DIALOG_IGNORE_INPUT 与 ban_skip 逻辑调整
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@ -271,10 +271,17 @@ func _on_mutated(_mutation: Dictionary) -> void:
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func _on_balloon_gui_input(event: InputEvent) -> void:
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# 根据全局配置,是否允许忽略输入
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# ignore 的情况下不需要 block input
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if temporary_game_states.has(GlobalConfig.DIALOG_IGNORE_INPUT):
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if event.is_action_pressed("interact") or event.is_action_pressed("cancel"):
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get_viewport().set_input_as_handled()
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if not GlobalConfig.DEBUG:
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return
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SceneManager.pop_debug_dialog_info("程序", "调试模式 DIALOG_IGNORE_INPUT 不生效")
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if current_line_ban_skip:
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# debug 模式下不禁用
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if not GlobalConfig.DEBUG:
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return
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SceneManager.pop_debug_dialog_info("程序", "调试模式当前行 #ban_skip 不生效")
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if dialogue_line.responses.size() > 0:
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return
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@ -302,12 +309,6 @@ func _on_balloon_gui_input(event: InputEvent) -> void:
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# elif event.is_action_pressed(next_action) and get_viewport().gui_get_focus_owner() == balloon:
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if event.is_action_pressed("interact") or event.is_action_pressed("cancel"):
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get_viewport().set_input_as_handled()
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if current_line_ban_skip:
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# debug 模式下不禁用
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if not GlobalConfig.DEBUG:
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return
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print("debug mode, #ban_skip is disabled")
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SceneManager.pop_debug_dialog_info("程序", "调试模式 #ban_skip 不生效")
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manually_skipped_line.emit(dialogue_line.next_id)
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next(dialogue_line.next_id)
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