closeup 黑屏转场效果
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@ -493,8 +493,8 @@ func show_black_hand(play_sfx := true, queue_free_delay := 0.0) -> void:
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var transition_scene = preload("uid://7dxvwqm53ugh")
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func black_transition(half_duration := 0.7) -> void:
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func black_transition(half_duration := 0.7, wait_time := 0.5) -> void:
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var scene = transition_scene.instantiate()
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scene.name = "Transition"
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get_tree().current_scene.add_child(scene)
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scene.run_effect(half_duration)
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scene.run_effect(half_duration, wait_time)
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@ -5,12 +5,14 @@ func _ready() -> void:
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layer = GlobalConfig.CANVAS_LAYER_EFFECT
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func run_effect(half_duration := 0.7):
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func run_effect(half_duration := 0.7, wait_time := 0.5, color := Color.BLACK):
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if not is_node_ready():
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await ready
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var rect = $ColorRect as ColorRect
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var tween = create_tween()
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rect.color = color
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rect.modulate.a = 0
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tween.tween_property(rect, "modulate:a", 1.0, half_duration)
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tween.tween_interval(wait_time)
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tween.tween_property(rect, "modulate:a", 0.0, half_duration)
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tween.tween_callback(queue_free)
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@ -11,6 +11,8 @@ signal exit(arg)
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@export var on_display_hide_hud := false
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@export var on_display_change_volumn := true
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@export var on_display_changed_volumn_db := -7.0
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# 转场效果 1s
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@export var transition_effect := true
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@export_tool_button("新建特写场景") var create_closeup_scene = _create_scene_with_script
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# 在 exit 信号前,禁用 cancel
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var _holding_cancel_before_exit := false
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@ -42,6 +44,10 @@ func display() -> void:
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SceneManager.lock_player(0, action_key)
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# 展示时,禁用 sign_mark 的输入
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sign_mark.pass_unhandled_input = true
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# 转场效果
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if transition_effect:
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SceneManager.black_transition(0.5, 0.1)
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await Util.wait(0.55)
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current_child = packed_scene.instantiate()
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add_child(current_child)
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if current_child.has_signal("exit"):
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@ -218,7 +218,7 @@ range_item_cull_mask = 4
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texture = ExtResource("8_mrltr")
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[node name="Closeup戏台" parent="Ground/DeployLayer" index="7" instance=ExtResource("10_2yvhw")]
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position = Vector2(305, -249)
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position = Vector2(314, 30)
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packed_scene = ExtResource("11_2yvhw")
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on_display_hide_hud = true
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first_interact_os_key = "c02_一楼戏台"
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