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10 Commits
799296fec6
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7f5f1af170
Author | SHA1 | Date | |
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7f5f1af170 | |||
36a822ebc7 | |||
1d383a58d2 | |||
8ee184e33b | |||
73698db024 | |||
c7ab0a54d8 | |||
448420da19 | |||
f6190d8659 | |||
c0da3a6137 | |||
9efbc6351b |
@ -814,7 +814,8 @@ func import_translations_from_csv(path: String) -> void:
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if tags.has(translation_key):
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var tag_str = tags.get(translation_key).strip_edges()
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if tag_str:
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line_text += " " + tag_str + " "
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line_text += tag_str
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# line_text += " " + tag_str + " "
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lines[i] = (line_text + "[ID:" + translation_key + "]").replace("!ESCAPED_COLON!", ":")
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elif DMCompiler.get_line_type(line) == DMConstants.TYPE_RESPONSE:
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
BIN
asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png
Normal file
After Width: | Height: | Size: 26 KiB |
34
asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png.import
Normal file
@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://com4n0ue4o4h6"
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path="res://.godot/imported/字幕_心动发行.png-3444aa14b40f527fcec103fddd09dd65.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png"
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dest_files=["res://.godot/imported/字幕_心动发行.png-3444aa14b40f527fcec103fddd09dd65.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
asset/audio/peiyin/c03/c03_绞肉机演出_小小蝶11_vx.ogg
Normal file
19
asset/audio/peiyin/c03/c03_绞肉机演出_小小蝶11_vx.ogg.import
Normal file
@ -0,0 +1,19 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://bgatdgiio876u"
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path="res://.godot/imported/c03_绞肉机演出_小小蝶11_vx.ogg-cd46178888ddb50f74b4f54c92269e62.oggvorbisstr"
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[deps]
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source_file="res://asset/audio/peiyin/c03/c03_绞肉机演出_小小蝶11_vx.ogg"
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dest_files=["res://.godot/imported/c03_绞肉机演出_小小蝶11_vx.ogg-cd46178888ddb50f74b4f54c92269e62.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
asset/audio/sfx/交互/角色/sfx_小蝶惊醒喘气_伴随特效.ogg
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19
asset/audio/sfx/交互/角色/sfx_小蝶惊醒喘气_伴随特效.ogg.import
Normal file
@ -0,0 +1,19 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://wlxm47uvgdh"
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path="res://.godot/imported/sfx_小蝶惊醒喘气_伴随特效.ogg-67c3a39c153f6bfbb6a2c1f1f2cd13f6.oggvorbisstr"
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[deps]
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source_file="res://asset/audio/sfx/交互/角色/sfx_小蝶惊醒喘气_伴随特效.ogg"
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dest_files=["res://.godot/imported/sfx_小蝶惊醒喘气_伴随特效.ogg-67c3a39c153f6bfbb6a2c1f1f2cd13f6.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@ -59,7 +59,6 @@
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书店老板: 手脚麻利点,不要耽误店里的生意。[ID:c01_7老板_7]
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=> END
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~ c01_s08_书店书架游戏
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吕萍: 这些书...好像是按照图案、颜色、高低顺序来整理的。[ID:c01_书架游戏]
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=> END
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@ -51,7 +51,7 @@ c02_弹珠游戏1,你、你绝对不是第一次玩弹珠,,,,,You... you're defi
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c02_弹珠游戏2,这不可能...再来一次!,,,,,This is impossible... one more time!
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c02_弹珠游戏3,我没输...你骗人!,,,,,I didn't lose... you're cheating!
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c02_弹珠游戏4,这不可能!不不不...,,,,,"This can't be! No, no, no..."
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c02_弹珠游戏5,我还有很多弹珠,玩到我赢为止!,,,,,I still have lots of marbles. We'll keep playing until I win!
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c02_弹珠游戏5,我还有很多弹珠{br}玩到我赢为止!,,,,,I still have lots of marbles. {br}We'll keep playing until I win!
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c02_弹珠游戏6,先碰到边界你就输了!,,,,,First one to hit the boundary loses!
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c02_尾声霸凌童谣1,下雨了、打烊了、小脚小孩跳舞了,,???,,[#wait=4.7],"It's raining, shops are closing, little feet children dancing"
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c02_尾声霸凌童谣2,摔倒了、哭鼻头、小脚上面出血了,,???,,[#wait=3.8],"Fell down, crying now, little feet are bleeding"
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@ -98,7 +98,7 @@
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# 游戏尾声
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~ c02_弹珠游戏4
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我还有很多弹珠,玩到我赢为止! [ID:c02_弹珠游戏5]
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我还有很多弹珠{br}玩到我赢为止![ID:c02_弹珠游戏5]
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=> END
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# 游戏失败
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@ -1,5 +1,4 @@
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keys,zh_CN,zh_SH,_character,_notes,_tags
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c03_绞肉机演出_小蝉10,下次再见啦!,,小小蝶,,[#anonymous]
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c03_三楼窗户人影偷听_陆仁7,咱们的诊金也该涨涨了。,咱们看毛病的铜钱是不是要涨一涨了。,陆仁,,[#anonymous]
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c03_三楼窗户人影偷听_陆仁8,外头的东西今天一个价,明天又是一个价,处处都要花钱,小蝶也到了要上学的年纪...,现在外头的东西一天一个价,哪一样事情覅用铜钱?小蝶也到了要读书的年纪...,陆仁,,[#anonymous]
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c03_三楼窗户人影偷听_陆仁9,我是个俗人,得为将来打算。,我们平头老百姓,总为以后打算的。,陆仁,,[#anonymous]
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@ -157,7 +156,7 @@ c03_绞肉机演出_小小蝶10,那个,这是我新认识的好朋友,她叫
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c03_绞肉机演出_小蝉7,我叫方小蝉。,我叫方小蝉。,方小蝉,,
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c03_绞肉机演出_小蝉8,阿姨,你们是不是要回去吃饭啦,我爸爸...一会也要来喊我回家了。,阿姨,你们是伐是要回起吃饭啦,我爸爸...等些阿要叫我回起了。,方小蝉,,
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c03_绞肉机演出_小蝉9,再、再见。,再、再见。,方小蝉,,
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c03_绞肉机演出_小小蝶11,下次再见啦!,,小小蝶,,[#anonymous]
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c03_绞肉机演出_小小蝶11_vx,下次再见啦!,,小小蝶,,[#anonymous]
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c03_结尾井边演出_小蝉10,我要是还活着...就能拉你起来了,我要是还活来嘿,就好拉侬起来了,方小蝉,,
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c03_结尾井边演出_小蝶1,方小蝉?我好像...想起你是谁了...,方小蝉?我好像想起侬是啥宁了,吕萍,,
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c03_结尾井边演出_小蝉11,嗯...那你可以...离开这里了吗?,嗯...那侬可以...回去了伐?,方小蝉,,
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@ -278,7 +278,7 @@
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~ c03_绞肉机回忆小蝶和小婵8
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#(混响效果+重叠播放)(衔接记忆回到现实)
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小小蝶: 下次再见啦! [#anonymous] [ID:c03_绞肉机演出_小小蝶11]
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小小蝶: 下次再见啦![#anonymous][ID:c03_绞肉机演出_小小蝶11_vx]
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=> END
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~ c03_井边回忆
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@ -38,13 +38,16 @@ ui_center_notify_use_prop,按 E 使用道具,,,,,Press E to use item
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ui_center_notify_check_note,按 N 查看线索笔记,,,,,Press N to check clue notes
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ui_center_notify_check_bag,按 B 查看重要物品,,,,,Press B to check important items
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ui_center_notify_right_click_prop,右键点击可检阅道具,,,,,Right-click to examine item
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ui_center_notify_drag_to_rotate,按住拖拽可旋转把手,,,,,Hold and drag to rotate the handle
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ui_center_notify_drag_to_rotate,鼠标按住顺时针旋转把手,,,,,Hold and drag to rotate the handle
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ui_center_notify_drag_to_rotate_screen,顺时针旋转把手,,,,,Hold and drag to rotate the handle
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ui_left_mouse_shave,按住拖拽可刮开海报,,,,,Hold and drag to scrape off poster
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ui_switch_prop,点击图标可切换道具(或按 Z/C),,,,,Click icon to switch items (or press Z/C)
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ui_press_shift,按住 Shift 奔跑,,,,,Hold Shift to run
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ui_boxcat_press_s,按住 S 躲藏,,,,,Hold S to hide
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input_拼凑信件,点击选择信件碎片,方向键移动,E 旋碎片转,Q 退出,,,,,"Click to select letter fragments, arrow keys to move, E to rotate, Q to exit"
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input_拼凑信件,点击选择信件碎片,方向键移动,E 旋转碎片,Q 退出,,,,,"Click to select letter fragments, arrow keys to move, E to rotate, Q to exit"
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input_书架游戏,点击书本可选中或交换,Q 退出,,,,,"Click books to select or swap, Q to exit"
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ui_click_to_knock_door,鼠标点击可敲门,,,,,Click to knock the door.
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ui_click_to_knock_door_screen,点击可敲门,,,,,Click to knock the door.
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ui_center_notify_lack_of_scissor,不要剪刀,,,,,
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input_麻将游戏_麻将不足,缺少麻将,,,,,
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input_麻将整理游戏_开始方式,取出「三筒」开启整理,,,,,
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@ -95,7 +98,7 @@ prop_无头小猫玩具_说明,没有脑袋的小猫玩偶,针脚歪歪扭扭
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prop_小猫玩具完整,小猫玩具,,,[#texture=c02/新小猫全身.png],,Cat Toy
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prop_小猫玩具完整_说明,这个玩具看久了有些眼熟,,,,,This toy looks familiar after staring at it for a while
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prop_撕下的照片上,撕下的照片(上),,,[#texture=c02/照片_上.png],,Torn Photo (Upper)
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prop_撕下的照片上_说明,女儿生辰纪念 于 民国元年,,,,,"Daughter's Birthday Memorial, Year 1 of the Republic"
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prop_撕下的照片上_说明,女儿生辰纪念 民国元年十月三十日,,,,,"Daughter's Birthday Memorial, October 30th, Year 1 of the Republic(1912)"
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prop_老虎钳,老虎钳,,,[#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png],,Pliers
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prop_老虎钳_说明,「虎头牌」钳子,家家户户常备,,,,,"'Tiger Head Brand' pliers, common household tool"
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prop_锡箔元宝,锡箔元宝,,,[#texture=c02/锡箔元宝.png],,Tin Foil Ingot
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@ -180,6 +183,7 @@ c01_s08_书店工作,老板交代的工作还没做完,不能偷懒。,,,,,I h
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c01_s08_书店工钱,这个月的工钱还没拿。,,,,,I haven't collected this month's wages yet.
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mem_偷听对话,偷听对话,,,,,Eavesdropping
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mem_疯子看井,疯子看井,,,,,Madman Guards Well
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c01_获得信件1碎片后,这是...{br}我还是快点找院长问问刚才书里的字怎么念吧,,,,,This is... {br} I'd better go and ask the dean right now about how to pronounce the words in that book just now.
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c01_小小蝶找假发,我的假发呢?,,,,,Where is my wig?
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c01_鸡毛掸子,这是鸡毛掸子吗?,,,,,Is this a feather duster?
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c01_院长书桌,桌上放着一本《圣经》。{br}「凡要救自己生命的,必丧掉生命...」,,,,,"There's a Bible on the table.{br}'Whoever wants to save their life will lose it, but whoever loses their life for me will find it...'"
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@ -193,7 +197,9 @@ c01_s06_熟悉的墙画,又是他们几个,这次画的东西怎么有些眼
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c01_s06_四小孩对话结束,怪人、花...{br}有时候真搞不懂他们在说些什么。,,,,,"Strange people, flowers...{br}Sometimes I really don't understand what they're talking about."
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c01_s07_钱碗,碗里只有一枚铜钱。,,,,,There's only one copper coin in the bowl.
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c01_s07_获得报纸,这是什么?,,,,,What is this?
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c01_s07_获得报纸后,什么...意思?,,,,,What... does that mean?
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c01_s07_书店展柜,院长说,读一百本书,就可以成为无所不能的大人。{br}如果我再大一些,没准可以求店长把我留下,我会干很多活,也能吃苦...,,,,,"The director said that reading a hundred books would make me an all-capable adult.{br}If I were a bit older, maybe I could ask the shop owner to keep me. I'd work hard and endure hardship..."
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c01_s07_报童,这报童嘴在动,可是为什么没有说话声...,,,,,"The newsboy is mumbling, but why is there no sound..."
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c01_s08_书架游戏完成,?!{br}刚才那是什么?,,,,,?!{br}What was that just now?
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c01_s08_书架游戏恢复记忆,...{br}这是...我之前工作的地方。{br}...{br}现在老板不在了,我也该走了...,,,,,"...{br}This is... where I used to work.{br}...{br}Now that the boss is gone, I should leave too..."
|
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c01_s08_获得袁大头后,工钱还在老地方。,,,,,The wages are still in the usual place.
|
||||
@ -221,6 +227,7 @@ c02_铁门旁遇到小蝉,又是她...,,,,,It's her again...
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c02_s03_铁门,被铁链锁住了,,,,,Locked with iron chains
|
||||
c02_偷听李癞对话后,三快三慢?是和那个肉铺老板交流的暗号吗?,,,,,"Three fast, three slow? Is that a secret signal for communicating with the butcher shop owner?"
|
||||
c02_柜子可放置区域,这里之前放着的东西好像被人挪走了?,,,,,Whatever was placed here before seems to have been moved?
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||||
c02_弹珠提示,这是小孩子画的涂鸦?{br}...是钳子和...弹珠?,,,,,Is this a scribble drawn by a child? {br}... Are they pliers and... marbles?
|
||||
c02_保卫科看到小蝉,那是....一个小女孩吗?,,,,,That is... a little girl?
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||||
c02_保卫科小蝉消失,诶?,,,,,Huh?
|
||||
c02_保卫科花名册os,登记簿?{br}刚才那个小孩在上面写了些什么,,,,,A registry book?{br}What did that child write on it just now?
|
||||
@ -232,6 +239,8 @@ c02_小手还能换什么,...还有什么东西能跟它交换呢?,,,,,...what
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c02_小手出现摔倒,?!,,,,,?!
|
||||
c02_小手是什么鬼,这是什么鬼东西,它是在讨要什么,,,,,What the hell is this thing? What is it asking for?
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||||
c02_小手再次出现,又来一个!{br}这地方到底是怎么回事?,,,,,Another one!{br}What on earth is going on in this place?
|
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c02_小手首次交互纸杯电话,是纸杯电话。,,,,,It's a paper cup phone.
|
||||
c02_s05_小蝉背后哼歌,...{br}怎么感觉有小孩在我身后哼歌?,,,,,...{br}How come I feel like there's a kid humming behind me?
|
||||
c02_一楼楼道被挡住,被挡住了,,,,,It's blocked
|
||||
c02_一楼戏台,盖着布的木头架子...用来做什么的呢,,,,,A wooden frame covered with cloth... what is it used for?
|
||||
c02_描述垃圾通道,通道是空的,飘着一股血气,又酸又腥。,,,,,"The passage is empty, reeking of blood—sour and fishy."
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||||
@ -245,15 +254,19 @@ c02_小蝉头套文字,吕萍阿姨,我不想死,求你...帮帮我,,,,,"Aun
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||||
c02_互动小蝉头套,!!!{br}上面怎么有我的名字?!,,,,,!!!{br}Why is my name on it?!
|
||||
c02_敲门_肉掉落,楼道有东西掉下来了?,,,,,Something fell in the hallway?
|
||||
c02_敲门_老鼠叼肉,刚刚这里有块肉不见了?,,,,,There was a piece of meat here just now that's gone?
|
||||
c02_锡箔换小鞋子,另一只小鞋子。,,,,,The other small shoe.
|
||||
c02_锡箔换小鞋子,小鞋子...{br}登记簿上好像写过,把鞋子给老鼠?,,,,,Small shoes... {br} It seems to be written in the register that the shoes should be given to the mice?
|
||||
c02_二楼楼梯杂物堆,去三楼的路被堵住了,要不先看看别的地方吧。,,,,,The path to the third floor is blocked. Maybe I should check other places first.
|
||||
c02_二楼小蝉跑掉,这个小女孩神出鬼没的,她说不定知道上楼的路。,,,,,This little girl appears and disappears like a ghost. She might know the way upstairs.
|
||||
c02_二楼小蝉跑掉,...{br}这个小女孩神出鬼没的,她说不定知道上楼的路。,,,,,...{br}This little girl appears and disappears like a ghost. She might know the way upstairs.
|
||||
c02_二楼水盆,盆里的水很清澈,看上去像是刚盛的。,,,,,"The water in the basin is very clear, looks like it was just filled."
|
||||
c02_二楼老鼠洞,到处都是老鼠洞,怕不是整栋楼都被老鼠打通了。,,,,,Mouse holes everywhere. I'm afraid the mice have tunneled through the entire building.
|
||||
c02_二楼血脚印,又是这种小小尖尖的血脚印...,,,,,"Those small, pointed bloody footprints again..."
|
||||
c02_老鼠叼鞋引开疯子,那女孩为什么要我引开这个疯男人?,,,,,Why did that girl want me to lure away this madman?
|
||||
c02_老鼠叼鞋引开疯子,神经病...吓我一跳{br}那女孩为什么要我引开这个疯男人?,,,,,Psycho... That scared me{br}Why did that girl want me to lure away this madman?
|
||||
c02_小手换回弹珠,我要去找洞里的小手把弹珠拿回来。,,,,,I need to find the little hand in the hole to get the marble back.
|
||||
c02_离开红色演出,刚才那些...到底是怎么回事?,,,,,What just happened... what was all that about?
|
||||
c02_二楼小猫叼纸条,这小猫嘴里叼了张纸条{br}有点可爱,,,,,This little cat is holding a piece of paper in its mouth.{br}It's quite cute.
|
||||
c02_二楼小蝉头套,是...那个小女孩...{br}方小蝉的头套?,,,,,Is... that little girl...{br}Fang Xiaochan's headgear?
|
||||
c02_s09_红色场景,...不对劲{br}为什么会有种...熟悉的感觉,,,,,... Something is off.{br}Why does there seem to be a... familiar feeling?
|
||||
c02_s09_大眼睛处,好吵...,,,,,It's so noisy...
|
||||
c02_离开红色演出,终于...安静了{br}刚才那些...到底是怎么回事?,,,,,Finally... It's quiet. {br}What just happened... what was all that about?
|
||||
c02_瞎子卧室_八卦图,「乾三连,坤六断;震仰盂,艮覆碗;离中虚,坎中满;兑上缺,巽下断」{br}咦,这口诀是谁教我的来着...,,,,,"'Qian three connected, Kun six broken; Zhen upturned vessel, Gen overturned bowl; Li hollow center, Kan full center; Dui missing above, Xun broken below'{br}Hmm, who taught me this formula..."
|
||||
c02_瞎子卧室_十字架,院长房间里也有一个类似的十字架。,,,,,There's a similar cross in the director's room too.
|
||||
c02_小蝉盒子特写,我会在盒子里一直陪着你 :3,,,,,I'll stay with you in the box forever :3
|
||||
|
|
@ -39,7 +39,8 @@
|
||||
线索笔记已更新[ID:ui_notify_note_update]
|
||||
回忆已更新[ID:ui_notify_mem_update]
|
||||
|
||||
|
||||
#添加 "_screen" suffix 后,pop_center_notification 会检查 `GlobalConfig.TOUCH_SCREEN` 状态
|
||||
#如果是 true 则使用带有 _screen 后缀的 translation_key
|
||||
按 A/D 可左右移动[ID:ui_center_notify_a_d_to_move]
|
||||
按 E 可与场景互动[ID:ui_center_notify_press_e_to_interact]
|
||||
按 Q 可退出[ID:ui_center_notify_press_q_to_exit]
|
||||
@ -47,13 +48,16 @@
|
||||
按 N 查看线索笔记[ID:ui_center_notify_check_note]
|
||||
按 B 查看重要物品[ID:ui_center_notify_check_bag]
|
||||
右键点击可检阅道具[ID:ui_center_notify_right_click_prop]
|
||||
按住拖拽可旋转把手 [ID:ui_center_notify_drag_to_rotate]
|
||||
鼠标按住顺时针旋转把手[ID:ui_center_notify_drag_to_rotate]
|
||||
顺时针旋转把手[ID:ui_center_notify_drag_to_rotate_screen]
|
||||
按住拖拽可刮开海报[ID:ui_left_mouse_shave]
|
||||
点击图标可切换道具(或按 Z/C)[ID:ui_switch_prop]
|
||||
按住 Shift 奔跑[ID:ui_press_shift]
|
||||
按住 S 躲藏[ID:ui_boxcat_press_s]
|
||||
点击选择信件碎片,方向键移动,E 旋碎片转,Q 退出 [ID:input_拼凑信件]
|
||||
点击选择信件碎片,方向键移动,E 旋转碎片,Q 退出[ID:input_拼凑信件]
|
||||
点击书本可选中或交换,Q 退出[ID:input_书架游戏]
|
||||
鼠标点击可敲门[ID:ui_click_to_knock_door]
|
||||
点击可敲门[ID:ui_click_to_knock_door_screen]
|
||||
# c03
|
||||
不要剪刀[ID:ui_center_notify_lack_of_scissor]
|
||||
缺少麻将[ID:input_麻将游戏_麻将不足]
|
||||
@ -118,7 +122,7 @@
|
||||
小猫玩具[#texture=c02/新小猫全身.png][ID:prop_小猫玩具完整]
|
||||
这个玩具看久了有些眼熟[ID:prop_小猫玩具完整_说明]
|
||||
撕下的照片(上)[#texture=c02/照片_上.png][ID:prop_撕下的照片上]
|
||||
女儿生辰纪念 于 民国元年 [ID:prop_撕下的照片上_说明]
|
||||
女儿生辰纪念 民国元年十月三十日[ID:prop_撕下的照片上_说明]
|
||||
老虎钳[#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png][ID:prop_老虎钳]
|
||||
「虎头牌」钳子,家家户户常备[ID:prop_老虎钳_说明]
|
||||
锡箔元宝[#texture=c02/锡箔元宝.png][ID:prop_锡箔元宝]
|
||||
@ -232,6 +236,7 @@
|
||||
|
||||
~ Notes_c01
|
||||
# c01-s05 院长房间
|
||||
这是...{br}我还是快点找院长问问刚才书里的字怎么念吧[ID:c01_获得信件1碎片后]
|
||||
我的假发呢?[ID:c01_小小蝶找假发]
|
||||
这是鸡毛掸子吗?[ID:c01_鸡毛掸子]
|
||||
桌上放着一本《圣经》。{br}「凡要救自己生命的,必丧掉生命...」[ID:c01_院长书桌]
|
||||
@ -248,7 +253,9 @@
|
||||
# c01-s07 书店外
|
||||
碗里只有一枚铜钱。[ID:c01_s07_钱碗]
|
||||
这是什么?[ID:c01_s07_获得报纸]
|
||||
什么...意思?[ID:c01_s07_获得报纸后]
|
||||
院长说,读一百本书,就可以成为无所不能的大人。{br}如果我再大一些,没准可以求店长把我留下,我会干很多活,也能吃苦...[ID:c01_s07_书店展柜]
|
||||
这报童嘴在动,可是为什么没有说话声...[ID:c01_s07_报童]
|
||||
# c01-s08 书店
|
||||
?!{br}刚才那是什么?[ID:c01_s08_书架游戏完成]
|
||||
...{br}这是...我之前工作的地方。{br}...{br}现在老板不在了,我也该走了...[ID:c01_s08_书架游戏恢复记忆]
|
||||
@ -285,6 +292,7 @@
|
||||
三快三慢?是和那个肉铺老板交流的暗号吗?[ID:c02_偷听李癞对话后]
|
||||
这里之前放着的东西好像被人挪走了?[ID:c02_柜子可放置区域]
|
||||
#保卫科
|
||||
这是小孩子画的涂鸦?{br}...是钳子和...弹珠?[ID:c02_弹珠提示]
|
||||
那是....一个小女孩吗?[ID:c02_保卫科看到小蝉]
|
||||
诶?[ID:c02_保卫科小蝉消失]
|
||||
登记簿?{br}刚才那个小孩在上面写了些什么[ID:c02_保卫科花名册os]
|
||||
@ -297,7 +305,9 @@
|
||||
?![ID:c02_小手出现摔倒]
|
||||
这是什么鬼东西,它是在讨要什么[ID:c02_小手是什么鬼]
|
||||
又来一个!{br}这地方到底是怎么回事?[ID:c02_小手再次出现]
|
||||
是纸杯电话。[ID:c02_小手首次交互纸杯电话]
|
||||
#内侧楼道
|
||||
...{br}怎么感觉有小孩在我身后哼歌?[ID:c02_s05_小蝉背后哼歌]
|
||||
被挡住了[ID:c02_一楼楼道被挡住]
|
||||
盖着布的木头架子...用来做什么的呢[ID:c02_一楼戏台]
|
||||
通道是空的,飘着一股血气,又酸又腥。[ID:c02_描述垃圾通道]
|
||||
@ -314,16 +324,21 @@
|
||||
楼道有东西掉下来了?[ID:c02_敲门_肉掉落]
|
||||
刚刚这里有块肉不见了?[ID:c02_敲门_老鼠叼肉]
|
||||
#二楼
|
||||
另一只小鞋子。 [ID:c02_锡箔换小鞋子]
|
||||
小鞋子...{br}登记簿上好像写过,把鞋子给老鼠?[ID:c02_锡箔换小鞋子]
|
||||
去三楼的路被堵住了,要不先看看别的地方吧。[ID:c02_二楼楼梯杂物堆]
|
||||
这个小女孩神出鬼没的,她说不定知道上楼的路。 [ID:c02_二楼小蝉跑掉]
|
||||
...{br}这个小女孩神出鬼没的,她说不定知道上楼的路。[ID:c02_二楼小蝉跑掉]
|
||||
盆里的水很清澈,看上去像是刚盛的。[ID:c02_二楼水盆]
|
||||
到处都是老鼠洞,怕不是整栋楼都被老鼠打通了。[ID:c02_二楼老鼠洞]
|
||||
又是这种小小尖尖的血脚印...[ID:c02_二楼血脚印]
|
||||
那女孩为什么要我引开这个疯男人?[ID:c02_老鼠叼鞋引开疯子]
|
||||
神经病...吓我一跳{br}那女孩为什么要我引开这个疯男人?[ID:c02_老鼠叼鞋引开疯子]
|
||||
我要去找洞里的小手把弹珠拿回来。[ID:c02_小手换回弹珠]
|
||||
这小猫嘴里叼了张纸条{br}有点可爱[ID:c02_二楼小猫叼纸条]
|
||||
是...那个小女孩...{br}方小蝉的头套?[ID:c02_二楼小蝉头套]
|
||||
#裂缝
|
||||
...不对劲{br}为什么会有种...熟悉的感觉[ID:c02_s09_红色场景]
|
||||
好吵...[ID:c02_s09_大眼睛处]
|
||||
#瞎子卧室
|
||||
刚才那些...到底是怎么回事? [ID:c02_离开红色演出]
|
||||
终于...安静了{br}刚才那些...到底是怎么回事?[ID:c02_离开红色演出]
|
||||
「乾三连,坤六断;震仰盂,艮覆碗;离中虚,坎中满;兑上缺,巽下断」{br}咦,这口诀是谁教我的来着...[ID:c02_瞎子卧室_八卦图]
|
||||
院长房间里也有一个类似的十字架。[ID:c02_瞎子卧室_十字架]
|
||||
我会在盒子里一直陪着你 :3[ID:c02_小蝉盒子特写]
|
||||
|
@ -21,7 +21,7 @@ c02_疯子对话圆月亮1,你看见没有?这月亮够不够圆?,侬看到
|
||||
c02_疯子对话圆月亮2,杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑...,杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑...,疯子,,,"Pole so thin and tall, lamplight shining bright, shadows dancing 'round the temple, everyone laughing with delight..."
