diff --git a/scene/ground/scene/c02/s03_院子.tscn b/scene/ground/scene/c02/s03_院子.tscn index a5655bc6..649c0240 100644 --- a/scene/ground/scene/c02/s03_院子.tscn +++ b/scene/ground/scene/c02/s03_院子.tscn @@ -900,6 +900,7 @@ prop_key3 = "prop_辫子" [node name="Closeup抓药游戏" parent="Ground/DeployLayer/Event2D抓药游戏/药车_老板" instance=ExtResource("23_81juy")] position = Vector2(1058, 30) packed_scene = ExtResource("45_fxne6") +on_display_hide_hud = true enabled = false action_key = 3 collision_width_and_x = Vector2(40, 0) diff --git a/scene/ground/scene/c02/s04_保卫科.tscn b/scene/ground/scene/c02/s04_保卫科.tscn index f2161ef8..bfd100b3 100644 --- a/scene/ground/scene/c02/s04_保卫科.tscn +++ b/scene/ground/scene/c02/s04_保卫科.tscn @@ -69,7 +69,7 @@ script = ExtResource("23_cq2m4") updater_event = &"current_chapter_stage" updater_mode = "shower" updater_ease_duration = 0.0 -updater_stages = Array[int]([0, 1]) +updater_stages = Array[int]([0, 1, 2]) metadata/_custom_type_script = "uid://0wjaho6qkg6s" [node name="portal_left" parent="Ground/DeployLayer" index="0"] @@ -145,7 +145,7 @@ script = ExtResource("23_cq2m4") updater_event = &"current_chapter_stage" updater_mode = "shower" updater_ease_duration = 0.0 -updater_stages = Array[int]([0, 1]) +updater_stages = Array[int]([0, 1, 2]) metadata/_custom_type_script = "uid://0wjaho6qkg6s" [node name="Note小手洞" parent="Ground/DeployLayer" index="11" instance=ExtResource("23_8qoej")] @@ -158,7 +158,7 @@ updater_event = &"current_chapter_stage" updater_mode = "shower" updater_ease_duration = 0.0 updater_stage_mode = "exclude" -updater_stages = Array[int]([0, 1]) +updater_stages = Array[int]([0, 1, 2]) metadata/_custom_type_script = "uid://0wjaho6qkg6s" [node name="小蝉写字" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="12"] diff --git a/scene/ground/scene/c02/s06_二楼.tscn b/scene/ground/scene/c02/s06_二楼.tscn index cc178312..2fc26316 100644 --- a/scene/ground/scene/c02/s06_二楼.tscn +++ b/scene/ground/scene/c02/s06_二楼.tscn @@ -1394,6 +1394,8 @@ position = Vector2(9, -4) script = ExtResource("39_t5e0j") event_name = &"c02_2f_xchan_run_away" event_stages = Array[int]([1]) +pre_event_name = &"current_chapter_stage" +pre_event_stages = Array[int]([0, 1, 2]) metadata/_custom_type_script = "uid://bkkiyk5jkdw4d" [node name="Ambush走到尽头后小蝉跑" parent="Ground/DeployLayer/Event2D_xchan_run_away" instance=ExtResource("14_k01ve")] diff --git a/scene/ground/scene/c02/s07_二楼内侧楼道.tscn b/scene/ground/scene/c02/s07_二楼内侧楼道.tscn index 4d17fb64..bb695a3e 100644 --- a/scene/ground/scene/c02/s07_二楼内侧楼道.tscn +++ b/scene/ground/scene/c02/s07_二楼内侧楼道.tscn @@ -125,7 +125,7 @@ updater_event = &"current_chapter_stage" updater_mode = "shower" updater_ease_duration = 0.0 updater_stage_mode = "exclude" -updater_stages = Array[int]([0, 1]) +updater_stages = Array[int]([0, 1, 2]) metadata/_custom_type_script = "uid://0wjaho6qkg6s" [node name="MainPlayer" parent="Ground" index="5"] diff --git a/scene/ground/script/c02/s03_closeup抓药游戏.gd b/scene/ground/script/c02/s03_closeup抓药游戏.gd index b1350029..a69823da 100644 --- a/scene/ground/script/c02/s03_closeup抓药游戏.gd +++ b/scene/ground/script/c02/s03_closeup抓药游戏.gd @@ -30,9 +30,12 @@ signal exit(arg) @onready var sfx_packing = $SfxPacking as Sfx @onready var inspect_content = %"InspectContent" as Control +@onready var draggable_finished_powder = %"Draggable完成的药粉" as Draggable2D @onready var hover_spec = %"Hover药方" as HoverLightClickArea @onready var hover_grinder = %"Hover石臼棒" as HoverLightClickArea -@onready var hover_finished_powder = %"Hover完成的药粉" as HoverLightClickArea +@onready var hover_packing_paper = %"Hover洞中药纸" as HoverLightClickArea +@onready var packing_paper = %"桌面药纸" as Sprite2D +@onready var hover_packed_drug = %"Hover桌面药包" as HoverLightClickArea const correct_ingredients = [0, 3, 5, 6, 7] # 生姜,竹叶,甘蔗, 蟋蟀, 粉末 @@ -171,20 +174,54 @@ func _process_grinding() -> void: animation_player.play("intro_grinding") sfx_toggle_grinder.play() await animation_player.animation_finished - hover_finished_powder.freezing = false - hover_finished_powder.interacted.connect(_on_finished_powder_interacted, CONNECT_ONE_SHOT) + hover_packing_paper.freezing = false + hover_packing_paper.interacted.connect(_on_packing_paper_interacted, CONNECT_ONE_SHOT) -func _on_finished_powder_interacted() -> void: - var packing_paper = $"洞中药纸" +func _on_packing_paper_interacted() -> void: + hover_packing_paper.freezing = true sfx_packing.play() + packing_paper.show() + packing_paper.modulate.a = 0.0 var tween = create_tween() - tween.tween_property(packing_paper, "modulate:a", 0.0, 1.0) - tween = create_tween() - tween.tween_interval(0.5) - tween.tween_property(hover_finished_powder, "modulate:a", 0.0, 0.5) - tween.tween_callback(SceneManager.enable_prop_item.bind("prop_药包")) - tween.tween_callback(exit.emit.bind(true)) + tween.tween_property(hover_packing_paper, "modulate:a", 0.0, 1.0) + tween.parallel().tween_property(packing_paper, "modulate:a", 1.0, 1.0) + draggable_finished_powder.freezing = false + draggable_finished_powder.picked.connect(_on_finished_powder_picked) + draggable_finished_powder.dropped.connect(_on_finished_powder_dropped) + + +func _on_finished_powder_picked(_node) -> void: + draggable_finished_powder.z_index = 5 # 置于顶层 + create_tween().tween_property(draggable_finished_powder, "scale", Vector2(0.9, 0.9), 0.5) + + +func _on_finished_powder_dropped(node: Draggable2D) -> void: + var target_pos = packing_paper.global_position + var distance_squared = node.global_position.distance_squared_to(target_pos) + if distance_squared > 1600: + # 需要放在 packing_paper 附近 + node.force_hold() + node.invalid_shake() + else: + draggable_finished_powder.freezing = true + sfx_packing.play() + hover_packed_drug.show() + hover_packed_drug.modulate.a = 0.0 + hover_packed_drug.interacted.connect(pick_drug) + var tween = create_tween() + tween.tween_interval(0.5) + tween.tween_property(draggable_finished_powder, "modulate:a", 0.0, 0.7) + tween.parallel().tween_property(packing_paper, "modulate:a", 0.0, 0.7) + tween.parallel().tween_property(hover_packed_drug, "modulate:a", 1.0, 1.0) + tween.tween_callback(func():hover_packed_drug.freezing = false) + + +func pick_drug() -> void: + # 抓药完成 + EventManager.set_stage_if_greater("c03_drug_game", 2) + SceneManager.enable_prop_item("prop_药包") + exit.emit(true) func ingredients_fading_out() -> void: diff --git a/scene/ground/script/c02/s03_closeup抓药游戏.tscn b/scene/ground/script/c02/s03_closeup抓药游戏.tscn index 7e39df58..fb6e5c45 100644 --- a/scene/ground/script/c02/s03_closeup抓药游戏.tscn +++ b/scene/ground/script/c02/s03_closeup抓药游戏.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=61 format=3 uid="uid://cpxt082my5yac"] +[gd_scene load_steps=64 format=3 uid="uid://cpxt082my5yac"] [ext_resource type="Script" uid="uid://dj2b4f3soxki5" path="res://scene/ground/script/c02/s03_closeup抓药游戏.gd" id="1_0wbm3"] [ext_resource type="Texture2D" uid="uid://bs4npq7fnwjhw" path="res://asset/art/little_game/c03_药车游戏/背景底图.png" id="2_5ts1i"] @@ -46,6 +46,9 @@ [ext_resource type="Texture2D" uid="uid://b5ibixjn6oikx" path="res://asset/art/little_game/c03_药车游戏/黑色粉末单独.png" id="32_gf0xj"] [ext_resource type="Texture2D" uid="uid://bq1ilitkvodnr" path="res://asset/art/little_game/c03_药车游戏/蟋蟀单独.png" id="33_26hqw"] [ext_resource type="Texture2D" uid="uid://dyeeyfdr7gbh2" path="res://asset/art/little_game/c03_药车游戏/蟋蟀一对.png" id="36_stbjq"] +[ext_resource type="PackedScene" uid="uid://bg7oictr1wgex" path="res://scene/little_game/general/draggable.tscn" id="40_38b4f"] +[ext_resource type="Texture2D" uid="uid://dv3hi7mccvfgk" path="res://asset/art/little_game/c03_药车游戏/药纸.png" id="42_2rjr1"] +[ext_resource type="Texture2D" uid="uid://dp8junmvxwop1" path="res://asset/art/prop/c03/药包.png" id="44_cfntv"] [sub_resource type="Animation" id="Animation_wdf7x"] length = 0.001 @@ -100,38 +103,38 @@ tracks/3/keys = { tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true -tracks/4/path = NodePath("完成的药粉:modulate") +tracks/4/path = NodePath("Hover洞中药纸/洞中药纸:modulate") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Color(1, 1, 1, 0)] +"values": [Color(1, 1, 1, 1)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true -tracks/5/path = NodePath("洞中药纸:modulate") +tracks/5/path = NodePath("SfxPacking:playing") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), -"update": 0, -"values": [Color(1, 1, 1, 1)] +"update": 1, +"values": [false] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true -tracks/6/path = NodePath("SfxPacking:playing") +tracks/6/path = NodePath("Draggable完成的药粉:modulate") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), -"update": 1, -"values": [false] +"update": 0, +"values": [Color(1, 1, 1, 0)] } [sub_resource type="Animation" id="Animation_26hqw"] @@ -185,25 +188,13 @@ tracks/3/keys = { "update": 1, "values": [true, true, true] } -tracks/4/type = "value" +tracks/4/type = "method" tracks/4/imported = false tracks/4/enabled = true -tracks/4/path = NodePath("完成的药粉:modulate") +tracks/4/path = NodePath(".") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { -"times": PackedFloat32Array(3.2, 5.9), -"transitions": PackedFloat32Array(1, 1), -"update": 0, -"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] -} -tracks/5/type = "method" -tracks/5/imported = false -tracks/5/enabled = true -tracks/5/path = NodePath(".") -tracks/5/interp = 1 -tracks/5/loop_wrap = true -tracks/5/keys = { "times": PackedFloat32Array(3.33333), "transitions": PackedFloat32Array(1), "values": [{ @@ -211,6 +202,18 @@ tracks/5/keys = { "method": &"ingredients_fading_out" }] } +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("Draggable完成的药粉:modulate") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(3.23333, 6), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] +} [sub_resource type="AnimationLibrary" id="AnimationLibrary_wdf7x"] _data = { @@ -754,12 +757,22 @@ texture = ExtResource("29_26hqw") position = Vector2(-82, -34) polygon = PackedVector2Array(100, 0, 67.8, 0, 65.8, 1.3, 62.4, 0, 59.4, 0, 55, 2.9, 46.2, 3, 43.1, 6, 41.6, 5, 37.3, 5, 26.9, 12.5, 25, 10, 21.4, 10, 0.4, 25, 0, 50.7, 36, 77.9, 36, 79.5, 53.7, 85, 111.2, 85, 131.4, 81, 133.8, 81, 166.8, 49, 168.4, 49, 170, 45, 170, 25, 164.5, 25, 140.5, 13, 141.1, 12, 142.3, 12, 143.4, 9.5, 141, 7.1, 141, 3.8, 136.5, 6, 133.6, 6, 128, 1.9, 128, 0, 125.6, 0, 118.8, 2, 117.7, 2, 116, 0.9, 116, 0, 111, 0, 108.5, 1, 104.1, 1) -[node name="完成的药粉" type="Sprite2D" parent="."] +[node name="Draggable完成的药粉" parent="." instance=ExtResource("40_38b4f")] +unique_name_in_owner = true modulate = Color(1, 1, 1, 0) -light_mask = 5 -position = Vector2(52, 132) +position = Vector2(138, 174) +freezing = true texture = ExtResource("29_26hqw") -centered = false + +[node name="PointLight2D" type="PointLight2D" parent="Draggable完成的药粉"] +energy = 2.0 +range_layer_max = 10 +range_item_cull_mask = 128 +texture = ExtResource("29_26hqw") + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Draggable完成的药粉"] +position = Vector2(-82, -34) +polygon = PackedVector2Array(100, 0, 67.8, 0, 65.8, 1.3, 62.4, 0, 59.4, 0, 55, 2.9, 46.2, 3, 43.1, 6, 41.6, 5, 37.3, 5, 26.9, 12.5, 25, 10, 21.4, 10, 0.4, 25, 0, 50.7, 36, 77.9, 36, 79.5, 53.7, 85, 111.2, 85, 131.4, 81, 133.8, 81, 166.8, 49, 168.4, 49, 170, 45, 170, 25, 164.5, 25, 140.5, 13, 141.1, 12, 142.3, 12, 143.4, 9.5, 141, 7.1, 141, 3.8, 136.5, 6, 133.6, 6, 128, 1.9, 128, 0, 125.6, 0, 118.8, 2, 117.7, 2, 116, 0.9, 116, 0, 111, 0, 108.5, 1, 104.1, 1) [node name="StaticBodyBowl" type="StaticBody2D" parent="."] position = Vector2(132, 178) @@ -775,12 +788,59 @@ texture = ExtResource("15_nugkd") show_behind_parent = true polygon = PackedVector2Array(-94, -7, -72, 14, -53, 22, -22, 25, 20, 24, 49, 22, 74, 15, 97, -1, 109, -8, 126, -16, 456, -18, 460, 87, 24, 90, -160, 86, -162, -30, -142, -63, -102, -30) -[node name="洞中药纸" type="Sprite2D" parent="."] +[node name="Hover洞中药纸" parent="." instance=ExtResource("20_8lx66")] +unique_name_in_owner = true +position = Vector2(53, 242) +freezing = true + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hover洞中药纸"] +position = Vector2(-39, -44) +polygon = PackedVector2Array(41, 0, 31, 0, 25.7, 8.6, 24, 5.5, 24, 2, 15.7, 2, 0.7, 33, 0, 33, 0, 66.5, 4, 81, 4, 86.1, 9, 89.1, 9, 90.8, 18, 91.8, 50.7, 92, 55, 90.4, 73.1, 89, 80, 89, 80, 72.4, 78, 58, 78, 53.5, 67, 33.3, 67, 31.2, 41, 2.2) + +[node name="洞中药纸" type="Sprite2D" parent="Hover洞中药纸"] +light_mask = 33 z_index = 1 -position = Vector2(14, 198) +position = Vector2(-39, -44) texture = ExtResource("30_8leof") centered = false +[node name="PointLight2D" type="PointLight2D" parent="Hover洞中药纸"] +position = Vector2(1, 2) +range_layer_max = 10 +range_item_cull_mask = 32 +texture = ExtResource("30_8leof") + +[node name="桌面药纸" type="Sprite2D" parent="."] +unique_name_in_owner = true +visible = false +z_index = 1 +position = Vector2(302, 238) +scale = Vector2(1.5, 1.5) +texture = ExtResource("42_2rjr1") + +[node