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extends CanvasLayer
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@onready var signature = %"陆小蝶"
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|
||||
scale = Vector2(0.5, 0.5)
|
||||
texture = SubResource("AtlasTexture_b5epk")
|
||||
|
58
scene/little_game/书架/陆小蝶名字.gd
Normal file
@ -0,0 +1,58 @@
|
||||
@tool
|
||||
extends Sprite2D
|
||||
|
||||
@export var area_size := Vector2(60, 60):
|
||||
set(val):
|
||||
area_size = val
|
||||
queue_redraw()
|
||||
@export var gizmo_outline_color := Color(0.8, 0.3, 0.1, 0.8):
|
||||
set(val):
|
||||
gizmo_outline_color = val
|
||||
queue_redraw()
|
||||
|
||||
|
||||
func play() -> void:
|
||||
visible = true
|
||||
var tween = create_tween()
|
||||
tween.tween_interval(3.0)
|
||||
tween.tween_property(self, "self_modulate:a", 0.0, 15.0)
|
||||
var final_modulate = Color.PALE_VIOLET_RED
|
||||
tween.parallel().tween_property(get_parent(), "modulate", final_modulate, 15.0)
|
||||
tween = create_tween()
|
||||
var interval = 3.
|
||||
for c in self.get_children():
|
||||
c.visible = false
|
||||
tween.tween_interval(interval)
|
||||
tween.tween_callback(_stamp_seal.bind(c))
|
||||
interval = max(interval - 0.3, 0.4)
|
||||
|
||||
|
||||
func _stamp_seal(seal: Sprite2D) -> void:
|
||||
# rand self_modulate
|
||||
seal.self_modulate = Color(randf_range(.8, 1.), randf_range(.8, 1.), randf_range(.8, 1.), 1.)
|
||||
# rand rotation
|
||||
seal.rotation = randf_range(-1., 1.)
|
||||
# rand position within area
|
||||
seal.position = Vector2(
|
||||
randf_range(-area_size.x * 0.5, area_size.x * 0.5),
|
||||
randf_range(-area_size.y * 0.5, area_size.y * 0.5)
|
||||
)
|
||||
# stamp
|
||||
$"../../SfxStamp".play()
|
||||
# show
|
||||
seal.visible = true
|
||||
var origin_scale = seal.scale
|
||||
create_tween().tween_property(seal, "scale", origin_scale * Vector2(1.05, 1.05), .1)
|
||||
create_tween().tween_property(seal, "scale", origin_scale * Vector2(1.0, 1.), .1)
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
if Engine.is_editor_hint():
|
||||
# draw gizmo
|
||||
var area_rect = Rect2(-area_size * 0.5, area_size)
|
||||
# fill
|
||||
var fill_color = gizmo_outline_color
|
||||
fill_color.a = 0.4
|
||||
draw_rect(area_rect, fill_color)
|
||||
# outline
|
||||
draw_rect(area_rect, gizmo_outline_color, false, 1.0)
|
@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://h0s5ms7r7d8g"]
|
||||
|
||||
[ext_resource type="Shader" path="res://scene/shading/ghost.gdshader" id="1_n4q4i"]
|
||||
[ext_resource type="Texture2D" uid="uid://wvnpr0w3srtr" path="res://asset/art/临时草稿/ghost-sheet.png" id="2_vp102"]
|
||||
[ext_resource type="Texture2D" uid="uid://wvnpr0w3srtr" path="res://asset/art/临时草稿/c01_序章/ghost-sheet.png" id="2_vp102"]
|
||||
[ext_resource type="Texture2D" uid="uid://bc64s5xfysrc3" path="res://asset/art/scene/c01/s07_书店外/bg_书店外_夜晚.png" id="4_lap87"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fv2fx"]
|
||||
|