Compare commits

...

3 Commits

Author SHA1 Message Date
e4176f4e24 屠宰间胖子游戏结束时衔接演出 2025-08-05 22:33:14 +08:00
e7a520d666 Merge remote-tracking branch 'origin/demo' 2025-08-05 21:40:47 +08:00
a19307502c 小蝶 -> 吕萍 2025-08-05 21:40:20 +08:00
9 changed files with 115 additions and 52 deletions

View File

@ -20,11 +20,11 @@
[ext_resource type="Texture2D" uid="uid://dolqhvju6w37p" path="res://asset/art/gif/c03_棺材怪/棺材怪受惊/2.png" id="15_r7cqh"]
[ext_resource type="Texture2D" uid="uid://cj8bhyeispud7" path="res://asset/art/gif/c03_棺材怪/棺材怪受惊/3.png" id="16_6iwnc"]
[ext_resource type="Texture2D" uid="uid://doa4s1rlf57ec" path="res://asset/art/gif/c03_棺材怪/棺材怪走路/0.png" id="17_5j20w"]
[ext_resource type="Texture2D" path="res://asset/art/gif/c03_棺材怪/棺材怪受惊_呼吸/0.png" id="17_gjgq1"]
[ext_resource type="Texture2D" uid="uid://dkxeh156pni32" path="res://asset/art/gif/c03_棺材怪/棺材怪受惊_呼吸/0.png" id="17_gjgq1"]
[ext_resource type="Texture2D" uid="uid://be1csxrctn75b" path="res://asset/art/gif/c03_棺材怪/棺材怪走路/1.png" id="18_0h5aq"]
[ext_resource type="Texture2D" path="res://asset/art/gif/c03_棺材怪/棺材怪受惊_呼吸/1.png" id="18_gawdl"]
[ext_resource type="Texture2D" uid="uid://b65vwisqo8pc6" path="res://asset/art/gif/c03_棺材怪/棺材怪受惊_呼吸/1.png" id="18_gawdl"]
[ext_resource type="Texture2D" uid="uid://bmfdak3dd3l3v" path="res://asset/art/gif/c03_棺材怪/棺材怪走路/2.png" id="19_l366s"]
[ext_resource type="Texture2D" path="res://asset/art/gif/c03_棺材怪/棺材怪受惊_呼吸/2.png" id="19_ubxjo"]
[ext_resource type="Texture2D" uid="uid://bhm2nsqjdc3yp" path="res://asset/art/gif/c03_棺材怪/棺材怪受惊_呼吸/2.png" id="19_ubxjo"]
[ext_resource type="Texture2D" uid="uid://cpvbf2up2fp3d" path="res://asset/art/gif/c03_棺材怪/棺材怪走路/3.png" id="20_q5euy"]
[ext_resource type="Texture2D" uid="uid://bl2qevd1sbe7y" path="res://asset/art/gif/c03_棺材怪/爬墙循环动画/0.png" id="21_bse6b"]
[ext_resource type="Texture2D" uid="uid://mcr3gajkr1kk" path="res://asset/art/gif/c03_棺材怪/爬墙循环动画/1.png" id="22_vpwxa"]
@ -51,6 +51,23 @@ animations = [{
"speed": 30.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_sim85")
}, {
"duration": 1.0,
"texture": ExtResource("2_xdst7")
}, {
"duration": 1.0,
"texture": ExtResource("3_qj4as")
}, {
"duration": 1.0,
"texture": ExtResource("4_1j7sr")
}],
"loop": true,
"name": &"地下呼吸帧_准备走路",
"speed": 5.0
}, {
"frames": [{
"duration": 6.0,
"texture": ExtResource("5_yggaj")
}, {

View File

@ -111,9 +111,9 @@ animations = [{
"duration": 3.0,
"texture": ExtResource("10_gwxu8")
}],
"loop": true,
"loop": false,
"name": &"小孩山塌了",
"speed": 30.0
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,