name="Hover桌面药包" parent="." instance=ExtResource("20_8lx66")] +unique_name_in_owner = true +visible = false +position = Vector2(305, 214) +freezing = true + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hover桌面药包"] +position = Vector2(3, 9) +polygon = PackedVector2Array(1, -64.3, 1, -62.5, -55.1, -43.8, -70.6, -51, -74, -51, -78, -46, -79.4, -46, -85.4, -29, -87.3, -29, -86, -18.8, -86, -13.5, -81.2, -4.7, -81.8, -4, -84, -4, -84, 14.7, -62, 43.6, -62, 46, -55, 51, -55, 52.7, -44, 54.7, -44, 55.9, 37.9, 61, 47.8, 61, 65.9, 44, 67.9, 44, 88.9, 20, 91.4, 20, 90, 11.7, 90, 5.2, 84, -0.800003, 84, -2.6, 91.1, -15, 93, -15, 93, -30.8, 84, -39.8, 84, -41.5, 74, -44.5, 74, -45.5, 30, -59.5, 30, -60.8) + +[node name="PointLight2D" type="PointLight2D" parent="Hover桌面药包"] +position = Vector2(3, 9) +energy = 0.8 +range_layer_max = 10 +range_item_cull_mask = 32 +texture = ExtResource("44_cfntv") + +[node name="桌面药包" type="Sprite2D" parent="Hover桌面药包"] +light_mask = 32 +z_index = 1 +position = Vector2(3, 9) +texture = ExtResource("44_cfntv") + [node name="遮罩" type="TextureRect" parent="."] light_mask = 5 z_index = 1 @@ -789,7 +849,6 @@ anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 -mouse_filter = 2 texture = ExtResource("2_wtw10") [node name="InspectContent" type="Control" parent="."] @@ -802,7 +861,7 @@ anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 -mouse_filter = 2 +mouse_filter = 1 [node name="药方" type="TextureRect" parent="InspectContent"] layout_mode = 0 @@ -810,11 +869,11 @@ offset_left = -14.0 offset_top = -10.0 offset_right = 562.0 offset_bottom = 306.0 -mouse_filter = 2 texture = ExtResource("25_gonyp") [node name="ContentInspector" parent="InspectContent" instance=ExtResource("3_h2dug")] layout_mode = 1 +mouse_filter = 1 [node name="遮罩" type="TextureRect" parent="InspectContent/ContentInspector"] layout_mode = 1 @@ -823,7 +882,6 @@ anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 -mouse_filter = 2 texture = ExtResource("5_qafag") [node name="Label" type="Label" parent="InspectContent/ContentInspector/遮罩"] @@ -840,6 +898,7 @@ offset_right = 60.0 offset_bottom = 15.5 grow_horizontal = 2 grow_vertical = 2 +mouse_filter = 1 text = "生姜两片 竹叶十片去尖 经霜三年的甘蔗 diff --git a/scene/ground/script/c02/s03_event_2d抓药游戏.gd b/scene/ground/script/c02/s03_event_2d抓药游戏.gd index 75ff910f..964984fe 100644 --- a/scene/ground/script/c02/s03_event_2d抓药游戏.gd +++ b/scene/ground/script/c02/s03_event_2d抓药游戏.gd @@ -25,13 +25,6 @@ func _on_ground_ready(_ground: Ground2D): if interactable.interacted_times >= 3: closeup.enabled = true boss_sprite.hide() - closeup.exit.connect(_on_closeup_exit) - - -func _on_closeup_exit(win = false) -> void: - if win: - # 完成抓药游戏 - EventManager.set_stage_if_greater("c03_drug_game", 2) func _boss_interacted(valid := true) -> void: diff --git a/scene/ground/script/c03/s04_closeup柜子.gd b/scene/ground/script/c03/s04_closeup柜子.gd index 16703258..c557484a 100644 --- a/scene/ground/script/c03/s04_closeup柜子.gd +++ b/scene/ground/script/c03/s04_closeup柜子.gd @@ -19,9 +19,9 @@ func _on_majhong_interacted() -> void: SceneManager.enable_prop_item("prop_麻将") func _on_drug_spec_interacted() -> void: - SceneManager.enable_prop_item("prop_药方", true) # 拿药方后,启动 drug