important prop inspect sfx
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@ -478,6 +478,7 @@ func enable_important_item(prop_key: String, display_inspector: bool) -> void:
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inventory.enable_important_item(prop_key)
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inventory.enable_important_item(prop_key)
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SceneManager.pop_notification("ui_notify_important_item_update")
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SceneManager.pop_notification("ui_notify_important_item_update")
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if display_inspector:
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if display_inspector:
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sfx_inspect.play()
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inspect_item(prop_key, true, true)
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inspect_item(prop_key, true, true)
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