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-process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/asset/art/scene/c03/c03_结局特写/小蝶小婵坐栏杆无栏杆.png b/asset/art/scene/c03/c03_结局特写/小蝶小婵坐栏杆无栏杆.png index fb382fb2..044aa64b 100644 Binary files a/asset/art/scene/c03/c03_结局特写/小蝶小婵坐栏杆无栏杆.png and b/asset/art/scene/c03/c03_结局特写/小蝶小婵坐栏杆无栏杆.png differ diff --git a/asset/art/scene/c03/s08_囚室/ux_囚室符纸.png b/asset/art/scene/c03/s08_囚室/ux_囚室符纸.png new file mode 100644 index 00000000..05263ad6 Binary files /dev/null and b/asset/art/scene/c03/s08_囚室/ux_囚室符纸.png differ diff --git a/asset/art/gif/c03_特写与游戏动画/坐栏杆动画效果图/10.png.import b/asset/art/scene/c03/s08_囚室/ux_囚室符纸.png.import similarity index 65% rename from asset/art/gif/c03_特写与游戏动画/坐栏杆动画效果图/10.png.import rename to asset/art/scene/c03/s08_囚室/ux_囚室符纸.png.import index 2d6fe2ae..c0ba6e94 100644 --- a/asset/art/gif/c03_特写与游戏动画/坐栏杆动画效果图/10.png.import +++ b/asset/art/scene/c03/s08_囚室/ux_囚室符纸.png.import @@ -2,16 +2,16 @@ importer="texture" type="CompressedTexture2D" -uid="uid://dmkri35y4rmen" -path="res://.godot/imported/10.png-d2e9b69115d1397a9a250fd9c7ea0411.ctex" +uid="uid://dd8c7x4x8xo56" +path="res://.godot/imported/ux_囚室符纸.png-344e5d8a17c832cdabcadfffbea18963.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_特写与游戏动画/坐栏杆动画效果图/10.png" -dest_files=["res://.godot/imported/10.png-d2e9b69115d1397a9a250fd9c7ea0411.ctex"] +source_file="res://asset/art/scene/c03/s08_囚室/ux_囚室符纸.png" +dest_files=["res://.godot/imported/ux_囚室符纸.png-344e5d8a17c832cdabcadfffbea18963.ctex"] [params] diff --git a/asset/dialogue/c03.dialogue b/asset/dialogue/c03.dialogue index f277be0f..7b79ab9d 100644 --- a/asset/dialogue/c03.dialogue +++ b/asset/dialogue/c03.dialogue @@ -213,34 +213,42 @@ 探子: 作孽啊... => END - +# 绞肉机黑屏转场 -> 手中弹珠 ~ c03_绞肉机回忆小蝶和小婵1 小小蝶: 喏,侬的玻璃弹子,我帮侬拿回来了。 小蝉: 谢谢。 => END +# 手中弹珠 ~ c03_绞肉机回忆小蝶和小婵2 小小蝶: 你的弹子老好看的,我从来没看到过这种样子的。 小蝉: ...侬要欢喜,我就送给侬。 => END +# 手中弹珠 -> 小蝉后背 ~ c03_绞肉机回忆小蝶和小婵3 小小蝶: 谢谢侬,但是我(阿拉)爸不让我玩这个。 小小蝶: 他老是讲小姑娘要文一点,要有小姑娘的样子,其实...我玻璃弹子打的比他们好的多呢。 小小蝶: ...你(呐)爸爸呢? -小蝉: 嗯...他蛮好的。 -小小蝶: 他管侬管的紧哇,是不是经常会的讲‘都是为了侬好’这种闲话啊? => END +# 小蝉转身 ~ c03_绞肉机回忆小蝶和小婵4 +小蝉: 嗯...他蛮好的。 +小小蝶: 他管侬管的紧哇,是不是经常会的讲‘都是为了侬好’这种闲话啊? 小蝉: 有时候(辰光)会的,他蛮吓人的。 小蝉: 我、我不想惹(za)他不开心。 小小蝶: 还是当大人好。等我们长大了,就没人再讲咱们是一懂不懂的小朋友了。 小小蝶: 到那个时候,我欢喜撒就组撒、伐想组就伐组,彻底解放了! => END +# 小蝉笑 ~ c03_绞肉机回忆小蝶和小婵5 小蝉: 真好啊。 +=> END + +# 看向灰姑过程中的对白 +~ c03_绞肉机回忆小蝶和小婵6 小小蝶: 诶,我马上就要过生日了!侬想...咦,妈妈,侬哪能来了? 小小蝶: 那个,这是我刚刚认识的好朋友,她叫、她叫... 小蝉: 我叫方小蝉。 @@ -248,7 +256,6 @@ 小蝉: 再、再见。 => END - ~ c03_井边回忆 小蝉: 我要是还活着…就能拉你起来了 小蝶: 方小蝉?我好像…想起你是谁了… diff --git a/asset/dialogue/item_description.dialogue b/asset/dialogue/item_description.dialogue index 46f18cca..5c82830c 100644 --- a/asset/dialogue/item_description.dialogue +++ b/asset/dialogue/item_description.dialogue @@ -354,8 +354,8 @@ 没贴的寻人启事 [ID:c03_s06_没贴的寻人启事] # s07 屠宰间 绑得很死,直接解不开绳子。 [ID:c03_s08_囚室绳子] -妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。 [ID:c03_s08_囚室符纸] # s08 囚室 +妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。 [ID:c03_s08_囚室符纸] # s09 棺材房 => END diff --git a/config/animation/entity_sprite_frames.tres b/config/animation/entity_sprite_frames.tres index b737ef7a..89dbbb56 100644 --- a/config/animation/entity_sprite_frames.tres +++ b/config/animation/entity_sprite_frames.tres @@ -3252,11 +3252,11 @@ animations = [{ "speed": 6.0 }, { "frames": [{ -"duration": 1.5, +"duration": 3.0, "texture": ExtResource("561_absvs") }, { -"duration": 1.5, -"texture": ExtResource("562_d128g") +"duration": 14.0, +"texture": ExtResource("570_wpe64") }], "loop": true, "name": &"c02_吕萍_背靠呼吸", diff --git a/scene/ground/scene/c03/s05_肉铺.tscn b/scene/ground/scene/c03/s05_肉铺.tscn index fdf55f54..bad02888 100644 --- a/scene/ground/scene/c03/s05_肉铺.tscn +++ b/scene/ground/scene/c03/s05_肉铺.tscn @@ -152,7 +152,7 @@ animation = &"c03_小婵_give_抬手" [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(213, 96) catty_light_energy = 0.5 -player_movement_rect = Rect2(26, -158, 519, 316) +player_movement_rect = Rect2(54, -158, 491, 316) facing_direction = Vector2(1, 0) [node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] diff --git a/scene/ground/scene/c03/s07_屠宰间.gd b/scene/ground/scene/c03/s07_屠宰间.gd index 8eca91e7..1bac98e7 100644 --- a/scene/ground/scene/c03/s07_屠宰间.gd +++ b/scene/ground/scene/c03/s07_屠宰间.gd @@ -28,7 +28,8 @@ func _on_ground_ready() -> void: # c03_meat_grinder: 0:初始化 1:已装转盘 2:绞肉机演出 3:演出结束 if EventManager.get_stage("c03_meat_grinder") == 2: # 进入演出 - SceneManager.get_player().global_position.x = $"../DeployLayer/portal_2".global_position.x + var portal_2_x = $"../DeployLayer/portal_2".global_position.x + SceneManager.get_player().global_position.x = portal_2_x _grinder_show() diff --git a/scene/ground/scene/c03/s08_囚室.gd b/scene/ground/scene/c03/s08_囚室.gd index c4666903..888c5c2a 100644 --- a/scene/ground/scene/c03/s08_囚室.gd +++ b/scene/ground/scene/c03/s08_囚室.gd @@ -14,29 +14,32 @@ func _ready() -> void: #region node_reference -var pickable转轮: Pickable2D -var note符纸: Note2D -var interactable尸体: Interactable2D +var closeup符纸: Closeup2D +var interactable_body: Interactable2D +var body_sprite: AnimatedSprite2D var closeup囚室门锁: Closeup2D #endregion # 读取设置变量名 func _setup_node_reference() -> void: - pickable转轮 = $"../DeployLayer/Interactable尸体/Pickable转轮" - note符纸 = $"../DeployLayer/Note符纸" - interactable尸体 = $"../DeployLayer/Interactable尸体" + closeup符纸 = $"../DeployLayer/Closeup符纸" + interactable_body = $"../DeployLayer/Interactable囚室尸体" + body_sprite = $"../DeployLayer/Interactable囚室尸体/尸体动画" closeup囚室门锁 = $"../DeployLayer/Closeup囚室门锁" func _on_ground_ready() -> void: - interactable尸体.interacted.connect(_on_body_interacted.bind(true)) - interactable尸体.interact_mismatch_failed.connect(_on_body_interacted.bind(false)) - if interactable尸体.icount > 0: - note符纸.show() + interactable_body.interacted.connect(_on_body_interacted.bind(true)) + interactable_body.interact_mismatch_failed.connect(_on_body_interacted.bind(false)) + if interactable_body.icount > 0: + closeup符纸.show() + if interactable_body.interacted_times > 0: + body_sprite.frame = 3 + func _on_body_interacted(success: bool) -> void: - if interactable尸体.icount == 1: + if interactable_body.icount == 1: SceneManager.lock_player() play("drop_wizardpaper") await animation_finished @@ -44,8 +47,8 @@ func _on_body_interacted(success: bool) -> void: SceneManager.unlock_player() if success: SceneManager.lock_player() - play("drop_body") - await animation_finished + body_sprite.play() + await body_sprite.animation_finished SceneManager.unlock_player() # SceneManager.enable_prop_item("prop_转轮") # await SceneManager.get_inspector().quit_and_hidden diff --git a/scene/ground/scene/c03/s08_囚室.tscn b/scene/ground/scene/c03/s08_囚室.tscn index 11c8b64e..9361450f 100644 --- a/scene/ground/scene/c03/s08_囚室.tscn +++ b/scene/ground/scene/c03/s08_囚室.