|
||||
c02_疯子对话圆月亮3,扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑!,扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑!,疯子,,,"Carrying pole is long, bench is wide, bench isn't as long as the pole, pole isn't as wide as the bench... carry the load, carry the load!"
|
||||
c02_疯子对话圆月亮4,我正找着那东西呢,你瞧见没有?,我在寻那东西呢,你们看到过伐?,疯子,,,I'm looking for that thing. Have you seen it?
|
||||
c02_疯子对话圆月亮5,吕萍 什么东西?,啥东西?,,,,What thing?
|
||||
c02_疯子对话圆月亮5,什么东西?,啥东西?,吕萍,,,What thing?
|
||||
c02_疯子对话圆月亮6,找!找啊!一起找!,寻啊!寻啊!一道寻!,疯子,,,Search! Search! Let's search together!
|
||||
c03_上海人A_1,老鼠在家里做窝了,那么大一只,见人都不跑,简直吓死个人!,老鼠在家里做窟了,嘎大一只,看到人也不逃的,太吓人了!,上海人A,,[#anonymous],
|
||||
c03_上海人B_1,你说,老鼠会不会吃人?,个么侬讲,老鼠会吃人伐?,上海人B,,[#anonymous],
|
||||
|
|
@ -9,6 +9,11 @@ const DEBUG_CHARACTER_PREFIX = "[debug]"
|
||||
# 1:v1.0正式版
|
||||
const RELEASE_STAGE := 1
|
||||
|
||||
#### TODO 目前恒为 false. 移动端包体打包时需配置为 true
|
||||
## pop_center_notification 会检查 `GlobalConfig.TOUCH_SCREEN` 状态
|
||||
## 如果是 true 则使用带有 _screen 后缀的 translation_key
|
||||
static var TOUCH_SCREEN = false
|
||||
|
||||
# .res would be binary encoded, .tres is text encoded
|
||||
const RES_FILE_FORMAT = ".tres"
|
||||
|
||||
|
@ -314,9 +314,14 @@ func pop_notification(translation_key: String, number := 1) -> void:
|
||||
func pop_center_notification(translation_key: String, duration := 4.0) -> void:
|
||||
var notification_node = get_node_or_null("/root/Main/UILayer/Notification")
|
||||
if notification_node:
|
||||
notification_node.show_center_notification(
|
||||
tr(translation_key).replace("{br}", "\n"), duration
|
||||
)
|
||||
var string = tr(translation_key).replace("{br}", "\n")
|
||||
## 如果是 true 则使用带有 _screen 后缀的 translation_key
|
||||
if GlobalConfig.TOUCH_SCREEN:
|
||||
var replaced_key = translation_key + "_screen"
|
||||
var replaced_string = tr(replaced_key)
|
||||
if replaced_key != replaced_string:
|
||||
string = replaced_string.replace("{br}", "\n")
|
||||
notification_node.show_center_notification(string, duration)
|
||||
else:
|
||||
printerr("pop_center_notification: Notification node not found")
|
||||
|
||||
|
@ -11,12 +11,12 @@ var tween: Tween
|
||||
|
||||
|
||||
# duration 最短 1.5s
|
||||
func dizzy(duration := 3.5, intensity := 1.5) -> void:
|
||||
func dizzy(duration := 3.5, intensity := 1.5, ease_in_duration := 0.5, ease_out_duration := 1.0) -> void:
|
||||
if tween and tween.is_valid():
|
||||
tween.kill()
|
||||
show()
|
||||
tween = create_tween()
|
||||
tween.tween_property(rect.material, "shader_parameter/intensity", intensity, 0.5)
|
||||
tween.tween_property(rect.material, "shader_parameter/intensity", intensity, ease_in_duration)
|
||||
tween.tween_interval(maxf(duration - 1.5, 0.01))
|
||||
tween.tween_property(rect.material, "shader_parameter/intensity", 0.0, 1.0)
|
||||
tween.tween_property(rect.material, "shader_parameter/intensity", 0.0, ease_out_duration).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CUBIC)
|
||||
tween.finished.connect(hide)
|
||||
|
@ -5,6 +5,7 @@
|
||||
[ext_resource type="Script" uid="uid://g32um0mltv5d" path="res://addons/dialogue_manager/dialogue_label.gd" id="2_1bn2y"]
|
||||
|
||||
[node name="OSPivot" type="Control"]
|
||||
z_index = 5
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
scale = Vector2(0.33, 0.33)
|
||||
|
@ -5,7 +5,7 @@ extends Marker2D
|
||||
@export var target: Node2D
|
||||
|
||||
var player: MainPlayer
|
||||
var distance_to_target: float
|
||||
var distance_to_target := 0.0
|
||||
|
||||
var _angular_velocity := 0.0
|
||||
var _rotation := 0.0
|
||||
@ -15,10 +15,12 @@ func _ready() -> void:
|
||||
player = SceneManager.get_player()
|
||||
if player and target:
|
||||
distance_to_target = global_position.distance_to(target.global_position)
|
||||
# 刷新一帧
|
||||
_physics_process(0.01)
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if not distance_to_target:
|
||||
if distance_to_target <= 0.0:
|
||||
return
|
||||
var x_distance = abs(global_position.x - player.global_position.x)
|
||||
# gravity
|
||||
|
@ -255,7 +255,7 @@ func _reset_archive() -> void:
|
||||
RegEx.create_from_string(r'SceneManager.disable_prop_item\(.?"(.+)"') as RegEx
|
||||
)
|
||||
var prop_enabler_regx = (
|
||||
RegEx.create_from_string(r'EventMSceneManageranager.enable_prop_item\(.?"(.+)"') as RegEx
|
||||
RegEx.create_from_string(r'SceneManager.enable_prop_item\(.?"(.+)"') as RegEx
|
||||
)
|
||||
for p_match in prop_disabler_regx.search_all(code):
|
||||
var key = p_match.get_string(1)
|
||||
|
@ -141,6 +141,7 @@ func _on_paper_interacted():
|
||||
right_door.holding = false
|
||||
await SceneManager.get_inspector().quit_and_hidden
|
||||
$"捡起纸片后开门声".play()
|
||||
await SceneManager.pop_os_with_str("c01_获得信件1碎片后")
|
||||
SceneManager.pop_center_notification("ui_center_notify_right_click_prop")
|
||||
|
||||
|
||||
|
@ -85,7 +85,7 @@ func _on_fog_disappear() -> void:
|
||||
func seller_interacted():
|
||||
bookstore_portal.holding = false
|
||||
# 报童交互
|
||||
SceneManager.freeze_player(0)
|
||||
SceneManager.lock_player()
|
||||
seller.play("报童给报纸")
|
||||
# 提前写入 prop 中,防止存档 bug,稍后播放获得动画
|
||||
SceneManager.enable_prop_item_silently("prop_信碎片2")
|
||||
@ -94,7 +94,9 @@ func seller_interacted():
|
||||
await SceneManager.pop_os_with_str("c01_s07_获得报纸")
|
||||
# 播放获得动画
|
||||
SceneManager.enable_prop_item("prop_信碎片2")
|
||||
SceneManager.release_player()
|
||||
await SceneManager.get_inspector().quit_and_hidden
|
||||
await SceneManager.pop_os_with_str("c01_s07_获得报纸后")
|
||||
SceneManager.unlock_player()
|
||||
|
||||
|
||||
func jiandu_dialog_triggered() -> void:
|
||||
|
@ -269,6 +269,10 @@ position = Vector2(1681, 32)
|
||||
action = 5
|
||||
note_key = "c01_s07_书店展柜"
|
||||
|
||||
[node name="Ambush报童说话" parent="Ground/DeployLayer" index="12" instance=ExtResource("9_f61dl")]
|
||||
position = Vector2(2014, 65)
|
||||
hook_os_key = "c01_s07_报童"
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(41, 103)
|
||||
character = "小小蝶"
|
||||
|
@ -9,10 +9,10 @@ var target_x := 10750.0
|
||||
var building_duration := 10.0
|
||||
var building_y := 350.0
|
||||
|
||||
var title_1 = preload("uid://snm3q333tqhl")
|
||||
var title_2 = preload("uid://d4laekws15ap6")
|
||||
var title_3 = preload("uid://5oln8axxcfep")
|
||||
|
||||
var title_1 = preload("uid://snm3q333tqhl") #工作室
|
||||
var title_2 = preload("uid://com4n0ue4o4h6") #心动发行
|
||||
var title_3 = preload("uid://d4laekws15ap6") #主演
|
||||
var title_4 = preload("uid://5oln8axxcfep") #鸣谢
|
||||
|
||||
# 覆盖该方法
|
||||
func _default_data() -> Dictionary:
|
||||
@ -59,15 +59,19 @@ func dialog1() -> void:
|
||||
|
||||
|
||||
func pop_title_1():
|
||||
SceneManager.pop_center_texture(title_1, 6.0)
|
||||
SceneManager.pop_center_texture(title_1, 5.5)
|
||||
|
||||
|
||||
func pop_title_2():
|
||||
SceneManager.pop_center_texture(title_2, 10.5)
|
||||
SceneManager.pop_center_texture(title_2, 5.5)
|
||||
|
||||
|
||||
func pop_title_3():
|
||||
SceneManager.pop_center_texture(title_3, 10.0)
|
||||
SceneManager.pop_center_texture(title_3, 8.0)
|
||||
|
||||
|
||||
func pop_title_4():
|
||||
SceneManager.pop_center_texture(title_4, 9.0)
|
||||
|
||||
|
||||
