第二章部分进度
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@ -12,7 +12,7 @@ c02_ball_game_stage: 0:初始化 1:寻找弹珠_老虎钳可以换弹珠 2:给
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~ EventStage_c03
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~ EventStage_c03
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c03_s01_meat_put: 0:初始化 1:已放肉
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c03_s01_meat_put: 0:初始化 1:已放肉
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c03_invite_xchan_supper: 0:初始化 1:已偷听_需邀请 2:完成邀请
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c03_invite_xchan_supper: 0:初始化 1:已偷听_需邀请 2:完成邀请
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c03_s03_laizi_braid: 0:初始化 1:已使用剪刀 2:已剪下
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c03_s03_laizi_braid: 0:初始化 1:已用剪刀_准备剪辫 2:已剪下辫子
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c03_f2_madman_runaway: 0:初始化 1:跑开_纸人挡路 2:消除纸人
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c03_f2_madman_runaway: 0:初始化 1:跑开_纸人挡路 2:消除纸人
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c03_invite_xchan_supper=2 & c03_s03_laizi_braid=2 -> c03_f2_madman_runaway=2
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c03_invite_xchan_supper=2 & c03_s03_laizi_braid=2 -> c03_f2_madman_runaway=2
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c03_before_mahjong_game: 0:初始化 1:粘舌头和刀把 2:给药 4:准备好进入游戏
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c03_before_mahjong_game: 0:初始化 1:粘舌头和刀把 2:给药 4:准备好进入游戏
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@ -184,7 +184,6 @@ position = Vector2(873, 15)
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[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("6_jad6f")]
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[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("6_jad6f")]
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position = Vector2(67, 19)
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position = Vector2(67, 19)
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enabled = false
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portal_name = "1"
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portal_name = "1"
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target_scene = "c02_s06"
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target_scene = "c02_s06"
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target_portal = "1"
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target_portal = "1"
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@ -31,6 +31,8 @@ func _on_ground_ready() -> void:
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closeup刮海报_鬼母子.exit.connect(_check_if_flyer_shaven)
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closeup刮海报_鬼母子.exit.connect(_check_if_flyer_shaven)
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_check_if_flyer_shaven()
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_check_if_flyer_shaven()
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closeup癞子纸人.exit.connect(_on_laizi_exit)
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closeup癞子纸人.exit.connect(_on_laizi_exit)
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if EventManager.get_stage("c03_s03_laizi_braid") >= 2:
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_setup_beheaded_laizi_paperman()
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func _check_if_flyer_shaven(_arg = false) -> void:
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func _check_if_flyer_shaven(_arg = false) -> void:
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@ -42,8 +44,15 @@ func _check_if_flyer_shaven(_arg = false) -> void:
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func _on_laizi_exit(_arg = false) -> void:
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func _on_laizi_exit(_arg = false) -> void:
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if _arg:
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if _arg:
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_setup_beheaded_laizi_paperman()
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# TODO 癞子纸人
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SceneManager.lock_player()
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SceneManager.lock_player()
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# TODO
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# TODO
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SceneManager.pop_debug_dialog_info("美术&音效", "剪辫子演出")
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SceneManager.pop_debug_dialog_info("美术&音效", "剪辫子演出")
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await Util.wait(2.0)
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await Util.wait(2.0)
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SceneManager.unlock_player()
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SceneManager.unlock_player()
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func _setup_beheaded_laizi_paperman():
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$"../DeployLayer/癞子纸人/癞子纸人头套".queue_free()
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closeup癞子纸人.enabled = false
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@ -9,6 +9,7 @@
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[node name="Closeup洋糕点" type="CanvasLayer"]
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[node name="Closeup洋糕点" type="CanvasLayer"]
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script = ExtResource("1_i4mac")
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script = ExtResource("1_i4mac")
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metadata/_edit_horizontal_guides_ = [38.0, 278.0]
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[node name="BG无符" type="TextureRect" parent="."]
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[node name="BG无符" type="TextureRect" parent="."]