View File

@ -11,7 +11,7 @@ c03_瞎子卧室演出_瞎子1,咳咳,她,咳咳,不在。,咳咳,她,
c03_瞎子卧室演出_小小蝶2,她是不是生病了,好几天没看到她了。,她是不是生毛病了,好几天没看到她了。,小小蝶,,
c03_瞎子卧室演出_瞎子2,她...,她...,瞎子,,
c03_瞎子卧室演出_瞎子3,我一家一家问过来,都讲没看见她。,我一家一家问过来,都讲没看见她。,瞎子,,
c03_瞎子卧室演出_瞎子4, 一个活生生的小女孩,就这么找不见了...,蛮好的一个小囡,就这能嘎寻不着了...,瞎子,,
c03_瞎子卧室演出_瞎子4,一个活生生的小女孩,就这么找不见了...,蛮好的一个小囡,就这能嘎寻不着了...,瞎子,,
c03_一楼院子李癞胖_胖子6,真像啊,像活过来了似的...,哪能嘎像的,像活过来了一样...,肉铺胖子,,
c03_一楼院子李癞胖_李氏7,呸!现在抓药还要多收几个子儿,我看那老板就是掉钱眼里去了!,册那!现在赎药还要多收铜钱啊?老板大概落了铜钱眼里去了!,李氏,,
c03_一楼院子李癞胖_癞子5,都忙完了吧?,生活都做好了伐?,癞子,,
@ -90,7 +90,7 @@ c03_麻将游戏_胖子23,他妈的,不玩了不玩了,今天一把都没胡
c03_麻将游戏_瞎子17,我也得早点回去,没准小蝉今儿个能回来,我总惦记着回去看看。,窝阿要早眼回起了,万一倒小蝉回来了呢,窝心里老是放伐落。,瞎子,,
c03_麻将游戏_李氏22,天黑了,你们回去都小心着点。,天夜了,纳回起路浪当心点哦。,李氏,,
c03_麻将游戏_癞子20,嘶...,嘶...,癞子,,
c03_肉铺胖子_4,,xxx,xxx,,
c03_肉铺胖子_4,,xxx,,,
c03_囚室通风管道偷听_李氏1,我不认!,侬叫我哪能相信伐子!,李氏,,
c03_囚室通风管道偷听_李氏2,我弟弟才十六岁,不抽烟不吃酒不打牌,性子也好,都说他将来是当个能人的料!,我阿弟只有十六岁,又不吃香烟不吃老酒不打牌,脾气也好,都讲他下趟老有出息的!,李氏,,
c03_囚室通风管道偷听_李氏3,怎么就、怎么就...,哪能就、就...,李氏,,
@ -157,9 +157,9 @@ c03_绞肉机演出_小蝉7,我叫方小蝉。,我叫方小蝉。,小蝉,,
c03_绞肉机演出_小蝉8,阿姨,你们是不是要回去吃饭啦,我爸爸...一会也要来喊我回家了。,阿姨,你们是伐是要回起吃饭啦,我爸爸...等些阿要叫我回起了。,小蝉,,
c03_绞肉机演出_小蝉9,再、再见。,再、再见。,小蝉,,
c03_结尾井边演出_小蝉10,我要是还活着...就能拉你起来了,我要是还活来嘿,就好拉侬起来了,小蝉,,
c03_结尾井边演出_小蝶1,方小蝉?我好像...想起你是谁了...,方小蝉?我好像想起侬是啥宁了,小蝶,,
c03_结尾井边演出_小蝶1,方小蝉?我好像...想起你是谁了...,方小蝉?我好像想起侬是啥宁了,吕萍,,
c03_结尾井边演出_小蝉11,嗯...那你可以...离开这里了吗?,嗯...那侬可以...回去了伐?,小蝉,,
结尾井边演出_选择,是否答应小蝉离开这里?,是否答应小蝉离开这里?,,,
结尾井边演出_选择1,是,是,(response),,
结尾井边演出_选择2,否,否,(response),,
c03_结尾井边演出_小蝶2,我...为什么要...诶?,我...为啥要...诶?,小蝶,,
c03_结尾井边演出_小蝶2,我...为什么要...诶?,我...为啥要...诶?,吕萍,,

1 keys zh_CN zh_SH _character _notes _tags
11 c03_瞎子卧室演出_小小蝶2 她是不是生病了,好几天没看到她了。 她是不是生毛病了,好几天没看到她了。 小小蝶
12 c03_瞎子卧室演出_瞎子2 她... 她... 瞎子
13 c03_瞎子卧室演出_瞎子3 我一家一家问过来,都讲没看见她。 我一家一家问过来,都讲没看见她。 瞎子
14 c03_瞎子卧室演出_瞎子4 一个活生生的小女孩,就这么找不见了... 蛮好的一个小囡,就这能嘎寻不着了... 瞎子
15 c03_一楼院子李癞胖_胖子6 真像啊,像活过来了似的... 哪能嘎像的,像活过来了一样... 肉铺胖子
16 c03_一楼院子李癞胖_李氏7 呸!现在抓药还要多收几个子儿,我看那老板就是掉钱眼里去了! 册那!现在赎药还要多收铜钱啊?老板大概落了铜钱眼里去了! 李氏
17 c03_一楼院子李癞胖_癞子5 都忙完了吧? 生活都做好了伐? 癞子
90 c03_麻将游戏_瞎子17 我也得早点回去,没准小蝉今儿个能回来,我总惦记着回去看看。 窝阿要早眼回起了,万一倒小蝉回来了呢,窝心里老是放伐落。 瞎子
91 c03_麻将游戏_李氏22 天黑了,你们回去都小心着点。 天夜了,纳回起路浪当心点哦。 李氏
92 c03_麻将游戏_癞子20 嘶... 嘶... 癞子
93 c03_肉铺胖子_4 ??? xxx xxx ???
94 c03_囚室通风管道偷听_李氏1 我不认! 侬叫我哪能相信伐子! 李氏
95 c03_囚室通风管道偷听_李氏2 我弟弟才十六岁,不抽烟不吃酒不打牌,性子也好,都说他将来是当个能人的料! 我阿弟只有十六岁,又不吃香烟不吃老酒不打牌,脾气也好,都讲他下趟老有出息的! 李氏
96 c03_囚室通风管道偷听_李氏3 怎么就、怎么就... 哪能就、就... 李氏
157 c03_绞肉机演出_小蝉8 阿姨,你们是不是要回去吃饭啦,我爸爸...一会也要来喊我回家了。 阿姨,你们是伐是要回起吃饭啦,我爸爸...等些阿要叫我回起了。 小蝉
158 c03_绞肉机演出_小蝉9 再、再见。 再、再见。 小蝉
159 c03_结尾井边演出_小蝉10 我要是还活着...就能拉你起来了 我要是还活来嘿,就好拉侬起来了 小蝉
160 c03_结尾井边演出_小蝶1 方小蝉?我好像...想起你是谁了... 方小蝉?我好像想起侬是啥宁了 小蝶 吕萍
161 c03_结尾井边演出_小蝉11 嗯...那你可以...离开这里了吗? 嗯...那侬可以...回去了伐? 小蝉
162 结尾井边演出_选择 是否答应小蝉离开这里? 是否答应小蝉离开这里?
163 结尾井边演出_选择1 (response)
164 结尾井边演出_选择2 (response)
165 c03_结尾井边演出_小蝶2 我...为什么要...诶? 我...为啥要...诶? 小蝶 吕萍

View File

@ -274,7 +274,7 @@
~ c03_井边回忆
小蝉: 我要是还活着...就能拉你起来了 [ID:c03_结尾井边演出_小蝉10]
小蝶: 方小蝉?我好像...想起你是谁了... [ID:c03_结尾井边演出_小蝶1]
吕萍: 方小蝉?我好像...想起你是谁了... [ID:c03_结尾井边演出_小蝶1]
小蝉: 嗯...那你可以...离开这里了吗? [ID:c03_结尾井边演出_小蝉11]
是否答应小蝉离开这里? [ID:结尾井边演出_选择]
- 是 [ID:结尾井边演出_选择1]
@ -283,10 +283,10 @@
=> END
- 否 [ID:结尾井边演出_选择2]
# 继续对白
小蝶: 我...为什么要...诶? [ID:c03_结尾井边演出_小蝶2]
吕萍: 我...为什么要...诶? [ID:c03_结尾井边演出_小蝶2]
=> END
~ c03_井边回忆_无选项
小蝉: 我要是还活着...就能拉你起来了 [ID:c03_结尾井边演出_小蝉10]
小蝶: 方小蝉?我好像...想起你是谁了... [ID:c03_结尾井边演出_小蝶1]
吕萍: 方小蝉?我好像...想起你是谁了... [ID:c03_结尾井边演出_小蝶1]
=> END

