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d01a58bb31
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d01a58bb31 | |||
87963405d4 | |||
3fb660dd1f | |||
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@ -11,12 +11,31 @@ For more information see the online documentation.,For more information see the
|
||||
(看病费用涨价,为了攒钱让小蝶上学,),(看病费用涨价,为了攒钱让小蝶上学,),陆仁,,
|
||||
(小蝶想请小蝉来家里吃饭,写了请柬),(小蝶想请小蝉来家里吃饭,写了请柬),小蝶,,
|
||||
(父母让小蝶去送请柬,顺便带肉回家做饭),(父母让小蝶去送请柬,顺便带肉回家做饭),陆仁,,
|
||||
棺材怪_1,好疼啊...,???,,
|
||||
棺材怪_2,我的儿啊,???,,
|
||||
棺材怪_3,求求你...,???,,
|
||||
c03_棺材怪_1,好疼啊...,???,,
|
||||
c03_棺材怪_2,我的儿啊,???,,
|
||||
c03_棺材怪_3,求求你...,???,,
|
||||
咱们看毛病的铜钱是不是要涨一涨了。,咱们看毛病的铜钱是不是要涨一涨了。,陆仁,,
|
||||
现在外头的东西一天一个价,哪一样事情覅用铜钱?小蝶也到了要读书的年纪... [ID:],现在外头的东西一天一个价,哪一样事情覅用铜钱?小蝶也到了要读书的年纪... [ID:],陆仁,,
|
||||
我们平头老百姓,总为以后打算的。 [ID:],我们平头老百姓,总为以后打算的。 [ID:],陆仁,,
|
||||
个么...爸爸,前头侬答应过我的可以让小蝉来屋里厢吃饭的事情,还作数伐? [ID:],个么...爸爸,前头侬答应过我的可以让小蝉来屋里厢吃饭的事情,还作数伐? [ID:],小小蝶,,
|
||||
作数,当然作数了。肉庄里的肉都订好了,就等着今朝去拿呢。 [ID:],作数,当然作数了。肉庄里的肉都订好了,就等着今朝去拿呢。 [ID:],陆仁,,
|
||||
侬不是帮人家写了请贴吗?送好请贴回来的时候记得把肉带回来,千万覅忘记掉。 [ID:],侬不是帮人家写了请贴吗?送好请贴回来的时候记得把肉带回来,千万覅忘记掉。 [ID:],陆仁,,
|
||||
有数!嘿嘿。 [ID:],有数!嘿嘿。 [ID:],小小蝶,,
|
||||
那个...方叔叔,小蝉在吗? [ID:],那个...方叔叔,小蝉在吗? [ID:],小小蝶,,
|
||||
咳咳,她,咳咳,不在。 [ID:],咳咳,她,咳咳,不在。 [ID:],瞎子,,
|
||||
她是生病了吗,好几天没见她了。 [ID:],她是生病了吗,好几天没见她了。 [ID:],小小蝶,,
|
||||
她... [ID:],她... [ID:],瞎子,,
|
||||
我挨家挨户地问啊,都说没看见她。 [ID:],我挨家挨户地问啊,都说没看见她。 [ID:],瞎子,,
|
||||
一个活生生的小孩子,就这么找不见了... [ID:],一个活生生的小孩子,就这么找不见了... [ID:],瞎子,,
|
||||
哪能嘎像的,像活过来了一样... [ID:],哪能嘎像的,像活过来了一样... [ID:],肉铺胖子,,
|
||||
册那!现在赎药还要多收铜钱啊?老板大概落了铜钱眼里去了! [ID:],册那!现在赎药还要多收铜钱啊?老板大概落了铜钱眼里去了! [ID:],李氏,,
|
||||
生活都做好了伐? [ID:],生活都做好了伐? [ID:],癞子,,
|
||||
好了么走了,搓麻将去了!张老板,三缺一! [ID:],好了么走了,搓麻将去了!张老板,三缺一! [ID:],癞子,,
|
||||
一天天就想刮我身上这点油水了! [ID:],一天天就想刮我身上这点油水了! [ID:],肉铺胖子,,
|
||||
唉,走,过过手念头过过手念头! [ID:],唉,走,过过手念头过过手念头! [ID:],肉铺胖子,,
|
||||
c03_理发店_癞子_8,我家那个昨天想拿推子给我剃头,差点给我开了瓢!,癞子,,
|
||||
c03_理发店_癞子_9,你瞅瞅,这么长一道血印子!唉呀...,癞子,,
|
||||
c03_理发店_瞎子_15,可不能这么说。,瞎子,,
|
||||
@ -29,7 +48,7 @@ c03_理发店_癞子_12,妇人家家的,不知道从哪打听到用男人的
|
||||
c03_理发店_癞子_13,...你听过这说法没有?,癞子,,
|
||||
c03_理发店_瞎子_19,我不懂医,不好乱说。,瞎子,,
|
||||
c03_理发店_癞子_14,最近街上也是彻底乱了套,那些人看见你留了“阴阳头”,就跟那闻着味儿的狗一样凑过来...,癞子,,
|
||||
c03_理发店_癞子_15,哦,瞧我这记性,忘了你眼神不好,不爱出门。,癞子,,
|
||||
c03_理发店_癞子_15,哦,瞧我这记性,忘了你眼神不好,不爱出门。,癞子,,[#wait=1.5]
|
||||
c03_理发店_小小蝶_5,方叔叔,我来找小蝉玩儿,她在屋里吗?,小小蝶,,
|
||||
c03_理发店_瞎子_20,她摔了一跤,还睡着呢,我喊她起来?,瞎子,,
|
||||
c03_理发店_小小蝶_6,不用不用,我在这等一会儿就行。,小小蝶,,
|
||||
@ -89,3 +108,74 @@ c03_理发店_小小蝶_7,谢谢方叔叔。,小小蝶,,
|
||||
我也得早点回去,没准小蝉今儿个能回来,我总惦记着回去看看。,我也得早点回去,没准小蝉今儿个能回来,我总惦记着回去看看。,瞎子,,
|
||||
天黑了,你们回去都小心着点。,天黑了,你们回去都小心着点。,李氏,,
|
||||
嘶...,嘶...,癞子,,
|
||||
侬叫我哪能相信伐子!,侬叫我哪能相信伐子!,李氏,,
|
||||
我阿弟只有十六岁,又不吃香烟不吃老酒不打牌,脾气也好,都讲他下趟老有出息的!,我阿弟只有十六岁,又不吃香烟不吃老酒不打牌,脾气也好,都讲他下趟老有出息的!,李氏,,
|
||||
哪能就、就...(哽咽、抽泣声),哪能就、就...(哽咽、抽泣声),李氏,,
|
||||
一开始小阿弟身体确实好了较关,吃的落困的着,帮老早差不多了。,一开始小阿弟身体确实好了较关,吃的落困的着,帮老早差不多了。,癞子,,
|
||||
结果开心了没几天,突然(了么生头)人就没了,连句闲话都没讲。,结果开心了没几天,突然(了么生头)人就没了,连句闲话都没讲。,癞子,,
|
||||
这就是人家说的“回光返照”(“回光返照”可用带重庆口音的普通话或直接普通话)。,这就是人家说的“回光返照”(“回光返照”可用带重庆口音的普通话或直接普通话)。,癞子,,
|
||||
毛病重的人要死之前精神头会的变好的,帮正常人差不多的,时间到了,就一脚去了。,毛病重的人要死之前精神头会的变好的,帮正常人差不多的,时间到了,就一脚去了。,癞子,,
|
||||
是不是这方子拿我们阿弟吃死掉了,我就讲好好叫的人哪能一记头就没了...,是不是这方子拿我们阿弟吃死掉了,我就讲好好叫的人哪能一记头就没了...,李氏,,
|
||||
要是平常时间,我肯定不会瞎讲八讲的。,要是平常时间,我肯定不会瞎讲八讲的。,瞎子,,
|
||||
不过看你们这副样子,我也就不瞒你们了。,不过看你们这副样子,我也就不瞒你们了。,瞎子,,
|
||||
去年子我算过一趟,你们阿弟的面相长寿的,照道理讲...不应该现在死呀。,去年子我算过一趟,你们阿弟的面相长寿的,照道理讲...不应该现在死呀。,瞎子,,
|
||||
覅让我知道是啥人,否则我就弄杀特他!,覅让我知道是啥人,否则我就弄杀特他!,李氏,,
|
||||
方大哥,(压低声音)阿哥,侬看出点啥了伐?,方大哥,(压低声音)阿哥,侬看出点啥了伐?,李氏,,
|
||||
这种事情就算我晓得,也不好教你们去害人的。,这种事情就算我晓得,也不好教你们去害人的。,瞎子,,
|
||||
你们好跑了,我还要去问问告示都贴完了伐,不够的闲话还要再写两张...,你们好跑了,我还要去问问告示都贴完了伐,不够的闲话还要再写两张...,瞎子,,
|
||||
咦?哪能没开门?不应该啊...,咦?哪能没开门?不应该啊...,陆仁,,
|
||||
张老板?张老板?,张老板?张老板?,陆仁,,
|
||||
...,...,陆仁,,
|
||||
算了,有可能人家办事去了,咱们过两天再来伐。,算了,有可能人家办事去了,咱们过两天再来伐。,陆仁,,
|
||||
老板就在店里厢呀。,老板就在店里厢呀。,小小蝶,,
|
||||
侬这孩子,啥人讲给你听的?,侬这孩子,啥人讲给你听的?,陆仁,,
|
||||
喏,是它讲的呀。,喏,是它讲的呀。,小小蝶,,
|
||||
侬要是不相信么,我现在就问问它,老板到底在啥地方...,侬要是不相信么,我现在就问问它,老板到底在啥地方...,小小蝶,,
|
||||
爸爸,它讲,它晓得小蝉在啥地方。,爸爸,它讲,它晓得小蝉在啥地方。,小小蝶,,
|
||||
侬覅、(深吸一口气)这种鬼出莫辩(句测老逼)的事情伐好瞎讲的,听到了伐!,侬覅、(深吸一口气)这种鬼出莫辩(句测老逼)的事情伐好瞎讲的,听到了伐!,陆仁,,
|
||||
c03_棺材怪_1,好疼啊...,???,,
|
||||
c03_棺材怪_2,我的儿啊,???,,
|
||||
c03_棺材怪_3,求求你...,???,,
|
||||
侬哪能又来了。,侬哪能又来了。,探子,,
|
||||
侬在看啥?,侬在看啥?,肉铺胖子,,
|
||||
看人家过河帮,吃力(撒度)了就算算加减法。,看人家过河帮,吃力(撒度)了就算算加减法。,探子,,
|
||||
格搭除了我们,啥还有其他人阿?,格搭除了我们,啥还有其他人阿?,肉铺胖子,,
|
||||
文开呀,人家都讲你港,讲的真的一点不错。,文开呀,人家都讲你港,讲的真的一点不错。,探子,,
|
||||
他们就是老早死在河帮里厢的人呀!,他们就是老早死在河帮里厢的人呀!,探子,,
|
||||
要不是你们拦了嘿,他们老早就跑掉了。,要不是你们拦了嘿,他们老早就跑掉了。,探子,,
|
||||
跑?跑到啥方去啊?,跑?跑到啥方去啊?,肉铺胖子,,
|
||||
跑到外地去,讲不定就死不掉了呢。,跑到外地去,讲不定就死不掉了呢。,探子,,
|
||||
...侬跟他们不一样。,...侬跟他们不一样。,肉铺胖子,,
|
||||
对额!想当初侬一记头就看出来我是细作。,对额!想当初侬一记头就看出来我是细作。,探子,,
|
||||
侬有点小聪明的,想拿我抓回去,也好吃顿饱饭。,侬有点小聪明的,想拿我抓回去,也好吃顿饱饭。,探子,,
|
||||
不过侬太年轻、人么又瘦,就这样一趟翻身的机会侬浪费掉了。,不过侬太年轻、人么又瘦,就这样一趟翻身的机会侬浪费掉了。,探子,,
|
||||
但是要我讲哦,最最重要的是啥东西侬晓得哇...,但是要我讲哦,最最重要的是啥东西侬晓得哇...,探子,,
|
||||
要讲就讲,别装模作样。,要讲就讲,别装模作样。,肉铺胖子,,
|
||||
侬跟他们一样,这条河帮你也过不过去的。,侬跟他们一样,这条河帮你也过不过去的。,探子,,
|
||||
作孽啊...,作孽啊...,探子,,
|
||||
喏,侬的玻璃弹子,我帮侬拿回来了。,喏,侬的玻璃弹子,我帮侬拿回来了。,小小蝶,,
|
||||
谢谢。,谢谢。,小蝉,,
|
||||
你的弹子老好看的,我从来没看到过这种样子的。,你的弹子老好看的,我从来没看到过这种样子的。,小小蝶,,
|
||||
...侬要欢喜,我就送给侬。,...侬要欢喜,我就送给侬。,小蝉,,
|
||||
谢谢侬,但是我(阿拉)爸不让我玩这个。,谢谢侬,但是我(阿拉)爸不让我玩这个。,小小蝶,,
|
||||
他老是讲小姑娘要文一点,要有小姑娘的样子,其实...我玻璃弹子打的比他们好的多呢。,他老是讲小姑娘要文一点,要有小姑娘的样子,其实...我玻璃弹子打的比他们好的多呢。,小小蝶,,
|
||||
...你(呐)爸爸呢?,...你(呐)爸爸呢?,小小蝶,,
|
||||
嗯...他蛮好的。,嗯...他蛮好的。,小蝉,,
|
||||
他管侬管的紧哇,是不是经常会的讲‘都是为了侬好’这种闲话啊?,他管侬管的紧哇,是不是经常会的讲‘都是为了侬好’这种闲话啊?,小小蝶,,
|
||||
有时候(辰光)会的,他蛮吓人的。,有时候(辰光)会的,他蛮吓人的。,小蝉,,
|
||||
我、我不想惹(za)他不开心。,我、我不想惹(za)他不开心。,小蝉,,
|
||||
还是当大人好。等我们长大了,就没人再讲咱们是一懂不懂的小朋友了。,还是当大人好。等我们长大了,就没人再讲咱们是一懂不懂的小朋友了。,小小蝶,,
|
||||
到那个时候,我欢喜撒就组撒、伐想组就伐组,彻底解放了!,到那个时候,我欢喜撒就组撒、伐想组就伐组,彻底解放了!,小小蝶,,
|
||||
真好啊。,真好啊。,小蝉,,
|
||||
诶,我马上就要过生日了!侬想...咦,妈妈,侬哪能来了?,诶,我马上就要过生日了!侬想...咦,妈妈,侬哪能来了?,小小蝶,,
|
||||
那个,这是我刚刚认识的好朋友,她叫、她叫...,那个,这是我刚刚认识的好朋友,她叫、她叫...,小小蝶,,
|
||||
我叫方小蝉。,我叫方小蝉。,小蝉,,
|
||||
阿姨,你们是伐是要回起吃饭啦,我爸爸...等些阿要叫我回起了。,阿姨,你们是伐是要回起吃饭啦,我爸爸...等些阿要叫我回起了。,小蝉,,
|
||||
再、再见。,再、再见。,小蝉,,
|
||||
我要是还活着…就能拉你起来了,我要是还活着…就能拉你起来了,小蝉,,
|
||||
方小蝉?我好像…想起你是谁了…,方小蝉?我好像…想起你是谁了…,小蝶,,
|
||||
嗯…那你可以…离开这里了吗?,嗯…那你可以…离开这里了吗?,小蝉,,
|
||||
是否答应小蝉离开这里?,是否答应小蝉离开这里?,,,
|
||||
是,是,(response),,
|
||||
否,否,(response),,
|
||||
你…为什么要…诶?,你…为什么要…诶?,小蝶,,
|
||||
|
|
@ -192,6 +192,12 @@
|
||||
陆仁: 侬覅、(深吸一口气)这种鬼出莫辩(句测老逼)的事情伐好瞎讲的,听到了伐!
