第一章部分细节调整
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@ -41,26 +41,27 @@ prop_信碎片1,信碎片(一),,,[#texture=c01/信件左上.png]
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prop_信碎片2,信碎片(二),,,[#texture=c01/信件右上.png]
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prop_银元,银元,,,[#texture=c01/银元.png]
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prop_院长的信,院长的信,,,[#texture=c01/院长的信物品.png][#inspect=c01/院长的信.png]
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prop_重要物品示例,重要物品示例,,,[#texture=c01/银元.png]
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prop_令牌,令牌,,,[#texture=c01/令牌物品.png][#inspect=c01/令牌.png]
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prop_装有灵魂的令牌,装有灵魂的令牌,,,[#texture=c01/装有灵魂的令牌物品.png][#inspect=c01/装有灵魂的令牌.png]
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prop_火柴,火柴,,,[#texture=c02/火柴.png]
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prop_小猫玩具的脑袋,小猫玩具的脑袋,,,[#texture=c02/小猫玩具脑袋物品.png][#inspect=c02/小猫玩具脑袋.png]
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prop_无头小猫玩具,无头小猫玩具,,,[#texture=c02/小猫玩具身体.png]
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prop_撕下的照片上,撕下的照片(上),,,[#texture=c02/照片_上.png]
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prop_小猫玩具完整,小猫玩具,,,[#texture=c02/小猫玩具完整物品.png][#inspect=c02/小猫玩具完整.png]
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prop_绳子,绳子,,,[#texture=c02/绳子物品.png][#inspect=c02/绳子.png]
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prop_1012钥匙,1012钥匙,,,[#texture=c02/1012钥匙物品.png][#inspect=c02/1012钥匙.png]
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prop_老虎钳,老虎钳,,,[#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png]
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prop_3014旋转锁钥匙,3014旋转锁钥匙,,,[#texture=c02/3014旋转锁钥匙物品.png][#inspect=c02/3014旋转锁钥匙.png]
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prop_锡箔元宝,锡箔元宝,,,[#texture=c02/锡箔元宝.png]
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prop_一把香,一把香,,,[#texture=c02/一把香.png]
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prop_小鞋子1,小鞋子1,,,[#texture=c02/小鞋子.png]
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prop_小鞋子2,小鞋子2,,,[#texture=c02/小鞋子.png]
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prop_麻将,麻将,,,[#texture=c02/麻将.png]
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prop_新鲜的肉,新鲜的肉,,,[#texture=c02/新鲜的肉.png]
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prop_弹珠,弹珠,,,[#texture=c02/弹珠.png]
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prop_木头人偶,木头人偶,,,[#texture=c02/小蝉人偶.png]
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prop_2014钥匙,2014钥匙,,,[#texture=c02/1012钥匙物品.png]
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prop_一把香,一把香,,,[#texture=c02/一把香.png]
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prop_重要物品示例,重要物品示例,,,[#texture=c01/银元.png]
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prop_1012钥匙,1012钥匙,,,[#texture=c02/1012钥匙物品.png][#inspect=c02/1012钥匙.png]
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prop_绳子,绳子,,,[#texture=c02/绳子物品.png][#inspect=c02/绳子.png]
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prop_3014旋转锁钥匙,3014旋转锁钥匙,,,[#texture=c02/3014旋转锁钥匙物品.png][#inspect=c02/3014旋转锁钥匙.png]
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prop_令牌,令牌,,,[#texture=c01/令牌物品.png][#inspect=c01/令牌.png]
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prop_装有灵魂的令牌,装有灵魂的令牌,,,[#texture=c01/装有灵魂的令牌物品.png][#inspect=c01/装有灵魂的令牌.png]
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prop_信碎片1_说明,浦育院院长秦阳,民国21年,11月20日,,ID格式: prop_xx_说明,
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prop_银元_说明,一枚“袁大头”银元,中華民國十年造。,,,
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prop_院长的信_说明,"院长的信...
