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asset/art/scene/c02/s12_to_s17_盒子猫/ux_镂空.png diff --git a/asset/art/scene/c02/s08_瞎子卧室/墙上纸张特写/特写_镂空.png.import b/asset/art/scene/c02/s12_to_s17_盒子猫/ux_镂空.png.import similarity index 67% rename from asset/art/scene/c02/s08_瞎子卧室/墙上纸张特写/特写_镂空.png.import rename to asset/art/scene/c02/s12_to_s17_盒子猫/ux_镂空.png.import index 42e5e2f0..3820c4b4 100644 --- a/asset/art/scene/c02/s08_瞎子卧室/墙上纸张特写/特写_镂空.png.import +++ b/asset/art/scene/c02/s12_to_s17_盒子猫/ux_镂空.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://xhksp8eu3jqy" -path="res://.godot/imported/特写_镂空.png-76738c1b77e1f742d4c46c401d4763a7.ctex" +path="res://.godot/imported/ux_镂空.png-581d6f7542b7644b7567340f2b3d2ca1.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/scene/c02/s08_瞎子卧室/墙上纸张特写/特写_镂空.png" -dest_files=["res://.godot/imported/特写_镂空.png-76738c1b77e1f742d4c46c401d4763a7.ctex"] +source_file="res://asset/art/scene/c02/s12_to_s17_盒子猫/ux_镂空.png" +dest_files=["res://.godot/imported/ux_镂空.png-581d6f7542b7644b7567340f2b3d2ca1.ctex"] [params] diff --git a/asset/art/临时草稿/c02_第一章/石头下坠.gif.import b/asset/art/临时草稿/c02_第一章/石头下坠.gif.import deleted file mode 100644 index 35a4371a..00000000 --- a/asset/art/临时草稿/c02_第一章/石头下坠.gif.import +++ /dev/null @@ -1,14 +0,0 @@ -[remap] - -importer="gif.animated.texture.plugin" -type="SpriteFrames" -uid="uid://dvp1f0hvohe1w" -path="res://.godot/imported/石头下坠.gif-7c478368d5dbfe15f517f75e5df92cc0.tres" - -[deps] - -source_file="res://asset/art/临时草稿/c02_第一章/石头下坠.gif" -dest_files=["res://.godot/imported/石头下坠.gif-7c478368d5dbfe15f517f75e5df92cc0.tres"] - -[params] - diff --git a/asset/dialogue/c02.csv b/asset/dialogue/c02.csv index 6f8ffbc0..9f197980 100644 --- a/asset/dialogue/c02.csv +++ b/asset/dialogue/c02.csv @@ -45,6 +45,31 @@ c02_4瞎子_11,走吧。,方启钊,, c02_11肉铺敲门_1_fx,理发二楼,看病三楼!,???,, c02_11肉铺敲门_2_fx,敲什么敲!,???,, c02_11肉铺敲门_3_fx,不做生意赶紧滚!,???,, +c02_议论文字1,你刚刚说的是真的啊?,,, +c02_议论文字2,你听谁说的?,,, +c02_议论文字3,1015那个女的讲的,,, +c02_议论文字4,好多人都在传呢,,, +c02_议论文字5,我也听说了,,, +c02_议论文字6,不是有人已经看到过了吗,,, +c02_议论文字7,谁看到了?,,, +c02_议论文字8,谁啊,,, +c02_议论文字9,听说是她老公看到的呀,,, +c02_议论文字10,那还有这么多人找他们看过病呢,,, +c02_议论文字11,你十三点啊,,, +c02_议论文字12,谁知道这病是不是他们搞得,,, +c02_议论文字13,这钱不就来了吗,,, +c02_议论文字14,啧,有道理的呀,,, +c02_议论文字15,想钱想疯了,,, +c02_议论文字16,开始用怪路子赚钱了,,, +c02_议论文字17,你意思他们家住了只妖怪?,,, +c02_议论文字18,啊?妖怪?,,, +c02_议论文字19,你们在说什么妖怪?,,, +c02_议论文字20,谁家有妖怪?,,, +c02_议论文字21,啥妖怪,,, +c02_议论文字22,真的假的妖怪,,, +c02_议论文字23,3014那家有妖怪,,, +c02_议论文字24,要死了,,, +c02_议论文字25,养妖怪,,, c02_5小男孩_1,大姐姐,等一下!你玩过打弹珠没有?,小男孩,, c02_5小男孩_2,你赢了的话,我们就认你当老大,听你的吩咐办事!,小男孩,, c02_5小男孩_3,你得有弹珠才能跟我们玩儿!,,, diff --git a/asset/dialogue/c02.dialogue b/asset/dialogue/c02.dialogue index ff12cf24..ed3544f8 100644 --- a/asset/dialogue/c02.dialogue +++ b/asset/dialogue/c02.dialogue @@ -55,6 +55,34 @@ ???: 不做生意赶紧滚! [ID:c02_11肉铺敲门_3_fx] => END +~ c02_裂缝议论 +你刚刚说的是真的啊? [ID:c02_议论文字1] +你听谁说的? [ID:c02_议论文字2] +1015那个女的讲的 [ID:c02_议论文字3] +好多人都在传呢 [ID:c02_议论文字4] +我也听说了 [ID:c02_议论文字5] +不是有人已经看到过了吗 [ID:c02_议论文字6] +谁看到了? [ID:c02_议论文字7] +谁啊 [ID:c02_议论文字8] +听说是她老公看到的呀 [ID:c02_议论文字9] +那还有这么多人找他们看过病呢 [ID:c02_议论文字10] +你十三点啊 [ID:c02_议论文字11] +谁知道这病是不是他们搞得 [ID:c02_议论文字12] +这钱不就来了吗 [ID:c02_议论文字13] +啧,有道理的呀 [ID:c02_议论文字14] +想钱想疯了 [ID:c02_议论文字15] +开始用怪路子赚钱了 [ID:c02_议论文字16] +你意思他们家住了只妖怪? [ID:c02_议论文字17] +啊?妖怪? [ID:c02_议论文字18] +你们在说什么妖怪? [ID:c02_议论文字19] +谁家有妖怪? [ID:c02_议论文字20] +啥妖怪 [ID:c02_议论文字21] +真的假的妖怪 [ID:c02_议论文字22] +3014那家有妖怪 [ID:c02_议论文字23] +要死了 [ID:c02_议论文字24] +养妖怪 [ID:c02_议论文字25] +=> END + # 寻找弹珠 ~ c02_s05_三男孩弹珠游戏1 小男孩: 大姐姐,等一下!你玩过打弹珠没有? [ID:c02_5小男孩_1] diff --git a/asset/dialogue/item_description.csv b/asset/dialogue/item_description.csv index 8342f8e7..9e379622 100644 --- a/asset/dialogue/item_description.csv +++ b/asset/dialogue/item_description.csv @@ -4,6 +4,7 @@ keys,zh_CN,_character,_notes,_tags,zh_SH,en 2,2,,,,, 3,3,,,,, 4,4,,,,, +c02_杂物堆,杂物堵住了,,,,, index_新游戏,新游戏,,,,,New Game index_继续游戏,继续游戏,,,,,Resume index_退出游戏,退出游戏,,,,,Exit @@ -55,6 +56,7 @@ prop_无头小猫玩具,无头小猫玩具,,,[#texture=c02/新小猫身体.png], prop_小猫玩具完整,小猫玩具,,,[#texture=c02/新小猫全身.png],, prop_撕下的照片上,撕下的照片(上),,,[#texture=c02/照片_上.png],, prop_老虎钳,老虎钳,,,[#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png],, +prop_老虎钳_说明,...,,,,, prop_锡箔元宝,锡箔元宝,,,[#texture=c02/锡箔元宝.png],, prop_小鞋子1,小鞋子1,,,[#texture=c02/小鞋子.png],, prop_小鞋子2,小鞋子2,,,[#texture=c02/小鞋子.png],, @@ -75,6 +77,7 @@ c01_s05_检查院长房间,好像忘记了什么事情,再回去检查一遍 c01_s07_需要报纸,书店还没开门。,,,,, c01_s08_书店工作,老板交代的工作还没做完,不能偷懒。,,,,, c01_s08_书店工钱,这个月的工钱还没拿。,,,,, +c02_杂物堆堵住,杂物堵住了,,,,, notes_纸条,纸条,,,,, notes_锁住了,锁住了,,,,, notes_打不开,打不开,,,,, diff --git a/asset/dialogue/item_description.dialogue b/asset/dialogue/item_description.dialogue index ff265f2e..9fd5999c 100644 --- a/asset/dialogue/item_description.dialogue +++ b/asset/dialogue/item_description.dialogue @@ -107,6 +107,7 @@ 书店还没开门。 [ID:c01_s07_需要报纸] 老板交代的工作还没做完,不能偷懒。 [ID:c01_s08_书店工作] 这个月的工钱还没拿。 [ID:c01_s08_书店工钱] +杂物堵住了 [ID:c02_杂物堆堵住] => END ~ Notes diff --git a/config/animation/entity_sprite_frames.tres b/config/animation/entity_sprite_frames.tres index b2a10ee3..3bbd2f13 100644 --- a/config/animation/entity_sprite_frames.tres +++ b/config/animation/entity_sprite_frames.tres @@ -1,4 +1,4 @@ -[gd_resource type="SpriteFrames" load_steps=785 format=3 uid="uid://b7fhheih1hbvf"] +[gd_resource type="SpriteFrames" load_steps=814 format=3 uid="uid://b7fhheih1hbvf"] [ext_resource type="Texture2D" uid="uid://bpqrd6vo3j17m" path="res://asset/art/animation/c00_吕萍_记笔记_right/吕萍-拿本子记录1.png" id="1_6sdvl"] [ext_resource type="Texture2D" uid="uid://dvq64espa37lx" path="res://asset/art/animation/c00_吕萍_idle_left/zhhx1.png" id="1_ekv0l"] @@ -457,7 +457,6 @@ [ext_resource type="Texture2D" uid="uid://by6h1qt5js0f0" path="res://asset/art/gif/c01_公寓过道/小蝶探头/3.png" id="198_1pdlh"] [ext_resource type="Texture2D" uid="uid://dlrkctcq3xj8h" path="res://asset/art/gif/c01_书店/小蝶拿报纸/14.png" id="198_iimum"] [ext_resource type="Texture2D" uid="uid://cd7p8qohwv2pi" path="res://asset/art/animation/c02_吕萍_背靠起身/吕萍-站起身12.png" id="198_tck83"] -[ext_resource type="Texture2D" uid="uid://5c2c6jk1q7xq" path="res://asset/art/animation/c02_吕萍_爬行_left/吕萍-向左爬行1.png" id="199_8sey0"] [ext_resource type="Texture2D" uid="uid://di86btre3dqao" path="res://asset/art/animation/c02_吕萍_爬行_idle_l/吕萍-爬行呼吸左1.png" id="199_m26uf"] [ext_resource type="Texture2D" uid="uid://cyhp7u74hybc5" path="res://asset/art/gif/c01_书店/小蝶拿报纸/15.png" id="199_u2jno"] [ext_resource type="Texture2D" uid="uid://rpcw1uwx05s6" path="res://asset/art/gif/c01_公寓过道/小蝶探头/4.png" id="199_vbdvx"] @@ -466,8 +465,6 @@ 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"duration": 1.0, -"texture": ExtResource("213_fgfhl") +"texture": ExtResource("550_ftljk") }, { "duration": 1.0, -"texture": ExtResource("214_3jncu") +"texture": ExtResource("551_mg60w") }], "loop": true, "name": &"c02_吕萍_爬行_right", @@ -3471,70 +3500,6 @@ animations = [{ }, { "frames": [{ "duration": 1.0, -"texture": ExtResource("722_143ox") -}, { -"duration": 1.0, -"texture": ExtResource("723_2vft2") -}, { -"duration": 1.0, -"texture": ExtResource("724_pwc7e") -}, { -"duration": 