func _start_running(_res = null):
|
||||
|
@ -198,37 +198,43 @@ sprite_frames = ExtResource("3_hnnuc")
|
||||
animation = &"c01_捡球男孩_关键帧"
|
||||
|
||||
[node name="ambush_title1" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_3k8jj")]
|
||||
position = Vector2(1424, -1)
|
||||
position = Vector2(1200, -3)
|
||||
trigger_mode = "area_enter"
|
||||
one_shot = false
|
||||
cooldown_time = 1.0
|
||||
hook_method = "pop_title_1"
|
||||
|
||||
[node name="ambush_title2" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_3k8jj")]
|
||||
position = Vector2(2348, 1)
|
||||
position = Vector2(1950, -2)
|
||||
trigger_mode = "area_enter"
|
||||
one_shot = false
|
||||
hook_method = "pop_title_2"
|
||||
|
||||
[node name="ambush_title3" parent="Ground/DeployLayer" index="6" instance=ExtResource("6_3k8jj")]
|
||||
position = Vector2(5613, -1)
|
||||
position = Vector2(2700, -5)
|
||||
trigger_mode = "area_enter"
|
||||
one_shot = false
|
||||
hook_method = "pop_title_3"
|
||||
|
||||
[node name="ambush_dialog2" parent="Ground/DeployLayer" index="7" instance=ExtResource("6_3k8jj")]
|
||||
[node name="ambush_title4" parent="Ground/DeployLayer" index="7" instance=ExtResource("6_3k8jj")]
|
||||
position = Vector2(5624, 3)
|
||||
trigger_mode = "area_enter"
|
||||
one_shot = false
|
||||
hook_method = "pop_title_4"
|
||||
|
||||
[node name="ambush_dialog2" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_3k8jj")]
|
||||
position = Vector2(866, 5)
|
||||
trigger_mode = "area_enter"
|
||||
one_shot = false
|
||||
hook_method = "dialog2"
|
||||
|
||||
[node name="ambush_dialog3" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_3k8jj")]
|
||||
[node name="ambush_dialog3" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_3k8jj")]
|
||||
position = Vector2(3448, -8)
|
||||
trigger_mode = "area_enter"
|
||||
one_shot = false
|
||||
hook_method = "dialog3"
|
||||
|
||||
[node name="ambush_dialog4" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_3k8jj")]
|
||||
[node name="ambush_dialog4" parent="Ground/DeployLayer" index="10" instance=ExtResource("6_3k8jj")]
|
||||
position = Vector2(5305, -2)
|
||||
trigger_mode = "area_enter"
|
||||
one_shot = false
|
||||
|
@ -81,7 +81,7 @@
|
||||
[ext_resource type="Texture2D" uid="uid://bjdy0o0qngukl" path="res://asset/art/scene/c03/s00_院子与其他/e_运尸车.png" id="74_f5g0l"]
|
||||
[ext_resource type="Script" uid="uid://b5to0url3t7h4" path="res://scene/ground/script/c02/s03_event李氏给药完成.gd" id="75_0ek7o"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://cmvr3lbwe3h7p" path="res://asset/art/gif/c03_特写与游戏动画/c03_特写与游戏动画_frames.tres" id="75_allmh"]
|
||||
[ext_resource type="AudioStream" uid="uid://wbpxhy1q0pi5" path="res://asset/audio/sfx/交互/角色/小蝶惊醒喘气.ogg" id="77_0kbwx"]
|
||||
[ext_resource type="AudioStream" uid="uid://wlxm47uvgdh" path="res://asset/audio/sfx/交互/角色/sfx_小蝶惊醒喘气_伴随特效.ogg" id="77_0kbwx"]
|
||||
[ext_resource type="Texture2D" uid="uid://rsk3dkai37hu" path="res://asset/art/scene/c02/s03_公寓一楼院子/诡异效果/前侧楼梯_楼梯人群_前景.png" id="77_6y26q"]
|
||||
[ext_resource type="Script" uid="uid://3umabu63j1t5" path="res://scene/ground/script/c02/s03_event第三章开幕.gd" id="77_ndc6g"]
|
||||
[ext_resource type="Texture2D" uid="uid://by7ibwt45ndlm" path="res://asset/art/scene/c03/s00_第三章开幕/第三章开场.png" id="77_pyl5w"]
|
||||
@ -1460,6 +1460,7 @@ metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="Sfx惊醒喘气" type="AudioStreamPlayer" parent="Ground/DeployLayer/Event2D第二章结束井边演出"]
|
||||
stream = ExtResource("77_0kbwx")
|
||||
volume_db = -5.0
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("4_ygnci")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
@ -115,36 +115,41 @@ unique_name_in_owner = true
|
||||
position = Vector2(72, 51)
|
||||
hook_method = "xiaochan_disappear"
|
||||
|
||||
[node name="涂鸦提示" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
|
||||
[node name="Note弹珠提示" parent="Ground/DeployLayer" index="5" instance=ExtResource("23_8qoej")]
|
||||
position = Vector2(272, 5)
|
||||
title_filter = "c02"
|
||||
note_key = "c02_弹珠提示"
|
||||
|
||||
[node name="涂鸦提示" type="Sprite2D" parent="Ground/DeployLayer" index="6"]
|
||||
position = Vector2(275, 13)
|
||||
texture = ExtResource("6_gk1h4")
|
||||
|
||||
[node name="小钳子提示" type="Sprite2D" parent="Ground/DeployLayer" index="6"]
|
||||
[node name="小钳子提示" type="Sprite2D" parent="Ground/DeployLayer" index="7"]
|
||||
position = Vector2(270, -3)
|
||||
texture = ExtResource("9_k74x7")
|
||||
|
||||
[node name="Closeup折锡纸" parent="Ground/DeployLayer" index="7" instance=ExtResource("6_66gue")]
|
||||
[node name="Closeup折锡纸" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_66gue")]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(189, 15)
|
||||
packed_scene = ExtResource("7_fvlg0")
|
||||
on_display_hide_hud = true
|
||||
first_interact_os_key = "c02_保卫科祭台os"
|
||||
|
||||
[node name="Closeup老鼠精" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_66gue")]
|
||||
[node name="Closeup老鼠精" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_66gue")]
|
||||
light_mask = 5
|
||||
position = Vector2(207.5, -40.5)
|
||||
texture = ExtResource("11_ffvrp")
|
||||
packed_scene = ExtResource("8_cm3g6")
|
||||
on_display_hide_hud = true
|
||||
|
||||
[node name="Closeup花名册" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_66gue")]
|
||||
[node name="Closeup花名册" parent="Ground/DeployLayer" index="10" instance=ExtResource("6_66gue")]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(351, 31)
|
||||
packed_scene = ExtResource("6_fvlg0")
|
||||
on_display_hide_hud = true
|
||||
first_interact_os_key = "c02_保卫科花名册os"
|
||||
|
||||
[node name="煤油灯" type="Sprite2D" parent="Ground/DeployLayer" index="10"]
|
||||
[node name="煤油灯" type="Sprite2D" parent="Ground/DeployLayer" index="11"]
|
||||
position = Vector2(370, 39)
|
||||
|
||||
[node name="灯光" type="AnimatedSprite2D" parent="Ground/DeployLayer/煤油灯"]
|
||||
@ -161,7 +166,7 @@ energy = 2.0
|
||||
blend_mode = 2
|
||||
texture = ExtResource("9_a43aq")
|
||||
|
||||
[node name="小手讨东西" parent="Ground/DeployLayer" index="11" instance=ExtResource("10_a43aq")]
|
||||
[node name="小手讨东西" parent="Ground/DeployLayer" index="12" instance=ExtResource("10_a43aq")]
|
||||
position = Vector2(295, -6)
|
||||
|
||||
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/小手讨东西"]
|
||||
@ -172,12 +177,12 @@ updater_ease_duration = 0.0
|
||||
updater_stages = Array[int]([0, 1, 2])
|
||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||
|
||||
[node name="小蝉写字" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="12"]
|
||||
[node name="小蝉写字" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="13"]
|
||||
position = Vector2(351, 51)
|
||||
sprite_frames = ExtResource("20_47ju4")
|
||||
animation = &"c00_头套小婵_write"
|
||||
|
||||
[node name="老鼠精_第二章" type="Sprite2D" parent="Ground/DeployLayer" index="13"]
|
||||
[node name="老鼠精_第二章" type="Sprite2D" parent="Ground/DeployLayer" index="14"]
|
||||
self_modulate = Color(0.493545, 0.493546, 0.493546, 1)
|
||||
position = Vector2(206.5, -41.5)
|
||||
texture = ExtResource("23_vppvs")
|
||||
@ -215,7 +220,7 @@ position = Vector2(88.5, 28.5)
|
||||
title_filter = "c03"
|
||||
