent="All/Drawer"]
|
||||
@ -332,11 +334,10 @@ texture = ExtResource("29_hder7")
|
||||
centered = false
|
||||
|
||||
[node name="Draggable1" parent="All/Drawer" instance=ExtResource("16_h88gi")]
|
||||
position = Vector2(125.5, 132)
|
||||
scale = Vector2(0.869345, 0.894156)
|
||||
position = Vector2(128.5, 135)
|
||||
act_as_button = true
|
||||
item_name = "prop_弹珠"
|
||||
texture = ExtResource("30_b3w8p")
|
||||
texture = ExtResource("30_tgpfj")
|
||||
limit_rect = Rect2(150, 150, 220, 70)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="All/Drawer/Draggable1"]
|
||||
@ -344,29 +345,29 @@ position = Vector2(-1.15028, -1.11837)
|
||||
shape = SubResource("CircleShape2D_wq2wm")
|
||||
|
||||
[node name="Draggable2" parent="All/Drawer" instance=ExtResource("16_h88gi")]
|
||||
position = Vector2(230.5, 160)
|
||||
position = Vector2(249.5, 143)
|
||||
rotation = -0.254158
|
||||
scale = Vector2(3.5, 3.5)
|
||||
act_as_button = true
|
||||
item_name = "prop_无头小猫玩具"
|
||||
texture = ExtResource("31_hder7")
|
||||
texture = ExtResource("31_wq2wm")
|
||||
limit_rect = Rect2(150, 150, 220, 70)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="All/Drawer/Draggable2"]
|
||||
position = Vector2(3.13613, 1.84788)
|
||||
position = Vector2(-2.01144, 7.74298)
|
||||
scale = Vector2(3.06142, 3.16563)
|
||||
shape = SubResource("RectangleShape2D_sg8mt")
|
||||
|
||||
[node name="Draggable3" parent="All/Drawer" instance=ExtResource("16_h88gi")]
|
||||
position = Vector2(362.5, 175)
|
||||
position = Vector2(368.5, 175)
|
||||
rotation = 0.330288
|
||||
scale = Vector2(1.5, 1.5)
|
||||
act_as_button = true
|
||||
item_name = "prop_木头人偶"
|
||||
texture = ExtResource("32_tgpfj")
|
||||
texture = ExtResource("32_sg8mt")
|
||||
limit_rect = Rect2(150, 150, 220, 70)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="All/Drawer/Draggable3"]
|
||||
position = Vector2(5.06722, 0.31792)
|
||||
position = Vector2(-0.621627, 1.27025)
|
||||
scale = Vector2(1.22064, 1.29461)
|
||||
shape = SubResource("RectangleShape2D_0kog4")
|
||||
|
||||
[node name="BoxAnimation" type="AnimatedSprite2D" parent="All"]
|
||||
@ -374,3 +375,32 @@ visible = false
|
||||
position = Vector2(302.5, 249)
|
||||
sprite_frames = ExtResource("16_50eha")
|
||||
animation = &"抽屉动画"
|
||||
|
||||
[node name="拼接小猫玩具" type="AnimatedSprite2D" parent="."]
|
||||
visible = false
|
||||
light_mask = 32
|
||||
z_index = 10
|
||||
position = Vector2(282, 158)
|
||||
sprite_frames = ExtResource("34_tgpfj")
|
||||
animation = &"小猫玩具合并动画"
|
||||
|
||||
[node name="BG" type="TextureRect" parent="拼接小猫玩具"]
|
||||
show_behind_parent = true
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -339.5
|
||||
offset_top = -171.5
|
||||
offset_right = 224.5
|
||||
offset_bottom = 68.5
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 0
|
||||
texture = ExtResource("35_wq2wm")
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="拼接小猫玩具"]
|
||||
position = Vector2(3, -0.98594)
|
||||
range_item_cull_mask = 32
|
||||
texture = ExtResource("36_sg8mt")
|
||||
|
@ -156,7 +156,7 @@ func _play_animation() -> void:
|
||||
sprite.offset = current_animation_config["foot_offset"]
|
||||
sprite.scale = current_animation_config["scale"]
