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83 changed files with 986 additions and 770 deletions

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@ -814,7 +814,8 @@ func import_translations_from_csv(path: String) -> void:
if tags.has(translation_key):
var tag_str = tags.get(translation_key).strip_edges()
if tag_str:
line_text += " " + tag_str + " "
line_text += tag_str
# line_text += " " + tag_str + " "
lines[i] = (line_text + "[ID:" + translation_key + "]").replace("!ESCAPED_COLON!", ":")
elif DMCompiler.get_line_type(line) == DMConstants.TYPE_RESPONSE:

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@ -0,0 +1,34 @@
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importer="texture"
type="CompressedTexture2D"
uid="uid://com4n0ue4o4h6"
path="res://.godot/imported/字幕_心动发行.png-3444aa14b40f527fcec103fddd09dd65.ctex"
metadata={
"vram_texture": false
}
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source_file="res://asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png"
dest_files=["res://.godot/imported/字幕_心动发行.png-3444aa14b40f527fcec103fddd09dd65.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,19 @@
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importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bgatdgiio876u"
path="res://.godot/imported/c03_绞肉机演出_小小蝶11_vx.ogg-cd46178888ddb50f74b4f54c92269e62.oggvorbisstr"
[deps]
source_file="res://asset/audio/peiyin/c03/c03_绞肉机演出_小小蝶11_vx.ogg"
dest_files=["res://.godot/imported/c03_绞肉机演出_小小蝶11_vx.ogg-cd46178888ddb50f74b4f54c92269e62.oggvorbisstr"]
[params]
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beat_count=0
bar_beats=4

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://wlxm47uvgdh"
path="res://.godot/imported/sfx_小蝶惊醒喘气_伴随特效.ogg-67c3a39c153f6bfbb6a2c1f1f2cd13f6.oggvorbisstr"
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source_file="res://asset/audio/sfx/交互/角色/sfx_小蝶惊醒喘气_伴随特效.ogg"
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[params]
loop=false
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bpm=0
beat_count=0
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@ -59,7 +59,6 @@
书店老板: 手脚麻利点,不要耽误店里的生意。[ID:c01_7老板_7]
=> END
~ c01_s08_书店书架游戏
吕萍: 这些书...好像是按照图案、颜色、高低顺序来整理的。[ID:c01_书架游戏]
=> END

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@ -51,7 +51,7 @@ c02_弹珠游戏1,你、你绝对不是第一次玩弹珠,,,,,You... you're defi
c02_弹珠游戏2,这不可能...再来一次!,,,,,This is impossible... one more time!
c02_弹珠游戏3,我没输...你骗人!,,,,,I didn't lose... you're cheating!
c02_弹珠游戏4,这不可能!不不不...,,,,,"This can't be! No, no, no..."
c02_弹珠游戏5,我还有很多弹珠玩到我赢为止!,,,,,I still have lots of marbles. We'll keep playing until I win!
c02_弹珠游戏5,我还有很多弹珠{br}玩到我赢为止!,,,,,I still have lots of marbles. {br}We'll keep playing until I win!
c02_弹珠游戏6,先碰到边界你就输了!,,,,,First one to hit the boundary loses!
c02_尾声霸凌童谣1,下雨了、打烊了、小脚小孩跳舞了,,,,[#wait=4.7],"It's raining, shops are closing, little feet children dancing"
c02_尾声霸凌童谣2,摔倒了、哭鼻头、小脚上面出血了,,,,[#wait=3.8],"Fell down, crying now, little feet are bleeding"

1 keys zh_CN zh_SH _character _notes _tags en
51 c02_弹珠游戏2 这不可能...再来一次! This is impossible... one more time!
52 c02_弹珠游戏3 我没输...你骗人! I didn't lose... you're cheating!
53 c02_弹珠游戏4 这不可能!不不不... This can't be! No, no, no...
54 c02_弹珠游戏5 我还有很多弹珠,玩到我赢为止! 我还有很多弹珠{br}玩到我赢为止! I still have lots of marbles. We'll keep playing until I win! I still have lots of marbles. {br}We'll keep playing until I win!
55 c02_弹珠游戏6 先碰到边界你就输了! First one to hit the boundary loses!
56 c02_尾声霸凌童谣1 下雨了、打烊了、小脚小孩跳舞了 ??? [#wait=4.7] It's raining, shops are closing, little feet children dancing
57 c02_尾声霸凌童谣2 摔倒了、哭鼻头、小脚上面出血了 ??? [#wait=3.8] Fell down, crying now, little feet are bleeding

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@ -98,7 +98,7 @@
# 游戏尾声
~ c02_弹珠游戏4
我还有很多弹珠,玩到我赢为止! [ID:c02_弹珠游戏5]
我还有很多弹珠{br}玩到我赢为止![ID:c02_弹珠游戏5]
=> END
# 游戏失败

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@ -1,5 +1,4 @@
keys,zh_CN,zh_SH,_character,_notes,_tags
c03_绞肉机演出_小蝉10,下次再见啦!,,小小蝶,,[#anonymous]
c03_三楼窗户人影偷听_陆仁7,咱们的诊金也该涨涨了。,咱们看毛病的铜钱是不是要涨一涨了。,陆仁,,[#anonymous]
c03_三楼窗户人影偷听_陆仁8,外头的东西今天一个价,明天又是一个价,处处都要花钱,小蝶也到了要上学的年纪...,现在外头的东西一天一个价,哪一样事情覅用铜钱?小蝶也到了要读书的年纪...,陆仁,,[#anonymous]
c03_三楼窗户人影偷听_陆仁9,我是个俗人,得为将来打算。,我们平头老百姓,总为以后打算的。,陆仁,,[#anonymous]
@ -157,7 +156,7 @@ c03_绞肉机演出_小小蝶10,那个,这是我新认识的好朋友,她叫
c03_绞肉机演出_小蝉7,我叫方小蝉。,我叫方小蝉。,方小蝉,,
c03_绞肉机演出_小蝉8,阿姨,你们是不是要回去吃饭啦,我爸爸...一会也要来喊我回家了。,阿姨,你们是伐是要回起吃饭啦,我爸爸...等些阿要叫我回起了。,方小蝉,,
c03_绞肉机演出_小蝉9,再、再见。,再、再见。,方小蝉,,
c03_绞肉机演出_小小蝶11,下次再见啦!,,小小蝶,,[#anonymous]
c03_绞肉机演出_小小蝶11_vx,下次再见啦!,,小小蝶,,[#anonymous]
c03_结尾井边演出_小蝉10,我要是还活着...就能拉你起来了,我要是还活来嘿,就好拉侬起来了,方小蝉,,
c03_结尾井边演出_小蝶1,方小蝉?我好像...想起你是谁了...,方小蝉?我好像想起侬是啥宁了,吕萍,,
c03_结尾井边演出_小蝉11,嗯...那你可以...离开这里了吗?,嗯...那侬可以...回去了伐?,方小蝉,,

1 keys zh_CN zh_SH _character _notes _tags
c03_绞肉机演出_小蝉10 下次再见啦! 小小蝶 [#anonymous]
2 c03_三楼窗户人影偷听_陆仁7 咱们的诊金也该涨涨了。 咱们看毛病的铜钱是不是要涨一涨了。 陆仁 [#anonymous]
3 c03_三楼窗户人影偷听_陆仁8 外头的东西今天一个价,明天又是一个价,处处都要花钱,小蝶也到了要上学的年纪... 现在外头的东西一天一个价,哪一样事情覅用铜钱?小蝶也到了要读书的年纪... 陆仁 [#anonymous]
4 c03_三楼窗户人影偷听_陆仁9 我是个俗人,得为将来打算。 我们平头老百姓,总为以后打算的。 陆仁 [#anonymous]
156 c03_绞肉机演出_小蝉7 我叫方小蝉。 我叫方小蝉。 方小蝉
157 c03_绞肉机演出_小蝉8 阿姨,你们是不是要回去吃饭啦,我爸爸...一会也要来喊我回家了。 阿姨,你们是伐是要回起吃饭啦,我爸爸...等些阿要叫我回起了。 方小蝉
158 c03_绞肉机演出_小蝉9 再、再见。 再、再见。 方小蝉
159 c03_绞肉机演出_小小蝶11 c03_绞肉机演出_小小蝶11_vx 下次再见啦! 小小蝶 [#anonymous]
160 c03_结尾井边演出_小蝉10 我要是还活着...就能拉你起来了 我要是还活来嘿,就好拉侬起来了 方小蝉
161 c03_结尾井边演出_小蝶1 方小蝉?我好像...想起你是谁了... 方小蝉?我好像想起侬是啥宁了 吕萍
162 c03_结尾井边演出_小蝉11 嗯...那你可以...离开这里了吗? 嗯...那侬可以...回去了伐? 方小蝉

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@ -278,7 +278,7 @@
~ c03_绞肉机回忆小蝶和小婵8
#(混响效果+重叠播放)(衔接记忆回到现实)
小小蝶: 下次再见啦! [#anonymous] [ID:c03_绞肉机演出_小小蝶11]
小小蝶: 下次再见啦![#anonymous][ID:c03_绞肉机演出_小小蝶11_vx]
=> END
~ c03_井边回忆

