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41 Commits

Author SHA1 Message Date
96e6590a86 Merge remote-tracking branch 'origin/demo' 2025-07-16 04:11:49 +08:00
d1f0771bda 使用 CONNECT_ONE_SHOT 来连接 ground ready 与 start 等信号 2025-07-16 04:11:25 +08:00
f1d6a6c4fd 瞎子卧室小小小蝶与瞎子对话&灰姑出现 2025-07-16 03:57:51 +08:00
34489d1326 Merge remote-tracking branch 'origin/demo' 2025-07-16 01:53:24 +08:00
440b0a15d6 优化 print 2025-07-16 01:53:09 +08:00
63bacec2fa Merge remote-tracking branch 'origin/demo' 2025-07-15 20:12:13 +08:00
56874e60cf 优化中英文佩戴耳机提示界面;增加本地化 2025-07-15 20:06:08 +08:00
e3640cf715 Merge remote-tracking branch 'origin/demo' 2025-07-15 19:45:49 +08:00
fc126995b0 close up _holding_cancel_before_exit; 第二章 update 2025-07-15 19:44:55 +08:00
bbd_pc
6078fb3259 demo0.5.2 2025-07-15 19:40:32 +08:00
bbd_pc
dd289bd8cf 孤儿院桌椅碰撞拉宽;字幕默认上海话; 2025-07-15 19:25:15 +08:00
bbd_pc
3a40adc40f /archives/ 2025-07-15 19:07:08 +08:00
bbd_pc
3e3fb449a2 demo 0.5.1 修复猪头怪bug;增加首次进入游戏时语言选项 2025-07-15 18:49:58 +08:00
bbd_pc
1041e1ebab 语言(Lang), Language (语言) 2025-07-15 18:47:19 +08:00
92cd04847a hot fix 2025-07-15 18:45:03 +08:00
254e8a15e0 trailer settings focus 2025-07-15 18:40:05 +08:00
bc7c73ba69 启动界面增加语言设置选项; 盒子猫二楼猪头怪bug 2025-07-15 18:37:00 +08:00
3ca0437651 优化 archive 命名结构 2025-07-15 16:14:30 +08:00
aedf7d3896 ambush 参数:enter_affected_by_visibility 2025-07-15 16:05:10 +08:00
cb52aed2ed 胖子卧室:吕萍拉大柜子; 2025-07-15 15:43:39 +08:00
28b067c4f6 event_manager formula_dict 解析与运行功能 2025-07-15 15:19:03 +08:00
9ca51cde97 Merge remote-tracking branch 'origin/demo' 2025-07-15 15:12:17 +08:00
c75f1efb5d 更新鬼差出场 ogg 2025-07-15 15:11:05 +08:00
e2dcdb0512 Merge remote-tracking branch 'origin/demo' 2025-07-15 15:00:32 +08:00
9b0ecd4345 event_manager 解耦 _on_stage_updated_for_handnote 2025-07-15 14:54:13 +08:00
8c91477f21 瞎子理发店:癞子剪辫子特写 2025-07-15 13:04:45 +08:00
ad763a56e6 胖子卧室柜子&洞 2025-07-15 00:43:57 +08:00
7a9d6868b0 铺设瞎子卧室流程 2025-07-14 23:16:32 +08:00
958789fade 鬼母子游戏道具 2025-07-14 22:23:21 +08:00
3297219149 Merge remote-tracking branch 'origin/demo' 2025-07-14 20:12:55 +08:00
bbd_pc
90024f59f1 demo0.5 发行内部测试版(0.6下一版为招募测试人员测试版) 2025-07-14 19:22:23 +08:00
dfd5429b70 瞎子井与偷听李癞可在第二章开始后进行 2025-07-14 19:14:10 +08:00
4309ce1f26 Merge remote-tracking branch 'origin/demo' 2025-07-14 18:50:06 +08:00
80ad0b18db hover light click area 2025-07-14 18:50:05 +08:00
efa95b3236 Draggable2D _on_mouse_exited 2025-07-14 18:46:43 +08:00
97e7f080ba 更新第二章美术资产 2025-07-14 18:25:15 +08:00
54ed0738d3 archive version = 6 2025-07-14 18:08:09 +08:00
b232d013ff Merge remote-tracking branch 'origin/demo' 2025-07-14 18:03:28 +08:00
f9801e4b6f 一楼楼道闪回bgm;猪头怪global_play 2025-07-14 18:01:40 +08:00
d204e8f894 Merge remote-tracking branch 'origin/demo' 2025-07-14 12:44:15 +08:00
bbb46473f2 archive&config CURRENT_VERSION=6; 去除current_chapter,替换为 event;_setup_bully_or_burning 仅在get_chapter_stage<3 2025-07-14 12:43:33 +08:00
692 changed files with 9290 additions and 1045 deletions

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@ -181,6 +181,7 @@ current_scene 是通过 GroundLoader 加载的,在 ground loader 加载 ground
- 影响 SignSnapper 的等待时长(如 Boss 战时加快节奏)
- 转场 process 机制优化:暂停 & AnimationPlayer 保持运行
- EventManager 控制事件,使用 Event2D 控制绑定关系
- formula_dict: 前置事件推动后续。示例(条件数>=1: `xx=2 & yy=1 & xy=3 -> zz=1`
- 比 Event2D 更轻量灵活的 EventBinder内有 updater 与 trigger 两种绑定
- updater 由 event 驱动更新父节点状态
- trigger 由父节点 signal 驱动更新 event

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@ -1,6 +1,8 @@
@tool
class_name ProAnimatedSprite2D extends AnimatedSprite2D
signal position_updated(global_pos: Vector2)
@export var autostart := true
@export var action_configs: Array[Dictionary] = []
@export var move_configs: Array[Dictionary] = []
@ -92,7 +94,7 @@ func _debug_mov_projection():
# 展示 accumulated animation 的目标位置
debug_mov_onion_sprite2d.position.x = (
mov_config.movement_x * (-1 if flip_h else 1) / scale.x
)
) * sign(mov_config.velocity.x)
debug_mov_onion_sprite2d.texture = sprite_frames.get_frame_texture(debug_mov_animation, 0)
debug_mov_onion_sprite2d.flip_h = flip_h
elif debug_mov_animation:
@ -190,12 +192,12 @@ func _physics_process(delta: float) -> void:
"切换 animation:", mov_x_next_animation, " accumulated_mov_x=", accumulated_mov_x
)
play(mov_x_next_animation)
if not velocity.y:
return
if flip_v:
position.y -= velocity.y * delta
else:
position.y += velocity.y * delta
if velocity.y:
if flip_v:
position.y -= velocity.y * delta
else:
position.y += velocity.y * delta
position_updated.emit(global_position)
# temporary set velocity

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