|
||||
# reset the os label position on animation changed.
|
||||
_reset_os_and_shadow_position()
|
||||
_reset_os_and_light_position()
|
||||
# 检查动画基础偏移
|
||||
check_foot_offset()
|
||||
# 进一步偏移+播放动画
|
||||
@ -364,13 +364,15 @@ func set_facing_direction(direction: Vector2) -> void:
|
||||
# animation_shadow_polygons[animation] = coords_dict
|
||||
|
||||
|
||||
func _reset_os_and_shadow_position():
|
||||
func _reset_os_and_light_position():
|
||||
if sprite and sprite.animation:
|
||||
# reset the os label position
|
||||
# var texture = sprite.sprite_frames.get_frame_texture(sprite.animation, 0) as Texture2D
|
||||
# var size = texture.get_size()
|
||||
# os_pivot.position.y = -size.y * 0.5 * sprite.scale.x
|
||||
os_pivot.position.y = -abs(current_animation_config["os_height"])
|
||||
light.position.y = -abs(current_animation_config["light_height"])
|
||||
catty_light.position.y = -abs(current_animation_config["light_height"])
|
||||
# reset the shadow position
|
||||
# shadow_y = size.y * 0.5
|
||||
|
||||
|
@ -21,6 +21,7 @@ var ANIMATION_CONFIG = {
|
||||
"run_footstep": 7.0 / 10.0 / 2.0,
|
||||
# 内心 os 时,dialogue 的高度
|
||||
"os_height": 120.0,
|
||||
"light_height": 60.0,
|
||||
# 人物脚底 offset,吕萍为 0,高 200px,足底在 100px 处
|
||||
"foot_offset": Vector2(0, -100),
|
||||
MOVEMENT_IDLE: [&"c00_吕萍_idle_left", &"c00_吕萍_idle_right"],
|
||||
@ -54,6 +55,7 @@ var ANIMATION_CONFIG = {
|
||||
"walk_footstep": 0.7,
|
||||
"run_footstep": 0.7,
|
||||
"os_height": 50.0,
|
||||
"light_height": 20.0,
|
||||
# 人物脚底 offset,吕萍为 0,高 200px,足底在 100px 处
|
||||
# 吕萍爬行高 59px
|
||||
"foot_offset": Vector2(0, -23.5),
|
||||
@ -71,6 +73,7 @@ var ANIMATION_CONFIG = {
|
||||
"walk_footstep": 0.5,
|
||||
"run_footstep": 0.5,
|
||||
"os_height": 120.0,
|
||||
"light_height": 60.0,
|
||||
# 人物脚底 offset,吕萍为 0,高 200px,足底在 100px 处
|
||||
"foot_offset": Vector2(0, -100),
|
||||
MOVEMENT_IDLE: [&"c00_吕萍带小猫_idle_left", &"c00_吕萍带小猫_idle_right"],
|
||||
@ -86,6 +89,7 @@ var ANIMATION_CONFIG = {
|
||||
"walk_footstep": 0.5,
|
||||
"run_footstep": 0.5,
|
||||
"os_height": 120.0,
|
||||
"light_height": 65.0,
|
||||
# 人物脚底 offset,吕萍为 0,高 200px,足底在 100px 处
|
||||
"foot_offset": Vector2(22.5, -101),
|
||||
MOVEMENT_IDLE: [&"c00_吕萍_拉箱子呼吸_镜像", &"c00_吕萍_拉箱子呼吸_镜像"],
|
||||
@ -115,6 +119,7 @@ var ANIMATION_CONFIG = {
|
||||
"walk_footstep": 0.5,
|
||||
"run_footstep": 7.0 / 10.0 / 2.0,
|
||||
"os_height": 70.0,
|
||||
"light_height": 40.0,
|
||||
# 如果使用 auto,就会自动以最低点为基准
|
||||
# "auto_foot_offset": true,
|
||||
# 人物脚底 offset,吕萍为 0,高 200px,足底在 100px 处
|
||||
@ -145,6 +150,7 @@ var ANIMATION_CONFIG = {
|
||||
"walk_footstep": 0.5,
|
||||
"run_footstep": 7.0 / 10.0 / 2.0,
|
||||
"os_height": 70.0,
|
||||
"light_height": 20.0,
|
||||
# 如果使用 auto,就会自动以最低点为基准
|
||||
# "auto_foot_offset": true,
|
||||
"foot_offset": Vector2(0, -68.0),
|
||||
|
@ -140,7 +140,7 @@ func pop_prop_inspection(prop_key: String, cover_texture: Texture2D, use_default
|
||||
var balloon = preload("res://scene/dialog/balloon.tscn").instantiate()
|
||||
# # 手动跳过的同时显示下一句
|
||||
DialogueManager.show_dialogue_balloon_scene(balloon, prop_res, "title")
|
||||
DialogueManager.dialogue_ended.connect(_on_inspecting_prop_words_ended)
|
||||
DialogueManager.dialogue_ended.connect(_on_inspecting_prop_words_ended, CONNECT_ONE_SHOT)
|
||||
SceneManager.freeze_player(0)
|
||||
|
||||
|
||||
|