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@ -38,13 +38,16 @@ ui_center_notify_use_prop,按 E 使用道具,,,,,Press E to use item
ui_center_notify_check_note,按 N 查看线索笔记,,,,,Press N to check clue notes
ui_center_notify_check_bag,按 B 查看重要物品,,,,,Press B to check important items
ui_center_notify_right_click_prop,右键点击可检阅道具,,,,,Right-click to examine item
ui_center_notify_drag_to_rotate,按住拖拽可旋转把手,,,,,Hold and drag to rotate the handle
ui_center_notify_drag_to_rotate,鼠标按住顺时针旋转把手,,,,,Hold and drag to rotate the handle
ui_center_notify_drag_to_rotate_screen,顺时针旋转把手,,,,,Hold and drag to rotate the handle
ui_left_mouse_shave,按住拖拽可刮开海报,,,,,Hold and drag to scrape off poster
ui_switch_prop,点击图标可切换道具(或按 Z/C,,,,,Click icon to switch items (or press Z/C)
ui_press_shift,按住 Shift 奔跑,,,,,Hold Shift to run
ui_boxcat_press_s,按住 S 躲藏,,,,,Hold S to hide
input_拼凑信件,点击选择信件碎片方向键移动E 旋碎片Q 退出,,,,,"Click to select letter fragments, arrow keys to move, E to rotate, Q to exit"
input_拼凑信件,点击选择信件碎片方向键移动E 旋碎片Q 退出,,,,,"Click to select letter fragments, arrow keys to move, E to rotate, Q to exit"
input_书架游戏,点击书本可选中或交换Q 退出,,,,,"Click books to select or swap, Q to exit"
ui_click_to_knock_door,鼠标点击可敲门,,,,,Click to knock the door.
ui_click_to_knock_door_screen,点击可敲门,,,,,Click to knock the door.
ui_center_notify_lack_of_scissor,不要剪刀,,,,,
input_麻将游戏_麻将不足,缺少麻将,,,,,
input_麻将整理游戏_开始方式,取出「三筒」开启整理,,,,,
@ -95,7 +98,7 @@ prop_无头小猫玩具_说明,没有脑袋的小猫玩偶,针脚歪歪扭扭
prop_小猫玩具完整,小猫玩具,,,[#texture=c02/新小猫全身.png],,Cat Toy
prop_小猫玩具完整_说明,这个玩具看久了有些眼熟,,,,,This toy looks familiar after staring at it for a while
prop_撕下的照片上,撕下的照片(上),,,[#texture=c02/照片_上.png],,Torn Photo (Upper)
prop_撕下的照片上_说明,女儿生辰纪念 民国元年,,,,,"Daughter's Birthday Memorial, Year 1 of the Republic"
prop_撕下的照片上_说明,女儿生辰纪念 民国元年十月三十日,,,,,"Daughter's Birthday Memorial, October 30th, Year 1 of the Republic(1912)"
prop_老虎钳,老虎钳,,,[#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png],,Pliers
prop_老虎钳_说明,「虎头牌」钳子,家家户户常备,,,,,"'Tiger Head Brand' pliers, common household tool"
prop_锡箔元宝,锡箔元宝,,,[#texture=c02/锡箔元宝.png],,Tin Foil Ingot
@ -180,6 +183,7 @@ c01_s08_书店工作,老板交代的工作还没做完,不能偷懒。,,,,,I h
c01_s08_书店工钱,这个月的工钱还没拿。,,,,,I haven't collected this month's wages yet.
mem_偷听对话,偷听对话,,,,,Eavesdropping
mem_疯子看井,疯子看井,,,,,Madman Guards Well
c01_获得信件1碎片后,这是...{br}我还是快点找院长问问刚才书里的字怎么念吧,,,,,This is... {br} I'd better go and ask the dean right now about how to pronounce the words in that book just now.
c01_小小蝶找假发,我的假发呢?,,,,,Where is my wig?
c01_鸡毛掸子,这是鸡毛掸子吗?,,,,,Is this a feather duster?
c01_院长书桌,桌上放着一本《圣经》。{br}「凡要救自己生命的,必丧掉生命...」,,,,,"There's a Bible on the table.{br}'Whoever wants to save their life will lose it, but whoever loses their life for me will find it...'"
@ -193,7 +197,9 @@ c01_s06_熟悉的墙画,又是他们几个,这次画的东西怎么有些眼
c01_s06_四小孩对话结束,怪人、花...{br}有时候真搞不懂他们在说些什么。,,,,,"Strange people, flowers...{br}Sometimes I really don't understand what they're talking about."
c01_s07_钱碗,碗里只有一枚铜钱。,,,,,There's only one copper coin in the bowl.
c01_s07_获得报纸,这是什么?,,,,,What is this?
c01_s07_获得报纸后,什么...意思?,,,,,What... does that mean?
c01_s07_书店展柜,院长说,读一百本书,就可以成为无所不能的大人。{br}如果我再大一些,没准可以求店长把我留下,我会干很多活,也能吃苦...,,,,,"The director said that reading a hundred books would make me an all-capable adult.{br}If I were a bit older, maybe I could ask the shop owner to keep me. I'd work hard and endure hardship..."
c01_s07_报童,这报童嘴在动,可是为什么没有说话声...,,,,,"The newsboy is mumbling, but why is there no sound..."
c01_s08_书架游戏完成,{br}刚才那是什么?,,,,,?!{br}What was that just now?
c01_s08_书架游戏恢复记忆,...{br}这是...我之前工作的地方。{br}...{br}现在老板不在了,我也该走了...,,,,,"...{br}This is... where I used to work.{br}...{br}Now that the boss is gone, I should leave too..."
c01_s08_获得袁大头后,工钱还在老地方。,,,,,The wages are still in the usual place.
@ -221,6 +227,7 @@ c02_铁门旁遇到小蝉,又是她...,,,,,It's her again...
c02_s03_铁门,被铁链锁住了,,,,,Locked with iron chains
c02_偷听李癞对话后,三快三慢?是和那个肉铺老板交流的暗号吗?,,,,,"Three fast, three slow? Is that a secret signal for communicating with the butcher shop owner?"
c02_柜子可放置区域,这里之前放着的东西好像被人挪走了?,,,,,Whatever was placed here before seems to have been moved?
c02_弹珠提示,这是小孩子画的涂鸦?{br}...是钳子和...弹珠?,,,,,Is this a scribble drawn by a child? {br}... Are they pliers and... marbles?
c02_保卫科看到小蝉,那是....一个小女孩吗?,,,,,That is... a little girl?
c02_保卫科小蝉消失,诶?,,,,,Huh?
c02_保卫科花名册os,登记簿?{br}刚才那个小孩在上面写了些什么,,,,,A registry book?{br}What did that child write on it just now?
@ -232,6 +239,8 @@ c02_小手还能换什么,...还有什么东西能跟它交换呢?,,,,,...what
c02_小手出现摔倒,,,,,,?!
c02_小手是什么鬼,这是什么鬼东西,它是在讨要什么,,,,,What the hell is this thing? What is it asking for?
c02_小手再次出现,又来一个!{br}这地方到底是怎么回事?,,,,,Another one!{br}What on earth is going on in this place?
c02_小手首次交互纸杯电话,是纸杯电话。,,,,,It's a paper cup phone.
c02_s05_小蝉背后哼歌,...{br}怎么感觉有小孩在我身后哼歌?,,,,,...{br}How come I feel like there's a kid humming behind me?
c02_一楼楼道被挡住,被挡住了,,,,,It's blocked
c02_一楼戏台,盖着布的木头架子...用来做什么的呢,,,,,A wooden frame covered with cloth... what is it used for?
c02_描述垃圾通道,通道是空的,飘着一股血气,又酸又腥。,,,,,"The passage is empty, reeking of blood—sour and fishy."
@ -245,15 +254,19 @@ c02_小蝉头套文字,吕萍阿姨,我不想死,求你...帮帮我,,,,,"Aun
c02_互动小蝉头套,{br}上面怎么有我的名字?!,,,,,!!!{br}Why is my name on it?!
c02_敲门_肉掉落,楼道有东西掉下来了?,,,,,Something fell in the hallway?
c02_敲门_老鼠叼肉,刚刚这里有块肉不见了?,,,,,There was a piece of meat here just now that's gone?
c02_锡箔换小鞋子,另一只小鞋子。,,,,,The other small shoe.
c02_锡箔换小鞋子,小鞋子...{br}登记簿上好像写过,把鞋子给老鼠?,,,,,Small shoes... {br} It seems to be written in the register that the shoes should be given to the mice?
c02_二楼楼梯杂物堆,去三楼的路被堵住了,要不先看看别的地方吧。,,,,,The path to the third floor is blocked. Maybe I should check other places first.
c02_二楼小蝉跑掉,这个小女孩神出鬼没的,她说不定知道上楼的路。,,,,,This little girl appears and disappears like a ghost. She might know the way upstairs.
c02_二楼小蝉跑掉,...{br}这个小女孩神出鬼没的,她说不定知道上楼的路。,,,,,...{br}This little girl appears and disappears like a ghost. She might know the way upstairs.
c02_二楼水盆,盆里的水很清澈,看上去像是刚盛的。,,,,,"The water in the basin is very clear, looks like it was just filled."
c02_二楼老鼠洞,到处都是老鼠洞,怕不是整栋楼都被老鼠打通了。,,,,,Mouse holes everywhere. I'm afraid the mice have tunneled through the entire building.
c02_二楼血脚印,又是这种小小尖尖的血脚印...,,,,,"Those small, pointed bloody footprints again..."
c02_老鼠叼鞋引开疯子,那女孩为什么要我引开这个疯男人?,,,,,Why did that girl want me to lure away this madman?
c02_老鼠叼鞋引开疯子,神经病...吓我一跳{br}那女孩为什么要我引开这个疯男人?,,,,,Psycho... That scared me{br}Why did that girl want me to lure away this madman?
c02_小手换回弹珠,我要去找洞里的小手把弹珠拿回来。,,,,,I need to find the little hand in the hole to get the marble back.
c02_离开红色演出,刚才那些...到底是怎么回事?,,,,,What just happened... what was all that about?
c02_二楼小猫叼纸条,这小猫嘴里叼了张纸条{br}有点可爱,,,,,This little cat is holding a piece of paper in its mouth.{br}It's quite cute.
c02_二楼小蝉头套,是...那个小女孩...{br}方小蝉的头套?,,,,,Is... that little girl...{br}Fang Xiaochan's headgear?
c02_s09_红色场景,...不对劲{br}为什么会有种...熟悉的感觉,,,,,... Something is off.{br}Why does there seem to be a... familiar feeling?
c02_s09_大眼睛处,好吵...,,,,,It's so noisy...
c02_离开红色演出,终于...安静了{br}刚才那些...到底是怎么回事?,,,,,Finally... It's quiet. {br}What just happened... what was all that about?
c02_瞎子卧室_八卦图,「乾三连,坤六断;震仰盂,艮覆碗;离中虚,坎中满;兑上缺,巽下断」{br}咦,这口诀是谁教我的来着...,,,,,"'Qian three connected, Kun six broken; Zhen upturned vessel, Gen overturned bowl; Li hollow center, Kan full center; Dui missing above, Xun broken below'{br}Hmm, who taught me this formula..."
c02_瞎子卧室_十字架,院长房间里也有一个类似的十字架。,,,,,There's a similar cross in the director's room too.
c02_小蝉盒子特写,我会在盒子里一直陪着你 :3,,,,,I'll stay with you in the box forever :3

1 keys zh_CN _character _notes _tags zh_SH en
38 ui_center_notify_check_note 按 N 查看线索笔记 Press N to check clue notes
39 ui_center_notify_check_bag 按 B 查看重要物品 Press B to check important items
40 ui_center_notify_right_click_prop 右键点击可检阅道具 Right-click to examine item
41 ui_center_notify_drag_to_rotate 按住拖拽可旋转把手 鼠标按住顺时针旋转把手 Hold and drag to rotate the handle
42 ui_center_notify_drag_to_rotate_screen 顺时针旋转把手 Hold and drag to rotate the handle
43 ui_left_mouse_shave 按住拖拽可刮开海报 Hold and drag to scrape off poster
44 ui_switch_prop 点击图标可切换道具(或按 Z/C) Click icon to switch items (or press Z/C)
45 ui_press_shift 按住 Shift 奔跑 Hold Shift to run
46 ui_boxcat_press_s 按住 S 躲藏 Hold S to hide
47 input_拼凑信件 点击选择信件碎片,方向键移动,E 旋碎片转,Q 退出 点击选择信件碎片,方向键移动,E 旋转碎片,Q 退出 Click to select letter fragments, arrow keys to move, E to rotate, Q to exit
48 input_书架游戏 点击书本可选中或交换,Q 退出 Click books to select or swap, Q to exit
49 ui_click_to_knock_door 鼠标点击可敲门 Click to knock the door.
50 ui_click_to_knock_door_screen 点击可敲门 Click to knock the door.
51 ui_center_notify_lack_of_scissor 不要剪刀
52 input_麻将游戏_麻将不足 缺少麻将
53 input_麻将整理游戏_开始方式 取出「三筒」开启整理
98 prop_小猫玩具完整 小猫玩具 [#texture=c02/新小猫全身.png] Cat Toy
99 prop_小猫玩具完整_说明 这个玩具看久了有些眼熟 This toy looks familiar after staring at it for a while
100 prop_撕下的照片上 撕下的照片(上) [#texture=c02/照片_上.png] Torn Photo (Upper)
101 prop_撕下的照片上_说明 女儿生辰纪念 于 民国元年 女儿生辰纪念 民国元年十月三十日 Daughter's Birthday Memorial, Year 1 of the Republic Daughter's Birthday Memorial, October 30th, Year 1 of the Republic(1912)
102 prop_老虎钳 老虎钳 [#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png] Pliers
103 prop_老虎钳_说明 「虎头牌」钳子,家家户户常备 'Tiger Head Brand' pliers, common household tool
104 prop_锡箔元宝 锡箔元宝 [#texture=c02/锡箔元宝.png] Tin Foil Ingot
183 c01_s08_书店工钱 这个月的工钱还没拿。 I haven't collected this month's wages yet.
184 mem_偷听对话 偷听对话 Eavesdropping
185 mem_疯子看井 疯子看井 Madman Guards Well
186 c01_获得信件1碎片后 这是...{br}我还是快点找院长问问刚才书里的字怎么念吧 This is... {br} I'd better go and ask the dean right now about how to pronounce the words in that book just now.
187 c01_小小蝶找假发 我的假发呢? Where is my wig?
188 c01_鸡毛掸子 这是鸡毛掸子吗? Is this a feather duster?
189 c01_院长书桌 桌上放着一本《圣经》。{br}「凡要救自己生命的,必丧掉生命...」 There's a Bible on the table.{br}'Whoever wants to save their life will lose it, but whoever loses their life for me will find it...'
197 c01_s06_四小孩对话结束 怪人、花...{br}有时候真搞不懂他们在说些什么。 Strange people, flowers...{br}Sometimes I really don't understand what they're talking about.
198 c01_s07_钱碗 碗里只有一枚铜钱。 There's only one copper coin in the bowl.
199 c01_s07_获得报纸 这是什么? What is this?
200 c01_s07_获得报纸后 什么...意思? What... does that mean?
201 c01_s07_书店展柜 院长说,读一百本书,就可以成为无所不能的大人。{br}如果我再大一些,没准可以求店长把我留下,我会干很多活,也能吃苦... The director said that reading a hundred books would make me an all-capable adult.{br}If I were a bit older, maybe I could ask the shop owner to keep me. I'd work hard and endure hardship...
202 c01_s07_报童 这报童嘴在动,可是为什么没有说话声... The newsboy is mumbling, but why is there no sound...
203 c01_s08_书架游戏完成 ?!{br}刚才那是什么? ?!{br}What was that just now?
204 c01_s08_书架游戏恢复记忆 ...{br}这是...我之前工作的地方。{br}...{br}现在老板不在了,我也该走了... ...{br}This is... where I used to work.{br}...{br}Now that the boss is gone, I should leave too...
205 c01_s08_获得袁大头后 工钱还在老地方。 The wages are still in the usual place.
227 c02_s03_铁门 被铁链锁住了 Locked with iron chains
228 c02_偷听李癞对话后 三快三慢?是和那个肉铺老板交流的暗号吗? Three fast, three slow? Is that a secret signal for communicating with the butcher shop owner?
229 c02_柜子可放置区域 这里之前放着的东西好像被人挪走了? Whatever was placed here before seems to have been moved?
230 c02_弹珠提示 这是小孩子画的涂鸦?{br}...是钳子和...弹珠? Is this a scribble drawn by a child? {br}... Are they pliers and... marbles?
231 c02_保卫科看到小蝉 那是....一个小女孩吗? That is... a little girl?
232 c02_保卫科小蝉消失 诶? Huh?
233 c02_保卫科花名册os 登记簿?{br}刚才那个小孩在上面写了些什么 A registry book?{br}What did that child write on it just now?
239 c02_小手出现摔倒 ?! ?!
240 c02_小手是什么鬼 这是什么鬼东西,它是在讨要什么 What the hell is this thing? What is it asking for?
241 c02_小手再次出现 又来一个!{br}这地方到底是怎么回事? Another one!{br}What on earth is going on in this place?
242 c02_小手首次交互纸杯电话 是纸杯电话。 It's a paper cup phone.
243 c02_s05_小蝉背后哼歌 ...{br}怎么感觉有小孩在我身后哼歌? ...{br}How come I feel like there's a kid humming behind me?
244 c02_一楼楼道被挡住 被挡住了 It's blocked
245 c02_一楼戏台 盖着布的木头架子...用来做什么的呢 A wooden frame covered with cloth... what is it used for?
246 c02_描述垃圾通道 通道是空的,飘着一股血气,又酸又腥。 The passage is empty, reeking of blood—sour and fishy.
254 c02_互动小蝉头套 !!!{br}上面怎么有我的名字?! !!!{br}Why is my name on it?!
255 c02_敲门_肉掉落 楼道有东西掉下来了? Something fell in the hallway?
256 c02_敲门_老鼠叼肉 刚刚这里有块肉不见了? There was a piece of meat here just now that's gone?
257 c02_锡箔换小鞋子 另一只小鞋子。 小鞋子...{br}登记簿上好像写过,把鞋子给老鼠? The other small shoe. Small shoes... {br} It seems to be written in the register that the shoes should be given to the mice?
258 c02_二楼楼梯杂物堆 去三楼的路被堵住了,要不先看看别的地方吧。 The path to the third floor is blocked. Maybe I should check other places first.
259 c02_二楼小蝉跑掉 这个小女孩神出鬼没的,她说不定知道上楼的路。 ...{br}这个小女孩神出鬼没的,她说不定知道上楼的路。 This little girl appears and disappears like a ghost. She might know the way upstairs. ...{br}This little girl appears and disappears like a ghost. She might know the way upstairs.
260 c02_二楼水盆 盆里的水很清澈,看上去像是刚盛的。 The water in the basin is very clear, looks like it was just filled.
261 c02_二楼老鼠洞 到处都是老鼠洞,怕不是整栋楼都被老鼠打通了。 Mouse holes everywhere. I'm afraid the mice have tunneled through the entire building.
262 c02_二楼血脚印 又是这种小小尖尖的血脚印... Those small, pointed bloody footprints again...
263 c02_老鼠叼鞋引开疯子 那女孩为什么要我引开这个疯男人? 神经病...吓我一跳{br}那女孩为什么要我引开这个疯男人? Why did that girl want me to lure away this madman? Psycho... That scared me{br}Why did that girl want me to lure away this madman?
264 c02_小手换回弹珠 我要去找洞里的小手把弹珠拿回来。 I need to find the little hand in the hole to get the marble back.
265 c02_离开红色演出 c02_二楼小猫叼纸条 刚才那些...到底是怎么回事? 这小猫嘴里叼了张纸条{br}有点可爱 What just happened... what was all that about? This little cat is holding a piece of paper in its mouth.{br}It's quite cute.
266 c02_二楼小蝉头套 是...那个小女孩...{br}方小蝉的头套? Is... that little girl...{br}Fang Xiaochan's headgear?
267 c02_s09_红色场景 ...不对劲{br}为什么会有种...熟悉的感觉 ... Something is off.{br}Why does there seem to be a... familiar feeling?
268 c02_s09_大眼睛处 好吵... It's so noisy...
269 c02_离开红色演出 终于...安静了{br}刚才那些...到底是怎么回事? Finally... It's quiet. {br}What just happened... what was all that about?
270 c02_瞎子卧室_八卦图 「乾三连,坤六断;震仰盂,艮覆碗;离中虚,坎中满;兑上缺,巽下断」{br}咦,这口诀是谁教我的来着... 'Qian three connected, Kun six broken; Zhen upturned vessel, Gen overturned bowl; Li hollow center, Kan full center; Dui missing above, Xun broken below'{br}Hmm, who taught me this formula...
271 c02_瞎子卧室_十字架 院长房间里也有一个类似的十字架。 There's a similar cross in the director's room too.
272 c02_小蝉盒子特写 我会在盒子里一直陪着你 :3 I'll stay with you in the box forever :3

View File

@ -39,7 +39,8 @@
线索笔记已更新[ID:ui_notify_note_update]
回忆已更新[ID:ui_notify_mem_update]
#添加 "_screen" suffix 后pop_center_notification 会检查 `GlobalConfig.TOUCH_SCREEN` 状态
#如果是 true 则使用带有 _screen 后缀的 translation_key
按 A/D 可左右移动[ID:ui_center_notify_a_d_to_move]
按 E 可与场景互动[ID:ui_center_notify_press_e_to_interact]
按 Q 可退出[ID:ui_center_notify_press_q_to_exit]
@ -47,13 +48,16 @@
按 N 查看线索笔记[ID:ui_center_notify_check_note]
按 B 查看重要物品[ID:ui_center_notify_check_bag]
右键点击可检阅道具[ID:ui_center_notify_right_click_prop]
按住拖拽可旋转把手 [ID:ui_center_notify_drag_to_rotate]
鼠标按住顺时针旋转把手[ID:ui_center_notify_drag_to_rotate]
顺时针旋转把手[ID:ui_center_notify_drag_to_rotate_screen]
按住拖拽可刮开海报[ID:ui_left_mouse_shave]
点击图标可切换道具(或按 Z/C[ID:ui_switch_prop]
按住 Shift 奔跑[ID:ui_press_shift]
按住 S 躲藏[ID:ui_boxcat_press_s]
点击选择信件碎片方向键移动E 旋碎片Q 退出 [ID:input_拼凑信件]
点击选择信件碎片方向键移动E 旋碎片Q 退出[ID:input_拼凑信件]
点击书本可选中或交换Q 退出[ID:input_书架游戏]
鼠标点击可敲门[ID:ui_click_to_knock_door]
点击可敲门[ID:ui_click_to_knock_door_screen]
# c03
不要剪刀[ID:ui_center_notify_lack_of_scissor]
缺少麻将[ID:input_麻将游戏_麻将不足]
@ -118,7 +122,7 @@
小猫玩具[#texture=c02/新小猫全身.png][ID:prop_小猫玩具完整]
这个玩具看久了有些眼熟[ID:prop_小猫玩具完整_说明]
撕下的照片(上)[#texture=c02/照片_上.png][ID:prop_撕下的照片上]
女儿生辰纪念 于 民国元年 [ID:prop_撕下的照片上_说明]
女儿生辰纪念 民国元年十月三十日[ID:prop_撕下的照片上_说明]
老虎钳[#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png][ID:prop_老虎钳]
「虎头牌」钳子,家家户户常备[ID:prop_老虎钳_说明]
锡箔元宝[#texture=c02/锡箔元宝.png][ID:prop_锡箔元宝]
@ -232,6 +236,7 @@
~ Notes_c01
# c01-s05 院长房间
这是...{br}我还是快点找院长问问刚才书里的字怎么念吧[ID:c01_获得信件1碎片后]
我的假发呢?[ID:c01_小小蝶找假发]
这是鸡毛掸子吗?[ID:c01_鸡毛掸子]
桌上放着一本《圣经》。{br}「凡要救自己生命的,必丧掉生命...」[ID:c01_院长书桌]
@ -248,7 +253,9 @@
# c01-s07 书店外
碗里只有一枚铜钱。[ID:c01_s07_钱碗]
这是什么?[ID:c01_s07_获得报纸]
什么...意思?[ID:c01_s07_获得报纸后]
院长说,读一百本书,就可以成为无所不能的大人。{br}如果我再大一些,没准可以求店长把我留下,我会干很多活,也能吃苦...[ID:c01_s07_书店展柜]
这报童嘴在动,可是为什么没有说话声...[ID:c01_s07_报童]
# c01-s08 书店
{br}刚才那是什么?[ID:c01_s08_书架游戏完成]
...{br}这是...我之前工作的地方。{br}...{br}现在老板不在了,我也该走了...[ID:c01_s08_书架游戏恢复记忆]
@ -285,6 +292,7 @@
三快三慢?是和那个肉铺老板交流的暗号吗?[ID:c02_偷听李癞对话后]
这里之前放着的东西好像被人挪走了?[ID:c02_柜子可放置区域]
#保卫科
这是小孩子画的涂鸦?{br}...是钳子和...弹珠?[ID:c02_弹珠提示]
那是....一个小女孩吗?[ID:c02_保卫科看到小蝉]
诶?[ID:c02_保卫科小蝉消失]
登记簿?{br}刚才那个小孩在上面写了些什么[ID:c02_保卫科花名册os]
@ -297,7 +305,9 @@
[ID:c02_小手出现摔倒]
这是什么鬼东西,它是在讨要什么[ID:c02_小手是什么鬼]
又来一个!{br}这地方到底是怎么回事?[ID:c02_小手再次出现]
是纸杯电话。[ID:c02_小手首次交互纸杯电话]
#内侧楼道
...{br}怎么感觉有小孩在我身后哼歌?[ID:c02_s05_小蝉背后哼歌]
被挡住了[ID:c02_一楼楼道被挡住]
盖着布的木头架子...用来做什么的呢[ID:c02_一楼戏台]
通道是空的,飘着一股血气,又酸又腥。[ID:c02_描述垃圾通道]
@ -314,16 +324,21 @@
楼道有东西掉下来了?[ID:c02_敲门_肉掉落]
刚刚这里有块肉不见了?[ID:c02_敲门_老鼠叼肉]
#二楼
另一只小鞋子。 [ID:c02_锡箔换小鞋子]
小鞋子...{br}登记簿上好像写过,把鞋子给老鼠?[ID:c02_锡箔换小鞋子]
去三楼的路被堵住了,要不先看看别的地方吧。[ID:c02_二楼楼梯杂物堆]
这个小女孩神出鬼没的,她说不定知道上楼的路。 [ID:c02_二楼小蝉跑掉]
...{br}这个小女孩神出鬼没的,她说不定知道上楼的路。[ID:c02_二楼小蝉跑掉]
盆里的水很清澈,看上去像是刚盛的。[ID:c02_二楼水盆]
到处都是老鼠洞,怕不是整栋楼都被老鼠打通了。[ID:c02_二楼老鼠洞]
又是这种小小尖尖的血脚印...[ID:c02_二楼血脚印]
那女孩为什么要我引开这个疯男人?[ID:c02_老鼠叼鞋引开疯子]
神经病...吓我一跳{br}那女孩为什么要我引开这个疯男人?[ID:c02_老鼠叼鞋引开疯子]
我要去找洞里的小手把弹珠拿回来。[ID:c02_小手换回弹珠]
这小猫嘴里叼了张纸条{br}有点可爱[ID:c02_二楼小猫叼纸条]
是...那个小女孩...{br}方小蝉的头套?[ID:c02_二楼小蝉头套]
#裂缝
...不对劲{br}为什么会有种...熟悉的感觉[ID:c02_s09_红色场景]
好吵...[ID:c02_s09_大眼睛处]
#瞎子卧室
刚才那些...到底是怎么回事? [ID:c02_离开红色演出]
终于...安静了{br}刚才那些...到底是怎么回事?[ID:c02_离开红色演出]
「乾三连,坤六断;震仰盂,艮覆碗;离中虚,坎中满;兑上缺,巽下断」{br}咦,这口诀是谁教我的来着...[ID:c02_瞎子卧室_八卦图]
院长房间里也有一个类似的十字架。[ID:c02_瞎子卧室_十字架]
我会在盒子里一直陪着你 :3[ID:c02_小蝉盒子特写]