1.0, -"texture": ExtResource("725_u5x6y") -}, { -"duration": 1.0, -"texture": ExtResource("726_28ufe") -}, { -"duration": 1.0, -"texture": ExtResource("727_62iya") -}, { -"duration": 1.0, -"texture": ExtResource("728_karh2") -}, { -"duration": 1.0, -"texture": ExtResource("729_h6bhr") -}, { -"duration": 1.0, -"texture": ExtResource("730_dlxoy") -}], -"loop": true, -"name": &"c02_盒子猫_knocking_l", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": ExtResource("731_oibw0") -}, { -"duration": 1.0, -"texture": ExtResource("732_cmym6") -}, { -"duration": 1.0, -"texture": ExtResource("733_4rlhx") -}, { -"duration": 1.0, -"texture": ExtResource("734_chy64") -}, { -"duration": 1.0, -"texture": ExtResource("735_mliv3") -}, { -"duration": 1.0, -"texture": ExtResource("736_1sr25") -}, { -"duration": 1.0, -"texture": ExtResource("737_oruua") -}, { -"duration": 1.0, -"texture": ExtResource("738_ujgxl") -}, { -"duration": 1.0, -"texture": ExtResource("739_dkkhm") -}], -"loop": true, -"name": &"c02_盒子猫_knocking_r", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, "texture": ExtResource("722_kk2bf") }, { "duration": 1.0, @@ -3587,6 +3552,172 @@ animations = [{ }, { "frames": [{ "duration": 1.0, +"texture": ExtResource("729_62iya") +}, { +"duration": 1.0, +"texture": ExtResource("730_karh2") +}], +"loop": false, +"name": &"c02_盒子猫停止躲藏", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("722_143ox") +}, { +"duration": 1.0, +"texture": ExtResource("723_2vft2") +}, { +"duration": 1.0, +"texture": ExtResource("724_pwc7e") +}, { +"duration": 1.0, +"texture": ExtResource("725_u5x6y") +}, { +"duration": 1.0, +"texture": ExtResource("726_28ufe") +}, { +"duration": 1.0, +"texture": ExtResource("727_62iya") +}, { +"duration": 1.0, +"texture": ExtResource("728_karh2") +}, { +"duration": 1.0, +"texture": ExtResource("729_h6bhr") +}, { +"duration": 1.0, +"texture": ExtResource("730_dlxoy") +}], +"loop": false, +"name": &"c02_盒子猫敲门_l", +"speed": 7.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("731_oibw0") +}, { +"duration": 1.0, +"texture": ExtResource("732_cmym6") +}, { +"duration": 1.0, +"texture": ExtResource("733_4rlhx") +}, { +"duration": 1.0, +"texture": ExtResource("734_chy64") +}, { +"duration": 1.0, +"texture": ExtResource("735_mliv3") +}, { +"duration": 1.0, +"texture": ExtResource("736_1sr25") +}, { +"duration": 1.0, +"texture": ExtResource("737_oruua") +}, { +"duration": 1.0, +"texture": ExtResource("738_ujgxl") +}, { +"duration": 1.0, +"texture": ExtResource("739_dkkhm") +}], +"loop": false, +"name": &"c02_盒子猫敲门_r", +"speed": 7.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("749_h6bhr") +}, { +"duration": 1.0, +"texture": ExtResource("750_dlxoy") +}, { +"duration": 1.0, +"texture": ExtResource("751_oibw0") +}], +"loop": false, +"name": &"c02_盒子猫躲藏", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("752_tpccb") +}, { +"duration": 1.0, +"texture": ExtResource("753_wj22m") +}, { +"duration": 1.0, +"texture": ExtResource("754_s2lts") +}, { +"duration": 1.0, +"texture": ExtResource("755_8t28t") +}, { +"duration": 1.0, +"texture": ExtResource("756_3lx4h") +}, { +"duration": 1.0, +"texture": ExtResource("757_pe0tw") +}, { +"duration": 1.0, +"texture": ExtResource("758_tfsgk") +}, { +"duration": 1.0, +"texture": ExtResource("759_yiibj") +}, { +"duration": 1.0, +"texture": ExtResource("760_qhkmm") +}, { +"duration": 1.0, +"texture": ExtResource("761_x6adg") +}, { +"duration": 1.0, +"texture": ExtResource("762_xbi36") +}, { +"duration": 1.0, +"texture": ExtResource("763_l6835") +}, { +"duration": 1.0, +"texture": ExtResource("764_8ha5y") +}, { +"duration": 1.0, +"texture": ExtResource("765_6n1b2") +}, { +"duration": 1.0, +"texture": ExtResource("766_ftljk") +}, { +"duration": 1.0, +"texture": ExtResource("767_mg60w") +}, { +"duration": 1.0, +"texture": ExtResource("768_37jig") +}, { +"duration": 1.0, +"texture": ExtResource("769_spcyg") +}, { +"duration": 1.0, +"texture": ExtResource("770_a6bg6") +}, { +"duration": 1.0, +"texture": ExtResource("771_1n12f") +}, { +"duration": 1.0, +"texture": ExtResource("772_xhf7n") +}, { +"duration": 1.0, +"texture": ExtResource("773_5fksx") +}, { +"duration": 1.0, +"texture": ExtResource("774_45h8i") +}, { +"duration": 1.0, +"texture": ExtResource("775_fw42m") +}], +"loop": false, +"name": &"c02_盒子猫钻进盒子", +"speed": 7.0 +}, { +"frames": [{ +"duration": 1.0, "texture": ExtResource("331_alfc2") }, { "duration": 1.0, diff --git a/project.godot b/project.godot index b801ca6b..fa94e324 100644 --- a/project.godot +++ b/project.godot @@ -181,7 +181,7 @@ space={ [internationalization] -locale/translations=PackedStringArray("res://asset/dialogue/c01.en.translation", "res://asset/dialogue/c02.en.translation", "res://asset/dialogue/item_description.en.translation", "res://asset/dialogue/names.en.translation", "res://asset/dialogue/inspect_content.en.translation", "res://asset/dialogue/npc.en.translation", "res://asset/dialogue/c01.zh_CN.translation", "res://asset/dialogue/c02.zh_CN.translation", "res://asset/dialogue/inspect_content.zh_CN.translation", "res://asset/dialogue/item_description.zh_CN.translation", "res://asset/dialogue/names.zh_CN.translation", "res://asset/dialogue/npc.zh_CN.translation", "res://asset/dialogue/c01.zh_SH.translation") +locale/translations=PackedStringArray("res://asset/dialogue/c01.zh_CN.translation", "res://asset/dialogue/c02.zh_CN.translation", "res://asset/dialogue/inspect_content.zh_CN.translation", "res://asset/dialogue/item_description.zh_CN.translation", "res://asset/dialogue/names.zh_CN.translation", "res://asset/dialogue/npc.zh_CN.translation", "res://asset/dialogue/c01.zh_SH.translation") locale/translations_pot_files=PackedStringArray("res://asset/dialogue/item_description.dialogue", "res://asset/dialogue/c01.dialogue", "res://asset/dialogue/c02.dialogue", "res://asset/dialogue/inspect_content.dialogue", "res://asset/dialogue/npc.dialogue", "res://asset/dialogue/c03.dialogue", "res://asset/dialogue/c04.dialogue", "res://asset/dialogue/c05.dialogue", "res://asset/dialogue/c06.dialogue") locale/test="zh-Hans" locale/fallback="zh" diff --git a/scene/ground/scene/c02/s03_院子.tscn b/scene/ground/scene/c02/s03_院子.tscn index f29b29d8..ef7493d9 100644 --- a/scene/ground/scene/c02/s03_院子.tscn +++ b/scene/ground/scene/c02/s03_院子.tscn @@ -485,12 +485,19 @@ color = Color(1, 0.0980392, 0, 1) energy = 0.7 texture = SubResource("GradientTexture2D_kyfht") -[node name="火灾背景" type="Sprite2D" parent="Ground/DeployLayer" index="7"] +[node name="闷雷_纸人闪现" type="Node2D" parent="Ground/DeployLayer" index="7"] + +[node name="Ambush闷雷纸人" parent="Ground/DeployLayer/闷雷_纸人闪现" instance=ExtResource("25_iyaiw")] +position = Vector2(1353, 33) + +[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/闷雷_纸人闪现"] + +[node name="火灾背景" type="Sprite2D" parent="Ground/DeployLayer" index="8"] modulate = Color(1, 1, 1, 0) position = Vector2(1189, 0) texture = ExtResource("6_d7h4s") -[node name="Pickable小鞋子" parent="Ground/DeployLayer" index="8" instance=ExtResource("7_em2ma")] +[node