game EventManager.set_stage("c03_drug_game", 1) + SceneManager.enable_prop_item("prop_药方", true) func _on_pic_interacted() -> void: if pic.freezing: diff --git a/scene/little_game/general/draggable.gd b/scene/little_game/general/draggable.gd index 0734ef3b..3b19aa6b 100644 --- a/scene/little_game/general/draggable.gd +++ b/scene/little_game/general/draggable.gd @@ -194,3 +194,37 @@ func force_hold() -> void: current_focusing_node = self holding = true picked.emit(self) + + +# 缓存常量 +const SHAKE_FPS := 15.0 +const SHAKE_DURATION := 0.8 +const SHAKE_DELTA := 12.0 +const HUD_FADE_DURATION := 0.3 + +var _shake_tween: Tween + +func invalid_shake() -> void: + if _shake_tween and _shake_tween.is_running(): + _shake_tween.kill() + # 抖动效果 + _shake_tween = create_tween() + var count := int(SHAKE_DURATION * SHAKE_FPS) + var delta_t := 1.0 / SHAKE_FPS + sprite.modulate = Color.INDIAN_RED + # 预计算随机值,避免在循环中多次调用 randf_range + for i in count: + var decay := exp(-float(i)) + var offset := Vector2( + randf_range(-SHAKE_DELTA, SHAKE_DELTA) * decay, + randf_range(-SHAKE_DELTA, SHAKE_DELTA) * decay + ) + _shake_tween.tween_property(sprite, "offset", sprite_offset + offset, delta_t).set_trans( + Tween.TRANS_CUBIC + ) + _shake_tween.tween_callback(_reset_after_shake) + + +func _reset_after_shake() -> void: + sprite.modulate = Color.WHITE + sprite.offset = sprite_offset diff --git a/scene/ux/prop_hud.tscn b/scene/ux/prop_hud.tscn index ccc0ea36..b92036f4 100644 --- a/scene/ux/prop_hud.tscn +++ b/scene/ux/prop_hud.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=16 format=3 uid="uid://dc778gsjfr3ky"] +[gd_scene load_steps=15 format=3 uid="uid://dc778gsjfr3ky"] [ext_resource type="Script" uid="uid://ytrf63hbqa45" path="res://scene/ux/prop_hud.gd" id="1_bbv0a"] [ext_resource type="Texture2D" uid="uid://dok08tovej18w" path="res://asset/art/ui/hud/normal_left.png" id="2_bjc2b"] @@ -11,7 +11,6 @@ [ext_resource type="Texture2D" uid="uid://c0gjes4a8ou3b" path="res://asset/art/ui/hud/select_mark.png" id="7_53yeo"] [ext_resource type="Texture2D" uid="uid://yvwjasroj4yr" path="res://asset/art/prop/c01/银元.png" id="9_hty3r"] [ext_resource type="Texture2D" uid="uid://c1ogeaa836kry" path="res://asset/art/ui/hud/normal_right.png" id="10_vkaik"] -[ext_resource type="Script" uid="uid://cmpkidbjeue6p" path="res://scene/ux/test_hbox.gd" id="11_008sv"] [ext_resource type="Texture2D" uid="uid://d03la4d2swk0k" path="res://asset/art/ui/hud/pressed_right.png" id="11_a512b"] [ext_resource type="FontVariation" uid="uid://1ryw42kej6lv" path="res://config/font_ui.tres" id="13_lom38"] @@ -248,23 +247,3 @@ layout_mode = 2 size_flags_horizontal = 4 text = "1012钥匙" label_settings = SubResource("LabelSettings_830v8") - -[node name="TestHBox" type="HBoxContainer" parent="."] -visible = false -layout_mode = 0 -offset_left = 450.0 -offset_top = 476.667 -offset_right = 490.0 -offset_bottom = 516.667 -mouse_filter = 2 -script = ExtResource("11_008sv") - -[node name="AddButton" type="Button" parent="TestHBox"] -layout_mode = 2 -theme_override_font_sizes/font_size = 42 -text = "add_item" - -[node name="RemoveButton" type="Button" parent="TestHBox"] -layout_mode = 2 -theme_override_font_sizes/font_size = 42 -text = "remove_item"