View File

@ -21,7 +21,7 @@ c02_疯子对话圆月亮1,你看见没有?这月亮够不够圆?,侬看到
c02_疯子对话圆月亮2,杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑...,杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑...,疯子,,,"Pole so thin and tall, lamplight shining bright, shadows dancing 'round the temple, everyone laughing with delight..."
c02_疯子对话圆月亮3,扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑!,扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑!,疯子,,,"Carrying pole is long, bench is wide, bench isn't as long as the pole, pole isn't as wide as the bench... carry the load, carry the load!"
c02_疯子对话圆月亮4,我正找着那东西呢,你瞧见没有?,我在寻那东西呢,你们看到过伐?,疯子,,,I'm looking for that thing. Have you seen it?
c02_疯子对话圆月亮5,吕萍 什么东西?,啥东西?,,,,What thing?
c02_疯子对话圆月亮5,什么东西?,啥东西?,吕萍,,,What thing?
c02_疯子对话圆月亮6,找!找啊!一起找!,寻啊!寻啊!一道寻!,疯子,,,Search! Search! Let's search together!
c03_上海人A_1,老鼠在家里做窝了,那么大一只,见人都不跑,简直吓死个人!,老鼠在家里做窟了,嘎大一只,看到人也不逃的,太吓人了!,上海人A,,[#anonymous],
c03_上海人B_1,你说,老鼠会不会吃人?,个么侬讲,老鼠会吃人伐?,上海人B,,[#anonymous],

1 keys zh_CN zh_SH _character _notes _tags en
21 c02_疯子对话圆月亮2 杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑... 杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑... 疯子 Pole so thin and tall, lamplight shining bright, shadows dancing 'round the temple, everyone laughing with delight...
22 c02_疯子对话圆月亮3 扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑! 扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑! 疯子 Carrying pole is long, bench is wide, bench isn't as long as the pole, pole isn't as wide as the bench... carry the load, carry the load!
23 c02_疯子对话圆月亮4 我正找着那东西呢,你瞧见没有? 我在寻那东西呢,你们看到过伐? 疯子 I'm looking for that thing. Have you seen it?
24 c02_疯子对话圆月亮5 吕萍 什么东西? 什么东西? 啥东西? 吕萍 What thing?
25 c02_疯子对话圆月亮6 找!找啊!一起找! 寻啊!寻啊!一道寻! 疯子 Search! Search! Let's search together!
26 c03_上海人A_1 老鼠在家里做窝了,那么大一只,见人都不跑,简直吓死个人! 老鼠在家里做窟了,嘎大一只,看到人也不逃的,太吓人了! 上海人A [#anonymous]
27 c03_上海人B_1 你说,老鼠会不会吃人? 个么侬讲,老鼠会吃人伐? 上海人B [#anonymous]

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@ -9,6 +9,11 @@ const DEBUG_CHARACTER_PREFIX = "[debug]"
# 1:v1.0正式版
const RELEASE_STAGE := 1
#### TODO 目前恒为 false. 移动端包体打包时需配置为 true
## pop_center_notification 会检查 `GlobalConfig.TOUCH_SCREEN` 状态
## 如果是 true 则使用带有 _screen 后缀的 translation_key
static var TOUCH_SCREEN = false
# .res would be binary encoded, .tres is text encoded
const RES_FILE_FORMAT = ".tres"

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@ -314,9 +314,14 @@ func pop_notification(translation_key: String, number := 1) -> void:
func pop_center_notification(translation_key: String, duration := 4.0) -> void:
var notification_node = get_node_or_null("/root/Main/UILayer/Notification")
if notification_node:
notification_node.show_center_notification(
tr(translation_key).replace("{br}", "\n"), duration
)
var string = tr(translation_key).replace("{br}", "\n")
## 如果是 true 则使用带有 _screen 后缀的 translation_key
if GlobalConfig.TOUCH_SCREEN:
var replaced_key = translation_key + "_screen"
var replaced_string = tr(replaced_key)
if replaced_key != replaced_string:
string = replaced_string.replace("{br}", "\n")
notification_node.show_center_notification(string, duration)
else:
printerr("pop_center_notification: Notification node not found")

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@ -11,12 +11,12 @@ var tween: Tween
# duration 最短 1.5s
func dizzy(duration := 3.5, intensity := 1.5) -> void:
func dizzy(duration := 3.5, intensity := 1.5, ease_in_duration := 0.5, ease_out_duration := 1.0) -> void:
if tween and tween.is_valid():
tween.kill()
show()
tween = create_tween()
tween.tween_property(rect.material, "shader_parameter/intensity", intensity, 0.5)
tween.tween_property(rect.material, "shader_parameter/intensity", intensity, ease_in_duration)
tween.tween_interval(maxf(duration - 1.5, 0.01))
tween.tween_property(rect.material, "shader_parameter/intensity", 0.0, 1.0)
tween.tween_property(rect.material, "shader_parameter/intensity", 0.0, ease_out_duration).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CUBIC)
tween.finished.connect(hide)

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@ -5,6 +5,7 @@
[ext_resource type="Script" uid="uid://g32um0mltv5d" path="res://addons/dialogue_manager/dialogue_label.gd" id="2_1bn2y"]
[node name="OSPivot" type="Control"]
z_index = 5
layout_mode = 3
anchors_preset = 0
scale = Vector2(0.33, 0.33)

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@ -5,7 +5,7 @@ extends Marker2D
@export var target: Node2D
var player: MainPlayer
var distance_to_target: float
var distance_to_target := 0.0
var _angular_velocity := 0.0
var _rotation := 0.0
@ -15,10 +15,12 @@ func _ready() -> void:
player = SceneManager.get_player()
if player and target:
distance_to_target = global_position.distance_to(target.global_position)
# 刷新一帧
_physics_process(0.01)
func _physics_process(delta: float) -> void:
if not distance_to_target:
if distance_to_target <= 0.0:
return
var x_distance = abs(global_position.x - player.global_position.x)
# gravity

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@ -255,7 +255,7 @@ func _reset_archive() -> void:
RegEx.create_from_string(r'SceneManager.disable_prop_item\(.?"(.+)"') as RegEx
)
var prop_enabler_regx = (
RegEx.create_from_string(r'EventMSceneManageranager.enable_prop_item\(.?"(.+)"') as RegEx
RegEx.create_from_string(r'SceneManager.enable_prop_item\(.?"(.+)"') as RegEx
)
for p_match in prop_disabler_regx.search_all(code):
var key = p_match.get_string(1)

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@ -141,6 +141,7 @@ func _on_paper_interacted():
right_door.holding = false
await SceneManager.get_inspector().quit_and_hidden
$"捡起纸片后开门声".play()
await SceneManager.pop_os_with_str("c01_获得信件1碎片后")
SceneManager.pop_center_notification("ui_center_notify_right_click_prop")

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@ -85,7 +85,7 @@ func _on_fog_disappear() -> void:
func seller_interacted():
bookstore_portal.holding = false
# 报童交互
SceneManager.freeze_player(0)
SceneManager.lock_player()
seller.play("报童给报纸")
# 提前写入 prop 中,防止存档 bug稍后播放获得动画
SceneManager.enable_prop_item_silently("prop_信碎片2")
@ -94,7 +94,9 @@ func seller_interacted():
await SceneManager.pop_os_with_str("c01_s07_获得报纸")
# 播放获得动画
SceneManager.enable_prop_item("prop_信碎片2")
SceneManager.release_player()
await SceneManager.get_inspector().quit_and_hidden
await SceneManager.pop_os_with_str("c01_s07_获得报纸后")
SceneManager.unlock_player()
func jiandu_dialog_triggered() -> void:

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@ -269,6 +269,10 @@ position = Vector2(1681, 32)
action = 5
note_key = "c01_s07_书店展柜"
[node name="Ambush报童说话" parent="Ground/DeployLayer" index="12" instance=ExtResource("9_f61dl")]
position = Vector2(2014, 65)
hook_os_key = "c01_s07_报童"
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(41, 103)
character = "小小蝶"

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@ -9,10 +9,10 @@ var target_x := 10750.0
var building_duration := 10.0
var building_y := 350.0
var title_1 = preload("uid://snm3q333tqhl")
var title_2 = preload("uid://d4laekws15ap6")
var title_3 = preload("uid://5oln8axxcfep")
var title_1 = preload("uid://snm3q333tqhl") #工作室
var title_2 = preload("uid://com4n0ue4o4h6") #心动发行
var title_3 = preload("uid://d4laekws15ap6") #主演
var title_4 = preload("uid://5oln8axxcfep") #鸣谢
# 覆盖该方法
func _default_data() -> Dictionary:
@ -59,15 +59,19 @@ func dialog1() -> void:
func pop_title_1():
SceneManager.pop_center_texture(title_1, 6.0)
SceneManager.pop_center_texture(title_1, 5.5)
func pop_title_2():
SceneManager.pop_center_texture(title_2, 10.5)
SceneManager.pop_center_texture(title_2, 5.5)
func pop_title_3():
SceneManager.pop_center_texture(title_3, 10.0)
SceneManager.pop_center_texture(title_3, 8.0)
func pop_title_4():
SceneManager.pop_center_texture(title_4, 9.0)
func _start_running(_res = null):