name="Pickable小鞋子" parent="Ground/DeployLayer" index="9" instance=ExtResource("7_em2ma")] position = Vector2(809, 75) sign_mark_offset = Vector2(0, -16.88) enabled = false @@ -501,7 +508,7 @@ position = Vector2(0, -7) scale = Vector2(0.15, 0.15) texture = ExtResource("8_plfv5") -[node name="Interactable铁门" parent="Ground/DeployLayer" index="9" instance=ExtResource("8_xt8j0")] +[node name="Interactable铁门" parent="Ground/DeployLayer" index="10" instance=ExtResource("8_xt8j0")] position = Vector2(1212, 28) texture = ExtResource("7_gd6xp") interacted_texture = ExtResource("9_liq0c") @@ -518,7 +525,7 @@ collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Interactable铁门/Wall"] shape = SubResource("RectangleShape2D_mdix7") -[node name="Note算命摊位" parent="Ground/DeployLayer" index="10" instance=ExtResource("6_t48d1")] +[node name="Note算命摊位" parent="Ground/DeployLayer" index="11" instance=ExtResource("6_t48d1")] position = Vector2(725, 45) note_key = "c02_院子_算命摊位" @@ -526,13 +533,13 @@ note_key = "c02_院子_算命摊位" position = Vector2(0, 18) texture = ExtResource("6_1tart") -[node name="煤油灯" parent="Ground/DeployLayer" index="11" instance=ExtResource("10_jme4f")] +[node name="煤油灯" parent="Ground/DeployLayer" index="12" instance=ExtResource("10_jme4f")] position = Vector2(290, 1) gaslight_energy = 1.5 gaslight_ground_energy = 0.7 mute_when_interacted = false -[node name="煤油灯2" parent="Ground/DeployLayer" index="12" instance=ExtResource("10_jme4f")] +[node name="煤油灯2" parent="Ground/DeployLayer" index="13" instance=ExtResource("10_jme4f")] position = Vector2(610, 1) gaslight_texture = ExtResource("11_g0qhj") ground_light_texture = ExtResource("12_ni5ro") @@ -540,7 +547,7 @@ gaslight_energy = 1.5 gaslight_ground_energy = 0.7 mute_when_interacted = false -[node name="煤油灯3" parent="Ground/DeployLayer" index="13" instance=ExtResource("10_jme4f")] +[node name="煤油灯3" parent="Ground/DeployLayer" index="14" instance=ExtResource("10_jme4f")] position = Vector2(857, 1) gaslight_texture = ExtResource("13_hw832") ground_light_texture = ExtResource("14_7pq5y") @@ -548,44 +555,44 @@ gaslight_energy = 1.5 gaslight_ground_energy = 0.7 mute_when_interacted = false -[node name="井" type="Sprite2D" parent="Ground/DeployLayer" index="14"] +[node name="井" type="Sprite2D" parent="Ground/DeployLayer" index="15"] self_modulate = Color(0.739288, 0.739288, 0.739288, 1) light_mask = 5 z_index = 10 position = Vector2(2062, 60) texture = ExtResource("21_4n8vm") -[node name="药车" type="Sprite2D" parent="Ground/DeployLayer" index="15"] +[node name="药车" type="Sprite2D" parent="Ground/DeployLayer" index="16"] z_index = 10 position = Vector2(1025, 27) texture = ExtResource("22_3y5s5") -[node name="Closeup敲门游戏" parent="Ground/DeployLayer" index="16" instance=ExtResource("23_81juy")] +[node name="Closeup敲门游戏" parent="Ground/DeployLayer" index="17" instance=ExtResource("23_81juy")] position = Vector2(466, 3) packed_scene = ExtResource("24_0o4rt") -[node name="Closeup井" parent="Ground/DeployLayer" index="17" instance=ExtResource("23_81juy")] +[node name="Closeup井" parent="Ground/DeployLayer" index="18" instance=ExtResource("23_81juy")] z_index = 6 position = Vector2(2063, 50) packed_scene = ExtResource("26_yy4fp") -[node name="Ambush惊悚闪电" parent="Ground/DeployLayer" index="18" instance=ExtResource("25_iyaiw")] +[node name="Ambush惊悚闪电" parent="Ground/DeployLayer" index="19" instance=ExtResource("25_iyaiw")] position = Vector2(1319, 40) hook_method = "shocking_lighting" -[node name="Ambush偷听对话" parent="Ground/DeployLayer" index="19" instance=ExtResource("25_iyaiw")] +[node name="Ambush偷听对话" parent="Ground/DeployLayer" index="20" instance=ExtResource("25_iyaiw")] position = Vector2(1791, 8) trigger_mode = "interact" one_shot = false hook_method = "eavesdrop" -[node name="李氏赖子房间人影" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="20"] +[node name="李氏赖子房间人影" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="21"] position = Vector2(1835, -16) sprite_frames = SubResource("SpriteFrames_0o4rt") autoplay = "default" frame_progress = 0.643855 -[node name="Npc井边疯子" parent="Ground/DeployLayer" index="21" instance=ExtResource("35_plfv5")] +[node name="Npc井边疯子" parent="Ground/DeployLayer" index="22" instance=ExtResource("35_plfv5")] z_index = 10 position = Vector2(2037, 67) sprite_frames = SubResource("SpriteFrames_kyfht") @@ -611,7 +618,7 @@ position = Vector2(-11, -3) shape = SubResource("RectangleShape2D_bbhbr") disabled = true -[node name="霸凌" type="Node2D" parent="Ground/DeployLayer" index="22"] +[node name="霸凌" type="Node2D" parent="Ground/DeployLayer" index="23"] visible = false position = Vector2(2154, 60) @@ -638,7 +645,6 @@ animation = &"小婵_被霸凌" autoplay = "小婵_被霸凌" frame = 5 frame_progress = 0.248369 -debug_mov_animation = null [node name="f1" parent="Ground/DeployLayer/霸凌" instance=ExtResource("33_ycojw")] z_index = 10 @@ -646,7 +652,6 @@ position = Vector2(-11, 1) sprite_frames = ExtResource("34_1tart") animation = &"霸凌1" autoplay = "霸凌1" -debug_mov_animation = null [node name="f2" parent="Ground/DeployLayer/霸凌" instance=ExtResource("33_ycojw")] z_index = 10 @@ -654,7 +659,6 @@ position = Vector2(23, 11) sprite_frames = ExtResource("34_1tart") animation = &"霸凌2" autoplay = "霸凌2" -debug_mov_animation = null [node name="f3" parent="Ground/DeployLayer/霸凌" instance=ExtResource("33_ycojw")] z_index = 10 @@ -662,7 +666,6 @@ position = Vector2(57, 7) sprite_frames = ExtResource("34_1tart") animation = &"霸凌3" autoplay = "霸凌3" -debug_mov_animation = null [node name="Ambush点火游戏阻挡右移" parent="Ground/DeployLayer/霸凌" instance=ExtResource("25_iyaiw")] position = Vector2(-116, -13) @@ -680,7 +683,7 @@ collision_mask = 0 shape = SubResource("RectangleShape2D_d7h4s") disabled = true -[node name="火灾" type="Node2D" parent="Ground/DeployLayer" index="23"] +[node name="火灾" type="Node2D" parent="Ground/DeployLayer" index="24"] visible = false [node name="右窗" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"] @@ -851,7 +854,7 @@ offset_bottom = -23.0 [node name="CollisionShape2D" parent="Ground/DeployLayer/火灾/Ambush等待的小蝉/Area2D" index="0"] shape = SubResource("RectangleShape2D_em2ma") -[node name="Interactable柜子" parent="Ground/DeployLayer" index="24" instance=ExtResource("8_xt8j0")] +[node name="Interactable柜子" parent="Ground/DeployLayer" index="25" instance=ExtResource("8_xt8j0")] visible = false position = Vector2(1772, 48) texture = ExtResource("32_cpifc") @@ -867,7 +870,7 @@ animation = &"箱子着火" autoplay = "箱子着火" frame_progress = 0.453645 -[node name="最终跑路" type="RigidBody2D" parent="Ground/DeployLayer" index="25"] +[node name="最终跑路" type="RigidBody2D" parent="Ground/DeployLayer" index="26"] visible = false position = Vector2(2150, 30) collision_layer = 4 @@ -910,6 +913,7 @@ scale = Vector2(1.08, 1.08) points = PackedVector2Array(37, 150, 2350, 150) [node name="DirectionalLight2D" parent="Ground" index="8"] +visible = false energy = 0.6 blend_mode = 1 diff --git a/scene/ground/scene/c02/s06_二楼.tscn b/scene/ground/scene/c02/s06_二楼.tscn index 0f36fd75..2aa5742d 100644 --- a/scene/ground/scene/c02/s06_二楼.tscn +++ b/scene/ground/scene/c02/s06_二楼.