note_key = "c03_小手洞1"
|
||||
|
||||
[node name="Pickable老虎钳" parent="Ground/DeployLayer" index="14" instance=ExtResource("32_hfptv")]
|
||||
[node name="Pickable老虎钳" parent="Ground/DeployLayer" index="15" instance=ExtResource("32_hfptv")]
|
||||
position = Vector2(171, 78)
|
||||
as_important_item = true
|
||||
prop_key = "prop_沾血的老虎钳"
|
||||
@ -234,7 +239,7 @@ updater_stage_mode = "exclude"
|
||||
updater_stages = Array[int]([0, 1])
|
||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||
|
||||
[node name="Event李癞拜老鼠精" type="Node2D" parent="Ground/DeployLayer" index="15"]
|
||||
[node name="Event李癞拜老鼠精" type="Node2D" parent="Ground/DeployLayer" index="16"]
|
||||
script = ExtResource("29_0iy73")
|
||||
event_name = &"c03_lilai_worship_mouse"
|
||||
event_stages = Array[int]([1, 2, 3])
|
||||
|
@ -66,6 +66,19 @@ func _on_madman_interacted() -> void:
|
||||
await DialogueManager.dialogue_ended
|
||||
EventManager.set_stage("c02_madman_interacted_stage", 1)
|
||||
SceneManager.pop_os_with_str("c02_一楼疯子互动后")
|
||||
# 玩家向右走 100px 后出现
|
||||
_watch_player_move_right_x = SceneManager.get_player().global_position.x + 100
|
||||
SceneManager.get_player().position_updated.connect(_watch_player_move)
|
||||
|
||||
|
||||
var _watch_player_move_right_x: float
|
||||
|
||||
|
||||
func _watch_player_move(global_pos) -> void:
|
||||
if global_pos.x > _watch_player_move_right_x:
|
||||
# 一次性触发,触发后断开信号
|
||||
SceneManager.get_player().position_updated.disconnect(_watch_player_move)
|
||||
SceneManager.pop_os_with_str("c02_s05_小蝉背后哼歌")
|
||||
|
||||
|
||||
func xiaochan_disappear():
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=76 format=3 uid="uid://cootarwb44vvh"]
|
||||
[gd_scene load_steps=78 format=3 uid="uid://cootarwb44vvh"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_qkymk"]
|
||||
[ext_resource type="Script" uid="uid://cbt0ubygchxvv" path="res://scene/ground/scene/c02/s06_二楼.gd" id="2_4dg6u"]
|
||||
@ -35,7 +35,6 @@
|
||||
[ext_resource type="SpriteFrames" uid="uid://3nas025c2c5u" path="res://asset/art/gif/c02_杂项/c02_杂项_frames.tres" id="14_och2w"]
|
||||
[ext_resource type="AudioStream" uid="uid://dxx5lu2j88c7x" path="res://asset/audio/sfx/交互/第二章/sfx_s03_咔嚓转头.ogg" id="14_p6bap"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://b0icyhxpj16tv" path="res://asset/art/gif/c02_谢幕演出/c02_谢幕演出_frames.tres" id="15_k01ve"]
|
||||
[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="15_tw31y"]
|
||||
[ext_resource type="Texture2D" uid="uid://1pr32tkx4ttl" path="res://asset/art/scene/c02/s03_公寓一楼院子/e_煤油灯座.png" id="16_osg51"]
|
||||
[ext_resource type="PackedScene" uid="uid://trkypc4gox20" path="res://scene/ground/script/c02/水盆特写.tscn" id="16_p6da7"]
|
||||
[ext_resource type="AudioStream" uid="uid://fc7ocwfmtjyb" path="res://asset/audio/sfx/交互/第一章/sfx_撞墙1.ogg" id="17_4lf48"]
|
||||
@ -52,6 +51,9 @@
|
||||
[ext_resource type="Texture2D" uid="uid://b5kolhax7pf4u" path="res://asset/art/scene/c02/s06_二楼楼道/小猫纸条.png" id="37_rjlld"]
|
||||
[ext_resource type="Script" uid="uid://bnm8wuspfx303" path="res://scene/ground/script/c02/event_2d_xchan_run_away.gd" id="39_t5e0j"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://di43shn22n5ph" path="res://asset/art/gif/c00_通用动作/c00_通用动作_frames.tres" id="40_7i4w0"]
|
||||
[ext_resource type="Script" uid="uid://bkkiyk5jkdw4d" path="res://manager/event_manager/event2d.gd" id="44_qoe83"]
|
||||
[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="45_0k27j"]
|
||||
[ext_resource type="Texture2D" uid="uid://o5uouajglukh" path="res://asset/art/scene/c02/s10_空房间/e_小蝉头套.png" id="45_sqio2"]
|
||||
[ext_resource type="Script" uid="uid://bc8hqbn2avyon" path="res://scene/ground/script/c02/s06_event胖子拖小蝉.gd" id="49_3pfyq"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://b7fhheih1hbvf" path="res://config/animation/entity_sprite_frames.tres" id="50_qdiuf"]
|
||||
[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="51_a5tb2"]
|
||||
@ -1051,7 +1053,7 @@ debug_mov_animation = "疯子_慌张跑开"
|
||||
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event2D疯子跑开/Pro疯子慌张跑开"]
|
||||
position = Vector2(9, -9)
|
||||
energy = 0.3
|
||||
texture = ExtResource("15_tw31y")
|
||||
texture = ExtResource("45_0k27j")
|
||||
|
||||
[node name="Ambush疯子慌张跑开" parent="Ground/DeployLayer/Event2D疯子跑开" instance=ExtResource("14_k01ve")]
|
||||
position = Vector2(192, 46)
|
||||
@ -1384,6 +1386,10 @@ texture = ExtResource("37_osg51")
|
||||
collision_width_and_x = Vector2(150, 0)
|
||||
hook_method = "glimpse_hide_out"
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Ambush小蝉偷看"]
|
||||
energy = 0.2
|
||||
texture = ExtResource("45_0k27j")
|
||||
|
||||
[node name="Event_小猫纸条" type="Node2D" parent="Ground/DeployLayer" index="23"]
|
||||
position = Vector2(164, 42)
|
||||
script = ExtResource("35_h3h1a")
|
||||
@ -1402,6 +1408,7 @@ autoplay = "叼纸小猫坐着呼吸"
|
||||
[node name="Inspectable小猫纸条" parent="Ground/DeployLayer/Event_小猫纸条" instance=ExtResource("37_7kxvk")]
|
||||
position = Vector2(-2, 3)
|
||||
global_inspect = true
|
||||
first_interact_os_key = "c02_二楼小猫叼纸条"
|
||||
content_centered = true
|
||||
texture_cover = ExtResource("37_rjlld")
|
||||
content_key = "c02_小猫纸条"
|
||||
@ -1410,7 +1417,22 @@ content_key = "c02_小猫纸条"
|
||||
position = Vector2(748, 47)
|
||||
hook_method = "unlock_2floor_map"
|
||||
|
||||
[node name="Event2D_xchan_run_away" type="Node2D" parent="Ground/DeployLayer" index="25"]
|
||||
[node name="Event胖子卧室门口小蝉头套" type="Node2D" parent="Ground/DeployLayer" index="25"]
|
||||
script = ExtResource("44_qoe83")
|
||||
event_name = &"c02_the_blind_room_stage"
|
||||
event_stages = Array[int]([1])
|
||||
pre_event_name = &"current_chapter_stage"
|
||||
pre_event_stages = Array[int]([2])
|
||||
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
|
||||
|
||||
[node name="Note小蝉的头套" parent="Ground/DeployLayer/Event胖子卧室门口小蝉头套" instance=ExtResource("10_h3h1a")]
|
||||
position = Vector2(543, 57)
|
||||
texture = ExtResource("45_sqio2")
|
||||
sign_mark_offset = Vector2(0, -7.47)
|
||||
title_filter = "c02"
|
||||
note_key = "c02_二楼小蝉头套"
|
||||
|
||||
[node name="Event2D_xchan_run_away" type="Node2D" parent="Ground/DeployLayer" index="26"]
|
||||
position = Vector2(9, -4)
|
||||
script = ExtResource("39_t5e0j")
|
||||
event_name = &"c02_2f_xchan_run_away"
|
||||
@ -1438,7 +1460,11 @@ move_configs = Array[Dictionary]([{
|
||||
}])
|
||||
debug_mov_animation = "c00_头套小婵_run"
|
||||
|
||||
[node name="Event胖子拖小蝉" type="Node2D" parent="Ground/DeployLayer" index="26"]
|
||||
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event2D_xchan_run_away/AutoplayAnimatedSprite"]
|
||||
energy = 0.1
|
||||
texture = ExtResource("45_0k27j")
|
||||
|
||||
[node name="Event胖子拖小蝉" type="Node2D" parent="Ground/DeployLayer" index="27"]
|
||||
script = ExtResource("49_3pfyq")
|
||||
event_name = &"c03_pangzi_pull_xchan"
|
||||
event_stages = Array[int]([1])
|
||||
|
@ -41,5 +41,7 @@ func take_off_flyer(immediatelly = false):
|
||||
await tween.finished
|
||||
else:
|
||||
flyer.visible = false
|
||||
# 等 0.5s 再允许交互
|
||||
await Util.wait(0.5)
|
||||
hand.enabled = true
|
||||
|
||||
|
@ -68,8 +68,8 @@ func _on_ground_ready() -> void:
|
||||
player.set_facing_direction(Vector2.LEFT)
|
||||
player.global_position.x = 670
|
||||
set_data("has_entered", true)
|
||||
await Util.wait(1.0)
|
||||
SceneManager.pop_os_with_str("c02_离开红色演出")
|
||||
Util.timer(3.5, SceneManager.pop_os_with_str.bind("c02_离开红色演出"))
|
||||
|
||||
|
||||
|
||||
var interacting = false:
|
||||
|
@ -62,6 +62,7 @@ func _on_player_position_updated(global_pos: Vector2) -> void:
|
||||
if not center_eye_opened and global_pos.x < blink_eye_x:
|
||||
center_eye_opened = true
|
||||
_start_blinking()
|
||||
_center_eye_player_reaction()
|
||||
# 切换 bgm
|
||||
if not bgm_switched and global_pos.x < switch_bgm_x:
|
||||
if GlobalConfig.DEBUG:
|
||||
@ -99,5 +100,15 @@ func mouse_animation() -> void:
|
||||
$"../DeployLayer/老鼠衔大洋".play()
|
||||
|
||||
|
||||
func point_to_the_moon():
|
||||
func point_to_the_moon() -> void:
|
||||
$"../DeployLayer/小床人物".play("剪影人物床_指天")
|
||||
|
||||
func _center_eye_player_reaction() -> void:
|
||||
# 中心眼睛睁开后,玩家 dizzy
|
||||
await Util.wait(1.5)
|
||||
SceneManager.lock_player()
|
||||
$"Sfx耳鸣".play()
|
||||
$"../DizzyShader".dizzy(3.5, 1.0, 0.5, 1.2)
|
||||
await Util.wait(5.5)
|
||||
SceneManager.pop_os_with_str("c02_s09_大眼睛处")
|
||||
SceneManager.unlock_player()
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=58 format=3 uid="uid://ryups1dnwdto"]
|
||||
[gd_scene load_steps=60 format=3 uid="uid://ryups1dnwdto"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_o0m5w"]
|
||||
[ext_resource type="Script" uid="uid://beqnywn1dlnax" path="res://scene/ground/scene/c02/s09_裂缝.gd" id="2_34a6f"]
|
||||
@ -11,7 +11,9 @@
|
||||
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="6_6xql4"]
|
||||
[ext_resource type="Texture2D" uid="uid://dnkqaiugxsegs" path="res://asset/art/scene/c02/s09_裂缝/黑手.png" id="6_71bf1"]
|
||||
[ext_resource type="Texture2D" uid="uid://cg8nfnd46iwaf" path="res://asset/art/scene/c02/s09_裂缝/bg_背景.png" id="6_87wfh"]
|
||||
[ext_resource type="PackedScene" uid="uid://decfqoe5v0y6n" path="res://scene/effect/dizzy_shader.tscn" id="6_fgtii"]
|
||||
[ext_resource type="Texture2D" uid="uid://dpmf4w76ln2uo" path="res://asset/art/scene/c02/旧版/s10_裂缝通道/fg_裂缝通道.png" id="6_nntqg"]
|
||||
[ext_resource type="AudioStream" uid="uid://b8sbtn3l37uh" path="res://asset/audio/sfx/旧版/c02/红屏.ogg" id="7_3f6hu"]
|
||||
[ext_resource type="PackedScene" uid="uid://b8ncf4d0jda8r" path="res://scene/entity/partical/particals_ash_horizontal.tscn" id="7_4a1t6"]
|
||||
[ext_resource type="Texture2D" uid="uid://c2sk7h1648k3i" path="res://asset/art/scene/c02/s09_裂缝/bg_白眼球底板.png" id="7_76qsd"]
|
||||
[ext_resource type="Script" uid="uid://byabd5jdlbqk4" path="res://scene/ground/script/c02/s09_麻绳.gd" id="7_rbu7p"]
|
||||
@ -199,6 +201,12 @@ mode = "场景背景音"
|
||||
"感应玩家操作" = false
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="Sfx耳鸣" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="2"]
|
||||
stream = ExtResource("7_3f6hu")
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("4_qjenp")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="BGSprite2D" parent="Ground" index="2"]
|
||||
texture = ExtResource("6_87wfh")
|
||||
|
||||
@ -793,6 +801,10 @@ texture = ExtResource("10_ow44k")
|
||||
position = Vector2(0, 21)
|
||||
shape = SubResource("RectangleShape2D_enajl")
|
||||
|
||||
[node name="Ambush红色场景os" parent="Ground/DeployLayer" index="19" instance=ExtResource("6_6xql4")]
|
||||
position = Vector2(2968, 84)
|
||||
hook_os_key = "c02_s09_红色场景"
|
||||
|
||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="Ground/AmbientLayer" index="0"]
|
||||
occluder = SubResource("OccluderPolygon2D_dv46s")
|
||||
occluder_light_mask = 47
|
||||
@ -918,10 +930,7 @@ update_rotation = false
|
||||
update_scale = false
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -158
|
||||
limit_right = 4536
|
||||
limit_bottom = 158
|
||||
|
||||
[node name="前景" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"]
|
||||
position = Vector2(4295, 21)
|
||||
@ -934,10 +943,13 @@ position = Vector2(3421, 25)
|
||||
points = PackedVector2Array(80, 150, 4500.93, 150)
|
||||
|
||||
[node name="DirectionalLight2D" parent="Ground" index="8"]
|
||||
visible = false
|
||||
energy = 0.7
|
||||
blend_mode = 1
|
||||
|
||||
[node name="UIPointLight2D" parent="Ground" index="10"]
|
||||
position = Vector2(7016, -4)
|
||||
|
||||
[node name="DizzyShader" parent="Ground" instance=ExtResource("6_fgtii")]
|
||||
|
||||
[editable path="Ground"]
|
||||
|
@ -63,5 +63,6 @@ func _outtro_show():
|
||||
await Util.wait(10.0)
|
||||
# 盒子猫逃脱成功/被抓走,游戏结束,解锁瞎子卧室门
|
||||
ArchiveManager.set_global_entry(&"c02_the_blind_room_unlocked", true)
|
||||
EventManager.set_stage("c02_the_blind_room_stage", 1)
|
||||
SceneManager.unlock_player()
|
||||
SceneManager.get_ground_loader().transition_to_scene("c02_s08", "1")
|
||||
|
@ -26,10 +26,11 @@ func _on_stage_updated():
|
||||
var ambush = $"Ambush走到尽头后小蝉跑" as Ambush2D
|
||||
var sprite = $"AutoplayAnimatedSprite"
|
||||
ambush.triggered.connect(func():
|
||||
sprite.play("c00_头套小婵_run")
|
||||
SceneManager.lock_player()
|
||||
SceneManager.pop_os_with_str("c02_二楼小蝉跑掉")
|
||||
await Util.wait(2.0)
|
||||
sprite.play("c00_头套小婵_run")
|
||||
await Util.wait(3.0)
|
||||
SceneManager.pop_os_with_str("c02_二楼小蝉跑掉")
|
||||
SceneManager.unlock_player()
|
||||
EventManager.set_stage(event_name, 2)
|
||||
)
|
||||
|
@ -34,9 +34,10 @@ func _start_well_show() -> void:
|
||||
# c02_吕萍_背靠呼吸
|
||||
player.player_action(20, false)
|
||||
# 多坐一会
|
||||
await Util.wait(5.5)
|
||||
await Util.wait(3.0)
|
||||
# 惊醒喘气
|
||||
$"Sfx惊醒喘气".play()
|
||||
await Util.wait(2.5)
|
||||
# c02_吕萍_背靠起身
|
||||
await player.player_action(19, true)
|
||||
await Util.wait(2.0)
|
||||
|
@ -133,7 +133,6 @@ var interacting := false:
|
||||
|
||||
var communicating = false
|
||||
|
||||
|
||||
func _increase_icount():
|
||||
icount += 1
|
||||
if icount == 1:
|
||||
@ -164,6 +163,10 @@ func _on_interacted() -> void:
|
||||
if icount == 0:
|
||||
do_first_interact(false)
|
||||
await _increase_icount()
|
||||
# 首次交互结束后直接跳过,不使用物品
|
||||
if icount == 1:
|
||||
interacting = false
|
||||
return
|
||||
if holding_prop != "":
|
||||
# 手持物品时,交互直接给玩家物品
|
||||
SceneManager.enable_prop_item(holding_prop)
|
||||
@ -177,8 +180,13 @@ func _on_interacted() -> void:
|
||||
if not communicating:
|
||||
communicating = true
|
||||
# animated_sprite.visible = false
|
||||
SceneManager.freeze_player()
|
||||
# 如果第一次交互,显示 os
|
||||
if not ArchiveManager.get_global_value("c02_hand_cup_phone_interacted"):
|
||||
ArchiveManager.set_global_entry("c02_hand_cup_phone_interacted", true)
|
||||
await SceneManager.pop_os_with_str("c02_小手首次交互纸杯电话")
|
||||
# 7 拿起纸杯 8 监听纸杯
|
||||
SceneManager.freeze_player(0, 7)
|
||||
SceneManager.player_action(7)
|
||||
# 小手收回 play backwards
|
||||
animated_sprite.play("小手_纸杯_hide")
|
||||
await SceneManager.get_player().animation_finished
|
||||
|
@ -71,7 +71,7 @@ updater_stage_mode = "exclude"
|
||||
updater_stages = Array[int]([0, 1, 2])
|
||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||
|
||||
[node name="TextureRect2" type="TextureRect" parent="."]
|
||||
[node name="遮罩" type="TextureRect" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
|
@ -22,12 +22,14 @@ func _ready() -> void:
|
||||
ArchiveManager.set_global_entry(&"c02_meat_door_interacted", true)
|
||||
DialogueManager.show_dialogue_balloon(dialogue, "c02_s03_敲门游戏intro")
|
||||
await DialogueManager.dialogue_ended
|
||||
|
||||
if ArchiveManager.get_global_value(&"c02_meat_given", false):
|
||||
# not ArchiveManager.get_global_value(&"c02_eavesdrop_finished", false) or
|
||||
# ArchiveManager.get_global_value(&"c02_meat_dropping", false) or
|
||||
# 敲门成功,则禁用
|
||||
button.disabled = true
|
||||
else:
|
||||
Util.timer(0.5, SceneManager.pop_center_notification.bind("ui_click_to_knock_door"))
|
||||
button.disabled = false
|
||||
|
||||
|
||||
|
@ -38,19 +38,17 @@ func _fatty_game_finished_show() -> void:
|
||||
# 小孩笑声
|
||||
var sfx_laugh = $"Sfx2D小蝉笑声"
|
||||
var tween = create_tween()
|
||||
tween.tween_interval(3.0)
|
||||
tween.tween_callback(sfx_laugh.play)
|
||||
tween.tween_interval(0.5)
|
||||
tween.tween_interval(2.0)
|
||||
tween.tween_property(camera, "force_offset:x", -300.0, 3.0).as_relative()
|
||||
Util.timer(4.0, camera.tween_zoom.bind(1.1, 2.0))
|
||||
Util.timer(4.5, sfx_laugh.play)
|
||||
await tween.finished
|
||||
create_tween().tween_property(camera, "force_offset:x", -300.0, 4.0).as_relative()
|
||||
await Util.wait(1.5)
|
||||
camera.tween_zoom(1.2, 3.0)
|
||||
await Util.wait(2.0)
|
||||
await Util.wait(0.5)
|
||||
monster.play("地下呼吸帧_准备走路")
|
||||
# 切肉声消失
|
||||
create_tween().tween_property(sfx_monster, "volume_db", -100.0, 1.0)
|
||||
create_tween().tween_property(sfx_laugh, "position:x", -500.0, 3.0).as_relative()
|
||||
await Util.wait(3.0)
|
||||
await Util.wait(2.0)
|
||||
var ambush_xchan = $"../Ambush小蝉消失" as Ambush2D
|
||||
ambush_xchan.visible = true
|
||||
ambush_xchan.modulate.a = 0.0
|
||||
@ -58,6 +56,7 @@ func _fatty_game_finished_show() -> void:
|
||||
func(): create_tween().tween_property(ambush_xchan, "modulate:a", 0.0, 1.0)
|
||||
)
|
||||
create_tween().tween_property(ambush_xchan, "modulate:a", 1.0, 1.0)
|
||||
await Util.wait(1.0)
|
||||
camera.tween_zoom(1.0, 3.0)
|
||||
create_tween().tween_property(camera, "force_offset:x", 0.0, 3.0)
|
||||
create_tween().tween_property(light, "energy", 0.0, 2.0)
|
||||
|
@ -68,17 +68,17 @@ func start_show() -> void:
|
||||
xdie.play("小蝶看向灰姑呼吸")
|
||||
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵7")
|
||||
await DialogueManager.dialogue_ended
|
||||
await Util.wait(0.8)
|
||||
# 下次见,混响转场
|
||||
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵8")
|
||||
await Util.wait(0.8)
|
||||
await Util.wait(0.5)
|
||||
# 覆盖转场效果
|
||||
SceneManager.white_transition(1.5, 3.0)
|
||||
# c03_meat_grinder: 0:初始化 1:已装转盘 2:胖子游戏结束 3:绞肉机演出 4:演出结束
|
||||
EventManager.set_stage("c03_meat_grinder", 4)
|
||||
EventManager.set_stage("c03_well_show", 1)
|
||||
# 覆盖转场效果
|
||||
SceneManager.white_transition(1.5, 2.0)
|
||||
await Util.wait(1.5)
|
||||
EventManager.set_stage_if_greater("handnote_c03_xchan", 1)
|
||||
await Util.wait(0.5)
|
||||
# 下次见,混响转场
|
||||
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵8")
|
||||
await Util.wait(2.0)
|
||||
# 李氏癞子房间离井边演出比较近,所以选择 5 号门
|
||||
SceneManager.get_ground_loader().transition_to_scene("c02_s03", "5", 0.5, Color.WHITE)
|
||||
|
||||
|
@ -32,9 +32,13 @@ func start(
|
||||
## Apply any changes to the balloon given a new [DialogueLine].
|
||||
func apply_dialogue_line() -> void:
|
||||
var translation_key = dialogue_line.translation_key
|
||||
label.text = ("[wave amp=10.0 freq=5.0][shake rate=4.0 level=3]" + tr(translation_key).strip_edges())
|
||||
label.text = ("[wave amp=10.0 freq=5.0][shake rate=4.0 level=3]" + tr(translation_key).strip_edges().replace("{br}", "\n"))
|
||||
var tween = create_tween()
|
||||
tween.tween_property(label, "modulate:a", 1.0, 0.5)
|
||||
# c02_弹珠游戏5 弹珠游戏最后的一句话显示时长延长
|
||||
if translation_key == "c02_弹珠游戏5": # 注意是 line ID 而不是 title
|
||||
tween.tween_interval(5.0)
|
||||
else:
|
||||
tween.tween_interval(2.0)
|
||||
tween.tween_property(label, "modulate:a", 0.0, 0.5)
|
||||
tween.tween_callback(ball_dialogue_ended.emit)
|
||||
|
@ -10,7 +10,7 @@ script = ExtResource("1_7ag4e")
|
||||
|
||||
[node name="Sfx红字特效音" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("2_10bnx")
|
||||
volume_db = -8.0
|
||||
volume_db = -20.0
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("3_l3dto")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
@ -40,7 +40,7 @@ theme_override_constants/margin_top = 100
|
||||
|
||||
[node name="RichTextLabel" type="RichTextLabel" parent="Control/Container"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(300, 0)
|
||||
custom_minimum_size = Vector2(322, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
@ -50,7 +50,7 @@ theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
|
||||
theme_override_fonts/normal_font = ExtResource("1_5lxgi")
|
||||
theme_override_font_sizes/normal_font_size = 40
|
||||
bbcode_enabled = true
|
||||
text = "[wave amp=10.0 freq=5.0][shake rate=4.0 level=3] 先碰到边界你就输了"
|
||||
text = "[wave amp=10.0 freq=5.0][shake rate=4.0 level=3] 我还有很多弹珠,玩到我赢为止!"
|
||||
fit_content = true
|
||||
autowrap_mode = 1
|
||||
horizontal_alignment = 1
|
||||
|
@ -30,9 +30,10 @@ func _ready() -> void:
|
||||
if GlobalConfig.DEBUG and debug_directly_win:
|
||||
game_win()
|
||||
else:
|
||||
# checkout_round(2)
|
||||
# return
|
||||
# 0:默认 1:寻找弹珠(老虎钳可以换弹珠) 2:给出弹珠 3:游戏结束(小猫纸片) 4:游戏结束(小猫离开)
|
||||
if EventManager.get_stage(&"c02_ball_game_stage") == 2:
|
||||
# checkout_round(2)
|
||||
checkout_round(0)
|
||||
else:
|
||||
intro()
|
||||
|