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@ -198,37 +198,43 @@ sprite_frames = ExtResource("3_hnnuc")
animation = &"c01_捡球男孩_关键帧"
[node name="ambush_title1" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_3k8jj")]
position = Vector2(1424, -1)
position = Vector2(1200, -3)
trigger_mode = "area_enter"
one_shot = false
cooldown_time = 1.0
hook_method = "pop_title_1"
[node name="ambush_title2" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_3k8jj")]
position = Vector2(2348, 1)
position = Vector2(1950, -2)
trigger_mode = "area_enter"
one_shot = false
hook_method = "pop_title_2"
[node name="ambush_title3" parent="Ground/DeployLayer" index="6" instance=ExtResource("6_3k8jj")]
position = Vector2(5613, -1)
position = Vector2(2700, -5)
trigger_mode = "area_enter"
one_shot = false
hook_method = "pop_title_3"
[node name="ambush_dialog2" parent="Ground/DeployLayer" index="7" instance=ExtResource("6_3k8jj")]
[node name="ambush_title4" parent="Ground/DeployLayer" index="7" instance=ExtResource("6_3k8jj")]
position = Vector2(5624, 3)
trigger_mode = "area_enter"
one_shot = false
hook_method = "pop_title_4"
[node name="ambush_dialog2" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_3k8jj")]
position = Vector2(866, 5)
trigger_mode = "area_enter"
one_shot = false
hook_method = "dialog2"
[node name="ambush_dialog3" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_3k8jj")]
[node name="ambush_dialog3" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_3k8jj")]
position = Vector2(3448, -8)
trigger_mode = "area_enter"
one_shot = false
hook_method = "dialog3"
[node name="ambush_dialog4" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_3k8jj")]
[node name="ambush_dialog4" parent="Ground/DeployLayer" index="10" instance=ExtResource("6_3k8jj")]
position = Vector2(5305, -2)
trigger_mode = "area_enter"
one_shot = false

View File

@ -81,7 +81,7 @@
[ext_resource type="Texture2D" uid="uid://bjdy0o0qngukl" path="res://asset/art/scene/c03/s00_院子与其他/e_运尸车.png" id="74_f5g0l"]
[ext_resource type="Script" uid="uid://b5to0url3t7h4" path="res://scene/ground/script/c02/s03_event李氏给药完成.gd" id="75_0ek7o"]
[ext_resource type="SpriteFrames" uid="uid://cmvr3lbwe3h7p" path="res://asset/art/gif/c03_特写与游戏动画/c03_特写与游戏动画_frames.tres" id="75_allmh"]
[ext_resource type="AudioStream" uid="uid://wbpxhy1q0pi5" path="res://asset/audio/sfx/交互/角色/小蝶惊醒喘气.ogg" id="77_0kbwx"]
[ext_resource type="AudioStream" uid="uid://wlxm47uvgdh" path="res://asset/audio/sfx/交互/角色/sfx_小蝶惊醒喘气_伴随特效.ogg" id="77_0kbwx"]
[ext_resource type="Texture2D" uid="uid://rsk3dkai37hu" path="res://asset/art/scene/c02/s03_公寓一楼院子/诡异效果/前侧楼梯_楼梯人群_前景.png" id="77_6y26q"]
[ext_resource type="Script" uid="uid://3umabu63j1t5" path="res://scene/ground/script/c02/s03_event第三章开幕.gd" id="77_ndc6g"]
[ext_resource type="Texture2D" uid="uid://by7ibwt45ndlm" path="res://asset/art/scene/c03/s00_第三章开幕/第三章开场.png" id="77_pyl5w"]
@ -1460,6 +1460,7 @@ metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="Sfx惊醒喘气" type="AudioStreamPlayer" parent="Ground/DeployLayer/Event2D第二章结束井边演出"]
stream = ExtResource("77_0kbwx")
volume_db = -5.0
bus = &"game_sfx"
script = ExtResource("4_ygnci")
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"

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@ -115,36 +115,41 @@ unique_name_in_owner = true
position = Vector2(72, 51)
hook_method = "xiaochan_disappear"
[node name="涂鸦提示" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
[node name="Note弹珠提示" parent="Ground/DeployLayer" index="5" instance=ExtResource("23_8qoej")]
position = Vector2(272, 5)
title_filter = "c02"
note_key = "c02_弹珠提示"
[node name="涂鸦提示" type="Sprite2D" parent="Ground/DeployLayer" index="6"]
position = Vector2(275, 13)
texture = ExtResource("6_gk1h4")
[node name="小钳子提示" type="Sprite2D" parent="Ground/DeployLayer" index="6"]
[node name="小钳子提示" type="Sprite2D" parent="Ground/DeployLayer" index="7"]
position = Vector2(270, -3)
texture = ExtResource("9_k74x7")
[node name="Closeup折锡纸" parent="Ground/DeployLayer" index="7" instance=ExtResource("6_66gue")]
[node name="Closeup折锡纸" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_66gue")]
unique_name_in_owner = true
position = Vector2(189, 15)
packed_scene = ExtResource("7_fvlg0")
on_display_hide_hud = true
first_interact_os_key = "c02_保卫科祭台os"
[node name="Closeup老鼠精" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_66gue")]
[node name="Closeup老鼠精" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_66gue")]
light_mask = 5
position = Vector2(207.5, -40.5)
texture = ExtResource("11_ffvrp")
packed_scene = ExtResource("8_cm3g6")
on_display_hide_hud = true
[node name="Closeup花名册" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_66gue")]
[node name="Closeup花名册" parent="Ground/DeployLayer" index="10" instance=ExtResource("6_66gue")]
unique_name_in_owner = true
position = Vector2(351, 31)
packed_scene = ExtResource("6_fvlg0")
on_display_hide_hud = true
first_interact_os_key = "c02_保卫科花名册os"
[node name="煤油灯" type="Sprite2D" parent="Ground/DeployLayer" index="10"]
[node name="煤油灯" type="Sprite2D" parent="Ground/DeployLayer" index="11"]
position = Vector2(370, 39)
[node name="灯光" type="AnimatedSprite2D" parent="Ground/DeployLayer/煤油灯"]
@ -161,7 +166,7 @@ energy = 2.0
blend_mode = 2
texture = ExtResource("9_a43aq")
[node name="小手讨东西" parent="Ground/DeployLayer" index="11" instance=ExtResource("10_a43aq")]
[node name="小手讨东西" parent="Ground/DeployLayer" index="12" instance=ExtResource("10_a43aq")]
position = Vector2(295, -6)
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/小手讨东西"]
@ -172,12 +177,12 @@ updater_ease_duration = 0.0
updater_stages = Array[int]([0, 1, 2])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="小蝉写字" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="12"]
[node name="小蝉写字" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="13"]
position = Vector2(351, 51)
sprite_frames = ExtResource("20_47ju4")
animation = &"c00_头套小婵_write"
[node name="老鼠精_第二章" type="Sprite2D" parent="Ground/DeployLayer" index="13"]
[node name="老鼠精_第二章" type="Sprite2D" parent="Ground/DeployLayer" index="14"]
self_modulate = Color(0.493545, 0.493546, 0.493546, 1)
position = Vector2(206.5, -41.5)
texture = ExtResource("23_vppvs")
@ -215,7 +220,7 @@ position = Vector2(88.5, 28.5)
title_filter = "c03"
note_key = "c03_小手洞1"
[node name="Pickable老虎钳" parent="Ground/DeployLayer" index="14" instance=ExtResource("32_hfptv")]
[node name="Pickable老虎钳" parent="Ground/DeployLayer" index="15" instance=ExtResource("32_hfptv")]
position = Vector2(171, 78)
as_important_item = true
prop_key = "prop_沾血的老虎钳"
@ -234,7 +239,7 @@ updater_stage_mode = "exclude"
updater_stages = Array[int]([0, 1])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="Event李癞拜老鼠精" type="Node2D" parent="Ground/DeployLayer" index="15"]
[node name="Event李癞拜老鼠精" type="Node2D" parent="Ground/DeployLayer" index="16"]
script = ExtResource("29_0iy73")
event_name = &"c03_lilai_worship_mouse"
event_stages = Array[int]([1, 2, 3])

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@ -66,6 +66,19 @@ func _on_madman_interacted() -> void:
await DialogueManager.dialogue_ended
EventManager.set_stage("c02_madman_interacted_stage", 1)
SceneManager.pop_os_with_str("c02_一楼疯子互动后")
# 玩家向右走 100px 后出现
_watch_player_move_right_x = SceneManager.get_player().global_position.x + 100
SceneManager.get_player().position_updated.connect(_watch_player_move)
var _watch_player_move_right_x: float
func _watch_player_move(global_pos) -> void:
if global_pos.x > _watch_player_move_right_x:
# 一次性触发,触发后断开信号
SceneManager.get_player().position_updated.disconnect(_watch_player_move)
SceneManager.pop_os_with_str("c02_s05_小蝉背后哼歌")
func xiaochan_disappear():

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@ -1,4 +1,4 @@
[gd_scene load_steps=76 format=3 uid="uid://cootarwb44vvh"]
[gd_scene load_steps=78 format=3 uid="uid://cootarwb44vvh"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_qkymk"]
[ext_resource type="Script" uid="uid://cbt0ubygchxvv" path="res://scene/ground/scene/c02/s06_二楼.gd" id="2_4dg6u"]
@ -35,7 +35,6 @@
[ext_resource type="SpriteFrames" uid="uid://3nas025c2c5u" path="res://asset/art/gif/c02_杂项/c02_杂项_frames.tres" id="14_och2w"]
[ext_resource type="AudioStream" uid="uid://dxx5lu2j88c7x" path="res://asset/audio/sfx/交互/第二章/sfx_s03_咔嚓转头.ogg" id="14_p6bap"]
[ext_resource type="SpriteFrames" uid="uid://b0icyhxpj16tv" path="res://asset/art/gif/c02_谢幕演出/c02_谢幕演出_frames.tres" id="15_k01ve"]
[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="15_tw31y"]
[ext_resource type="Texture2D" uid="uid://1pr32tkx4ttl" path="res://asset/art/scene/c02/s03_公寓一楼院子/e_煤油灯座.png" id="16_osg51"]
[ext_resource type="PackedScene" uid="uid://trkypc4gox20" path="res://scene/ground/script/c02/水盆特写.tscn" id="16_p6da7"]
[ext_resource type="AudioStream" uid="uid://fc7ocwfmtjyb" path="res://asset/audio/sfx/交互/第一章/sfx_撞墙1.ogg" id="17_4lf48"]
@ -52,6 +51,9 @@
[ext_resource type="Texture2D" uid="uid://b5kolhax7pf4u" path="res://asset/art/scene/c02/s06_二楼楼道/小猫纸条.png" id="37_rjlld"]
[ext_resource type="Script" uid="uid://bnm8wuspfx303" path="res://scene/ground/script/c02/event_2d_xchan_run_away.gd" id="39_t5e0j"]
[ext_resource type="SpriteFrames" uid="uid://di43shn22n5ph" path="res://asset/art/gif/c00_通用动作/c00_通用动作_frames.tres" id="40_7i4w0"]
[ext_resource type="Script" uid="uid://bkkiyk5jkdw4d" path="res://manager/event_manager/event2d.gd" id="44_qoe83"]
[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="45_0k27j"]
[ext_resource type="Texture2D" uid="uid://o5uouajglukh" path="res://asset/art/scene/c02/s10_空房间/e_小蝉头套.png" id="45_sqio2"]
[ext_resource type="Script" uid="uid://bc8hqbn2avyon" path="res://scene/ground/script/c02/s06_event胖子拖小蝉.gd" id="49_3pfyq"]
[ext_resource type="SpriteFrames" uid="uid://b7fhheih1hbvf" path="res://config/animation/entity_sprite_frames.tres" id="50_qdiuf"]
[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="51_a5tb2"]
@ -1051,7 +1053,7 @@ debug_mov_animation = "疯子_慌张跑开"
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event2D疯子跑开/Pro疯子慌张跑开"]
position = Vector2(9, -9)
energy = 0.3
texture = ExtResource("15_tw31y")
texture = ExtResource("45_0k27j")
[node name="Ambush疯子慌张跑开" parent="Ground/DeployLayer/Event2D疯子跑开" instance=ExtResource("14_k01ve")]
position = Vector2(192, 46)
@ -1384,6 +1386,10 @@ texture = ExtResource("37_osg51")
collision_width_and_x = Vector2(150, 0)
hook_method = "glimpse_hide_out"
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Ambush小蝉偷看"]
energy = 0.2
texture = ExtResource("45_0k27j")
[node name="Event_小猫纸条" type="Node2D" parent="Ground/DeployLayer" index="23"]
position = Vector2(164, 42)
script = ExtResource("35_h3h1a")
@ -1402,6 +1408,7 @@ autoplay = "叼纸小猫坐着呼吸"
[node name="Inspectable小猫纸条" parent="Ground/DeployLayer/Event_小猫纸条" instance=ExtResource("37_7kxvk")]
position = Vector2(-2, 3)
global_inspect = true
first_interact_os_key = "c02_二楼小猫叼纸条"
content_centered = true
texture_cover = ExtResource("37_rjlld")
content_key = "c02_小猫纸条"
@ -1410,7 +1417,22 @@ content_key = "c02_小猫纸条"
position = Vector2(748, 47)
hook_method = "unlock_2floor_map"
[node name="Event2D_xchan_run_away" type="Node2D" parent="Ground/DeployLayer" index="25"]
[node name="Event胖子卧室门口小蝉头套" type="Node2D" parent="Ground/DeployLayer" index="25"]
script = ExtResource("44_qoe83")
event_name = &"c02_the_blind_room_stage"
event_stages = Array[int]([1])
pre_event_name = &"current_chapter_stage"
pre_event_stages = Array[int]([2])
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="Note小蝉的头套" parent="Ground/DeployLayer/Event胖子卧室门口小蝉头套" instance=ExtResource("10_h3h1a")]
position = Vector2(543, 57)
texture = ExtResource("45_sqio2")
sign_mark_offset = Vector2(0, -7.47)
title_filter = "c02"
note_key = "c02_二楼小蝉头套"
[node name="Event2D_xchan_run_away" type="Node2D" parent="Ground/DeployLayer" index="26"]
position = Vector2(9, -4)
script = ExtResource("39_t5e0j")
event_name = &"c02_2f_xchan_run_away"
@ -1438,7 +1460,11 @@ move_configs = Array[Dictionary]([{
}])
debug_mov_animation = "c00_头套小婵_run"
[node name="Event胖子拖小蝉" type="Node2D" parent="Ground/DeployLayer" index="26"]
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event2D_xchan_run_away/AutoplayAnimatedSprite"]
energy = 0.1
texture = ExtResource("45_0k27j")
[node name="Event胖子拖小蝉" type="Node2D" parent="Ground/DeployLayer" index="27"]
script = ExtResource("49_3pfyq")
event_name = &"c03_pangzi_pull_xchan"
event_stages = Array[int]([1])

View File

@ -41,5 +41,7 @@ func take_off_flyer(immediatelly = false):
await tween.finished
else:
flyer.visible = false
# 等 0.5s 再允许交互
await Util.wait(0.5)
hand.enabled = true

View File

@ -68,8 +68,8 @@ func _on_ground_ready() -> void:
player.set_facing_direction(Vector2.LEFT)
player.global_position.x = 670
set_data("has_entered", true)
await Util.wait(1.0)
SceneManager.pop_os_with_str("c02_离开红色演出")
Util.timer(3.5, SceneManager.pop_os_with_str.bind("c02_离开红色演出"))
var interacting = false:

View File

@ -62,6 +62,7 @@ func _on_player_position_updated(global_pos: Vector2) -> void:
if not center_eye_opened and global_pos.x < blink_eye_x:
center_eye_opened = true
_start_blinking()
_center_eye_player_reaction()
# 切换 bgm
if not bgm_switched and global_pos.x < switch_bgm_x:
if GlobalConfig.DEBUG:
@ -99,5 +100,15 @@ func mouse_animation() -> void:
$"../DeployLayer/老鼠衔大洋".play()
func point_to_the_moon():
func point_to_the_moon() -> void:
$"../DeployLayer/小床人物".play("剪影人物床_指天")
func _center_eye_player_reaction() -> void:
# 中心眼睛睁开后,玩家 dizzy
await Util.wait(1.5)
SceneManager.lock_player()
$"Sfx耳鸣".play()
$"../DizzyShader".dizzy(3.5, 1.0, 0.5, 1.2)
await Util.wait(5.5)
SceneManager.pop_os_with_str("c02_s09_大眼睛处")
SceneManager.unlock_player()

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=58 format=3 uid="uid://ryups1dnwdto"]
[gd_scene load_steps=60 format=3 uid="uid://ryups1dnwdto"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_o0m5w"]
[ext_resource type="Script" uid="uid://beqnywn1dlnax" path="res://scene/ground/scene/c02/s09_裂缝.gd" id="2_34a6f"]
@ -11,7 +11,9 @@
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="6_6xql4"]
[ext_resource type="Texture2D" uid="uid://dnkqaiugxsegs" path="res://asset/art/scene/c02/s09_裂缝/黑手.png" id="6_71bf1"]
[ext_resource type="Texture2D" uid="uid://cg8nfnd46iwaf" path="res://asset/art/scene/c02/s09_裂缝/bg_背景.png" id="6_87wfh"]
[ext_resource type="PackedScene" uid="uid://decfqoe5v0y6n" path="res://scene/effect/dizzy_shader.tscn" id="6_fgtii"]
[ext_resource type="Texture2D" uid="uid://dpmf4w76ln2uo" path="res://asset/art/scene/c02/旧版/s10_裂缝通道/fg_裂缝通道.png" id="6_nntqg"]
[ext_resource type="AudioStream" uid="uid://b8sbtn3l37uh" path="res://asset/audio/sfx/旧版/c02/红屏.ogg" id="7_3f6hu"]
[ext_resource type="PackedScene" uid="uid://b8ncf4d0jda8r" path="res://scene/entity/partical/particals_ash_horizontal.tscn" id="7_4a1t6"]
[ext_resource type="Texture2D" uid="uid://c2sk7h1648k3i" path="res://asset/art/scene/c02/s09_裂缝/bg_白眼球底板.png" id="7_76qsd"]
[ext_resource type="Script" uid="uid://byabd5jdlbqk4" path="res://scene/ground/script/c02/s09_麻绳.gd" id="7_rbu7p"]
@ -199,6 +201,12 @@ mode = "场景背景音"
"感应玩家操作" = false
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="Sfx耳鸣" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="2"]
stream = ExtResource("7_3f6hu")
bus = &"game_sfx"
script = ExtResource("4_qjenp")
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="BGSprite2D" parent="Ground" index="2"]
texture = ExtResource("6_87wfh")
@ -793,6 +801,10 @@ texture = ExtResource("10_ow44k")
position = Vector2(0, 21)
shape = SubResource("RectangleShape2D_enajl")
[node name="Ambush红色场景os" parent="Ground/DeployLayer" index="19" instance=ExtResource("6_6xql4")]
position = Vector2(2968, 84)
hook_os_key = "c02_s09_红色场景"
[node name="LightOccluder2D" type="LightOccluder2D" parent="Ground/AmbientLayer" index="0"]
occluder = SubResource("OccluderPolygon2D_dv46s")
occluder_light_mask = 47
@ -918,10 +930,7 @@ update_rotation = false
update_scale = false
[node name="CameraFocusMarker" parent="Ground" index="6"]
limit_left = 0
limit_top = -158
limit_right = 4536
limit_bottom = 158
[node name="前景" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"]
position = Vector2(4295, 21)
@ -934,10 +943,13 @@ position = Vector2(3421, 25)
points = PackedVector2Array(80, 150, 4500.93, 150)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
energy = 0.7
blend_mode = 1
[node name="UIPointLight2D" parent="Ground" index="10"]
position = Vector2(7016, -4)
[node name="DizzyShader" parent="Ground" instance=ExtResource("6_fgtii")]
[editable path="Ground"]