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=31 format=3 uid="uid://cootarwb44vvh"] +[gd_scene load_steps=33 format=3 uid="uid://cootarwb44vvh"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_qkymk"] [ext_resource type="Script" uid="uid://cbt0ubygchxvv" path="res://scene/ground/scene/c02/s06_animation.gd" id="2_4dg6u"] @@ -11,6 +11,7 @@ [ext_resource type="Texture2D" uid="uid://crev0svowqla" path="res://asset/art/scene/c02/s06_二楼楼道/fg_前景.png" id="5_26mqt"] [ext_resource type="Texture2D" uid="uid://b78jbthcfkod7" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光3.png" id="6_vbvbc"] [ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="7_0d746"] +[ext_resource type="Texture2D" uid="uid://f7yd3xpr1utp" path="res://asset/art/scene/c02/s06_二楼楼道/e_楼梯杂物堆.png" id="7_v3hjg"] [ext_resource type="Texture2D" uid="uid://b7uo33bdiwpl3" path="res://asset/art/scene/c02/s03_公寓一楼院子/地面物品反光/地反光4.png" id="8_7x2h6"] [ext_resource type="SpriteFrames" uid="uid://blij4obvhb1vf" path="res://asset/art/gif/c02_公寓过道/frames.tres" id="8_nh8we"] [ext_resource type="PackedScene" uid="uid://8frowlq301" path="res://scene/ground/script/c02/s00_跟随的老鼠.tscn" id="9_58d45"] @@ -23,6 +24,7 @@ [ext_resource type="SpriteFrames" uid="uid://3nas025c2c5u" path="res://asset/art/gif/c02_杂项/frames.tres" id="14_och2w"] [ext_resource type="SpriteFrames" uid="uid://b0icyhxpj16tv" path="res://asset/art/gif/c02_谢幕演出/frames.tres" id="15_k01ve"] [ext_resource type="PackedScene" uid="uid://trkypc4gox20" path="res://scene/ground/script/c02/水盆特写.tscn" id="16_p6da7"] +[ext_resource type="SpriteFrames" uid="uid://by3207ou8ph7" path="res://asset/art/gif/c02_小小小蝶上楼道/frames.tres" id="23_2e08x"] [sub_resource type="Animation" id="Animation_k01ve"] length = 0.001 @@ -288,7 +290,7 @@ target_portal = "1" matched_sign_texture = null [node name="portal_right" parent="Ground/DeployLayer" index="1"] -position = Vector2(899, 17) +position = Vector2(873, 15) matched_sign_texture = null [node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_haidv")] @@ -301,20 +303,49 @@ status = "locked" matched_sign_texture = null prop_key = "prop_2014钥匙" -[node name="煤油灯" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_3p5ta")] +[node name="portal_2" parent="Ground/DeployLayer" index="3" instance=ExtResource("4_haidv")] +position = Vector2(797, 17) +debug_note = "瞎子卧室" +portal_name = "2" +target_scene = "c03_s01" +holding = true +holding_reason_key = "c02_杂物堆堵住" +matched_sign_texture = null +prop_key = "prop_2014钥匙" + +[node name="楼道杂物堆" type="Sprite2D" parent="Ground/DeployLayer" index="4"] +position = Vector2(802, -76) +texture = ExtResource("7_v3hjg") + +[node name="Pro小蝉上楼" parent="Ground/DeployLayer" index="5" instance=ExtResource("10_p6da7")] +visible = false +position = Vector2(646, 63) +sprite_frames = ExtResource("23_2e08x") +animation = &"小小小蝶动画(呼吸)" +autoplay = "小小小蝶动画(呼吸)" +move_configs = Array[Dictionary]([{ +"animation": "小小小蝶动画(跑)", +"animation_next": "小小小蝶动画(上楼梯)", +"duration": 1e+07, +"movement_x": 150.0, +"velocity": Vector2(80, 0) +}]) +debug_mov_animation = "小小小蝶动画(跑)" + +[node name="煤油灯" parent="Ground/DeployLayer" index="6" instance=ExtResource("5_3p5ta")] position = Vector2(616, -14) ground_light_texture = ExtResource("8_7x2h6") gaslight_energy = 2.0 gaslight_ground_energy = 2.0 ground_height_offset = 15.0 -[node name="煤油灯2" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_3p5ta")] +[node name="煤油灯2" parent="Ground/DeployLayer" index="7" instance=ExtResource("5_3p5ta")] position = Vector2(329, -14) ground_light_texture = ExtResource("6_vbvbc") gaslight_energy = 2.0 ground_height_offset = 15.0 -[node name="Interactable老鼠洞" parent="Ground/DeployLayer" index="5" instance=ExtResource("7_0d746")] +[node name="Interactable老鼠洞" parent="Ground/DeployLayer" index="8" instance=ExtResource("7_0d746")] position = Vector2(610, 50) enabled = false one_shot_max_times = 2 @@ -322,19 +353,19 @@ disable_prop_after_interacted = true prop_key = "prop_小鞋子1" prop_key2 = "prop_小鞋子2" -[node name="小老鼠拖鞋子" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"] +[node name="小老鼠拖鞋子" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="9"] visible = false position = Vector2(608, -15) sprite_frames = ExtResource("8_nh8we") animation = &"老鼠托小鞋子" speed_scale = -1.0 -[node name="自动跟随的老鼠" parent="Ground/DeployLayer" index="7" instance=ExtResource("9_58d45")] +[node name="自动跟随的老鼠" parent="Ground/DeployLayer" index="10" instance=ExtResource("9_58d45")] position = Vector2(4, 73) action_area = Vector2(920, 40) distance_to_player_range = Vector2(20, 150) -[node name="疯子撞墙" parent="Ground/DeployLayer" index="8" instance=ExtResource("10_p6da7")] +[node name="疯子撞墙" parent="Ground/DeployLayer" index="11" instance=ExtResource("10_p6da7")] visible = false position = Vector2(221, 4) sprite_frames = ExtResource("10_och2w") @@ -357,7 +388,7 @@ script = ExtResource("14_7x2h6") loop = true metadata/_custom_type_script = "uid://wapo47a1oddf" -[node name="Ambush三男孩" parent="Ground/DeployLayer" index="9" instance=ExtResource("14_k01ve")] +[node name="Ambush三男孩" parent="Ground/DeployLayer" index="12" instance=ExtResource("14_k01ve")] visible = false position = Vector2(167, 38) enabled = false @@ -374,15 +405,15 @@ autoplay = "f3" frame = 6 frame_progress = 0.121203 -[node name="Closeup弹珠游戏" parent="Ground/DeployLayer" index="10" instance=ExtResource("11_owxx3")] +[node name="Closeup弹珠游戏" parent="Ground/DeployLayer" index="13" instance=ExtResource("11_owxx3")] position = Vector2(136, -319) packed_scene = ExtResource("12_intre") -[node name="Closeup水盆" parent="Ground/DeployLayer" index="11" instance=ExtResource("11_owxx3")] +[node name="Closeup水盆" parent="Ground/DeployLayer" index="14" instance=ExtResource("11_owxx3")] position = Vector2(289, 16) packed_scene = ExtResource("16_p6da7") -[node name="c02_final" type="Node2D" parent="Ground/DeployLayer" index="12"] +[node name="c02_final" type="Node2D" parent="Ground/DeployLayer" index="15"] visible = false [node name="瞎子" parent="Ground/DeployLayer/c02_final" instance=ExtResource("10_p6da7")] diff --git a/scene/ground/scene/c02/s08_瞎子卧室.tscn b/scene/ground/scene/c02/s08_瞎子卧室.tscn index 7d92836e..225756d7 100644 --- a/scene/ground/scene/c02/s08_瞎子卧室.tscn +++ b/scene/ground/scene/c02/s08_瞎子卧室.tscn @@ -89,7 +89,6 @@ polygon = PackedVector2Array(541, 57, 540, 119, 717, 118, 717, 114, 545, 115) scene_name = "c02_s08" default_portal = "right" footstep_type = "crawling" -main_scene = null [node name="AnimationPlayer" parent="Ground" index="0"] libraries = { diff --git a/scene/ground/scene/c02/s09_animation.gd b/scene/ground/scene/c02/s09_animation.gd index bb7cfcf8..a305b9f5 100644 --- a/scene/ground/scene/c02/s09_animation.gd +++ b/scene/ground/scene/c02/s09_animation.gd @@ -56,7 +56,9 @@ func _on_player_position_updated(global_pos: Vector2) -> void: var ratio = (x - rope_range.x) / rope_length # 限制 bulge 最大范围 ratio = clampf(ratio, 0.0, 0.8) - rope.set_bulge(ratio) + # 右侧逐渐不再抬起麻绳 + var height = 0.2 * smoothstep(0.0, 0.3, ratio) + rope.set_bulge(ratio, height) func mouse_animation() -> void: diff --git a/scene/ground/scene/c02/s09_裂缝.tscn b/scene/ground/scene/c02/s09_裂缝.tscn index a8f816b0..1f507146 100644 --- a/scene/ground/scene/c02/s09_裂缝.tscn +++ b/scene/ground/scene/c02/s09_裂缝.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=38 format=4 uid="uid://ryups1dnwdto"] +[gd_scene load_steps=41 format=4 uid="uid://ryups1dnwdto"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_o0m5w"] [ext_resource type="Script" uid="uid://beqnywn1dlnax" path="res://scene/ground/scene/c02/s09_animation.gd" id="2_34a6f"] @@ -17,7 +17,11 @@ [ext_resource type="Script" uid="uid://byabd5jdlbqk4" path="res://scene/ground/script/c02/s09_麻绳.gd" id="7_rbu7p"] [ext_resource type="Texture2D" uid="uid://cuno8okh8ytw2" path="res://asset/art/scene/c02/s10_空房间/柜子.png" id="10_ow44k"] [ext_resource type="Texture2D" uid="uid://dyactkkba6umx" path="res://asset/art/scene/c02/s09_裂缝/红色背景剪影人物床.png" id="10_rbu7p"] +[ext_resource type="PackedScene" uid="uid://c4f5f84g5bonf" path="res://scene/ground/script/c02/裂缝红色眼睛.tscn" id="11_husb8"] +[ext_resource type="PackedScene" uid="uid://bovwtd8gvrxs" path="res://scene/ground/script/c02/裂缝议论文字.tscn" id="12_qjkii"] +[ext_resource type="Texture2D" uid="uid://blq6bpoqq5fcv" path="res://asset/art/scene/c02/s09_裂缝/符纸.png" id="13_ipgxj"] [ext_resource type="Texture2D" uid="uid://bet21rw73moau" path="res://asset/art/scene/c02/s09_裂缝/锅.png" id="15_4ua5q"] +[ext_resource type="PackedScene" uid="uid://cl64mhryf4wkx" path="res://scene/ground/script/c02/裂缝坍塌.tscn" id="15_87wfh"] [ext_resource type="Texture2D" uid="uid://bp84w8keuelyj" path="res://asset/art/scene/c02/s10_空房间/e_蜡烛-sheet.png" id="15_f0w8c"] [ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="16_k15h1"] [ext_resource type="SpriteFrames" uid="uid://cwes55ajc3rd4" path="res://asset/art/gif/c02_空房间/frames.tres" id="17_enajl"] @@ -68,9 +72,6 @@ animations = [{ "speed": 5.0 }] -[sub_resource type="RectangleShape2D" id="RectangleShape2D_k15h1"] -size = Vector2(40, 40) - [sub_resource type="RectangleShape2D" id="RectangleShape2D_enajl"] size = Vector2(65, 20) @@ -139,7 +140,6 @@ fill_to = Vector2(1, 1) scene_name = "c02_s09" default_portal = "right" footstep_type = "crawling" -main_scene = null [node name="AnimationPlayer" parent="Ground" index="0"] script = ExtResource("2_34a6f") @@ -193,7 +193,7 @@ collision_mask = 16 polygon = PackedVector2Array(1066, -31.4, 1064.5, -32, 1049.4, -32, 1038, -30.8, 1024.8, -32, 1005.8, -32, 988, -29.8, 988, -28, 956, -28, 956, -26.4, 940.2, -29, 927.4, -29, 921, -25.1, 909, -23.8, 909, -22.9, 863.9, -20, 848.7, -20, 830, -14.5, 827.2, -15, 815.8, -15, 791.4, -10.8, 788, -12.3, 785, -13, 773, -11, 765, -11, 753.1, -13, 748.6, -13, 740, -9.3, 704, -9, 704, -8.1, 666, -10, 666, -11.1, 631, -8.9, 631, -8.1, -180, -11, -185, -11, -463, -18, -463, -19.3, -480, -16.7, -480, -16.1, -519, -17, -519, -19.1, -551, -16.9, -551, -16, -628, -16, -628, -15.2, -687, -18.9, -687, -20.8, -697, -17.4, -801, -19, -801, -20.1, -864.1, -17, -868.7, -17, -881, -18.8, -881, -20, -932, -21, -932, -22.8, -937.3, -21, -949.7, -21, -953.7, -18, -956.9, -18, -966, -20.5, -966, -23, -1041, -22, -1044.9, -22, -1056.8, -25, -1061.3, -25, -1070.3, -22, -1084.5, -22, -1087, -23.3, -1087, -25, -1100, -25, -1100, -26, -1158.5, -26, -1164, -23.2, -1188.8, -23, -1192, 3.4, -1192, 17, -1123, 18, -885, 18, -80, 30.9, -80, 32, 683.2, 32, 698, 29.7, 698, 29, 751, 29, 751, 30.2, 795.2, 26, 806.6, 26, 811, 23.1, 850, 17.8, 857.8, 19, 875.3, 19, 887, 15.5, 887, 14.8, 933, 11.9, 933, 10.1, 948.9, 11, 956.3, 11, 974, 6.2, 974.6, 8, 1004.4, 8, 1014, 4.4, 1034.3, 4, 1051.3, -1, 1062, -1, 1062, -4, 1136.5, -4, 1140, -5.8, 1140, -10, 1143.7, -10, 1144.8, -8, 1151, -8, 1151, -12.7, 1159.3, -6, 1164.3, -6, 1165.4, -8.3, 1155.8, -19.7, 1157.1, -20, 1163, -20, 1169, -12.4, 1169, -8, 1177, -8, 1177, -13.8, 1171.5, -19.3, 1172, -20.7, 1172, -25.9, 1087, -30, 1087, -31.8, 1078.7, -29, 1066, -29) [node name="隆起碰撞" type="AnimatableBody2D" parent="Ground/BGSprite2D" index="2"] -position = Vector2(1834, 88) +position = Vector2(2911, 99) collision_layer = 16 collision_mask = 16 @@ -236,21 +236,23 @@ collision_mask = 16 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/BGSprite2D/障碍点/StaticBody2D6"] shape = SubResource("RectangleShape2D_26xv7") -[node name="StaticBody2D4" type="StaticBody2D" parent="Ground/BGSprite2D/障碍点"] -position = Vector2(764, -5) -collision_layer = 16 -collision_mask = 16 +[node name="议论" type="Node2D" parent="Ground/BGSprite2D" index="4"] -[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/BGSprite2D/障碍点/StaticBody2D4"] -shape = SubResource("RectangleShape2D_26xv7") +[node name="议论文字" parent="Ground/BGSprite2D/议论" instance=ExtResource("12_qjkii")] +position = Vector2(1926, -42) +label_rotation = -0.14 -[node name="StaticBody2D5" type="StaticBody2D" parent="Ground/BGSprite2D/障碍点"] -position = Vector2(897, -12) -collision_layer = 16 -collision_mask = 16 +[node name="议论文字2" parent="Ground/BGSprite2D/议论" instance=ExtResource("12_qjkii")] +position = Vector2(1905, -69) +key = "c02_议论文字2" +label_rotation = 0.15 -[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/BGSprite2D/障碍点/StaticBody2D5"] -shape = SubResource("RectangleShape2D_26xv7") +[node name="眼睛" type="Node2D" parent="Ground/BGSprite2D" index="5"] + +[node name="裂缝红色眼睛" parent="Ground/BGSprite2D/眼睛" node_paths=PackedStringArray("watching_node") instance=ExtResource("11_husb8")] +position = Vector2(1474, -66) +watching_node = NodePath("../../../MainPlayer") +eye_texture = ExtResource("13_ipgxj") [node name="portal_left" parent="Ground/DeployLayer" index="0"] position = Vector2(94, 92) @@ -267,47 +269,72 @@ position = Vector2(3229, 68) sprite_frames = ExtResource("5_p4f1j") animation = &"老鼠衔大洋进洞" -[node name="Ambush老鼠" parent="Ground/DeployLayer" index="3" instance=ExtResource("6_6xql4")] +[node name="坍塌" type="Node2D" parent="Ground/DeployLayer" index="3"] + +[node name="坍塌" parent="Ground/DeployLayer/坍塌" instance=ExtResource("15_87wfh")] +position = Vector2(661, 68) + +[node name="坍塌2" parent="Ground/DeployLayer/坍塌" instance=ExtResource("15_87wfh")] +position = Vector2(961, 68) + +[node name="坍塌3" parent="Ground/DeployLayer/坍塌" instance=ExtResource("15_87wfh")] +position = Vector2(1264, 68) + +[node name="坍塌4" parent="Ground/DeployLayer/坍塌" instance=ExtResource("15_87wfh")] +position = Vector2(1565, 68) + +[node name="坍塌5" parent="Ground/DeployLayer/坍塌" instance=ExtResource("15_87wfh")] +position = Vector2(1865, 68) + +[node name="坍塌6" parent="Ground/DeployLayer/坍塌" instance=ExtResource("15_87wfh")] +position = Vector2(2164, 67) + +[node name="坍塌7" parent="Ground/DeployLayer/坍塌" instance=ExtResource("15_87wfh")] +position = Vector2(2464, 67) + +[node name="坍塌8" parent="Ground/DeployLayer/坍塌" instance=ExtResource("15_87wfh")] +position = Vector2(2765, 66) + +[node name="坍塌9" parent="Ground/DeployLayer/坍塌" instance=ExtResource("15_87wfh")] +position = Vector2(3064, 68) + +[node name="坍塌10" parent="Ground/DeployLayer/坍塌" instance=ExtResource("15_87wfh")] +position = Vector2(3362, 69) + +[node name="坍塌11" parent="Ground/DeployLayer/坍塌" instance=ExtResource("15_87wfh")] +position = Vector2(3663, 69) + +[node name="Ambush老鼠" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_6xql4")] position = Vector2(3230, 60) hook_method = "mouse_animation" -[node name="小床上" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="4"] +[node name="小床上" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="5"] position = Vector2(475, -22) sprite_frames = SubResource("SpriteFrames_4a1t6") -[node name="黑手" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="5"] +[node name="黑手" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"] z_index = 10 position = Vector2(536, 1) sprite_frames = SubResource("SpriteFrames_71bf1") -[node name="ParticalsAsh" parent="Ground/DeployLayer" index="6" instance=ExtResource("7_4a1t6")] +[node name="ParticalsAsh" parent="Ground/DeployLayer" index="7" instance=ExtResource("7_4a1t6")] position = Vector2(1091, 1) -[node name="ParticalsAsh2" parent="Ground/DeployLayer" index="7" instance=ExtResource("7_4a1t6")] +[node name="ParticalsAsh2" parent="Ground/DeployLayer" index="8" instance=ExtResource("7_4a1t6")] position = Vector2(1715, 5) -[node name="ParticalsAsh3" parent="Ground/DeployLayer" index="8" instance=ExtResource("7_4a1t6")] +[node name="ParticalsAsh3" parent="Ground/DeployLayer" index="9" instance=ExtResource("7_4a1t6")] position = Vector2(2574, -5) -[node name="柜子" type="Sprite2D" parent="Ground/DeployLayer" index="9"] +[node name="柜子" type="Sprite2D" parent="Ground/DeployLayer" index="10"] position = Vector2(3749, -41) texture = ExtResource("10_ow44k") -[node name="RigidBody2D锅" type="RigidBody2D" parent="Ground/DeployLayer" index="10"] -position = Vector2(2092, -105) -collision_layer = 16 -collision_mask = 16 -linear_damp_mode = 1 -angular_damp_mode = 1 - -[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/RigidBody2D锅"] +[node name="锅" type="Sprite2D" parent="Ground/DeployLayer" index="11"] +position = Vector2(2085, -113) texture = ExtResource("15_4ua5q") -[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/RigidBody2D锅"] -position = Vector2(0, 91) -shape = SubResource("RectangleShape2D_k15h1") - -[node name="RigidBody2D柜子" type="RigidBody2D" parent="Ground/DeployLayer" index="11"] +[node name="RigidBody2D柜子" type="RigidBody2D" parent="Ground/DeployLayer" index="12"] position = Vector2(1195, -18) collision_layer = 16 collision_mask = 16 @@ -321,7 +348,7 @@ texture = ExtResource("10_ow44k") position = Vector2(0, 21) shape = SubResource("RectangleShape2D_enajl") -[node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="12"] +[node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="13"] self_modulate = Color(0.611765, 0.611765, 0.611765, 1) position = Vector2(3664, -25) sprite_frames = SubResource("SpriteFrames_qjenp") @@ -334,7 +361,7 @@ energy = 1.2 texture = ExtResource("16_k15h1") texture_scale = 0.3 -[node name="血脚印" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="13"] +[node name="血脚印" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="14"] position = Vector2(3651, -65) sprite_frames = ExtResource("17_enajl") animation = &"空房间血脚印" @@ -352,7 +379,7 @@ range_item_cull_mask = 32 texture = SubResource("GradientTexture2D_f0w8c") [node name="MainPlayer" parent="Ground" index="4"] -position = Vector2(1834, 88) +position = Vector2(2911, 99) lock_move_right = true character = "吕萍爬行" facing_direction = Vector2(-1, 0) diff --git a/scene/ground/scene/c02/s12_animation.gd b/scene/ground/scene/c02/s12_animation.gd index a8212471..43952726 100644 --- a/scene/ground/scene/c02/s12_animation.gd +++ b/scene/ground/scene/c02/s12_animation.gd @@ -14,7 +14,20 @@ func _ready() -> void: func _on_ground_ready() -> void: - # 盒子猫镜头左右各增加 100px - var camera = SceneManager.get_camera_marker() - camera.limit_left -= 100 - camera.limit_right += 100 \ No newline at end of file + SceneManager.freeze_player(0) + # var player = SceneManager.get_player() as MainPlayer + var player = %MainPlayer as MainPlayer + player.hide_sprite = true + player.position.x = 231.0 + player.set_facing_direction(Vector2.RIGHT) + var bg = $"../DeployLayer/Sprite2D初始背景" + var tween = create_tween() + tween.tween_property(bg, "modulate:a", 0.0, 3.0) + await tween.finished + var anim = $"../DeployLayer/小猫初始动画" as AnimatedSprite2D + anim.play() + await anim.animation_finished + player.hide_sprite = false + SceneManager.release_player() + + \ No newline at end of file diff --git a/scene/ground/scene/c02/s12_盒子猫.tscn b/scene/ground/scene/c02/s12_盒子猫.tscn index eee0a239..eb3f15d3 100644 --- a/scene/ground/scene/c02/s12_盒子猫.tscn +++ b/scene/ground/scene/c02/s12_盒子猫.tscn @@ -1,15 +1,17 @@ -[gd_scene load_steps=5 format=3 uid="uid://da4cuf2i3nwpj"] +[gd_scene load_steps=7 format=3 uid="uid://da4cuf2i3nwpj"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_ngo77"] [ext_resource type="Script" uid="uid://cyd1xo106unfk" path="res://scene/ground/scene/c02/s12_animation.gd" id="2_7ah3n"] [ext_resource type="Texture2D" uid="uid://yn00uls1kvn3" path="res://asset/art/scene/c02/s12_to_s17_盒子猫/bg_初始.png" id="3_oskpk"] [ext_resource type="PackedScene" uid="uid://khwxm5qbfj3k" path="res://scene/ground/script/c02/盒子猫canvas_layer.tscn" id="4_vv3sh"] +[ext_resource type="Texture2D" uid="uid://d3es8r30qvxdl" path="res://asset/art/scene/c02/s12_to_s17_盒子猫/ux_盒子猫游戏墙上纸特写(有画面).png" id="4_yv74g"] +[ext_resource type="SpriteFrames" uid="uid://b85gyfhk1mg6r" path="res://asset/art/gif/c02_盒子猫/frames.tres" id="5_ycgng"] [node name="S12" type="Node2D"] [node name="Ground" parent="." instance=ExtResource("1_ngo77")] scene_name = "c02_s12" -player_y = 85 +player_y = 88 footstep_type = "盒子猫" [node name="AnimationPlayer" parent="Ground" index="0"] @@ -22,15 +24,25 @@ offset = Vector2(0, -105) [node name="portal_left" parent="Ground/DeployLayer" index="0"] position = Vector2(152, 50) -target_scene = "c02_s13" +target_scene = "c02_s17" target_portal = "1" status = "opened" [node name="portal_right" parent="Ground/DeployLayer" index="1"] position = Vector2(579, 0) +[node name="Sprite2D初始背景" type="Sprite2D" parent="Ground/DeployLayer" index="2"] +z_index = 100 +position = Vector2(219, -6.5) +texture = ExtResource("4_yv74g") + +[node name="小猫初始动画" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="3"] +position = Vector2(211, 2) +sprite_frames = ExtResource("5_ycgng") +animation = &"猫钻进盒子" + [node name="MainPlayer" parent="Ground" index="4"] -position = Vector2(235, 73) +position = Vector2(231, 70) character = "盒子猫" facing_direction = Vector2(1, 0) @@ -41,5 +53,6 @@ position = Vector2(3584, -7) points = PackedVector2Array(37, 150, 400, 150) [node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("4_vv3sh")] +visible = false [editable path="Ground"] diff --git a/scene/ground/scene/c02/s13_animation.gd b/scene/ground/scene/c02/s13_animation.gd index 5af4fbcf..6abbcac0 100644 --- a/scene/ground/scene/c02/s13_animation.gd +++ b/scene/ground/scene/c02/s13_animation.gd @@ -14,8 +14,4 @@ func _ready() -> void: func _on_ground_ready() -> void: - # 盒子猫镜头左右各增加 100px - var camera = SceneManager.get_camera_marker() - camera.limit_left -= 100 - camera.limit_right += 100 pass \ No newline at end of file diff --git a/scene/ground/scene/c02/s13_盒子猫二楼.tscn b/scene/ground/scene/c02/s13_盒子猫二楼.tscn index e5f1c1d7..7c66e807 100644 --- a/scene/ground/scene/c02/s13_盒子猫二楼.tscn +++ b/scene/ground/scene/c02/s13_盒子猫二楼.tscn @@ -60,5 +60,6 @@ scale = Vector2(1.05, 1.05) points = PackedVector2Array(37, 150, 870, 150) [node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("7_u2fv1")] +visible = false [editable path="Ground"] diff --git a/scene/ground/scene/c02/s14_animation.gd b/scene/ground/scene/c02/s14_animation.gd index 5af4fbcf..6abbcac0 100644 --- a/scene/ground/scene/c02/s14_animation.gd +++ b/scene/ground/scene/c02/s14_animation.gd @@ -14,8 +14,4 @@ func _ready() -> void: func _on_ground_ready() -> void: - # 盒子猫镜头左右各增加 100px - var camera = SceneManager.get_camera_marker() - camera.limit_left -= 100 - camera.limit_right += 100 pass \ No newline at end of file diff --git a/scene/ground/scene/c02/s15_animation.gd b/scene/ground/scene/c02/s15_animation.gd index 5af4fbcf..6abbcac0 100644 --- a/scene/ground/scene/c02/s15_animation.gd +++ b/scene/ground/scene/c02/s15_animation.gd @@ -14,8 +14,4 @@ func _ready() -> void: func _on_ground_ready() -> void: - # 盒子猫镜头左右各增加 100px - var camera = SceneManager.get_camera_marker() - camera.limit_left -= 100 - camera.limit_right += 100 pass \ No newline at end of file diff --git a/scene/ground/scene/c02/s16_animation.gd b/scene/ground/scene/c02/s16_animation.gd index 5af4fbcf..6abbcac0 100644 --- a/scene/ground/scene/c02/s16_animation.gd +++ b/scene/ground/scene/c02/s16_animation.gd @@ -14,8 +14,4 @@ func _ready() -> void: func _on_ground_ready() -> void: - # 盒子猫镜头左右各增加 100px - var camera = SceneManager.get_camera_marker() - camera.limit_left -= 100 - camera.limit_right += 100 pass \ No newline at end of file diff --git a/scene/ground/scene/c02/s17_animation.gd b/scene/ground/scene/c02/s17_animation.gd index 5af4fbcf..6abbcac0 100644 --- a/scene/ground/scene/c02/s17_animation.gd +++ b/scene/ground/scene/c02/s17_animation.gd @@ -14,8 +14,4 @@ func _ready() -> void: func _on_ground_ready() -> void: - # 盒子猫镜头左右各增加 100px - var camera = SceneManager.get_camera_marker() - camera.limit_left -= 100 - camera.limit_right += 100 pass \ No newline at end of file diff --git a/scene/ground/scene/c02/s17_盒子猫三楼.tscn b/scene/ground/scene/c02/s17_盒子猫三楼.tscn index 3f2cfe70..4cc0afba 100644 --- a/scene/ground/scene/c02/s17_盒子猫三楼.tscn +++ b/scene/ground/scene/c02/s17_盒子猫三楼.tscn @@ -1,8 +1,9 @@ -[gd_scene load_steps=5 format=3 uid="uid://cbr6gbgrl2wb1"] +[gd_scene load_steps=6 format=3 uid="uid://cbr6gbgrl2wb1"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_e436a"] [ext_resource type="Script" uid="uid://bkkhxiyblu2lo" path="res://scene/ground/scene/c02/s17_animation.gd" id="2_e436a"] [ext_resource type="Texture2D" uid="uid://iyeqjguyrhog" path="res://asset/art/scene/c02/s12_to_s17_盒子猫/bg_三楼楼道(粉笔画).png" id="3_e436a"] +[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_e436a"] [ext_resource type="PackedScene" uid="uid://khwxm5qbfj3k" path="res://scene/ground/script/c02/盒子猫canvas_layer.tscn" id="4_n3bxc"] [node name="S17" type="Node2D"] @@ -30,6 +31,13 @@ position = Vector2(853, 47) target_scene = "c02_s13" target_portal = "right" +[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_e436a")] +position = Vector2(661, 50) +portal_name = "1" +target_scene = "c02_s12" +target_portal = "left" +status = "opened" + [node name="MainPlayer" parent="Ground" index="4"] position = Vector2(235, 73) character = "盒子猫" @@ -42,5 +50,6 @@ position = Vector2(3584, -7) points = PackedVector2Array(37, 150, 860, 150) [node name="盒子猫CanvasLayer" parent="Ground" instance=ExtResource("4_n3bxc")] +visible = false [editable path="Ground"] diff --git a/scene/ground/script/c02/s09_麻绳.gd b/scene/ground/script/c02/s09_麻绳.gd index f981b08b..01373adc 100644 --- a/scene/ground/script/c02/s09_麻绳.gd +++ b/scene/ground/script/c02/s09_麻绳.gd @@ -84,8 +84,9 @@ func create_rope_mesh(): # 运行时调整隆起参数的便捷方法 -func set_bulge(pos: float): +func set_bulge(pos: float, height: float): if material and material is ShaderMaterial: material.set_shader_parameter("bulge_position", pos) + material.set_shader_parameter("bulge_height", height) # material.set_shader_parameter("bulge_height", height) # material.set_shader_parameter("bulge_width", width) diff --git a/scene/ground/script/c02/盒子猫canvas_layer.gd b/scene/ground/script/c02/盒子猫canvas_layer.gd index 7a1695f7..334c0209 100644 --- a/scene/ground/script/c02/盒子猫canvas_layer.gd +++ b/scene/ground/script/c02/盒子猫canvas_layer.gd @@ -1,4 +1,9 @@ extends CanvasLayer func _ready(): - visible = true \ No newline at end of file + visible = true + await get_parent().ready + # 盒子猫镜头左右各增加 100px + var camera = SceneManager.get_camera_marker() + camera.limit_left -= 100 + camera.limit_right += 100 diff --git a/scene/ground/script/c02/盒子猫canvas_layer.tscn b/scene/ground/script/c02/盒子猫canvas_layer.tscn index bf826aa2..b5229621 100644 --- a/scene/ground/script/c02/盒子猫canvas_layer.tscn +++ b/scene/ground/script/c02/盒子猫canvas_layer.tscn @@ -1,8 +1,8 @@ [gd_scene load_steps=4 format=3 uid="uid://khwxm5qbfj3k"] -[ext_resource type="Texture2D" uid="uid://xhksp8eu3jqy" path="res://asset/art/scene/c02/s08_瞎子卧室/墙上纸张特写/特写_镂空.png" id="1_tgkyo"] +[ext_resource type="Texture2D" uid="uid://xhksp8eu3jqy" path="res://asset/art/scene/c02/s12_to_s17_盒子猫/ux_镂空.png" id="1_tgkyo"] [ext_resource type="Script" uid="uid://ngb7wh7mqo0c" path="res://scene/ground/script/c02/盒子猫canvas_layer.gd" id="1_ygosu"] -[ext_resource type="Texture2D" uid="uid://d1seskftkw08q" path="res://asset/art/scene/c02/s08_瞎子卧室/墙上纸张特写/特写示意图.png" id="2_ygosu"] +[ext_resource type="Texture2D" uid="uid://ccfbubistf0ov" path="res://asset/art/scene/c02/s12_to_s17_盒子猫/ux_盒子猫游戏墙上纸特写(无画面).png" id="3_ygosu"] [node name="盒子猫CanvasLayer" type="CanvasLayer"] layer = 0 @@ -23,4 +23,4 @@ anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 -texture = ExtResource("2_ygosu") +texture = ExtResource("3_ygosu") diff --git a/scene/ground/script/c02/裂缝坍塌.gd b/scene/ground/script/c02/裂缝坍塌.gd new file mode 100644 index 00000000..f8fac9dc --- /dev/null +++ b/scene/ground/script/c02/裂缝坍塌.gd @@ -0,0 +1,11 @@ +extends AnimatedSprite2D + + +func _ready() -> void: + $Area2D.body_entered.connect(_on_area_entered) + + +func _on_area_entered(_body): + if get_parent().is_node_ready(): + $"Sfx坍塌".play() + play() diff --git a/scene/ground/script/c02/裂缝坍塌.gd.uid b/scene/ground/script/c02/裂缝坍塌.gd.uid new file mode 100644 index 00000000..85051652 --- /dev/null +++ b/scene/ground/script/c02/裂缝坍塌.gd.uid @@ -0,0 +1 @@ +uid://bibfu8acvmifc diff --git