View File

@ -19,7 +19,7 @@ c02_疯子对话圆月亮1,你看见没有?这月亮够不够圆?,侬看到
c02_疯子对话圆月亮2,杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑...,杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑...,,,,"Pole so thin and tall, lamplight shining bright, shadows dancing 'round the temple, everyone laughing with delight..."
c02_疯子对话圆月亮3,扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑!,扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑!,,,,"Carrying pole is long, bench is wide, bench isn't as long as the pole, pole isn't as wide as the bench... carry the load, carry the load!"
c02_疯子对话圆月亮4,我正找着那东西呢,你瞧见没有?,我在寻那东西呢,你们看到过伐?,,,,I'm looking for that thing. Have you seen it?
c02_疯子对话圆月亮5,什么东西?,啥东西?,小蝶,,,What thing?
c02_疯子对话圆月亮5,什么东西?,啥东西?,吕萍,,,What thing?
c02_疯子对话圆月亮6,找!找啊!一起找!,寻啊!寻啊!一道寻!,,,,Search! Search! Let's search together!
c03_上海人A_1,老鼠在家里做窝了,那么大一只,见人都不跑,简直吓死个人!,老鼠在家里做窟了,嘎大一只,看到人也不逃的,太吓人了!,上海人A,,,
c03_上海人B_1,你说,老鼠会不会吃人?,个么侬讲,老鼠会吃人伐?,上海人B,,,

1 keys zh_CN zh_SH _character _notes _tags en
19 c02_疯子对话圆月亮2 杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑... 杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑... ??? Pole so thin and tall, lamplight shining bright, shadows dancing 'round the temple, everyone laughing with delight...
20 c02_疯子对话圆月亮3 扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑! 扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑! ??? Carrying pole is long, bench is wide, bench isn't as long as the pole, pole isn't as wide as the bench... carry the load, carry the load!
21 c02_疯子对话圆月亮4 我正找着那东西呢,你瞧见没有? 我在寻那东西呢,你们看到过伐? ??? I'm looking for that thing. Have you seen it?
22 c02_疯子对话圆月亮5 什么东西? 啥东西? 小蝶 吕萍 What thing?
23 c02_疯子对话圆月亮6 找!找啊!一起找! 寻啊!寻啊!一道寻! ??? Search! Search! Let's search together!
24 c03_上海人A_1 老鼠在家里做窝了,那么大一只,见人都不跑,简直吓死个人! 老鼠在家里做窟了,嘎大一只,看到人也不逃的,太吓人了! 上海人A
25 c03_上海人B_1 你说,老鼠会不会吃人? 个么侬讲,老鼠会吃人伐? 上海人B

View File

@ -50,7 +50,7 @@
: 杆子细又高、灯火照一照、庙里影子绕、大家哈哈笑... [ID:c02_疯子对话圆月亮2]
: 扁担长,板凳宽,板凳没有扁担长,扁担没有板凳宽...一担挑啊,一担挑! [ID:c02_疯子对话圆月亮3]
: 我正找着那东西呢,你瞧见没有? [ID:c02_疯子对话圆月亮4]
小蝶: 什么东西? [ID:c02_疯子对话圆月亮5]
吕萍 什么东西? [ID:c02_疯子对话圆月亮5]
: 找!找啊!一起找! [ID:c02_疯子对话圆月亮6]
=> END

View File

@ -15,6 +15,7 @@ func _ready() -> void:
#region node_reference
var closeup绞肉机: Closeup2D
var monster
#endregion
@ -24,6 +25,7 @@ func _setup_node_reference() -> void:
func _on_ground_ready() -> void:
monster = $"../DeployLayer/棺材怪切肉"
closeup绞肉机.exit.connect(_on_grinder_exited)
# c03_meat_grinder: 0:初始化 1:已装转盘 2:绞肉机演出 3:演出结束
var grinder_stage = EventManager.get_stage("c03_meat_grinder")
@ -50,10 +52,10 @@ func _transport_to_the_fatty_story() -> void:
func _setup_monster() -> void:
var monster = $"../DeployLayer/棺材怪切肉"
monster.show()
monster.play()
func _on_monster_chopping_animation_looped() -> void:
# if monster.animation == "砍桌子":
SceneManager.get_camera_marker().shake_camera(1.5)