View File

@ -63,5 +63,6 @@ func _outtro_show():
await Util.wait(10.0)
# 盒子猫逃脱成功/被抓走,游戏结束,解锁瞎子卧室门
ArchiveManager.set_global_entry(&"c02_the_blind_room_unlocked", true)
EventManager.set_stage("c02_the_blind_room_stage", 1)
SceneManager.unlock_player()
SceneManager.get_ground_loader().transition_to_scene("c02_s08", "1")

View File

@ -26,10 +26,11 @@ func _on_stage_updated():
var ambush = $"Ambush走到尽头后小蝉跑" as Ambush2D
var sprite = $"AutoplayAnimatedSprite"
ambush.triggered.connect(func():
sprite.play("c00_头套小婵_run")
SceneManager.lock_player()
SceneManager.pop_os_with_str("c02_二楼小蝉跑掉")
await Util.wait(2.0)
sprite.play("c00_头套小婵_run")
await Util.wait(3.0)
SceneManager.pop_os_with_str("c02_二楼小蝉跑掉")
SceneManager.unlock_player()
EventManager.set_stage(event_name, 2)
)

View File

@ -34,9 +34,10 @@ func _start_well_show() -> void:
# c02_吕萍_背靠呼吸
player.player_action(20, false)
# 多坐一会
await Util.wait(5.5)
await Util.wait(3.0)
# 惊醒喘气
$"Sfx惊醒喘气".play()
await Util.wait(2.5)
# c02_吕萍_背靠起身
await player.player_action(19, true)
await Util.wait(2.0)

View File

@ -133,7 +133,6 @@ var interacting := false:
var communicating = false
func _increase_icount():
icount += 1
if icount == 1:
@ -164,6 +163,10 @@ func _on_interacted() -> void:
if icount == 0:
do_first_interact(false)
await _increase_icount()
# 首次交互结束后直接跳过,不使用物品
if icount == 1:
interacting = false
return
if holding_prop != "":
# 手持物品时,交互直接给玩家物品
SceneManager.enable_prop_item(holding_prop)
@ -177,8 +180,13 @@ func _on_interacted() -> void:
if not communicating:
communicating = true
# animated_sprite.visible = false
SceneManager.freeze_player()
# 如果第一次交互,显示 os
if not ArchiveManager.get_global_value("c02_hand_cup_phone_interacted"):
ArchiveManager.set_global_entry("c02_hand_cup_phone_interacted", true)
await SceneManager.pop_os_with_str("c02_小手首次交互纸杯电话")
# 7 拿起纸杯 8 监听纸杯
SceneManager.freeze_player(0, 7)
SceneManager.player_action(7)
# 小手收回 play backwards
animated_sprite.play("小手_纸杯_hide")
await SceneManager.get_player().animation_finished

View File

@ -71,7 +71,7 @@ updater_stage_mode = "exclude"
updater_stages = Array[int]([0, 1, 2])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="TextureRect2" type="TextureRect" parent="."]
[node name="遮罩" type="TextureRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0

View File

@ -22,12 +22,14 @@ func _ready() -> void:
ArchiveManager.set_global_entry(&"c02_meat_door_interacted", true)
DialogueManager.show_dialogue_balloon(dialogue, "c02_s03_敲门游戏intro")
await DialogueManager.dialogue_ended
if ArchiveManager.get_global_value(&"c02_meat_given", false):
# not ArchiveManager.get_global_value(&"c02_eavesdrop_finished", false) or
# ArchiveManager.get_global_value(&"c02_meat_dropping", false) or
# 敲门成功,则禁用
button.disabled = true
else:
Util.timer(0.5, SceneManager.pop_center_notification.bind("ui_click_to_knock_door"))
button.disabled = false

View File

@ -38,19 +38,17 @@ func _fatty_game_finished_show() -> void:
# 小孩笑声
var sfx_laugh = $"Sfx2D小蝉笑声"
var tween = create_tween()
tween.tween_interval(3.0)
tween.tween_callback(sfx_laugh.play)
tween.tween_interval(0.5)
tween.tween_interval(2.0)
tween.tween_property(camera, "force_offset:x", -300.0, 3.0).as_relative()
Util.timer(4.0, camera.tween_zoom.bind(1.1, 2.0))
Util.timer(4.5, sfx_laugh.play)
await tween.finished
create_tween().tween_property(camera, "force_offset:x", -300.0, 4.0).as_relative()
await Util.wait(1.5)
camera.tween_zoom(1.2, 3.0)
await Util.wait(2.0)
await Util.wait(0.5)
monster.play("地下呼吸帧_准备走路")
# 切肉声消失
create_tween().tween_property(sfx_monster, "volume_db", -100.0, 1.0)
create_tween().tween_property(sfx_laugh, "position:x", -500.0, 3.0).as_relative()
await Util.wait(3.0)
await Util.wait(2.0)
var ambush_xchan = $"../Ambush小蝉消失" as Ambush2D
ambush_xchan.visible = true
ambush_xchan.modulate.a = 0.0
@ -58,6 +56,7 @@ func _fatty_game_finished_show() -> void:
func(): create_tween().tween_property(ambush_xchan, "modulate:a", 0.0, 1.0)
)
create_tween().tween_property(ambush_xchan, "modulate:a", 1.0, 1.0)
await Util.wait(1.0)
camera.tween_zoom(1.0, 3.0)
create_tween().tween_property(camera, "force_offset:x", 0.0, 3.0)
create_tween().tween_property(light, "energy", 0.0, 2.0)

View File

@ -68,17 +68,17 @@ func start_show() -> void:
xdie.play("小蝶看向灰姑呼吸")
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵7")
await DialogueManager.dialogue_ended
await Util.wait(0.8)
# 下次见,混响转场
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵8")
await Util.wait(0.8)
await Util.wait(0.5)
# 覆盖转场效果
SceneManager.white_transition(1.5, 3.0)
# c03_meat_grinder: 0:初始化 1:已装转盘 2:胖子游戏结束 3:绞肉机演出 4:演出结束
EventManager.set_stage("c03_meat_grinder", 4)
EventManager.set_stage("c03_well_show", 1)
# 覆盖转场效果
SceneManager.white_transition(1.5, 2.0)
await Util.wait(1.5)
EventManager.set_stage_if_greater("handnote_c03_xchan", 1)
await Util.wait(0.5)
# 下次见,混响转场
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵8")
await Util.wait(2.0)
# 李氏癞子房间离井边演出比较近,所以选择 5 号门
SceneManager.get_ground_loader().transition_to_scene("c02_s03", "5", 0.5, Color.WHITE)

View File

@ -32,9 +32,13 @@ func start(
## Apply any changes to the balloon given a new [DialogueLine].
func apply_dialogue_line() -> void:
var translation_key = dialogue_line.translation_key
label.text = ("[wave amp=10.0 freq=5.0][shake rate=4.0 level=3]" + tr(translation_key).strip_edges())
label.text = ("[wave amp=10.0 freq=5.0][shake rate=4.0 level=3]" + tr(translation_key).strip_edges().replace("{br}", "\n"))
var tween = create_tween()
tween.tween_property(label, "modulate:a", 1.0, 0.5)
# c02_弹珠游戏5 弹珠游戏最后的一句话显示时长延长
if translation_key == "c02_弹珠游戏5": # 注意是 line ID 而不是 title
tween.tween_interval(5.0)
else:
tween.tween_interval(2.0)
tween.tween_property(label, "modulate:a", 0.0, 0.5)
tween.tween_callback(ball_dialogue_ended.emit)

View File

@ -10,7 +10,7 @@ script = ExtResource("1_7ag4e")
[node name="Sfx红字特效音" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_10bnx")
volume_db = -8.0
volume_db = -20.0
bus = &"game_sfx"
script = ExtResource("3_l3dto")
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
@ -40,7 +40,7 @@ theme_override_constants/margin_top = 100
[node name="RichTextLabel" type="RichTextLabel" parent="Control/Container"]
unique_name_in_owner = true
custom_minimum_size = Vector2(300, 0)
custom_minimum_size = Vector2(322, 0)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
@ -50,7 +50,7 @@ theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("1_5lxgi")
theme_override_font_sizes/normal_font_size = 40
bbcode_enabled = true
text = "[wave amp=10.0 freq=5.0][shake rate=4.0 level=3] 先碰到边界你就输了"
text = "[wave amp=10.0 freq=5.0][shake rate=4.0 level=3] 我还有很多弹珠,玩到我赢为止!"
fit_content = true
autowrap_mode = 1
horizontal_alignment = 1

View File

@ -30,9 +30,10 @@ func _ready() -> void:
if GlobalConfig.DEBUG and debug_directly_win:
game_win()
else:
# checkout_round(2)
# return
# 0:默认 1:寻找弹珠(老虎钳可以换弹珠) 2:给出弹珠 3:游戏结束(小猫纸片) 4:游戏结束(小猫离开)
if EventManager.get_stage(&"c02_ball_game_stage") == 2:
# checkout_round(2)
checkout_round(0)
else:
intro()