a/scene/ground/script/c02/裂缝坍塌.tscn b/scene/ground/script/c02/裂缝坍塌.tscn new file mode 100644 index 00000000..f6f14672 --- /dev/null +++ b/scene/ground/script/c02/裂缝坍塌.tscn @@ -0,0 +1,28 @@ +[gd_scene load_steps=6 format=3 uid="uid://cl64mhryf4wkx"] + +[ext_resource type="SpriteFrames" uid="uid://ckpe1xevbgr6h" path="res://asset/art/gif/c02_裂缝过道/frames.tres" id="1_5qtbw"] +[ext_resource type="Script" uid="uid://bibfu8acvmifc" path="res://scene/ground/script/c02/裂缝坍塌.gd" id="2_ctxbt"] +[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/general/sfx.gd" id="3_fbmk8"] +[ext_resource type="AudioStream" uid="uid://c26x8f18w6is0" path="res://asset/audio/sfx/旧版/c02/撞到柜子.mp3" id="3_sn20u"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_sn20u"] +size = Vector2(300, 20) + +[node name="坍塌" type="AnimatedSprite2D"] +sprite_frames = ExtResource("1_5qtbw") +animation = &"石头下坠" +script = ExtResource("2_ctxbt") + +[node name="Sfx坍塌" type="AudioStreamPlayer" parent="."] +stream = ExtResource("3_sn20u") +bus = &"game_sfx" +script = ExtResource("3_fbmk8") +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="Area2D" type="Area2D" parent="."] +position = Vector2(-217, 8) +collision_layer = 0 +monitorable = false + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +shape = SubResource("RectangleShape2D_sn20u") diff --git a/scene/ground/script/c02/裂缝红色眼睛.gd b/scene/ground/script/c02/裂缝红色眼睛.gd new file mode 100644 index 00000000..78a85140 --- /dev/null +++ b/scene/ground/script/c02/裂缝红色眼睛.gd @@ -0,0 +1,37 @@ +@tool +extends Node2D + +@export var watching_node: Node2D +@export var center_eye := false +@export var eye_texture: Texture2D: + set(val): + eye_texture = val + if is_node_ready(): + eye_sprite.texture = eye_texture +@export var radius := 30.0: + set(val): + radius = val + if is_node_ready(): + _setup_eye_direction() + +@onready var eye_sprite := $眼睛 as Sprite2D + + +func _ready() -> void: + eye_sprite.texture = eye_texture + _setup_eye_direction() + + +func _physics_process(_delta: float) -> void: + if not watching_node or Engine.is_editor_hint(): + return + _setup_eye_direction() + + +func _setup_eye_direction(): + if not watching_node: + eye_sprite.position.y = radius + return + # set eye_sprite position at the arrow head from self's position to watching_node's position + var direction = watching_node.global_position - global_position + eye_sprite.position = direction.normalized() * radius diff --git a/scene/ground/script/c02/裂缝红色眼睛.gd.uid b/scene/ground/script/c02/裂缝红色眼睛.gd.uid new file mode 100644 index 00000000..646bf6f0 --- /dev/null +++ b/scene/ground/script/c02/裂缝红色眼睛.gd.uid @@ -0,0 +1 @@ +uid://c70mul7dl7xl7 diff --git a/scene/ground/script/c02/裂缝红色眼睛.tscn b/scene/ground/script/c02/裂缝红色眼睛.tscn new file mode 100644 index 00000000..59a88c79 --- /dev/null +++ b/scene/ground/script/c02/裂缝红色眼睛.tscn @@ -0,0 +1,8 @@ +[gd_scene load_steps=2 format=3 uid="uid://c4f5f84g5bonf"] + +[ext_resource type="Script" uid="uid://c70mul7dl7xl7" path="res://scene/ground/script/c02/裂缝红色眼睛.gd" id="1_x6olx"] + +[node name="裂缝红色眼睛" type="Node2D"] +script = ExtResource("1_x6olx") + +[node name="眼睛" type="Sprite2D" parent="."] diff --git a/scene/ground/script/c02/裂缝议论文字.gd b/scene/ground/script/c02/裂缝议论文字.gd new file mode 100644 index 00000000..f9567c57 --- /dev/null +++ b/scene/ground/script/c02/裂缝议论文字.gd @@ -0,0 +1,39 @@ +@tool +extends Node2D + +@export var key := "": + set(val): + key = val + if is_node_ready(): + _update_text() +@export var label_rotation := 0.0: + set(val): + label_rotation = val + if is_node_ready(): + label.rotation = val + +@onready var label := $RichTextLabel as RichTextLabel +@onready var area2d := $Area2D as Area2D + + +func _ready() -> void: + label.rotation = label_rotation + _update_text() + if not Engine.is_editor_hint(): + label.visible = false + area2d.body_entered.connect(_on_area_entered) + + +func _on_area_entered(_body): + if not _body is MainPlayer: + return + label.visible = true + await get_tree().create_timer(randf()).timeout + var tween = create_tween() + tween.tween_property(label, "position:y", 3.0, 0.5).set_trans(Tween.TRANS_BOUNCE) + tween.tween_property(label, "position:y", 0.0, 0.5).set_trans(Tween.TRANS_BOUNCE) + tween.set_loops(1000000) + + +func _update_text(): + label.text = "[pulse ease=2.0 freq=2 color=#000000cf] " + tr(key) diff --git a/scene/ground/script/c02/裂缝议论文字.gd.uid b/scene/ground/script/c02/裂缝议论文字.gd.uid new file mode 100644 index 00000000..5e7685ba --- /dev/null +++ b/scene/ground/script/c02/裂缝议论文字.gd.uid @@ -0,0 +1 @@ +uid://c82oetmqdb5gy diff --git a/scene/ground/script/c02/裂缝议论文字.tscn b/scene/ground/script/c02/裂缝议论文字.tscn new file mode 100644 index 00000000..ff30d249 --- /dev/null +++ b/scene/ground/script/c02/裂缝议论文字.tscn @@ -0,0 +1,35 @@ +[gd_scene load_steps=4 format=3 uid="uid://bovwtd8gvrxs"] + +[ext_resource type="Script" uid="uid://c82oetmqdb5gy" path="res://scene/ground/script/c02/裂缝议论文字.gd" id="1_ohemw"] +[ext_resource type="FontVariation" uid="uid://1ryw42kej6lv" path="res://config/font_ui.tres" id="2_5tnwy"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_3e8ff"] +size = Vector2(300, 100) + +[node name="议论文字" type="Node2D"] +script = ExtResource("1_ohemw") +key = "c02_议论文字1" + +[node name="RichTextLabel" type="RichTextLabel" parent="."] +custom_minimum_size = Vector2(50, 10) +anchors_preset = 5 +anchor_left = 0.5 +anchor_right = 0.5 +offset_left = -28.5 +offset_right = 28.5 +offset_bottom = 40.0 +grow_horizontal = 2 +theme_override_colors/default_color = Color(0, 0, 0, 1) +theme_override_fonts/normal_font = ExtResource("2_5tnwy") +bbcode_enabled = true +text = "[pulse ease=2.0 freq=2 color=#000000cf] c02_议论文字1" +fit_content = true +autowrap_mode = 0 + +[node name="Area2D" type="Area2D" parent="."] +position = Vector2(26, 86) +collision_layer = 0 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +position = Vector2(-121, 22) +shape = SubResource("RectangleShape2D_3e8ff") diff --git a/scene/player/main_player.tscn b/scene/player/main_player.tscn index c60b4c9f..037b26cc 100644 --- a/scene/player/main_player.tscn +++ b/scene/player/main_player.tscn @@ -62,7 +62,7 @@ height = 10.0 [node name="FootstepTimer" type="Timer" parent="."] unique_name_in_owner = true -wait_time = 0.35 +wait_time = 0.7 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, -50) diff --git a/scene/player/player_animation_config.gd b/scene/player/player_animation_config.gd index ab6bdfa4..24b825c7 100644 --- a/scene/player/player_animation_config.gd +++ b/scene/player/player_animation_config.gd @@ -152,6 +152,9 @@ var ANIMATION_CONFIG = { # 此处为[2][3]分别为 sprite 向左、向右时的 offset MOVEMENT_WALKING: [&"", &"c02_盒子猫_walking_r"], MOVEMENT_RUNNING: [&"", &"c02_盒子猫_running_r"], - 5: [&"c02_盒子猫_knocking", Vector2.ONE, Vector2(0, -68.0)], + 5: [&"c02_盒子猫钻进盒子", Vector2.ONE, Vector2(-20, -68.0)], + 6: [&"", Vector2.ONE, Vector2(0, -68.0), "c02_盒子猫敲门_l", "c02_盒子猫敲门_r"], + 7: [&"c02_盒子猫躲藏", Vector2.ONE, Vector2(0, -68.0)], + 8: [&"c02_盒子猫停止躲藏", Vector2.ONE, Vector2(0, -68.0)], }, }