弹珠游戏音效;删除无效 journal 文件
This commit is contained in:
parent
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://hmevnsvjteff"
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path="res://.godot/imported/journal.png-51760d87548ed92041538049b35691fc.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://asset/art/ui/journal.png"
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dest_files=["res://.godot/imported/journal.png-51760d87548ed92041538049b35691fc.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -18,5 +18,5 @@ for file in *.mp3
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do
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do
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# put the output files to the ./ogg directory
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# put the output files to the ./ogg directory
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# the quality range is from 0–10, where 10 is the highest quality and 3–7 are a good range to try
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# the quality range is from 0–10, where 10 is the highest quality and 3–7 are a good range to try
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ffmpeg -i "$file" -c:a libvorbis -qscale:a 8 "./ogg/${file%.mp3}.ogg"
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ffmpeg -i "$file" -c:a libvorbis -qscale:a 8 "./ogg/${file}.ogg"
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done
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done
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BIN
asset/audio/sfx/game/弹珠游戏/drop.ogg
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BIN
asset/audio/sfx/game/弹珠游戏/drop.ogg
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asset/audio/sfx/game/弹珠游戏/drop.ogg.import
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asset/audio/sfx/game/弹珠游戏/drop.ogg.import
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@ -0,0 +1,19 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://dcef4son60cs7"
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path="res://.godot/imported/drop.ogg-a53ac368036d2a4e14fed89eedc4da75.oggvorbisstr"
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[deps]
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source_file="res://asset/audio/sfx/game/弹珠游戏/drop.ogg"
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dest_files=["res://.godot/imported/drop.ogg-a53ac368036d2a4e14fed89eedc4da75.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0.0
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bpm=240.0
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beat_count=1
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bar_beats=4
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BIN
asset/audio/sfx/game/弹珠游戏/hit.ogg
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BIN
asset/audio/sfx/game/弹珠游戏/hit.ogg
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asset/audio/sfx/game/弹珠游戏/hit.ogg.import
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asset/audio/sfx/game/弹珠游戏/hit.ogg.import
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://bb6njoaxi2hbx"
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path="res://.godot/imported/hit.ogg-9da9ad6db1f1bdde25a185bcf7848519.oggvorbisstr"
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[deps]
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source_file="res://asset/audio/sfx/game/弹珠游戏/hit.ogg"
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dest_files=["res://.godot/imported/hit.ogg-9da9ad6db1f1bdde25a185bcf7848519.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0.0
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bpm=240.0
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beat_count=2
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bar_beats=4
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BIN
asset/audio/sfx/game/弹珠游戏/loop.ogg
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BIN
asset/audio/sfx/game/弹珠游戏/loop.ogg
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asset/audio/sfx/game/弹珠游戏/loop.ogg.import
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asset/audio/sfx/game/弹珠游戏/loop.ogg.import
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://beijvb65selr5"
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path="res://.godot/imported/loop.ogg-bb35577ce09c3023646981ff71c929f0.oggvorbisstr"
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[deps]
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source_file="res://asset/audio/sfx/game/弹珠游戏/loop.ogg"
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dest_files=["res://.godot/imported/loop.ogg-bb35577ce09c3023646981ff71c929f0.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0.0
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bpm=240.0
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beat_count=4
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bar_beats=2
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24
asset/audio/sfx/game/弹珠游戏/弹珠hit.wav.import
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asset/audio/sfx/game/弹珠游戏/弹珠hit.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://hf7u7h0kd6pj"
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path="res://.godot/imported/弹珠hit.wav-8bb434a37098cfc43c2816575d7a35be.sample"
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[deps]
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source_file="res://asset/audio/sfx/game/弹珠游戏/弹珠hit.wav"
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dest_files=["res://.godot/imported/弹珠hit.wav-8bb434a37098cfc43c2816575d7a35be.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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asset/audio/sfx/game/弹珠游戏/弹珠shoot.wav.import
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asset/audio/sfx/game/弹珠游戏/弹珠shoot.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bev7buxwg2dkp"
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path="res://.godot/imported/弹珠shoot.wav-dde3259dc8973a96e33bb8cd4d7c0756.sample"
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[deps]
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source_file="res://asset/audio/sfx/game/弹珠游戏/弹珠shoot.wav"
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dest_files=["res://.godot/imported/弹珠shoot.wav-dde3259dc8973a96e33bb8cd4d7c0756.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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@ -16,6 +16,7 @@ c02_李氏王赖子_耗子精10,“好了,其他的回去讲”,,王癞子,,[#
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(这不可能!),(这不可能!),,,,
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(这不可能!),(这不可能!),,,,
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(游戏开始咯),(游戏开始咯),,,,
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(游戏开始咯),(游戏开始咯),,,,
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[wave amp=20.0 freq=5.0][shake rate=10.0 level=3] 把弹珠拿出来 [/wave][/shake],[wave amp=20.0 freq=5.0][shake rate=10.0 level=3] 把弹珠拿出来 [/wave][/shake],,,,
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[wave amp=20.0 freq=5.0][shake rate=10.0 level=3] 把弹珠拿出来 [/wave][/shake],[wave amp=20.0 freq=5.0][shake rate=10.0 level=3] 把弹珠拿出来 [/wave][/shake],,,,
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碰到边界你就输了!,碰到边界你就输了!,,,,
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c02_吕萍_天暗,“天色变暗了”,,吕萍,,
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c02_吕萍_天暗,“天色变暗了”,,吕萍,,
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c02_吕萍_井旁01,“这么冷的天,怎么这树的叶子还这么茂盛”,,吕萍,,[#wait=3]
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c02_吕萍_井旁01,“这么冷的天,怎么这树的叶子还这么茂盛”,,吕萍,,[#wait=3]
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c02_吕萍_井旁音效,...,,,,[#wait=2]
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c02_吕萍_井旁音效,...,,,,[#wait=2]
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@ -136,7 +137,7 @@ c02_s03_敲门游戏,“(示例)理发上楼,看病上楼”,,???,,
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我没输...你骗人!,我没输...你骗人!,,,,
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我没输...你骗人!,我没输...你骗人!,,,,
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这不可能!不不不...,这不可能!不不不...,,,,
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这不可能!不不不...,这不可能!不不不...,,,,
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我还有很多弹珠,玩到我赢为止!,我还有很多弹珠,玩到我赢为止!,,,,
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我还有很多弹珠,玩到我赢为止!,我还有很多弹珠,玩到我赢为止!,,,,
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碰到边界你就输了!,碰到边界你就输了!,,,,
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先碰到边界你就输了!,先碰到边界你就输了!,,,,
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(井边疯子对话),(井边疯子对话),,,,
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(井边疯子对话),(井边疯子对话),,,,
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(歌谣),(歌谣),,,,
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(歌谣),(歌谣),,,,
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(霸凌对话.),(霸凌对话.),,,,
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(霸凌对话.),(霸凌对话.),,,,
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@ -333,7 +333,7 @@
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# 游戏失败
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# 游戏失败
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~ c02_弹珠游戏fail
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~ c02_弹珠游戏fail
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碰到边界你就输了!
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先碰到边界你就输了!
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=> END!
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=> END!
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~ c02_s11_井边疯子对话
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~ c02_s11_井边疯子对话
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@ -134,11 +134,6 @@ run={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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]
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}
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}
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jump={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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interact={
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interact={
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"deadzone": 0.5,
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
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@ -161,11 +156,6 @@ prop_right={
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, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(427, 48),"global_position":Vector2(446, 139),"factor":0.0300018,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
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, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(427, 48),"global_position":Vector2(446, 139),"factor":0.0300018,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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]
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}
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}
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toggle_journal={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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escape={
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escape={
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"deadzone": 0.5,
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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@tool
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extends Control
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@export var locked := false:
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set(val):
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locked = val
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if is_node_ready() and locked:
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display = false
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@export var display := false:
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set(val):
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if is_node_ready() and display != val:
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_toggle_display()
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display = val
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@export var boundart_rect := Rect2(0, 0, 1000, 1000):
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set(val):
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boundart_rect = val
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queue_redraw()
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@export_group("Tip", "tip_")
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@export var tip_content := "":
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set(val):
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tip_content = val
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if is_node_ready():
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reload()
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@export var tip_font_size := 12
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@export var tip_font_color := Color(1, 1, 1)
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@export var tip_item_position := Vector2(220, 220)
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@onready var tip_container = $Tips as GridContainer
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@onready var items_root = $ItemsRoot as Node2D
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var sty_box_empty := StyleBoxEmpty.new()
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var item_scene := preload("res://scene/journal/journal_item.tscn")
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var tip_script := preload("res://scene/journal/journal_tip.gd")
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var item_script := preload("res://scene/journal/journal_item.gd")
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var items_dict := {}
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func _ready() -> void:
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reload()
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if GlobalConfig.DEBUG:
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locked = false
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display = true
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else:
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locked = true
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display = false
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_toggle_display(false)
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func reload():
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for c in tip_container.get_children():
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c.queue_free()
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for v in items_dict.values():
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v.queue_free()
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items_dict.clear()
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var btn_name_prefix = "tip_btn_"
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for i in range(tip_content.length()):
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var tip = tip_content[i] as String
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var btn_margin = MarginContainer.new()
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btn_margin.set("theme_override_constants/margin_left", -5)
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btn_margin.set("theme_override_constants/margin_right", -5)
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btn_margin.set("theme_override_constants/margin_top", -4)
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btn_margin.set("theme_override_constants/margin_bottom", -4)
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var tip_btn = Button.new()
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tip_btn.flat = true
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|
||||||
tip_btn.text = tip
|
|
||||||
tip_btn.toggle_mode = true
|
|
||||||
tip_btn.set("theme_override_styles/focus", sty_box_empty)
|
|
||||||
tip_btn.set("theme_override_font_sizes/font_size", tip_font_size)
|
|
||||||
tip_btn.custom_minimum_size = Vector2(tip_font_size, tip_font_size)
|
|
||||||
tip_btn.add_theme_color_override("font_color", tip_font_color)
|
|
||||||
tip_btn.size_flags_horizontal = Control.SIZE_SHRINK_CENTER
|
|
||||||
tip_btn.size_flags_vertical = Control.SIZE_SHRINK_CENTER
|
|
||||||
tip_btn.set_script(tip_script)
|
|
||||||
tip_btn.toggled.connect(_on_toggle_btn.bind(tip, tip_btn))
|
|
||||||
tip_btn.name = btn_name_prefix + str(i)
|
|
||||||
btn_margin.add_child(tip_btn)
|
|
||||||
tip_container.add_child(btn_margin)
|
|
||||||
# items_dict[tip] = tip_btn
|
|
||||||
|
|
||||||
|
|
||||||
func _on_toggle_btn(toggled_on: bool, content: String, btn) -> void:
|
|
||||||
if not toggled_on and items_dict.has(btn.name):
|
|
||||||
items_dict[btn.name].queue_free()
|
|
||||||
items_dict.erase(content)
|
|
||||||
elif toggled_on:
|
|
||||||
var item = item_scene.instantiate()
|
|
||||||
item.label_text = content
|
|
||||||
item.boundart_rect = boundart_rect
|
|
||||||
item.position = tip_item_position + Vector2(randf_range(-10, 10), randf_range(-10, 10))
|
|
||||||
items_root.add_child(item)
|
|
||||||
items_dict[btn.name] = item
|
|
||||||
|
|
||||||
|
|
||||||
func _draw() -> void:
|
|
||||||
if Engine.is_editor_hint():
|
|
||||||
# draw boundart_rect frame
|
|
||||||
draw_rect(boundart_rect, Color(1, 0, 0), false, 2)
|
|
||||||
|
|
||||||
|
|
||||||
var display_tween: Tween
|
|
||||||
|
|
||||||
|
|
||||||
func _toggle_display(use_tween := true):
|
|
||||||
if display_tween and display_tween.is_running():
|
|
||||||
display_tween.kill()
|
|
||||||
if display:
|
|
||||||
if use_tween:
|
|
||||||
display_tween = create_tween()
|
|
||||||
# from bottom to top
|
|
||||||
display_tween.tween_property(self, "position:y", 0.0, 0.5).set_trans(Tween.TRANS_CUBIC)
|
|
||||||
# unlock items after display
|
|
||||||
display_tween.tween_callback(_toggle_items_lock.bind(false))
|
|
||||||
else:
|
|
||||||
position.y = 0
|
|
||||||
_toggle_items_lock(false)
|
|
||||||
else:
|
|
||||||
# lock items before hide
|
|
||||||
_toggle_items_lock(true)
|
|
||||||
if use_tween:
|
|
||||||
display_tween = create_tween()
|
|
||||||
# from top to bottom
|
|
||||||
display_tween.tween_property(self, "position:y", 320.0, 0.5).set_trans(
|
|
||||||
Tween.TRANS_CUBIC
|
|
||||||
)
|
|
||||||
else:
|
|
||||||
position.y = 320.0
|
|
||||||
|
|
||||||
|
|
||||||
func _toggle_items_lock(lock: bool) -> void:
|
|
||||||
for v in items_dict.values():
|
|
||||||
v.locked = lock
|
|
||||||
|
|
||||||
|
|
||||||
func _unhandled_input(event: InputEvent) -> void:
|
|
||||||
if event.is_action_pressed("toggle_journal"):
|
|
||||||
if locked:
|
|
||||||
# TODO 使用 icon,去重
|
|
||||||
SceneManager.pop_notification("🔒")
|
|
||||||
return
|
|
||||||
display = !display
|
|
||||||
get_viewport().set_input_as_handled()
|
|
@ -1 +0,0 @@
|
|||||||
uid://bof32xnhs1xve
|
|
@ -1,51 +0,0 @@
|
|||||||
[gd_scene load_steps=4 format=3 uid="uid://cvbt5qm70cg7t"]
|
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://hmevnsvjteff" path="res://asset/art/ui/journal.png" id="1_l07pp"]
|
|
||||||
[ext_resource type="Script" uid="uid://bof32xnhs1xve" path="res://scene/journal/journal.gd" id="1_y2537"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bxvfd8xk3cxn3" path="res://asset/art/little_game/八音盒/有按钮.png" id="2_3e7j3"]
|
|
||||||
|
|
||||||
[node name="Journal" type="CanvasLayer"]
|
|
||||||
layer = 20
|
|
||||||
|
|
||||||
[node name="JournalRoot" type="Control" parent="."]