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=3 uid="uid://c67732f2we13j"]
[gd_scene load_steps=29 format=3 uid="uid://c67732f2we13j"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_oxs1j"]
[ext_resource type="Script" uid="uid://dh5vxhnfnua3q" path="res://scene/ground/scene/c03/s07_屠宰间.gd" id="2_oxs1j"]
@ -22,6 +22,8 @@
[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="14_48a3r"]
[ext_resource type="PackedScene" uid="uid://5bubirvt8ep8" path="res://scene/ground/script/c03/s07_closeup绞肉机.tscn" id="15_48a3r"]
[ext_resource type="Script" uid="uid://0wjaho6qkg6s" path="res://manager/event_manager/event_binder.gd" id="17_e1lvl"]
[ext_resource type="AudioStream" uid="uid://be6xihynmvrwj" path="res://asset/audio/sfx/交互/第一章/谢幕演出_耳鸣加笑声.ogg" id="20_jjxk1"]
[ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="21_qeidq"]
[ext_resource type="Script" uid="uid://deysfedtyjlig" path="res://scene/ground/script/c03/s07_event胖子游戏结束演出.gd" id="22_fuomw"]
[ext_resource type="SpriteFrames" uid="uid://cay6bn3elw2we" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/c03_胖子游戏第一段_frames.tres" id="23_0lqrx"]
[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="23_u2kpr"]
@ -81,23 +83,16 @@ status = "locked"
prop_key = "prop_符纸钥匙"
[node name="portal_2" parent="Ground/DeployLayer" index="3" instance=ExtResource("6_t8dkf")]
position = Vector2(419, 34)
position = Vector2(170, 34)
debug_note = "胖子游戏结束,回到绞肉机前"
enabled = false
portal_name = "2"
[node name="符纸" type="Sprite2D" parent="Ground/DeployLayer" index="4"]
position = Vector2(130, 26)
texture = ExtResource("7_5jjkx")
[node name="长桌" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
position = Vector2(348, 56.5)
texture = ExtResource("7_es8d4")
[node name="绞肉机" type="Sprite2D" parent="Ground/DeployLayer/长桌"]
position = Vector2(72, -33.5)
texture = ExtResource("8_thx4k")
[node name="悬挂物" type="Node2D" parent="Ground/DeployLayer" index="6"]
[node name="悬挂物" type="Node2D" parent="Ground/DeployLayer" index="5"]
position = Vector2(122, 0)
[node name="人" type="Node2D" parent="Ground/DeployLayer/悬挂物"]
@ -128,23 +123,24 @@ script = ExtResource("5_vyti6")
original_texture = ExtResource("9_jfgnj")
metadata/_custom_type_script = "uid://dt8cfnm2og4h"
[node name="Closeup绞肉机" parent="Ground/DeployLayer" index="7" instance=ExtResource("14_48a3r")]
unique_name_in_owner = true
position = Vector2(419, 21)
packed_scene = ExtResource("15_48a3r")
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Closeup绞肉机"]
script = ExtResource("17_e1lvl")
updater_event = &"c03_meat_grinder"
updater_stage_mode = "exclude"
updater_stages = Array[int]([3])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="棺材怪切肉" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="8"]
visible = false
position = Vector2(311, -2.5)
[node name="棺材怪切肉" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"]
position = Vector2(311, -4.5)
sprite_frames = ExtResource("8_isumy")
animation = &"砍桌子"
animation = &"地下呼吸帧_准备走路"
flip_h = true
script = ExtResource("23_u2kpr")
action_configs = Array[Dictionary]([{
"animation_intro": "地下呼吸帧_准备走路",
&"animation_next": "棺材怪走路",
&"intro_loop": 2
}])
move_configs = Array[Dictionary]([{
"animation": "棺材怪走路",
"movement_x": 1000.0,
"velocity": Vector2(-60, 0)
}])
debug_mov_animation = "地下呼吸帧"
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="Sfx棺材怪切肉" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/棺材怪切肉"]
stream = ExtResource("5_olmed")
@ -155,14 +151,14 @@ bus = &"game_sfx"
script = ExtResource("10_bxi12")
metadata/_custom_type_script = "uid://wapo47a1oddf"
[node name="Event胖子游戏结束演出" type="Node2D" parent="Ground/DeployLayer" index="9"]
[node name="Event胖子游戏结束演出" type="Node2D" parent="Ground/DeployLayer" index="7"]
script = ExtResource("22_fuomw")
event_name = &"c03_meat_grinder"
event_stages = Array[int]([2])
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="Pro胖子掉落" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event胖子游戏结束演出"]
position = Vector2(162, 9)
position = Vector2(157, 39)
sprite_frames = ExtResource("23_0lqrx")
animation = &"掉下来"
script = ExtResource("23_u2kpr")
@ -175,12 +171,48 @@ action_configs = Array[Dictionary]([{
}])
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="Sfx2D小蝉笑声" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/Event胖子游戏结束演出"]
position = Vector2(432, 0)
stream = ExtResource("20_jjxk1")
max_distance = 1000.0
bus = &"game_sfx"
script = ExtResource("10_bxi12")
metadata/_custom_type_script = "uid://wapo47a1oddf"
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event胖子游戏结束演出"]
position = Vector2(315, -5)
color = Color(0.940296, 0.960906, 0.986459, 1)
energy = 0.6
texture = ExtResource("21_qeidq")
[node name="长桌" type="Sprite2D" parent="Ground/DeployLayer" index="8"]
position = Vector2(348, 56.5)
texture = ExtResource("7_es8d4")
[node name="绞肉机" type="Sprite2D" parent="Ground/DeployLayer/长桌"]
position = Vector2(72, -33.5)
texture = ExtResource("8_thx4k")
[node name="Closeup绞肉机" parent="Ground/DeployLayer" index="9" instance=ExtResource("14_48a3r")]
unique_name_in_owner = true
position = Vector2(419, 21)
packed_scene = ExtResource("15_48a3r")
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Closeup绞肉机"]
script = ExtResource("17_e1lvl")
updater_event = &"c03_meat_grinder"
updater_stage_mode = "exclude"
updater_stages = Array[int]([3])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(63, 95)
catty_light_energy = 0.5
player_movement_rect = Rect2(18, -158, 714, 316)
facing_direction = Vector2(1, 0)
[node name="AudioListener2D" type="AudioListener2D" parent="Ground/MainPlayer" index="6"]
[node name="CameraFocusMarker" parent="Ground" index="6"]
limit_right = 750
@ -193,7 +225,6 @@ offset = Vector2(0, -156)
points = PackedVector2Array(18, 150, 732, 150)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
energy = 0.8
blend_mode = 1

View File

@ -25,25 +25,38 @@ func _on_ground_ready(_ground: Ground2D) -> void:
func _fatty_game_finished_show() -> void:
var player = SceneManager.get_player()
var camera = SceneManager.get_camera_marker()
var fatty_sprite = $"Pro胖子掉落"
SceneManager.lock_player()
player.hide()
var monster = $"../棺材怪切肉"
player.hide_sprite = true
var monster = $"../棺材怪切肉" as AnimatedSprite2D
monster.show()
monster.play()
monster.play("砍桌子")
var sfx_monster = $"../棺材怪切肉/Sfx棺材怪切肉" as Sfx2D
# 胖子从屠宰间桌子左侧的上方掉落,站起看向右侧
# 镜头移动至桌子,棺材怪正在切桌上的肉块,桌面右边放着绞肉机。
# 右侧传来小蝉小女孩的笑声or喊声棺材怪被吸引离开向右侧爬去
# 同时画面移回左侧,胖子不见,小蝶站在胖子原先掉落的位置(玩家可以开始操控)
# 小蝉站在绞肉机前,玩家走近后小蝉消失。
fatty_sprite.play()
fatty_sprite.play("掉下来")
await fatty_sprite.animation_finished
var tween = create_tween()
tween.tween_property(camera, "force_offset:x", 200.0, 3.0)
tween.tween_interval(3.0)
await tween.finished
# 小孩笑声
$"Sfx2D小蝉笑声".play()
await Util.wait(0.5)
monster.play("地下呼吸帧_准备走路")
sfx_monster.volume_db = -100.0
await Util.wait(6.0)
SceneManager.black_transition()
await Util.wait(1.0)
# 进入特写演出
$"../Closeup绞肉机".display()
monster.stop()
SceneManager.unlock_player()
player.show()
player.hide_sprite = false
camera.force_offset = Vector2.ZERO
func _on_pre_stage_updated() -> void: