Merge remote-tracking branch 'origin/demo'

This commit is contained in:
cakipaul 2025-07-15 19:45:49 +08:00
commit e3640cf715
15 changed files with 441 additions and 88 deletions

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@ -0,0 +1,34 @@
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@ -11,7 +11,7 @@ ux_panel_退出游戏,退出游戏,,,,,Exit Game
setting_总音量,总音量,,,,,Master Volume setting_总音量,总音量,,,,,Master Volume
setting_音效音量,音效音量,,,,,Sound Effects setting_音效音量,音效音量,,,,,Sound Effects
setting_对话音量,对话音量,,,,,Dialogue Volume setting_对话音量,对话音量,,,,,Dialogue Volume
setting_语言,语言(Lang),,,,,Language (Lang) setting_语言,语言(Lang),,,,,Language (语言)
setting_字幕,字幕,,,,,Subtitles setting_字幕,字幕,,,,,Subtitles
setting_气泡文字自动结束,气泡文字自动结束,,,,,Auto-dismiss Text Bubbles setting_气泡文字自动结束,气泡文字自动结束,,,,,Auto-dismiss Text Bubbles
setting_气泡等待时长,气泡停留,,,,,Text Display Duration setting_气泡等待时长,气泡停留,,,,,Text Display Duration
@ -21,6 +21,7 @@ setting_自动保存,自动保存,,,,,Auto Save
ui_秒,秒,,,,,seconds ui_秒,秒,,,,,seconds
setting_主播模式,主播模式,,,,,Streamer Mode setting_主播模式,主播模式,,,,,Streamer Mode
setting_返回,返回,,,,,Back setting_返回,返回,,,,,Back
setting_确认,确认,,,,,Confirm
bag_tab_笔记,线索,,,,,Clues bag_tab_笔记,线索,,,,,Clues
bag_tab_物品,物件,,,,,Items bag_tab_物品,物件,,,,,Items
bag_tab_记忆,记忆,,,,,Memories bag_tab_记忆,记忆,,,,,Memories

1 keys zh_CN _character _notes _tags zh_SH en
11 setting_总音量 总音量 Master Volume
12 setting_音效音量 音效音量 Sound Effects
13 setting_对话音量 对话音量 Dialogue Volume
14 setting_语言 语言(Lang) Language (Lang) Language (语言)
15 setting_字幕 字幕 Subtitles
16 setting_气泡文字自动结束 气泡文字自动结束 Auto-dismiss Text Bubbles
17 setting_气泡等待时长 气泡停留 Text Display Duration
21 ui_秒 seconds
22 setting_主播模式 主播模式 Streamer Mode
23 setting_返回 返回 Back
24 setting_确认 确认 Confirm
25 bag_tab_笔记 线索 Clues
26 bag_tab_物品 物件 Items
27 bag_tab_记忆 记忆 Memories

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@ -10,6 +10,7 @@
返回主菜单 [ID:ux_panel_返回主菜单] 返回主菜单 [ID:ux_panel_返回主菜单]
退出游戏 [ID:ux_panel_退出游戏] 退出游戏 [ID:ux_panel_退出游戏]
总音量[ID:setting_总音量] 总音量[ID:setting_总音量]
音效音量[ID:setting_音效音量] 音效音量[ID:setting_音效音量]
对话音量[ID:setting_对话音量] 对话音量[ID:setting_对话音量]
@ -23,6 +24,7 @@
秒 [ID:ui_秒] 秒 [ID:ui_秒]
主播模式[ID:setting_主播模式] 主播模式[ID:setting_主播模式]
返回[ID:setting_返回] 返回[ID:setting_返回]
确认[ID:setting_确认]
线索[ID:bag_tab_笔记] 线索[ID:bag_tab_笔记]

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@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="../demo0.5/xiandie.exe" export_path="../demo0.5.2/xiandie.exe"
patches=PackedStringArray() patches=PackedStringArray()
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
@ -37,8 +37,8 @@ application/modify_resources=true
application/icon="uid://cxgwspjv16j7m" application/icon="uid://cxgwspjv16j7m"
application/console_wrapper_icon="uid://cxgwspjv16j7m" application/console_wrapper_icon="uid://cxgwspjv16j7m"
application/icon_interpolation=4 application/icon_interpolation=4
application/file_version="0.5.0.0" application/file_version="0.5.2.0"
application/product_version="0.5.0.0" application/product_version="0.5.2.0"
application/company_name="包包丁" application/company_name="包包丁"
application/product_name="衔蝶" application/product_name="衔蝶"
application/file_description="衔蝶" application/file_description="衔蝶"

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@ -21,7 +21,8 @@ static var archive_prefix := "save"
const CURRENT_VERSION = 6 const CURRENT_VERSION = 6
var archives := {} var archives_dict: Dictionary[int, AssembledArchive] = {}
var archives_notes_dict: Dictionary[int, String] = {}
var autosave_timer := Timer.new() var autosave_timer := Timer.new()
# 供运行时缓存跨场景数据 # 供运行时缓存跨场景数据
@ -41,7 +42,7 @@ func _ready() -> void:
load_config() load_config()
# 在 debug or editor 模式下,直接保证有 archive # 在 debug or editor 模式下,直接保证有 archive
if GlobalConfig.DEBUG or Engine.is_editor_hint(): if GlobalConfig.DEBUG or Engine.is_editor_hint():
if archives.size() == 0: if archives_dict.size() == 0:
create_and_use_new_archive(0) create_and_use_new_archive(0)
else: else:
# debug 模式下默认使用 0 号存档 # debug 模式下默认使用 0 号存档
@ -66,7 +67,7 @@ func _on_archive_id_changed():
# print("_on_archive_id_changed same id=", selected_id) # print("_on_archive_id_changed same id=", selected_id)
# return # return
print("_on_archive_id_changed id=", selected_id) print("_on_archive_id_changed id=", selected_id)
if not archives.has(selected_id): if not archives_dict.has(selected_id):
print("新建存档 ", selected_id) print("新建存档 ", selected_id)
create_and_use_new_archive(selected_id) create_and_use_new_archive(selected_id)
# 已创建新存档 [ID:ui_new_archive] # 已创建新存档 [ID:ui_new_archive]
@ -125,7 +126,10 @@ func _check_dirs_and_archives() -> bool:
# get archive number # get archive number
for file in files: for file in files:
if file.begins_with(archive_prefix) and file.ends_with(GlobalConfig.RES_FILE_FORMAT): if file.begins_with(archive_prefix) and file.ends_with(GlobalConfig.RES_FILE_FORMAT):
var id_str = file.get_basename().substr(archive_prefix.length()).strip_escapes() # format: save012_xxxxx; save000
var id_and_note = file.get_basename().substr(archive_prefix.length()).strip_escapes().split("_", true, 1)
var id_str = id_and_note[0]
var note_str = id_and_note[1] if id_and_note.size() >= 2 else (archive_prefix + id_str)
# 非三位数的 id 会被忽略 # 非三位数的 id 会被忽略
if id_str.length() != 3: if id_str.length() != 3:
continue continue
@ -133,13 +137,14 @@ func _check_dirs_and_archives() -> bool:
# 读取范围是 0-99 # 读取范围是 0-99
if id < 0 or id > 99: if id < 0 or id > 99:
continue continue
archives_notes_dict[id] = note_str
var path = archive_dir + file var path = archive_dir + file
if not archives.has(id): if not archives_dict.has(id):
var res = ResourceLoader.load( var res = ResourceLoader.load(
path, "AssembledArchive", ResourceLoader.CACHE_MODE_REPLACE_DEEP path, "AssembledArchive", ResourceLoader.CACHE_MODE_REPLACE_DEEP
) )
if is_instance_valid(res) and res.version >= CURRENT_VERSION: if is_instance_valid(res) and res.version >= CURRENT_VERSION:
archives[id] = res archives_dict[id] = res
else: else:
printerr("SKIP INVALID ARCHIVE! file=", file) printerr("SKIP INVALID ARCHIVE! file=", file)
return true return true
@ -179,7 +184,7 @@ func _create_and_save_new_archive_resoure(id, take_over_path = false) -> void:
archive.archive_id = id archive.archive_id = id
archive.created_time = Time.get_datetime_string_from_system(false, true) archive.created_time = Time.get_datetime_string_from_system(false, true)
ResourceSaver.save(archive, archive_path) ResourceSaver.save(archive, archive_path)
archives[id] = archive archives_dict[id] = archive
# 超过 999 个存档会出问题;不过这个游戏不会有这么多存档 # 超过 999 个存档会出问题;不过这个游戏不会有这么多存档
@ -194,6 +199,10 @@ func _get_archive_path(id: int) -> String:
return archive_dir + archive_prefix + id_str + GlobalConfig.RES_FILE_FORMAT return archive_dir + archive_prefix + id_str + GlobalConfig.RES_FILE_FORMAT
func allow_resume(id := 1) -> bool:
return archives_dict.has(id)
func save_all() -> void: func save_all() -> void:
# save config # save config
var config = GlobalConfigManager.config var config = GlobalConfigManager.config
@ -244,10 +253,10 @@ func load_archive() -> void:
# if archive and selected_id == archive.archive_id: # if archive and selected_id == archive.archive_id:
# return # return
print("load_archive ", selected_id) print("load_archive ", selected_id)
if not archives.has(selected_id): if not archives_dict.has(selected_id):
_handle_load_error(str(selected_id) + " 号存档", "查找") _handle_load_error(str(selected_id) + " 号存档", "查找")
return return
archive = archives[selected_id] archive = archives_dict[selected_id]
# emit signal # emit signal
archive_loaded.emit() archive_loaded.emit()
check_autosave_options() check_autosave_options()

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@ -63,6 +63,7 @@ signal auto_save_seconds_changed
@export var debug_mode := false # 开启 debug 模式 @export var debug_mode := false # 开启 debug 模式
@export var skip_trailer := false # 跳过 trailer @export var skip_trailer := false # 跳过 trailer
@export var version: int #存档版本 @export var version: int #存档版本
@export var game_launched_times := 0 # 启动游戏次数
@export var game_total_seconds := 0 # 游戏总时长 @export var game_total_seconds := 0 # 游戏总时长
@export var game_rounds := 1 # 当前周目数 @export var game_rounds := 1 # 当前周目数
@export var current_selected_archive_id := -1: # 当前选定存档, -1 为未选择 @export var current_selected_archive_id := -1: # 当前选定存档, -1 为未选择
@ -86,9 +87,8 @@ signal auto_save_seconds_changed
@export var db_dialog := linear_to_db(0.7) + Settings.dialog_db_offset @export var db_dialog := linear_to_db(0.7) + Settings.dialog_db_offset
@export var db_game_sfx := linear_to_db(0.7) + Settings.sfx_db_offset @export var db_game_sfx := linear_to_db(0.7) + Settings.sfx_db_offset
# language # language
# -1 null; 0 zh; 2 en # -1 null; 0 zh; 1 en
@export var language := 0 @export var language := 0
# zh: 0 _SH, 1 _CN; en: [null];
@export var caption := 0 @export var caption := 0
# 最大范围为 10 秒,精度 0.1 # 最大范围为 10 秒,精度 0.1
@export var os_wait_time := 3.0 @export var os_wait_time := 3.0

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@ -44,26 +44,42 @@ func _set_config(val: GlobalConfig) -> void:
update_locale(config.language, config.caption) update_locale(config.language, config.caption)
func update_locale(lang_id: int, caption_id: int): # -1 null; 0 zh; 1 en
# -1 null; 0 zh; 2 en var language_options = ["简体中文", "English"]
# var lang_id = language_options.selected var caption_options_dict = {0: ["上海话", "普通话"], 1: [""]}
# zh: 0 _SH, 1 _CN; en: [null]; var caption_loacles_dict = {0: ["zh_SH", "zh_CN"], 1: ["en"]}
# var caption_id = caption_options.selected
var lang = ""
match lang_id: # return example: "中文_简体中文" "English_"
0: func update_locale(lang_id: int, caption_id: int) -> void:
if caption_id == 0: lang_id = wrapi(lang_id, 0, language_options.size())
lang = "zh_SH" var caption_loacles = caption_loacles_dict.get(lang_id)
elif caption_id == 1: caption_id = wrapi(caption_id, 0, caption_loacles.size())
lang = "zh_CN" var lang = caption_loacles[caption_id]
1:
lang = "en"
GlobalConfigManager.config.language = lang_id GlobalConfigManager.config.language = lang_id
GlobalConfigManager.config.caption = caption_id GlobalConfigManager.config.caption = caption_id
print("set language to: ", lang) print("set language to: ", lang)
TranslationServer.set_locale(lang) TranslationServer.set_locale(lang)
func get_locale_language_name() -> String:
GlobalConfigManager.config.language = wrapi(
GlobalConfigManager.config.language, 0, language_options.size()
)
return language_options[GlobalConfigManager.config.language]
func get_locale_caption_name() -> String:
GlobalConfigManager.config.language = wrapi(
GlobalConfigManager.config.language, 0, language_options.size()
)
var caption_options = caption_options_dict.get(GlobalConfigManager.config.language)
GlobalConfigManager.config.caption = wrapi(
GlobalConfigManager.config.caption, 0, caption_options.size()
)
return caption_options[GlobalConfigManager.config.caption]
var _on_timer_timeout_counter := 0 var _on_timer_timeout_counter := 0

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@ -362,8 +362,9 @@ shape = SubResource("RectangleShape2D_1ojoa")
debug_color = Color(0.519778, 0.447036, 0.929413, 0.42) debug_color = Color(0.519778, 0.447036, 0.929413, 0.42)
[node name="Interactable桌椅" parent="Ground/DeployLayer" index="12" instance=ExtResource("12_idjp0")] [node name="Interactable桌椅" parent="Ground/DeployLayer" index="12" instance=ExtResource("12_idjp0")]
position = Vector2(2881, 49) position = Vector2(2907, 53)
enable_snapper = false enable_snapper = false
collision_width_and_x = Vector2(80, 0)
one_shot = false one_shot = false
[node name="【站立小孩-3】" parent="Ground/DeployLayer" index="13" instance=ExtResource("8_ouldg")] [node name="【站立小孩-3】" parent="Ground/DeployLayer" index="13" instance=ExtResource("8_ouldg")]

View File

@ -28,7 +28,7 @@ func knock_light_door():
boss = get_node_or_null("../DeployLayer/追猫猪头怪_右侧") boss = get_node_or_null("../DeployLayer/追猫猪头怪_右侧")
if boss: if boss:
boss.allow_restart_game = false boss.allow_restart_game = false
boss = get_node_or_null("追猫猪头怪_传送") boss = get_node_or_null("../DeployLayer/追猫猪头怪_传送")
if boss: if boss:
boss.allow_restart_game = false boss.allow_restart_game = false
do_knock_light_door.call_deferred() do_knock_light_door.call_deferred()

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@ -22,7 +22,7 @@ func _ready():
func _check_resume_btn(): func _check_resume_btn():
if not ArchiveManager.archives.has(1): if not ArchiveManager.allow_resume(1):
resume_btn.queue_free() resume_btn.queue_free()
@ -37,7 +37,7 @@ func _on_resume_pressed():
sfx_click.global_play() sfx_click.global_play()
# 继续一号存档 # 继续一号存档
print("Resume Game") print("Resume Game")
if ArchiveManager.archives.has(1): if ArchiveManager.allow_resume(1):
# 设置 current_selected_archive_id 后,存档会自动加载 # 设置 current_selected_archive_id 后,存档会自动加载
GlobalConfigManager.config.current_selected_archive_id = 1 GlobalConfigManager.config.current_selected_archive_id = 1
else: else:

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@ -8,9 +8,16 @@ const dialog_db_offset := -10.0
@onready var master_bus_slider = %HSliderMasterBus as HSlider @onready var master_bus_slider = %HSliderMasterBus as HSlider
@onready var sfx_bus_slider = %HSliderSfxBus as HSlider @onready var sfx_bus_slider = %HSliderSfxBus as HSlider
@onready var dialog_bus_slider = %HSliderDialogBus as HSlider @onready var dialog_bus_slider = %HSliderDialogBus as HSlider
@onready var language_options = %OptionButtonLanguage as OptionButton
@onready var caption_box = %"字幕" as BoxContainer @onready var lang_label = %LangLabel as Label
@onready var caption_options = %OptionButtonCaption as OptionButton @onready var lang_left_btn = %LangLeft as Button
@onready var lang_right_btn = %LangRight as Button
@onready var caption_box = %CaptionBox as BoxContainer
@onready var caption_label = %CaptionLabel as Label
@onready var caption_left_btn = %CaptionLeft as Button
@onready var caption_right_btn = %CaptionRight as Button
@onready var os_auto_end = %OSAutoEnd as CheckBox @onready var os_auto_end = %OSAutoEnd as CheckBox
@onready var os_wait_time_box = %OSWaitTimeBox as BoxContainer @onready var os_wait_time_box = %OSWaitTimeBox as BoxContainer
@onready var h_slider_os_wait_time = %HSliderOSWaitTime as HSlider @onready var h_slider_os_wait_time = %HSliderOSWaitTime as HSlider
@ -61,14 +68,15 @@ func _ready():
master_bus_slider.value_changed.connect(_on_master_bus_slider_value_changed) master_bus_slider.value_changed.connect(_on_master_bus_slider_value_changed)
sfx_bus_slider.value_changed.connect(_on_sfx_bus_slider_value_changed) sfx_bus_slider.value_changed.connect(_on_sfx_bus_slider_value_changed)
dialog_bus_slider.value_changed.connect(_on_dialog_bus_slider_value_changed) dialog_bus_slider.value_changed.connect(_on_dialog_bus_slider_value_changed)
# language # language & caption
language_options.selected = GlobalConfigManager.config.language lang_left_btn.pressed.connect(_on_lang_left_btn_pressed)
language_options.item_selected.connect(_on_language_or_caption_options_selected) lang_right_btn.pressed.connect(_on_lang_right_btn_pressed)
# caption caption_left_btn.pressed.connect(_on_caption_left_btn_pressed)
caption_options.selected = GlobalConfigManager.config.caption caption_right_btn.pressed.connect(_on_caption_right_btn_pressed)
caption_options.item_selected.connect(_on_language_or_caption_options_selected) # setup language & caption
# setup language lang_label.text = GlobalConfigManager.get_locale_language_name()
_on_language_or_caption_options_selected() caption_label.text = GlobalConfigManager.get_locale_caption_name()
caption_box.visible = caption_label.text != ""
# os auto finish # os auto finish
os_auto_end.button_pressed = GlobalConfigManager.config.os_auto_end os_auto_end.button_pressed = GlobalConfigManager.config.os_auto_end
os_auto_end.toggled.connect(_on_os_auto_end_toggled) os_auto_end.toggled.connect(_on_os_auto_end_toggled)
@ -123,20 +131,36 @@ func _on_dialog_bus_slider_value_changed(value: float) -> void:
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("dialog"), db_value) AudioServer.set_bus_volume_db(AudioServer.get_bus_index("dialog"), db_value)
func _on_language_or_caption_options_selected(_id = null) -> void: func _on_lang_left_btn_pressed() -> void:
# -1 null; 0 zh; 2 en GlobalConfigManager.update_locale(
var lang_id = language_options.selected GlobalConfigManager.config.language - 1, GlobalConfigManager.config.caption
# zh: 0 _CN, _SH; en: [null]; )
var caption_id = caption_options.selected lang_label.text = GlobalConfigManager.get_locale_language_name()
if lang_id != 0: caption_label.text = GlobalConfigManager.get_locale_caption_name()
caption_box.hide() caption_box.visible = caption_label.text != ""
language_options.focus_neighbor_bottom = os_auto_end.get_path()
os_auto_end.focus_neighbor_top = language_options.get_path()
else: func _on_lang_right_btn_pressed() -> void:
caption_box.show() GlobalConfigManager.update_locale(
language_options.focus_neighbor_bottom = caption_options.get_path() GlobalConfigManager.config.language + 1, GlobalConfigManager.config.caption
os_auto_end.focus_neighbor_top = caption_options.get_path() )
GlobalConfigManager.update_locale(lang_id, caption_id) lang_label.text = GlobalConfigManager.get_locale_language_name()
caption_label.text = GlobalConfigManager.get_locale_caption_name()
caption_box.visible = caption_label.text != ""
func _on_caption_left_btn_pressed() -> void:
GlobalConfigManager.update_locale(
GlobalConfigManager.config.language, GlobalConfigManager.config.caption - 1
)
caption_label.text = GlobalConfigManager.get_locale_caption_name()
func _on_caption_right_btn_pressed() -> void:
GlobalConfigManager.update_locale(
GlobalConfigManager.config.language, GlobalConfigManager.config.caption + 1
)
caption_label.text = GlobalConfigManager.get_locale_caption_name()
func _on_os_auto_end_toggled(is_pressed: bool) -> void: func _on_os_auto_end_toggled(is_pressed: bool) -> void:

View File

@ -156,11 +156,31 @@ layout_mode = 2
theme_override_constants/separation = 31 theme_override_constants/separation = 31
theme_override_styles/separator = SubResource("StyleBoxEmpty_n2b1f") theme_override_styles/separator = SubResource("StyleBoxEmpty_n2b1f")
[node name="OptionButtonLanguage" type="OptionButton" parent="MarginContainer/VBoxContainer/语言"] [node name="LangLeft" type="Button" parent="MarginContainer/VBoxContainer/语言"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
text = "<"
flat = true
[node name="LangLabel" type="Label" parent="MarginContainer/VBoxContainer/语言"]
unique_name_in_owner = true
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
text = "中文"
horizontal_alignment = 1
[node name="LangRight" type="Button" parent="MarginContainer/VBoxContainer/语言"]
unique_name_in_owner = true
layout_mode = 2
text = ">"
flat = true
[node name="OptionButtonLanguage" type="OptionButton" parent="MarginContainer/VBoxContainer/语言"]
unique_name_in_owner = true
visible = false
layout_mode = 2
focus_neighbor_top = NodePath("../../对话音量/HSliderDialogBus") focus_neighbor_top = NodePath("../../对话音量/HSliderDialogBus")
focus_neighbor_bottom = NodePath("../../字幕/OptionButtonCaption") focus_neighbor_bottom = NodePath("../../CaptionBox/OptionButtonCaption")
selected = 0 selected = 0
allow_reselect = true allow_reselect = true
item_count = 2 item_count = 2
@ -169,23 +189,24 @@ popup/item_0/id = 0
popup/item_1/text = "English" popup/item_1/text = "English"
popup/item_1/id = 2 popup/item_1/id = 2
[node name="字幕" type="HBoxContainer" parent="MarginContainer/VBoxContainer"] [node name="CaptionBox" type="HBoxContainer" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
[node name="Label" type="Label" parent="MarginContainer/VBoxContainer/字幕"] [node name="Label" type="Label" parent="MarginContainer/VBoxContainer/CaptionBox"]
custom_minimum_size = Vector2(50, 0) custom_minimum_size = Vector2(50, 0)
layout_mode = 2 layout_mode = 2
text = "setting_字幕" text = "setting_字幕"
[node name="VSeparator" type="VSeparator" parent="MarginContainer/VBoxContainer/字幕"] [node name="VSeparator" type="VSeparator" parent="MarginContainer/VBoxContainer/CaptionBox"]
layout_mode = 2 layout_mode = 2
theme_override_constants/separation = 31 theme_override_constants/separation = 31
theme_override_styles/separator = SubResource("StyleBoxEmpty_n2b1f") theme_override_styles/separator = SubResource("StyleBoxEmpty_n2b1f")
[node name="OptionButtonCaption" type="OptionButton" parent="MarginContainer/VBoxContainer/字幕"] [node name="OptionButtonCaption" type="OptionButton" parent="MarginContainer/VBoxContainer/CaptionBox"]
unique_name_in_owner = true unique_name_in_owner = true
visible = false
layout_mode = 2 layout_mode = 2
focus_neighbor_top = NodePath("../../语言/OptionButtonLanguage") focus_neighbor_top = NodePath("../../语言/OptionButtonLanguage")
focus_neighbor_bottom = NodePath("../../OSAutoEnd") focus_neighbor_bottom = NodePath("../../OSAutoEnd")
@ -197,6 +218,25 @@ popup/item_0/id = 1
popup/item_1/text = "普通话" popup/item_1/text = "普通话"
popup/item_1/id = 0 popup/item_1/id = 0
[node name="CaptionLeft" type="Button" parent="MarginContainer/VBoxContainer/CaptionBox"]
unique_name_in_owner = true
layout_mode = 2
text = "<"
flat = true
[node name="CaptionLabel" type="Label" parent="MarginContainer/VBoxContainer/CaptionBox"]
unique_name_in_owner = true
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
text = "普通话"
horizontal_alignment = 1
[node name="CaptionRight" type="Button" parent="MarginContainer/VBoxContainer/CaptionBox"]
unique_name_in_owner = true
layout_mode = 2
text = ">"
flat = true
[node name="HSeparator2" type="HSeparator" parent="MarginContainer/VBoxContainer"] [node name="HSeparator2" type="HSeparator" parent="MarginContainer/VBoxContainer"]
visible = false visible = false
layout_mode = 2 layout_mode = 2
@ -205,7 +245,7 @@ layout_mode = 2
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
focus_neighbor_top = NodePath("../字幕/OptionButtonCaption") focus_neighbor_top = NodePath("../CaptionBox/OptionButtonCaption")
focus_neighbor_bottom = NodePath("../OSWaitTimeBox/HSliderOSWaitTime") focus_neighbor_bottom = NodePath("../OSWaitTimeBox/HSliderOSWaitTime")
text = "setting_气泡文字自动结束" text = "setting_气泡文字自动结束"

View File

@ -1,24 +1,119 @@
extends Control extends Control
@onready var video_player = $VideoStreamPlayer @onready var video_player = $VideoStreamPlayer
@onready var mask = $"遮罩"
@onready var earplug_notice = $"耳机提示" @onready var earplug_notice = $"耳机提示"
@onready var sfx_click = $SfxClick as Sfx
@onready var settings = %"设置界面" as Control
@onready var lang_label = %LangLabel as Label
@onready var lang_left_btn = %LangLeft as Button
@onready var lang_right_btn = %LangRight as Button
@onready var caption_box = %CaptionBox as BoxContainer
@onready var caption_label = %CaptionLabel as Label
@onready var caption_left_btn = %CaptionLeft as Button
@onready var caption_right_btn = %CaptionRight as Button
@onready var confirm_btn = %ConfirmButton as Button
var packed_index_page := preload("uid://c4ycvdsabi7lw") var packed_index_page := preload("uid://c4ycvdsabi7lw")
var first_launching_game := true
func _ready() -> void: func _ready() -> void:
if GlobalConfigManager.config and GlobalConfigManager.config.skip_trailer: earplug_notice.hide()
if GlobalConfigManager.config:
var game_launched_times = GlobalConfigManager.config.game_launched_times
GlobalConfigManager.config.game_launched_times = game_launched_times + 1
first_launching_game = game_launched_times == 0
if GlobalConfigManager.config.skip_trailer:
SceneManager.checkout_index_page(false) SceneManager.checkout_index_page(false)
return return
video_player.play() video_player.play()
await video_player.finished video_player.finished.connect(_on_video_finished)
mask.visible = true
lang_label.text = GlobalConfigManager.get_locale_language_name()
caption_label.text = GlobalConfigManager.get_locale_caption_name()
if caption_label.text == "":
caption_box.hide()
lang_left_btn.pressed.connect(_on_lang_left_btn_pressed)
lang_right_btn.pressed.connect(_on_lang_right_btn_pressed)
caption_left_btn.pressed.connect(_on_caption_left_btn_pressed)
caption_right_btn.pressed.connect(_on_caption_right_btn_pressed)
var earplug_notice_tween: Tween
func _on_video_finished() -> void:
earplug_notice.visible = true earplug_notice.visible = true
earplug_notice.modulate.a = 0 earplug_notice.modulate.a = 0
earplug_notice_tween = create_tween()
earplug_notice_tween.tween_property(earplug_notice, "modulate:a", 1.0, 1.0)
if not first_launching_game:
settings.hide()
earplug_notice_tween.tween_interval(3.0)
earplug_notice_tween.tween_property(earplug_notice, "modulate:a", 0.0, 1.0)
earplug_notice_tween.finished.connect(_on_earplug_notice_finished)
else:
settings.show()
confirm_btn.pressed.connect(_on_confirm_btn_pressed)
func _on_confirm_btn_pressed() -> void:
confirm_btn.disabled = true
var tween = create_tween() var tween = create_tween()
tween.tween_property(earplug_notice, "modulate:a", 1.0, 1.0)
tween.tween_interval(3.0)
tween.tween_property(earplug_notice, "modulate:a", 0.0, 1.0) tween.tween_property(earplug_notice, "modulate:a", 0.0, 1.0)
await tween.finished tween.finished.connect(_on_earplug_notice_finished)
func _on_earplug_notice_finished() -> void:
SceneManager.checkout_index_page(false) SceneManager.checkout_index_page(false)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("escape") and not first_launching_game:
if video_player.is_playing():
get_viewport().set_input_as_handled()
video_player.stop()
_on_video_finished()
elif earplug_notice_tween and earplug_notice_tween.is_running():
get_viewport().set_input_as_handled()
earplug_notice_tween.kill()
earplug_notice.modulate.a = 0
_on_earplug_notice_finished()
func _on_lang_left_btn_pressed() -> void:
sfx_click.play()
GlobalConfigManager.update_locale(
GlobalConfigManager.config.language - 1, GlobalConfigManager.config.caption
)
lang_label.text = GlobalConfigManager.get_locale_language_name()
caption_label.text = GlobalConfigManager.get_locale_caption_name()
caption_box.visible = caption_label.text != ""
func _on_lang_right_btn_pressed() -> void:
sfx_click.play()
GlobalConfigManager.update_locale(
GlobalConfigManager.config.language + 1, GlobalConfigManager.config.caption
)
lang_label.text = GlobalConfigManager.get_locale_language_name()
caption_label.text = GlobalConfigManager.get_locale_caption_name()
caption_box.visible = caption_label.text != ""
func _on_caption_left_btn_pressed() -> void:
sfx_click.play()
GlobalConfigManager.update_locale(
GlobalConfigManager.config.language, GlobalConfigManager.config.caption - 1
)
caption_label.text = GlobalConfigManager.get_locale_caption_name()
func _on_caption_right_btn_pressed() -> void:
sfx_click.play()
GlobalConfigManager.update_locale(
GlobalConfigManager.config.language, GlobalConfigManager.config.caption + 1
)
caption_label.text = GlobalConfigManager.get_locale_caption_name()

View File

@ -1,8 +1,14 @@
[gd_scene load_steps=4 format=3 uid="uid://bpjjq1wdqm7um"] [gd_scene load_steps=9 format=3 uid="uid://bpjjq1wdqm7um"]
[ext_resource type="VideoStream" uid="uid://bkbulg542mj6v" path="res://asset/audio/专用/包包丁片头_5899532.ogv" id="1_24316"] [ext_resource type="VideoStream" uid="uid://bkbulg542mj6v" path="res://asset/audio/专用/包包丁片头_5899532.ogv" id="1_24316"]
[ext_resource type="Script" uid="uid://dbjwl8l8x1udp" path="res://scene/trailer.gd" id="1_tess7"] [ext_resource type="Script" uid="uid://dbjwl8l8x1udp" path="res://scene/trailer.gd" id="1_tess7"]
[ext_resource type="Texture2D" uid="uid://c0r4spqoga3of" path="res://asset/art/ui/index/佩戴耳机提示.png" id="3_8aq0n"] [ext_resource type="Texture2D" uid="uid://b1xp65ac7f1iq" path="res://asset/art/ui/index/佩戴耳机提示_下方无字.png" id="3_a6l8g"]
[ext_resource type="AudioStream" uid="uid://dq7h4qjtd72wk" path="res://asset/audio/sfx/交互/通用点击.ogg" id="4_y2lxw"]
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="5_yb8ks"]
[ext_resource type="Theme" uid="uid://be5scnhjobkux" path="res://config/settings_theme.tres" id="6_a6l8g"]
[ext_resource type="FontVariation" uid="uid://1ryw42kej6lv" path="res://config/font_ui.tres" id="7_pe403"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_2v8ms"]
[node name="Trailer" type="Control"] [node name="Trailer" type="Control"]
layout_mode = 3 layout_mode = 3
@ -13,6 +19,23 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("1_tess7") script = ExtResource("1_tess7")
[node name="SfxClick" type="AudioStreamPlayer" parent="."]
stream = ExtResource("4_y2lxw")
bus = &"game_sfx"
script = ExtResource("5_yb8ks")
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="遮罩" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -1.0
offset_bottom = -1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="VideoStreamPlayer" type="VideoStreamPlayer" parent="."] [node name="VideoStreamPlayer" type="VideoStreamPlayer" parent="."]
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
@ -25,24 +48,132 @@ volume_db = -8.0
expand = true expand = true
bus = &"game_sfx" bus = &"game_sfx"
[node name="遮罩" type="ColorRect" parent="."]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="耳机提示" type="TextureRect" parent="."] [node name="耳机提示" type="TextureRect" parent="."]
visible = false
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
texture = ExtResource("3_8aq0n") texture = ExtResource("3_a6l8g")
expand_mode = 1 expand_mode = 1
stretch_mode = 5 stretch_mode = 5
[node name="设置界面" type="MarginContainer" parent="耳机提示"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -85.0
offset_top = -65.0
offset_right = 85.0
grow_horizontal = 2
grow_vertical = 0
[node name="VBoxContainer" type="VBoxContainer" parent="耳机提示/设置界面"]
custom_minimum_size = Vector2(0, 100)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme = ExtResource("6_a6l8g")
[node name="语言" type="HBoxContainer" parent="耳机提示/设置界面/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
[node name="Label" type="Label" parent="耳机提示/设置界面/VBoxContainer/语言"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
text = "setting_语言"
[node name="VSeparator" type="VSeparator" parent="耳机提示/设置界面/VBoxContainer/语言"]
layout_mode = 2
theme_override_constants/separation = 31
theme_override_styles/separator = SubResource("StyleBoxEmpty_2v8ms")
[node name="LangLeft" type="Button" parent="耳机提示/设置界面/VBoxContainer/语言"]
unique_name_in_owner = true
layout_mode = 2
focus_neighbor_right = NodePath("../LangRight")
focus_neighbor_bottom = NodePath("../../CaptionBox/CaptionLeft")
focus_next = NodePath("../LangRight")
focus_previous = NodePath("../../ConfirmButton")
text = "<"
flat = true
[node name="LangLabel" type="Label" parent="耳机提示/设置界面/VBoxContainer/语言"]
unique_name_in_owner = true
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
text = "中文"
horizontal_alignment = 1
[node name="LangRight" type="Button" parent="耳机提示/设置界面/VBoxContainer/语言"]
unique_name_in_owner = true
layout_mode = 2
focus_neighbor_left = NodePath("../LangLeft")
focus_neighbor_bottom = NodePath("../../CaptionBox/CaptionRight")
focus_next = NodePath("../../CaptionBox/CaptionLeft")
focus_previous = NodePath("../LangLeft")
text = ">"
flat = true
[node name="CaptionBox" type="HBoxContainer" parent="耳机提示/设置界面/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
[node name="Label" type="Label" parent="耳机提示/设置界面/VBoxContainer/CaptionBox"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
text = "setting_字幕"
[node name="VSeparator" type="VSeparator" parent="耳机提示/设置界面/VBoxContainer/CaptionBox"]
layout_mode = 2
theme_override_constants/separation = 31
theme_override_styles/separator = SubResource("StyleBoxEmpty_2v8ms")
[node name="CaptionLeft" type="Button" parent="耳机提示/设置界面/VBoxContainer/CaptionBox"]
unique_name_in_owner = true
layout_mode = 2
focus_neighbor_top = NodePath("../../语言/LangLeft")
focus_neighbor_right = NodePath("../CaptionRight")
focus_neighbor_bottom = NodePath("../../ConfirmButton")
focus_next = NodePath("../CaptionRight")
focus_previous = NodePath("../../语言/LangRight")
text = "<"
flat = true
[node name="CaptionLabel" type="Label" parent="耳机提示/设置界面/VBoxContainer/CaptionBox"]
unique_name_in_owner = true
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
text = "普通话"
horizontal_alignment = 1
[node name="CaptionRight" type="Button" parent="耳机提示/设置界面/VBoxContainer/CaptionBox"]
unique_name_in_owner = true
layout_mode = 2
focus_neighbor_left = NodePath("../CaptionLeft")
focus_neighbor_top = NodePath("../../语言/LangRight")
focus_neighbor_right = NodePath("../../ConfirmButton")
focus_neighbor_bottom = NodePath("../../ConfirmButton")
focus_next = NodePath("../../ConfirmButton")
focus_previous = NodePath("../CaptionLeft")
text = ">"
flat = true
[node name="ConfirmButton" type="Button" parent="耳机提示/设置界面/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 6
size_flags_vertical = 4
focus_neighbor_top = NodePath("../CaptionBox/CaptionLeft")
focus_next = NodePath("../语言/LangLeft")
focus_previous = NodePath("../CaptionBox/CaptionRight")
theme_override_fonts/font = ExtResource("7_pe403")
theme_override_font_sizes/font_size = 11
text = "setting_确认"