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@ -50,28 +50,37 @@
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信碎片(二) [#texture=c01/信件右上.png] [ID:prop_信碎片2]
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银元 [#texture=c01/银元.png] [ID:prop_银元]
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院长的信 [#texture=c01/院长的信物品.png][#inspect=c01/院长的信.png] [ID:prop_院长的信]
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重要物品示例 [#texture=c01/银元.png] [ID:prop_重要物品示例]
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令牌 [#texture=c01/令牌物品.png][#inspect=c01/令牌.png] [ID:prop_令牌]
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装有灵魂的令牌 [#texture=c01/装有灵魂的令牌物品.png][#inspect=c01/装有灵魂的令牌.png] [ID:prop_装有灵魂的令牌]
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# c02
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火柴 [#texture=c02/火柴.png] [ID:prop_火柴]
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小猫玩具的脑袋 [#texture=c02/小猫玩具脑袋物品.png][#inspect=c02/小猫玩具脑袋.png] [ID:prop_小猫玩具的脑袋]
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无头小猫玩具 [#texture=c02/小猫玩具身体.png] [ID:prop_无头小猫玩具]
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撕下的照片(上) [#texture=c02/照片_上.png] [ID:prop_撕下的照片上]
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小猫玩具 [#texture=c02/小猫玩具完整物品.png][#inspect=c02/小猫玩具完整.png] [ID:prop_小猫玩具完整]
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绳子 [#texture=c02/绳子物品.png][#inspect=c02/绳子.png] [ID:prop_绳子]
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1012钥匙 [#texture=c02/1012钥匙物品.png][#inspect=c02/1012钥匙.png] [ID:prop_1012钥匙]
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老虎钳 [#texture=c02/老虎钳物品.png][#inspect=c02/老虎钳.png] [ID:prop_老虎钳]
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3014旋转锁钥匙 [#texture=c02/3014旋转锁钥匙物品.png][#inspect=c02/3014旋转锁钥匙.png] [ID:prop_3014旋转锁钥匙]
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锡箔元宝 [#texture=c02/锡箔元宝.png] [ID:prop_锡箔元宝]
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一把香 [#texture=c02/一把香.png] [ID:prop_一把香]
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小鞋子1 [#texture=c02/小鞋子.png] [ID:prop_小鞋子1]
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小鞋子2 [#texture=c02/小鞋子.png] [ID:prop_小鞋子2]
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麻将 [#texture=c02/麻将.png] [ID:prop_麻将]
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新鲜的肉 [#texture=c02/新鲜的肉.png] [ID:prop_新鲜的肉]
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弹珠 [#texture=c02/弹珠.png] [ID:prop_弹珠]
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木头人偶 [#texture=c02/小蝉人偶.png] [ID:prop_木头人偶]
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2014钥匙 [#texture=c02/1012钥匙物品.png] [ID:prop_2014钥匙]
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# 未使用
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一把香 [#texture=c02/一把香.png] [ID:prop_一把香]
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# 无效
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重要物品示例 [#texture=c01/银元.png] [ID:prop_重要物品示例]
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# 旧版
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1012钥匙 [#texture=c02/1012钥匙物品.png][#inspect=c02/1012钥匙.png] [ID:prop_1012钥匙]
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绳子 [#texture=c02/绳子物品.png][#inspect=c02/绳子.png] [ID:prop_绳子]
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3014旋转锁钥匙 [#texture=c02/3014旋转锁钥匙物品.png][#inspect=c02/3014旋转锁钥匙.png] [ID:prop_3014旋转锁钥匙]
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令牌 [#texture=c01/令牌物品.png][#inspect=c01/令牌.png] [ID:prop_令牌]
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装有灵魂的令牌 [#texture=c01/装有灵魂的令牌物品.png][#inspect=c01/装有灵魂的令牌.png] [ID:prop_装有灵魂的令牌]
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=> END
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#~ prop说明
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@ -43,10 +43,10 @@ static var GROUND_SCENE_PATH_DICT = {
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"c02_s09": "res://scene/ground/scene/c02/s09_裂缝.tscn",
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"c02_s10": "res://scene/ground/scene/c02/s10_空房间.tscn",
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"c02_s11": "res://scene/ground/scene/c02/s11_一楼火灾.tscn",
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"c02_s12": "res://scene/ground/scene/c02/s12_1014诡异版.tscn",
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"c02_s13": "res://scene/ground/scene/c02/s13_院子诡异版.tscn",
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"c02_s14": "res://scene/ground/scene/c02/s14_过道诡异版.tscn",
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"c02_s15": "res://scene/ground/scene/c02/s15_1014家具版.tscn",
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# "c02_s12": "res://scene/ground/scene/c02/s12_1014诡异版.tscn",
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# "c02_s13": "res://scene/ground/scene/c02/s13_院子诡异版.tscn",
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# "c02_s14": "res://scene/ground/scene/c02/s14_过道诡异版.tscn",
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# "c02_s15": "res://scene/ground/scene/c02/s15_1014家具版.tscn",
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}
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func _ready() -> void:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=27 format=3 uid="uid://brck77w81fhvc"]
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[gd_scene load_steps=28 format=3 uid="uid://brck77w81fhvc"]
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[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_wrr6r"]
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[ext_resource type="Script" uid="uid://bfrgnmde3hjn0" path="res://scene/ground/scene/c02/s02_animation.gd" id="2_5p8ev"]
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@ -21,6 +21,7 @@
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[ext_resource type="Texture2D" uid="uid://b343nvvbtpglb" path="res://asset/art/ui/互动提示符/ui 像素版_纯白.png" id="18_8cg1n"]
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[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="19_6wwyd"]
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[ext_resource type="SpriteFrames" uid="uid://blij4obvhb1vf" path="res://asset/art/gif/c02_公寓过道/frames.tres" id="19_q0axc"]
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[ext_resource type="Texture2D" uid="uid://6x6mmg2hig5j" path="res://asset/art/scene/c02/s02_大门过道/e-八音盒(场景中).png" id="22_jg8g0"]
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[sub_resource type="Animation" id="Animation_abofy"]
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resource_name = "oneshot_天冷"
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@ -191,9 +192,14 @@ matched_sign_texture = SubResource("AtlasTexture_q0axc")
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mute_when_interacted = true
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[node name="Closeup八音盒" parent="Ground/DeployLayer" index="15" instance=ExtResource("19_6wwyd")]
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position = Vector2(534, 65)
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position = Vector2(542, 68)
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packed_scene = ExtResource("10_ifae7")
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[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/Closeup八音盒"]
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show_behind_parent = true
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position = Vector2(0, 11)
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texture = ExtResource("22_jg8g0")
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[node name="MainPlayer" parent="Ground" index="5"]
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position = Vector2(53, 98)
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@ -34,7 +34,9 @@ func _on_ground_ready() -> void:
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counter.interacted.connect(_on_counter_interacted)
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if ArchiveManager.get_global_value("c02_counter_pushed_out"):
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counter.visible = true
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counter.enabled = true
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# 火灾开始后,便无需 enable
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if not ArchiveManager.get_global_value("c02_burning"):
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counter.enabled = true
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madman_ambush = $"../DeployLayer/Ambush井边疯子"
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# c02_madman_hitwall 之后, ball_game_stage==2(游戏结束) 之前
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@ -290,7 +290,7 @@ texture = ExtResource("3_sqv8l")
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[node name="无头小蝶" type="AnimatedSprite2D" parent="Ground/BGSprite2D" index="0"]
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show_behind_parent = true
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position = Vector2(852, -69)
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position = Vector2(851, -26)
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sprite_frames = ExtResource("4_gd6xp")
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animation = &"一楼二楼外侧楼道拼接-晃脚动画"
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autoplay = "一楼二楼外侧楼道拼接-晃脚动画"
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@ -406,6 +406,7 @@ position = Vector2(466, 3)
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packed_scene = ExtResource("24_0o4rt")
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[node name="Closeup井" parent="Ground/DeployLayer" index="16" instance=ExtResource("23_81juy")]
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z_index = 6
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position = Vector2(2072, 47)
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packed_scene = ExtResource("26_yy4fp")
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@ -85,7 +85,7 @@ func boys_ball_game() -> void:
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SceneManager.freeze_player(0)
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if SceneManager.get_current_prop(false) != "prop_弹珠":
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DialogueManager.show_dialogue_balloon(dialogue_c02, "c02_s05_三男孩弹珠游戏3")
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var hud = SceneManager.get_hud() as PropHud
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var hud = SceneManager.get_prop_hud() as PropHud
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hud.on_toggle_invalid_prop()
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else:
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# 开始弹珠游戏
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@ -291,7 +291,7 @@ portal_name = "1"
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target_scene = "c02_s08"
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target_portal = "left"
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status = "locked"
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prop_key = "prop_1012钥匙"
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prop_key = "prop_2014钥匙"
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[node name="煤油灯" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_3p5ta")]
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position = Vector2(616, -14)
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@ -344,6 +344,7 @@ position = Vector2(1260, 2)
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packed_scene = ExtResource("12_intre")
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[node name="Ambush三男孩" parent="Ground/DeployLayer" index="10" instance=ExtResource("14_k01ve")]
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visible = false
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position = Vector2(167, 38)
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enabled = false
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trigger_mode = "interact"
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@ -50,6 +50,11 @@ func _on_ground_ready() -> void:
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counter.enabled = false
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xiao_chan_interactable.interacted.connect(_on_xiao_chan_interacted)
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if catty_head.played:
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catty_head.visible = false
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# 捡起猫头后启用传送门
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portal.enabled = true
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if ArchiveManager.get_global_value("c02_counter_pushed_out"):
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counter.visible = false
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counter.enabled = false
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