|
|
||||||
layout_mode = 3
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
offset_top = 320.0
|
|
||||||
offset_bottom = 320.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
mouse_filter = 2
|
|
||||||
script = ExtResource("1_y2537")
|
|
||||||
tip_content = "哆莱米发索拉西123456789"
|
|
||||||
|
|
||||||
[node name="JournalPage" type="TextureRect" parent="JournalRoot"]
|
|
||||||
show_behind_parent = true
|
|
||||||
layout_mode = 0
|
|
||||||
offset_right = 40.0
|
|
||||||
offset_bottom = 40.0
|
|
||||||
rotation = 0.00704862
|
|
||||||
mouse_filter = 2
|
|
||||||
texture = ExtResource("1_l07pp")
|
|
||||||
|
|
||||||
[node name="EntityPic" type="TextureRect" parent="JournalRoot"]
|
|
||||||
layout_mode = 0
|
|
||||||
offset_left = 138.0
|
|
||||||
offset_top = 67.0
|
|
||||||
offset_right = 702.0
|
|
||||||
offset_bottom = 307.0
|
|
||||||
rotation = 0.00262768
|
|
||||||
scale = Vector2(0.249104, 0.24444)
|
|
||||||
mouse_filter = 2
|
|
||||||
texture = ExtResource("2_3e7j3")
|
|
||||||
|
|
||||||
[node name="Tips" type="GridContainer" parent="JournalRoot"]
|
|
||||||
layout_mode = 1
|
|
||||||
offset_left = 262.0
|
|
||||||
offset_top = 50.0
|
|
||||||
offset_right = 382.0
|
|
||||||
offset_bottom = 90.0
|
|
||||||
columns = 12
|
|
||||||
|
|
||||||
[node name="ItemsRoot" type="Node2D" parent="JournalRoot"]
|
|
@ -1,107 +0,0 @@
|
|||||||
extends CharacterBody2D
|
|
||||||
|
|
||||||
@export var locked := false:
|
|
||||||
set(val):
|
|
||||||
locked = val
|
|
||||||
if locked:
|
|
||||||
listening = false
|
|
||||||
dragging = false
|
|
||||||
mouse_inside = false
|
|
||||||
if is_node_ready():
|
|
||||||
$CollisionShape2D.disabled = locked
|
|
||||||
@export var label_text := "角":
|
|
||||||
set(val):
|
|
||||||
label_text = val
|
|
||||||
if is_node_ready():
|
|
||||||
$Label.text = label_text
|
|
||||||
@export var boundart_rect := Rect2(0, 0, 1000, 1000)
|
|
||||||
|
|
||||||
static var occupied := false
|
|
||||||
static var mutex := Mutex.new()
|
|
||||||
var target_position := Vector2()
|
|
||||||
|
|
||||||
# draggable
|
|
||||||
var listening := false
|
|
||||||
var mouse_inside := false
|
|
||||||
var dragging := false:
|
|
||||||
set(val):
|
|
||||||
if dragging == val:
|
|
||||||
return
|
|
||||||
var success = false
|
|
||||||
if val:
|
|
||||||
mutex.lock()
|
|
||||||
dragging = !occupied
|
|
||||||
if dragging:
|
|
||||||
success = true
|
|
||||||
occupied = true
|
|
||||||
Input.set_default_cursor_shape(Input.CURSOR_DRAG)
|
|
||||||
mutex.unlock()
|
|
||||||
else:
|
|
||||||
mutex.lock()
|
|
||||||
if dragging:
|
|
||||||
dragging = false
|
|
||||||
occupied = false
|
|
||||||
Input.set_default_cursor_shape(Input.CURSOR_ARROW)
|
|
||||||
mutex.unlock()
|
|
||||||
if success:
|
|
||||||
_move_front()
|
|
||||||
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
$CollisionShape2D.disabled = locked
|
|
||||||
$Label.text = label_text
|
|
||||||
target_position = global_position
|
|
||||||
mouse_entered.connect(_on_mouse_entered)
|
|
||||||
mouse_exited.connect(_on_mouse_exited)
|
|
||||||
|
|
||||||
|
|
||||||
func _move_front():
|
|
||||||
var parent = get_parent()
|
|
||||||
if not parent:
|
|
||||||
return
|
|
||||||
parent.move_child(self, parent.get_child_count() - 1)
|
|
||||||
|
|
||||||
|
|
||||||
func _on_mouse_entered():
|
|
||||||
listening = true
|
|
||||||
mouse_inside = true
|
|
||||||
|
|
||||||
|
|
||||||
func _on_mouse_exited():
|
|
||||||
mouse_inside = false
|
|
||||||
if not dragging:
|
|
||||||
listening = false
|
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(_delta: float) -> void:
|
|
||||||
if not locked and not dragging:
|
|
||||||
move_and_slide()
|
|
||||||
_clamp_position()
|
|
||||||
target_position = position
|
|
||||||
|
|
||||||
|
|
||||||
func _unhandled_input(event: InputEvent) -> void:
|
|
||||||
if locked or not listening:
|
|
||||||
return
|
|
||||||
if event is InputEventMouseButton:
|
|
||||||
if event.button_index == MOUSE_BUTTON_LEFT:
|
|
||||||
if dragging and not mouse_inside:
|
|
||||||
listening = false
|
|
||||||
dragging = false
|
|
||||||
else:
|
|
||||||
dragging = event.pressed
|
|
||||||
|
|
||||||
if dragging and event is InputEventMouseMotion:
|
|
||||||
var new_pos = event.position
|
|
||||||
target_position = new_pos
|
|
||||||
position = target_position
|
|
||||||
_clamp_position()
|
|
||||||
|
|
||||||
|
|
||||||
func _clamp_position():
|
|
||||||
position.x = clamp(
|
|
||||||
position.x, boundart_rect.position.x, boundart_rect.position.x + boundart_rect.size.x
|
|
||||||
)
|
|
||||||
position.y = clamp(
|
|
||||||
position.y, boundart_rect.position.y, boundart_rect.position.y + boundart_rect.size.y
|
|
||||||
)
|
|
@ -1 +0,0 @@
|
|||||||
uid://cflf7yk80aujt
|
|
@ -1,44 +0,0 @@
|
|||||||
[gd_scene load_steps=5 format=3 uid="uid://c02f7iylaxl75"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cflf7yk80aujt" path="res://scene/journal/journal_item.gd" id="1_v5jv8"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bqv7aaj4nm62n" path="res://asset/art/ui/chess.png" id="2_aol7i"]
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_l31y8"]
|
|
||||||
atlas = ExtResource("2_aol7i")
|
|
||||||
region = Rect2(7, 0, 28, 26)
|
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_w4qy1"]
|
|
||||||
radius = 12.0
|
|
||||||
|
|
||||||
[node name="JournalItem" type="CharacterBody2D"]
|
|
||||||
collision_layer = 16
|
|
||||||
collision_mask = 16
|
|
||||||
input_pickable = true
|
|
||||||
motion_mode = 1
|
|
||||||
platform_wall_layers = 32
|
|
||||||
script = ExtResource("1_v5jv8")
|
|
||||||
locked = null
|
|
||||||
label_text = null
|
|
||||||
boundart_rect = null
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
|
||||||
texture = SubResource("AtlasTexture_l31y8")
|
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="."]
|
|
||||||
anchors_preset = 8
|
|
||||||
anchor_left = 0.5
|
|
||||||
anchor_top = 0.5
|
|
||||||
anchor_right = 0.5
|
|
||||||
anchor_bottom = 0.5
|
|
||||||
offset_left = -6.0
|
|
||||||
offset_top = -7.0
|
|
||||||
offset_right = 34.0
|
|
||||||
offset_bottom = 8.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
size_flags_horizontal = 4
|
|
||||||
theme_override_colors/font_color = Color(0.212185, 0.145932, 0.00506154, 1)
|
|
||||||
text = "角"
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
||||||
shape = SubResource("CircleShape2D_w4qy1")
|
|
@ -1,6 +0,0 @@
|
|||||||
extends Button
|
|
||||||
|
|
||||||
|
|
||||||
func _draw() -> void:
|
|
||||||
if button_pressed:
|
|
||||||
draw_circle(Vector2(9, 9), 6, Color(0, 0.5, 0, 0.5))
|
|
@ -1 +0,0 @@
|
|||||||
uid://vvndmwg22qp2
|
|
@ -3,6 +3,7 @@
|
|||||||
extends RigidBody2D
|
extends RigidBody2D
|
||||||
|
|
||||||
signal hit_ball
|
signal hit_ball
|
||||||
|
signal hit_ball_callback
|
||||||
signal hit_boundary
|
signal hit_boundary
|
||||||
|
|
||||||
@export_enum("1", "2", "3", "4", "5", "6", "7") var id := "1":
|
@export_enum("1", "2", "3", "4", "5", "6", "7") var id := "1":
|
||||||
@ -60,6 +61,10 @@ func hide_away():
|
|||||||
visible = false
|
visible = false
|
||||||
collision_shape.disabled = true
|
collision_shape.disabled = true
|
||||||
|
|
||||||
|
func ease_out():
|
||||||
|
collision_shape.disabled = true
|
||||||
|
create_tween().tween_property(self, "modulate:a", 0.0, 0.5)
|
||||||
|
|
||||||
|
|
||||||
func rand_id():
|
func rand_id():
|
||||||
# 随机 id
|
# 随机 id
|
||||||
@ -83,13 +88,14 @@ func _on_body_entered(node: Node):
|
|||||||
recycling = true
|
recycling = true
|
||||||
var tween = create_tween()
|
var tween = create_tween()
|
||||||
if node is StaticBody2D:
|
if node is StaticBody2D:
|
||||||
tween.tween_property(sprite2d, "modulate:a", 0.0, 1.0)
|
tween.tween_property(self, "modulate:a", 0.0, 1.0)
|
||||||
tween.tween_callback(hit_boundary.emit)
|
tween.tween_callback(hit_boundary.emit)
|
||||||
tween.tween_callback(queue_free)
|
tween.tween_callback(queue_free)
|
||||||
return
|
return
|
||||||
tween.tween_property(sprite2d, "modulate:a", 0.0, 1.5)
|
hit_ball.emit()
|
||||||
tween.parallel().tween_property(node.sprite2d, "modulate:a", 0.0, 1.5)
|
tween.tween_property(self, "modulate:a", 0.0, 1.5)
|
||||||
tween.tween_callback(hit_ball.emit)
|
tween.parallel().tween_property(node, "modulate:a", 0.0, 1.5)
|
||||||
|
tween.tween_callback(hit_ball_callback.emit)
|
||||||
tween.tween_callback(node.queue_free)
|
tween.tween_callback(node.queue_free)
|
||||||
tween.tween_callback(queue_free)
|
tween.tween_callback(queue_free)
|
||||||
|
|
||||||
|
@ -5,8 +5,10 @@ signal exit(success)
|
|||||||
@onready var animation_player = $AnimationPlayer as AnimationPlayer
|
@onready var animation_player = $AnimationPlayer as AnimationPlayer
|
||||||
@onready var pivot = $Pivot as Node2D
|
@onready var pivot = $Pivot as Node2D
|
||||||
@onready var hand_pivot = $Pivot/HandPivot as Node2D
|
@onready var hand_pivot = $Pivot/HandPivot as Node2D
|
||||||
@onready var audio_player = %AudioStreamPlayer as AudioStreamPlayer
|
|
||||||
@onready var label = %RichTextLabel as RichTextLabel
|
@onready var label = %RichTextLabel as RichTextLabel
|
||||||
|
@onready var audio_player = %AudioStreamPlayer as AudioStreamPlayer
|
||||||
|
@onready var sfx_hit = $SfxHit as Sfx
|
||||||
|
@onready var sfx_shoot = $SfxShoot as Sfx
|
||||||
|
|
||||||
var dialogue_c02 = preload("res://asset/dialogue/c02.dialogue")
|
var dialogue_c02 = preload("res://asset/dialogue/c02.dialogue")
|
||||||
|
|
||||||
@ -118,6 +120,7 @@ func reload_hand_ball() -> void:
|
|||||||
ball.name = "Ball"
|
ball.name = "Ball"
|
||||||
# ball.rand_id()
|
# ball.rand_id()
|
||||||
ball.hit_ball.connect(_on_hit_ball)
|
ball.hit_ball.connect(_on_hit_ball)
|
||||||
|
ball.hit_ball_callback.connect(_on_hit_ball_callback)
|
||||||
ball.hit_boundary.connect(_on_hit_boundary)
|
ball.hit_boundary.connect(_on_hit_boundary)
|
||||||
|
|
||||||
|
|
||||||
@ -128,6 +131,9 @@ func wave_hand() -> void:
|
|||||||
hand_pivot.visible = true
|
hand_pivot.visible = true
|
||||||
if hand_pivot.modulate.a < 1:
|
if hand_pivot.modulate.a < 1:
|
||||||
create_tween().tween_property(hand_pivot, "modulate:a", 1.0, 0.5)
|
create_tween().tween_property(hand_pivot, "modulate:a", 1.0, 0.5)
|
||||||
|
# var hand_ball = pivot.get_child(0)
|
||||||
|
# if hand_ball.modulate.a < 1:
|
||||||
|
# create_tween().tween_property(hand_ball, "modulate:a", 1.0, 0.5)
|
||||||
# 转动 pivot
|
# 转动 pivot
|
||||||
if wave_tween:
|
if wave_tween:
|
||||||
if not wave_tween.is_running():
|
if not wave_tween.is_running():
|
||||||
@ -167,9 +173,10 @@ func shoot() -> void:
|
|||||||
if not round_ready or shooting or round_id < 0:
|
if not round_ready or shooting or round_id < 0:
|
||||||
return
|
return
|
||||||
shooting = true
|
shooting = true
|
||||||
|
sfx_shoot.play()
|
||||||
# 触发射击事件
|
# 触发射击事件
|
||||||
if wave_tween and wave_tween.is_running():
|
if wave_tween and wave_tween.is_running():
|
||||||
wave_tween.stop()
|
wave_tween.pause()
|
||||||
var ball = pivot.get_child(0) as RigidBody2D
|
var ball = pivot.get_child(0) as RigidBody2D
|
||||||
var direction = Vector2(0, -1).rotated(hand_pivot.rotation)
|
var direction = Vector2(0, -1).rotated(hand_pivot.rotation)
|
||||||
ball.linear_velocity = direction * 200
|
ball.linear_velocity = direction * 200
|
||||||
@ -178,7 +185,11 @@ func shoot() -> void:
|
|||||||
|
|
||||||
|
|
||||||
func _on_hit_ball():
|
func _on_hit_ball():
|
||||||
print("_on_hit_ball")
|
sfx_hit.play()
|
||||||
|
sfx_shoot.stop()
|
||||||
|
|
||||||
|
|
||||||
|
func _on_hit_ball_callback():
|
||||||
reload_hand_ball()
|
reload_hand_ball()
|
||||||
hit_count += 1
|
hit_count += 1
|
||||||
if round_id == 0:
|
if round_id == 0:
|
||||||
@ -210,8 +221,10 @@ func _success_dialogue():
|
|||||||
|
|
||||||
|
|
||||||
func _on_hit_boundary():
|
func _on_hit_boundary():
|
||||||
|
sfx_shoot.stop()
|
||||||
if round_id > 0:
|
if round_id > 0:
|
||||||
# 后面的回合必须每次都击中球
|
# 后面的回合必须每次都击中球
|
||||||
|
get_tree().call_group("Balls" + str(round_id), "ease_out")
|
||||||
DialogueManager.show_dialogue_balloon_scene(self, dialogue_c02, "c02_弹珠游戏fail")
|
DialogueManager.show_dialogue_balloon_scene(self, dialogue_c02, "c02_弹珠游戏fail")
|
||||||
await dialogue_ended
|
await dialogue_ended
|
||||||
reload_round()
|
reload_round()
|
||||||
|
@ -1,13 +1,17 @@
|
|||||||
[gd_scene load_steps=18 format=3 uid="uid://cjx7o685ox8c1"]
|
[gd_scene load_steps=23 format=3 uid="uid://cjx7o685ox8c1"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://c5s4giu182isu" path="res://scene/little_game/弹珠游戏/弹珠游戏.gd" id="1_p2trd"]
|
[ext_resource type="Script" uid="uid://c5s4giu182isu" path="res://scene/little_game/弹珠游戏/弹珠游戏.gd" id="1_p2trd"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bvf8b057baglw" path="res://asset/art/little_game/弹珠/bg_弹珠游戏.png" id="2_bm1k0"]
|
[ext_resource type="Texture2D" uid="uid://bvf8b057baglw" path="res://asset/art/little_game/弹珠/bg_弹珠游戏.png" id="2_bm1k0"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bs4tp4amd1kkm" path="res://asset/art/little_game/弹珠/抱手.png" id="3_3kvx4"]
|
[ext_resource type="Texture2D" uid="uid://bs4tp4amd1kkm" path="res://asset/art/little_game/弹珠/抱手.png" id="3_3kvx4"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://bb6njoaxi2hbx" path="res://asset/audio/sfx/game/弹珠游戏/hit.ogg" id="3_co06r"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bbcfjksjlyfx5" path="res://scene/little_game/弹珠游戏/ball.tscn" id="4_bm1k0"]
|
[ext_resource type="PackedScene" uid="uid://bbcfjksjlyfx5" path="res://scene/little_game/弹珠游戏/ball.tscn" id="4_bm1k0"]
|
||||||
|
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/general/sfx.gd" id="4_co06r"]
|
||||||
[ext_resource type="Texture2D" uid="uid://btplp6xvmc6sx" path="res://asset/art/little_game/弹珠/手屈伸/0.png" id="4_fk3jp"]
|
[ext_resource type="Texture2D" uid="uid://btplp6xvmc6sx" path="res://asset/art/little_game/弹珠/手屈伸/0.png" id="4_fk3jp"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cny2ovcg2ry7c" path="res://asset/art/little_game/弹珠/瞄准线.png" id="4_plt4v"]
|
[ext_resource type="Texture2D" uid="uid://cny2ovcg2ry7c" path="res://asset/art/little_game/弹珠/瞄准线.png" id="4_plt4v"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://dcef4son60cs7" path="res://asset/audio/sfx/game/弹珠游戏/drop.ogg" id="5_co06r"]
|
||||||
[ext_resource type="Texture2D" uid="uid://jv6fjt5fa68l" path="res://asset/art/little_game/弹珠/手屈伸/1.png" id="5_dowov"]
|
[ext_resource type="Texture2D" uid="uid://jv6fjt5fa68l" path="res://asset/art/little_game/弹珠/手屈伸/1.png" id="5_dowov"]
|
||||||
[ext_resource type="PackedScene" uid="uid://d0tuv2dtlosfe" path="res://scene/little_game/弹珠游戏/balls_0.tscn" id="5_obeip"]
|
[ext_resource type="PackedScene" uid="uid://d0tuv2dtlosfe" path="res://scene/little_game/弹珠游戏/balls_0.tscn" id="5_obeip"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://beijvb65selr5" path="res://asset/audio/sfx/game/弹珠游戏/loop.ogg" id="6_ctokx"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cv12saxinfoi7" path="res://scene/little_game/弹珠游戏/balls_1.tscn" id="6_ymk37"]
|
[ext_resource type="PackedScene" uid="uid://cv12saxinfoi7" path="res://scene/little_game/弹珠游戏/balls_1.tscn" id="6_ymk37"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dr0rwr0xjgnjw" path="res://scene/little_game/弹珠游戏/balls_2.tscn" id="7_oii6q"]
|
[ext_resource type="PackedScene" uid="uid://dr0rwr0xjgnjw" path="res://scene/little_game/弹珠游戏/balls_2.tscn" id="7_oii6q"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cbpy56epwth0j" path="res://scene/little_game/弹珠游戏/balls_falling.tscn" id="8_fk3jp"]
|
[ext_resource type="PackedScene" uid="uid://cbpy56epwth0j" path="res://scene/little_game/弹珠游戏/balls_falling.tscn" id="8_fk3jp"]
|
||||||
@ -212,6 +216,24 @@ _data = {
|
|||||||
&"give_ball": SubResource("Animation_dowov")
|
&"give_ball": SubResource("Animation_dowov")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[sub_resource type="AudioStreamInteractive" id="AudioStreamInteractive_aqxy0"]
|
||||||
|
clip_count = 2
|
||||||
|
clip_0/name = &"Drop"
|
||||||
|
clip_0/stream = ExtResource("5_co06r")
|
||||||
|
clip_0/auto_advance = 1
|
||||||
|
clip_0/next_clip = 1
|
||||||
|
clip_1/name = &"Loop"
|
||||||
|
clip_1/stream = ExtResource("6_ctokx")
|
||||||
|
clip_1/auto_advance = 0
|
||||||
|
_transitions = {
|
||||||
|
Vector2i(1, 1): {
|
||||||
|
"fade_beats": 1.0,
|
||||||
|
"fade_mode": 4,
|
||||||
|
"from_time": 3,
|
||||||
|
"to_time": 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_jur7x"]
|
[sub_resource type="SpriteFrames" id="SpriteFrames_jur7x"]
|
||||||
animations = [{
|
animations = [{
|
||||||
"frames": [{
|
"frames": [{
|
||||||
@ -277,6 +299,20 @@ libraries = {
|
|||||||
&"": SubResource("AnimationLibrary_fk3jp")
|
&"": SubResource("AnimationLibrary_fk3jp")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[node name="SfxHit" type="AudioStreamPlayer" parent="."]
|
||||||
|
stream = ExtResource("3_co06r")
|
||||||
|
bus = &"game_sfx"
|
||||||
|
script = ExtResource("4_co06r")
|
||||||
|
file = ""
|
||||||
|
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||||
|
|
||||||
|
[node name="SfxShoot" type="AudioStreamPlayer" parent="."]
|
||||||
|
stream = SubResource("AudioStreamInteractive_aqxy0")
|
||||||
|
bus = &"game_sfx"
|
||||||
|
script = ExtResource("4_co06r")
|
||||||
|
file = ""
|
||||||
|
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||||
|
|
||||||
[node name="Boy" type="Node2D" parent="."]
|
[node name="Boy" type="Node2D" parent="."]
|
||||||
z_index = 1
|
z_index = 1
|
||||||
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=9 format=3 uid="uid://dygvcmykn02n8"]
|
[gd_scene load_steps=8 format=3 uid="uid://dygvcmykn02n8"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://jn2alpdl4eal" path="res://scene/main.gd" id="1_pks84"]
|
[ext_resource type="Script" uid="uid://jn2alpdl4eal" path="res://scene/main.gd" id="1_pks84"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dc778gsjfr3ky" path="res://scene/prop/prop_hud.tscn" id="4_t7gb2"]
|
[ext_resource type="PackedScene" uid="uid://dc778gsjfr3ky" path="res://scene/prop/prop_hud.tscn" id="4_t7gb2"]
|
||||||
@ -7,7 +7,6 @@
|
|||||||
[ext_resource type="Environment" uid="uid://c6ri8tn5qt6fe" path="res://scene/ground/environment.tres" id="9_jsof5"]
|
[ext_resource type="Environment" uid="uid://c6ri8tn5qt6fe" path="res://scene/ground/environment.tres" id="9_jsof5"]
|
||||||
[ext_resource type="PackedScene" uid="uid://beok2r6fgburn" path="res://scene/settings/settings.tscn" id="9_muu0b"]
|
[ext_resource type="PackedScene" uid="uid://beok2r6fgburn" path="res://scene/settings/settings.tscn" id="9_muu0b"]
|
||||||
[ext_resource type="PackedScene" uid="uid://clxgkj80yin2" path="res://scene/ground/ground_loader.tscn" id="10_8rc5n"]
|
[ext_resource type="PackedScene" uid="uid://clxgkj80yin2" path="res://scene/ground/ground_loader.tscn" id="10_8rc5n"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cvbt5qm70cg7t" path="res://scene/journal/journal.tscn" id="10_durpa"]
|
|
||||||
|
|
||||||
[node name="Main" type="Node2D"]
|
[node name="Main" type="Node2D"]
|
||||||
script = ExtResource("1_pks84")
|
script = ExtResource("1_pks84")
|
||||||
@ -66,9 +65,6 @@ item_key = "prop_令牌"
|
|||||||
display_time = 1.5
|
display_time = 1.5
|
||||||
metadata/_edit_use_anchors_ = true
|
metadata/_edit_use_anchors_ = true
|
||||||
|
|
||||||
[node name="Journal" parent="." instance=ExtResource("10_durpa")]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Settings" parent="." instance=ExtResource("9_muu0b")]
|
[node name="Settings" parent="." instance=ExtResource("9_muu0b")]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
visible = false
|
visible = false
|
||||||
|
Loading…
Reference in New Issue
Block a user