diff --git a/asset/dialogue/item_description.csv b/asset/dialogue/item_description.csv index 45d5f9a3..441a1261 100644 --- a/asset/dialogue/item_description.csv +++ b/asset/dialogue/item_description.csv @@ -48,6 +48,7 @@ input_拼凑信件,点击选择信件碎片,方向键移动,E 旋转碎片 input_书架游戏,点击书本可选中或交换,Q 退出,,,,,"Click books to select or swap, Q to exit" ui_click_to_knock_door,鼠标点击可敲门,,,,,Click to knock the door. ui_click_to_knock_door_screen,点击可敲门,,,,,Click to knock the door. +ui_press_e_to_take_out_counter,按 E 互动门可推出箱子,,,,, ui_center_notify_lack_of_scissor,不要剪刀,,,,, input_麻将游戏_麻将不足,缺少麻将,,,,, input_麻将整理游戏_开始方式,取出「三筒」开启整理,,,,, @@ -163,6 +164,8 @@ prop_煮熟的肉,煮熟的肉,,,[#texture=c04/煮熟的肉.png],, prop_煮熟的肉_说明,煮熟的肉,,,,, prop_九宫格块,九宫格块,,,[#texture=c04/九宫格块.png],, prop_九宫格块_说明,九宫格块,,,,, +prop_1012钥匙,1012钥匙,,,[#texture=c04/1012钥匙.png],, +prop_1012钥匙_说明,1012钥匙,,,,, prop_院长的信,院长的信,,,[#texture=c01/院长的信物品.png][#inspect=c01/院长的信.png],,Director's Letter prop_院长的信_说明,小萍:{br}你现下境况如何?{br}你虽离开浦育院已久,但我始终没有忘记为你祈祷。{br}愿上帝保佑你走向真正光明的道路。我相信这也是当年你父亲将你托付给我时的殷切愿景。{br}你既已成人,无论你的父母出于何种理由选择与你分离,你都应当拥有知晓真相的权利,所以我将公寓地址附在了信后,除此之外,我亦知之甚少。{br}若有闲暇,欢迎你回浦育院看看。{br}院长童玉君{br}民国二十年十月十五日{br}公寓地址 芦昌路26弄3号,,,,,"Xiao Ping:{br}How are you faring now?{br}Though you left Puyu Orphanage long ago, I have never forgotten to pray for you.{br}May God bless you to walk the path of true enlightenment. I believe this was also your father's earnest wish when he entrusted you to my care.{br}Now that you are grown, regardless of whatever reasons your parents had for separating from you, you deserve the right to know the truth. I have attached the apartment address to this letter, though I know little beyond this.{br}If you have time, you are welcome to visit Puyu Orphanage.{br}Director Tong Yujun{br}October 15th, Year 20 of the Republic{br}Apartment Address: No. 3, Lane 26, Luchang Road" prop_船票,船票,,,[#texture=c02/船票.png],,Boat Ticket diff --git a/asset/dialogue/item_description.dialogue b/asset/dialogue/item_description.dialogue index 339e4e53..9a1ca644 100644 --- a/asset/dialogue/item_description.dialogue +++ b/asset/dialogue/item_description.dialogue @@ -58,6 +58,7 @@ 点击书本可选中或交换,Q 退出[ID:input_书架游戏] 鼠标点击可敲门[ID:ui_click_to_knock_door] 点击可敲门[ID:ui_click_to_knock_door_screen] +按 E 互动门可推出箱子[ID:ui_press_e_to_take_out_counter] # c03 不要剪刀[ID:ui_center_notify_lack_of_scissor] 缺少麻将[ID:input_麻将游戏_麻将不足] diff --git a/scene/ground/scene/c02/s10_空房间.gd b/scene/ground/scene/c02/s10_空房间.gd index 2e960021..22a29fb3 100644 --- a/scene/ground/scene/c02/s10_空房间.gd +++ b/scene/ground/scene/c02/s10_空房间.gd @@ -190,11 +190,16 @@ func _input(event: InputEvent) -> void: get_viewport().set_input_as_handled() _on_counter_interacted() +var notified_push_out = false # 柜子移动后,检查是否展示后面的洞 func after_counter_moved(): if not counter_pushed_out: var current_x = counter.global_position.x + if pushing_counter and current_x < 200: + if not notified_push_out: + notified_push_out = true + SceneManager.pop_center_notification("ui_press_e_to_take_out_counter") # default_counter_x +- 40 var x_diff = current_x - default_counter_x if x_diff > -40 and x_diff < 40: