diff --git a/addons/gif-importer/importer_plugin.gd b/addons/gif-importer/importer_plugin.gd index d0213a5a..55f45c99 100644 --- a/addons/gif-importer/importer_plugin.gd +++ b/addons/gif-importer/importer_plugin.gd @@ -104,8 +104,8 @@ func _import(source_file, save_path, options, platform_variants, gen_files): texture = ImageTexture.create_from_image(image) texture.take_over_path(image_path) var duration = frames.get_frame_duration("gif", i) - # 去除导入 sprite_frames 的动画名中的特殊符号 「-」 - animation_name = animation_name.replace("-", "") + # # 去除导入 sprite_frames 的动画名中的特殊符号 「-」 + # animation_name = animation_name.replace("-", "") sprite_frames.add_frame(animation_name, texture, duration) print_debug("Created images and added to SpriteFrames: ", animation_name) ResourceSaver.save(sprite_frames) diff --git a/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左).gif b/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左).gif new file mode 100644 index 00000000..1788b01d Binary files /dev/null and b/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左).gif differ diff --git a/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左).gif.import b/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左).gif.import new file mode 100644 index 00000000..7f4043db --- /dev/null +++ b/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左).gif.import @@ -0,0 +1,14 @@ +[remap] + +importer="gif.animated.texture.plugin" +type="SpriteFrames" +uid="uid://bkstt6v5g5d1j" +path="res://.godot/imported/1-持续燃烧(从右往左).gif-4984c6d63b3a8b80cbb3ff6b1c583744.tres" + +[deps] + +source_file="res://asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左).gif" +dest_files=["res://.godot/imported/1-持续燃烧(从右往左).gif-4984c6d63b3a8b80cbb3ff6b1c583744.tres"] + +[params] + diff --git a/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/0.png b/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/0.png new file mode 100644 index 00000000..49eb4368 Binary files /dev/null and b/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/0.png differ diff --git a/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/0.png.import b/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/0.png.import new file 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b/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/1.png new file mode 100644 index 00000000..0cc49bf6 Binary files /dev/null and b/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/1.png differ diff --git a/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/1.png.import b/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/1.png.import new file mode 100644 index 00000000..a21dcf31 --- /dev/null +++ b/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b4c1vl6knydff" +path="res://.godot/imported/1.png-59b946f978d3551c595ec0a3377eaf67.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/1.png" +dest_files=["res://.godot/imported/1.png-59b946f978d3551c595ec0a3377eaf67.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/2.png b/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/2.png new file mode 100644 index 00000000..d3bc48b4 Binary files /dev/null and b/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/2.png differ diff --git a/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/2.png.import b/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/2.png.import new file mode 100644 index 00000000..ec54fcd5 --- /dev/null +++ b/asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c7nnyy52d2tp1" +path="res://.godot/imported/2.png-1f34b12b9589a65b6f71abf92f9e671d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://asset/art/gif/c02_一楼火灾/1-持续燃烧(从右往左)/2.png" 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asset/art/scene/c02/s01_公寓一楼/光晕/光晕6.png.import rename to asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕6.png.import index 02a5e4c9..664653c5 100644 --- a/asset/art/scene/c02/s01_公寓一楼/光晕/光晕6.png.import +++ b/asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕6.png.import @@ -2,16 +2,16 @@ importer="texture" type="CompressedTexture2D" -uid="uid://c8jufil8yrka8" -path="res://.godot/imported/光晕6.png-0d62748cdb9e080cab37eb63341fc16b.ctex" +uid="uid://bcc7ni57tohwb" +path="res://.godot/imported/光晕6.png-e6faed8ad72b63225c2a1302916f78c5.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/scene/c02/s01_公寓一楼/光晕/光晕6.png" -dest_files=["res://.godot/imported/光晕6.png-0d62748cdb9e080cab37eb63341fc16b.ctex"] +source_file="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕6.png" +dest_files=["res://.godot/imported/光晕6.png-e6faed8ad72b63225c2a1302916f78c5.ctex"] [params] diff --git a/asset/art/scene/c02/s01_公寓一楼/地面物品反光/地反光1.png b/asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光1.png similarity index 100% rename from asset/art/scene/c02/s01_公寓一楼/地面物品反光/地反光1.png rename to asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光1.png diff --git a/asset/art/scene/c02/s01_公寓一楼/地面物品反光/地反光1.png.import b/asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光1.png.import similarity index 67% rename from asset/art/scene/c02/s01_公寓一楼/地面物品反光/地反光1.png.import rename to asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光1.png.import index aee0c1d1..f1a3b63b 100644 --- a/asset/art/scene/c02/s01_公寓一楼/地面物品反光/地反光1.png.import +++ b/asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光1.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://c1nrsyh1ss82v" -path="res://.godot/imported/地反光1.png-b2732dc6bd64815b384a35ea9e8ca4fa.ctex" +path="res://.godot/imported/地反光1.png-0ab39923ecef00dc8c083e9f1307fb10.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/scene/c02/s01_公寓一楼/地面物品反光/地反光1.png" -dest_files=["res://.godot/imported/地反光1.png-b2732dc6bd64815b384a35ea9e8ca4fa.ctex"] 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a/asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光4.png.import b/asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光4.png.import new file mode 100644 index 00000000..01e97006 --- /dev/null +++ b/asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光4.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b7uo33bdiwpl3" +path="res://.godot/imported/地反光4.png-ac7b7ba7a9d9bf319dbb050220d278db.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光4.png" +dest_files=["res://.godot/imported/地反光4.png-ac7b7ba7a9d9bf319dbb050220d278db.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false 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b/asset/audio/sfx/bgm/猫鼠游戏/Loop阶段.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://woqygpidlpp1" +path="res://.godot/imported/Loop阶段.wav-b59eba8de934d399d3f87b6cb9e3315d.sample" + +[deps] + +source_file="res://asset/audio/sfx/bgm/猫鼠游戏/Loop阶段.wav" +dest_files=["res://.godot/imported/Loop阶段.wav-b59eba8de934d399d3f87b6cb9e3315d.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=2 diff --git a/asset/dialogue/c02.csv b/asset/dialogue/c02.csv index 03ba01a4..1c750871 100644 --- a/asset/dialogue/c02.csv +++ b/asset/dialogue/c02.csv @@ -1,5 +1,13 @@ keys,zh_CN,en,_character,_notes,_tags c02_张胖子_招呼吕萍5,“来来来,过来,过来”,"""come on, come on""",张胖子,,[#anonymous] +c02_李氏王赖子_耗子精03,“快说说,你都看到啥了”,,李氏,,[#anonymous] +c02_李氏王赖子_耗子精04,“他们养了只老鼠,要死掉了”,,王癞子,,[#anonymous] +c02_李氏王赖子_耗子精05,“没看到过这么大的老鼠”,,王癞子,,[#anonymous] +c02_李氏王赖子_耗子精06,“啊?!”,,李氏,,[#anonymous] +c02_李氏王赖子_耗子精07,“我就说他们家不对劲”,,李氏,,[#anonymous] +c02_李氏王赖子_耗子精08,“晚点我要去找趟瞎子,这东西他比我们懂”,,王癞子,,[#anonymous] +c02_李氏王赖子_耗子精09,“嗯,那你到时候记得......”,,李氏,,[#anonymous] +c02_李氏王赖子_耗子精10,“好了,其他的回去讲”,,王癞子,,[#anonymous] c02_芦昌路26,(芦昌路26弄3号),,,孤寂的氛围 [#wave] [#shake], c02_吕萍_01_梦楼,“这是梦里的那栋楼”,,吕萍,, c02_吕萍_天冷,“冷飕飕的,早知道多穿一件出来了”,,吕萍,, @@ -49,14 +57,6 @@ c02_小男孩_绳子,“对了,你有绳子嘛”,,小男孩,, c02_小男孩_玩游戏,“嘿嘿,一会儿我们要在常年青下玩游戏,这次就叫上你吧”,,小男孩,, c02_李氏王赖子_耗子精01,“真的假的?你钻进去啦,你这个体型进的去哒?”,,李氏,,[#anonymous] c02_李氏王赖子_耗子精02,“你声音轻点,这种事情不要大呼小叫的”,,王癞子,,[#anonymous] -c02_李氏王赖子_耗子精03,“快说说,你都看到啥了”,,李氏,,[#anonymous] -c02_李氏王赖子_耗子精04,“他们养了只老鼠,要死掉了”,,王癞子,,[#anonymous] -c02_李氏王赖子_耗子精05,“没看到过这么大的老鼠”,,王癞子,,[#anonymous] -c02_李氏王赖子_耗子精06,“啊?!”,,李氏,,[#anonymous] -c02_李氏王赖子_耗子精07,“我就说他们家不对劲”,,李氏,,[#anonymous] -c02_李氏王赖子_耗子精08,“晚点我要去找趟瞎子,这东西他比我们懂”,,王癞子,,[#anonymous] -c02_李氏王赖子_耗子精09,“嗯,那你到时候记得......”,,李氏,,[#anonymous] -c02_李氏王赖子_耗子精10,“好了,其他的回去讲”,,王癞子,,[#anonymous] c02_吕萍_1014房间1,“1014......刚刚那个小男孩说的就是这间吧”,,吕萍,, c02_吕萍_1014房间2,“这不是个空房间吗?”,,吕萍,, c02_吕萍_花名册1,“陆仁,小蝶,吕......萍”,,吕萍,, @@ -109,3 +109,4 @@ c02_陆仁_对话5,“是不是应该让她和其他的小朋友一起多去玩 c02_陆仁_对话6,“嗯......这个我也不是很懂的,那么到时候你和她说吧”,,陆仁,, c02_陆仁_对话7,“走吧,外面还有好多人等着呢,时间差不多再看几个今天就休息了”,,陆仁,, c02_男孩_终于回来了,“你终于还是回来了”,,男孩,, +c02_s03_敲门游戏,“(示例)理发上楼,看病上楼”,,???,, diff --git a/asset/dialogue/c02.dialogue b/asset/dialogue/c02.dialogue index 4a06eaf2..5519d814 100644 --- a/asset/dialogue/c02.dialogue +++ b/asset/dialogue/c02.dialogue @@ -57,7 +57,6 @@ 吕萍: “嘶......我的头又开始痛了” [ID:c02_吕萍_头痛] => END - #场景四 ~ c02_s04_小蝶与陆仁 小蝶: “爸爸,我昨晚听到有大老鼠在床边叫” [#anonymous] [ID:c02_小蝶与陆仁_01] @@ -125,16 +124,20 @@ => END ~ c02_04_李氏王赖子 -李氏: “真的假的?你钻进去啦,你这个体型进的去哒?” [#anonymous] [ID:c02_李氏王赖子_耗子精01] -王癞子: “你声音轻点,这种事情不要大呼小叫的” [#anonymous] [ID:c02_李氏王赖子_耗子精02] -李氏: “快说说,你都看到啥了” [#anonymous] [ID:c02_李氏王赖子_耗子精03] -王癞子: “他们养了只老鼠,要死掉了”[#anonymous] [ID:c02_李氏王赖子_耗子精04] -王癞子: “没看到过这么大的老鼠”[#anonymous] [ID:c02_李氏王赖子_耗子精05] -李氏: “啊?!”[#anonymous] [ID:c02_李氏王赖子_耗子精06] -李氏: “我就说他们家不对劲”[#anonymous] [ID:c02_李氏王赖子_耗子精07] -王癞子: “晚点我要去找趟瞎子,这东西他比我们懂”[#anonymous] [ID:c02_李氏王赖子_耗子精08] -李氏: “嗯,那你到时候记得......”[#anonymous] [ID:c02_李氏王赖子_耗子精09] -王癞子: “好了,其他的回去讲”[#anonymous] [ID:c02_李氏王赖子_耗子精10] +李氏: “(关于空房间等)” [#anonymous] [ID:c02_李氏王赖子_耗子精01] +王癞子: “(敲门游戏线索)” [#anonymous] [ID:c02_李氏王赖子_耗子精02] + + +#李氏: “真的假的?你钻进去啦,你这个体型进的去哒?” [#anonymous] [ID:c02_李氏王赖子_耗子精01] +#王癞子: “你声音轻点,这种事情不要大呼小叫的” [#anonymous] [ID:c02_李氏王赖子_耗子精02] +#李氏: “快说说,你都看到啥了” [#anonymous] [ID:c02_李氏王赖子_耗子精03] +#王癞子: “他们养了只老鼠,要死掉了”[#anonymous] [ID:c02_李氏王赖子_耗子精04] +#王癞子: “没看到过这么大的老鼠”[#anonymous] [ID:c02_李氏王赖子_耗子精05] +#李氏: “啊?!”[#anonymous] [ID:c02_李氏王赖子_耗子精06] +#李氏: “我就说他们家不对劲”[#anonymous] [ID:c02_李氏王赖子_耗子精07] +#王癞子: “晚点我要去找趟瞎子,这东西他比我们懂”[#anonymous] [ID:c02_李氏王赖子_耗子精08] +#李氏: “嗯,那你到时候记得......”[#anonymous] [ID:c02_李氏王赖子_耗子精09] +#王癞子: “好了,其他的回去讲”[#anonymous] [ID:c02_李氏王赖子_耗子精10] => END @@ -277,3 +280,10 @@ ~ c02_s15_男孩说回来了 男孩: “你终于还是回来了” [ID:c02_男孩_终于回来了] => END + + + + +~ c02_s03_敲门游戏 +???: “(示例)理发上楼,看病上楼” [ID:c02_s03_敲门游戏] +=> END! \ No newline at end of file diff --git a/asset/dialogue/inspect_content.csv b/asset/dialogue/inspect_content.csv index 4428c028..f4584a9f 100644 --- a/asset/dialogue/inspect_content.csv +++ b/asset/dialogue/inspect_content.csv @@ -1,11 +1,14 @@ keys,zh_CN,_character,_notes,_tags,en -t89c0f4a8de,x年,,,, -t356af5308e,下午一点,,,, c01_信件全文,"小蝶: 信件正文内容... 落款",,,, +t89c0f4a8de,x年,,,, +t356af5308e,下午一点,,,, t344c97cf2c,据闻奉贤县分水墩又有七人染受鼠疫,病状可怖,闻医官药治无用,免职。,,,, tdb119a3714,有地方人称鼠疫为妖邪作祟,甚为惊骇,一时人心惶惶,竟有聚众滋闹之事,政府以防疫事宜关系紧要,拟赴分水墩一带调查防疫事宜云。,,,, ta750647b12,《申报》,,,, t736cca4563,民国五年一月十三日,,,, 公寓告示正文_1,公寓告示正文,,,, +c02_海报1,海报1内容,,,, +c02_海报2,海报2内容,,,, +c02_保卫科花名册,花名册内容,,,, diff --git a/asset/dialogue/inspect_content.dialogue b/asset/dialogue/inspect_content.dialogue index ffb251b5..b19dd6a0 100644 --- a/asset/dialogue/inspect_content.dialogue +++ b/asset/dialogue/inspect_content.dialogue @@ -13,3 +13,15 @@ x年 [ID:t89c0f4a8de] ~ c02_公寓告示 公寓告示正文 [ID:公寓告示正文_1] => END + +~ c02_海报1 +海报1内容 [ID:c02_海报1] +=> END + +~ c02_海报2 +海报2内容 [ID:c02_海报2] +=> END + +~ c02_保卫科花名册 +花名册内容 [ID:c02_保卫科花名册] +=> END diff --git a/asset/dialogue/item_description.csv b/asset/dialogue/item_description.csv index 0bcda368..df13a641 100644 --- a/asset/dialogue/item_description.csv +++ b/asset/dialogue/item_description.csv @@ -3,6 +3,8 @@ keys,zh_CN,_character,_notes,_tags ui_press_b,按 B 打开背包,,, 5,5,,, 院长的信...,院长的信...,,, +prop_小鞋子,小鞋子,,,[#texture=c02/小鞋子.png] +prop_小鞋子2,小鞋子2,,,[#texture=c02/小鞋子.png] index_新游戏,新游戏,,, index_继续游戏,继续游戏,,, index_退出游戏,退出游戏,,, @@ -49,6 +51,14 @@ prop_1012钥匙,1012钥匙,,,[#texture=c02/1012钥匙物品.png][#inspect=c02/10 prop_老虎钳,老虎钳,,,[#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png] prop_3014旋转锁钥匙,3014旋转锁钥匙,,,[#texture=c02/3014旋转锁钥匙物品.png][#inspect=c02/3014旋转锁钥匙.png] prop_小猫玩具完整,小猫玩具,,,[#texture=c02/小猫玩具完整物品.png][#inspect=c02/小猫玩具完整.png] +prop_锡箔元宝,锡箔元宝,,,[#texture=c02/锡箔元宝.png] +prop_一把香,一把香,,,[#texture=c02/一把香.png] +prop_小鞋子1,小鞋子1,,,[#texture=c02/小鞋子.png] +prop_小鞋子2,小鞋子2,,,[#texture=c02/小鞋子.png] +prop_麻将,麻将,,,[#texture=c02/麻将.png] +prop_新鲜的肉,新鲜的肉,,,[#texture=c02/新鲜的肉.png] +prop_弹珠,弹珠,,,[#texture=c02/弹珠.png] +prop_木头人偶,木头人偶,,,[#texture=c02/木头人偶.png] prop_信碎片1_说明,浦育院院长秦阳,民国21年,11月20日,,ID格式: prop_xx_说明, prop_银元_说明,一枚“袁大头”银元,中華民國十年造。,,, prop_院长的信_说明,"院长的信... diff --git a/asset/dialogue/item_description.dialogue b/asset/dialogue/item_description.dialogue index ce7d6d2d..4dc7dda3 100644 --- a/asset/dialogue/item_description.dialogue +++ b/asset/dialogue/item_description.dialogue @@ -61,6 +61,14 @@ 老虎钳 [#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png] [ID:prop_老虎钳] 3014旋转锁钥匙 [#texture=c02/3014旋转锁钥匙物品.png][#inspect=c02/3014旋转锁钥匙.png] [ID:prop_3014旋转锁钥匙] 小猫玩具 [#texture=c02/小猫玩具完整物品.png][#inspect=c02/小猫玩具完整.png] [ID:prop_小猫玩具完整] +锡箔元宝 [#texture=c02/锡箔元宝.png] [ID:prop_锡箔元宝] +一把香 [#texture=c02/一把香.png] [ID:prop_一把香] +小鞋子1 [#texture=c02/小鞋子.png] [ID:prop_小鞋子1] +小鞋子2 [#texture=c02/小鞋子.png] [ID:prop_小鞋子2] +麻将 [#texture=c02/麻将.png] [ID:prop_麻将] +新鲜的肉 [#texture=c02/新鲜的肉.png] [ID:prop_新鲜的肉] +弹珠 [#texture=c02/弹珠.png] [ID:prop_弹珠] +木头人偶 [#texture=c02/木头人偶.png] [ID:prop_木头人偶] => END #~ prop说明 diff --git a/asset/dialogue/npc.dialogue b/asset/dialogue/npc.dialogue index 0cbce0dc..b0e5e18f 100644 --- a/asset/dialogue/npc.dialogue +++ b/asset/dialogue/npc.dialogue @@ -14,6 +14,10 @@ 方瞎子: “祸福在己,当自求;兴衰有数,莫强留” [ID:c02_吕萍问方瞎子_2] => END +~ 疯子_01 +疯子: “(示例)走开走开!” [ID:c02_疯子赶主角_1] +=> END + #~ c01_s07_吉祥话2 #小孩乙: (吉祥话文本)恭喜! [ID:c01_s07_吉祥话2] #=> END diff --git a/config/animation/entity_sprite_frames.tres b/config/animation/entity_sprite_frames.tres index fe34e14b..d0857043 100644 --- a/config/animation/entity_sprite_frames.tres +++ b/config/animation/entity_sprite_frames.tres @@ -1,4 +1,4 @@ -[gd_resource type="SpriteFrames" load_steps=657 format=3 uid="uid://b7fhheih1hbvf"] +[gd_resource type="SpriteFrames" load_steps=677 format=3 uid="uid://b7fhheih1hbvf"] [ext_resource type="Texture2D" uid="uid://bpqrd6vo3j17m" path="res://asset/art/animation/c00_吕萍_记笔记_right/吕萍-拿本子记录1.png" id="1_6sdvl"] [ext_resource type="Texture2D" uid="uid://dvq64espa37lx" path="res://asset/art/animation/c00_吕萍_idle_left/zhhx1.png" id="1_ekv0l"] @@ -656,6 +656,26 @@ [ext_resource type="Texture2D" uid="uid://p5pqnjd6t5qj" path="res://asset/art/animation/c02_黑手_捂屏幕/8.png" id="366_yyr4p"] [ext_resource type="Texture2D" uid="uid://cxuvfkg7hkhrr" path="res://asset/art/animation/c02_黑手_捂屏幕/9.png" id="367_wevkt"] [ext_resource type="Texture2D" uid="uid://bkk1fxxlpnbbi" path="res://asset/art/animation/c02_黑手_捂屏幕/10.png" id="368_qnl4d"] +[ext_resource type="Texture2D" uid="uid://cf3h4eoh5qa3c" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/2.png" id="445_dsiga"] +[ext_resource type="Texture2D" uid="uid://c87pytx32ikt4" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/3.png" id="446_fso4g"] +[ext_resource type="Texture2D" uid="uid://s7blpvb4orm1" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/4.png" id="447_8c2os"] +[ext_resource type="Texture2D" uid="uid://ckvo6rc4pfuoy" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/5.png" id="448_ijtjt"] +[ext_resource type="Texture2D" uid="uid://cubqkdxqo2oi" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/6.png" id="449_c1c3n"] +[ext_resource type="Texture2D" uid="uid://c3tkp5x6ujiul" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/7.png" id="450_xbf0q"] +[ext_resource type="Texture2D" uid="uid://cuvheveto1hiv" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/8.png" id="451_ycg3r"] +[ext_resource type="Texture2D" uid="uid://bcpekswq0oeia" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/9.png" id="452_4kxoy"] +[ext_resource type="Texture2D" uid="uid://c3pyse5orb6d3" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/10.png" id="453_ajtcf"] +[ext_resource type="Texture2D" uid="uid://ct1dwyinfcf1y" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/11.png" id="454_tqb6r"] +[ext_resource type="Texture2D" uid="uid://cgvyie71v5v1k" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/12.png" id="455_0vfsm"] +[ext_resource type="Texture2D" uid="uid://cqyeu817yd58j" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/13.png" id="456_a7x1c"] +[ext_resource type="Texture2D" uid="uid://c248uhpfio1jm" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/14.png" id="457_d4mvk"] +[ext_resource type="Texture2D" uid="uid://cvdf5m34nivja" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/15.png" id="458_wvuvd"] +[ext_resource type="Texture2D" uid="uid://cyvu1mjmehwx1" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/16.png" id="459_vwget"] +[ext_resource type="Texture2D" uid="uid://dk5x8aiclvev2" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/17.png" id="460_8qkgg"] +[ext_resource type="Texture2D" uid="uid://ccq1ok81fsr0j" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/18.png" id="461_u41rl"] +[ext_resource type="Texture2D" uid="uid://6i4of4vv4hmm" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/19.png" id="462_6rp57"] +[ext_resource type="Texture2D" uid="uid://be5st5y55w8hm" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/20.png" id="463_1ad0b"] +[ext_resource type="Texture2D" uid="uid://brfk4su6wbe2w" path="res://asset/art/gif/c02_公寓过道/吕萍点灯/21.png" id="464_05637"] [resource] animations = [{ @@ -844,6 +864,71 @@ animations = [{ "speed": 8.0 }, { "frames": [{ +"duration": 5.0, +"texture": ExtResource("445_dsiga") +}, { +"duration": 5.0, +"texture": ExtResource("446_fso4g") +}, { +"duration": 5.0, +"texture": ExtResource("447_8c2os") +}, { +"duration": 5.0, +"texture": ExtResource("448_ijtjt") +}, { +"duration": 5.0, +"texture": ExtResource("449_c1c3n") +}, { +"duration": 5.0, +"texture": ExtResource("450_xbf0q") +}, { +"duration": 5.0, +"texture": ExtResource("451_ycg3r") +}, { +"duration": 5.0, +"texture": ExtResource("452_4kxoy") +}, { +"duration": 5.0, +"texture": ExtResource("453_ajtcf") +}, { +"duration": 5.0, +"texture": ExtResource("454_tqb6r") +}, { +"duration": 5.0, +"texture": ExtResource("455_0vfsm") +}, { +"duration": 5.0, +"texture": ExtResource("456_a7x1c") +}, { +"duration": 5.0, +"texture": ExtResource("457_d4mvk") +}, { +"duration": 5.0, +"texture": ExtResource("458_wvuvd") +}, { +"duration": 5.0, +"texture": ExtResource("459_vwget") +}, { +"duration": 5.0, +"texture": ExtResource("460_8qkgg") +}, { +"duration": 5.0, +"texture": ExtResource("461_u41rl") +}, { +"duration": 5.0, +"texture": ExtResource("462_6rp57") +}, { +"duration": 5.0, +"texture": ExtResource("463_1ad0b") +}, { +"duration": 5.0, +"texture": ExtResource("464_05637") +}], +"loop": false, +"name": &"c00_吕萍_点灯", +"speed": 30.0 +}, { +"frames": [{ "duration": 1.0, "texture": ExtResource("1_6sdvl") }, { diff --git a/manager/archive_manager/archive_manager.gd b/manager/archive_manager/archive_manager.gd index 4ec117bf..c39d32c6 100644 --- a/manager/archive_manager/archive_manager.gd +++ b/manager/archive_manager/archive_manager.gd @@ -238,3 +238,20 @@ func _handle_load_error(target, action) -> void: SceneManager.pop_notification(msg) printerr(msg) # TODO handle error + + +func set_global_entry(property: StringName, value) -> void: + if not archive: + printerr("Archive is null, cannot set global entry") + return + archive.global_data_dict[property] = value + + +func get_global_value(property: StringName, default = null) -> Variant: + if not archive: + printerr("Archive is null, cannot get global value") + return default + var val = archive.global_data_dict.get(property) + if val == null: + return default + return val diff --git a/manager/event_manager/event_manager.gd b/manager/event_manager/event_manager.gd index 08742ed5..51f05b4f 100644 --- a/manager/event_manager/event_manager.gd +++ b/manager/event_manager/event_manager.gd @@ -1,47 +1,46 @@ extends Node -# 事件注册表 -# { entity: [MatcherConsumer] } -var _event_registry: Dictionary = {} +# # 事件注册表 +# # { entity: [MatcherConsumer] } +# var _event_registry: Dictionary = {} -class MatcherConsumer: - extends RefCounted - var matcher: GameEventMatcher - var consumer: Callable +# class MatcherConsumer: +# extends RefCounted +# var matcher: GameEventMatcher +# var consumer: Callable - func _init(m: GameEventMatcher, c: Callable) -> void: - self.matcher = m - self.consumer = c +# func _init(m: GameEventMatcher, c: Callable) -> void: +# self.matcher = m +# self.consumer = c -# 注册事件 -func register_event_matcher(event_matcher: GameEventMatcher, consumer: Callable) -> void: - if !event_matcher.entity: - return - var matcher_consumer = MatcherConsumer.new(event_matcher, consumer) - if event_matcher.entity not in _event_registry: - _event_registry[event_matcher.entity] = [] - _event_registry[event_matcher.entity].append(matcher_consumer) +# # 注册事件 +# func register_event_matcher(event_matcher: GameEventMatcher, consumer: Callable) -> void: +# if !event_matcher.entity: +# return +# var matcher_consumer = MatcherConsumer.new(event_matcher, consumer) +# if event_matcher.entity not in _event_registry: +# _event_registry[event_matcher.entity] = [] +# _event_registry[event_matcher.entity].append(matcher_consumer) -# 触发事件 -func trigger_event(event: GameEvent) -> void: - if event.entity not in _event_registry: - return - for matcher_consumer in _event_registry[event.entity]: - # matcher_consumer = matcher_consumer as MatcherConsumer - if matcher_consumer._matcher.match(event): - matcher_consumer._consumer.call(event) - if event.need_to_save: - _save_event(event) +# # 触发事件 +# func trigger_event(event: GameEvent) -> void: +# if event.entity not in _event_registry: +# return +# for matcher_consumer in _event_registry[event.entity]: +# # matcher_consumer = matcher_consumer as MatcherConsumer +# if matcher_consumer._matcher.match(event): +# matcher_consumer._consumer.call(event) +# if event.need_to_save: +# _save_event(event) -func _save_event(event) -> void: - # 保存事件 - pass +# func _save_event(event) -> void: +# # 保存事件 +# pass func prop_interacted(name, prop_key, interacted_times) -> void: print("Event: %s interacted with %s. total times: %s" % [name, prop_key, interacted_times]) - pass diff --git a/manager/scene/scene_manager.gd b/manager/scene/scene_manager.gd index 1cadac81..f98b561f 100644 --- a/manager/scene/scene_manager.gd +++ b/manager/scene/scene_manager.gd @@ -9,8 +9,11 @@ enum VIBE { @export var first_entered = true + func _ready(): process_mode = Node.PROCESS_MODE_ALWAYS + + # get_tree().node_added.connect("_on_node_added") #### Ground and Loader #### @@ -71,6 +74,13 @@ func unlock_player(): player.action_locked = false +func is_palyer_freezed_or_locked() -> bool: + var player = get_player() + if not player: + return true + return player.action_locked or player.action_freezed + + # action_freezed 对应 freeze 与 release 方法 # lock_time: the time to lock the player action. 0 means lock forever, thus the player will be locked until release_player is called. func freeze_player(lock_time: float, action := 3, auto_quit := false) -> void: diff --git a/project.godot b/project.godot index a707adbd..6dfc20de 100644 --- a/project.godot +++ b/project.godot @@ -31,7 +31,7 @@ run/main_scene="res://scene/index_page.tscn" config/use_custom_user_dir=true config/custom_user_dir_name="xiandie" config/features=PackedStringArray("4.4", "Mobile") -boot_splash/image="uid://oq5ci80mkhih" +boot_splash/image="uid://bcc0bk34l5gbc" config/icon="res://icon.svg" boot_splash/minimum_display_time=1000 diff --git a/scene/entity/ambush.tscn b/scene/entity/ambush.tscn index f0f2fb0a..b4cf7d0a 100644 --- a/scene/entity/ambush.tscn +++ b/scene/entity/ambush.tscn @@ -9,13 +9,14 @@ size = Vector2(10, 70) [node name="Ambush" type="Sprite2D"] script = ExtResource("1_rxgbr") +freeze_time = 0.5 hook_dialogue_title = "" hook_animation = "" hook_method = "" [node name="Sign" parent="." instance=ExtResource("2_n51wc")] unique_name_in_owner = true -modulate = Color(1, 1, 1, 0) +lock_on_player_freezed = true display_sign = false [node name="Area2D" type="Area2D" parent="."] diff --git a/scene/entity/closeup.gd b/scene/entity/closeup.gd new file mode 100644 index 00000000..7ff6bda5 --- /dev/null +++ b/scene/entity/closeup.gd @@ -0,0 +1,54 @@ +@tool + +extends Interactable2D +class_name Closeup2D + +# 退出信号,默认 arg 为 null,可能是一个 bool 值,从 packed_scene 的 exit 信号中传递过来 +signal exit(arg) + +@export var packed_scene: PackedScene + +@onready var sign = $Sign as Sign + +var current_child: Node + + +func _ready() -> void: + super._ready() + if Engine.is_editor_hint(): + return + interacted.connect(_display) + + +func _display() -> void: + if current_child: + # 先退出 + _exit() + if packed_scene: + SceneManager.freeze_player(0) + # 展示时,禁用 sign 的输入 + sign.pass_unhandled_input = true + current_child = packed_scene.instantiate() + add_child(current_child) + if current_child.has_signal("exit"): + current_child.connect("exit", _exit) + else: + printerr("[特写界面] Scene does not have exit signal, packed_scene:", packed_scene) + + +func _exit(arg = null): + if current_child: + SceneManager.release_player() + current_child.queue_free() + exit.emit(arg) + # 退出时,恢复 sign 的输入 + sign.pass_unhandled_input = false + + +func _unhandled_input(event: InputEvent) -> void: + if not current_child: + return + # 在有特写界面时,阻塞输入 + get_viewport().set_input_as_handled() + if event.is_action_pressed("cancel") or event.is_action_pressed("escape"): + _exit() diff --git a/scene/entity/closeup.gd.uid b/scene/entity/closeup.gd.uid new file mode 100644 index 00000000..4c2ed3bd --- /dev/null +++ b/scene/entity/closeup.gd.uid @@ -0,0 +1 @@ +uid://bg8q1leel3kx2 diff --git a/scene/entity/closeup.tscn b/scene/entity/closeup.tscn new file mode 100644 index 00000000..abde7247 --- /dev/null +++ b/scene/entity/closeup.tscn @@ -0,0 +1,56 @@ +[gd_scene load_steps=9 format=3 uid="uid://dqkxiqbq83cmq"] + +[ext_resource type="Script" uid="uid://bg8q1leel3kx2" path="res://scene/entity/closeup.gd" id="1_tvfr1"] +[ext_resource type="Texture2D" uid="uid://b343nvvbtpglb" path="res://asset/art/ui/互动提示符/ui 像素版_纯白.png" id="2_tkmwp"] +[ext_resource type="PackedScene" uid="uid://c85t6stvytvjn" path="res://scene/entity/general/sfx.tscn" id="3_a06pc"] +[ext_resource type="PackedScene" uid="uid://c4tipnj1cr1j3" path="res://scene/entity/ux/sign.tscn" id="4_dnubm"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_v4bjc"] +atlas = ExtResource("2_tkmwp") +region = Rect2(762, 468, 63, 63) + +[sub_resource type="AtlasTexture" id="AtlasTexture_6c6nh"] +atlas = ExtResource("2_tkmwp") +region = Rect2(498, 555, 51, 54) + +[sub_resource type="AtlasTexture" id="AtlasTexture_78gfp"] +atlas = ExtResource("2_tkmwp") +region = Rect2(762, 468, 63, 63) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_ogin7"] +resource_local_to_scene = true +size = Vector2(10, 70) + +[node name="Closeup" type="Sprite2D"] +script = ExtResource("1_tvfr1") +unmatched_sign_texture = SubResource("AtlasTexture_v4bjc") +matched_sign_texture = SubResource("AtlasTexture_6c6nh") +one_shot = false +prop_key = "" +prop_key2 = "" +prop_key3 = "" + +[node name="SfxInvalid" parent="." instance=ExtResource("3_a06pc")] +stream = null +file = "" + +[node name="SfxSuccess" parent="." instance=ExtResource("3_a06pc")] +stream = null +file = "" + +[node name="Sign" parent="." instance=ExtResource("4_dnubm")] +unique_name_in_owner = true +lock_on_player_freezed = true + +[node name="Sprite2D" parent="Sign/TextureContainer" index="0"] +texture = SubResource("AtlasTexture_78gfp") + +[node name="Area2D" type="Area2D" parent="."] +unique_name_in_owner = true +collision_layer = 0 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +unique_name_in_owner = true +shape = SubResource("RectangleShape2D_ogin7") + +[editable path="Sign"] diff --git a/scene/entity/interactable.gd b/scene/entity/interactable.gd index a07be38a..53d7b7dd 100644 --- a/scene/entity/interactable.gd +++ b/scene/entity/interactable.gd @@ -1,20 +1,27 @@ @tool class_name Interactable2D extends Sprite2D +# interacted_times 增加后,再发出信号 signal interacted +signal interacted_with_key(key) @export var enabled := true: set(val): enabled = val if is_node_ready(): - sign_mark.enabled = val + _check_sign_display() @export var unmatched_sign_texture: Texture2D @export var matched_sign_texture: Texture2D +@export var mute_when_interacted := false +@export var mute_when_invalid := false @export var one_shot := true +@export var one_shot_max_times := 1 @export var disable_prop_after_interacted := false @export var interacted_texture: Texture2D var prop_key := "" +var prop_key2 := "" +var prop_key3 := "" @onready var sfx_invalid = $SfxInvalid as Sfx @onready var sfx_success = $SfxSuccess as Sfx @@ -48,8 +55,7 @@ func _ready() -> void: func _check_sign_display(): - if not enabled or (one_shot and interacted_times): - sign_mark.enabled = false + sign_mark.enabled = enabled and (not one_shot or interacted_times < one_shot_max_times) func _reset(_body = null) -> void: @@ -66,7 +72,7 @@ func _reset_sign_testure_to_prop(): # 根据当前 prop,调整 sign 所显示的 texture func _set_sign_texture_to_prop(key): - if not prop_key or prop_key == key: + if is_key_matched(key): sign_mark.sprite2d.texture = matched_sign_texture else: sign_mark.sprite2d.texture = unmatched_sign_texture @@ -89,27 +95,44 @@ func _on_cancel(_body = null) -> void: var interact_mutex = Mutex.new() +func is_key_matched(key) -> bool: + return ( + # 第一个 prop_key 若空,则表示不需要匹配 + not prop_key + or ( + # 只要有一个 prop_key 匹配即可 + (prop_key and key == prop_key) + or (prop_key2 and key == prop_key2) + or (prop_key3 and key == prop_key3) + ) + ) + + func _on_interacted() -> void: interact_mutex.lock() - if one_shot and interacted_times: + if one_shot and interacted_times >= one_shot_max_times: interact_mutex.unlock() return var key = SceneManager.get_current_prop(false) - if prop_key and key != prop_key: - sfx_invalid.play() + if not is_key_matched(key): + if not mute_when_invalid: + sfx_invalid.play() sign_mark.invalid_shake() # SceneManager.on_toggle_invalid_prop() interact_mutex.unlock() return - sfx_success.play() - if disable_prop_after_interacted and prop_key: - SceneManager.disable_prop_item(prop_key) + if not mute_when_interacted: + sfx_success.play() + if disable_prop_after_interacted and key: + SceneManager.disable_prop_item(key) interacted_times += 1 if interacted_texture: texture = interacted_texture + # interacted_times 增加后,再发出信号 interacted.emit() - EventManager.prop_interacted(name, prop_key, interacted_times) - # print("%s interacted with %s. total times: %s" % [name, prop_key, interacted_times]) + interacted_with_key.emit(key) + EventManager.prop_interacted(name, key, interacted_times) + # print("%s interacted with %s. total times: %s" % [name, key, interacted_times]) interact_mutex.unlock() _check_sign_display() _reset_sign_testure_to_prop() @@ -132,6 +155,18 @@ func _get_property_list() -> Array[Dictionary]: "type": TYPE_STRING, "hint": PROPERTY_HINT_ENUM_SUGGESTION, "hint_string": ",".join(items), + }, + { + "name": "prop_key2", + "type": TYPE_STRING, + "hint": PROPERTY_HINT_ENUM_SUGGESTION, + "hint_string": ",".join(items), + }, + { + "name": "prop_key3", + "type": TYPE_STRING, + "hint": PROPERTY_HINT_ENUM_SUGGESTION, + "hint_string": ",".join(items), } ] @@ -139,6 +174,10 @@ func _get_property_list() -> Array[Dictionary]: func _get(property: StringName) -> Variant: if property == "prop_key": return prop_key + elif property == "prop_key2": + return prop_key2 + elif property == "prop_key3": + return prop_key3 return null @@ -146,4 +185,10 @@ func _set(property: StringName, value: Variant) -> bool: if property == "prop_key": prop_key = value return true + elif property == "prop_key2": + prop_key2 = value + return true + elif property == "prop_key3": + prop_key3 = value + return true return false diff --git a/scene/entity/interactable.tscn b/scene/entity/interactable.tscn index 64d60829..a637420a 100644 --- a/scene/entity/interactable.tscn +++ b/scene/entity/interactable.tscn @@ -24,6 +24,8 @@ script = ExtResource("1_6nrd3") unmatched_sign_texture = SubResource("AtlasTexture_0gwq7") matched_sign_texture = SubResource("AtlasTexture_0ks5m") prop_key = "" +prop_key2 = "" +prop_key3 = "" [node name="SfxInvalid" parent="." instance=ExtResource("2_bvj74")] stream = ExtResource("4_n1rbo") diff --git a/scene/entity/local_inspectable.gd b/scene/entity/local_inspectable.gd index 1a44c146..882dcd3c 100644 --- a/scene/entity/local_inspectable.gd +++ b/scene/entity/local_inspectable.gd @@ -11,6 +11,7 @@ signal quit_inspecting enum { STATUS_NORAML, STATUS_TRANSITIONING, STATUS_INSPECTING_COVER, STATUS_INSPECTING_NOTES } # @export var entity_name: String = "" +@export var content_centered: bool = false @export var texture_cover: Texture2D @export_enum("none", "c01", "c02", "c03", "c04", "c05") var editor_filter := "none": set(val): @@ -19,6 +20,7 @@ enum { STATUS_NORAML, STATUS_TRANSITIONING, STATUS_INSPECTING_COVER, STATUS_INSP notify_property_list_changed() var content_key: String = "" + @onready var sign_mark = %Sign as Sign @onready var area2d = %Area2D as Area2D @@ -48,6 +50,9 @@ func _ready() -> void: cover_rect.texture = texture_cover if Engine.is_editor_hint(): return + + if content_centered: + content_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER sign_mark.interacted.connect(_on_interacted) sign_mark.cancel.connect(_on_cancel) diff --git a/scene/entity/local_inspectable.tscn b/scene/entity/local_inspectable.tscn index 051a9363..d9339269 100644 --- a/scene/entity/local_inspectable.tscn +++ b/scene/entity/local_inspectable.tscn @@ -45,7 +45,7 @@ unique_name_in_owner = true shape = SubResource("RectangleShape2D_4fuic") [node name="InspectLayer" type="CanvasLayer" parent="."] -layer = 21 +layer = 20 [node name="Root" type="Control" parent="InspectLayer"] layout_mode = 3 @@ -100,6 +100,6 @@ z_index = 100 layout_mode = 2 size_flags_horizontal = 4 size_flags_vertical = 8 -text = "Q: ui_退出 E: ui_阅读" +text = "Q: Exit E: Read" horizontal_alignment = 1 vertical_alignment = 1 diff --git a/scene/entity/note.tscn b/scene/entity/note.tscn index 8c54182c..9c014f9f 100644 --- a/scene/entity/note.tscn +++ b/scene/entity/note.tscn @@ -22,6 +22,7 @@ file = "纸条.mp3" [node name="Sign" parent="." instance=ExtResource("5_dhwp5")] unique_name_in_owner = true +lock_on_player_freezed = true [node name="PointLight2D" type="PointLight2D" parent="."] unique_name_in_owner = true diff --git a/scene/entity/pickable.gd b/scene/entity/pickable.gd index 2fed54c6..37cd455f 100644 --- a/scene/entity/pickable.gd +++ b/scene/entity/pickable.gd @@ -1,33 +1,118 @@ -extends Sprite2D +@tool +class_name Pickable2D extends Node2D -# @export var title := "" -@export var entity_name := "" -@export var entity_title := "" -@export var inpect_texture: Texture2D -@export var hud_texture: Texture2D +signal triggered -@onready var sign_mark = %Sign as Sign -@onready var area2d = %Area2D as Area2D +@export var enabled := true: + set(val): + enabled = val + if is_node_ready(): + _check_sign_display() -var played_time = 0 +var prop_key := "" + +@onready var sfx = $Sfx as Sfx +@onready var sign_mark := %Sign as Sign +@onready var area := %Area2D as Area2D +var ground_archive: GroundArchive +var picked: bool: + set(val): + picked = val + if not Engine.is_editor_hint() and ground_archive: + ground_archive.set_pair(name, "picked", picked) +func reset() -> void: + if picked: + picked = false + _check_sign_display() + + +# Called when the node enters the scene tree for the first time. func _ready() -> void: if Engine.is_editor_hint(): + var animation_player = _get_animation_player() + # 更新 hook_animation 的可选项 + if animation_player: + animation_player.animation_libraries_updated.connect(notify_property_list_changed) return - area2d.body_entered.connect(_reset) - area2d.body_exited.connect(_on_cancel) - sign_mark.interacted.connect(_on_interacted) - sign_mark.cancel.connect(_on_cancel) + # setup default value + ground_archive = ArchiveManager.archive.ground_archive() + picked = ground_archive.get_value(name, "picked", false) + sign_mark.enabled = enabled + _check_sign_display() + if picked: + if GlobalConfig.DEBUG: + print("Prop has picked, name=", name, " key=", prop_key) + sign_mark.interacted.connect(_interacted) -func _on_interacted() -> void: - %Sfx.play() - # SceneManager.pop_inspect(entity_name, entity_title, inpect_texture, hud_texture) - -func _on_cancel(_body = null): - pass +func _check_sign_display(): + visible = enabled and not picked + sign_mark.enabled = visible -func _reset(_body): - pass +func _get_animation_player() -> AnimationPlayer: + var node = get_parent() + while node and not node is Ground2D: + node = node.get_parent() + if node is Ground2D: + return node.get_node("AnimationPlayer") as AnimationPlayer + return null + + +var trigger_mutex = Mutex.new() + + +func _interacted(): + if not enabled or picked: + return + # 确保只有一个线程进入该逻辑,因为有时 player 碰撞和首次进入 tree 都会触发该方法 + if not trigger_mutex.try_lock(): + print("pickable trigger mutex lock fail, name=", name) + return + print("pickable trigger mutex locked, name=", name) + picked = true + trigger_mutex.unlock() + SceneManager.enable_prop_item(prop_key) + triggered.emit() + if GlobalConfig.DEBUG: + print("pickable triggered! name=", name) + _check_sign_display() + + +static var item_config_res = preload("res://asset/dialogue/item_description.dialogue") + + +func _get_property_list() -> Array[Dictionary]: + var items = [] + if Engine.is_editor_hint(): + var id = item_config_res.titles["PropItems"] + var current_line = item_config_res.lines[id] + while current_line: + if current_line.has("translation_key"): + items.append(current_line.translation_key) + if not current_line.has("next_id") or current_line.next_id == "end": + break + current_line = item_config_res.lines[current_line.next_id] + return [ + { + "name": "prop_key", + "type": TYPE_STRING, + "hint": PROPERTY_HINT_ENUM_SUGGESTION, + "hint_string": ",".join(items), + } + ] + + +func _get(property: StringName) -> Variant: + if property == "prop_key": + return prop_key + return null + + +func _set(property: StringName, value: Variant) -> bool: + if property == "prop_key": + prop_key = value + return true + return false diff --git a/scene/entity/pickable.tscn b/scene/entity/pickable.tscn index 18c93871..ea3c967c 100644 --- a/scene/entity/pickable.tscn +++ b/scene/entity/pickable.tscn @@ -12,6 +12,7 @@ size = Vector2(40, 60) [node name="Pickable" type="Sprite2D"] script = ExtResource("1_jk1u0") +prop_key = "" [node name="Sfx" parent="." instance=ExtResource("2_8s5wk")] unique_name_in_owner = true diff --git a/scene/entity/portal.tscn b/scene/entity/portal.tscn index 4dd15599..eb065679 100644 --- a/scene/entity/portal.tscn +++ b/scene/entity/portal.tscn @@ -60,10 +60,10 @@ file = "门锁互动.mp3" [node name="Sign" parent="." instance=ExtResource("4_ty1ds")] unique_name_in_owner = true -modulate = Color(1, 1, 1, 0) offset_top = -47.0 offset_right = 347.0 offset_bottom = 287.0 +lock_on_player_freezed = true enabled = false [node name="Sprite2D" parent="Sign/TextureContainer" index="0"] diff --git a/scene/entity/ux/sign.gd b/scene/entity/ux/sign.gd index 770a9b5d..eed0f076 100644 --- a/scene/entity/ux/sign.gd +++ b/scene/entity/ux/sign.gd @@ -5,6 +5,7 @@ signal interacted signal cancel signal toggle_active(activated: bool) +@export var lock_on_player_freezed := false @export var enabled := true: set(val): if enabled == val: @@ -27,6 +28,9 @@ signal toggle_active(activated: bool) @onready var texture_container = %TextureContainer as Container @onready var sprite2d = %Sprite2D as Sprite2D +# 跳过输入事件 +var pass_unhandled_input = false + # var shadow_texture = preload("res://asset/art/ui/action_mark/探索空心ui.png") as Texture2D # 同时只能有一个物品被激活交互态,其他物品进入等待队列 @@ -74,9 +78,13 @@ func _on_visibility_changed() -> void: func _check_sign_display(): + if Engine.is_editor_hint(): + # 在编辑器中始终显示 + modulate.a = 1.0 + return if not enabled or not display_sign or not activated: modulate.a = 0.0 - elif modulate.a == 0.0: + elif modulate.a == 0.0 and activated: modulate.a = 1.0 @@ -161,7 +169,9 @@ func disactivate(_body: Node2D) -> void: func _unhandled_input(event: InputEvent) -> void: - if Engine.is_editor_hint() or not enabled: + if Engine.is_editor_hint() or not enabled or pass_unhandled_input: + return + if lock_on_player_freezed and SceneManager.is_palyer_freezed_or_locked(): return if activated: if event.is_action_pressed("interact"): diff --git a/scene/ground/ground_loader.gd b/scene/ground/ground_loader.gd index d43729bb..4c1413a1 100644 --- a/scene/ground/ground_loader.gd +++ b/scene/ground/ground_loader.gd @@ -33,23 +33,23 @@ static var GROUND_SCENE_PATH_DICT = { "c01_s11": "res://scene/ground/scene/c01/s11_黄包车演出.tscn", "c01_s12": "res://scene/ground/scene/c01/s12_书店外_诡异版.tscn", "c02_s01": "res://scene/ground/scene/c02/s01_街道.tscn", - "c02_s02": "res://scene/ground/scene/c02/s02_走道.tscn", - "c02_s03": "res://scene/ground/scene/c02/s03_院子_黄昏无人.tscn", - "c02_s04": "res://scene/ground/scene/c02/s04_院子现实版.tscn", - "c02_s05": "res://scene/ground/scene/c02/s05_1012外间现实版.tscn", - "c02_s06": "res://scene/ground/scene/c02/s06_院子_黄昏有人.tscn", - "c02_s07": "res://scene/ground/scene/c02/s07_过道回忆版.tscn", - "c02_s08": "res://scene/ground/scene/c02/s08_1012外间回忆版.tscn", - "c02_s09": "res://scene/ground/scene/c02/s09_1014现实版.tscn", - "c02_s10": "res://scene/ground/scene/c02/s10_裂缝通道.tscn", - "c02_s11": "res://scene/ground/scene/c02/s11_3014回忆版.tscn", + "c02_s02": "res://scene/ground/scene/c02/s02_过道.tscn", + "c02_s03": "res://scene/ground/scene/c02/s03_院子.tscn", + "c02_s04": "res://scene/ground/scene/c02/s04_保卫科.tscn", + "c02_s05": "res://scene/ground/scene/c02/s05_一楼内侧楼道.tscn", + "c02_s06": "res://scene/ground/scene/c02/s06_二楼.tscn", + "c02_s07": "res://scene/ground/scene/c02/s07_二楼内侧楼道.tscn", + "c02_s08": "res://scene/ground/scene/c02/s08_瞎子卧室.tscn", + "c02_s09": "res://scene/ground/scene/c02/s09_裂缝.tscn", + "c02_s10": "res://scene/ground/scene/c02/s10_空房间.tscn", + "c02_s11": "res://scene/ground/scene/c02/s11_一楼火灾.tscn", "c02_s12": "res://scene/ground/scene/c02/s12_1014诡异版.tscn", "c02_s13": "res://scene/ground/scene/c02/s13_院子诡异版.tscn", "c02_s14": "res://scene/ground/scene/c02/s14_过道诡异版.tscn", "c02_s15": "res://scene/ground/scene/c02/s15_1014家具版.tscn", } -func _ready() -> void: +func _ready() -> void: mask_layer.layer = GlobalConfig.CANVAS_LAYER_GROUND_MASK mask.visible = true mask.color.a = 0.0 @@ -95,7 +95,7 @@ func toggle_mask(display: bool, mask_color: Color, wait_time: float) -> Tween: return tween func transition_to_scene( - scene_name: String, portal: String, wait_time := 1.0, mask_color := Color.BLACK + scene_name: String, portal: String, wait_time := 1.4, mask_color := Color.BLACK ) -> void: var scene_path = GROUND_SCENE_PATH_DICT.get(scene_name) if scene_path: diff --git a/scene/ground/scene/c02/s02_animation.gd b/scene/ground/scene/c02/s02_animation.gd index cb277f7a..e89894b3 100644 --- a/scene/ground/scene/c02/s02_animation.gd +++ b/scene/ground/scene/c02/s02_animation.gd @@ -3,7 +3,7 @@ extends AnimationRoot var wind_blows: AnimatedSprite2D var paper_man: Ambush2D -var gaslight: Interactable2D +var music_box: Closeup2D # 覆盖该方法 @@ -24,13 +24,8 @@ func _on_ground_ready() -> void: paper_man.enabled = data.display_paper_man paper_man.visible = data.display_paper_man paper_man.get_node("wall/CollisionShape2D").disabled = !data.display_paper_man - gaslight = $"../DeployLayer/Interactable煤油灯" - gaslight.get_node("PointLight2D").visible = gaslight.interacted_times > 0 - gaslight.interacted.connect(_on_gaslight_interacted, CONNECT_ONE_SHOT) - - -func _on_gaslight_interacted(): - gaslight.get_node("PointLight2D").visible = true + music_box = $"../DeployLayer/Closeup八音盒" + music_box.exit.connect(_on_music_box_exited, CONNECT_ONE_SHOT) func _oneshot_wind(): @@ -56,11 +51,27 @@ func _on_dialogue_ended(_res): func lumber_interacted(): SceneManager.call_deferred("enable_prop_item", "prop_火柴") - SceneManager.pop_debug_dialog_info("美术", "杂物堆⾥有眼睛瞟向玩家/眨动,然后消失(动画)") - _display_paper_man() + SceneManager.get_inspector().quit_and_hidden.connect(_on_inspector_quit, CONNECT_ONE_SHOT) + + +func _on_inspector_quit(): + var blink_sprite = $"../DeployLayer/杂物眨眼睛" as AnimatedSprite2D + blink_sprite.visible = true + blink_sprite.play() + + +func _on_music_box_exited(arg): + SceneManager.release_player() + if arg == true: + # TODO 在进入八音盒最后阶段后触发 + _display_paper_man() func _display_paper_man(): + # 如果纸人已经显示,则不再显示 + if data["display_paper_man"]: + return + # 显示纸人 set_data("display_paper_man", true) paper_man.visible = true paper_man.enabled = true @@ -68,5 +79,35 @@ func _display_paper_man(): paper_man.get_node("wall/CollisionShape2D").disabled = false -func paper_man_interacted(): - SceneManager.enable_prop_item("prop_1012钥匙") +func display_music_box(): + # 展示八音盒 + music_box.visible = true + SceneManager.freeze_player(0) + # TODO 打开音效 + SceneManager.pop_debug_dialog_info("音效", "显示八音盒") + + +func check_if_show_shoes(): + ArchiveManager.set_global_entry("c02_mouse_push_shoe1", true) + # 检查是否显示鞋子 + if not ArchiveManager.get_global_value("c02_mouse_push_shoe1", false): + return + var interactable = $"../DeployLayer/Interactable小鞋子" + if interactable.interacted_times > 0: + # 如果已经交互过,则不再推鞋子 + return + # TODO + SceneManager.pop_debug_dialog_info("美术", "推【小鞋子1】的动画待优化") + SceneManager.freeze_player(2.0) + $"../DeployLayer/Note老鼠洞".enabled = false + $"../DeployLayer/老鼠拖鞋".visible = true + $"../DeployLayer/老鼠拖鞋".frame = 0 + $"../DeployLayer/老鼠拖鞋".play() + interactable.enabled = true + interactable.interacted.connect(_on_shoes_interacted, CONNECT_ONE_SHOT) + + +func _on_shoes_interacted(): + SceneManager.enable_prop_item("prop_小鞋子1") + $"../DeployLayer/老鼠拖鞋".visible = false + $"../DeployLayer/Note老鼠洞".enabled = true diff --git a/scene/ground/scene/c02/s02_走道.tscn b/scene/ground/scene/c02/s02_过道.tscn similarity index 56% rename from scene/ground/scene/c02/s02_走道.tscn rename to scene/ground/scene/c02/s02_过道.tscn index bc42a2bf..97c47c3d 100644 --- a/scene/ground/scene/c02/s02_走道.tscn +++ b/scene/ground/scene/c02/s02_过道.tscn @@ -1,21 +1,26 @@ -[gd_scene load_steps=22 format=3 uid="uid://brck77w81fhvc"] +[gd_scene load_steps=27 format=3 uid="uid://brck77w81fhvc"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_wrr6r"] [ext_resource type="Script" uid="uid://bfrgnmde3hjn0" path="res://scene/ground/scene/c02/s02_animation.gd" id="2_5p8ev"] [ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="3_fy0o1"] -[ext_resource type="Texture2D" uid="uid://clsj2fcth8ts3" path="res://asset/art/scene/c01/s10_公寓过道/bg_过道夜晚.png" id="3_pga7u"] +[ext_resource type="Texture2D" uid="uid://5428j51dwarc" path="res://asset/art/scene/c02/s02_大门过道/bg_过道背景.png" id="3_gjwum"] [ext_resource type="SpriteFrames" uid="uid://b7fhheih1hbvf" path="res://config/animation/entity_sprite_frames.tres" id="4_wbif8"] [ext_resource type="Texture2D" uid="uid://cvgw2mxrlr6io" path="res://asset/art/scene/c02/旧版/s02_走道/ux_进门鼠疫海报yz.png" id="7_wdwbi"] [ext_resource type="Texture2D" uid="uid://5pl1b7cor715" path="res://asset/art/scene/c02/旧版/s02_走道/e_纸人.png" id="7_xsghn"] [ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="8_52as8"] +[ext_resource type="Texture2D" uid="uid://bt37pw8hhgsec" path="res://asset/art/prop/c02/海报(小)/剪辫子侦探.png" id="8_gjwum"] +[ext_resource type="Texture2D" uid="uid://dtpn7k468vcjb" path="res://asset/art/prop/c02/海报(小)/大舞台.png" id="8_jg8g0"] +[ext_resource type="Texture2D" uid="uid://dut11vxri2hy5" path="res://asset/art/prop/c02/海报特写/剪辫子侦探.png" id="9_jg8g0"] +[ext_resource type="Texture2D" uid="uid://7nudp635g54o" path="res://asset/art/prop/c02/海报特写/大舞台.png" id="9_m1xet"] [ext_resource type="PackedScene" uid="uid://beleib3mmu0af" path="res://scene/little_game/八音盒.tscn" id="10_ifae7"] [ext_resource type="PackedScene" uid="uid://c85t6stvytvjn" path="res://scene/entity/general/sfx.tscn" id="10_pelha"] [ext_resource type="AudioStream" uid="uid://dq2ndg5yd3rps" path="res://asset/audio/sfx/c02/出现.mp3" id="11_u68d7"] [ext_resource type="PackedScene" uid="uid://ci5anaxsa1apl" path="res://scene/entity/local_inspectable.tscn" id="12_0fckv"] [ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="13_ck13g"] -[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="16_asses"] -[ext_resource type="AudioStream" uid="uid://dvwiuesd0qi1l" path="res://asset/audio/sfx/ui/门牌互动音.wav" id="16_d08tt"] -[ext_resource type="AudioStream" uid="uid://dky3j8lwcy5sk" path="res://asset/audio/sfx/ui/物品查看.mp3" id="17_lqks2"] +[ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="17_mpkj1"] +[ext_resource type="Texture2D" uid="uid://b343nvvbtpglb" path="res://asset/art/ui/互动提示符/ui 像素版_纯白.png" id="18_8cg1n"] +[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="19_6wwyd"] +[ext_resource type="SpriteFrames" uid="uid://blij4obvhb1vf" path="res://asset/art/gif/c02_公寓过道/frames.tres" id="19_q0axc"] [sub_resource type="Animation" id="Animation_abofy"] resource_name = "oneshot_天冷" @@ -47,9 +52,9 @@ size = Vector2(10, 70) [sub_resource type="RectangleShape2D" id="RectangleShape2D_mjnwv"] size = Vector2(17, 91) -[sub_resource type="RectangleShape2D" id="RectangleShape2D_maywn"] -resource_local_to_scene = true -size = Vector2(10, 70) +[sub_resource type="AtlasTexture" id="AtlasTexture_q0axc"] +atlas = ExtResource("18_8cg1n") +region = Rect2(495, 267, 39, 39) [node name="S02" type="Node2D"] metadata/_edit_horizontal_guides_ = [98.0] @@ -71,10 +76,10 @@ oneshot_animation = "oneshot_天冷" [node name="BGSprite2D" parent="Ground" index="2"] position = Vector2(-1, 0) -texture = ExtResource("3_pga7u") +texture = ExtResource("3_gjwum") [node name="portal_left" parent="Ground/DeployLayer" index="0"] -position = Vector2(53, 15) +position = Vector2(42, 14) [node name="portal_right" parent="Ground/DeployLayer" index="1"] position = Vector2(678, 6) @@ -87,29 +92,39 @@ position = Vector2(394, 23) sprite_frames = ExtResource("4_wbif8") animation = &"c02_吕萍_风吹过" -[node name="几张卫生宣传画" parent="Ground/DeployLayer" index="3" instance=ExtResource("3_fy0o1")] -position = Vector2(275, -30) -title_filter = "c02" -note_key = "c02_卫生宣传画" +[node name="海报1" parent="Ground/DeployLayer" index="3" instance=ExtResource("12_0fckv")] +position = Vector2(226, -28) +texture = ExtResource("8_gjwum") +content_centered = true +texture_cover = ExtResource("9_jg8g0") +content_key = "c02_海报1" -[node name="鼠疫海报" parent="Ground/DeployLayer" index="4" instance=ExtResource("12_0fckv")] -position = Vector2(439, -18) +[node name="海报2" parent="Ground/DeployLayer" index="4" instance=ExtResource("12_0fckv")] +position = Vector2(297, -22) +texture = ExtResource("8_jg8g0") +content_centered = true +texture_cover = ExtResource("9_m1xet") +content_key = "c02_海报2" + +[node name="鼠疫海报" parent="Ground/DeployLayer" index="5" instance=ExtResource("12_0fckv")] +position = Vector2(441, -14) texture_cover = ExtResource("7_wdwbi") content_key = "c02_鼠疫海报" -[node name="Ambush纸人" parent="Ground/DeployLayer" index="5" instance=ExtResource("8_52as8")] -position = Vector2(198, 48) +[node name="Ambush纸人" parent="Ground/DeployLayer" index="6" instance=ExtResource("8_52as8")] +position = Vector2(452, 56) texture = ExtResource("7_xsghn") flip_h = true +enabled = false trigger_mode = "interact" -freeze_time = 1.0 -hook_method = "paper_man_interacted" +freeze_time = 0.0 [node name="Sign" parent="Ground/DeployLayer/Ambush纸人" index="0"] offset_left = -1.0 offset_top = -2.0 offset_right = -1.0 offset_bottom = -2.0 +enabled = false display_sign = true [node name="CollisionShape2D" parent="Ground/DeployLayer/Ambush纸人/Area2D" index="0"] @@ -129,48 +144,62 @@ stream = ExtResource("11_u68d7") dir = "c02" file = "出现.mp3" -[node name="八音盒" parent="Ground/DeployLayer" index="6" instance=ExtResource("10_ifae7")] -visible = false - [node name="Ambush杂物堆" parent="Ground/DeployLayer" index="7" instance=ExtResource("8_52as8")] position = Vector2(387, 66) trigger_mode = "interact" freeze_time = 1.0 hook_method = "lumber_interacted" -[node name="Label" type="Label" parent="Ground/DeployLayer/Ambush杂物堆"] -offset_left = -16.0 -offset_top = 7.0 -offset_right = 24.0 -offset_bottom = 22.0 -text = "杂物堆 -" - [node name="Note老鼠洞" parent="Ground/DeployLayer" index="8" instance=ExtResource("3_fy0o1")] -position = Vector2(97, 72) +position = Vector2(510, 65) title_filter = "c02" note_key = "c02_老鼠洞" -[node name="Interactable煤油灯" parent="Ground/DeployLayer" index="9" instance=ExtResource("13_ck13g")] -position = Vector2(122, -8) - -[node name="SfxInvalid" parent="Ground/DeployLayer/Interactable煤油灯" index="0"] -stream = ExtResource("16_d08tt") -file = "门牌互动音.wav" - -[node name="SfxSuccess" parent="Ground/DeployLayer/Interactable煤油灯" index="1"] -stream = ExtResource("17_lqks2") -file = "物品查看.mp3" - -[node name="CollisionShape2D" parent="Ground/DeployLayer/Interactable煤油灯/Area2D" index="0"] -shape = SubResource("RectangleShape2D_maywn") - -[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Interactable煤油灯"] +[node name="老鼠拖鞋" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="9"] visible = false -position = Vector2(0, -33.3333) -range_layer_max = 1 -texture = ExtResource("16_asses") -texture_scale = 4.0 +position = Vector2(498, 0) +sprite_frames = ExtResource("19_q0axc") +animation = &"吕萍点灯" + +[node name="杂物眨眼睛" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="10"] +visible = false +position = Vector2(401, 44) +scale = Vector2(2, 2) +sprite_frames = ExtResource("19_q0axc") +animation = &"眨眼睛" + +[node name="纸杯摇曳" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="11"] +position = Vector2(469, 1) +sprite_frames = ExtResource("19_q0axc") +animation = &"纸杯摇曳" +autoplay = "纸杯摇曳" +frame_progress = 0.814995 + +[node name="Interactable小鞋子" parent="Ground/DeployLayer" index="12" instance=ExtResource("13_ck13g")] +position = Vector2(501, 66) +enabled = false +mute_when_interacted = true + +[node name="Ambush推小鞋子" parent="Ground/DeployLayer" index="13" instance=ExtResource("8_52as8")] +position = Vector2(614, 46) +one_shot = false +freeze_time = 1.0 +hook_method = "check_if_show_shoes" + +[node name="煤油灯" parent="Ground/DeployLayer" index="14" instance=ExtResource("17_mpkj1")] +position = Vector2(122, -15) +prop_key2 = "" +prop_key3 = "" + +[node name="Interactable离开公寓楼" parent="Ground/DeployLayer" index="15" instance=ExtResource("13_ck13g")] +position = Vector2(19, -7) +enabled = false +matched_sign_texture = SubResource("AtlasTexture_q0axc") +mute_when_interacted = true + +[node name="Closeup八音盒" parent="Ground/DeployLayer" index="16" instance=ExtResource("19_6wwyd")] +position = Vector2(534, 65) +packed_scene = ExtResource("10_ifae7") [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(53, 98) @@ -183,5 +212,3 @@ points = PackedVector2Array(37, 150, 670, 150) [editable path="Ground"] [editable path="Ground/DeployLayer/Ambush纸人"] -[editable path="Ground/DeployLayer/Interactable煤油灯"] -[editable path="Ground/DeployLayer/Interactable煤油灯/Sign"] diff --git a/scene/ground/scene/c02/s03_animation.gd b/scene/ground/scene/c02/s03_animation.gd index bea4f77b..020337f5 100644 --- a/scene/ground/scene/c02/s03_animation.gd +++ b/scene/ground/scene/c02/s03_animation.gd @@ -22,6 +22,35 @@ func _on_ground_ready() -> void: else: gate.interacted.connect(_on_gate_interacted) + # 0:默认 1:等待去院子 2:等待消失 3:已消失 + var stage = ArchiveManager.get_global_value("一楼挡路疯子消失阶段", 0) + if stage == 1: + ArchiveManager.set_global_entry("一楼挡路疯子消失阶段", 2) + func _on_gate_interacted() -> void: gate.get_node("Wall/CollisionShape2D").disabled = true + + +func eavesdrop() -> void: + if ArchiveManager.get_global_value("c02_eavesdrop_finished", false): + return + var sprite2d = $"../DeployLayer/李氏赖子房间人影" as AnimatedSprite2D + sprite2d.visible = true + sprite2d.play() + SceneManager.freeze_player(0) + play("eavesdrop") + await get_tree().create_timer(1.0).timeout + # TODO 对话替换 + DialogueManager.show_dialogue_balloon( + dialogue_c02, "c02_04_李氏王赖子", [GlobalConfig.DIALOG_IGNORE_INPUT] + ) + await animation_finished + SceneManager.release_player() + ArchiveManager.set_global_entry("c02_eavesdrop_finished", true) + + +# 被发现偷听,关灯 +func eavesdrop_turn_off() -> void: + var sprite2d = $"../DeployLayer/李氏赖子房间人影" as AnimatedSprite2D + sprite2d.visible = false diff --git a/scene/ground/scene/c02/s03_院子.tscn b/scene/ground/scene/c02/s03_院子.tscn new file mode 100644 index 00000000..cedf59db --- /dev/null +++ b/scene/ground/scene/c02/s03_院子.tscn @@ -0,0 +1,272 @@ +[gd_scene load_steps=36 format=3 uid="uid://djc2uaefhmu7"] + +[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_0dylx"] +[ext_resource type="Script" uid="uid://dsp5plrdkrsd7" path="res://scene/ground/scene/c02/s03_animation.gd" id="2_dt5aj"] +[ext_resource type="Texture2D" uid="uid://b3odt4ojsvu5n" path="res://asset/art/scene/c02/s03_公寓一楼院子/bg_一楼.png" id="3_sqv8l"] +[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="5_00b7a"] +[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="6_t48d1"] +[ext_resource type="Texture2D" uid="uid://dcnlkhicejjqk" path="res://asset/art/scene/c02/旧版/s04_院子现实版/e_铁门.png" id="8_fqsc2"] +[ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="8_xt8j0"] +[ext_resource type="Texture2D" uid="uid://b343nvvbtpglb" path="res://asset/art/ui/互动提示符/ui 像素版_纯白.png" id="9_c36u3"] +[ext_resource type="Texture2D" uid="uid://i16byso2sxio" path="res://asset/art/scene/c02/旧版/s04_院子现实版/e_铁门栏杆背景部分.png" id="9_dck7k"] +[ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="10_jme4f"] +[ext_resource type="Texture2D" uid="uid://dooaferyy44rs" path="res://asset/art/scene/c02/s03_公寓一楼院子/e_前侧楼梯.png" id="10_ud2jg"] +[ext_resource type="Texture2D" uid="uid://0x7cl2cmcs6l" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕2.png" id="11_g0qhj"] +[ext_resource type="Texture2D" uid="uid://d33jmss6vlhk7" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光2.png" id="12_ni5ro"] +[ext_resource type="Texture2D" uid="uid://ch6uf4qi1i0h2" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕3.png" id="13_hw832"] +[ext_resource type="Texture2D" uid="uid://b78jbthcfkod7" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光3.png" id="14_7pq5y"] +[ext_resource type="Texture2D" uid="uid://mpnhm7tk67io" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕4.png" id="15_pcpki"] +[ext_resource type="Texture2D" uid="uid://b7uo33bdiwpl3" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光4.png" id="16_4n8vm"] +[ext_resource type="Texture2D" uid="uid://cj0ie1ahfaam" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕5.png" id="17_hw832"] +[ext_resource type="Texture2D" uid="uid://dtmd13ktss5hk" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光5.png" id="18_7pq5y"] +[ext_resource type="Texture2D" uid="uid://bcc7ni57tohwb" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕6.png" id="19_pcpki"] +[ext_resource type="Texture2D" uid="uid://bx16p7ufxcnul" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光(加井反光)6.png" id="20_4n8vm"] +[ext_resource type="Texture2D" uid="uid://dy55syw4my0qo" path="res://asset/art/scene/c02/s03_公寓一楼院子/e_水井.png" id="21_4n8vm"] +[ext_resource type="Texture2D" uid="uid://d0mrgm6ot3vee" path="res://asset/art/scene/c02/s03_公寓一楼院子/e_药车.png" id="22_3y5s5"] +[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="23_81juy"] +[ext_resource type="PackedScene" uid="uid://bxpexbk7f3rax" path="res://scene/ground/script/c02/敲门游戏.tscn" id="24_0o4rt"] +[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="25_iyaiw"] +[ext_resource type="Texture2D" uid="uid://bcji0qu0u6yo0" path="res://asset/art/临时草稿/c02_第一章/李氏癞子窗户人影.png" id="26_mmgys"] +[ext_resource type="Texture2D" uid="uid://cq65jye47jbxw" path="res://asset/art/临时草稿/c02_第一章/李氏癞子窗户人影2.png" id="27_7ey5t"] + +[sub_resource type="Animation" id="Animation_iyaiw"] +resource_name = "eavesdrop" +length = 15.0 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("CameraFocusMarker:force_offset") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 2.9, 10.9667, 14.1), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 0, +"values": [Vector2(0, 0), Vector2(480, 0), Vector2(480, 0), Vector2(0, 0)] +} +tracks/1/type = "method" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("AnimationPlayer") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(10.3), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"eavesdrop_turn_off" +}] +} + +[sub_resource type="Animation" id="Animation_rt2lh"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("CameraFocusMarker:force_offset") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_iyaiw"] +_data = { +&"RESET": SubResource("Animation_rt2lh"), +&"eavesdrop": SubResource("Animation_iyaiw") +} + +[sub_resource type="AtlasTexture" id="AtlasTexture_0o4rt"] +atlas = ExtResource("9_c36u3") +region = Rect2(498, 555, 51, 54) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_er6ob"] +resource_local_to_scene = true +size = Vector2(40, 70) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_mdix7"] +size = Vector2(5, 100) + +[sub_resource type="SpriteFrames" id="SpriteFrames_0o4rt"] +animations = [{ +"frames": [{ +"duration": 3.0, +"texture": ExtResource("26_mmgys") +}, { +"duration": 3.0, +"texture": ExtResource("27_7ey5t") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[node name="S03" type="Node2D"] +metadata/_edit_horizontal_guides_ = [98.0] + +[node name="Ground" parent="." instance=ExtResource("1_0dylx")] +scene_name = "c02_s03" +player_y = 65 + +[node name="AnimationPlayer" parent="Ground" index="0"] +libraries = { +&"": SubResource("AnimationLibrary_iyaiw") +} +script = ExtResource("2_dt5aj") +oneshot_animation = "" + +[node name="BGSprite2D" parent="Ground" index="2"] +light_mask = 5 +texture = ExtResource("3_sqv8l") + +[node name="portal_left" parent="Ground/DeployLayer" index="0"] +position = Vector2(25, 3) +target_scene = "c02_s02" +target_portal = "right" + +[node name="portal_right" parent="Ground/DeployLayer" index="1"] +position = Vector2(2286, 16) + +[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("5_00b7a")] +position = Vector2(200, 10) +debug_note = "1012保卫科" +portal_name = "1" +target_scene = "c02_s04" +target_portal = "left" +status = "opened" + +[node name="portal_2" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_00b7a")] +position = Vector2(928, 7) +debug_note = "一楼内侧过道 +" +portal_name = "2" +target_scene = "c02_s05" +target_portal = "left" + +[node name="portal_3" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_00b7a")] +position = Vector2(1704, 14) +debug_note = "空房间 1014" +portal_name = "3" +target_scene = "c02_s10" +target_portal = "left" +status = "opened" + +[node name="Interactable铁门" parent="Ground/DeployLayer" index="5" instance=ExtResource("8_xt8j0")] +position = Vector2(1211, 28) +texture = ExtResource("8_fqsc2") +matched_sign_texture = SubResource("AtlasTexture_0o4rt") +disable_prop_after_interacted = true +interacted_texture = ExtResource("9_dck7k") +prop_key = "prop_老虎钳" + +[node name="CollisionShape2D" parent="Ground/DeployLayer/Interactable铁门/Area2D" index="0"] +shape = SubResource("RectangleShape2D_er6ob") + +[node name="Wall" type="StaticBody2D" parent="Ground/DeployLayer/Interactable铁门"] +position = Vector2(3, 1) +collision_layer = 2 +collision_mask = 0 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Interactable铁门/Wall"] +shape = SubResource("RectangleShape2D_mdix7") + +[node name="Note血迹" parent="Ground/DeployLayer" index="6" instance=ExtResource("6_t48d1")] +position = Vector2(514, 90) +note_key = "notes_干掉的血迹" + +[node name="煤油灯" parent="Ground/DeployLayer" index="7" instance=ExtResource("10_jme4f")] +position = Vector2(290, 1) +prop_key2 = "" +prop_key3 = "" + +[node name="煤油灯2" parent="Ground/DeployLayer" index="8" instance=ExtResource("10_jme4f")] +position = Vector2(610, 1) +gaslight_texture = ExtResource("11_g0qhj") +ground_light_texture = ExtResource("12_ni5ro") +prop_key2 = "" +prop_key3 = "" + +[node name="煤油灯3" parent="Ground/DeployLayer" index="9" instance=ExtResource("10_jme4f")] +position = Vector2(857, 1) +gaslight_texture = ExtResource("13_hw832") +ground_light_texture = ExtResource("14_7pq5y") +prop_key2 = "" +prop_key3 = "" + +[node name="煤油灯4" parent="Ground/DeployLayer" index="10" instance=ExtResource("10_jme4f")] +position = Vector2(1644, -1) +gaslight_texture = ExtResource("15_pcpki") +ground_light_texture = ExtResource("16_4n8vm") +prop_key2 = "" +prop_key3 = "" + +[node name="煤油灯5" parent="Ground/DeployLayer" index="11" instance=ExtResource("10_jme4f")] +position = Vector2(1887, 0) +gaslight_texture = ExtResource("17_hw832") +ground_light_texture = ExtResource("18_7pq5y") +prop_key2 = "" +prop_key3 = "" + +[node name="煤油灯6" parent="Ground/DeployLayer" index="12" instance=ExtResource("10_jme4f")] +position = Vector2(2059, 1) +gaslight_texture = ExtResource("19_pcpki") +ground_light_texture = ExtResource("20_4n8vm") +debug_light_switch = false +prop_key2 = "" +prop_key3 = "" + +[node name="井" type="Sprite2D" parent="Ground/DeployLayer" index="13"] +light_mask = 5 +z_index = 10 +position = Vector2(2061, 60) +texture = ExtResource("21_4n8vm") + +[node name="井2" type="Sprite2D" parent="Ground/DeployLayer" index="14"] +z_index = 10 +position = Vector2(1025, 27) +texture = ExtResource("22_3y5s5") + +[node name="Closeup敲门游戏" parent="Ground/DeployLayer" index="15" instance=ExtResource("23_81juy")] +position = Vector2(798, -3) +packed_scene = ExtResource("24_0o4rt") + +[node name="Ambush偷听对话" parent="Ground/DeployLayer" index="16" instance=ExtResource("25_iyaiw")] +position = Vector2(1368, 45) +one_shot = false +hook_method = "eavesdrop" + +[node name="李氏赖子房间人影" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="17"] +visible = false +position = Vector2(1835, -16) +sprite_frames = SubResource("SpriteFrames_0o4rt") +frame_progress = 0.166333 + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(25, 93) + +[node name="BGParallaxLayer" parent="Ground/ParallaxForeground" index="0"] +use_parent_material = true + +[node name="楼梯" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"] +position = Vector2(1388, 1) +scale = Vector2(1.05, 1.05) +texture = ExtResource("10_ud2jg") + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +position = Vector2(0, -7) +scale = Vector2(1.08, 1.08) + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(37, 150, 2350, 150) + +[node name="DirectionalLight2D" parent="Ground" index="9"] +visible = false +color = Color(0.688281, 0.748391, 0.96674, 1) + +[editable path="Ground"] +[editable path="Ground/DeployLayer/Interactable铁门"] +[editable path="Ground/DeployLayer/Interactable铁门/Sign"] diff --git a/scene/ground/scene/c02/s03_院子_黄昏无人.tscn b/scene/ground/scene/c02/s03_院子_黄昏无人.tscn deleted file mode 100644 index c73970f1..00000000 --- a/scene/ground/scene/c02/s03_院子_黄昏无人.tscn +++ /dev/null @@ -1,100 +0,0 @@ -[gd_scene load_steps=14 format=3 uid="uid://djc2uaefhmu7"] - -[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_0dylx"] -[ext_resource type="Script" uid="uid://dsp5plrdkrsd7" path="res://scene/ground/scene/c02/s03_animation.gd" id="2_dt5aj"] -[ext_resource type="Texture2D" uid="uid://b3odt4ojsvu5n" path="res://asset/art/scene/c02/s01_公寓一楼/bg_一楼.png" id="3_sqv8l"] -[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="5_00b7a"] -[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="6_t48d1"] -[ext_resource type="Texture2D" uid="uid://dcnlkhicejjqk" path="res://asset/art/scene/c02/旧版/s04_院子现实版/e_铁门.png" id="8_fqsc2"] -[ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="8_xt8j0"] -[ext_resource type="Texture2D" uid="uid://b343nvvbtpglb" path="res://asset/art/ui/互动提示符/ui 像素版_纯白.png" id="9_c36u3"] -[ext_resource type="Texture2D" uid="uid://i16byso2sxio" path="res://asset/art/scene/c02/旧版/s04_院子现实版/e_铁门栏杆背景部分.png" id="9_dck7k"] -[ext_resource type="Texture2D" uid="uid://dooaferyy44rs" path="res://asset/art/scene/c02/s01_公寓一楼/e_前侧楼梯.png" id="10_ud2jg"] - -[sub_resource type="AtlasTexture" id="AtlasTexture_03n47"] -atlas = ExtResource("9_c36u3") -region = Rect2(480, 468, 63, 63) - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_er6ob"] -resource_local_to_scene = true -size = Vector2(40, 70) - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_mdix7"] -size = Vector2(5, 100) - -[node name="S03" type="Node2D"] - -[node name="Ground" parent="." instance=ExtResource("1_0dylx")] -scene_name = "c02_s03" -player_y = 60 - -[node name="AnimationPlayer" parent="Ground" index="0"] -script = ExtResource("2_dt5aj") -oneshot_animation = "" - -[node name="BGSprite2D" parent="Ground" index="2"] -texture = ExtResource("3_sqv8l") - -[node name="portal_left" parent="Ground/DeployLayer" index="0"] -position = Vector2(25, 3) -target_scene = "c02_s02" -target_portal = "right" - -[node name="portal_right" parent="Ground/DeployLayer" index="1"] -position = Vector2(2286, 16) - -[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("5_00b7a")] -position = Vector2(193, 14) -debug_note = "1012保卫科" -portal_name = "1" -target_scene = "c02_s05" -target_portal = "left" -status = "locked" -prop_key = "prop_1012钥匙" - -[node name="Interactable铁门" parent="Ground/DeployLayer" index="3" instance=ExtResource("8_xt8j0")] -position = Vector2(1, 0) -texture = ExtResource("8_fqsc2") -matched_sign_texture = SubResource("AtlasTexture_03n47") -interacted_texture = ExtResource("9_dck7k") - -[node name="CollisionShape2D" parent="Ground/DeployLayer/Interactable铁门/Area2D" index="0"] -shape = SubResource("RectangleShape2D_er6ob") - -[node name="Wall" type="StaticBody2D" parent="Ground/DeployLayer/Interactable铁门"] -position = Vector2(3, 1) -collision_layer = 2 -collision_mask = 0 - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Interactable铁门/Wall"] -shape = SubResource("RectangleShape2D_mdix7") - -[node name="Note血迹" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_t48d1")] -position = Vector2(601, 82) -note_key = "notes_干掉的血迹" - -[node name="MainPlayer" parent="Ground" index="5"] -position = Vector2(25, 98) - -[node name="BGParallaxLayer" parent="Ground/ParallaxForeground" index="0"] -use_parent_material = true - -[node name="楼梯" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"] -position = Vector2(1250, 2) -scale = Vector2(1.05, 1.05) -texture = ExtResource("10_ud2jg") - -[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] -position = Vector2(0, -7) -scale = Vector2(1.08, 1.08) - -[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] -points = PackedVector2Array(37, 150, 2350, 150) - -[node name="DirectionalLight2D" parent="Ground" index="9"] -visible = false -color = Color(0.688281, 0.748391, 0.96674, 1) - -[editable path="Ground"] -[editable path="Ground/DeployLayer/Interactable铁门"] -[editable path="Ground/DeployLayer/Interactable铁门/Sign"] diff --git a/scene/ground/scene/c02/s04_animation.gd b/scene/ground/scene/c02/s04_animation.gd index 6abbcac0..5cbd593e 100644 --- a/scene/ground/scene/c02/s04_animation.gd +++ b/scene/ground/scene/c02/s04_animation.gd @@ -4,7 +4,9 @@ extends AnimationRoot # 覆盖该方法 func _default_data() -> Dictionary: - return {} + return { + "tin_coin_collected": false, + } func _ready() -> void: @@ -12,6 +14,16 @@ func _ready() -> void: if Engine.is_editor_hint(): return - +var closeup_tin_coin func _on_ground_ready() -> void: - pass \ No newline at end of file + closeup_tin_coin = $"../DeployLayer/Closeup折锡纸" as Closeup2D + if data.tin_coin_collected: + closeup_tin_coin.enabled = false + else: + closeup_tin_coin.exit.connect(_on_closeup_tin_coin_exited) + +func _on_closeup_tin_coin_exited(arg = null): + if arg == true: + closeup_tin_coin.enabled = false + set_data("tin_coin_collected", true) + SceneManager.enable_prop_item("prop_锡箔元宝") diff --git a/scene/ground/scene/c02/s04_保卫科.tscn b/scene/ground/scene/c02/s04_保卫科.tscn new file mode 100644 index 00000000..10f34197 --- /dev/null +++ b/scene/ground/scene/c02/s04_保卫科.tscn @@ -0,0 +1,75 @@ +[gd_scene load_steps=12 format=3 uid="uid://bivc5cdap370p"] + +[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_2jej0"] +[ext_resource type="Script" uid="uid://dmhh4g47bdxxy" path="res://scene/ground/scene/c02/s04_animation.gd" id="2_jyere"] +[ext_resource type="Texture2D" uid="uid://7jvg2flkapj3" path="res://asset/art/scene/c02/s04_保卫科/bg_保卫科.png" id="3_66gue"] +[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="6_66gue"] +[ext_resource type="PackedScene" uid="uid://b8i6tqwdvvddy" path="res://scene/ground/script/c02/花名册.tscn" id="6_fvlg0"] +[ext_resource type="Texture2D" uid="uid://baffg10ne8hu8" path="res://asset/art/scene/c02/s04_保卫科/fg_前景.png" id="6_tio43"] +[ext_resource type="PackedScene" uid="uid://b454ap241bshk" path="res://scene/ground/script/c02/折锡纸.tscn" id="7_fvlg0"] +[ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="8_wpvss"] +[ext_resource type="Texture2D" uid="uid://ch6uf4qi1i0h2" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕3.png" id="9_a43aq"] +[ext_resource type="PackedScene" uid="uid://xovlfee503a4" path="res://scene/ground/script/c02/小手讨东西.tscn" id="10_a43aq"] +[ext_resource type="Texture2D" uid="uid://dtmd13ktss5hk" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光5.png" id="10_svuj3"] + +[node name="S04" type="Node2D"] + +[node name="Ground" parent="." instance=ExtResource("1_2jej0")] +scene_name = "c02_s04" +default_portal = "right" +player_y = 60 + +[node name="AnimationPlayer" parent="Ground" index="0"] +script = ExtResource("2_jyere") +data = { +"oneshot_animation_played": false, +"tin_coin_collected": false +} +oneshot_animation = "" + +[node name="BGSprite2D" parent="Ground" index="2"] +light_mask = 5 +position = Vector2(47, 2) +texture = ExtResource("3_66gue") + +[node name="portal_left" parent="Ground/DeployLayer" index="0"] +position = Vector2(67, 29) +target_scene = "c02_s03" +target_portal = "1" + +[node name="portal_right" parent="Ground/DeployLayer" index="1"] +position = Vector2(551, 22) + +[node name="Closeup折锡纸" parent="Ground/DeployLayer" index="2" instance=ExtResource("6_66gue")] +position = Vector2(208, 22) +packed_scene = ExtResource("7_fvlg0") + +[node name="Closeup花名册" parent="Ground/DeployLayer" index="3" instance=ExtResource("6_66gue")] +position = Vector2(340, 31) +packed_scene = ExtResource("6_fvlg0") + +[node name="煤油灯" parent="Ground/DeployLayer" index="4" instance=ExtResource("8_wpvss")] +position = Vector2(370, 38) +hide_texture = true +gaslight_texture = ExtResource("9_a43aq") +ground_light_texture = ExtResource("10_svuj3") +prop_key2 = "" +prop_key3 = "" + +[node name="小手讨东西" parent="Ground/DeployLayer" index="5" instance=ExtResource("10_a43aq")] +position = Vector2(295, -6) +accept_ball_or_plier = true + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(447, 98) +facing_direction = Vector2(-1, 0) + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +position = Vector2(45, -76) +scale = Vector2(1.05, 1.05) +texture = ExtResource("6_tio43") + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(70, 150, 495, 150) + +[editable path="Ground"] diff --git a/scene/ground/scene/c02/s04_院子现实版.tscn b/scene/ground/scene/c02/s04_院子现实版.tscn deleted file mode 100644 index d0f87a4e..00000000 --- a/scene/ground/scene/c02/s04_院子现实版.tscn +++ /dev/null @@ -1,49 +0,0 @@ -[gd_scene load_steps=8 format=3 uid="uid://cp8d3ag5nbjq0"] - -[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_2jej0"] -[ext_resource type="Script" uid="uid://dmhh4g47bdxxy" path="res://scene/ground/scene/c02/s04_animation.gd" id="2_jyere"] -[ext_resource type="Texture2D" uid="uid://wrxhnk7enk2f" path="res://asset/art/scene/c02/旧版/s04_院子现实版/bg_院子1楼(黄昏无人).png" id="3_gmxu4"] -[ext_resource type="Texture2D" uid="uid://b72loyn1of7tb" path="res://asset/art/scene/c02/旧版/s04_院子现实版/fg_楼梯.png" id="4_uey0g"] -[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_xw32r"] -[ext_resource type="Texture2D" uid="uid://dcnlkhicejjqk" path="res://asset/art/scene/c02/旧版/s04_院子现实版/e_铁门.png" id="5_8n1mf"] -[ext_resource type="Texture2D" uid="uid://bvkwihmpu718g" path="res://asset/art/scene/c02/旧版/s04_院子现实版/fg_前景.png" id="6_ll57k"] - -[node name="S04" type="Node2D"] - -[node name="Ground" parent="." instance=ExtResource("1_2jej0")] -scene_name = "c02_s04" - -[node name="AnimationPlayer" parent="Ground" index="0"] -script = ExtResource("2_jyere") -oneshot_animation = "" - -[node name="BGSprite2D" parent="Ground" index="2"] -texture = ExtResource("3_gmxu4") - -[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_xw32r")] -position = Vector2(194, 10) -debug_note = "通往 1012 房间" -portal_name = "1" -target_scene = "c02_s05" -target_portal = "right" -status = "opened" - -[node name="楼梯" type="Sprite2D" parent="Ground/DeployLayer" index="3"] -z_index = 7 -position = Vector2(1259, -3) -texture = ExtResource("4_uey0g") - -[node name="铁门" type="Sprite2D" parent="Ground/DeployLayer" index="4"] -z_index = 7 -position = Vector2(1089, 22) -texture = ExtResource("5_8n1mf") - -[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] -position = Vector2(0, -6) -scale = Vector2(1.08, 1.08) -texture = ExtResource("6_ll57k") - -[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] -points = PackedVector2Array(37, 150, 2350, 150) - -[editable path="Ground"] diff --git a/scene/ground/scene/c02/s05_1012外间现实版.tscn b/scene/ground/scene/c02/s05_1012外间现实版.tscn deleted file mode 100644 index 200acfe6..00000000 --- a/scene/ground/scene/c02/s05_1012外间现实版.tscn +++ /dev/null @@ -1,55 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://bivc5cdap370p"] - -[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_2713m"] -[ext_resource type="Script" uid="uid://dydpmjpcvt3v1" path="res://scene/ground/scene/c02/s05_animation.gd" id="2_3v8iu"] -[ext_resource type="Texture2D" uid="uid://cl8no405v4hsk" path="res://asset/art/scene/c02/旧版/s05_1012外间现实版/bg_1012外间.png" id="3_8jr2p"] -[ext_resource type="Texture2D" uid="uid://d04bppjl5h3vo" path="res://asset/art/scene/c02/旧版/s05_1012外间现实版/fg_1012外间.png" id="4_quka7"] -[ext_resource type="Texture2D" uid="uid://bykkjm7wker46" path="res://asset/art/scene/c02/旧版/s05_1012外间现实版/ux_公寓告示1.png" id="5_8vm4y"] -[ext_resource type="PackedScene" uid="uid://wyj4qdjyn4ql" path="res://scene/entity/inspectable.tscn" id="6_stoff"] - -[node name="S05" type="Node2D"] - -[node name="Ground" parent="." instance=ExtResource("1_2713m")] -scene_name = "c02_s05" -default_portal = "right" -player_y = 55 - -[node name="AnimationPlayer" parent="Ground" index="0"] -script = ExtResource("2_3v8iu") -oneshot_animation = "" - -[node name="BGSprite2D" parent="Ground" index="2"] -position = Vector2(72, 2) -texture = ExtResource("3_8jr2p") - -[node name="portal_left" parent="Ground/DeployLayer" index="0"] -position = Vector2(98, 27) -target_scene = "c02_s03" -target_portal = "1" - -[node name="portal_right" parent="Ground/DeployLayer" index="1"] -position = Vector2(447, 30) -target_scene = "c02_s04" -target_portal = "1" -status = "locked" -prop_key = "prop_3014旋转锁钥匙" - -[node name="Inspectable公寓告示" parent="Ground/DeployLayer" index="2" instance=ExtResource("6_stoff")] -position = Vector2(257, 31) -texture_cover = ExtResource("5_8vm4y") -note_centered = true -content_key = "c02_公寓告示" - -[node name="MainPlayer" parent="Ground" index="5"] -position = Vector2(447, 103) -facing_direction = Vector2(-1, 0) - -[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] -position = Vector2(53, -15) -scale = Vector2(1.1, 1.1) -texture = ExtResource("4_quka7") - -[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] -points = PackedVector2Array(95, 150, 470, 150) - -[editable path="Ground"] diff --git a/scene/ground/scene/c02/s05_animation.gd b/scene/ground/scene/c02/s05_animation.gd index 6abbcac0..d904bca2 100644 --- a/scene/ground/scene/c02/s05_animation.gd +++ b/scene/ground/scene/c02/s05_animation.gd @@ -13,5 +13,49 @@ func _ready() -> void: return +var gaslight + + func _on_ground_ready() -> void: - pass \ No newline at end of file + gaslight = $"../DeployLayer/煤油灯" + if gaslight.interacted_times > 0: + _display_bright_bg() + else: + gaslight.lighted.connect(_display_bright_bg) + var bucket = $"../DeployLayer/Ambush桶" + bucket.enabled = ArchiveManager.get_global_value("meat_bucket_enabled", false) + # 0:默认 1:等待去院子 2:等待消失 3:已消失 + var stage = ArchiveManager.get_global_value("一楼挡路疯子消失阶段", 0) + if stage == 3: + $"../DeployLayer/Npc疯子".queue_free() + elif stage == 2: + ArchiveManager.set_global_entry("一楼挡路疯子消失阶段", 3) + SceneManager.freeze_player(0) + play("镜头上下运动") + $"../CameraFocusMarker".limit_top -= 1000 + else: + SceneManager.pop_debug_dialog_info("美术", "疯子挡路") + ArchiveManager.set_global_entry("一楼挡路疯子消失阶段", 1) + +# cg 中途趁镜头上移,释放疯子 node +func cg_mid() -> void: + $"../DeployLayer/Npc疯子".queue_free() + + +func cg_end() -> void: + SceneManager.release_player() + # prop_小鞋子2 + SceneManager.enable_prop_item("prop_小鞋子2") + $"../CameraFocusMarker".limit_top += 1000 + + +func _display_bright_bg() -> void: + $"../BGSprite2D".texture = preload("res://asset/art/scene/c02/s05_一楼内侧楼道/点亮后的背景.png") + + +func wood_puppet() -> void: + SceneManager.enable_prop_item("prop_木头人偶") + + +func bucket_meat() -> void: + SceneManager.enable_prop_item("prop_新鲜的肉") diff --git a/scene/ground/scene/c02/s05_一楼内侧楼道.tscn b/scene/ground/scene/c02/s05_一楼内侧楼道.tscn new file mode 100644 index 00000000..806e9432 --- /dev/null +++ b/scene/ground/scene/c02/s05_一楼内侧楼道.tscn @@ -0,0 +1,172 @@ +[gd_scene load_steps=18 format=3 uid="uid://cp8d3ag5nbjq0"] + +[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_6w6et"] +[ext_resource type="Script" uid="uid://dydpmjpcvt3v1" path="res://scene/ground/scene/c02/s05_animation.gd" id="2_70lf6"] +[ext_resource type="Texture2D" uid="uid://dbtepltemtmy2" path="res://asset/art/scene/c02/s05_一楼内侧楼道/bg_楼道背景.png" id="3_70lf6"] +[ext_resource type="Texture2D" uid="uid://dg53lurydycie" path="res://asset/art/scene/c02/s03_公寓一楼院子/一楼二楼拼接.png" id="4_jj0ny"] +[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_tueh3"] +[ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="7_mrltr"] +[ext_resource type="Texture2D" uid="uid://ch6uf4qi1i0h2" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕3.png" id="8_8t4w6"] +[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="8_rcuxq"] +[ext_resource type="Texture2D" uid="uid://by506ky6fprab" path="res://asset/art/scene/c02/s07_二楼内侧楼道/fg_前景.png" id="8_tueh3"] +[ext_resource type="PackedScene" uid="uid://0sofmhrl358m" path="res://scene/entity/npc.tscn" id="9_8t4w6"] +[ext_resource type="Texture2D" uid="uid://dtmd13ktss5hk" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光5.png" id="9_jj0ny"] +[ext_resource type="Texture2D" uid="uid://bhvo0srlvp8fy" path="res://asset/art/临时草稿/瞎子.png" id="9_mrltr"] + +[sub_resource type="Animation" id="Animation_jj0ny"] +resource_name = "镜头上下运动" +length = 10.0 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("CameraFocusMarker:force_offset") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 3.3, 6.9, 9.66667), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 0, +"values": [Vector2(0, 0), Vector2(0, -110), Vector2(0, -110), Vector2(0, 0)] +} +tracks/1/type = "method" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("AnimationPlayer") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(4.83333, 9.9), +"transitions": PackedFloat32Array(1, 1), +"values": [{ +"args": [], +"method": &"cg_mid" +}, { +"args": [], +"method": &"cg_end" +}] +} + +[sub_resource type="Animation" id="Animation_2yvhw"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("CameraFocusMarker:force_offset") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_n48fn"] +_data = { +&"RESET": SubResource("Animation_2yvhw"), +&"镜头上下运动": SubResource("Animation_jj0ny") +} + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8t4w6"] +size = Vector2(20, 50) + +[sub_resource type="SpriteFrames" id="SpriteFrames_8t4w6"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("9_mrltr") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[node name="S05" type="Node2D"] + +[node name="Ground" parent="." instance=ExtResource("1_6w6et")] +scene_name = "c02_s05" +player_y = 60 + +[node name="AnimationPlayer" parent="Ground" index="0"] +libraries = { +&"": SubResource("AnimationLibrary_n48fn") +} +script = ExtResource("2_70lf6") +oneshot_animation = "" + +[node name="BGSprite2D" parent="Ground" index="2"] +light_mask = 5 +texture = ExtResource("3_70lf6") + +[node name="Sprite2D" type="Sprite2D" parent="Ground/BGSprite2D" index="0"] +z_index = -1 +position = Vector2(321, -106) +texture = ExtResource("4_jj0ny") + +[node name="portal_left" parent="Ground/DeployLayer" index="0"] +position = Vector2(24, 8) +target_scene = "c02_s03" +target_portal = "2" + +[node name="portal_right" parent="Ground/DeployLayer" index="1"] +position = Vector2(700, 17) + +[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_tueh3")] +position = Vector2(513, 22) +debug_note = "通往 1012 房间" +portal_name = "1" +target_scene = "c02_s07" +target_portal = "right" + +[node name="煤油灯" parent="Ground/DeployLayer" index="3" instance=ExtResource("7_mrltr")] +position = Vector2(239, 64) +hide_texture = true +gaslight_texture = ExtResource("8_8t4w6") +ground_light_texture = ExtResource("9_jj0ny") +prop_key2 = "" +prop_key3 = "" + +[node name="Ambush桶" parent="Ground/DeployLayer" index="4" instance=ExtResource("8_rcuxq")] +position = Vector2(653, 72) +enabled = false +trigger_mode = "interact" +hook_method = "bucket_meat" + +[node name="Npc疯子" parent="Ground/DeployLayer" index="5" instance=ExtResource("9_8t4w6")] +position = Vector2(137, 54) +animation = &"c02_瞎子_蹲着呼吸" +frame_progress = 0.0 +dialogue_title = "疯子_01" + +[node name="StaticBody2D" type="StaticBody2D" parent="Ground/DeployLayer/Npc疯子"] +position = Vector2(1, 7) +collision_layer = 2 +collision_mask = 0 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Npc疯子/StaticBody2D"] +position = Vector2(-20, 10) +shape = SubResource("RectangleShape2D_8t4w6") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Ground/DeployLayer/Npc疯子"] +position = Vector2(2, 8) +scale = Vector2(0.25, 0.25) +sprite_frames = SubResource("SpriteFrames_8t4w6") +flip_h = true + +[node name="Ambush杂物堆" parent="Ground/DeployLayer" index="6" instance=ExtResource("8_rcuxq")] +position = Vector2(185, 51) +trigger_mode = "interact" +hook_method = "wood_puppet" + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(41, 98) + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +position = Vector2(45, -9) +scale = Vector2(1.1, 1.1) +texture = ExtResource("8_tueh3") + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(37, 150, 585, 150) + +[editable path="Ground"] diff --git a/scene/ground/scene/c02/s06_animation.gd b/scene/ground/scene/c02/s06_animation.gd index 6abbcac0..5b48441a 100644 --- a/scene/ground/scene/c02/s06_animation.gd +++ b/scene/ground/scene/c02/s06_animation.gd @@ -13,5 +13,37 @@ func _ready() -> void: return +var mice_hole: Interactable2D + + func _on_ground_ready() -> void: - pass \ No newline at end of file + mice_hole = $"../DeployLayer/Interactable老鼠洞" + mice_hole.interacted.connect(_on_mice_hole_interacted) + + +func _on_mice_hole_interacted(): + mice_hole.enabled = false + SceneManager.freeze_player(0) + var animated_sprite = $"../DeployLayer/小老鼠拖鞋子" as AnimatedSprite2D + animated_sprite.visible = true + animated_sprite.frame = 8 + animated_sprite.play() + await animated_sprite.animation_finished + animated_sprite.visible = false + mice_hole.enabled = true + + if mice_hole.interacted_times >= 2: + # 触发疯子撞墙 + # TODO + SceneManager.pop_debug_dialog_info("美术", "疯子撞墙") + var sprite = $"../DeployLayer/瞎子撞墙" as AnimatedSprite2D + sprite.visible = true + sprite.play() + + # 老鼠散开并不再跟随 + ArchiveManager.set_global_entry("c02_mouse_follow_player", false) + $"../DeployLayer/自动跟随的老鼠".flush_right_and_disable() + + await sprite.animation_finished + + SceneManager.release_player() diff --git a/scene/ground/scene/c02/s06_二楼.tscn b/scene/ground/scene/c02/s06_二楼.tscn new file mode 100644 index 00000000..d12265a1 --- /dev/null +++ b/scene/ground/scene/c02/s06_二楼.tscn @@ -0,0 +1,120 @@ +[gd_scene load_steps=13 format=3 uid="uid://cootarwb44vvh"] + +[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_qkymk"] +[ext_resource type="Script" uid="uid://cbt0ubygchxvv" path="res://scene/ground/scene/c02/s06_animation.gd" id="2_4dg6u"] +[ext_resource type="Texture2D" uid="uid://6ol2om68cd1q" path="res://asset/art/scene/c02/s06_二楼楼道/bg_背景.png" id="3_vbvbc"] +[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_haidv"] +[ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="5_3p5ta"] +[ext_resource type="Texture2D" uid="uid://crev0svowqla" path="res://asset/art/scene/c02/s06_二楼楼道/前景.png" id="5_26mqt"] +[ext_resource type="Texture2D" uid="uid://b78jbthcfkod7" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光3.png" id="6_vbvbc"] +[ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="7_0d746"] +[ext_resource type="SpriteFrames" uid="uid://blij4obvhb1vf" path="res://asset/art/gif/c02_公寓过道/frames.tres" id="8_nh8we"] +[ext_resource type="PackedScene" uid="uid://8frowlq301" path="res://scene/ground/script/c02/s00_跟随的老鼠.tscn" id="9_58d45"] +[ext_resource type="Texture2D" uid="uid://c1v037jxxkt31" path="res://asset/art/临时草稿/瞎子撞墙.png" id="10_tek0p"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_ehto2"] +animations = [{ +"frames": [{ +"duration": 3.0, +"texture": ExtResource("10_tek0p") +}, { +"duration": 3.0, +"texture": ExtResource("10_tek0p") +}, { +"duration": 3.0, +"texture": ExtResource("10_tek0p") +}], +"loop": false, +"name": &"default", +"speed": 5.0 +}] + +[node name="S06" type="Node2D"] + +[node name="Ground" parent="." instance=ExtResource("1_qkymk")] +scene_name = "c02_s06" +player_y = 60 + +[node name="AnimationPlayer" parent="Ground" index="0"] +script = ExtResource("2_4dg6u") +oneshot_animation = "" + +[node name="BGSprite2D" parent="Ground" index="2"] +light_mask = 5 +position = Vector2(0, -2) +texture = ExtResource("3_vbvbc") + +[node name="portal_left" parent="Ground/DeployLayer" index="0"] +position = Vector2(34, 8) +target_scene = "c02_s07" +target_portal = "1" + +[node name="portal_right" parent="Ground/DeployLayer" index="1"] +position = Vector2(899, 17) + +[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_haidv")] +position = Vector2(106, 10) +debug_note = "瞎子卧室" +portal_name = "1" +target_scene = "c02_s08" +target_portal = "left" +status = "locked" + +[node name="煤油灯" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_3p5ta")] +position = Vector2(616, -12) +ground_height_offset = 15.0 +prop_key2 = "" +prop_key3 = "" + +[node name="煤油灯2" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_3p5ta")] +position = Vector2(329, -12) +ground_light_texture = ExtResource("6_vbvbc") +ground_height_offset = 15.0 +prop_key2 = "" +prop_key3 = "" + +[node name="Interactable老鼠洞" parent="Ground/DeployLayer" index="5" instance=ExtResource("7_0d746")] +position = Vector2(610, 50) +one_shot_max_times = 2 +disable_prop_after_interacted = true +prop_key = "prop_小鞋子1" +prop_key2 = "prop_小鞋子2" + +[node name="小老鼠拖鞋子" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"] +visible = false +position = Vector2(608, -15) +sprite_frames = ExtResource("8_nh8we") +animation = &"老鼠托小鞋子" +speed_scale = -1.0 + +[node name="自动跟随的老鼠" parent="Ground/DeployLayer" index="7" instance=ExtResource("9_58d45")] +position = Vector2(4, 73) +action_area = Vector2(920, 40) +distance_to_player_range = Vector2(20, 150) + +[node name="瞎子撞墙" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="8"] +visible = false +position = Vector2(599, 39) +scale = Vector2(0.2, 0.2) +sprite_frames = SubResource("SpriteFrames_ehto2") + +[node name="Label" type="Label" parent="Ground/DeployLayer/瞎子撞墙"] +offset_left = -85.0 +offset_top = 15.0 +offset_right = 155.0 +offset_bottom = 64.0 +theme_override_font_sizes/font_size = 40 +text = "瞎子撞墙动画" + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(41, 98) + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +position = Vector2(0, -5) +scale = Vector2(1.1, 1.1) +texture = ExtResource("5_26mqt") + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(37, 150, 900, 150) + +[editable path="Ground"] diff --git a/scene/ground/scene/c02/s06_院子_黄昏有人.tscn b/scene/ground/scene/c02/s06_院子_黄昏有人.tscn deleted file mode 100644 index 2c91bbd9..00000000 --- a/scene/ground/scene/c02/s06_院子_黄昏有人.tscn +++ /dev/null @@ -1,67 +0,0 @@ -[gd_scene load_steps=10 format=3 uid="uid://cootarwb44vvh"] - -[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_qkymk"] -[ext_resource type="Script" uid="uid://cbt0ubygchxvv" path="res://scene/ground/scene/c02/s06_animation.gd" id="2_4dg6u"] -[ext_resource type="Texture2D" uid="uid://d1cmto7bvap2g" path="res://asset/art/scene/c02/旧版/s06_院子回忆版/bg_院子1楼(黄昏有人).png" id="3_tl7hb"] -[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_haidv"] -[ext_resource type="Texture2D" uid="uid://wge8cr5h5p78" path="res://asset/art/scene/c02/旧版/s06_院子回忆版/fg_楼梯2.png" id="5_r0p1a"] -[ext_resource type="PackedScene" uid="uid://0sofmhrl358m" path="res://scene/entity/npc.tscn" id="6_03lid"] -[ext_resource type="PackedScene" uid="uid://svvlohuicvhf" path="res://scene/entity/ambient/light.tscn" id="7_1ts7h"] -[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="7_102ju"] - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_axmsu"] -resource_local_to_scene = true -size = Vector2(40, 70) - -[node name="S06" type="Node2D"] - -[node name="Ground" parent="." instance=ExtResource("1_qkymk")] -scene_name = "c02_s06" - -[node name="AnimationPlayer" parent="Ground" index="0"] -script = ExtResource("2_4dg6u") -oneshot_animation = "" - -[node name="BGSprite2D" parent="Ground" index="2"] -texture = ExtResource("3_tl7hb") - -[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_haidv")] -position = Vector2(194, 11) -debug_note = "1012 保卫室" -portal_name = "1" -target_scene = "c02_s05" -target_portal = "left" -status = "opened" - -[node name="楼梯" type="Sprite2D" parent="Ground/DeployLayer" index="3"] -z_index = 7 -position = Vector2(1264, -3) -texture = ExtResource("5_r0p1a") - -[node name="Npc" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_03lid")] -position = Vector2(465, 23) -frame_progress = 0.649558 -character_name = "张胖子" -dialogue_title = "张胖子_01" - -[node name="Ambush张胖子对话" parent="Ground/DeployLayer" index="5" instance=ExtResource("7_102ju")] -position = Vector2(343, 33) -freeze_time = 15.0 -hook_dialogue_res = "c02" -hook_dialogue_title = "c02_s04_张胖子卖肉" - -[node name="CollisionShape2D" parent="Ground/DeployLayer/Ambush张胖子对话/Area2D" index="0"] -shape = SubResource("RectangleShape2D_axmsu") - -[node name="灯笼" parent="Ground/AmbientLayer" index="0" instance=ExtResource("7_1ts7h")] -position = Vector2(1539, -95) - -[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] -position = Vector2(0, -5) -scale = Vector2(1.1, 1.1) - -[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] -points = PackedVector2Array(37, 150, 2350, 150) - -[editable path="Ground"] -[editable path="Ground/DeployLayer/Ambush张胖子对话"] diff --git a/scene/ground/scene/c02/s07_animation.gd b/scene/ground/scene/c02/s07_animation.gd index 6abbcac0..2d7c6908 100644 --- a/scene/ground/scene/c02/s07_animation.gd +++ b/scene/ground/scene/c02/s07_animation.gd @@ -13,5 +13,19 @@ func _ready() -> void: return +var flyer: Ambush2D + + func _on_ground_ready() -> void: - pass \ No newline at end of file + flyer = $"../DeployLayer/Ambush海报" + if flyer.played: + take_off_flyer(true) + + +func take_off_flyer(mute = false): + flyer.enabled = false + flyer.visible = false + $"../DeployLayer/小手讨东西".enabled = true + if not mute: + #TODO + SceneManager.pop_debug_dialog_info("美术&音效", "撕下海报") diff --git a/scene/ground/scene/c02/s07_二楼内侧楼道.tscn b/scene/ground/scene/c02/s07_二楼内侧楼道.tscn new file mode 100644 index 00000000..f21834ac --- /dev/null +++ b/scene/ground/scene/c02/s07_二楼内侧楼道.tscn @@ -0,0 +1,72 @@ +[gd_scene load_steps=10 format=3 uid="uid://t4xjt774ngwh"] + +[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_oao56"] +[ext_resource type="Script" uid="uid://cnjdxjni5v3cs" path="res://scene/ground/scene/c02/s07_animation.gd" id="2_t0s64"] +[ext_resource type="Texture2D" uid="uid://u7rp66mboqq4" path="res://asset/art/scene/c02/s07_二楼内侧楼道/bg_背景.png" id="3_t0s64"] +[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_5krke"] +[ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="5_u2dyp"] +[ext_resource type="PackedScene" uid="uid://xovlfee503a4" path="res://scene/ground/script/c02/小手讨东西.tscn" id="6_5krke"] +[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="7_6ivku"] +[ext_resource type="PackedScene" uid="uid://8frowlq301" path="res://scene/ground/script/c02/s00_跟随的老鼠.tscn" id="7_nigsp"] +[ext_resource type="Texture2D" uid="uid://dtpn7k468vcjb" path="res://asset/art/prop/c02/海报(小)/大舞台.png" id="8_vxng8"] + +[node name="S07" type="Node2D"] + +[node name="Ground" parent="." instance=ExtResource("1_oao56")] +scene_name = "c02_s07" +player_y = 60 + +[node name="AnimationPlayer" parent="Ground" index="0"] +script = ExtResource("2_t0s64") +oneshot_animation = "" + +[node name="BGSprite2D" parent="Ground" index="2"] +texture = ExtResource("3_t0s64") + +[node name="portal_left" parent="Ground/DeployLayer" index="0"] +position = Vector2(40, 11) + +[node name="portal_right" parent="Ground/DeployLayer" index="1"] +position = Vector2(589, 18) +debug_note = "下到一楼内侧楼道" +target_scene = "c02_s05" +target_portal = "1" + +[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_5krke")] +position = Vector2(374, 17) +debug_note = "二楼过道 +" +portal_name = "1" +target_scene = "c02_s06" +target_portal = "left" + +[node name="煤油灯" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_u2dyp")] +position = Vector2(163, -7) +prop_key2 = "" +prop_key3 = "" + +[node name="小手讨东西" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_5krke")] +position = Vector2(254, -5) +accept_tin_coin = true +enabled = false + +[node name="Ambush海报" parent="Ground/DeployLayer" index="5" instance=ExtResource("7_6ivku")] +position = Vector2(253, -9) +texture = ExtResource("8_vxng8") +trigger_mode = "interact" +hook_method = "take_off_flyer" + +[node name="自动跟随的老鼠" parent="Ground/DeployLayer" index="6" instance=ExtResource("7_nigsp")] +position = Vector2(-5, 78) + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(41, 98) + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +position = Vector2(11, -1) +texture = null + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(37, 150, 585, 150) + +[editable path="Ground"] diff --git a/scene/ground/scene/c02/s07_过道回忆版.tscn b/scene/ground/scene/c02/s07_过道回忆版.tscn deleted file mode 100644 index 92d8cbcc..00000000 --- a/scene/ground/scene/c02/s07_过道回忆版.tscn +++ /dev/null @@ -1,25 +0,0 @@ -[gd_scene load_steps=4 format=3 uid="uid://t4xjt774ngwh"] - -[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_ayofl"] -[ext_resource type="Script" uid="uid://cnjdxjni5v3cs" path="res://scene/ground/scene/c02/s07_animation.gd" id="2_bfclu"] -[ext_resource type="Texture2D" uid="uid://cgue0x46x47nt" path="res://asset/art/scene/c02/旧版/s07_过道回忆版/bg_过道(回忆版).png" id="3_ga8ji"] - -[node name="S07" type="Node2D"] - -[node name="Ground" parent="." instance=ExtResource("1_ayofl")] -scene_name = "c02_s07" - -[node name="AnimationPlayer" parent="Ground" index="0"] -script = ExtResource("2_bfclu") -oneshot_animation = "" - -[node name="BGSprite2D" parent="Ground" index="2"] -texture = ExtResource("3_ga8ji") - -[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] -texture = null - -[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] -points = PackedVector2Array(37, 150, 670, 150) - -[editable path="Ground"] diff --git a/scene/ground/scene/c02/s08_1012外间回忆版.tscn b/scene/ground/scene/c02/s08_1012外间回忆版.tscn deleted file mode 100644 index 3dc4fb50..00000000 --- a/scene/ground/scene/c02/s08_1012外间回忆版.tscn +++ /dev/null @@ -1,40 +0,0 @@ -[gd_scene load_steps=5 format=3 uid="uid://ce2vyyg2reg52"] - -[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_judx3"] -[ext_resource type="Script" uid="uid://hbbgymjs5xte" path="res://scene/ground/scene/c02/s08_animation.gd" id="2_m4uw8"] -[ext_resource type="Texture2D" uid="uid://blaox0jqpnku8" path="res://asset/art/scene/c02/旧版/s08_1012外间回忆版/bg_1012外间(回忆版).png" id="3_auuqw"] -[ext_resource type="Texture2D" uid="uid://cipr4k0ydx4ll" path="res://asset/art/scene/c02/旧版/s08_1012外间回忆版/fg_前景.png" id="4_ogg5x"] - -[node name="S08" type="Node2D"] - -[node name="Ground" parent="." instance=ExtResource("1_judx3")] -scene_name = "c02_s08" -default_portal = "right" -player_y = 55 - -[node name="AnimationPlayer" parent="Ground" index="0"] -script = ExtResource("2_m4uw8") -oneshot_animation = "" - -[node name="BGSprite2D" parent="Ground" index="2"] -position = Vector2(77, 1) -texture = ExtResource("3_auuqw") - -[node name="portal_left" parent="Ground/DeployLayer" index="0"] -position = Vector2(141, 18) - -[node name="portal_right" parent="Ground/DeployLayer" index="1"] -position = Vector2(448, 16) - -[node name="MainPlayer" parent="Ground" index="5"] -position = Vector2(448, 103) -facing_direction = Vector2(-1, 0) - -[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] -position = Vector2(78, -14) -texture = ExtResource("4_ogg5x") - -[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] -points = PackedVector2Array(95, 150, 475, 150) - -[editable path="Ground"] diff --git a/scene/ground/scene/c02/s08_瞎子卧室.tscn b/scene/ground/scene/c02/s08_瞎子卧室.tscn new file mode 100644 index 00000000..ba56654a --- /dev/null +++ b/scene/ground/scene/c02/s08_瞎子卧室.tscn @@ -0,0 +1,103 @@ +[gd_scene load_steps=14 format=3 uid="uid://ce2vyyg2reg52"] + +[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_judx3"] +[ext_resource type="Script" uid="uid://hbbgymjs5xte" path="res://scene/ground/scene/c02/s08_animation.gd" id="2_m4uw8"] +[ext_resource type="Texture2D" uid="uid://v3sj36aijq5b" path="res://asset/art/scene/c02/s08_瞎子卧室/bg_瞎子卧室.png" id="3_iares"] +[ext_resource type="Texture2D" uid="uid://b2o75ahjqq0yg" path="res://asset/art/临时草稿/瞎子小蝉谈话.png" id="4_f7817"] +[ext_resource type="Texture2D" uid="uid://vqyhgyka3sfo" path="res://asset/art/scene/c02/s08_瞎子卧室/瞎子卧室前景.png" id="4_gx8oy"] +[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="5_f7817"] +[ext_resource type="Texture2D" uid="uid://b86f85kunqpeb" path="res://asset/art/prop/c02/麻将.png" id="6_u7aew"] +[ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="7_rn30l"] +[ext_resource type="Texture2D" uid="uid://ch6uf4qi1i0h2" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕3.png" id="8_f6mma"] +[ext_resource type="Texture2D" uid="uid://dtmd13ktss5hk" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光5.png" id="9_bp5fr"] + +[sub_resource type="Animation" id="Animation_gx8oy"] +resource_name = "偷听瞎子小蝉对话" +length = 15.0 + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_f7817"] +_data = { +&"偷听瞎子小蝉对话": SubResource("Animation_gx8oy") +} + +[sub_resource type="SpriteFrames" id="SpriteFrames_u7aew"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("4_f7817") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[node name="S08" type="Node2D"] + +[node name="Ground" parent="." instance=ExtResource("1_judx3")] +scene_name = "c02_s08" +default_portal = "right" +player_y = 60 + +[node name="AnimationPlayer" parent="Ground" index="0"] +libraries = { +&"": SubResource("AnimationLibrary_f7817") +} +script = ExtResource("2_m4uw8") +oneshot_animation = "" + +[node name="BGSprite2D" parent="Ground" index="2"] +texture = ExtResource("3_iares") + +[node name="portal_left" parent="Ground/DeployLayer" index="0"] +position = Vector2(66, 17) +target_scene = "c02_s06" +target_portal = "1" +status = "opened" + +[node name="portal_right" parent="Ground/DeployLayer" index="1"] +position = Vector2(655, 61) + +[node name="瞎子小蝉对话" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="2"] +visible = false +position = Vector2(253, 47) +scale = Vector2(0.2, 0.2) +sprite_frames = SubResource("SpriteFrames_u7aew") + +[node name="Label" type="Label" parent="Ground/DeployLayer/瞎子小蝉对话"] +offset_left = -95.0 +offset_top = -110.0 +offset_right = -35.0 +offset_bottom = -73.0 +theme_override_font_sizes/font_size = 30 +text = "对话" + +[node name="Pickable" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_f7817")] +position = Vector2(600, 88) +prop_key = "prop_麻将" + +[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/Pickable"] +rotation = -0.862373 +scale = Vector2(0.2, 0.2) +texture = ExtResource("6_u7aew") + +[node name="煤油灯" parent="Ground/DeployLayer" index="4" instance=ExtResource("7_rn30l")] +position = Vector2(168, 34) +hide_texture = true +gaslight_texture = ExtResource("8_f6mma") +ground_light_texture = ExtResource("9_bp5fr") +prop_key2 = "" +prop_key3 = "" + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(655, 98) +character = "吕萍爬行" +facing_direction = Vector2(-1, 0) + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +position = Vector2(11, 148) +texture = ExtResource("4_gx8oy") + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(95, 150, 570, 150) + +[editable path="Ground"] diff --git a/scene/ground/scene/c02/s09_1014现实版.tscn b/scene/ground/scene/c02/s09_1014现实版.tscn deleted file mode 100644 index 8505e355..00000000 --- a/scene/ground/scene/c02/s09_1014现实版.tscn +++ /dev/null @@ -1,31 +0,0 @@ -[gd_scene load_steps=4 format=3 uid="uid://ryups1dnwdto"] - -[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_0jub8"] -[ext_resource type="Script" uid="uid://beqnywn1dlnax" path="res://scene/ground/scene/c02/s09_animation.gd" id="2_s3fe0"] -[ext_resource type="Texture2D" uid="uid://d3x6sl377cy4" path="res://asset/art/scene/c02/旧版/s09_1014现实版/bg_1014房间-回忆版.png" id="3_8r0fe"] - -[node name="S09" type="Node2D"] - -[node name="Ground" parent="." instance=ExtResource("1_0jub8")] -scene_name = "c02_s09" - -[node name="AnimationPlayer" parent="Ground" index="0"] -script = ExtResource("2_s3fe0") -oneshot_animation = "" - -[node name="BGSprite2D" parent="Ground" index="2"] -texture = ExtResource("3_8r0fe") - -[node name="portal_left" parent="Ground/DeployLayer" index="0"] -position = Vector2(62, 16) - -[node name="portal_right" parent="Ground/DeployLayer" index="1"] -position = Vector2(522, 16) - -[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] -texture = null - -[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] -points = PackedVector2Array(37, 150, 620, 150) - -[editable path="Ground"] diff --git a/scene/ground/scene/c02/s09_animation.gd b/scene/ground/scene/c02/s09_animation.gd index 6abbcac0..c063e503 100644 --- a/scene/ground/scene/c02/s09_animation.gd +++ b/scene/ground/scene/c02/s09_animation.gd @@ -14,4 +14,7 @@ func _ready() -> void: func _on_ground_ready() -> void: - pass \ No newline at end of file + pass + +func mouse_animation() -> void: + $"../DeployLayer/老鼠衔大洋".play() \ No newline at end of file diff --git a/scene/ground/scene/c02/s09_裂缝.tscn b/scene/ground/scene/c02/s09_裂缝.tscn new file mode 100644 index 00000000..4ed8f120 --- /dev/null +++ b/scene/ground/scene/c02/s09_裂缝.tscn @@ -0,0 +1,105 @@ +[gd_scene load_steps=13 format=3 uid="uid://ryups1dnwdto"] + +[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_o0m5w"] +[ext_resource type="Script" uid="uid://beqnywn1dlnax" path="res://scene/ground/scene/c02/s09_animation.gd" id="2_34a6f"] +[ext_resource type="Texture2D" uid="uid://rfhf4usybjdc" path="res://asset/art/scene/c02/s09_裂缝/红色场景/背景.png" id="3_6xql4"] +[ext_resource type="Texture2D" uid="uid://cbvf6bfjprl8t" path="res://asset/art/scene/c02/s09_裂缝/红色场景/大麻绳.png" id="4_34a6f"] +[ext_resource type="Texture2D" uid="uid://cufmquyduq804" path="res://asset/art/scene/c02/s09_裂缝/红色场景/小床上.png" id="5_nmucy"] +[ext_resource type="SpriteFrames" uid="uid://ckpe1xevbgr6h" path="res://asset/art/gif/c02_裂缝过道/frames.tres" id="5_p4f1j"] +[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="6_6xql4"] +[ext_resource type="Texture2D" uid="uid://dnkqaiugxsegs" path="res://asset/art/scene/c02/s09_裂缝/红色场景/黑手.png" id="6_71bf1"] +[ext_resource type="Texture2D" uid="uid://dpmf4w76ln2uo" path="res://asset/art/scene/c02/旧版/s10_裂缝通道/fg_裂缝通道.png" id="6_nntqg"] +[ext_resource type="PackedScene" uid="uid://b8ncf4d0jda8r" path="res://scene/entity/partical/particals_ash_horizontal.tscn" id="7_4a1t6"] + +[sub_resource type="SpriteFrames" id="SpriteFrames_4a1t6"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("5_nmucy") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="SpriteFrames" id="SpriteFrames_71bf1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("6_71bf1") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[node name="S09" type="Node2D"] + +[node name="Ground" parent="." instance=ExtResource("1_o0m5w")] +scene_name = "c02_s09" +default_portal = "right" + +[node name="AnimationPlayer" parent="Ground" index="0"] +script = ExtResource("2_34a6f") +oneshot_animation = "" + +[node name="BGSprite2D" parent="Ground" index="2"] +texture = ExtResource("3_6xql4") + +[node name="Sprite2D" type="Sprite2D" parent="Ground/BGSprite2D" index="0"] +z_index = 6 +position = Vector2(2181, 28) +texture = ExtResource("4_34a6f") + +[node name="portal_left" parent="Ground/DeployLayer" index="0"] +position = Vector2(79, 88) +target_scene = "c02_s08" +target_portal = "right" + +[node name="portal_right" parent="Ground/DeployLayer" index="1"] +position = Vector2(3750, 83) + +[node name="老鼠衔大洋" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="2"] +position = Vector2(3229, 68) +sprite_frames = ExtResource("5_p4f1j") +animation = &"老鼠衔大洋进洞" + +[node name="Ambush老鼠" parent="Ground/DeployLayer" index="3" instance=ExtResource("6_6xql4")] +position = Vector2(3230, 60) +hook_method = "mouse_animation" + +[node name="小床上" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="4"] +position = Vector2(475, -22) +sprite_frames = SubResource("SpriteFrames_4a1t6") + +[node name="黑手" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="5"] +z_index = 10 +position = Vector2(536, 1) +sprite_frames = SubResource("SpriteFrames_71bf1") + +[node name="ParticalsAsh" parent="Ground/DeployLayer" index="6" instance=ExtResource("7_4a1t6")] +position = Vector2(1091, 1) + +[node name="ParticalsAsh2" parent="Ground/DeployLayer" index="7" instance=ExtResource("7_4a1t6")] +position = Vector2(1715, 5) + +[node name="ParticalsAsh3" parent="Ground/DeployLayer" index="8" instance=ExtResource("7_4a1t6")] +position = Vector2(2574, -5) + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(3750, 88) +character = "吕萍爬行" +facing_direction = Vector2(-1, 0) + +[node name="前景" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"] +position = Vector2(3672, 8) +texture = ExtResource("6_nntqg") + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +position = Vector2(3421, 25) +texture = null + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(70, 150, 3850, 150) + +[editable path="Ground"] diff --git a/scene/ground/scene/c02/s10_animation.gd b/scene/ground/scene/c02/s10_animation.gd index 6abbcac0..a29a3d44 100644 --- a/scene/ground/scene/c02/s10_animation.gd +++ b/scene/ground/scene/c02/s10_animation.gd @@ -4,7 +4,10 @@ extends AnimationRoot # 覆盖该方法 func _default_data() -> Dictionary: - return {} + return { + "entered": false, + "display_wood_puppet": false, + } func _ready() -> void: @@ -13,5 +16,89 @@ func _ready() -> void: return +var xiao_chan_sprite: AnimatedSprite2D +var xiao_chan_interactable: Interactable2D +var counter: Interactable2D +var wood_puppet: Ambush2D +var catty_head: Ambush2D +var portal: Portal2D + + func _on_ground_ready() -> void: - pass \ No newline at end of file + if not data["entered"]: + print("第一次进入房间") + #TODO + SceneManager.pop_debug_dialog_info("美术", "第一次进入房间,蔓延的血脚印") + $"../DeployLayer/血脚印".play() + set_data("entered", true) + + xiao_chan_sprite = $"../DeployLayer/大头小蝉" + xiao_chan_interactable = $"../DeployLayer/Interactable小蝉" + counter = $"../DeployLayer/Interactable柜子" + wood_puppet = $"../DeployLayer/Ambush木头人偶" + catty_head = $"../DeployLayer/Ambush小猫玩具脑袋" + portal = $"../DeployLayer/portal_1" + + wood_puppet.visible = data["display_wood_puppet"] + wood_puppet.enabled = data["display_wood_puppet"] + + if xiao_chan_interactable.interacted_times > 0: + xiao_chan_sprite.visible = false + counter.enabled = true + else: + counter.enabled = false + xiao_chan_interactable.interacted.connect(_on_xiao_chan_interacted) + + if counter.interacted_times > 0: + counter.position.x += 50 + counter_moved_and_realease_player() + else: + counter.interacted.connect(_on_counter_interacted) + + +func _on_xiao_chan_interacted() -> void: + #TODO + SceneManager.pop_debug_dialog_info("美术", "小蝉丢下木头人偶并消失") + xiao_chan_sprite.visible = false + counter.enabled = true + await get_tree().create_timer(1.0).timeout + + set_data("display_wood_puppet", true) + wood_puppet.visible = true + wood_puppet.enabled = true + + +func pick_wood_puppet() -> void: + set_data("display_wood_puppet", false) + SceneManager.enable_prop_item("prop_木头人偶") + wood_puppet.visible = false + wood_puppet.enabled = false + + +func _on_counter_interacted(): + play("pull_counter") + + +func walk_to_right_side() -> void: + SceneManager.freeze_player(0) + # 走到右侧 + var player = SceneManager.get_player() as MainPlayer + player.walk_to(Vector2(410, 96.622), 1.0) + # TODO 播放动画 + SceneManager.pop_debug_dialog_info("美术", "拉动柜子的动画") + + +func counter_moved_and_realease_player(): + if catty_head.played: + portal.enabled = true + catty_head.visible = false + else: + catty_head.enabled = true + SceneManager.release_player() + + +func pick_catty_head() -> void: + SceneManager.enable_prop_item("prop_小猫玩具的脑袋") + catty_head.visible = false + # 捡起猫头后再启用传送门 + portal.enabled = true diff --git a/scene/ground/scene/c02/s10_空房间.tscn b/scene/ground/scene/c02/s10_空房间.tscn new file mode 100644 index 00000000..82ff5f7a --- /dev/null +++ b/scene/ground/scene/c02/s10_空房间.tscn @@ -0,0 +1,241 @@ +[gd_scene load_steps=18 format=3 uid="uid://dny21yhtuteap"] + +[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_w7j0m"] +[ext_resource type="Script" uid="uid://dkkey7qillk15" path="res://scene/ground/scene/c02/s10_animation.gd" id="2_egtqi"] +[ext_resource type="Texture2D" uid="uid://molvyfyy63ik" path="res://asset/art/scene/c02/s10_空房间/bg_空房间.png" id="3_ox8et"] +[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_pde4i"] +[ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="5_ylhfc"] +[ext_resource type="Texture2D" uid="uid://cuno8okh8ytw2" path="res://asset/art/scene/c02/s10_空房间/柜子.png" id="6_mty8e"] +[ext_resource type="Texture2D" uid="uid://c60erv8i2bvw4" path="res://asset/art/临时草稿/c02_第一章/血脚印.png" id="7_mty8e"] +[ext_resource type="Texture2D" uid="uid://bvoo34sy2yvas" path="res://asset/art/临时草稿/c02_第一章/小婵.png" id="8_b6d0m"] +[ext_resource type="Texture2D" uid="uid://ce3kclg1i81l3" path="res://asset/art/scene/c02/s02_大门过道/e_头套(场景中).png" id="9_psect"] +[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="10_psect"] +[ext_resource type="Texture2D" uid="uid://cca4c6xgyy0sl" path="res://asset/art/prop/c02/木头人偶.png" id="11_ob1ax"] +[ext_resource type="Texture2D" uid="uid://cesymrbjogfmy" path="res://asset/art/prop/c02/小猫玩具脑袋物品.png" id="12_uapvb"] + +[sub_resource type="Animation" id="Animation_ylhfc"] +resource_name = "pull_counter" +length = 5.0 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("MainPlayer:visible") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/1/type = "method" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("AnimationPlayer") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0.1, 4.93333), +"transitions": PackedFloat32Array(1, 1), +"values": [{ +"args": [], +"method": &"walk_to_right_side" +}, { +"args": [], +"method": &"counter_moved_and_realease_player" +}] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("MainPlayer:position") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0.133333, 1.43333, 1.46667, 4.5), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 0, +"values": [Vector2(350, 96.622), Vector2(410, 96.622), Vector2(410, 96.622), Vector2(460, 96.622)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("DeployLayer/Interactable柜子:position") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 1.43333, 4.53333), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Vector2(364, 44.3673), Vector2(364, 44.3673), Vector2(414, 44.367)] +} + +[sub_resource type="Animation" id="Animation_mty8e"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("MainPlayer:visible") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("DeployLayer/Interactable柜子:position") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(364, 44.3673)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("MainPlayer:position") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(410, 96.622)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_54xhy"] +_data = { +&"RESET": SubResource("Animation_mty8e"), +&"pull_counter": SubResource("Animation_ylhfc") +} + +[sub_resource type="SpriteFrames" id="SpriteFrames_ylhfc"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("7_mty8e") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="SpriteFrames" id="SpriteFrames_mty8e"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("8_b6d0m") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[node name="S10" type="Node2D"] + +[node name="Ground" parent="." instance=ExtResource("1_w7j0m")] +scale = Vector2(1, 1.01426) +scene_name = "c02_s10" +player_y = 60 +footstep_type = "crawling" + +[node name="AnimationPlayer" parent="Ground" index="0"] +libraries = { +&"": SubResource("AnimationLibrary_54xhy") +} +script = ExtResource("2_egtqi") +oneshot_animation = "" + +[node name="BGSprite2D" parent="Ground" index="2"] +position = Vector2(26, 0) +texture = ExtResource("3_ox8et") + +[node name="portal_left" parent="Ground/DeployLayer" index="0"] +position = Vector2(95, 17.7469) +target_scene = "c02_s03" +target_portal = "3" +status = "opened" + +[node name="portal_right" parent="Ground/DeployLayer" index="1"] +position = Vector2(510, 20.7047) + +[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_pde4i")] +position = Vector2(364, 47.3251) +debug_note = "通往裂缝" +enabled = false +portal_name = "1" +target_scene = "c02_s09" +target_portal = "right" + +[node name="Ambush小猫玩具脑袋" parent="Ground/DeployLayer" index="3" instance=ExtResource("10_psect")] +position = Vector2(360, 62.1142) +enabled = false +trigger_mode = "interact" +hook_method = "pick_catty_head" + +[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/Ambush小猫玩具脑袋"] +show_behind_parent = true +position = Vector2(0, 5.91564) +rotation = -1.19178 +scale = Vector2(0.13, 0.13) +texture = ExtResource("12_uapvb") + +[node name="Interactable柜子" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_ylhfc")] +position = Vector2(364, 44.3673) +texture = ExtResource("6_mty8e") +enabled = false +mute_when_interacted = true + +[node name="血脚印" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="5"] +position = Vector2(263, 35.4939) +sprite_frames = SubResource("SpriteFrames_ylhfc") +flip_h = true + +[node name="大头小蝉" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"] +position = Vector2(341, 3.94376) +sprite_frames = SubResource("SpriteFrames_mty8e") + +[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/大头小蝉"] +position = Vector2(-38, -59.1564) +rotation = -0.662191 +scale = Vector2(1.2576, 1.01944) +texture = ExtResource("9_psect") + +[node name="Interactable小蝉" parent="Ground/DeployLayer" index="7" instance=ExtResource("5_ylhfc")] +position = Vector2(340, 10.8453) +mute_when_interacted = true +disable_prop_after_interacted = true +prop_key = "prop_木头人偶" + +[node name="Ambush木头人偶" parent="Ground/DeployLayer" index="8" instance=ExtResource("10_psect")] +position = Vector2(324, 73.9455) +trigger_mode = "interact" +one_shot = false +hook_method = "pick_wood_puppet" + +[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/Ambush木头人偶"] +show_behind_parent = true +position = Vector2(0, 5.91564) +rotation = -1.19178 +scale = Vector2(0.13, 0.13) +texture = ExtResource("11_ob1ax") + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(410, 96.622) +facing_direction = Vector2(1, 0) + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +visible = false +position = Vector2(193, 0) +texture = null + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(50, 150, 510, 150) + +[editable path="Ground"] diff --git a/scene/ground/scene/c02/s10_裂缝通道.tscn b/scene/ground/scene/c02/s10_裂缝通道.tscn deleted file mode 100644 index 1ed03fb5..00000000 --- a/scene/ground/scene/c02/s10_裂缝通道.tscn +++ /dev/null @@ -1,47 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parent="Ground/DeployLayer" index="2"] +z_index = 2 +position = Vector2(1191, 18) +texture = ExtResource("4_7srvq") + +[node name="右窗" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="3"] +position = Vector2(1586, -21) +sprite_frames = ExtResource("6_a8lqj") +animation = &"右侧窗户 闪动" +frame_progress = 0.951274 +script = ExtResource("7_yxsm1") + +[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/右窗"] +position = Vector2(13, 27) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/右窗/Area2D"] +position = Vector2(-29, 2) +shape = SubResource("RectangleShape2D_7srvq") + +[node name="地面1" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="4"] +position = Vector2(1740, 94) +sprite_frames = ExtResource("6_a8lqj") +animation = &"地面1" +script = ExtResource("7_yxsm1") +fade_in = true + +[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/地面1"] +position = Vector2(26, -20) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/地面1/Area2D"] +position = Vector2(-29, 2) +shape = SubResource("RectangleShape2D_7srvq") + +[node name="地面2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="5"] +position = Vector2(1001, 95) +sprite_frames = ExtResource("6_a8lqj") +animation = &"地面2" +script = ExtResource("7_yxsm1") +fade_in = true + +[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/地面2"] +position = Vector2(26, -20) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/地面2/Area2D"] +position = Vector2(-29, 2) +shape = SubResource("RectangleShape2D_7srvq") + +[node name="地面3" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"] +position = Vector2(515, 95) +sprite_frames = ExtResource("6_a8lqj") +animation = &"地面3" +script = ExtResource("7_yxsm1") +fade_in = true + +[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/地面3"] +position = Vector2(41, -19) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/地面3/Area2D"] +position = Vector2(-29, 2) +shape = SubResource("RectangleShape2D_7srvq") + +[node name="区域1" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"] +position = Vector2(1772, 0) +sprite_frames = ExtResource("6_a8lqj") +animation = &"1-起" +frame_progress = 0.40941 +script = ExtResource("7_yxsm1") +next_animation = "1-持续" + +[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/区域1"] +position = Vector2(12, 0) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/区域1/Area2D"] +position = Vector2(-29, 2) +shape = SubResource("RectangleShape2D_7srvq") + +[node name="区域2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="8"] +position = Vector2(1104, 0) +sprite_frames = ExtResource("6_a8lqj") +animation = &"2-起" +script = ExtResource("7_yxsm1") +next_animation = "2-持续" + +[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/区域2"] +position = Vector2(37, 41) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/区域2/Area2D"] +position = Vector2(-29, 2) +shape = SubResource("RectangleShape2D_7srvq") + +[node name="区域3" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="9"] +position = Vector2(947, 0) +sprite_frames = ExtResource("6_a8lqj") +animation = &"3-起" +script = ExtResource("7_yxsm1") +next_animation = "3-持续" + +[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/区域3"] +position = Vector2(38, 25) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/区域3/Area2D"] +position = Vector2(-50, 9) +shape = SubResource("RectangleShape2D_7srvq") + +[node name="区域4" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="10"] +position = Vector2(805, 0) +sprite_frames = ExtResource("6_a8lqj") +animation = &"4-起" +frame = 7 +frame_progress = 0.812499 +script = ExtResource("7_yxsm1") +next_animation = "4-持续" + +[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/区域4"] +position = Vector2(12, 17) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/区域4/Area2D"] +position = Vector2(-29, 2) +shape = SubResource("RectangleShape2D_7srvq") + +[node name="区域5" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="11"] +position = Vector2(648, 0) +sprite_frames = ExtResource("6_a8lqj") +animation = &"5-起" +script = ExtResource("7_yxsm1") +next_animation = "5-持续" + +[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/区域5"] +position = Vector2(13, 15) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/区域5/Area2D"] +position = Vector2(-29, 2) +shape = SubResource("RectangleShape2D_7srvq") + +[node name="区域6" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="12"] +position = Vector2(435, 0) +sprite_frames = ExtResource("6_a8lqj") +animation = &"6-起" +frame = 8 +frame_progress = 0.280019 +script = ExtResource("7_yxsm1") +next_animation = "6-持续" + +[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/区域6"] +position = Vector2(24, 16) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/区域6/Area2D"] +position = Vector2(-29, 2) +shape = SubResource("RectangleShape2D_7srvq") + +[node name="左侧门烧痕" type="Sprite2D" parent="Ground/DeployLayer" index="13"] +position = Vector2(201, 5) +texture = ExtResource("6_yxsm1") + +[node name="左侧木箱烧痕" type="Sprite2D" parent="Ground/DeployLayer" index="14"] +position = Vector2(66, 54) +texture = ExtResource("7_7srvq") + +[node name="枯树" type="Sprite2D" parent="Ground/DeployLayer" index="15"] +position = Vector2(2289, -8) +texture = ExtResource("8_f5xn4") + +[node name="水井" type="Sprite2D" parent="Ground/DeployLayer" index="16"] +z_index = 10 +position = Vector2(2063, 60) +texture = ExtResource("9_yxsm1") + +[node name="药车铺" type="Sprite2D" parent="Ground/DeployLayer" index="17"] +z_index = 10 +position = Vector2(1025, 28) +texture = ExtResource("10_7srvq") + +[node name="前侧楼梯" type="Sprite2D" parent="Ground/DeployLayer" index="18"] +z_index = 10 +position = Vector2(1391, 0) +texture = ExtResource("11_yxsm1") + +[node name="MainPlayer" parent="Ground" index="5"] +position = Vector2(70, 98) +facing_direction = Vector2(1, 0) + +[node name="FGParallaxLayer" parent="Ground/ParallaxForeground" index="1"] +visible = false + +[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] +position = Vector2(0, -14) +texture = ExtResource("6_jqffo") + +[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] +points = PackedVector2Array(37, 150, 2250, 150) + +[node name="参考" type="Sprite2D" parent="."] +visible = false +self_modulate = Color(1, 1, 1, 0.568627) +position = Vector2(1190, 0) +scale = Vector2(0.5, 0.5) +texture = ExtResource("8_a8lqj") + +[editable path="Ground"] diff --git a/scene/ground/script/c01/s00_自动跟随的老鼠.gd b/scene/ground/script/c01/s00_自动跟随的老鼠.gd index 9830dd95..e05d46e9 100644 --- a/scene/ground/script/c01/s00_自动跟随的老鼠.gd +++ b/scene/ground/script/c01/s00_自动跟随的老鼠.gd @@ -2,7 +2,6 @@ extends Node2D @export var enabled := true -@export var amounts := 5 # 老鼠活动区域 @export var action_area := Vector2(200, 30): set(val): diff --git a/scene/ground/script/c01/s00_自动跟随的老鼠.tscn b/scene/ground/script/c01/s00_自动跟随的老鼠.tscn index d192ac35..e97e5bf4 100644 --- a/scene/ground/script/c01/s00_自动跟随的老鼠.tscn +++ b/scene/ground/script/c01/s00_自动跟随的老鼠.tscn @@ -15,37 +15,37 @@ region = Rect2(36, 1, 27, 8) atlas = ExtResource("2_6u35i") region = Rect2(67, 0, 29, 9) -[node name="自动跟随的老鼠" type="Node2D"] +[node name="c01_自动跟随的老鼠" type="Node2D"] y_sort_enabled = true script = ExtResource("1_lesfu") action_area = Vector2(700, 40) [node name="mouse1" type="Sprite2D" parent="."] -position = Vector2(247.479, 17.0676) +position = Vector2(121.52, 5.04537) scale = Vector2(0.85, 0.85) texture = SubResource("AtlasTexture_5mbxu") [node name="mouse2" type="Sprite2D" parent="."] -position = Vector2(14.5959, 21.7936) +position = Vector2(258.874, 22.6854) scale = Vector2(0.85, 0.85) texture = SubResource("AtlasTexture_c3axe") [node name="mouse3" type="Sprite2D" parent="."] -position = Vector2(115.002, 22.3415) +position = Vector2(244.087, 9.23848) scale = Vector2(0.85, 0.85) texture = SubResource("AtlasTexture_dv2da") [node name="mouse4" type="Sprite2D" parent="."] -position = Vector2(476.583, 19.6219) +position = Vector2(117.235, 22.8662) scale = Vector2(0.85, 0.85) texture = SubResource("AtlasTexture_5mbxu") [node name="mouse5" type="Sprite2D" parent="."] -position = Vector2(631.022, 10.2812) +position = Vector2(417.855, 10.2399) scale = Vector2(0.85, 0.85) texture = SubResource("AtlasTexture_c3axe") [node name="mouse6" type="Sprite2D" parent="."] -position = Vector2(337, 37) +position = Vector2(341.025, 5.27327) scale = Vector2(0.85, 0.85) texture = SubResource("AtlasTexture_dv2da") diff --git a/scene/ground/script/c01/s06_踢球男孩.gd b/scene/ground/script/c01/s06_踢球男孩.gd index d0f626ef..aa00d3f4 100644 --- a/scene/ground/script/c01/s06_踢球男孩.gd +++ b/scene/ground/script/c01/s06_踢球男孩.gd @@ -33,6 +33,7 @@ func _ready() -> void: boy.sprite_frames.set_animation_loop(animation_run_right, true) boy.sprite_frames.set_animation_loop(animation_stop_ball, false) _start() + $AudioStreamPlayer2D var tween: Tween diff --git a/scene/ground/script/c02/s00_煤油灯.gd b/scene/ground/script/c02/s00_煤油灯.gd new file mode 100644 index 00000000..9c26a273 --- /dev/null +++ b/scene/ground/script/c02/s00_煤油灯.gd @@ -0,0 +1,89 @@ +@tool + +extends Interactable2D + +# 点燃信号 +signal lighted + +@export var animation_low_mode := false +@export var hide_texture := false: + set(value): + hide_texture = value + if is_node_ready(): + place_sprite2d.visible = not hide_texture +@export var gaslight_texture: Texture2D: + set(value): + gaslight_texture = value + if is_node_ready(): + point_light.texture = gaslight_texture +@export var ground_light_texture: Texture2D: + set(value): + ground_light_texture = value + if is_node_ready(): + point_light_ground.texture = ground_light_texture +@export var gaslight_energy := 1.0: + set(value): + gaslight_energy = value + if is_node_ready(): + point_light.energy = gaslight_energy +@export var gaslight_ground_energy := 1.0: + set(value): + gaslight_ground_energy = value + if is_node_ready(): + point_light_ground.energy = gaslight_ground_energy +@export var ground_height_offset := 0.0: + set(value): + ground_height_offset = value + if is_node_ready(): + point_light_ground.position.y = ground_height_offset +@export var debug_light_switch := false: + set(value): + debug_light_switch = value + if Engine.is_editor_hint() and is_node_ready(): + _switch_gaslight(debug_light_switch) + +@onready var point_light = $PointLight2D as PointLight2D +@onready var point_light_ground = $PointLightGround2D as PointLight2D +@onready var light_sprite2d = $"灯光" as AnimatedSprite2D +@onready var place_sprite2d = $"灯座" as Sprite2D + + +func _ready() -> void: + super._ready() + if Engine.is_editor_hint(): + _switch_gaslight(debug_light_switch) + + point_light_ground.position.y = ground_height_offset + place_sprite2d.visible = not hide_texture + + point_light.texture = gaslight_texture + point_light.energy = gaslight_energy + point_light_ground.texture = ground_light_texture + point_light_ground.energy = gaslight_ground_energy + + if interacted_times > 0: + _switch_gaslight() + else: + _switch_gaslight(false) + interacted.connect(_gaslight_interacted) + + +func _switch_gaslight(state := true): + point_light.enabled = state + point_light_ground.enabled = state + light_sprite2d.visible = state + + +func _gaslight_interacted(): + # TODO + SceneManager.pop_debug_dialog_info("音效", "点亮煤油灯") + # 播放点亮煤油灯的动画 + if animation_low_mode: + # 低位 6 号 + SceneManager.freeze_player(2.0, 6) + else: + # 高位 5 号 + SceneManager.freeze_player(2.0, 5) + await get_tree().create_timer(1.8).timeout + _switch_gaslight() + lighted.emit() diff --git a/scene/ground/script/c02/s00_煤油灯.gd.uid b/scene/ground/script/c02/s00_煤油灯.gd.uid new file mode 100644 index 00000000..d7047ec5 --- /dev/null +++ b/scene/ground/script/c02/s00_煤油灯.gd.uid @@ -0,0 +1 @@ +uid://c8vsfqoeu26gk diff --git a/scene/ground/script/c02/s00_煤油灯.tscn b/scene/ground/script/c02/s00_煤油灯.tscn new file mode 100644 index 00000000..5d51a3a1 --- /dev/null +++ b/scene/ground/script/c02/s00_煤油灯.tscn @@ -0,0 +1,85 @@ +[gd_scene load_steps=14 format=3 uid="uid://cxw5rovg5mu1a"] + +[ext_resource type="Script" uid="uid://c8vsfqoeu26gk" path="res://scene/ground/script/c02/s00_煤油灯.gd" id="1_0aa53"] +[ext_resource type="PackedScene" uid="uid://c85t6stvytvjn" path="res://scene/entity/general/sfx.tscn" id="2_merko"] +[ext_resource type="Texture2D" uid="uid://b3qgmrfslj135" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕1.png" id="2_uusov"] +[ext_resource type="AudioStream" uid="uid://inmdv5gqqius" path="res://asset/audio/sfx/ui/门锁互动.mp3" id="3_1xq2f"] +[ext_resource type="Texture2D" uid="uid://c1nrsyh1ss82v" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光1.png" id="3_y2gsk"] +[ext_resource type="PackedScene" uid="uid://c4tipnj1cr1j3" path="res://scene/entity/ux/sign.tscn" id="4_w1aco"] +[ext_resource type="Texture2D" uid="uid://b343nvvbtpglb" path="res://asset/art/ui/互动提示符/ui 像素版_纯白.png" id="6_y2gsk"] +[ext_resource type="SpriteFrames" uid="uid://j5lpwxe8woew" path="res://asset/art/scene/c02/s02_大门过道/火苗.gif" id="8_66xfe"] +[ext_resource type="Texture2D" uid="uid://djfn6ya63emu0" path="res://asset/art/scene/c02/s02_大门过道/e_煤油灯座.png" id="10_h0ajm"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_h0ajm"] +atlas = ExtResource("6_y2gsk") +region = Rect2(186, 555, 51, 54) + +[sub_resource type="AtlasTexture" id="AtlasTexture_abb1f"] +atlas = ExtResource("6_y2gsk") +region = Rect2(498, 555, 51, 54) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_h0ajm"] +resource_local_to_scene = true +size = Vector2(10, 70) + +[sub_resource type="AtlasTexture" id="AtlasTexture_66xfe"] +atlas = ExtResource("6_y2gsk") +region = Rect2(762, 468, 63, 63) + +[node name="煤油灯" type="Sprite2D"] +script = ExtResource("1_0aa53") +gaslight_texture = ExtResource("2_uusov") +ground_light_texture = ExtResource("3_y2gsk") +debug_light_switch = true +unmatched_sign_texture = SubResource("AtlasTexture_h0ajm") +matched_sign_texture = SubResource("AtlasTexture_abb1f") +prop_key = "prop_火柴" + +[node name="SfxInvalid" parent="." instance=ExtResource("2_merko")] +stream = ExtResource("3_1xq2f") +file = "门锁互动.mp3" + +[node name="SfxSuccess" parent="." instance=ExtResource("2_merko")] +stream = null +file = "" + +[node name="Area2D" type="Area2D" parent="."] +unique_name_in_owner = true +collision_layer = 0 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +unique_name_in_owner = true +shape = SubResource("RectangleShape2D_h0ajm") + +[node name="PointLight2D" type="PointLight2D" parent="."] +enabled = false +color = Color(0.954834, 0.779163, 0.29891, 1) +texture = ExtResource("2_uusov") + +[node name="PointLightGround2D" type="PointLight2D" parent="."] +enabled = false +range_item_cull_mask = 4 +texture = ExtResource("3_y2gsk") + +[node name="灯光" type="AnimatedSprite2D" parent="."] +visible = false +position = Vector2(0, -14) +scale = Vector2(0.4, 0.4) +sprite_frames = ExtResource("8_66xfe") +animation = &"gif" +autoplay = "gif" + +[node name="灯座" type="Sprite2D" parent="."] +position = Vector2(-4.5, 16) +texture = ExtResource("10_h0ajm") + +[node name="Sign" parent="." instance=ExtResource("4_w1aco")] +unique_name_in_owner = true +modulate = Color(1, 1, 1, 0) +offset_top = -3.0 +offset_bottom = -3.0 + +[node name="Sprite2D" parent="Sign/TextureContainer" index="0"] +texture = SubResource("AtlasTexture_66xfe") + +[editable path="Sign"] diff --git a/scene/ground/script/c02/s00_跟随的老鼠.gd b/scene/ground/script/c02/s00_跟随的老鼠.gd new file mode 100644 index 00000000..960d6f66 --- /dev/null +++ b/scene/ground/script/c02/s00_跟随的老鼠.gd @@ -0,0 +1,187 @@ +@tool +extends Node2D + +@export var enabled := true +# 老鼠活动区域 +@export var action_area := Vector2(200, 30): + set(val): + action_area = val + queue_redraw() +@export var gizmo_outline_color := Color(0.565, 0.271, 0.318, 0.8): + set(val): + gizmo_outline_color = val + queue_redraw() +@export var move_speed := 70.0 +@export var distance_to_player_range := Vector2(50, 270) +@export var random_wait_time_range := Vector2(0.5, 1.0) +@export var random_wait_possibility := 0.4 +@export var random_mov_distace_range := Vector2(20, 50) +@export var scatter_on_start := false +@export var debug_scatter := false: + set(val): + debug_scatter = false + if Engine.is_editor_hint(): + _init_mice(true) + +var mice = [] +# 大于 0 时等待,小于 0 时移动,abs()<0.1 时重新生成时间 +var random_wait_time: Array[float] = [] +var random_directions: Array[Vector2] = [] +var random_positions: Array[Vector2] = [] +var player + + +func _ready() -> void: + if Engine.is_editor_hint(): + queue_redraw() + _init_mice() + visibility_changed.connect(_on_visibility_changed) + if Engine.is_editor_hint(): + return + # 自动跟随的老鼠 ~ c02_mouse_follow_player + visible = ArchiveManager.get_global_value("c02_mouse_follow_player", false) + + +func _on_visibility_changed() -> void: + if visible and is_node_ready() and not Engine.is_editor_hint(): + _init_mice() + + +func _enter_tree() -> void: + if is_node_ready() and not Engine.is_editor_hint(): + _init_mice() + + +func flush_right_and_disable(_res = null) -> void: + enabled = false + var tween = create_tween() + for i in range(mice.size()): + var m = mice[i] + m.flip_h = true + if i == 0: + tween.tween_property(m, "position:x", m.position.x + 10000, 100.0) + else: + tween.parallel().tween_property(m, "position:x", m.position.x + 10000, 100.0) + + +func _init_mice(scatter := scatter_on_start) -> void: + mice.clear() + for c in get_children(): + if c is Node2D: + mice.append(c) + random_wait_time.resize(mice.size()) + random_directions.resize(mice.size()) + random_positions.resize(mice.size()) + for i in range(mice.size()): + var m = mice[i] + # clamp to action area + if scatter: + var pos = Vector2(randf() * action_area.x, randf() * action_area.y) + m.position = pos + random_positions[i] = m.position + random_directions[i] = Vector2.ONE + random_wait_time[i] = 0 + + +func _physics_process(delta: float) -> void: + if Engine.is_editor_hint() or not enabled or not visible: + return + if not player: + player = SceneManager.get_player() + if not player: + return + var player_global_position = player.global_position + # clamp to action area, 允许稍微大一点,防止卡位 + player_global_position.x = clampf( + player_global_position.x, global_position.x - 2, global_position.x + action_area.x + 4 + ) + for i in range(mice.size()): + var m = mice[i] + var m_pos = m.position + var m_global_pos = m.global_position + var squared_distance = m_global_pos.distance_squared_to(player_global_position) + var facing_right := true + var direction = m_global_pos.direction_to(player_global_position) + if squared_distance < pow(distance_to_player_range.x, 2): + # move away + facing_right = direction.x < 0 + if facing_right: + m.position.x += move_speed * delta + else: + m.position.x -= move_speed * delta + m.position.y -= direction.y * move_speed * delta + random_wait_time[i] = -0.5 # 进入运动状态 + random_positions[i] = m.position + elif squared_distance > pow(distance_to_player_range.y, 2): + # move closer + facing_right = direction.x > 0 + if facing_right: + m.position.x += move_speed * delta + else: + m.position.x -= move_speed * delta + m.position.y += direction.y * move_speed * delta + random_wait_time[i] = -0.5 # 进入运动状态 + random_positions[i] = m.position + else: + if abs(random_wait_time[i]) < 0.1: + random_wait_time[i] = ( + random_wait_time_range.x + + randf() * (random_wait_time_range.y - random_wait_time_range.x) + ) + if randf() > random_wait_possibility: + random_wait_time[i] *= -1 + # 一半概率等待,一半概率移动 + elif random_wait_time[i] > 0: + random_wait_time[i] -= delta + # random move, 每次移动后随机生成新的目标位置,避免老鼠在原地打转 + else: + random_wait_time[i] += delta + var target = random_positions[i] + if target.distance_squared_to(m_pos) < 9: + direction.y = randf_range(-0.5, 0.5) + var x_diff = player_global_position.x - m_global_pos.x + var diff_sign = signf(x_diff) + # 大概率向 distance_to_player_range 的中间移动 + x_diff = ( + x_diff + - ( + diff_sign + * (distance_to_player_range.x + distance_to_player_range.y) + * 0.5 + ) + ) + # 75% 的概率向 x_diff 移动 + if signf(x_diff) > 0: + direction.x = 1 if randf() < 0.7 else -1 + else: + direction.x = -1 if randf() < 0.7 else 1 + random_directions[i] = direction + var random_dis = ( + random_mov_distace_range.x + + randf() * (random_mov_distace_range.y - random_mov_distace_range.x) + ) + target = direction * random_dis + m_pos + # clamp to action area,稍小于 action_area,避免老鼠在边缘打转 + # random_positions[i] = target.clamp(Vector2(2, 2), action_area - Vector2(4, 4)) + random_positions[i] = target.clamp(Vector2.ZERO, action_area) + facing_right = target.x > m_pos.x + var delta_max = move_speed * delta + m_pos = m.position + m.position.x = move_toward(m_pos.x, target.x, delta_max) + m.position.y = move_toward(m_pos.y, target.y, delta_max) + # set flip h + m.flip_h = not facing_right + # clamp to action area + m.position = m.position.clamp(Vector2.ZERO, action_area) + + +func _draw() -> void: + if Engine.is_editor_hint(): + # draw gizmo: 老鼠活动区域 + var action_area_rect = Rect2(Vector2.ZERO, action_area) + # fill + var fill_color = gizmo_outline_color + fill_color.a = 0.4 + draw_rect(action_area_rect, fill_color) + # outline + draw_rect(action_area_rect, gizmo_outline_color, false, 1.0) diff --git a/scene/ground/script/c02/s00_跟随的老鼠.gd.uid b/scene/ground/script/c02/s00_跟随的老鼠.gd.uid new file mode 100644 index 00000000..81e515af --- /dev/null +++ b/scene/ground/script/c02/s00_跟随的老鼠.gd.uid @@ -0,0 +1 @@ +uid://biphnbirwpwv diff --git a/scene/ground/script/c02/s00_跟随的老鼠.tscn b/scene/ground/script/c02/s00_跟随的老鼠.tscn new file mode 100644 index 00000000..e52f0cea --- /dev/null +++ b/scene/ground/script/c02/s00_跟随的老鼠.tscn @@ -0,0 +1,52 @@ +[gd_scene load_steps=6 format=3 uid="uid://8frowlq301"] + +[ext_resource type="Script" uid="uid://biphnbirwpwv" path="res://scene/ground/script/c02/s00_跟随的老鼠.gd" id="1_5gnxj"] +[ext_resource type="Texture2D" uid="uid://bebirk1fwldg2" path="res://asset/art/scene/c01/s00/老鼠.png" id="2_16usl"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_5gnxj"] +atlas = ExtResource("2_16usl") +region = Rect2(0, 0, 27, 8) + +[sub_resource type="AtlasTexture" id="AtlasTexture_52tra"] +atlas = ExtResource("2_16usl") +region = Rect2(36, 1, 27, 8) + +[sub_resource type="AtlasTexture" id="AtlasTexture_otpwt"] +atlas = ExtResource("2_16usl") +region = Rect2(67, 0, 29, 9) + +[node name="c02_跟随的老鼠" type="Node2D"] +y_sort_enabled = true +script = ExtResource("1_5gnxj") +action_area = Vector2(650, 40) +distance_to_player_range = Vector2(20, 100) + +[node name="mouse1" type="Sprite2D" parent="."] +position = Vector2(121.52, 5.04537) +scale = Vector2(0.86, 0.86) +texture = SubResource("AtlasTexture_5gnxj") + +[node name="mouse2" type="Sprite2D" parent="."] +position = Vector2(258.874, 22.6854) +scale = Vector2(0.86, 0.86) +texture = SubResource("AtlasTexture_52tra") + +[node name="mouse3" type="Sprite2D" parent="."] +position = Vector2(244.087, 9.23848) +scale = Vector2(0.86, 0.86) +texture = SubResource("AtlasTexture_otpwt") + +[node name="mouse4" type="Sprite2D" parent="."] +position = Vector2(117.235, 22.8662) +scale = Vector2(0.86, 0.86) +texture = SubResource("AtlasTexture_5gnxj") + +[node name="mouse5" type="Sprite2D" parent="."] +position = Vector2(417.855, 10.2399) +scale = Vector2(0.86, 0.86) +texture = SubResource("AtlasTexture_52tra") + +[node name="mouse6" type="Sprite2D" parent="."] +position = Vector2(341.025, 5.27327) +scale = Vector2(0.86, 0.86) +texture = SubResource("AtlasTexture_otpwt") diff --git a/scene/ground/script/c02/小手_sprite_frames.tres b/scene/ground/script/c02/小手_sprite_frames.tres new file mode 100644 index 00000000..5984a215 --- /dev/null +++ b/scene/ground/script/c02/小手_sprite_frames.tres @@ -0,0 +1,102 @@ +[gd_resource type="SpriteFrames" load_steps=7 format=3 uid="uid://cfdr6xe6bjxbf"] + +[ext_resource type="Texture2D" uid="uid://b5psce6mmucc3" path="res://asset/art/scene/c02/小手/小手_idle.png" id="1_i604k"] +[ext_resource type="Texture2D" uid="uid://2eg2tf60mk63" path="res://asset/art/scene/c02/小手/小手(待机).png" id="2_5g3gu"] +[ext_resource type="Texture2D" uid="uid://cadoti5sjaly2" path="res://asset/art/scene/c02/小手/小手_玻璃珠_show.png" id="3_clsyo"] +[ext_resource type="Texture2D" uid="uid://bfygthx56qdix" path="res://asset/art/scene/c02/小手/小手_纸杯_show.png" id="4_lfgph"] +[ext_resource type="Texture2D" uid="uid://by5xehwr2y50m" path="res://asset/art/scene/c02/小手/小手_老虎钳_show.png" id="5_8xk0h"] +[ext_resource type="Texture2D" uid="uid://da0fyixfmy0w4" path="res://asset/art/scene/c02/小手/小手_元宝_show.png" id="6_n5um8"] + +[resource] +animations = [{ +"frames": [{ +"duration": 4.0, +"texture": ExtResource("1_i604k") +}, { +"duration": 4.0, +"texture": ExtResource("2_5g3gu") +}], +"loop": true, +"name": &"小手_idle", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_clsyo") +}], +"loop": true, +"name": &"小手_弹珠_hide", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_clsyo") +}], +"loop": true, +"name": &"小手_弹珠_idle", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_clsyo") +}], +"loop": true, +"name": &"小手_弹珠_show", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("4_lfgph") +}], +"loop": true, +"name": &"小手_纸杯_idle", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("4_lfgph") +}], +"loop": true, +"name": &"小手_纸杯_show", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("5_8xk0h") +}], +"loop": true, +"name": &"小手_老虎钳_hide", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("5_8xk0h") +}], +"loop": true, +"name": &"小手_老虎钳_idle", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("5_8xk0h") +}], +"loop": true, +"name": &"小手_老虎钳_show", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("6_n5um8") +}], +"loop": true, +"name": &"小手_锡箔_drop", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("6_n5um8") +}], +"loop": true, +"name": &"小手_锡箔_hide", +"speed": 5.0 +}] diff --git a/scene/ground/script/c02/小手讨东西.gd b/scene/ground/script/c02/小手讨东西.gd new file mode 100644 index 00000000..ce872cdf --- /dev/null +++ b/scene/ground/script/c02/小手讨东西.gd @@ -0,0 +1,169 @@ +@tool +extends Sprite2D + +@export var accept_tin_coin := false +@export var accept_ball_or_plier := false +@export var enabled := true: + set(val): + enabled = val + if is_node_ready(): + sign_mark.enabled = val +@export var unmatched_sign_texture: Texture2D +@export var matched_sign_texture: Texture2D + +@onready var sfx_invalid = $SfxInvalid as Sfx +@onready var sfx_success = $SfxSuccess as Sfx +@onready var sign_mark = %Sign as Sign +@onready var area2d = %Area2D as Area2D + +@onready var animated_sprite = $小手 as AnimatedSprite2D + +var ground_archive: GroundArchive + +static var item_config_res = preload("res://asset/dialogue/item_description.dialogue") + +# 当前小手手持的 prop +var holding_prop = "" + +var coin + +func _ready() -> void: + if Engine.is_editor_hint(): + return + area2d.body_entered.connect(_reset) + area2d.body_exited.connect(_on_cancel) + sign_mark.interacted.connect(_on_interacted) + sign_mark.cancel.connect(_on_cancel) + sign_mark.base_scale = sign_mark.scale + sign_mark.enabled = enabled + # setup default value + ground_archive = ArchiveManager.archive.ground_archive() + sign_mark.enabled = enabled + coin = get_node("Ambush地上的元宝") as Ambush2D + coin.triggered.connect(_on_coin_interacted) + + +func _reset(_body = null) -> void: + _reset_sign_testure_to_prop() + var prop_hud = SceneManager.get_prop_hud() as PropHud + if not prop_hud.current_item_changed.is_connected(_set_sign_texture_to_prop): + prop_hud.current_item_changed.connect(_set_sign_texture_to_prop) + + +func _reset_sign_testure_to_prop(): + var key = SceneManager.get_current_prop(false) + _set_sign_texture_to_prop(key) + + +# 根据当前 prop,调整 sign 所显示的 texture +func _set_sign_texture_to_prop(key): + var interactable = false + if holding_prop != "": + # 手持物品时,允许交互,获得物品 + interactable = true + if key == "prop_锡箔元宝": + interactable = true + elif accept_ball_or_plier and key == "prop_老虎钳": + interactable = ArchiveManager.get_global_value("pliers_to_ball", false) + elif accept_ball_or_plier and key == "prop_弹珠": + interactable = not ArchiveManager.get_global_value("pliers_to_ball", false) + + if interactable: + sign_mark.sprite2d.texture = matched_sign_texture + else: + sign_mark.sprite2d.texture = unmatched_sign_texture + + +func _on_cancel(_body = null) -> void: + # disconnect signal + var prop_hud = SceneManager.get_prop_hud() as PropHud + if prop_hud and prop_hud.current_item_changed.is_connected(_set_sign_texture_to_prop): + prop_hud.current_item_changed.disconnect(_set_sign_texture_to_prop) + + +var interact_mutex = Mutex.new() + + +func _on_interacted() -> void: + if not interact_mutex.try_lock(): + return + + if holding_prop != "": + # 手持物品时,交互直接给玩家物品 + SceneManager.enable_prop_item(holding_prop) + holding_prop = "" + animated_sprite.play("小手_idle") + interact_mutex.unlock() + return + + var key = SceneManager.get_current_prop(false) + + var interacted_success = false + + SceneManager.freeze_player(0) + + # accept_tin_coin + if key == "prop_锡箔元宝": + interacted_success = true + SceneManager.disable_prop_item("prop_锡箔元宝") + if accept_tin_coin: + # 叠成纸杯电话 + animated_sprite.play("小手_锡箔_hide") + # TODO + SceneManager.pop_debug_dialog_info("美术", "叠成纸杯: 小手_锡箔_hide + 小手_纸杯_show + 小手_纸杯_idle") + await get_tree().create_timer(1.5).timeout + SceneManager.enable_prop_item("prop_小鞋子1") + ArchiveManager.set_global_entry("c02_mouse_follow_player", true) + # 稍等后显示小老鼠 + await get_tree().create_timer(0.5).timeout + SceneManager.pop_debug_dialog_info("美术", "触发⼩⽼⿏跟在玩家身后") + var node = get_node("../自动跟随的老鼠") as Node2D + if node: + node.visible = true + else: + printerr("小手已接受锡箔;自动跟随的老鼠节点不存在") + else: + # 丢下元宝 + animated_sprite.play("小手_锡箔_drop") + # TODO + SceneManager.pop_debug_dialog_info("美术", "丢下元宝: 小手_锡箔_drop + 小手_idle + 落地后的锡箔贴图") + await get_tree().create_timer(1.5).timeout + coin.visible = true + coin.enabled = true + + # 是否允许老虎钳换弹珠 + var pliers_to_ball = ArchiveManager.get_global_value("pliers_to_ball", false) + if accept_ball_or_plier and key == "prop_老虎钳" and pliers_to_ball: + interacted_success = true + SceneManager.disable_prop_item("prop_老虎钳") + animated_sprite.play("小手_老虎钳_hide") + # TODO + SceneManager.pop_debug_dialog_info("美术", "小手_老虎钳_hide + 小手_弹珠_show + 小手_弹珠_idle") + await get_tree().create_timer(1.5).timeout + holding_prop = "prop_弹珠" + elif accept_ball_or_plier and key == "prop_弹珠" and not pliers_to_ball: + interacted_success = true + SceneManager.disable_prop_item("prop_弹珠") + animated_sprite.play("小手_弹珠_hide") + # TODO + SceneManager.pop_debug_dialog_info("美术", "小手_弹珠_hide + 小手_老虎钳_show + 小手_老虎钳_idle") + await get_tree().create_timer(1.5).timeout + holding_prop = "prop_老虎钳" + + if interacted_success: + # sfx_success.play() + EventManager.prop_interacted(name, key, 1) + _reset_sign_testure_to_prop() + else: + sfx_invalid.play() + sign_mark.invalid_shake() + # SceneManager.on_toggle_invalid_prop() + + SceneManager.release_player() + interact_mutex.unlock() + + +func _on_coin_interacted() -> void: + SceneManager.enable_prop_item("prop_锡箔元宝") + coin.visible = false + coin.enabled = false diff --git a/scene/ground/script/c02/小手讨东西.gd.uid b/scene/ground/script/c02/小手讨东西.gd.uid new file mode 100644 index 00000000..9ae54cfe --- /dev/null +++ b/scene/ground/script/c02/小手讨东西.gd.uid @@ -0,0 +1 @@ +uid://my5xqi3bkka6 diff --git a/scene/ground/script/c02/小手讨东西.tscn b/scene/ground/script/c02/小手讨东西.tscn new file mode 100644 index 00000000..fa741ad0 --- /dev/null +++ b/scene/ground/script/c02/小手讨东西.tscn @@ -0,0 +1,111 @@ +[gd_scene load_steps=16 format=3 uid="uid://xovlfee503a4"] + +[ext_resource type="Texture2D" uid="uid://cawpq7rnho5px" path="res://asset/art/scene/c02/小手/洞.png" id="1_47cqy"] +[ext_resource type="Script" uid="uid://my5xqi3bkka6" path="res://scene/ground/script/c02/小手讨东西.gd" id="1_n7thl"] +[ext_resource type="PackedScene" uid="uid://c85t6stvytvjn" path="res://scene/entity/general/sfx.tscn" id="2_40dr6"] +[ext_resource type="SpriteFrames" uid="uid://cfdr6xe6bjxbf" path="res://scene/ground/script/c02/小手_sprite_frames.tres" id="2_qju37"] +[ext_resource type="AudioStream" uid="uid://inmdv5gqqius" path="res://asset/audio/sfx/ui/门锁互动.mp3" id="3_n7thl"] +[ext_resource type="AudioStream" uid="uid://ccng5y2fip6mc" path="res://asset/audio/sfx/ui/开锁声.mp3" id="4_brfob"] +[ext_resource type="PackedScene" uid="uid://c4tipnj1cr1j3" path="res://scene/entity/ux/sign.tscn" id="5_3c204"] +[ext_resource type="Texture2D" uid="uid://b343nvvbtpglb" path="res://asset/art/ui/互动提示符/ui 像素版_纯白.png" id="6_r12o8"] +[ext_resource type="PackedScene" uid="uid://b50n0hvs4yh75" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.tscn" id="7_brfob"] +[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="9_r12o8"] +[ext_resource type="Texture2D" uid="uid://2mjipesnigcr" path="res://asset/art/prop/c02/锡箔元宝.png" id="10_47cqy"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_3c204"] +atlas = ExtResource("6_r12o8") +region = Rect2(186, 555, 51, 54) + +[sub_resource type="AtlasTexture" id="AtlasTexture_brfob"] +atlas = ExtResource("6_r12o8") +region = Rect2(498, 555, 51, 54) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_yatcw"] +resource_local_to_scene = true +size = Vector2(10, 70) + +[sub_resource type="AtlasTexture" id="AtlasTexture_47cqy"] +atlas = ExtResource("6_r12o8") +region = Rect2(762, 468, 63, 63) + +[node name="小手讨东西" type="Sprite2D"] +texture = ExtResource("1_47cqy") +script = ExtResource("1_n7thl") +unmatched_sign_texture = SubResource("AtlasTexture_3c204") +matched_sign_texture = SubResource("AtlasTexture_brfob") + +[node name="SfxInvalid" parent="." instance=ExtResource("2_40dr6")] +stream = ExtResource("3_n7thl") +file = "门锁互动.mp3" + +[node name="SfxSuccess" parent="." instance=ExtResource("2_40dr6")] +stream = ExtResource("4_brfob") +file = "开锁声.mp3" + +[node name="Area2D" type="Area2D" parent="."] +unique_name_in_owner = true +collision_layer = 0 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +unique_name_in_owner = true +shape = SubResource("RectangleShape2D_yatcw") + +[node name="小手" parent="." instance=ExtResource("7_brfob")] +sprite_frames = ExtResource("2_qju37") +animation = &"小手_idle" +autoplay = "小手_idle" +frame_progress = 0.424136 +action_configs = Array[Dictionary]([{ +"animation_intro": &"小手_弹珠_show", +&"animation_next": "小手_弹珠_idle" +}, { +"animation_intro": &"小手_纸杯_show", +&"animation_next": "小手_纸杯_idle" +}, { +"animation_intro": "小手_老虎钳_show", +&"animation_next": "小手_老虎钳_idle" +}, { +"animation_intro": "小手_锡箔_hide", +&"animation_next": "小手_纸杯_show" +}, { +"animation_intro": &"小手_老虎钳_hide", +&"animation_next": "小手_弹珠_show" +}, { +"animation_intro": &"小手_弹珠_hide", +&"animation_next": "小手_老虎钳_show" +}, { +"animation_intro": &"小手_锡箔_drop", +&"animation_next": "小手_idle" +}]) + +[node name="Label" type="Label" parent="."] +offset_left = -25.0 +offset_top = -28.0 +offset_right = 47.0 +offset_bottom = 5.0 +theme_override_font_sizes/font_size = 12 +text = "待补充动画帧 +" + +[node name="Sign" parent="." instance=ExtResource("5_3c204")] +unique_name_in_owner = true +offset_top = -9.0 +offset_bottom = -9.0 + +[node name="Sprite2D" parent="Sign/TextureContainer" index="0"] +texture = SubResource("AtlasTexture_47cqy") + +[node name="Ambush地上的元宝" parent="." instance=ExtResource("9_r12o8")] +visible = false +position = Vector2(-21, 80) +enabled = false +trigger_mode = "interact" +one_shot = false + +[node name="Sprite2D" type="Sprite2D" parent="Ambush地上的元宝"] +show_behind_parent = true +position = Vector2(-1, 8) +scale = Vector2(0.25, 0.25) +texture = ExtResource("10_47cqy") + +[editable path="Sign"] diff --git a/scene/ground/script/c02/折锡纸.gd b/scene/ground/script/c02/折锡纸.gd new file mode 100644 index 00000000..f65e808d --- /dev/null +++ b/scene/ground/script/c02/折锡纸.gd @@ -0,0 +1,26 @@ +extends CanvasLayer + +signal exit(success: bool) + +@onready var button = $TextureButton as TextureButton + +var texture_dict = { + "0": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/0.png"), + "1": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/1.png"), + "2": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/2.png"), + "3": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/3.png") +} + +var current_texture = 0 + +func _ready() -> void: + layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME + button.pressed.connect(_on_button_pressed) + + +func _on_button_pressed() -> void: + if current_texture == 3: + exit.emit(true) + else: + current_texture += 1 + button.texture_normal = texture_dict[str(current_texture)] diff --git a/scene/ground/script/c02/折锡纸.gd.uid b/scene/ground/script/c02/折锡纸.gd.uid new file mode 100644 index 00000000..b37b8dc4 --- /dev/null +++ b/scene/ground/script/c02/折锡纸.gd.uid @@ -0,0 +1 @@ +uid://cb851rw5n6lu3 diff --git a/scene/ground/script/c02/折锡纸.tscn b/scene/ground/script/c02/折锡纸.tscn new file mode 100644 index 00000000..2ced7c09 --- /dev/null +++ b/scene/ground/script/c02/折锡纸.tscn @@ -0,0 +1,14 @@ +[gd_scene load_steps=3 format=3 uid="uid://b454ap241bshk"] + +[ext_resource type="Script" uid="uid://cb851rw5n6lu3" path="res://scene/ground/script/c02/折锡纸.gd" id="1_7tphw"] +[ext_resource type="Texture2D" uid="uid://clabe2s5pvkat" path="res://asset/art/scene/c02/s04_保卫科/折叠元宝/0.png" id="2_7tphw"] + +[node name="折锡纸" type="CanvasLayer"] +script = ExtResource("1_7tphw") + +[node name="TextureButton" type="TextureButton" parent="."] +offset_left = 49.0 +offset_top = 37.0 +offset_right = 520.0 +offset_bottom = 277.0 +texture_normal = ExtResource("2_7tphw") diff --git a/scene/ground/script/c02/敲门游戏.gd b/scene/ground/script/c02/敲门游戏.gd new file mode 100644 index 00000000..509f8057 --- /dev/null +++ b/scene/ground/script/c02/敲门游戏.gd @@ -0,0 +1,30 @@ +extends CanvasLayer + +signal exit(success: bool) + +@onready var button = $Button as Button + +var current_id = 0 + +var dialogue = preload("res://asset/dialogue/c02.dialogue") + + +func _ready() -> void: + layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME + button.pressed.connect(_on_button_pressed) + # TODO 对白 + SceneManager.pop_debug_dialog_info("对白", "理发上楼,看病上楼") + DialogueManager.show_dialogue_balloon(dialogue, "c02_s03_敲门游戏") + + if not ArchiveManager.get_global_value("c02_eavesdrop_finished", false): + button.queue_free() + + +func _on_button_pressed() -> void: + current_id += 1 + # TODO 敲门游戏节奏设计 + button.text = "敲门节奏&次数:" + str(current_id) + if current_id >= 5: + button.text = "成功!" + ArchiveManager.set_global_entry("meat_bucket_enabled", true) + exit.emit(true) diff --git a/scene/ground/script/c02/敲门游戏.gd.uid b/scene/ground/script/c02/敲门游戏.gd.uid new file mode 100644 index 00000000..098885ed --- /dev/null +++ b/scene/ground/script/c02/敲门游戏.gd.uid @@ -0,0 +1 @@ +uid://chap3ifmyg20c diff --git a/scene/ground/script/c02/敲门游戏.tscn b/scene/ground/script/c02/敲门游戏.tscn new file mode 100644 index 00000000..b53c7039 --- /dev/null +++ b/scene/ground/script/c02/敲门游戏.tscn @@ -0,0 +1,30 @@ +[gd_scene load_steps=3 format=3 uid="uid://bxpexbk7f3rax"] + +[ext_resource type="Script" uid="uid://chap3ifmyg20c" path="res://scene/ground/script/c02/敲门游戏.gd" id="1_dnsvv"] +[ext_resource type="Texture2D" uid="uid://djpmubo5y3jvo" path="res://asset/art/临时草稿/敲门门板.png" id="2_dnsvv"] + +[node name="敲门游戏" type="CanvasLayer"] +script = ExtResource("1_dnsvv") + +[node name="TextureRect" type="TextureRect" parent="."] +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -309.0 +offset_top = -145.0 +offset_right = 1475.0 +offset_bottom = 685.0 +grow_horizontal = 2 +grow_vertical = 2 +scale = Vector2(0.35, 0.35) +texture = ExtResource("2_dnsvv") + +[node name="Button" type="Button" parent="."] +offset_left = 168.0 +offset_top = 139.0 +offset_right = 373.0 +offset_bottom = 177.0 +theme_override_font_sizes/font_size = 24 +text = "敲门节奏&次数:1" diff --git a/scene/ground/script/c02/火灾区域燃烧脚本.gd b/scene/ground/script/c02/火灾区域燃烧脚本.gd new file mode 100644 index 00000000..3234cc5b --- /dev/null +++ b/scene/ground/script/c02/火灾区域燃烧脚本.gd @@ -0,0 +1,30 @@ +extends AnimatedSprite2D + +@export var fade_in: bool = false +@export var next_animation: String = "" + + +func _ready() -> void: + visible = false + frame = 0 + # 结束后播放下一个动画 + if next_animation != "": + animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT) + sprite_frames.set_animation_loop(animation, false) + var area2d = $Area2D as Area2D + if area2d: + area2d.monitoring = true + area2d.body_entered.connect(_on_body_entered, CONNECT_ONE_SHOT) + +func _on_animation_finished() -> void: + if next_animation != "": + play(next_animation) + +func _on_body_entered(_node: Node) -> void: + visible = true + if fade_in: + var tween = create_tween() + # 透明度逐渐变为 1 + tween.tween_property(self, "modulate:a", 1.0, 2.5).from(0.0) + # 播放动画 + play(animation) \ No newline at end of file diff --git a/scene/ground/script/c02/火灾区域燃烧脚本.gd.uid b/scene/ground/script/c02/火灾区域燃烧脚本.gd.uid new file mode 100644 index 00000000..25ba60fe --- /dev/null +++ b/scene/ground/script/c02/火灾区域燃烧脚本.gd.uid @@ -0,0 +1 @@ +uid://beqjkho1my6qc diff --git a/scene/ground/script/c02/花名册.gd b/scene/ground/script/c02/花名册.gd new file mode 100644 index 00000000..11e37449 --- /dev/null +++ b/scene/ground/script/c02/花名册.gd @@ -0,0 +1,22 @@ +extends CanvasLayer + +signal exit(success: bool) + +@onready var button = $TextureButton as TextureButton + +var texture_dict = { + "0": preload("res://asset/art/scene/c02/s04_保卫科/花名册/花名册封皮.png"), + "1": preload("res://asset/art/scene/c02/s04_保卫科/花名册/翻开页.png"), +} + +var current_texture = 0 + +func _ready() -> void: + layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME + button.pressed.connect(_on_button_pressed) + + +func _on_button_pressed() -> void: + current_texture = wrapi(current_texture + 1, 0, 2) + button.texture_normal = texture_dict[str(current_texture)] + button.set_anchors_preset(Control.PRESET_CENTER) diff --git a/scene/ground/script/c02/花名册.gd.uid b/scene/ground/script/c02/花名册.gd.uid new file mode 100644 index 00000000..dbbd657e --- /dev/null +++ b/scene/ground/script/c02/花名册.gd.uid @@ -0,0 +1 @@ +uid://cmapmn0v70p4l diff --git a/scene/ground/script/c02/花名册.tscn b/scene/ground/script/c02/花名册.tscn new file mode 100644 index 00000000..83ae6841 --- /dev/null +++ b/scene/ground/script/c02/花名册.tscn @@ -0,0 +1,30 @@ +[gd_scene load_steps=4 format=3 uid="uid://b8i6tqwdvvddy"] + +[ext_resource type="Script" uid="uid://cmapmn0v70p4l" path="res://scene/ground/script/c02/花名册.gd" id="1_jin3n"] +[ext_resource type="Texture2D" uid="uid://cypvxj1vsl5yk" path="res://asset/art/scene/c02/s04_保卫科/花名册/bg_花名册桌面.png" id="2_v047l"] +[ext_resource type="Texture2D" uid="uid://sx3i3lkt2vfd" path="res://asset/art/scene/c02/s04_保卫科/花名册/花名册封皮.png" id="3_myeas"] + +[node name="折锡纸" type="CanvasLayer"] +script = ExtResource("1_jin3n") + +[node name="TextureRect" type="TextureRect" parent="."] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +texture = ExtResource("2_v047l") + +[node name="TextureButton" type="TextureButton" parent="."] +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -62.5 +offset_top = -81.5 +offset_right = 62.5 +offset_bottom = 81.5 +grow_horizontal = 2 +grow_vertical = 2 +texture_normal = ExtResource("3_myeas") diff --git a/scene/little_game/八音盒.gd b/scene/little_game/八音盒.gd index 5dd966d4..f62136a8 100644 --- a/scene/little_game/八音盒.gd +++ b/scene/little_game/八音盒.gd @@ -1,9 +1,8 @@ extends CanvasLayer -signal exit(passed: bool) +signal exit(success: bool) # answer for the puzzle, by columns -# @export var answer := [1, 0, 0, 0, 0, 0, 0, 0, 0] @export var answer := [1, 4, 3, 1, 3, 6, 4, 3, 2] @export var playing_step_degree := 45.0 @export var playing_steps := 10 @@ -54,6 +53,7 @@ func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME # debug mode: reset if GlobalConfig.DEBUG: + answer = [1, 0, 0, 0, 0, 0, 0, 0, 0] ArchiveManager.archive.bayinhe_mode = "closed" ArchiveManager.archive.bayinhe_current_answer = [0, 0, 0, 0, 0, 0, 0, 0, 0] playing_step_sec = audio_manual.get_length() / playing_steps @@ -164,9 +164,17 @@ func _move_button(delta: int) -> void: func _unhandled_input(event: InputEvent) -> void: - if event.is_action_pressed("cancel"): + if not visible: + return + # 阻止输入事件传递给其他节点 + get_viewport().set_input_as_handled() + if event.is_action_pressed("cancel") or event.is_action_pressed("escape"): var success = ArchiveManager.archive.bayinhe_mode == "finished" exit.emit(success) + visible = false + # TODO + SceneManager.pop_debug_dialog_info("音效", "退出八音盒") + return if ArchiveManager.archive.bayinhe_mode == "closed": # move button if event.is_action_pressed("up"): diff --git a/scene/little_game/八音盒.tscn b/scene/little_game/八音盒.tscn index d8615065..d966ed69 100644 --- a/scene/little_game/八音盒.tscn +++ b/scene/little_game/八音盒.tscn @@ -125,7 +125,7 @@ script = ExtResource("2_opptd") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { -"": SubResource("AnimationLibrary_8b6h5") +&"": SubResource("AnimationLibrary_8b6h5") } [node name="BG" type="TextureRect" parent="."] diff --git a/scene/little_game/八音盒_old.gd b/scene/little_game/八音盒_old.gd new file mode 100644 index 00000000..f62136a8 --- /dev/null +++ b/scene/little_game/八音盒_old.gd @@ -0,0 +1,273 @@ +extends CanvasLayer + +signal exit(success: bool) + +# answer for the puzzle, by columns +@export var answer := [1, 4, 3, 1, 3, 6, 4, 3, 2] +@export var playing_step_degree := 45.0 +@export var playing_steps := 10 +@export var debug_reload := false: + set(value): + if value: + debug_reload = false + _chechout_mode() + +@onready var points_polygon = $ButtonPositionPoints as Polygon2D +@onready var box = $Box as TextureRect +@onready var side_handle = $Box/SideHandle as AnimatedSprite2D +@onready var inside_handle = $InsideHandle as TextureButton +@onready var audio_player = $MusicPlayer2D as AudioStreamPlayer2D +@onready var handle_wheel = $Wheel + +var button_texture = preload("res://asset/art/little_game/八音盒/小猫.png") +var button_highlight_texture = preload("res://asset/art/little_game/八音盒/小猫高亮.png") + +var box_closed_texture = preload("res://asset/art/little_game/八音盒/无按钮.png") +var box_opened_texture = preload("res://asset/art/little_game/八音盒/打开盒子.png") +var box_finished_texture = preload("res://asset/art/little_game/八音盒/有按钮.png") + +var sfx_interact = preload("res://asset/audio/sfx/game/八音盒/八音盒互动.mp3") as AudioStream +var sfx_drag = preload("res://asset/audio/sfx/game/八音盒/拖动放置.mp3") as AudioStream +var sfx_open = preload("res://asset/audio/sfx/game/八音盒/八音盒打开.mp3") as AudioStream +var sfx_assemble = preload("res://asset/audio/sfx/game/八音盒/装上插销.mp3") as AudioStream +var sfx_close = preload("res://asset/audio/sfx/game/八音盒/关盖子.mp3") as AudioStream +var sfx_exit = preload("res://asset/audio/sfx/game/八音盒/退出界面.mp3") as AudioStream + +var audio_manual = preload("res://asset/audio/sfx/game/八音盒/操纵八音盒.mp3") as AudioStream +var audio_auto = preload("res://asset/audio/sfx/game/八音盒/自走八音盒.mp3") as AudioStream + +var current_selected_btn := 0: + set(value): + if has_node("button_root"): + # set previous button to normal + var root = get_node("button_root") + root.get_node(str(current_selected_btn)).texture = button_texture + # set current button to highlight + root.get_node(str(value)).texture = button_highlight_texture + current_selected_btn = value + +var playing_step_sec := 0.5 + + +func _ready() -> void: + layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME + # debug mode: reset + if GlobalConfig.DEBUG: + answer = [1, 0, 0, 0, 0, 0, 0, 0, 0] + ArchiveManager.archive.bayinhe_mode = "closed" + ArchiveManager.archive.bayinhe_current_answer = [0, 0, 0, 0, 0, 0, 0, 0, 0] + playing_step_sec = audio_manual.get_length() / playing_steps + if visible: + _chechout_mode() + inside_handle.pressed.connect(_on_handle_pressed) + handle_wheel.rotated.connect(_on_wheel_rotated) + visibility_changed.connect(_on_visibility_changed) + + # # test close shaking effect + # ArchiveManager.archive.bayinhe_mode = "playing" + # _chechout_mode(true) + # get_tree().create_timer(1.0).timeout.connect(_on_auto_play_finished) + + +func _on_visibility_changed() -> void: + if visible: + _chechout_mode() + else: + audio_player.stop() + + +func _chechout_mode(play_sfx := false) -> void: + var mode = ArchiveManager.archive.bayinhe_mode + inside_handle.visible = mode == "opened" + side_handle.visible = mode == "playing" or mode == "finished" + $LidHint.visible = mode == "closed" + _reset_buttons() + match mode: + "closed": + audio_player.stream = sfx_interact + audio_player.play() + box.texture = box_closed_texture + _reset_buttons() + audio_player.stream = sfx_drag + "opened": + if play_sfx: + audio_player.stream = sfx_open + audio_player.play() + box.texture = box_opened_texture + "playing": + audio_player.stream = audio_manual + box.texture = box_opened_texture + "finished": + if play_sfx: + audio_player.stream = sfx_close + audio_player.play() + box.texture = box_finished_texture + + +func _reset_buttons(): + if ArchiveManager.archive.bayinhe_mode != "closed": + if has_node("button_root"): + get_node("button_root").visible = false + return + # create buttons if not exists + if not has_node("button_root"): + var root = Node2D.new() + root.name = "button_root" + add_child(root) + for i in range(9): + var button = Sprite2D.new() + button.name = str(i) + root.add_child(button) + # reset buttons' position and texture + for i in range(9): + var button = get_node("button_root" + "/" + str(i)) + if i == current_selected_btn: + button.texture = button_highlight_texture + else: + button.texture = button_texture + # load current_answer + button.position = _get_position(i, ArchiveManager.archive.bayinhe_current_answer[i]) + + +# 自动计算的位置会有偏差,使用 polygon 的点进行标记 +# row rom bottom to top, 7 rows in total +# col from left to right, 9 cols in total +func _get_position(col: int, row: int) -> Vector2: + # var col_gap = col_gap_down + (col_gap_up - col_gap_down) * row / 6 + # return Vector2(origin_position.x + col_gap * col, origin_position.y - row_gap * row) + var index = col + row * 9 + if points_polygon.polygon and index < points_polygon.polygon.size(): + return points_polygon.position + points_polygon.polygon[index] + else: + return points_polygon.position + + +# 1 up 2 down +func _move_button(delta: int) -> void: + if ArchiveManager.archive.bayinhe_mode != "closed": + return + var current_row = ArchiveManager.archive.bayinhe_current_answer[current_selected_btn] + var target_row = clampi(current_row + delta, 0, 6) + ArchiveManager.archive.bayinhe_current_answer[current_selected_btn] = target_row + # tween if not in correct position + if current_row != target_row: + var target_position = _get_position(current_selected_btn, target_row) + var node = get_node("button_root/" + str(current_selected_btn)) + create_tween().tween_property(node, "position", target_position, .5) + # play sfx + audio_player.stream = sfx_drag + audio_player.play() + # check if all buttons are in correct position + if ArchiveManager.archive.bayinhe_current_answer == answer: + ArchiveManager.archive.bayinhe_mode = "opened" + _chechout_mode(true) + + +func _unhandled_input(event: InputEvent) -> void: + if not visible: + return + # 阻止输入事件传递给其他节点 + get_viewport().set_input_as_handled() + if event.is_action_pressed("cancel") or event.is_action_pressed("escape"): + var success = ArchiveManager.archive.bayinhe_mode == "finished" + exit.emit(success) + visible = false + # TODO + SceneManager.pop_debug_dialog_info("音效", "退出八音盒") + return + if ArchiveManager.archive.bayinhe_mode == "closed": + # move button + if event.is_action_pressed("up"): + _move_button(1) + elif event.is_action_pressed("down"): + _move_button(-1) + elif event.is_action_pressed("left"): + current_selected_btn = clampi(current_selected_btn - 1, 0, 8) + elif event.is_action_pressed("right"): + current_selected_btn = clampi(current_selected_btn + 1, 0, 8) + + +func _on_handle_pressed() -> void: + inside_handle.disabled = true + $AnimationPlayer.play("handle_animation") + + +func _checkout_playing(): + ArchiveManager.archive.bayinhe_mode = "playing" + box.z_index = 10 + var tween = create_tween() + audio_player.stream = sfx_assemble + audio_player.play() + tween.tween_property(inside_handle, "modulate:a", 0, 0.2) + tween.tween_callback(func(): _chechout_mode(true)) + + +var accumulated_radiant := 0.0 +# 8 steps in total, then auto play +var accumulated_steps := 0 +var playing := false +var continue_playing := false + + +func _on_wheel_rotated(radiant: float) -> void: + if ArchiveManager.archive.bayinhe_mode != "playing" or accumulated_steps >= playing_steps: + return + accumulated_radiant += radiant + if abs(accumulated_radiant) > deg_to_rad(playing_step_degree): + accumulated_radiant = 0 + if playing: + continue_playing = true + else: + playing = true + side_handle.play("default") + if accumulated_steps == 0: + audio_player.play() + else: + audio_player.stream_paused = false + get_tree().create_timer(playing_step_sec).timeout.connect(_on_playing_step_finished) + + +func _on_playing_step_finished(): + accumulated_steps += 1 + if accumulated_steps == playing_steps: + # auto play + _checkout_auto_play() + return + if continue_playing: + continue_playing = false + get_tree().create_timer(playing_step_sec).timeout.connect(_on_playing_step_finished) + else: + playing = false + audio_player.stream_paused = true + side_handle.pause() + + +func _checkout_auto_play(): + audio_player.stop() + audio_player.stream = audio_auto + audio_player.play() + side_handle.play() + # var audio_len = audio_auto.get_length() + # 音效 9.5 秒时关闭盒子 + var audio_len = 9.5 + get_tree().create_timer(audio_len).timeout.connect(_on_auto_play_finished) + + +func _on_auto_play_finished(): + side_handle.pause() + ArchiveManager.archive.bayinhe_mode = "finished" + # 不播放关闭音效,因为自动播放时已经播放过了 + _chechout_mode(false) + # 抖动效果,逐渐减弱 + var tween = create_tween() + var fps := 10.0 + var duration := 0.4 + var delta := 6.0 + var origin_pos = box.position + var count = int(duration * fps) + var delta_t = 1.0 / fps + for i in range(count): + var _offset = Vector2(randf_range(-delta, delta), randf_range(-delta, delta)) * exp(-i) + tween.tween_property(box, "position", origin_pos + _offset, delta_t).set_trans( + Tween.TRANS_CUBIC + ) diff --git a/scene/little_game/八音盒_old.gd.uid b/scene/little_game/八音盒_old.gd.uid new file mode 100644 index 00000000..6556f7a7 --- /dev/null +++ b/scene/little_game/八音盒_old.gd.uid @@ -0,0 +1 @@ +uid://br8gbopcatbn0 diff --git a/scene/little_game/八音盒_old.tscn b/scene/little_game/八音盒_old.tscn new file mode 100644 index 00000000..6918bfda --- /dev/null +++ b/scene/little_game/八音盒_old.tscn @@ -0,0 +1,264 @@ +[gd_scene load_steps=22 format=3 uid="uid://5ih50rbc0kaq"] + +[ext_resource type="Script" uid="uid://br8gbopcatbn0" path="res://scene/little_game/八音盒_old.gd" id="1_8ti47"] +[ext_resource type="Texture2D" uid="uid://2xbl572hv2qf" path="res://asset/art/little_game/八音盒/背景.png" id="2_4jcay"] +[ext_resource type="AudioStream" uid="uid://d2psmvwpo1v8q" path="res://asset/audio/sfx/game/八音盒/操纵八音盒.mp3" id="3_iockx"] +[ext_resource type="Texture2D" uid="uid://sugraxycng2u" path="res://asset/art/little_game/八音盒/无按钮.png" id="4_gdg5k"] +[ext_resource type="Texture2D" uid="uid://daxg4b7lu1ep6" path="res://asset/art/little_game/八音盒/插销动画/插销-1.png" id="5_murwe"] +[ext_resource type="Texture2D" uid="uid://cik6ro8nowsd3" path="res://asset/art/little_game/八音盒/插销动画/插销-2.png" id="6_1kjyn"] +[ext_resource type="Texture2D" uid="uid://bslr2p2dgymxm" path="res://asset/art/little_game/八音盒/插销动画/插销-3.png" id="7_gspkj"] +[ext_resource type="Texture2D" uid="uid://bp8o30lfc7xrx" path="res://asset/art/little_game/八音盒/插销动画/插销-4.png" id="8_mtub4"] +[ext_resource type="Texture2D" uid="uid://oe61u43dmtd2" path="res://asset/art/little_game/八音盒/插销动画/插销-5.png" id="9_kcqq2"] +[ext_resource type="Texture2D" uid="uid://c76aw8sjvkj5y" path="res://asset/art/little_game/八音盒/插销动画/插销-6.png" id="10_vqf18"] +[ext_resource type="Texture2D" uid="uid://dxt5sf8eucx8q" path="res://asset/art/little_game/八音盒/插销动画/插销-7.png" id="11_8jcnl"] +[ext_resource type="Texture2D" uid="uid://cxdsucu5wi464" path="res://asset/art/little_game/八音盒/插销动画/插销-8.png" id="12_1xmy3"] +[ext_resource type="Texture2D" uid="uid://d0mw5ohdf5ncj" path="res://asset/art/little_game/八音盒/插销动画/插销-9.png" id="13_iyhgo"] +[ext_resource type="Texture2D" uid="uid://choxebjx7jr2l" path="res://asset/art/little_game/八音盒/插销.png" id="14_raa4w"] +[ext_resource type="PackedScene" uid="uid://dry6mhv6x0ppl" path="res://scene/little_game/gadget/wheel.tscn" id="15_j8jxb"] +[ext_resource type="FontFile" uid="uid://255whp7fuig5" path="res://asset/font/字体/三极行楷简体-粗.ttf" id="16_s3qfw"] + +[sub_resource type="Animation" id="Animation_j1llk"] +length = 0.001 + +[sub_resource type="Animation" id="Animation_j415e"] +resource_name = "handle_animation" +length = 0.5 +tracks/0/type = "method" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath(".") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0.333333), +"transitions": PackedFloat32Array(1), +"values": [{ +"args": [], +"method": &"_checkout_playing" +}] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("InsideHandle:position") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.333333, 0.5), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Vector2(244, 157), Vector2(366, 166), Vector2(325, 189)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("InsideHandle:rotation") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 0.333333, 0.5), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [0.0, 2.07735, 2.10791] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("InsideHandle:scale") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0.333333, 0.5), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector2(1, 1), Vector2(1, 1)] +} + +[sub_resource type="AnimationLibrary" id="AnimationLibrary_8b6h5"] +_data = { +&"RESET": SubResource("Animation_j1llk"), +&"handle_animation": SubResource("Animation_j415e") +} + +[sub_resource type="SpriteFrames" id="SpriteFrames_t7gu7"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("5_murwe") +}, { +"duration": 1.0, +"texture": ExtResource("6_1kjyn") +}, { +"duration": 1.0, +"texture": ExtResource("7_gspkj") +}, { +"duration": 1.0, +"texture": ExtResource("8_mtub4") +}, { +"duration": 1.0, +"texture": ExtResource("9_kcqq2") +}, { +"duration": 1.0, +"texture": ExtResource("10_vqf18") +}, { +"duration": 1.0, +"texture": ExtResource("11_8jcnl") +}, { +"duration": 1.0, +"texture": ExtResource("12_1xmy3") +}, { +"duration": 1.0, +"texture": ExtResource("13_iyhgo") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] + +[sub_resource type="AtlasTexture" id="AtlasTexture_aml8i"] +atlas = ExtResource("14_raa4w") +region = Rect2(272, 127, 110, 41) + +[node name="八音盒" type="CanvasLayer"] +layer = 5 +script = ExtResource("1_8ti47") + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +libraries = { +&"": SubResource("AnimationLibrary_8b6h5") +} + +[node name="BG" type="TextureRect" parent="."] +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -282.0 +offset_top = -120.0 +offset_right = 282.0 +offset_bottom = 120.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +texture = ExtResource("2_4jcay") + +[node name="MusicPlayer2D" type="AudioStreamPlayer2D" parent="."] +position = Vector2(407, 159) +stream = ExtResource("3_iockx") +bus = &"game_sfx" + +[node name="Box" type="TextureRect" parent="."] +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -282.0 +offset_top = -120.0 +offset_right = 282.0 +offset_bottom = 120.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +texture = ExtResource("4_gdg5k") + +[node name="SideHandle" type="AnimatedSprite2D" parent="Box"] +show_behind_parent = true +sprite_frames = SubResource("SpriteFrames_t7gu7") +centered = false + +[node name="InsideHandle" type="TextureButton" parent="."] +offset_left = 244.0 +offset_top = 157.0 +offset_right = 354.0 +offset_bottom = 198.0 +pivot_offset = Vector2(90, 23) +texture_normal = SubResource("AtlasTexture_aml8i") +flip_h = true + +[node name="ButtonPositionPoints" type="Polygon2D" parent="."] +visible = false +position = Vector2(282, 158) +polygon = PackedVector2Array(-75, 7, -55, 7, -34, 7, -14, 7, 7, 7, 28, 7, 50, 7, 71, 7, 92, 7, -72, -1, -53, -1, -33, -1, -14, -1, 7, -1, 27, -1, 48, -1, 70, -1, 90, -1, -71, -7, -52, -6, -33, -6, -13, -6, 7, -6, 27, -6, 47, -6, 69, -6, 89, -6, -70, -11, -51, -11, -32, -11, -13, -11, 7, -11, 27, -11, 47, -11, 68, -11, 88, -11, -69, -16, -50, -16, -31, -16, -13, -16, 7, -16, 27, -16, 46, -16, 68, -16, 87, -16, -68, -20, -49, -20, -31, -20, -13, -20, 7, -20, 27, -20, 46, -20, 67, -20, 86, -20, -66, -25, -48, -25, -31, -25, -13, -25, 7, -25, 26, -25, 46, -25, 66, -25, 85, -25) + +[node name="Wheel" parent="." instance=ExtResource("15_j8jxb")] +offset_left = 426.0 +offset_top = 188.0 +offset_right = 426.0 +offset_bottom = 188.0 + +[node name="LidHint" type="Control" parent="."] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 + +[node name="do" type="Label" parent="LidHint"] +layout_mode = 0 +offset_left = 185.0 +offset_top = 126.0 +offset_right = 225.0 +offset_bottom = 141.0 +theme_override_colors/font_color = Color(0.587749, 0.465422, 0.17465, 1) +theme_override_fonts/font = ExtResource("16_s3qfw") +theme_override_font_sizes/font_size = 10 +text = "哆" + +[node name="si" type="Label" parent="LidHint"] +layout_mode = 0 +offset_left = 387.0 +offset_top = 130.0 +offset_right = 427.0 +offset_bottom = 145.0 +theme_override_colors/font_color = Color(0.587749, 0.465422, 0.17465, 1) +theme_override_fonts/font = ExtResource("16_s3qfw") +theme_override_font_sizes/font_size = 10 +text = "西" + +[node name="la" type="Label" parent="LidHint"] +layout_mode = 0 +offset_left = 180.0 +offset_top = 135.0 +offset_right = 220.0 +offset_bottom = 150.0 +theme_override_colors/font_color = Color(0.587749, 0.465422, 0.17465, 1) +theme_override_fonts/font = ExtResource("16_s3qfw") +theme_override_font_sizes/font_size = 10 +text = "拉" + +[node name="so" type="Label" parent="LidHint"] +layout_mode = 0 +offset_left = 391.0 +offset_top = 140.0 +offset_right = 431.0 +offset_bottom = 155.0 +theme_override_colors/font_color = Color(0.587749, 0.465422, 0.17465, 1) +theme_override_fonts/font = ExtResource("16_s3qfw") +theme_override_font_sizes/font_size = 10 +text = "索" + +[node name="fa" type="Label" parent="LidHint"] +layout_mode = 0 +offset_left = 176.0 +offset_top = 144.0 +offset_right = 216.0 +offset_bottom = 159.0 +theme_override_colors/font_color = Color(0.587749, 0.465422, 0.17465, 1) +theme_override_fonts/font = ExtResource("16_s3qfw") +theme_override_font_sizes/font_size = 10 +text = "发" + +[node name="mi" type="Label" parent="LidHint"] +layout_mode = 0 +offset_left = 394.0 +offset_top = 150.0 +offset_right = 434.0 +offset_bottom = 165.0 +theme_override_colors/font_color = Color(0.587749, 0.465422, 0.17465, 1) +theme_override_fonts/font = ExtResource("16_s3qfw") +theme_override_font_sizes/font_size = 10 +text = "米" diff --git a/scene/little_game/弹珠游戏/ball.gd b/scene/little_game/弹珠游戏/ball.gd index 37316102..2f5a188e 100644 --- a/scene/little_game/弹珠游戏/ball.gd +++ b/scene/little_game/弹珠游戏/ball.gd @@ -19,12 +19,18 @@ signal hit_boundary if is_node_ready(): $CollisionShape2D.set_deferred("disabled", !value) +@onready var collision_shape = $CollisionShape2D as CollisionShape2D @onready var sprite2d = $Sprite2D as Sprite2D +@onready var shadow = $Shadow as Sprite2D const texture_dict = { - "1": preload("res://scene/little_game/弹珠游戏/ball_texture1.tres"), - "2": preload("res://scene/little_game/弹珠游戏/ball_texture2.tres"), - "3": preload("res://scene/little_game/弹珠游戏/ball_texture3.tres"), + "1": preload("res://asset/art/little_game/弹珠/球1.png"), + "2": preload("res://asset/art/little_game/弹珠/球2.png"), + "3": preload("res://asset/art/little_game/弹珠/球3.png"), + "4": preload("res://asset/art/little_game/弹珠/球4.png"), + "5": preload("res://asset/art/little_game/弹珠/球5.png"), + "6": preload("res://asset/art/little_game/弹珠/球6.png"), + "7": preload("res://asset/art/little_game/弹珠/球7.png"), } @@ -34,18 +40,21 @@ func _ready() -> void: _set_up_texture() body_entered.connect(_on_body_entered) + func rand_id(): # 随机 id var rand = randi() % 3 + 1 id = str(rand) _set_up_texture() + func _set_up_texture(): sprite2d.texture = texture_dict[id] var recycling = false + func _on_body_entered(node: Node): print("hit node", node.get_path()) if recycling or not is_shooter: @@ -57,13 +66,20 @@ func _on_body_entered(node: Node): tween.tween_callback(hit_boundary.emit) tween.tween_callback(queue_free) return - tween.tween_property(sprite2d, "modulate:a", 0.0, 1.0) - tween.tween_property(node.sprite2d, "modulate:a", 0.0, 1.0) + tween.tween_property(sprite2d, "modulate:a", 0.0, 1.5) + tween.parallel().tween_property(node.sprite2d, "modulate:a", 0.0, 1.5) tween.tween_callback(hit_ball.emit) tween.tween_callback(node.queue_free) tween.tween_callback(queue_free) + func _process(_delta: float) -> void: + if Engine.is_editor_hint(): + return # 根据 y 坐标缩放 - var ball_scale = 0.6 + (global_position.y / 600.0) - sprite2d.scale = Vector2(ball_scale, ball_scale) \ No newline at end of file + var ball_scale = 1.0 + (global_position.y / 400.0) + sprite2d.scale = Vector2(ball_scale, ball_scale) * 0.4 + shadow.scale = Vector2(ball_scale, ball_scale) + shadow.rotation = -rotation + shadow.position = Vector2(0, 6.0 * ball_scale).rotated(-rotation) + collision_shape.scale = Vector2(ball_scale, ball_scale) diff --git a/scene/little_game/弹珠游戏/ball.tscn b/scene/little_game/弹珠游戏/ball.tscn index 2474afc9..930035d1 100644 --- a/scene/little_game/弹珠游戏/ball.tscn +++ b/scene/little_game/弹珠游戏/ball.tscn @@ -1,19 +1,43 @@ -[gd_scene load_steps=4 format=3 uid="uid://bbcfjksjlyfx5"] +[gd_scene load_steps=7 format=3 uid="uid://bbcfjksjlyfx5"] -[ext_resource type="Texture2D" uid="uid://nkv0bwow4yy3" path="res://scene/little_game/弹珠游戏/ball_texture1.tres" id="1_fx3cc"] +[ext_resource type="Texture2D" uid="uid://b188k8l5f7sga" path="res://asset/art/little_game/弹珠/球2.png" id="2_fx3cc"] [ext_resource type="Script" uid="uid://by5avn2jd7vd1" path="res://scene/little_game/弹珠游戏/ball.gd" id="2_ni48t"] +[ext_resource type="Texture2D" uid="uid://bfj4jq32jqvb" path="res://asset/art/little_game/弹珠/高光.png" id="4_2yrfq"] [sub_resource type="CircleShape2D" id="CircleShape2D_ni48t"] -radius = 7.0 +radius = 8.0 + +[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_fx3cc"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_2yrfq"] +atlas = SubResource("CompressedTexture2D_fx3cc") +region = Rect2(17, 19, 14, 9) [node name="Ball" type="RigidBody2D"] collision_layer = 128 collision_mask = 128 gravity_scale = 0.0 +contact_monitor = true +max_contacts_reported = 1 script = ExtResource("2_ni48t") +id = "2" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_ni48t") [node name="Sprite2D" type="Sprite2D" parent="."] -texture = ExtResource("1_fx3cc") +z_index = 1 +scale = Vector2(0.4, 0.4) +texture = ExtResource("2_fx3cc") + +[node name="Shadow" type="Sprite2D" parent="."] +position = Vector2(0, 6) +texture = SubResource("AtlasTexture_2yrfq") + +[node name="高光" type="Sprite2D" parent="Shadow"] +self_modulate = Color(1, 1, 1, 0.741176) +show_behind_parent = true +z_index = 1 +position = Vector2(-4, -8) +scale = Vector2(0.5, 0.5) +texture = ExtResource("4_2yrfq") diff --git a/scene/little_game/弹珠游戏/ball_texture1.tres b/scene/little_game/弹珠游戏/ball_texture1.tres deleted file mode 100644 index 5ee14bd3..00000000 --- a/scene/little_game/弹珠游戏/ball_texture1.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://nkv0bwow4yy3"] - -[ext_resource type="Texture2D" uid="uid://b4enynkq50qys" path="res://asset/art/little_game/弹珠/弹珠.png" id="1_55t1p"] - -[resource] -atlas = ExtResource("1_55t1p") -region = Rect2(1, 1, 14, 14) diff --git a/scene/little_game/弹珠游戏/ball_texture2.tres b/scene/little_game/弹珠游戏/ball_texture2.tres deleted file mode 100644 index 55f9b89c..00000000 --- a/scene/little_game/弹珠游戏/ball_texture2.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://0vonig4c0phu"] - -[ext_resource type="Texture2D" uid="uid://b4enynkq50qys" path="res://asset/art/little_game/弹珠/弹珠.png" id="1_7d3fr"] - -[resource] -atlas = ExtResource("1_7d3fr") -region = Rect2(17, 1, 14, 14) diff --git a/scene/little_game/弹珠游戏/ball_texture3.tres b/scene/little_game/弹珠游戏/ball_texture3.tres deleted file mode 100644 index 0416d00a..00000000 --- a/scene/little_game/弹珠游戏/ball_texture3.tres +++ /dev/null @@ -1,7 +0,0 @@ -[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://nha2mm5cbp73"] - -[ext_resource type="Texture2D" uid="uid://b4enynkq50qys" path="res://asset/art/little_game/弹珠/弹珠.png" id="1_cwpkm"] - -[resource] -atlas = ExtResource("1_cwpkm") -region = Rect2(1, 17, 14, 14) diff --git a/scene/little_game/弹珠游戏/弹珠游戏.gd b/scene/little_game/弹珠游戏/弹珠游戏.gd index 3af74284..2e98c38d 100644 --- a/scene/little_game/弹珠游戏/弹珠游戏.gd +++ b/scene/little_game/弹珠游戏/弹珠游戏.gd @@ -1,6 +1,7 @@ extends CanvasLayer @onready var pivot = $Pivot as Node2D +@onready var hand_pivot = $Pivot/HandPivot as Node2D func _ready() -> void: @@ -23,11 +24,16 @@ var shooting = false func wave_hand() -> void: # 转动 pivot - if wave_tween and wave_tween.is_running(): + if wave_tween: + if not wave_tween.is_running(): + wave_tween.play() return wave_tween = create_tween() - wave_tween.tween_property(pivot, "rotation", 0.5, 2.0).set_ease(Tween.EASE_IN_OUT) - wave_tween.tween_property(pivot, "rotation", -0.5, 2.0).set_ease(Tween.EASE_IN_OUT) + var timeout = 2.0 + wave_tween.tween_property(hand_pivot, "rotation", 1.0, timeout).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SINE) + wave_tween.tween_property(hand_pivot, "rotation", 0.0, timeout).set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_SINE) + wave_tween.tween_property(hand_pivot, "rotation", -1.0, timeout).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SINE) + wave_tween.tween_property(hand_pivot, "rotation", 0.0, timeout).set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_SINE) wave_tween.set_loops(9999999) @@ -37,11 +43,11 @@ func shoot() -> void: shooting = true # 触发射击事件 if wave_tween and wave_tween.is_running(): - wave_tween.kill() + wave_tween.stop() var ball = pivot.get_child(0) as RigidBody2D - var direction = Vector2(0, -1).rotated(pivot.rotation) + var direction = Vector2(0, -1).rotated(hand_pivot.rotation) ball.linear_velocity = direction * 200 - ball.angular_velocity = 10.0 + ball.angular_velocity = 20.0 ball.hit_ball.connect(_on_hit_ball) ball.hit_boundary.connect(_on_hit_boundary) diff --git a/scene/little_game/弹珠游戏/弹珠游戏.tscn b/scene/little_game/弹珠游戏/弹珠游戏.tscn index 488f25e7..548c3b67 100644 --- a/scene/little_game/弹珠游戏/弹珠游戏.tscn +++ b/scene/little_game/弹珠游戏/弹珠游戏.tscn @@ -1,9 +1,9 @@ [gd_scene load_steps=6 format=3 uid="uid://cjx7o685ox8c1"] [ext_resource type="Script" uid="uid://c5s4giu182isu" path="res://scene/little_game/弹珠游戏/弹珠游戏.gd" id="1_p2trd"] -[ext_resource type="Texture2D" uid="uid://djvd0ud50p75h" path="res://asset/art/little_game/弹珠/桌面.png" id="2_kl3gx"] -[ext_resource type="Texture2D" uid="uid://bmtuhpsvejcwg" path="res://asset/art/little_game/弹珠/手.png" id="3_kl3gx"] +[ext_resource type="Texture2D" uid="uid://djvd0ud50p75h" path="res://asset/art/little_game/弹珠/弹珠背景.png" id="2_kl3gx"] [ext_resource type="PackedScene" uid="uid://bbcfjksjlyfx5" path="res://scene/little_game/弹珠游戏/ball.tscn" id="4_bm1k0"] +[ext_resource type="Texture2D" uid="uid://cny2ovcg2ry7c" path="res://asset/art/little_game/弹珠/瞄准线.png" id="4_plt4v"] [sub_resource type="CircleShape2D" id="CircleShape2D_bm1k0"] radius = 300.0 @@ -12,15 +12,12 @@ radius = 300.0 script = ExtResource("1_p2trd") [node name="TextureRect" type="TextureRect" parent="."] -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -offset_left = -1.0 -offset_top = 4.0 -offset_right = 11.0 -offset_bottom = 5.0 -grow_horizontal = 2 -grow_vertical = 2 +offset_left = -4.0 +offset_right = 1724.0 +offset_bottom = 951.0 +scale = Vector2(0.333, 0.333) +size_flags_horizontal = 4 +size_flags_vertical = 4 texture = ExtResource("2_kl3gx") [node name="Area2D" type="Area2D" parent="."] @@ -39,39 +36,38 @@ collision_layer = 128 collision_mask = 128 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"] +position = Vector2(18, 53) build_mode = 1 -polygon = PackedVector2Array(125, 56, 171, 36, 219, 29, 318, 27, 405, 45, 459, 76, 510, 136, 507, 197, 465, 250, 366, 283, 305, 289, 244, 289, 150, 268, 72, 225, 48, 178, 66, 103) +polygon = PackedVector2Array(116, 41, 144, 48, 175, 41, 207, 25, 242, 25, 263, 37, 296, 41, 313, 26, 354, 24, 396, 45, 425, 47, 445, 45, 485, 71, 512, 108, 510, 142, 480, 168, 416, 201, 325, 225, 272, 229, 170, 218, 102, 197, 36, 145, 37, 103, 69, 70) [node name="Pivot" type="Marker2D" parent="."] -position = Vector2(276, 263) +position = Vector2(294, 256) [node name="Ball" parent="Pivot" instance=ExtResource("4_bm1k0")] -contact_monitor = true -max_contacts_reported = 1 +scale = Vector2(1.6575, 1.6575) is_shooter = true -[node name="Hand" type="Sprite2D" parent="Pivot"] -position = Vector2(3, -17) -texture = ExtResource("3_kl3gx") +[node name="HandPivot" type="Marker2D" parent="Pivot"] + +[node name="Hand" type="Sprite2D" parent="Pivot/HandPivot"] +position = Vector2(1, -31) +scale = Vector2(1.5, 1.5) +texture = ExtResource("4_plt4v") [node name="Balls" type="Node2D" parent="."] [node name="Ball" parent="Balls" instance=ExtResource("4_bm1k0")] -position = Vector2(257, 74) +position = Vector2(266, 107) +scale = Vector2(1.185, 1.185) collision_layer = 132 -contact_monitor = true -max_contacts_reported = 1 -id = "2" [node name="Ball2" parent="Balls" instance=ExtResource("4_bm1k0")] -position = Vector2(333, 87) +position = Vector2(342, 120) +scale = Vector2(1.2175, 1.2175) collision_layer = 132 -contact_monitor = true -max_contacts_reported = 1 id = "3" [node name="Ball3" parent="Balls" instance=ExtResource("4_bm1k0")] -position = Vector2(182, 91) +position = Vector2(191, 124) +scale = Vector2(1.2275, 1.2275) collision_layer = 132 -contact_monitor = true -max_contacts_reported = 1 diff --git a/scene/player/main_player.gd b/scene/player/main_player.gd index 2baa27aa..d0c9f099 100644 --- a/scene/player/main_player.gd +++ b/scene/player/main_player.gd @@ -324,7 +324,6 @@ func pop_os(lines := []): os_tween.tween_property(os_contaner, "modulate:a", 0.0, 0.2) - func _os_load_line(line): os_label.dialogue_line = line diff --git a/scene/player/player_animation_config.gd b/scene/player/player_animation_config.gd index 9d98f61c..d1c5f528 100644 --- a/scene/player/player_animation_config.gd +++ b/scene/player/player_animation_config.gd @@ -28,6 +28,9 @@ var ANIMATION_CONFIG = { MOVEMENT_RUNNING: [&"c00_吕萍_running_left", &"c00_吕萍_running_right"], # animation_name, scale, offset # ACTION_LOOKUP_WALL: [&"c00_吕萍_记笔记_right", Vector2(1.2, 1.2), Vector2(0, -50)], + 5: [&"c00_吕萍_点灯", Vector2.ONE, Vector2(0, -87)], + # TODO 替换为低位点灯(5 高,6 低) + 6: [&"c00_吕萍_点灯", Vector2.ONE, Vector2(0, -87)], }, "吕萍爬行": { @@ -94,7 +97,8 @@ var ANIMATION_CONFIG = { MOVEMENT_WALKING: [&"c01_小小蝶_walking_l", &"c01_小小蝶_walking_r"], MOVEMENT_RUNNING: [&"c01_小小蝶_running_l", &"c01_小小蝶_running_r"], # animation_name, left, right - ACTION_LOOKUP_WALL: [&"c01_小小蝶_背面抬头", Vector2.ONE, Vector2(-3.0, -37.0), &"c01_小小蝶_抬头_l", &"c01_小小蝶_抬头_r"], + ACTION_LOOKUP_WALL: + [&"c01_小小蝶_背面抬头", Vector2.ONE, Vector2(-3.0, -37.0), &"c01_小小蝶_抬头_l", &"c01_小小蝶_抬头_r"], # 看向橱柜(c01_s07 书店外) 5: [&"c01_小小蝶_书店外看向橱窗", Vector2.ONE, Vector2(0, -88.0)], # 敲门(c01_s07 书店外) diff --git a/scene/shading/smoke.png b/scene/shading/smoke.png new file mode 100644 index 00000000..a3684a60 Binary files /dev/null and b/scene/shading/smoke.png differ diff --git a/scene/shading/smoke.png.import b/scene/shading/smoke.png.import new file mode 100644 index 00000000..b95a6634 --- /dev/null +++ b/scene/shading/smoke.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bhl1b5ren8emk" +path="res://.godot/imported/smoke.png-6594d98b9f388075486a8864d514070c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://scene/shading/smoke.png" +dest_files=["res://.godot/imported/smoke.png-6594d98b9f388075486a8864d514070c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/scene/shading/smoke.tscn b/scene/shading/smoke.tscn new file mode 100644 index 00000000..7b957fb9 --- /dev/null +++ b/scene/shading/smoke.tscn @@ -0,0 +1,40 @@ +[gd_scene load_steps=5 format=3 uid="uid://bwce0niymxrou"] + +[ext_resource type="Texture2D" uid="uid://bhl1b5ren8emk" path="res://scene/shading/smoke.png" id="1_705e3"] + +[sub_resource type="Curve" id="Curve_r8ddf"] +_limits = [-2.0, 2.0, -1.0, 1.0] +_data = [Vector2(-0.785377, 0.0414312), 0.0, 0.0, 0, 0, Vector2(0.167453, 0.118184), 0.0, 0.0, 0, 0, Vector2(1, 0.314099), 0.0, 0.0, 0, 0] +point_count = 3 + +[sub_resource type="Curve" id="Curve_705e3"] +_data = [Vector2(0, 0.310421), 0.0, 0.0, 0, 0, Vector2(0.988208, 1), 0.0, 0.0, 0, 0] +point_count = 2 + +[sub_resource type="Gradient" id="Gradient_oxsai"] +interpolation_mode = 2 +offsets = PackedFloat32Array(0, 0.104534, 0.70529, 1) +colors = PackedColorArray(0, 0, 0, 0.501961, 0.199732, 0.199732, 0.199732, 1, 0.374139, 0.374139, 0.374139, 1, 0.67451, 0.67451, 0.67451, 0) + +[node name="Smoke" type="Node2D"] + +[node name="CPUParticles2D" type="CPUParticles2D" parent="."] +amount = 200 +texture = ExtResource("1_705e3") +speed_scale = 0.15 +emission_shape = 1 +emission_sphere_radius = 12.0 +direction = Vector2(0, -1) +spread = 0.0 +gravity = Vector2(0, -300) +initial_velocity_max = 100.0 +angular_velocity_min = -2.0 +angular_velocity_max = 2.0 +orbit_velocity_min = -0.2 +orbit_velocity_curve = SubResource("Curve_r8ddf") +angle_min = -45.0 +angle_max = 45.0 +scale_amount_min = 0.5 +scale_amount_max = 0.8 +scale_amount_curve = SubResource("Curve_705e3") +color_ramp = SubResource("Gradient_oxsai")