|
||||
=> END
|
||||
|
||||
~ c03_棺材怪
|
||||
# 不使用字幕
|
||||
???: 好疼啊... [ID:c03_棺材怪_1]
|
||||
???: 我的儿啊 [ID:c03_棺材怪_2]
|
||||
???: 求求你... [ID:c03_棺材怪_3]
|
||||
=> END
|
||||
|
||||
~ c03_胖子游戏对白
|
||||
探子: 侬哪能又来了。
|
||||
|
@ -1 +0,0 @@
|
||||
keys,zh_CN,_character,_notes,_tags
|
|
@ -1,17 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="csv_translation"
|
||||
type="Translation"
|
||||
uid="uid://biw8l6b4d3v3j"
|
||||
|
||||
[deps]
|
||||
|
||||
files=["res://asset/dialogue/event_stage.zh_CN.translation"]
|
||||
|
||||
source_file="res://asset/dialogue/event_stage.csv"
|
||||
dest_files=["res://asset/dialogue/event_stage.zh_CN.translation"]
|
||||
|
||||
[params]
|
||||
|
||||
compress=true
|
||||
delimiter=0
|
@ -15,6 +15,7 @@ c03_s01_meat_put: 0:初始化 1:已放肉
|
||||
c03_invite_xchan_supper: 0:初始化 1:已偷听_需邀请 2:完成邀请_待交互小猫 3:已交互小猫 4:已拿钥匙
|
||||
# 理发店剪辫子
|
||||
c03_s03_laizi_braid: 0:初始化 1:已剪下辫子 2:演出结束
|
||||
c03_s03_laizi_breath: 0:初始化 1:划伤_呼吸结束
|
||||
# 二楼瞎子偷听&挡路纸人
|
||||
c03_f2_madman_runaway: 0:初始化 1:跑开_纸人挡路 2:消除纸人
|
||||
c03_invite_xchan_supper=4 & c03_s03_laizi_braid=2 -> c03_f2_madman_runaway=2
|
||||
|
@ -24,19 +24,19 @@ ui_秒,秒,,,,,seconds
|
||||
setting_主播模式,主播模式,,,,,Streamer Mode
|
||||
setting_返回,返回,,,,,Back
|
||||
setting_确认,确认,,,,,Confirm
|
||||
bag_tab_笔记,线索,,,,,Clues
|
||||
bag_tab_物品,物件,,,,,Items
|
||||
bag_tab_记忆,记忆,,,,,Memories
|
||||
bag_tab_笔记,线索(N),,,,,Clues(N)
|
||||
bag_tab_物品,物件(B),,,,,Items(B)
|
||||
bag_tab_记忆,记忆(M),,,,,Memories(M)
|
||||
ui_saved_all,已保存所有数据,,,,,All data saved
|
||||
ui_new_archive,已创建新存档,,,,,New save file created
|
||||
ui_auto_saved,自动保存成功,,,,,Auto save successful
|
||||
ui_notify_important_item_update,重要物品已更新,,,,,Important items updated
|
||||
ui_notify_note_update,线索笔记已更新,,,,,Clue notes updated
|
||||
ui_notify_mem_update,回忆已更新,,,,,Memories updated
|
||||
ui_center_notify_a_d_to_move,按 A/D 可左右移动,,,,,Press A/D to Move
|
||||
ui_center_notify_press_e_to_interact,按 E 可与场景互动,,,,,Press E to interact
|
||||
ui_center_notify_press_q_to_exit,按 Q 可退出,,,,,Press Q to exit
|
||||
ui_center_notify_use_prop,按 E 使用道具,,,,,Press E to use item
|
||||
ui_center_notify_lack_of_scissor,需要剪刀,,,,,
|
||||
ui_center_notify_check_note,按 N 查看线索笔记,,,,,Press N to check clue notes
|
||||
ui_center_notify_check_bag,按 B 查看重要物品,,,,,Press B to check important items
|
||||
ui_center_notify_right_click_prop,右键点击可检阅道具,,,,,Right-click to examine item
|
||||
@ -47,6 +47,7 @@ ui_press_shift,按住 Shift 奔跑,,,,,Hold Shift to run
|
||||
ui_boxcat_press_s,按住 S 躲藏,,,,,Hold S to hide
|
||||
input_拼凑信件,点击选择信件碎片,方向键移动,E 旋碎片转,Q 退出,,,,,"Click to select letter fragments, arrow keys to move, E to rotate, Q to exit"
|
||||
input_书架游戏,点击书本可选中或交换,Q 退出,,,,,"Click books to select or swap, Q to exit"
|
||||
ui_center_notify_lack_of_scissor,需要剪刀,,,,,
|
||||
input_麻将游戏_麻将不足,还缺一块麻将,,,,,
|
||||
input_麻将整理游戏_开始方式,取出「三筒」开启整理,,,,,
|
||||
input_麻将游戏_交换规则,依次点击两块麻将可进行交换,,,,,
|
||||
@ -58,7 +59,9 @@ ui_center_notify_c03药车不能再取药材,同种药材只能取出一份,,,,,
|
||||
ui_center_notify_c03放到碗中或原处,药材只能放到碗中或原处,,,,,
|
||||
ui_center_notify_c03碗口放入药材,从碗口处放入药材,,,,,
|
||||
ui_center_notify_c03准备研磨,已准备好研磨,,,,,
|
||||
ui_center_notify_c03绞肉机缺少转轮,缺少转轮,按 E 使用道具,,,,,
|
||||
ui_获得道具,获得道具,,,,,Item Obtained
|
||||
ui_获得重要物品,重要物品,,,,,
|
||||
ui_退出,退出,,,,,Exit
|
||||
ui_阅读,阅读,,,,,Read
|
||||
ui_检阅,检阅,,,,,Examine
|
||||
@ -108,14 +111,14 @@ prop_一把香,一把香,,,[#texture=c03/一把香.png],,Bundle of Incense
|
||||
prop_一把香_说明,三炷细香捆成一束,香头微微发黑,散发着淡淡的檀木气息,,,,,
|
||||
prop_麻将2,麻将(二),,,[#texture=c03/麻将2.png][#inspect=c03/ux_麻将2.png],,
|
||||
prop_麻将2_说明,上面的幺鸡图是鸟和鸡的组合,幺字在南方的方言中有一的意思,,,,,
|
||||
prop_一碗浆糊,一碗浆糊,,,[#texture=c03/一碗浆糊.png][#inspect=c03/ux_一碗浆糊.png],,
|
||||
prop_一碗浆糊_说明,用面粉调制的黏糊糊的浆液,表面已经结了一层薄膜,,,,,
|
||||
prop_浆糊,一碗浆糊,,,[#texture=c03/一碗浆糊.png][#inspect=c03/ux_一碗浆糊.png],,
|
||||
prop_浆糊_说明,用面粉调制的黏糊糊的浆液,表面已经结了一层薄膜,,,,,
|
||||
prop_纸舌头,纸舌头,,,[#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png],,
|
||||
prop_纸舌头_说明,用红纸剪成的舌头形状,边缘参差不齐,像是匆忙剪下的,,,,,
|
||||
prop_刀把,刀把,,,[#texture=c03/刀把.png][#inspect=c03/ux_刀把.png],,
|
||||
prop_刀把_说明,木质刀柄,表面磨得发亮,刀身不知去向,,,,,
|
||||
prop_剪下的辫子,剪下的辫子,,,[#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png],,
|
||||
prop_剪下的辫子_说明,王守义的辫子,是他极其宝贝之物,油亮浓密,没生虱子,,,,,
|
||||
prop_辫子,剪下的辫子,,,[#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png],,
|
||||
prop_辫子_说明,王守义的辫子,是他极其宝贝之物,油亮浓密,没生虱子,,,,,
|
||||
prop_纸铜钱1,纸铜钱,,,[#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png],,
|
||||
prop_纸铜钱1_说明,用黄纸剪成的圆形铜钱,中间有方孔,做工颇为精细,,,,,
|
||||
prop_2个纸铜钱,一对纸铜钱,,,[#texture=c03/2个纸铜钱.png],,
|
||||
@ -136,10 +139,12 @@ prop_2013钥匙,2013钥匙,,,[#texture=c03/胖子的钥匙.png],,
|
||||
prop_2013钥匙_说明,一把普通的房门钥匙,钥匙环上还挂着个小铃铛,,,,,
|
||||
prop_药方,药方,,,[#texture=c03/药方.png][#inspect=c03/ux_药方.png],,
|
||||
prop_药方_说明,发黄的纸张上写着密密麻麻的药名,字迹工整却略显潦草,,,,,
|
||||
prop_符纸,符纸,,,[#texture=c03/符纸纸条.png][#inspect=c03/ux_符纸纸条.png],,
|
||||
prop_符纸_说明,符纸说明,,,,,
|
||||
prop_转轮,转轮,,,[#texture=c03/转轮.png],,
|
||||
prop_转轮_说明,转轮说明,,,,,
|
||||
prop_新鲜的肉,新鲜的肉,,,[#texture=c03/新鲜的肉.png],,
|
||||
prop_新鲜的肉_说明,新鲜的肉说明,,,,,
|
||||
prop_符纸钥匙,符纸钥匙,,,[#texture=c03/符纸钥匙.png][#inspect=c03/ux_符纸钥匙.png],,
|
||||
prop_符纸钥匙_说明,符纸钥匙说明,,,,,
|
||||
prop_院长的信,院长的信,,,[#texture=c01/院长的信物品.png][#inspect=c01/院长的信.png],,Director's Letter
|
||||
prop_院长的信_说明,小萍:{br}你现下境况如何?{br}你虽离开浦育院已久,但我始终没有忘记为你祈祷。{br}愿上帝保佑你走向真正光明的道路。我相信这也是当年你父亲将你托付给我时的殷切愿景。{br}你既已成人,无论你的父母出于何种理由选择与你分离,你都应当拥有知晓真相的权利,所以我将公寓地址附在了信后,除此之外,我亦知之甚少。{br}若有闲暇,欢迎你回浦育院看看。{br}院长童玉君{br}民国二十一年十月十五日{br}公寓地址 芦昌路26弄3号,,,,,"Xiao Ping:{br}How are you faring now?{br}Though you left Puyu Orphanage long ago, I have never forgotten to pray for you.{br}May God bless you to walk the path of true enlightenment. I believe this was also your father's earnest wish when he entrusted you to my care.{br}Now that you are grown, regardless of whatever reasons your parents had for separating from you, you deserve the right to know the truth. I have attached the apartment address to this letter, though I know little beyond this.{br}If you have time, you are welcome to visit Puyu Orphanage.{br}Director Tong Yujun{br}October 15th, Year 21 of the Republic{br}Apartment Address: No. 3, Lane 26, Luchang Road"
|
||||
prop_船票,船票,,,[#texture=c02/船票.png],,Boat Ticket
|
||||
@ -154,6 +159,8 @@ prop_邀请信,邀请信,,,[#texture=c03/邀请信.png][#inspect=c03/ux_邀请
|
||||
prop_邀请信_说明,邀请信说明,,,,,
|
||||
prop_两个麻将,麻将,,,[#texture=c03/两个麻将.png],,
|
||||
prop_两个麻将_说明,王守义出老千时用的麻将{br}我听说,那会儿赌场由黑帮控制,秩序混乱,赌徒设局被抓后,往往下场凄惨,只有极少数人能够全身而退。,,,,,
|
||||
prop_符纸,符纸,,,[#texture=c03/符纸纸条.png][#inspect=c03/ux_符纸纸条.png],,
|
||||
prop_符纸_说明,符纸说明,,,,,
|
||||
prop_沾血的纸条,沾血的纸条,,,[#texture=c03/沾血的纸条.png][#inspect=c03/ux_沾血的纸条.png],,
|
||||
prop_沾血的纸条_说明,文开,近日几条丘八又上门,娘仍未告诉他们你在何处,如今世道乱,苟活不耻,保命为上,盼望与儿早日重逢。,,,,,
|
||||
c01_s05_检查院长房间,好像忘记了什么事情,再回去检查一遍吧。,,ID格式: prop_xx_说明,,,I feel like I've forgotten something. Let me go back and check again.
|
||||
@ -171,7 +178,7 @@ c01_倾斜的洋相片,哇啊,这张洋相片要掉下来了!{br}我得做
|
||||
c01_摆正的洋相片,这是院长的儿子吗?,,,,,Is this the director's son?
|
||||
c01_s06_院长房间,这是院长的房间,,,,,This is the director's room
|
||||
c01_s06_小朋友房间,这是其他小朋友的房间,,,,,This is the other children's room
|
||||
c01_s06_熟悉的墙画,墙上的画看起来好熟悉。{br}过去问问看吧,没准他们几个知道些什么。,,,,,The painting on the wall looks so familiar.{br}Let me go ask them. Maybe they know something.
|
||||
c01_s06_熟悉的墙画,又是他们几个,这次画的东西怎么有些眼熟{br} 虽然上次...{br}算了,院长和我说过,以后日子还长着呢,要和这里的小孩好好相处。,,,,,"It's them again. How come the things they drew look somewhat familiar? {br} Although last time... {br} Well, forget about that. The dean told me that there's still a long way ahead and we need to get along well with the kids here."
|
||||
c01_s06_四小孩对话结束,怪人、花...{br}有时候真搞不懂他们在说些什么。,,,,,"Strange people, flowers...{br}Sometimes I really don't understand what they're talking about."
|
||||
c01_s07_钱碗,碗里只有一枚铜钱。,,,,,There's only one copper coin in the bowl.
|
||||
c01_s07_获得报纸,这是什么?,,,,,What is this?
|
||||
@ -263,4 +270,6 @@ c03_抓药铜钱不足,钱还没准备够...牌子上讲需要三文,,,,,
|
||||
c03_药方内容,生姜两片{br}竹叶十片去尖{br}经霜三年的甘蔗{br}蟋蟀一对 注:要原配,即本在一窠中者{br}金钱鼠尾辫一副 注:生剪 烧成灰兑水送服,,,,,
|
||||
c03_s06_没贴的寻人启事,没贴的寻人启事,,,,,
|
||||
c03_s08_囚室绳子,绑得很死,直接解不开绳子。,,,,,
|
||||
c03_s08_囚室醒过来,?这里是,,,,,
|
||||
c03_s08_囚室看到脚印,?又是脚印,,,,,
|
||||
c03_s08_囚室符纸,妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。,,,,,
|
||||
|
|
@ -27,9 +27,9 @@
|
||||
返回[ID:setting_返回]
|
||||
确认[ID:setting_确认]
|
||||
|
||||
线索[ID:bag_tab_笔记]
|
||||
物件[ID:bag_tab_物品]
|
||||
记忆[ID:bag_tab_记忆]
|
||||
线索(N)[ID:bag_tab_笔记]
|
||||
物件(B)[ID:bag_tab_物品]
|
||||
记忆(M)[ID:bag_tab_记忆]
|
||||
|
||||
已保存所有数据 [ID:ui_saved_all]
|
||||
已创建新存档 [ID:ui_new_archive]
|
||||
@ -40,10 +40,10 @@
|
||||
回忆已更新 [ID:ui_notify_mem_update]
|
||||
|
||||
|
||||
按 A/D 可左右移动 [ID:ui_center_notify_a_d_to_move]
|
||||
按 E 可与场景互动 [ID:ui_center_notify_press_e_to_interact]
|
||||
按 Q 可退出 [ID:ui_center_notify_press_q_to_exit]
|
||||
按 E 使用道具 [ID:ui_center_notify_use_prop]
|
||||
需要剪刀 [ID:ui_center_notify_lack_of_scissor]
|
||||
按 N 查看线索笔记 [ID:ui_center_notify_check_note]
|
||||
按 B 查看重要物品 [ID:ui_center_notify_check_bag]
|
||||
右键点击可检阅道具 [ID:ui_center_notify_right_click_prop]
|
||||
@ -55,6 +55,7 @@
|
||||
点击选择信件碎片,方向键移动,E 旋碎片转,Q 退出 [ID:input_拼凑信件]
|
||||
点击书本可选中或交换,Q 退出 [ID:input_书架游戏]
|
||||
# c03
|
||||
需要剪刀 [ID:ui_center_notify_lack_of_scissor]
|
||||
还缺一块麻将 [ID:input_麻将游戏_麻将不足]
|
||||
取出「三筒」开启整理 [ID:input_麻将整理游戏_开始方式]
|
||||
依次点击两块麻将可进行交换 [ID:input_麻将游戏_交换规则]
|
||||
@ -132,14 +133,14 @@
|
||||
三炷细香捆成一束,香头微微发黑,散发着淡淡的檀木气息 [ID:prop_一把香_说明]
|
||||
麻将(二) [#texture=c03/麻将2.png] [#inspect=c03/ux_麻将2.png] [ID:prop_麻将2]
|
||||
上面的幺鸡图是鸟和鸡的组合,幺字在南方的方言中有一的意思 [ID:prop_麻将2_说明]
|
||||
一碗浆糊 [#texture=c03/一碗浆糊.png] [#inspect=c03/ux_一碗浆糊.png] [ID:prop_一碗浆糊]
|
||||
用面粉调制的黏糊糊的浆液,表面已经结了一层薄膜 [ID:prop_一碗浆糊_说明]
|
||||
一碗浆糊 [#texture=c03/一碗浆糊.png] [#inspect=c03/ux_一碗浆糊.png] [ID:prop_浆糊]
|
||||
用面粉调制的黏糊糊的浆液,表面已经结了一层薄膜 [ID:prop_浆糊_说明]
|
||||
纸舌头 [#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png] [ID:prop_纸舌头]
|
||||
用红纸剪成的舌头形状,边缘参差不齐,像是匆忙剪下的 [ID:prop_纸舌头_说明]
|
||||
刀把 [#texture=c03/刀把.png][#inspect=c03/ux_刀把.png] [ID:prop_刀把]
|
||||
木质刀柄,表面磨得发亮,刀身不知去向 [ID:prop_刀把_说明]
|
||||
剪下的辫子 [#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png] [ID:prop_剪下的辫子]
|
||||
王守义的辫子,是他极其宝贝之物,油亮浓密,没生虱子 [ID:prop_剪下的辫子_说明]
|
||||
剪下的辫子 [#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png] [ID:prop_辫子]
|
||||
王守义的辫子,是他极其宝贝之物,油亮浓密,没生虱子 [ID:prop_辫子_说明]
|
||||
纸铜钱 [#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png] [ID:prop_纸铜钱1]
|
||||
用黄纸剪成的圆形铜钱,中间有方孔,做工颇为精细 [ID:prop_纸铜钱1_说明]
|
||||
一对纸铜钱 [#texture=c03/2个纸铜钱.png] [ID:prop_2个纸铜钱]
|
||||
@ -233,7 +234,7 @@
|
||||
这是院长的房间 [ID:c01_s06_院长房间]
|
||||
这是其他小朋友的房间 [ID:c01_s06_小朋友房间]
|
||||
# 院子里四个小孩交谈结束后
|
||||
墙上的画看起来好熟悉。{br}过去问问看吧,没准他们几个知道些什么。 [ID:c01_s06_熟悉的墙画]
|
||||
又是他们几个,这次画的东西怎么有些眼熟{br} 虽然上次...{br}算了,院长和我说过,以后日子还长着呢,要和这里的小孩好好相处。[ID:c01_s06_熟悉的墙画]
|
||||
怪人、花...{br}有时候真搞不懂他们在说些什么。 [ID:c01_s06_四小孩对话结束]
|
||||
# c01-s07 书店外
|
||||
碗里只有一枚铜钱。 [ID:c01_s07_钱碗]
|
||||
@ -355,6 +356,8 @@
|
||||
# s07 屠宰间
|
||||
绑得很死,直接解不开绳子。 [ID:c03_s08_囚室绳子]
|
||||
# s08 囚室
|
||||
?这里是 [ID:c03_s08_囚室醒过来]
|
||||
?又是脚印 [ID:c03_s08_囚室看到脚印]
|
||||
妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。 [ID:c03_s08_囚室符纸]
|
||||
# s09 棺材房
|
||||
=> END
|
||||
|
@ -3,3 +3,4 @@ extends Resource
|
||||
class_name AudioStreamCollection
|
||||
|
||||
@export var audios : Array[AudioStream] = []
|
||||
@export var db := 0
|
||||
|
@ -15,6 +15,7 @@ func play_random() -> void:
|
||||
return
|
||||
var audio_collection := audio_collections.pick_random() as AudioStreamCollection
|
||||
stream = audio_collection.audios.pick_random()
|
||||
volume_db = audio_collection.db
|
||||
if stream == null:
|
||||
push_error("empty stream in audio_collection", audio_collection)
|
||||
return
|
||||
|
@ -9,3 +9,4 @@
|
||||
[resource]
|
||||
script = ExtResource("5_urhav")
|
||||
audios = Array[AudioStream]([ExtResource("1_6m3uo"), ExtResource("2_e530w"), ExtResource("3_u6hi2"), ExtResource("4_cpnk0")])
|
||||
db = 0
|
||||
|
@ -8,4 +8,5 @@
|
||||
[resource]
|
||||
script = ExtResource("1_xb1uk")
|
||||
audios = Array[AudioStream]([ExtResource("1_2gs13"), ExtResource("2_rf711"), ExtResource("3_xgf5m")])
|
||||
db = 0
|
||||
metadata/_custom_type_script = "uid://bgxi2pq6x5d88"
|
||||
|
@ -8,3 +8,4 @@
|
||||
[resource]
|
||||
script = ExtResource("4_6irvv")
|
||||
audios = Array[AudioStream]([ExtResource("1_pfw3x"), ExtResource("2_gcvrs"), ExtResource("3_0un37")])
|
||||
db = -7.0
|
||||
|
@ -7,3 +7,4 @@
|
||||
[resource]
|
||||
script = ExtResource("3_ja105")
|
||||
audios = Array[AudioStream]([ExtResource("1_tww7m"), ExtResource("3_05da2")])
|
||||
db = -7.0
|
||||
|
@ -156,7 +156,7 @@ func _create_script():
|
||||
if len(chapter) != 3 or len(section) != 3:
|
||||
printerr("[Event2D] ground scene_name error: %s" % ground.scene_name)
|
||||
return
|
||||
var file_name = section + "_" + name.to_snake_case() + ".gd"
|
||||
var file_name = section + "_" + name.replace("Event2D", "Event").to_snake_case() + ".gd"
|
||||
var path = script_root_dir + chapter + "/" + file_name
|
||||
if FileAccess.file_exists(path):
|
||||
print("file exists, reattach the script to node: %s" % path)
|
||||
|
@ -8,7 +8,7 @@ class_name EventBinder extends Node
|
||||
updater_event = val
|
||||
if is_node_ready() and Engine.is_editor_hint():
|
||||
_auto_memo()
|
||||
@export_enum("enabler", "shower", "opener") var updater_mode := "enabler":
|
||||
@export_enum("enabler", "unfreezer", "player", "shower", "opener") var updater_mode := "enabler":
|
||||
set(val):
|
||||
if updater_mode != val:
|
||||
updater_mode = val
|
||||
@ -121,6 +121,16 @@ func _update_binding_state(stage: int):
|
||||
# check updater_mode
|
||||
if updater_mode == "enabler":
|
||||
parent.enabled = updater_status
|
||||
elif updater_mode == "unfreezer":
|
||||
parent.set("freezing", not updater_status)
|
||||
elif updater_mode == "player":
|
||||
if updater_status:
|
||||
parent.play()
|
||||
else:
|
||||
if parent is Sfx2D:
|
||||
parent.easing_kill()
|
||||
else:
|
||||
parent.stop()
|
||||
elif updater_mode == "opener":
|
||||
# open portal
|
||||
parent.status = "opened" if updater_status else "locked"
|
||||
@ -204,6 +214,10 @@ func _auto_memo() -> void:
|
||||
memo_str += "显示"
|
||||
elif updater_mode == "enabler":
|
||||
memo_str += "启用"
|
||||
elif updater_mode == "unfreezer":
|
||||
memo_str += "解冻"
|
||||
elif updater_mode == "player":
|
||||
memo_str += "播放"
|
||||
elif updater_mode == "opener":
|
||||
memo_str += "打开"
|
||||
else:
|
||||
|
@ -290,10 +290,10 @@ func pop_notification(translation_key: String, number := 1) -> void:
|
||||
printerr("pop_notification: Notification node not found")
|
||||
|
||||
|
||||
func pop_center_notification(translation_key: String) -> void:
|
||||
func pop_center_notification(translation_key: String, duration := 4.0) -> void:
|
||||
var notification_node = get_node_or_null("/root/Main/UILayer/Notification")
|
||||
if notification_node:
|
||||
notification_node.show_center_notification(tr(translation_key).replace("{br}", "\n"))
|
||||
notification_node.show_center_notification(tr(translation_key).replace("{br}", "\n"), duration)
|
||||
else:
|
||||
printerr("pop_center_notification: Notification node not found")
|
||||
|
||||
|
@ -23,8 +23,6 @@ var default_linear := 1.0
|
||||
func _ready() -> void:
|
||||
bus = &"game_sfx"
|
||||
process_mode = Node.PROCESS_MODE_INHERIT
|
||||
if Engine.is_editor_hint():
|
||||
return
|
||||
default_db = volume_db
|
||||
default_linear = volume_linear
|
||||
timer = Timer.new()
|
||||
@ -34,6 +32,8 @@ func _ready() -> void:
|
||||
timer.timeout.connect(_on_timer_timeout)
|
||||
add_child(timer)
|
||||
finished.connect(_on_finished)
|
||||
if Engine.is_editor_hint():
|
||||
return
|
||||
# ground 退出时,process mode 切换为 always,ease out
|
||||
SceneManager.ground_transition_pre_paused.connect(_on_ground_transition_pre_paused)
|
||||
|
||||
@ -70,6 +70,9 @@ func global_play() -> void:
|
||||
|
||||
|
||||
func easing_kill(duration: float = 2.0) -> Tween:
|
||||
timer.stop()
|
||||
if not playing:
|
||||
return
|
||||
# stop with easing
|
||||
var tween = create_tween()
|
||||
tween.bind_node(self)
|
||||
@ -91,4 +94,4 @@ func change_volumn_db(changed_volumn_db: float, duration := 1.0) -> void:
|
||||
|
||||
func reset_volumn_to_default(duration := 1.0) -> void:
|
||||
var tween = create_tween()
|
||||
tween.tween_property(self, "volume_linear", default_linear, duration)
|
||||
tween.tween_property(self, "volume_linear", default_linear, duration)
|
||||
|
@ -50,6 +50,7 @@ var target_portal := "none":
|
||||
@export var opened_texture: Texture2D
|
||||
@export var unrevealed_sign_texture: Texture2D
|
||||
@export var default_sign_texture: Texture2D
|
||||
@export var default_sign_texture_r: Texture2D
|
||||
@export var opened_sign_texture: Texture2D
|
||||
@export var matched_sign_texture: Texture2D
|
||||
@export var locked_sign_texture: Texture2D
|
||||
@ -137,7 +138,10 @@ func _check_sign_mark_and_texture():
|
||||
texture = default_texture
|
||||
# 切换 sign_mark texture, 同时设置 sign_snapper 的 action
|
||||
if status == "default":
|
||||
sign_mark.sprite2d.texture = default_sign_texture
|
||||
if portal_name == "left":
|
||||
sign_mark.sprite2d.texture = default_sign_texture
|
||||
else:
|
||||
sign_mark.sprite2d.texture = default_sign_texture_r
|
||||
sign_snapper.action_on_arrived = 3
|
||||
else:
|
||||
sign_snapper.action_on_arrived = 4
|
||||
|
@ -1,10 +1,11 @@
|
||||
[gd_scene load_steps=14 format=3 uid="uid://61pis75a8fdq"]
|
||||
[gd_scene load_steps=15 format=3 uid="uid://61pis75a8fdq"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b2dvvhawm820r" path="res://scene/entity/portal.gd" id="1_jyh6v"]
|
||||
[ext_resource type="Texture2D" uid="uid://bc4lpa8aao60n" path="res://asset/art/ui/action_mark/传送.png" id="2_ay30q"]
|
||||
[ext_resource type="Texture2D" uid="uid://r0n7qy4kr3w2" path="res://asset/art/ui/action_mark/UI场景切换.png" id="2_bxihn"]
|
||||
[ext_resource type="Texture2D" uid="uid://dtyg0nugb2tnf" path="res://asset/art/ui/action_mark/UI探索.png" id="2_fr7ak"]
|
||||
[ext_resource type="Texture2D" uid="uid://bc8sn2v4t1yta" path="res://asset/art/ui/action_mark/UI开锁.png" id="3_fr7ak"]
|
||||
[ext_resource type="Texture2D" uid="uid://cwbh3j84ctxvp" path="res://asset/art/ui/action_mark/UI场景切换_right.png" id="4_fr7ak"]
|
||||
[ext_resource type="PackedScene" uid="uid://c4tipnj1cr1j3" path="res://scene/entity/ux/sign.tscn" id="4_ty1ds"]
|
||||
[ext_resource type="AudioStream" uid="uid://ccng5y2fip6mc" path="res://asset/audio/sfx/UI/开锁声.ogg" id="5_l48hy"]
|
||||
[ext_resource type="AudioStream" uid="uid://dqdjxy04ge0r5" path="res://asset/audio/sfx/旧版/c02/场景转场.ogg" id="6_1sj6c"]
|
||||
@ -23,7 +24,8 @@ sign_mark_offset = Vector2(0, -50)
|
||||
collision_width_and_x = Vector2(30, 0)
|
||||
unrevealed_sign_texture = ExtResource("2_fr7ak")
|
||||
default_sign_texture = ExtResource("2_bxihn")
|
||||
opened_sign_texture = ExtResource("2_bxihn")
|
||||
default_sign_texture_r = ExtResource("4_fr7ak")
|
||||
opened_sign_texture = ExtResource("2_ay30q")
|
||||
matched_sign_texture = ExtResource("3_fr7ak")
|
||||
locked_sign_texture = ExtResource("3_fr7ak")
|
||||
prop_key = ""
|
||||
|
@ -86,7 +86,6 @@ height = 0.5
|
||||
|
||||
[node name="FootstepAudioPlayer" type="AudioStreamPlayer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
volume_db = -5.0
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("5_7mb2q")
|
||||
metadata/_custom_type_script = "uid://dpnny2y808k71"
|
||||
|
@ -54,7 +54,7 @@ func _on_ground_ready() -> void:
|
||||
piano = $"../DeployLayer/钢琴"
|
||||
if data["intro_played"]:
|
||||
$"../DeployLayer/床".enabled = true
|
||||
Util.timer(1.0, show_interact_help)
|
||||
Util.timer(2.0, show_interact_help)
|
||||
# 画框是否已经正位
|
||||
data.frame_relocated = ambush.played and ambush.one_shot
|
||||
# 禁用鸡毛掸子
|
||||
@ -179,4 +179,7 @@ func _on_piano_interacted():
|
||||
|
||||
|
||||
func show_interact_help():
|
||||
SceneManager.pop_center_notification("ui_center_notify_a_d_to_move")
|
||||
await Util.wait(5.0)
|
||||
SceneManager.pop_center_notification("ui_center_notify_press_e_to_interact")
|
||||
|
||||
|
@ -979,12 +979,6 @@ facing_direction = Vector2(1, 0)
|
||||
[node name="AudioListener2D" type="AudioListener2D" parent="Ground/MainPlayer" index="6"]
|
||||
current = true
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -158
|
||||
limit_right = 564
|
||||
limit_bottom = 158
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
position = Vector2(21, 39)
|
||||
texture = ExtResource("3_vmr0f")
|
||||
|
@ -672,10 +672,7 @@ character = "小小蝶"
|
||||
player_movement_rect = Rect2(37, -158, 3963, 316)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -158
|
||||
limit_right = 5234
|
||||
limit_bottom = 158
|
||||
|
||||
[node name="院长凳子" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"]
|
||||
position = Vector2(34, 3)
|
||||
|
@ -275,10 +275,7 @@ character = "小小蝶"
|
||||
player_movement_rect = Rect2(37, -158, 2203, 316)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -158
|
||||
limit_right = 2270
|
||||
limit_bottom = 158
|
||||
|
||||
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
|
||||
points = PackedVector2Array(37, 150, 2240, 150)
|
||||
|
@ -359,7 +359,6 @@ character = "小小蝶"
|
||||
player_movement_rect = Rect2(37, -158, 3423, 316)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -165
|
||||
limit_right = 3500
|
||||
limit_bottom = 165
|
||||
|
@ -58,10 +58,7 @@ character = "小小蝶"
|
||||
player_movement_rect = Rect2(18, -158, 653, 316)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -158
|
||||
limit_right = 701
|
||||
limit_bottom = 158
|
||||
|
||||
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
|
||||
points = PackedVector2Array(18, 150, 671, 150)
|
||||
|
@ -614,7 +614,6 @@ character = "小小蝶"
|
||||
player_movement_rect = Rect2(37, -158, 11313, 316)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6" node_paths=PackedStringArray("focusing_node")]
|
||||
limit_left = 0
|
||||
limit_top = -384
|
||||
limit_right = 11377
|
||||
limit_bottom = 384
|
||||
|
@ -323,10 +323,7 @@ character = "小小蝶"
|
||||
player_movement_rect = Rect2(37, -158, 3013, 316)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -158
|
||||
limit_right = 3070
|
||||
limit_bottom = 158
|
||||
|
||||
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
|
||||
points = PackedVector2Array(37, 150, 3050, 150)
|
||||
|
@ -112,10 +112,7 @@ position = Vector2(78, 98)
|
||||
player_movement_rect = Rect2(37, -158, 683, 316)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -158
|
||||
limit_right = 755
|
||||
limit_bottom = 158
|
||||
|
||||
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
|
||||
points = PackedVector2Array(37, 150, 720, 150)
|
||||
|
@ -125,7 +125,11 @@ func _display_paper_man(play_sfx := true):
|
||||
# paper_man.enabled = true
|
||||
if play_sfx:
|
||||
paper_man.get_node("Sfx").play()
|
||||
paper_man.get_node("wall/CollisionShape2D").disabled = false
|
||||
# 第一章阻挡,第二章不阻挡并且左右镜像
|
||||
if 2 <= EventManager.get_chapter_stage():
|
||||
paper_man.flip_h = false
|
||||
else:
|
||||
paper_man.get_node("wall/CollisionShape2D").disabled = true
|
||||
|
||||
|
||||
func _on_try_exit():
|
||||
|
@ -104,6 +104,7 @@ target_portal = "left"
|
||||
|
||||
[node name="InteractableLeftPortal" parent="Ground/DeployLayer" index="2" instance=ExtResource("13_ck13g")]
|
||||
position = Vector2(28, -24)
|
||||
action_key = 3
|
||||
unrevealed_sign_texture = ExtResource("5_m1xet")
|
||||
matched_sign_texture = ExtResource("5_m1xet")
|
||||
one_shot = false
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=99 format=3 uid="uid://djc2uaefhmu7"]
|
||||
[gd_scene load_steps=100 format=3 uid="uid://djc2uaefhmu7"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_0dylx"]
|
||||
[ext_resource type="Script" uid="uid://dsp5plrdkrsd7" path="res://scene/ground/scene/c02/s03_院子.gd" id="2_dt5aj"]
|
||||
@ -73,6 +73,7 @@
|
||||
[ext_resource type="SpriteFrames" uid="uid://vadgcpixpkj1" path="res://asset/art/gif/c03_一楼胖李癞/c03_一楼胖李癞_frames.tres" id="66_deuom"]
|
||||
[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="67_h2lyo"]
|
||||
[ext_resource type="Script" uid="uid://cts4fvgir2lur" path="res://scene/ground/script/c02/s03_event_2d第二章结束井边演出.gd" id="72_18q2p"]
|
||||
[ext_resource type="Script" uid="uid://bkkiyk5jkdw4d" path="res://manager/event_manager/event2d.gd" id="73_lt8c0"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_rt2lh"]
|
||||
length = 0.001
|
||||
@ -788,7 +789,7 @@ one_shot_max_times = 3
|
||||
disable_prop_after_interacted = true
|
||||
prop_key = "prop_3个纸铜钱"
|
||||
prop_key2 = "prop_药方"
|
||||
prop_key3 = "prop_剪下的辫子"
|
||||
prop_key3 = "prop_辫子"
|
||||
|
||||
[node name="Closeup抓药游戏" parent="Ground/DeployLayer/Event2D抓药游戏/药车_老板" instance=ExtResource("23_81juy")]
|
||||
position = Vector2(1058, 30)
|
||||
@ -1206,7 +1207,7 @@ position = Vector2(1964, -209)
|
||||
[node name="Pickable浆糊" parent="Ground/DeployLayer" index="36" instance=ExtResource("7_em2ma")]
|
||||
position = Vector2(774, 64)
|
||||
texture = ExtResource("64_deuom")
|
||||
prop_key = "prop_一碗浆糊"
|
||||
prop_key = "prop_浆糊"
|
||||
|
||||
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Pickable浆糊"]
|
||||
script = ExtResource("12_2b6vx")
|
||||
@ -1303,6 +1304,45 @@ animation = &"小婵呼吸"
|
||||
script = ExtResource("67_h2lyo")
|
||||
metadata/_custom_type_script = "uid://cphfob11f7atx"
|
||||
|
||||
[node name="Event2D第二章_纸人" type="Node2D" parent="Ground/DeployLayer" index="39"]
|
||||
script = ExtResource("73_lt8c0")
|
||||
event_name = &"current_chapter_stage"
|
||||
event_stages = Array[int]([3])
|
||||
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
|
||||
|
||||
[node name="排队常人" type="Sprite2D" parent="Ground/DeployLayer/Event2D第二章_纸人"]
|
||||
visible = false
|
||||
light_mask = 5
|
||||
z_index = 4
|
||||
position = Vector2(1227.5, -119)
|
||||
texture = ExtResource("18_crgo6")
|
||||
centered = false
|
||||
|
||||
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Event2D第二章_纸人/排队常人"]
|
||||
script = ExtResource("12_2b6vx")
|
||||
updater_event = &"c03_drug_game"
|
||||
updater_mode = "shower"
|
||||
updater_ease_duration = 0.0
|
||||
updater_stages = Array[int]([0])
|
||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||
|
||||
[node name="排队纸人" type="Sprite2D" parent="Ground/DeployLayer/Event2D第二章_纸人"]
|
||||
visible = false
|
||||
light_mask = 5
|
||||
z_index = 4
|
||||
position = Vector2(1227.5, -119)
|
||||
texture = ExtResource("19_vddfx")
|
||||
centered = false
|
||||
|
||||
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Event2D第二章_纸人/排队纸人"]
|
||||
script = ExtResource("12_2b6vx")
|
||||
updater_event = &"c03_drug_game"
|
||||
updater_mode = "shower"
|
||||
updater_ease_duration = 0.0
|
||||
updater_stage_mode = "exclude"
|
||||
updater_stages = Array[int]([0])
|
||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="Ground/AmbientLayer" index="0"]
|
||||
light_mask = 4
|
||||
position = Vector2(2189, -142)
|
||||
|
@ -219,10 +219,7 @@ player_movement_rect = Rect2(37, -158, 2213, 316)
|
||||
facing_direction = Vector2(1, 0)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -158
|
||||
limit_right = 2380
|
||||
limit_bottom = 158
|
||||
|
||||
[node name="FGParallaxLayer" parent="Ground/ParallaxForeground" index="1"]
|
||||
visible = false
|
||||
|
@ -63,10 +63,6 @@ player_movement_rect = Rect2(37, -158, 363, 316)
|
||||
facing_direction = Vector2(1, 0)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -158
|
||||
limit_right = 564
|
||||
limit_bottom = 158
|
||||
force_offset = Vector2(-20, 0)
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
|
@ -120,10 +120,7 @@ character = "盒子猫"
|
||||
player_movement_rect = Rect2(37, -158, 833, 316)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -158
|
||||
limit_right = 903
|
||||
limit_bottom = 158
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
position = Vector2(-1, -16)
|
||||
|
@ -61,10 +61,7 @@ character = "盒子猫"
|
||||
player_movement_rect = Rect2(101, -158, 559, 316)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -158
|
||||
limit_right = 696
|
||||
limit_bottom = 158
|
||||
|
||||
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
|
||||
points = PackedVector2Array(101, 150, 660, 150)
|
||||
|
@ -55,10 +55,7 @@ player_movement_rect = Rect2(125, -158, 535, 316)
|
||||
facing_direction = Vector2(1, 0)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -158
|
||||
limit_right = 696
|
||||
limit_bottom = 158
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
position = Vector2(-1, -15)
|
||||
|
@ -67,10 +67,7 @@ player_movement_rect = Rect2(37, -158, 618, 316)
|
||||
facing_direction = Vector2(1, 0)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -158
|
||||
limit_right = 696
|
||||
limit_bottom = 158
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
position = Vector2(3584, -7)
|
||||
|
@ -70,10 +70,7 @@ player_movement_rect = Rect2(26, -158, 842, 316)
|
||||
facing_direction = Vector2(1, 0)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -158
|
||||
limit_right = 903
|
||||
limit_bottom = 158
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
position = Vector2(3584, -7)
|
||||
|
@ -84,10 +84,7 @@ player_movement_rect = Rect2(37, -158, 823, 316)
|
||||
facing_direction = Vector2(1, 0)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_left = 0
|
||||
limit_top = -158
|
||||
limit_right = 903
|
||||
limit_bottom = 158
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
position = Vector2(3584, -7)
|
||||
|
@ -43,7 +43,6 @@ func _on_ground_ready() -> void:
|
||||
煤油灯.lighted.connect(_gaslight_up, CONNECT_ONE_SHOT)
|
||||
else:
|
||||
closeup洋糕点.enabled = true
|
||||
|
||||
if ambush小猫挠墙.played:
|
||||
ambush小猫挠墙.visible = false
|
||||
pickable李癞钥匙.visible = true
|
||||
|
@ -1,9 +1,10 @@
|
||||
[gd_scene load_steps=37 format=3 uid="uid://ctwy1ubhm68la"]
|
||||
[gd_scene load_steps=38 format=3 uid="uid://ctwy1ubhm68la"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_jad6f"]
|
||||
[ext_resource type="Script" uid="uid://tk4wg0i4payx" path="res://scene/ground/scene/c03/s02_瞎子新卧室.gd" id="2_y504i"]
|
||||
[ext_resource type="AudioStream" uid="uid://6gttowdwmado" path="res://asset/audio/sfx/环境音/第一章/房间内部场景1.ogg" id="3_5cqb4"]
|
||||
[ext_resource type="Texture2D" uid="uid://vc2hn6t5bedg" path="res://asset/art/scene/c03/s02_瞎子新卧室/bg_瞎子新卧室.png" id="4_hehhg"]
|
||||
[ext_resource type="AudioStream" uid="uid://d3yc0gbgivrjb" path="res://asset/audio/sfx/交互/第二章/sfx瞎子卧室灰姑.ogg" id="5_5cqb4"]
|
||||
[ext_resource type="Texture2D" uid="uid://7ay1ttob8qwm" path="res://asset/art/scene/c02/s08_瞎子卧室/e_床板.png" id="5_xifhb"]
|
||||
[ext_resource type="Texture2D" uid="uid://bgtxwxerl2dxh" path="res://asset/art/scene/c02/s08_瞎子卧室/十字架.png" id="6_hehhg"]
|
||||
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="6_jad6f"]
|
||||
@ -329,7 +330,8 @@ sprite_frames = ExtResource("10_2hv3f")
|
||||
animation = &"姑散开"
|
||||
autoplay = "姑呼吸帧"
|
||||
|
||||
[node name="Sfx老鼠精" type="AudioStreamPlayer" parent="Ground/DeployLayer/Event2D偷听陆仁对话后"]
|
||||
[node name="Sfx灰姑出场" type="AudioStreamPlayer" parent="Ground/DeployLayer/Event2D偷听陆仁对话后"]
|
||||
stream = ExtResource("5_5cqb4")
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("23_qq2pn")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
@ -1,14 +1,17 @@
|
||||
[gd_scene load_steps=23 format=3 uid="uid://bsqt2c061fmin"]
|
||||
[gd_scene load_steps=26 format=3 uid="uid://bsqt2c061fmin"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_40yjl"]
|
||||
[ext_resource type="Script" uid="uid://cim5bqm2nayls" path="res://scene/ground/scene/c03/s03_瞎子理发店.gd" id="2_irgvj"]
|
||||
[ext_resource type="AudioStream" uid="uid://b2mudqvq1dmng" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里1.ogg" id="3_o1s27"]
|
||||
[ext_resource type="Texture2D" uid="uid://lglbxvvwsybj" path="res://asset/art/scene/c03/s03_瞎子理发店/bg_瞎子理发店.png" id="4_40yjl"]
|
||||
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_ikkg3"]
|
||||
[ext_resource type="PackedScene" uid="uid://bq1ngudr2hnkg" path="res://scene/entity/audio/sfx2d.tscn" id="5_cdaxx"]
|
||||
[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="5_d40x1"]
|
||||
[ext_resource type="Texture2D" uid="uid://7ujobcsjdm4r" path="res://asset/art/scene/c03/s03_瞎子理发店/fg_理发店前景.png" id="5_irgvj"]
|
||||
[ext_resource type="PackedScene" uid="uid://bnoqhovb0wjem" path="res://scene/ground/script/c03/s03_closeup镜子特写.tscn" id="6_j7tjd"]
|
||||
[ext_resource type="AudioStream" uid="uid://mff0udi3glb4" path="res://asset/audio/sfx/交互/第一章/瞎子房间癞子呼吸.ogg" id="6_xevnq"]
|
||||
[ext_resource type="Texture2D" uid="uid://0p78wjtm30rm" path="res://asset/art/scene/c03/s03_瞎子理发店/e_理发店剪贴画报.png" id="7_dcuy3"]
|
||||
[ext_resource type="Script" uid="uid://0wjaho6qkg6s" path="res://manager/event_manager/event_binder.gd" id="7_xevnq"]
|
||||
[ext_resource type="PackedScene" uid="uid://dohvkxfdmcrw4" path="res://scene/ground/script/c03/s03_刮海报_理发店.tscn" id="8_xtr6o"]
|
||||
[ext_resource type="PackedScene" uid="uid://d320nw5yrmvjo" path="res://scene/ground/script/c03/s03_closeup癞子纸人.tscn" id="9_4imwu"]
|
||||
[ext_resource type="Texture2D" uid="uid://bv5vcrdqwtlm3" path="res://asset/art/scene/c03/s03_瞎子理发店/癞子纸人.png" id="9_bdtls"]
|
||||
@ -48,6 +51,21 @@ mode = "场景背景音"
|
||||
"感应玩家操作" = false
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="Sfx2d癞子呼吸声" parent="Ground/AnimationPlayer" index="1" instance=ExtResource("5_cdaxx")]
|
||||
position = Vector2(343, 42)
|
||||
stream = ExtResource("6_xevnq")
|
||||
volume_db = -4.0
|
||||
max_distance = 1000.0
|
||||
attenuation = 3.0
|
||||
loop = true
|
||||
|
||||
[node name="EventBinder" type="Node" parent="Ground/AnimationPlayer/Sfx2d癞子呼吸声"]
|
||||
script = ExtResource("7_xevnq")
|
||||
updater_event = &"c03_s03_laizi_breath"
|
||||
updater_mode = "player"
|
||||
updater_stages = Array[int]([0])
|
||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||
|
||||
[node name="BGSprite2D" parent="Ground" index="2"]
|
||||
light_mask = 5
|
||||
position = Vector2(9, 0)
|
||||
@ -189,6 +207,7 @@ offset = Vector2(0, -11)
|
||||
points = PackedVector2Array(35, 151, 541, 151)
|
||||
|
||||
[node name="DirectionalLight2D" parent="Ground" index="8"]
|
||||
visible = false
|
||||
energy = 0.85
|
||||
blend_mode = 1
|
||||
|
||||
|
@ -14,7 +14,6 @@ func _ready() -> void:
|
||||
|
||||
|
||||
#region node_reference
|
||||
var pickable药方: Pickable2D
|
||||
var closeup李氏纸人: Closeup2D
|
||||
var closeup麻将出千游戏: Closeup2D
|
||||
var closeup整理麻将游戏: Closeup2D
|
||||
@ -23,7 +22,6 @@ var closeup整理麻将游戏: Closeup2D
|
||||
|
||||
# 读取设置变量名
|
||||
func _setup_node_reference() -> void:
|
||||
pickable药方 = $"../DeployLayer/Pickable药方"
|
||||
closeup李氏纸人 = $"../DeployLayer/Closeup李氏纸人"
|
||||
closeup麻将出千游戏 = $"../DeployLayer/Closeup麻将出千游戏"
|
||||
closeup整理麻将游戏 = $"../DeployLayer/Closeup整理麻将游戏"
|
||||
@ -41,11 +39,6 @@ func _on_ground_ready() -> void:
|
||||
SceneManager.toggle_hud_display(false)
|
||||
closeup整理麻将游戏.exit.connect(_on_exit_sort_mahjong_game)
|
||||
closeup麻将出千游戏.exit.connect(_on_exit_cheat_mahjong_game)
|
||||
pickable药方.triggered.connect(_on_spec_picked, CONNECT_ONE_SHOT)
|
||||
|
||||
|
||||
func _on_spec_picked() -> void:
|
||||
EventManager.set_stage("c03_drug_game", 1)
|
||||
|
||||
|
||||
func _on_exit_sort_mahjong_game(arg) -> void:
|
||||
@ -61,3 +54,8 @@ func _on_exit_cheat_mahjong_game(arg) -> void:
|
||||
EventManager.set_stage_if_greater("c03_mahjong_game", 3)
|
||||
EventManager.set_stage_if_greater("c03_li_paperwoman", 1)
|
||||
closeup麻将出千游戏.enabled = false
|
||||
|
||||
# 招魂幡
|
||||
func on_spirit_flag_interacted() -> void:
|
||||
$"../DeployLayer/Event李氏纸人相关/招魂幡".play()
|
||||
$"Sfx招魂幡".play(2.3)
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=27 format=3 uid="uid://c7c88hg2cl1j7"]
|
||||
[gd_scene load_steps=30 format=3 uid="uid://c7c88hg2cl1j7"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_byh4s"]
|
||||
[ext_resource type="Script" uid="uid://byw2swgt783oa" path="res://scene/ground/scene/c03/s04_李癞房间.gd" id="2_vjibx"]
|
||||
@ -7,22 +7,25 @@
|
||||
[ext_resource type="Script" uid="uid://0wjaho6qkg6s" path="res://manager/event_manager/event_binder.gd" id="4_35fjj"]
|
||||
[ext_resource type="Texture2D" uid="uid://08xrgv7s4m4b" path="res://asset/art/scene/c03/s04_李癞房间/bg_癞子房间.png" id="4_byh4s"]
|
||||
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="5_4efpk"]
|
||||
[ext_resource type="AudioStream" uid="uid://c68e38rel4xrs" path="res://asset/audio/sfx/交互/序章/sfx_鬼差出场.ogg" id="5_7jj1o"]
|
||||
[ext_resource type="Texture2D" uid="uid://bdtccpvbl7e7b" path="res://asset/art/scene/c03/s04_李癞房间/fg_李癞房间前景.png" id="5_vjibx"]
|
||||
[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="6_dbkw8"]
|
||||
[ext_resource type="PackedScene" uid="uid://n75766ui6udi" path="res://scene/ground/script/c03/s04_closeup整理麻将游戏.tscn" id="7_jmyby"]
|
||||
[ext_resource type="PackedScene" uid="uid://cua3uqy4btxqn" path="res://scene/ground/script/c03/s04_closeup麻将出千游戏.tscn" id="8_jmyby"]
|
||||
[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="9_m8bf2"]
|
||||
[ext_resource type="PackedScene" uid="uid://t61o0vpm0e11" path="res://scene/ground/script/c03/s04_closeup李氏纸人.tscn" id="10_o2w5q"]
|
||||
[ext_resource type="Script" uid="uid://bbfyvhhhcdet8" path="res://scene/ground/script/c03/s04_event_2d香炉.gd" id="11_4umel"]
|
||||
[ext_resource type="Script" uid="uid://bbfyvhhhcdet8" path="res://scene/ground/script/c03/s04_event_李氏纸人相关.gd" id="11_4umel"]
|
||||
[ext_resource type="Texture2D" uid="uid://p7eeml2vadvc" path="res://asset/art/scene/c03/s04_李癞房间/李氏纸人.png" id="11_7d7lv"]
|
||||
[ext_resource type="Texture2D" uid="uid://cwrq3g5rd5i3t" path="res://asset/art/scene/c03/s04_李癞房间/花圈_无支撑.png" id="12_r0k7c"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://cmvr3lbwe3h7p" path="res://asset/art/gif/c03_特写与游戏动画/c03_特写与游戏动画_frames.tres" id="14_27fnr"]
|
||||
[ext_resource type="Texture2D" uid="uid://c1o30ess5p0ev" path="res://asset/art/scene/c03/s04_李癞房间/纸钱.png" id="14_ueha8"]
|
||||
[ext_resource type="Texture2D" uid="uid://wtifvyytbb4t" path="res://asset/art/scene/c03/s04_李癞房间/招魂幡静态.png" id="15_r0k7c"]
|
||||
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="14_vgq24"]
|
||||
[ext_resource type="Texture2D" uid="uid://diimwy2vwda4i" path="res://asset/art/scene/c03/s04_李癞房间/丧事柜子部件.png" id="16_4umel"]
|
||||
[ext_resource type="PackedScene" uid="uid://bq1ngudr2hnkg" path="res://scene/entity/audio/sfx2d.tscn" id="16_drhpr"]
|
||||
[ext_resource type="AudioStream" uid="uid://qvy062jtmtbn" path="res://asset/audio/mixkit/mixkit-man-coughing-2224.ogg" id="17_tk48j"]
|
||||
[ext_resource type="AudioStream" uid="uid://copg4yfv32fgn" path="res://asset/audio/mixkit/mixkit-man-coughing-loud-2222.ogg" id="18_q7jtk"]
|
||||
[ext_resource type="AudioStream" uid="uid://cvp1j6211ghtj" path="res://asset/audio/mixkit/mixkit-sick-male-cough-2225.ogg" id="19_27fnr"]
|
||||
[ext_resource type="AudioStream" uid="uid://bkbs5hwxuou4r" path="res://asset/audio/sfx/交互/第二章/李氏纸人呼吸.ogg" id="20_27fnr"]
|
||||
[ext_resource type="PackedScene" uid="uid://b6ymfeft65wof" path="res://scene/ground/script/c03/s04_closeup柜子.tscn" id="23_q7jtk"]
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
|
||||
@ -57,6 +60,12 @@ mode = "场景背景音"
|
||||
"感应玩家操作" = false
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="Sfx招魂幡" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="1"]
|
||||
stream = ExtResource("5_7jj1o")
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("4_0jb1q")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="BGSprite2D" parent="Ground" index="2"]
|
||||
light_mask = 5
|
||||
texture = ExtResource("4_byh4s")
|
||||
@ -94,33 +103,41 @@ enabled = false
|
||||
position = Vector2(537, 55)
|
||||
prop_key = "prop_2013钥匙"
|
||||
|
||||
[node name="Event2D给药完成" type="Node2D" parent="Ground/DeployLayer" index="6"]
|
||||
[node name="Event李氏纸人相关" type="Node2D" parent="Ground/DeployLayer" index="6"]
|
||||
script = ExtResource("11_4umel")
|
||||
event_name = &"c03_li_paperwoman"
|
||||
event_stages = Array[int]([3])
|
||||
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
|
||||
|
||||
[node name="Pickable香" parent="Ground/DeployLayer/Event2D给药完成" instance=ExtResource("9_m8bf2")]
|
||||
position = Vector2(62, 31)
|
||||
[node name="Pickable香" parent="Ground/DeployLayer/Event李氏纸人相关" instance=ExtResource("9_m8bf2")]
|
||||
position = Vector2(47, 29)
|
||||
prop_key = "prop_一把香"
|
||||
|
||||
[node name="花圈" type="Sprite2D" parent="Ground/DeployLayer/Event2D给药完成"]
|
||||
[node name="花圈" type="Sprite2D" parent="Ground/DeployLayer/Event李氏纸人相关"]
|
||||
position = Vector2(404, -33)
|
||||
texture = ExtResource("12_r0k7c")
|
||||
|
||||
[node name="纸钱" type="Sprite2D" parent="Ground/DeployLayer/Event2D给药完成"]
|
||||
[node name="纸钱" type="Sprite2D" parent="Ground/DeployLayer/Event李氏纸人相关"]
|
||||
position = Vector2(316, 105)
|
||||
texture = ExtResource("14_ueha8")
|
||||
|
||||
[node name="招魂幡静态" type="Sprite2D" parent="Ground/DeployLayer/Event2D给药完成"]
|
||||
position = Vector2(191, 10)
|
||||
texture = ExtResource("15_r0k7c")
|
||||
[node name="招魂幡" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event李氏纸人相关"]
|
||||
position = Vector2(183, 10)
|
||||
sprite_frames = ExtResource("14_27fnr")
|
||||
animation = &"招魂幡"
|
||||
|
||||
[node name="丧事柜子部件" type="Sprite2D" parent="Ground/DeployLayer/Event2D给药完成"]
|
||||
[node name="Ambush招魂幡" parent="Ground/DeployLayer/Event李氏纸人相关/招魂幡" instance=ExtResource("14_vgq24")]
|
||||
position = Vector2(10, 19)
|
||||
trigger_mode = "interact"
|
||||
one_shot = false
|
||||
cooldown_time = 2.0
|
||||
hook_method = "on_spirit_flag_interacted"
|
||||
|
||||
[node name="丧事柜子部件" type="Sprite2D" parent="Ground/DeployLayer/Event李氏纸人相关"]
|
||||
position = Vector2(64, 46)
|
||||
texture = ExtResource("16_4umel")
|
||||
|
||||
[node name="Sfx2d咳嗽声" parent="Ground/DeployLayer/Event2D给药完成" instance=ExtResource("16_drhpr")]
|
||||
[node name="Sfx2d咳嗽声" parent="Ground/DeployLayer/Event李氏纸人相关" instance=ExtResource("16_drhpr")]
|
||||
position = Vector2(-16, 17)
|
||||
stream = SubResource("AudioStreamRandomizer_vgq24")
|
||||
volume_db = -4.0
|
||||
@ -130,6 +147,15 @@ attenuation = 3.0
|
||||
loop = true
|
||||
loop_round_time = 10.0
|
||||
|
||||
[node name="Sfx2d纸人呼吸声" parent="Ground/DeployLayer/Event李氏纸人相关" instance=ExtResource("16_drhpr")]
|
||||
position = Vector2(372, 18)
|
||||
stream = ExtResource("20_27fnr")
|
||||
volume_db = 10.0
|
||||
autoplay = false
|
||||
max_distance = 1000.0
|
||||
attenuation = 3.0
|
||||
loop = true
|
||||
|
||||
[node name="Closeup李氏纸人" parent="Ground/DeployLayer" index="7" instance=ExtResource("6_dbkw8")]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(372, 40)
|
||||
@ -143,17 +169,12 @@ updater_event = &"c03_li_paperwoman"
|
||||
updater_mode = "shower"
|
||||
updater_ease_duration = 0.0
|
||||
updater_stage_mode = "exclude"
|
||||
updater_stages = Array[int]([0, 3])
|
||||
updater_stages = Array[int]([0])
|
||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||
|
||||
[node name="Pickable药方" parent="Ground/DeployLayer" index="8" instance=ExtResource("9_m8bf2")]
|
||||
[node name="Closeup柜子" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_dbkw8")]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(76, 42)
|
||||
prop_key = "prop_药方"
|
||||
|
||||
[node name="Closeup柜子" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_dbkw8")]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(104, 41)
|
||||
position = Vector2(64, 45)
|
||||
packed_scene = ExtResource("23_q7jtk")
|
||||
sign_mark_offset = Vector2(0, -11.02)
|
||||
|
||||
|
@ -14,17 +14,54 @@ func _ready() -> void:
|
||||
|
||||
|
||||
#region node_reference
|
||||
var ambush偷听门板: Ambush2D
|
||||
var pickable新鲜的肉: Pickable2D
|
||||
var bloody_footstep: AnimatedSprite2D
|
||||
#endregion
|
||||
|
||||
|
||||
# 读取设置变量名
|
||||
func _setup_node_reference() -> void:
|
||||
pass
|
||||
ambush偷听门板 = $"../DeployLayer/Ambush偷听门板"
|
||||
pickable新鲜的肉 = $"../DeployLayer/Pickable新鲜的肉"
|
||||
bloody_footstep = $"../DeployLayer/血脚印"
|
||||
|
||||
|
||||
func _on_ground_ready() -> void:
|
||||
pass
|
||||
# TODO 血脚印 小蝉给钥匙
|
||||
# 之后 Ambush偷听门板 附近出现轻微敲门声
|
||||
# 启用 Ambush偷听门板
|
||||
pickable新鲜的肉.triggered.connect(_on_meat_picked)
|
||||
if pickable新鲜的肉.picked:
|
||||
bloody_footstep.frame = 8
|
||||
_post_meat_picked()
|
||||
|
||||
|
||||
func _on_meat_picked() -> void:
|
||||
# 小蝉给钥匙,先静默给,再真给
|
||||
SceneManager.enable_prop_item_silently("prop_符纸钥匙")
|
||||
|
||||
SceneManager.lock_player()
|
||||
await SceneManager.get_inspector().quit_and_hidden
|
||||
bloody_footstep.play()
|
||||
SceneManager.pop_debug_dialog_info("音效", "小蝉血脚印出现,给钥匙")
|
||||
$"Sfx小蝉给钥匙".play()
|
||||
await bloody_footstep.animation_finished
|
||||
var xchan = $"../DeployLayer/小蝉给钥匙" as AnimatedSprite2D
|
||||
var tween = create_tween()
|
||||
tween.tween_property(xchan, "modulate:a", 1.0, 1.0)
|
||||
tween.tween_callback(xchan.play)
|
||||
tween.tween_callback(SceneManager.get_player().set_facing_direction.bind(Vector2.LEFT))
|
||||
await xchan.animation_finished
|
||||
tween = create_tween()
|
||||
tween.tween_property(xchan, "modulate:a", 0.0, 1.0)
|
||||
SceneManager.enable_prop_item("prop_符纸钥匙")
|
||||
SceneManager.unlock_player()
|
||||
_post_meat_picked()
|
||||
|
||||
|
||||
func _post_meat_picked() -> void:
|
||||
# 血脚印 小蝉给钥匙 后 Ambush偷听门板 附近出现轻微敲门声
|
||||
ambush偷听门板.enabled = true
|
||||
if not ambush偷听门板.played:
|
||||
$"Sfx门板敲门声".play()
|
||||
|
||||
func eavesdrop_plank() -> void:
|
||||
$"Sfx门板敲门声".easing_kill()
|
||||
|
@ -1,15 +1,21 @@
|
||||
[gd_scene load_steps=23 format=3 uid="uid://6ehb3ux2kilu"]
|
||||
[gd_scene load_steps=30 format=3 uid="uid://6ehb3ux2kilu"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_ip0og"]
|
||||
[ext_resource type="Script" uid="uid://brncw0d41f427" path="res://scene/ground/scene/c03/s05_肉铺.gd" id="2_l22xv"]
|
||||
[ext_resource type="AudioStream" uid="uid://b2mudqvq1dmng" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里1.ogg" id="3_l22xv"]
|
||||
[ext_resource type="Texture2D" uid="uid://ccl8ud5hbuq1r" path="res://asset/art/scene/c03/s05_肉铺/bg_肉铺内背景.png" id="4_ip0og"]
|
||||
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_r4bhp"]
|
||||
[ext_resource type="AudioStream" uid="uid://dfni8aakmmp00" path="res://asset/audio/sfx/旧版/c02/红色印记出现.ogg" id="5_cbx3n"]
|
||||
[ext_resource type="Texture2D" uid="uid://c5oth3mdxrnby" path="res://asset/art/scene/c03/s05_肉铺/fg_肉铺内前景.png" id="5_l22xv"]
|
||||
[ext_resource type="AudioStream" uid="uid://yujyahxjawp4" path="res://asset/audio/effect/impact/impactPlank_medium_000.ogg" id="6_pw825"]
|
||||
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="6_r4bhp"]
|
||||
[ext_resource type="Script" uid="uid://wapo47a1oddf" path="res://scene/entity/audio/sfx2d.gd" id="6_trckl"]
|
||||
[ext_resource type="AudioStream" uid="uid://cv5yskhl1gsch" path="res://asset/audio/effect/impact/impactPlank_medium_001.ogg" id="7_rb4r8"]
|
||||
[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="7_vtje3"]
|
||||
[ext_resource type="PackedScene" uid="uid://iacb6tfxwbhc" path="res://scene/ground/script/c03/s05_closeup肉铺账簿.tscn" id="8_12how"]
|
||||
[ext_resource type="AudioStream" uid="uid://bbe0mq32pms3v" path="res://asset/audio/effect/impact/impactPlank_medium_002.ogg" id="8_31dsv"]
|
||||
[ext_resource type="Texture2D" uid="uid://b68xl7547rkqr" path="res://asset/art/scene/c03/s05_肉铺/账簿.png" id="8_mv54a"]
|
||||
[ext_resource type="AudioStream" uid="uid://bisi1i5u4yyql" path="res://asset/audio/effect/impact/impactPlank_medium_003.ogg" id="9_ic4up"]
|
||||
[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="10_ma57s"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://cwes55ajc3rd4" path="res://asset/art/gif/c02_空房间/c02_空房间_frames.tres" id="11_5dpcv"]
|
||||
[ext_resource type="Texture2D" uid="uid://baijw7fcllwlf" path="res://asset/art/scene/c03/s05_肉铺/角落的血迹.png" id="11_y1pbi"]
|
||||
@ -19,6 +25,13 @@
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
|
||||
|
||||
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_n65gt"]
|
||||
streams_count = 4
|
||||
stream_0/stream = ExtResource("6_pw825")
|
||||
stream_1/stream = ExtResource("7_rb4r8")
|
||||
stream_2/stream = ExtResource("8_31dsv")
|
||||
stream_3/stream = ExtResource("9_ic4up")
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_chbaa"]
|
||||
atlas = ExtResource("13_rt6kj")
|
||||
region = Rect2(0, 0, 6, 14)
|
||||
@ -79,6 +92,22 @@ mode = "场景背景音"
|
||||
"感应玩家操作" = false
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="Sfx小蝉给钥匙" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="1"]
|
||||
stream = ExtResource("5_cbx3n")
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("4_r4bhp")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="Sfx门板敲门声" type="AudioStreamPlayer2D" parent="Ground/AnimationPlayer" index="2"]
|
||||
position = Vector2(362, 23)
|
||||
stream = SubResource("AudioStreamRandomizer_n65gt")
|
||||
volume_db = -10.0
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("6_trckl")
|
||||
loop = true
|
||||
loop_round_time = 0.7
|
||||
metadata/_custom_type_script = "uid://wapo47a1oddf"
|
||||
|
||||
[node name="BGSprite2D" parent="Ground" index="2"]
|
||||
light_mask = 5
|
||||
position = Vector2(8.5, 0)
|
||||
@ -99,12 +128,14 @@ target_portal = "left"
|
||||
status = "opened"
|
||||
|
||||
[node name="Ambush偷听门板" parent="Ground/DeployLayer" index="2" instance=ExtResource("6_r4bhp")]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(363, 40)
|
||||
enabled = false
|
||||
trigger_mode = "interact"
|
||||
collision_width_and_x = Vector2(48.8, 0)
|
||||
hook_dialogue_res = "c03"
|
||||
hook_dialogue_title = "c03_s05_肉铺隔门板偷听"
|
||||
hook_method = "eavesdrop_plank"
|
||||
|
||||
[node name="Closeup肉铺账簿" parent="Ground/DeployLayer" index="3" instance=ExtResource("7_vtje3")]
|
||||
position = Vector2(424, 41)
|
||||
@ -114,6 +145,7 @@ on_display_hide_hud = true
|
||||
sign_mark_offset = Vector2(-2.6, -7.28)
|
||||
|
||||
[node name="Pickable新鲜的肉" parent="Ground/DeployLayer" index="4" instance=ExtResource("10_ma57s")]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(220, 37)
|
||||
prop_key = "prop_新鲜的肉"
|
||||
|
||||
@ -126,8 +158,6 @@ flip_h = true
|
||||
position = Vector2(116, 39)
|
||||
sprite_frames = ExtResource("11_5dpcv")
|
||||
animation = &"空房间血脚印"
|
||||
frame = 8
|
||||
frame_progress = 1.0
|
||||
flip_h = true
|
||||
|
||||
[node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"]
|
||||
@ -145,7 +175,7 @@ texture = ExtResource("14_cbx3n")
|
||||
texture_scale = 0.3
|
||||
|
||||
[node name="小蝉给钥匙" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="9"]
|
||||
self_modulate = Color(0.611765, 0.611765, 0.611765, 1)
|
||||
modulate = Color(1, 1, 1, 0)
|
||||
position = Vector2(41, 54)
|
||||
sprite_frames = ExtResource("15_rt6kj")
|
||||
animation = &"c03_小婵_give_抬手"
|
||||
|
@ -26,7 +26,10 @@ func _setup_node_reference() -> void:
|
||||
func _on_ground_ready() -> void:
|
||||
closeup绞肉机.exit.connect(_on_grinder_exited)
|
||||
# c03_meat_grinder: 0:初始化 1:已装转盘 2:绞肉机演出 3:演出结束
|
||||
if EventManager.get_stage("c03_meat_grinder") == 2:
|
||||
var grinder_stage = EventManager.get_stage("c03_meat_grinder")
|
||||
if grinder_stage == 1:
|
||||
_setup_monster()
|
||||
elif grinder_stage == 2:
|
||||
# 进入演出
|
||||
var portal_2_x = $"../DeployLayer/portal_2".global_position.x
|
||||
SceneManager.get_player().global_position.x = portal_2_x
|
||||
@ -40,12 +43,17 @@ func _on_grinder_exited(_arg) -> void:
|
||||
await Util.wait(1.0)
|
||||
SceneManager.dizzy_effect(3.0)
|
||||
SceneManager.player_action(17, true)
|
||||
Util.timer(1.0, _setup_monster)
|
||||
await SceneManager.get_player().animation_finished
|
||||
var monster = $"../DeployLayer/棺材怪切肉"
|
||||
monster.show()
|
||||
monster.play()
|
||||
await Util.wait(3.0)
|
||||
SceneManager.unlock_player()
|
||||
SceneManager.get_ground_loader().transition_to_scene("c03_s10", "left")
|
||||
|
||||
|
||||
func _setup_monster() -> void:
|
||||
var monster = $"../DeployLayer/棺材怪切肉"
|
||||
monster.show()
|
||||
monster.play()
|
||||
|
||||
|
||||
func _grinder_show() -> void:
|
||||
|
@ -78,7 +78,7 @@ status = "locked"
|
||||
prop_key = "prop_符纸钥匙"
|
||||
|
||||
[node name="portal_2" parent="Ground/DeployLayer" index="3" instance=ExtResource("6_t8dkf")]
|
||||
position = Vector2(316, 34)
|
||||
position = Vector2(419, 34)
|
||||
debug_note = "胖子游戏结束,回到绞肉机前"
|
||||
portal_name = "2"
|
||||
|
||||
@ -127,10 +127,8 @@ metadata/_custom_type_script = "uid://dt8cfnm2og4h"
|
||||
|
||||
[node name="Closeup绞肉机" parent="Ground/DeployLayer" index="7" instance=ExtResource("14_48a3r")]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(316, 21)
|
||||
position = Vector2(419, 21)
|
||||
packed_scene = ExtResource("15_48a3r")
|
||||
quit_closeup_on_cancel = false
|
||||
on_display_hide_hud = null
|
||||
|
||||
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Closeup绞肉机"]
|
||||
script = ExtResource("17_e1lvl")
|
||||
|
@ -14,6 +14,9 @@ func _ready() -> void:
|
||||
|
||||
|
||||
#region node_reference
|
||||
var ambush血脚印: Ambush2D
|
||||
var pickable转轮: Pickable2D
|
||||
var interactable囚室尸体: Interactable2D
|
||||
var closeup符纸: Closeup2D
|
||||
var interactable_body: Interactable2D
|
||||
var body_sprite: AnimatedSprite2D
|
||||
@ -23,6 +26,9 @@ var closeup囚室门锁: Closeup2D
|
||||
|
||||
# 读取设置变量名
|
||||
func _setup_node_reference() -> void:
|
||||
ambush血脚印 = $"../DeployLayer/Ambush血脚印"
|
||||
pickable转轮 = $"../DeployLayer/Interactable囚室尸体/Pickable转轮"
|
||||
interactable囚室尸体 = $"../DeployLayer/Interactable囚室尸体"
|
||||
closeup符纸 = $"../DeployLayer/Closeup符纸"
|
||||
interactable_body = $"../DeployLayer/Interactable囚室尸体"
|
||||
body_sprite = $"../DeployLayer/Interactable囚室尸体/尸体动画"
|
||||
@ -36,6 +42,8 @@ func _on_ground_ready() -> void:
|
||||
closeup符纸.show()
|
||||
if interactable_body.interacted_times > 0:
|
||||
body_sprite.frame = 3
|
||||
if ambush血脚印.played:
|
||||
ambush血脚印.get_node("血脚印").frame = 8
|
||||
_check_first_enter()
|
||||
|
||||
|
||||
@ -51,6 +59,7 @@ func _check_first_enter() -> void:
|
||||
await Util.wait(3.0)
|
||||
# c02_吕萍_背靠起身
|
||||
await player.player_action(19, true)
|
||||
await SceneManager.pop_os_with_str("c03_s08_囚室醒过来")
|
||||
set_data("has_entered", true)
|
||||
SceneManager.unlock_player()
|
||||
|
||||
@ -69,3 +78,11 @@ func _on_body_interacted(success: bool) -> void:
|
||||
SceneManager.unlock_player()
|
||||
# SceneManager.enable_prop_item("prop_转轮")
|
||||
# await SceneManager.get_inspector().quit_and_hidden
|
||||
|
||||
func play_footstep() -> void:
|
||||
SceneManager.lock_player()
|
||||
var sprite = ambush血脚印.get_node("血脚印")
|
||||
sprite.play()
|
||||
await sprite.animation_finished
|
||||
await SceneManager.pop_os_with_str("c03_s08_囚室看到脚印")
|
||||
SceneManager.unlock_player()
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=23 format=3 uid="uid://bixdbbyhroepi"]
|
||||
[gd_scene load_steps=31 format=3 uid="uid://bixdbbyhroepi"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_fusj3"]
|
||||
[ext_resource type="Script" uid="uid://ddrlpkqfabx6d" path="res://scene/ground/scene/c03/s08_囚室.gd" id="2_fusj3"]
|
||||
@ -19,6 +19,9 @@
|
||||
[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="16_7eou8"]
|
||||
[ext_resource type="PackedScene" uid="uid://jyi40p8ylsj1" path="res://scene/ground/script/c03/s08_closeup符纸.tscn" id="17_06t0x"]
|
||||
[ext_resource type="Texture2D" uid="uid://bpjqwfihjol7t" path="res://asset/art/scene/c03/s08_囚室/符纸.png" id="17_7eou8"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://cwes55ajc3rd4" path="res://asset/art/gif/c02_空房间/c02_空房间_frames.tres" id="19_cnbie"]
|
||||
[ext_resource type="Texture2D" uid="uid://bp84w8keuelyj" path="res://asset/art/scene/c02/s10_空房间/e_蜡烛-sheet.png" id="20_vu7oc"]
|
||||
[ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="21_cvhc1"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_7eou8"]
|
||||
length = 0.001
|
||||
@ -92,6 +95,42 @@ _data = {
|
||||
&"drop_wizardpaper": SubResource("Animation_a5pph")
|
||||
}
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_chbaa"]
|
||||
atlas = ExtResource("20_vu7oc")
|
||||
region = Rect2(0, 0, 6, 14)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_th1ek"]
|
||||
atlas = ExtResource("20_vu7oc")
|
||||
region = Rect2(6, 0, 6, 14)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_to1d1"]
|
||||
atlas = ExtResource("20_vu7oc")
|
||||
region = Rect2(12, 0, 6, 14)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_nx6jy"]
|
||||
atlas = ExtResource("20_vu7oc")
|
||||
region = Rect2(18, 0, 6, 14)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_qiw1x"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 3.0,
|
||||
"texture": SubResource("AtlasTexture_chbaa")
|
||||
}, {
|
||||
"duration": 3.0,
|
||||
"texture": SubResource("AtlasTexture_th1ek")
|
||||
}, {
|
||||
"duration": 3.0,
|
||||
"texture": SubResource("AtlasTexture_to1d1")
|
||||
}, {
|
||||
"duration": 3.0,
|
||||
"texture": SubResource("AtlasTexture_nx6jy")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 10.0
|
||||
}]
|
||||
|
||||
[node name="S08" type="Node2D"]
|
||||
metadata/_edit_horizontal_guides_ = [-627.0]
|
||||
|
||||
@ -209,6 +248,31 @@ rotation = -0.698132
|
||||
scale = Vector2(0.3, 0.3)
|
||||
texture = ExtResource("17_7eou8")
|
||||
|
||||
[node name="Ambush血脚印" parent="Ground/DeployLayer" index="9" instance=ExtResource("12_73c8v")]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(287, 63)
|
||||
hook_method = "play_footstep"
|
||||
|
||||
[node name="血脚印" type="AnimatedSprite2D" parent="Ground/DeployLayer/Ambush血脚印"]
|
||||
position = Vector2(-64, -25)
|
||||
sprite_frames = ExtResource("19_cnbie")
|
||||
animation = &"空房间血脚印"
|
||||
flip_h = true
|
||||
|
||||
[node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer/Ambush血脚印"]
|
||||
self_modulate = Color(0.611765, 0.611765, 0.611765, 1)
|
||||
position = Vector2(-83.2, 7.6172)
|
||||
sprite_frames = SubResource("SpriteFrames_qiw1x")
|
||||
autoplay = "default"
|
||||
|
||||
[node name="小蜡烛PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Ambush血脚印"]
|
||||
position = Vector2(-83.2, -5.2)
|
||||
color = Color(0.999971, 0.912551, 0.842208, 1)
|
||||
energy = 1.2
|
||||
blend_mode = 2
|
||||
texture = ExtResource("21_cvhc1")
|
||||
texture_scale = 0.3
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(63, 95)
|
||||
catty_light_energy = 0.5
|
||||
|
@ -4,7 +4,7 @@ extends AnimationRoot
|
||||
|
||||
# 覆盖该方法
|
||||
func _default_data() -> Dictionary:
|
||||
return {}
|
||||
return {"monster_woken": false}
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@ -14,23 +14,42 @@ func _ready() -> void:
|
||||
|
||||
|
||||
#region node_reference
|
||||
var sfx_2d棺材呼吸声monster: Sfx2D
|
||||
var sfx_2d棺材呼吸声closeup: Sfx2D
|
||||
var sfx_2d棺材呼吸声: Sfx2D
|
||||
var closeup棺材特写: Closeup2D
|
||||
#endregion
|
||||
|
||||
|
||||
# 读取设置变量名
|
||||
func _setup_node_reference() -> void:
|
||||
sfx_2d棺材呼吸声monster = $"../DeployLayer/AnimatableBody棺材怪/Sfx2D棺材呼吸声Monster"
|
||||
sfx_2d棺材呼吸声closeup = $"../DeployLayer/Closeup棺材特写/Sfx2D棺材呼吸声Closeup"
|
||||
sfx_2d棺材呼吸声 = $"../DeployLayer/Sfx2D棺材呼吸声"
|
||||
closeup棺材特写 = $"../DeployLayer/Closeup棺材特写"
|
||||
|
||||
|
||||
func _on_ground_ready() -> void:
|
||||
_coffin_monster_climb_out()
|
||||
closeup棺材特写.exit.connect(_on_coffin_exit)
|
||||
if data["monster_woken"]:
|
||||
closeup棺材特写.hide()
|
||||
sfx_2d棺材呼吸声.stop()
|
||||
|
||||
|
||||
func _on_coffin_exit(arg) -> void:
|
||||
if arg:
|
||||
set_data("monster_woken", true)
|
||||
_coffin_monster_climb_out()
|
||||
|
||||
|
||||
func _coffin_monster_climb_out() -> void:
|
||||
sfx_2d棺材呼吸声closeup.easing_kill(0.5)
|
||||
sfx_2d棺材呼吸声closeup.play()
|
||||
await Util.wait(2.0)
|
||||
# play("monster_climbing")
|
||||
SceneManager.lock_player()
|
||||
play("monster_first_contact")
|
||||
SceneManager.pop_debug_dialog_info("音效", "棺材怪对峙amb+爬行sfx")
|
||||
await animation_finished
|
||||
SceneManager.unlock_player()
|
||||
|
||||
|
||||
func monster_disappear_ambush() -> void:
|
||||
sfx_2d棺材呼吸声.easing_kill()
|
||||
var monster = $"../DeployLayer/Pro棺材怪2"
|
||||
var tween = create_tween()
|
||||
tween.tween_property(monster, "modulate:a", 0.0, 0.4)
|
||||
SceneManager.pop_debug_dialog_info("音效", "棺材怪突然消失sfx")
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=20 format=3 uid="uid://dfln301xllqpn"]
|
||||
[gd_scene load_steps=22 format=3 uid="uid://dfln301xllqpn"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_8vqn6"]
|
||||
[ext_resource type="Script" uid="uid://dxt2u1jajrm1g" path="res://scene/ground/scene/c03/s09_棺材房.gd" id="2_8vqn6"]
|
||||
@ -10,24 +10,199 @@
|
||||
[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="7_f663s"]
|
||||
[ext_resource type="Texture2D" uid="uid://bokcuqf4oist4" path="res://asset/art/scene/c03/s09_棺材房/棺材.png" id="7_kdfpp"]
|
||||
[ext_resource type="PackedScene" uid="uid://btmen4wc4uhhj" path="res://scene/ground/script/c03/s09_closeup棺材特写.tscn" id="7_klnhf"]
|
||||
[ext_resource type="AudioStream" uid="uid://mff0udi3glb4" path="res://asset/audio/sfx/交互/第一章/瞎子房间癞子呼吸.ogg" id="9_alans"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://cvjl0m6b5oc6f" path="res://asset/art/gif/c03_棺材怪/c03_棺材怪_frames.tres" id="9_mpel5"]
|
||||
[ext_resource type="Script" uid="uid://wapo47a1oddf" path="res://scene/entity/audio/sfx2d.gd" id="10_htuhx"]
|
||||
[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="10_t7o3d"]
|
||||
[ext_resource type="AudioStream" uid="uid://cfsx6yqrw5gp4" path="res://asset/audio/sfx/交互/第二章/棺材怪呼吸.ogg" id="11_qr48f"]
|
||||
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="13_alans"]
|
||||
[ext_resource type="Texture2D" uid="uid://d3rl4pyal4bao" path="res://asset/art/scene/c03/s09_棺材房/角落胖子干尸.png" id="14_htuhx"]
|
||||
[ext_resource type="AudioStream" uid="uid://b8gsppgtp8tdk" path="res://asset/audio/sfx/旧版/lvping/footstep_earth_left.ogg" id="15_qr48f"]
|
||||
[ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="15_rcrkk"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_htuhx"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("DeployLayer/Pro棺材怪/呼吸声跟随1:remote_path")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [NodePath("")]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("%Sfx2D棺材怪移动声:playing")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("%Sfx2D棺材呼吸声:position")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(341, 45)]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("DeployLayer/Pro棺材怪:position")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(611, -65)]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath("DeployLayer/Pro棺材怪2:position")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(-88, 12)]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/path = NodePath("DeployLayer/Pro棺材怪2/呼吸声跟随2:remote_path")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [NodePath("")]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/path = NodePath("DeployLayer/Pro棺材怪2:animation")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [&"棺材怪走路"]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_alans"]
|
||||
resource_name = "monster_climbing"
|
||||
length = 2.0
|
||||
resource_name = "monster_first_contact"
|
||||
length = 7.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("DeployLayer/Pro棺材怪/呼吸声跟随1:remote_path")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 3.5),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [NodePath("../../Sfx2D棺材呼吸声"), NodePath("")]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("DeployLayer/Pro棺材怪:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 2.33333, 3.5),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(453, -100), Vector2(453, -100), Vector2(-100, -100)]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("DeployLayer/Pro棺材怪2:position")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 3.93333, 5.53333),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(-88, 12), Vector2(-88, 12), Vector2(50, 12)]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/path = NodePath("DeployLayer/Pro棺材怪2/呼吸声跟随2:remote_path")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/keys = {
|
||||
"times": PackedFloat32Array(0, 3.56667),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"update": 1,
|
||||
"values": [NodePath(""), NodePath("../../Sfx2D棺材呼吸声")]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/path = NodePath("%Sfx2D棺材怪移动声:playing")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/keys = {
|
||||
"times": PackedFloat32Array(2.37),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [true]
|
||||
}
|
||||
tracks/5/type = "method"
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/path = NodePath("MainPlayer")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/keys = {
|
||||
"times": PackedFloat32Array(0, 2.7),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"values": [{
|
||||
"args": [Vector2(1, 0)],
|
||||
"method": &"set_facing_direction"
|
||||
}, {
|
||||
"args": [Vector2(-1, 0)],
|
||||
"method": &"set_facing_direction"
|
||||
}]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/path = NodePath("DeployLayer/Pro棺材怪2:animation")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/keys = {
|
||||
"times": PackedFloat32Array(5.83333),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [&"棺材怪受惊"]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_htuhx"),
|
||||
&"monster_climbing": SubResource("Animation_alans")
|
||||
&"monster_first_contact": SubResource("Animation_alans")
|
||||
}
|
||||
|
||||
[node name="S09" type="Node2D"]
|
||||
@ -79,65 +254,75 @@ position = Vector2(420, 56)
|
||||
sign_mark_offset = Vector2(27.55, 0)
|
||||
action = 3
|
||||
|
||||
[node name="Closeup棺材特写" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_tmrc4")]
|
||||
[node name="Sfx2D棺材呼吸声" type="AudioStreamPlayer2D" parent="Ground/DeployLayer" index="4"]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(341, 45)
|
||||
stream = ExtResource("11_qr48f")
|
||||
autoplay = true
|
||||
max_distance = 1000.0
|
||||
attenuation = 2.0
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("10_htuhx")
|
||||
loop = true
|
||||
metadata/_custom_type_script = "uid://wapo47a1oddf"
|
||||
|
||||
[node name="Closeup棺材特写" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_tmrc4")]
|
||||
position = Vector2(338, 54)
|
||||
texture = ExtResource("7_kdfpp")
|
||||
packed_scene = ExtResource("7_klnhf")
|
||||
sign_mark_offset = Vector2(0, -21.53)
|
||||
collision_width_and_x = Vector2(100.52, 0)
|
||||
|
||||
[node name="Sfx2D棺材呼吸声Closeup" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/Closeup棺材特写"]
|
||||
unique_name_in_owner = true
|
||||
stream = ExtResource("9_alans")
|
||||
autoplay = true
|
||||
max_distance = 1000.0
|
||||
attenuation = 2.0
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("10_htuhx")
|
||||
metadata/_custom_type_script = "uid://wapo47a1oddf"
|
||||
|
||||
[node name="Pro棺材怪" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="5"]
|
||||
position = Vector2(519, -89)
|
||||
[node name="Pro棺材怪" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"]
|
||||
light_mask = 3
|
||||
position = Vector2(611, -65)
|
||||
sprite_frames = ExtResource("9_mpel5")
|
||||
animation = &"墙上呼吸帧"
|
||||
autoplay = "爬墙循环动画"
|
||||
autoplay = "墙上呼吸帧"
|
||||
script = ExtResource("10_t7o3d")
|
||||
metadata/_custom_type_script = "uid://cphfob11f7atx"
|
||||
|
||||
[node name="Sfx2D棺材呼吸声Monster" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/Pro棺材怪"]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(15, -22)
|
||||
stream = ExtResource("9_alans")
|
||||
max_distance = 1000.0
|
||||
attenuation = 2.0
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("10_htuhx")
|
||||
metadata/_custom_type_script = "uid://wapo47a1oddf"
|
||||
|
||||
[node name="Sfx2D棺材怪移动声" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/Pro棺材怪"]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(15, -22)
|
||||
stream = ExtResource("9_alans")
|
||||
stream = ExtResource("15_qr48f")
|
||||
volume_db = 10.0
|
||||
max_distance = 1000.0
|
||||
attenuation = 2.0
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("10_htuhx")
|
||||
loop = true
|
||||
metadata/_custom_type_script = "uid://wapo47a1oddf"
|
||||
|
||||
[node name="Pro棺材怪2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"]
|
||||
position = Vector2(122, 20)
|
||||
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Pro棺材怪"]
|
||||
position = Vector2(-19, -27)
|
||||
range_item_cull_mask = 2
|
||||
texture = ExtResource("15_rcrkk")
|
||||
|
||||
[node name="呼吸声跟随1" type="RemoteTransform2D" parent="Ground/DeployLayer/Pro棺材怪"]
|
||||
|
||||
[node name="Pro棺材怪2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"]
|
||||
light_mask = 3
|
||||
position = Vector2(-88, 12)
|
||||
sprite_frames = ExtResource("9_mpel5")
|
||||
animation = &"棺材怪受惊"
|
||||
autoplay = "爬墙循环动画"
|
||||
frame = 1
|
||||
animation = &"棺材怪走路"
|
||||
autoplay = "棺材怪走路"
|
||||
flip_h = true
|
||||
script = ExtResource("10_t7o3d")
|
||||
autostart = false
|
||||
metadata/_custom_type_script = "uid://cphfob11f7atx"
|
||||
|
||||
[node name="Ambush棺材怪消失" parent="Ground/DeployLayer/Pro棺材怪2" instance=ExtResource("13_alans")]
|
||||
position = Vector2(121, 40)
|
||||
position = Vector2(155, 45)
|
||||
enabled = false
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Pro棺材怪2"]
|
||||
position = Vector2(-20, 4)
|
||||
range_item_cull_mask = 2
|
||||
texture = ExtResource("15_rcrkk")
|
||||
|
||||
[node name="呼吸声跟随2" type="RemoteTransform2D" parent="Ground/DeployLayer/Pro棺材怪2"]
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(325, 98)
|
||||
catty_light_energy = 0.5
|
||||
|
@ -159,7 +159,7 @@ scale = Vector2(1.5, 1.5)
|
||||
sprite_frames = ExtResource("17_novpu")
|
||||
animation = &"小手"
|
||||
autoplay = "小手"
|
||||
frame_progress = 0.32264
|
||||
frame_progress = 0.309503
|
||||
speed_scale = 0.85
|
||||
|
||||
[node name="河里的手2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="10"]
|
||||
|
@ -30,7 +30,7 @@ func _on_ground_ready(_ground: Ground2D):
|
||||
closeup.exit.connect(_on_closeup_exit)
|
||||
|
||||
|
||||
func _on_closeup_exit(win := false) -> void:
|
||||
func _on_closeup_exit(win = false) -> void:
|
||||
if win:
|
||||
# 完成抓药游戏
|
||||
EventManager.set_stage_if_greater("c03_drug_game", 2)
|
||||
|
@ -21,6 +21,7 @@ func _ready() -> void:
|
||||
SceneManager.pop_center_notification("ui_left_mouse_shave")
|
||||
if exit_on_shaven_fulfilled:
|
||||
shaven_fulfilled.connect(exit.emit.bind(true))
|
||||
%"Draggable纸钱".picked.connect(GlobalFunctor.c03_get_paper_coin)
|
||||
|
||||
|
||||
var exiting = false
|
||||
|
@ -39,10 +39,10 @@ func _on_ground_ready(_ground: Ground2D):
|
||||
if the_blind.animation == "瞎子_抽烟":
|
||||
await the_blind.animation_finished
|
||||
# Part2: 下半段对话2&灯忽闪
|
||||
DialogueManager.show_dialogue_balloon(c03_dialogue, "c03_s02_邀请小蝉与瞎子对话2")
|
||||
animation_player.play("light_flipping")
|
||||
# TODO
|
||||
SceneManager.pop_debug_dialog_info("音效", "老鼠叫声+悉悉索索老鼠走路钻洞声")
|
||||
$"Sfx灰姑出场".play()
|
||||
DialogueManager.show_dialogue_balloon(c03_dialogue, "c03_s02_邀请小蝉与瞎子对话2")
|
||||
await DialogueManager.dialogue_ended
|
||||
# TODO
|
||||
# Part3: 瞎子咳嗽
|
||||
|
@ -65,10 +65,9 @@ func _try_interact() -> void:
|
||||
await Util.wait(0.5)
|
||||
# 飞针
|
||||
$AnimationPlayer.play("cutting_overhead")
|
||||
EventManager.set_stage_if_greater("c03_s03_laizi_breath", 1)
|
||||
# 抖动
|
||||
Util.shake_layer(self, 0.3)
|
||||
# TODO
|
||||
SceneManager.pop_debug_dialog_info("音效", "使用剪刀(惊悚)")
|
||||
$"头".hide()
|
||||
await Util.wait(5.0)
|
||||
$"后脑勺".show()
|
||||
@ -90,7 +89,7 @@ func _braid_cutting_show() -> void:
|
||||
$"头".hide()
|
||||
$"头受伤".hide()
|
||||
$"后脑勺".hide()
|
||||
# SceneManager.enable_prop_item("prop_剪下的辫子")
|
||||
# SceneManager.enable_prop_item("prop_辫子")
|
||||
await Util.wait(2.0)
|
||||
$AnimationPlayer.play("light_and_canvas_flipping")
|
||||
await Util.wait(1.5)
|
||||
|
@ -17,11 +17,11 @@ func _ready() -> void:
|
||||
SceneManager.dizzy_effect(3.0)
|
||||
await Util.wait(3.3)
|
||||
await SceneManager.pop_os_with_str("c03_s03_演出结束")
|
||||
SceneManager.enable_prop_item("prop_剪下的辫子")
|
||||
SceneManager.enable_prop_item("prop_辫子")
|
||||
SceneManager.unlock_player()
|
||||
)
|
||||
EventManager.set_stage("c03_s03_laizi_braid", 2)
|
||||
SceneManager.enable_prop_item_silently("prop_剪下的辫子")
|
||||
SceneManager.enable_prop_item_silently("prop_辫子")
|
||||
await Util.wait(0.6)
|
||||
exit.emit(true)
|
||||
|
||||
|
@ -2,6 +2,7 @@ extends CanvasLayer
|
||||
|
||||
@onready var bg = $BG as TextureRect
|
||||
@onready var rope_with_mahjong = $"Draggable2D麻绳" as Draggable2D
|
||||
@onready var dusted_face = $"BG灰尘脸" as Control
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@ -9,6 +10,7 @@ func _ready() -> void:
|
||||
var mahjong_picked = ArchiveManager.get_global_value("c03_s03_mahjong_picked")
|
||||
if mahjong_picked:
|
||||
rope_with_mahjong.queue_free()
|
||||
dusted_face.hide()
|
||||
else:
|
||||
rope_with_mahjong.picked.connect(_on_btn_pressed, CONNECT_ONE_SHOT)
|
||||
|
||||
@ -17,3 +19,10 @@ func _on_btn_pressed(_arg):
|
||||
ArchiveManager.set_global_entry("c03_s03_mahjong_picked", true)
|
||||
SceneManager.enable_prop_item("prop_麻将2")
|
||||
rope_with_mahjong.queue_free()
|
||||
await SceneManager.get_inspector().quit_and_hidden
|
||||
# TODO 诡异小孩声
|
||||
SceneManager.pop_debug_dialog_info("音效", "诡异小孩声")
|
||||
$"Sfx诡异小孩声".play()
|
||||
var tween := create_tween()
|
||||
tween.tween_interval(1.5)
|
||||
tween.tween_property(dusted_face, "modulate:a", 0.0, 1.5)
|
||||
|
@ -1,7 +1,9 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://bnoqhovb0wjem"]
|
||||
[gd_scene load_steps=8 format=3 uid="uid://bnoqhovb0wjem"]
|
||||
|
||||
[ext_resource type="Script" path="res://scene/ground/script/c03/s03_closeup镜子特写.gd" id="1_l7eke"]
|
||||
[ext_resource type="Script" uid="uid://xyswrst2qvnv" path="res://scene/ground/script/c03/s03_closeup镜子特写.gd" id="1_l7eke"]
|
||||
[ext_resource type="Texture2D" uid="uid://cv43fc0yphoyh" path="res://asset/art/scene/c03/s03_瞎子理发店/ux_镜子特写_脸.png" id="2_h11vl"]
|
||||
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="2_x88e4"]
|
||||
[ext_resource type="Texture2D" uid="uid://47bswjbnegh6" path="res://asset/art/scene/c03/s03_瞎子理发店/ux_镜子特写_浮现前.png" id="3_l7eke"]
|
||||
[ext_resource type="PackedScene" uid="uid://bg7oictr1wgex" path="res://scene/little_game/general/draggable.tscn" id="4_pmhbo"]
|
||||
[ext_resource type="Texture2D" uid="uid://dri7gy7janvim" path="res://asset/art/scene/c03/s03_瞎子理发店/ux_镜子特写_红绳麻将.png" id="5_l7eke"]
|
||||
[ext_resource type="Texture2D" uid="uid://gan7qq0i7uiw" path="res://asset/art/scene/c03/s03_瞎子理发店/ux_镜子遮罩.png" id="5_pmhbo"]
|
||||
@ -9,6 +11,11 @@
|
||||
[node name="Closeup镜子特写" type="CanvasLayer"]
|
||||
script = ExtResource("1_l7eke")
|
||||
|
||||
[node name="Sfx诡异小孩声" type="AudioStreamPlayer" parent="."]
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("2_x88e4")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="BG" type="TextureRect" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
@ -17,6 +24,15 @@ grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("2_h11vl")
|
||||
|
||||
[node name="BG灰尘脸" type="TextureRect" parent="."]
|
||||
unique_name_in_owner = true
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("3_l7eke")
|
||||
|
||||
[node name="Draggable2D麻绳" parent="." instance=ExtResource("4_pmhbo")]
|
||||
position = Vector2(122, 78)
|
||||
act_as_button = true
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=27 format=3 uid="uid://dohvkxfdmcrw4"]
|
||||
[gd_scene load_steps=26 format=3 uid="uid://dohvkxfdmcrw4"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d31fc1bolhwlf" path="res://scene/ground/script/c02/刮海报.gd" id="1_pdoaa"]
|
||||
[ext_resource type="Script" uid="uid://bagqdqsd0b4fy" path="res://scene/ground/script/c03/鬼母子游戏.gd" id="2_86fqw"]
|
||||
@ -6,6 +6,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://bg7oictr1wgex" path="res://scene/little_game/general/draggable.tscn" id="3_86fqw"]
|
||||
[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="4_cir1h"]
|
||||
[ext_resource type="PackedScene" uid="uid://bvnclp341hxoh" path="res://scene/entity/ux/刮刮乐.tscn" id="5_edyi3"]
|
||||
[ext_resource type="Texture2D" uid="uid://vyuf0wekr1lq" path="res://asset/art/scene/c03/s03_瞎子理发店/癞子特写/纸钱1.png" id="6_b7rxv"]
|
||||
[ext_resource type="AudioStream" uid="uid://bomvnle4oh1ol" path="res://asset/audio/sfx/交互/第一章/sfx_折纸.ogg" id="6_dyn3c"]
|
||||
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="7_8ty36"]
|
||||
[ext_resource type="AudioStream" uid="uid://bisi1i5u4yyql" path="res://asset/audio/effect/impact/impactPlank_medium_003.ogg" id="8_6jvn1"]
|
||||
@ -13,11 +14,9 @@
|
||||
[ext_resource type="AudioStream" uid="uid://7ak57qrf38im" path="res://asset/audio/effect/impact/impactBell_heavy_001.ogg" id="9_s7g11"]
|
||||
[ext_resource type="Texture2D" uid="uid://w3ht3dr5ovsw" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/2背.png" id="10_pilu4"]
|
||||
[ext_resource type="Texture2D" uid="uid://cx3kcrqpjt55x" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/3背.png" id="11_6jvn1"]
|
||||
[ext_resource type="Texture2D" uid="uid://fgafxxahidbk" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/4背.png" id="12_s7g11"]
|
||||
[ext_resource type="Texture2D" uid="uid://dc1yq5hnho25q" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/4正.png" id="12_b7rxv"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://cmvr3lbwe3h7p" path="res://asset/art/gif/c03_特写与游戏动画/c03_特写与游戏动画_frames.tres" id="14_s7g11"]
|
||||
[ext_resource type="PackedScene" uid="uid://bkk1rxx36ghrl" path="res://scene/entity/ux/hover_light_click_area.tscn" id="15_3uuyc"]
|
||||
[ext_resource type="Texture2D" uid="uid://bqodfve8iavgv" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/e_剪刀.png" id="16_go12c"]
|
||||
[ext_resource type="Texture2D" uid="uid://boc0hof5p6sjs" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/l_剪刀.png" id="16_ikyli"]
|
||||
[ext_resource type="Texture2D" uid="uid://cstd74y5811u3" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/l_舌头.png" id="17_682sk"]
|
||||
[ext_resource type="Script" uid="uid://0wjaho6qkg6s" path="res://manager/event_manager/event_binder.gd" id="17_dhl8m"]
|
||||
[ext_resource type="Texture2D" uid="uid://csu41qqgeqqhl" path="res://asset/art/scene/c03/s03_瞎子理发店/鬼母子神/e_舌头.png" id="19_puk8y"]
|
||||
@ -107,11 +106,18 @@ shape = SubResource("CapsuleShape2D_3uuyc")
|
||||
position = Vector2(437, 206)
|
||||
act_as_button = true
|
||||
freezing = true
|
||||
texture = ExtResource("12_s7g11")
|
||||
texture = ExtResource("12_b7rxv")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="鬼母子游戏/kid4"]
|
||||
shape = SubResource("CapsuleShape2D_ikyli")
|
||||
|
||||
[node name="EventBinder" type="Node" parent="鬼母子游戏/kid4"]
|
||||
script = ExtResource("17_dhl8m")
|
||||
updater_event = &"c03_s03_papercoin3"
|
||||
updater_mode = "unfreezer"
|
||||
updater_ease_duration = 0.0
|
||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||
|
||||
[node name="倒塌" type="AnimatedSprite2D" parent="鬼母子游戏"]
|
||||
visible = false
|
||||
sprite_frames = ExtResource("14_s7g11")
|
||||
@ -142,8 +148,6 @@ polygon = PackedVector2Array(-49, -10, -49, -2.8, -38, 3.2, -38, 5.1, 5.1, 3, 13
|
||||
|
||||
[node name="EventBinder" type="Node" parent="鬼母子游戏/倒塌/Props/纸舌头"]
|
||||
script = ExtResource("17_dhl8m")
|
||||
memo = "c03_hariti_tongue=[0] 时,显示: [纸舌头]
|
||||
[纸舌头] interacted 时: c03_hariti_tongue=1(greater)"
|
||||
updater_event = &"c03_hariti_tongue"
|
||||
updater_mode = "shower"
|
||||
updater_ease_duration = 0.0
|
||||
@ -152,36 +156,25 @@ trigger_event = &"c03_hariti_tongue"
|
||||
trigger_mode = "interacted"
|
||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||
|
||||
[node name="剪刀" parent="鬼母子游戏/倒塌/Props" instance=ExtResource("15_3uuyc")]
|
||||
[node name="Draggable纸钱" parent="." instance=ExtResource("3_86fqw")]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(364, 248)
|
||||
position = Vector2(438, 221)
|
||||
act_as_button = true
|
||||
texture = ExtResource("6_b7rxv")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="鬼母子游戏/倒塌/Props/剪刀"]
|
||||
position = Vector2(-55, -19)
|
||||
texture = ExtResource("16_go12c")
|
||||
centered = false
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="鬼母子游戏/倒塌/Props/剪刀"]
|
||||
position = Vector2(-1, 1)
|
||||
range_layer_max = 10
|
||||
texture = ExtResource("16_ikyli")
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="鬼母子游戏/倒塌/Props/剪刀"]
|
||||
visible = false
|
||||
polygon = PackedVector2Array(4, -25, -10, -25, -14, -13.4, -14, -8.4, -37.5, 1, -41.6, 1, -50.6, 7, -53, 7, -56, 11, -57.2, 11, -58.3, 13.2, -55, 17.6, -55, 20.3, -38.7, 18, -34.7, 18, -8, 8.4, -5.7, 8, 7.3, 18, 35.6, 18, 44.6, 12, 47.1, 12, 54.1, 1, 56.5, 1, 54, -10.4, 54, -12.8, 43, -23.8, 43, -25, 29.4, -25, 27, -21.8, 1.4, -18, 4, -23.6)
|
||||
|
||||
[node name="EventBinder" type="Node" parent="鬼母子游戏/倒塌/Props/剪刀"]
|
||||
[node name="EventBinder" type="Node" parent="Draggable纸钱"]
|
||||
script = ExtResource("17_dhl8m")
|
||||
memo = "c03_hariti_scissor=[0] 时,显示: [剪刀]
|
||||
[剪刀] interacted 时: c03_hariti_scissor=1(greater)"
|
||||
updater_event = &"c03_hariti_scissor"
|
||||
updater_event = &"c03_s03_papercoin3"
|
||||
updater_mode = "shower"
|
||||
updater_ease_duration = 0.0
|
||||
updater_stages = Array[int]([0])
|
||||
trigger_event = &"c03_hariti_scissor"
|
||||
trigger_mode = "interacted"
|
||||
trigger_event = &"c03_s03_papercoin3"
|
||||
trigger_mode = "picked"
|
||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Draggable纸钱"]
|
||||
polygon = PackedVector2Array(13, -30, -9.5, -30, -19.5, -25, -22.1, -25, -30, -12.2, -30, 14.1, -25, 21.6, -25, 24.3, -12, 30, 13.7, 30, 21.6, 25, 24.2, 25, 30, 14.5, 30, -11, 26, -17.6, 26, -20, 13, -29)
|
||||
|
||||
[node name="遮罩" type="TextureRect" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
|
@ -31,12 +31,19 @@ var success = false
|
||||
func _ready() -> void:
|
||||
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
|
||||
_toggle_activation_for_all(false)
|
||||
if EventManager.get_stage("c03_mahjong_game") == 0 and not SceneManager.has_prop("prop_麻将2"):
|
||||
%"12".visible = false
|
||||
SceneManager.pop_center_notification("input_麻将游戏_麻将不足")
|
||||
await Util.wait(3.0)
|
||||
exit.emit(false)
|
||||
return
|
||||
if EventManager.get_stage("c03_mahjong_game") == 0:
|
||||
var all_ready = true
|
||||
if not SceneManager.has_prop("prop_麻将"):
|
||||
all_ready = false
|
||||
%"12".visible = false
|
||||
if not SceneManager.has_prop("prop_麻将2"):
|
||||
all_ready = false
|
||||
%"13".visible = false
|
||||
if not all_ready:
|
||||
SceneManager.pop_center_notification("input_麻将游戏_麻将不足")
|
||||
await Util.wait(3.0)
|
||||
exit.emit(false)
|
||||
return
|
||||
# 游戏一开始就收起玩家麻将道具,设置 c03_mahjong_game 为 1
|
||||
EventManager.set_stage_if_greater("c03_mahjong_game", 1)
|
||||
SceneManager.disable_prop_item("prop_麻将")
|
||||
@ -129,8 +136,10 @@ func _check_if_success() -> void:
|
||||
# 下一阶段
|
||||
SceneManager.enable_important_item("prop_两个麻将", false)
|
||||
EventManager.set_stage_if_greater("c03_mahjong_game", 2)
|
||||
DialogueManager.show_dialogue_balloon(c03_dialog, "c03_s04_整理麻将游戏0")
|
||||
await Util.wait(1.0)
|
||||
animation_player.play("take_to_the_desk")
|
||||
await Util.wait(1.5)
|
||||
DialogueManager.show_dialogue_balloon(c03_dialog, "c03_s04_整理麻将游戏0")
|
||||
await DialogueManager.dialogue_ended
|
||||
$"Sfx黑屏转场".global_play()
|
||||
if animation_player.is_playing():
|
||||
|