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anchors_preset = 15
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anchors_preset = 15
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@ -45,6 +46,90 @@ texture = ExtResource("4_1bew5")
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expand_mode = 1
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expand_mode = 1
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stretch_mode = 5
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stretch_mode = 5
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[node name="Label" type="Label" parent="ContentInspector"]
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z_index = 5
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = 194.0
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offset_top = -109.0
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offset_right = 304.0
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offset_bottom = -61.0
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grow_horizontal = 2
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grow_vertical = 2
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rotation = 0.813367
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text = "南无诃利帝母菩萨摩诃萨
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南无诃利帝母菩萨
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南无诃利"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Label2" type="Label" parent="ContentInspector"]
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z_index = 5
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -259.0
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offset_top = -37.0
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offset_right = -149.0
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offset_bottom = 11.0
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grow_horizontal = 2
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grow_vertical = 2
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rotation = -0.722402
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text = "南无诃利帝母菩萨摩诃萨
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南无诃利帝母菩萨
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南无诃利"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Label3" type="Label" parent="ContentInspector"]
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z_index = 5
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -189.0
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offset_top = 111.0
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offset_right = -79.0
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offset_bottom = 159.0
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grow_horizontal = 2
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grow_vertical = 2
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rotation = -2.31437
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text = "南无诃利帝母菩萨摩诃萨
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南无诃利帝母菩萨
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南无诃利"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Label4" type="Label" parent="ContentInspector"]
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z_index = 5
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = 254.0
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offset_top = 27.0
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offset_right = 364.0
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offset_bottom = 75.0
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grow_horizontal = 2
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grow_vertical = 2
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rotation = -4.03542
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text = "南无诃利帝母菩萨摩诃萨
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南无诃利帝母菩萨
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南无诃利"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="遮罩" type="TextureRect" parent="."]
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[node name="遮罩" type="TextureRect" parent="."]
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anchors_preset = 15
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anchors_preset = 15
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anchor_right = 1.0
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anchor_right = 1.0
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@ -66,7 +66,7 @@ func _try_interact() -> void:
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# TODO
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# TODO
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SceneManager.pop_debug_dialog_info("音效", "使用剪刀(惊悚)")
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SceneManager.pop_debug_dialog_info("音效", "使用剪刀(惊悚)")
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$"头".hide()
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$"头".hide()
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await Util.wait(1.5)
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await Util.wait(2.0)
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$"头受伤".hide()
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$"头受伤".hide()
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SceneManager.disable_prop_item("prop_剪刀")
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SceneManager.disable_prop_item("prop_剪刀")
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EventManager.set_stage("c03_s03_laizi_braid", 1)
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EventManager.set_stage("c03_s03_laizi_braid", 1)
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@ -62,7 +62,7 @@ texture = ExtResource("5_jijuh")
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[node name="EventBinder" type="Node" parent="后脑勺/HoverBraid"]
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[node name="EventBinder" type="Node" parent="后脑勺/HoverBraid"]
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script = ExtResource("6_uenj0")
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script = ExtResource("6_uenj0")
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memo = "[hoverbraid] interacted 时: c03_s03_laizi_braid=2:已剪下(greater)"
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memo = "[hoverbraid] interacted 时: c03_s03_laizi_braid=2:已剪下辫子(greater)"
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trigger_event = &"c03_s03_laizi_braid"
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trigger_event = &"c03_s03_laizi_braid"
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trigger_mode = "interacted"
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trigger_mode = "interacted"
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trigger_stage = 2
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trigger_stage = 2
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@ -70,7 +70,7 @@ metadata/_custom_type_script = "uid://0wjaho6qkg6s"
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[node name="EventBinder" type="Node" parent="后脑勺"]
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[node name="EventBinder" type="Node" parent="后脑勺"]
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script = ExtResource("6_uenj0")
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script = ExtResource("6_uenj0")
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memo = "c03_s03_laizi_braid=[1:已使用剪刀] 时,显示: [后脑勺]
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memo = "c03_s03_laizi_braid=[1:已用剪刀_准备剪辫] 时,显示: [后脑勺]
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"
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"
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updater_event = &"c03_s03_laizi_braid"
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updater_event = &"c03_s03_laizi_braid"
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updater_mode = "shower"
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updater_mode = "shower"
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