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=25 format=3 uid="uid://bixdbbyhroepi"] +[gd_scene load_steps=23 format=3 uid="uid://bixdbbyhroepi"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_fusj3"] [ext_resource type="Script" uid="uid://ddrlpkqfabx6d" path="res://scene/ground/scene/c03/s08_囚室.gd" id="2_fusj3"] @@ -17,16 +17,15 @@ [ext_resource type="SpriteFrames" uid="uid://cmvr3lbwe3h7p" path="res://asset/art/gif/c03_特写与游戏动画/c03_特写与游戏动画_frames.tres" id="15_a5pph"] [ext_resource type="Texture2D" uid="uid://bda68npila6he" path="res://asset/art/tool/empty_texture_100x100.png" id="15_jdv4a"] [ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="16_7eou8"] -[ext_resource type="Script" uid="uid://clqf6pxusuvoc" path="res://scene/entity/note.gd" id="17_06t0x"] +[ext_resource type="PackedScene" uid="uid://jyi40p8ylsj1" path="res://scene/ground/script/c03/s08_closeup符纸.tscn" id="17_06t0x"] [ext_resource type="Texture2D" uid="uid://bpjqwfihjol7t" path="res://asset/art/scene/c03/s08_囚室/符纸.png" id="17_7eou8"] -[ext_resource type="Texture2D" uid="uid://c0rw25jl762a1" path="res://asset/art/ui/action_mark/UI眼睛.png" id="18_aum5e"] [sub_resource type="Animation" id="Animation_7eou8"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true -tracks/0/path = NodePath("DeployLayer/2D符纸:visible") +tracks/0/path = NodePath("DeployLayer/Closeup符纸:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { @@ -38,37 +37,22 @@ tracks/0/keys = { tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true -tracks/1/path = NodePath("DeployLayer/2D符纸:position") +tracks/1/path = NodePath("DeployLayer/Closeup符纸:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector2(179, 86)] +"values": [Vector2(233, 86)] } -tracks/2/type = "value" -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/path = NodePath("DeployLayer/2D符纸/符纸:rotation") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [-0.698132] -} - -[sub_resource type="Animation" id="Animation_06t0x"] -resource_name = "drop_body" [sub_resource type="Animation" id="Animation_a5pph"] resource_name = "drop_wizardpaper" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true -tracks/0/path = NodePath("DeployLayer/2D符纸:visible") +tracks/0/path = NodePath("DeployLayer/Closeup符纸:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { @@ -80,7 +64,7 @@ tracks/0/keys = { tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true -tracks/1/path = NodePath("DeployLayer/2D符纸:position") +tracks/1/path = NodePath("DeployLayer/Closeup符纸:position") tracks/1/interp = 2 tracks/1/loop_wrap = false tracks/1/keys = { @@ -92,20 +76,19 @@ tracks/1/keys = { tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true -tracks/2/path = NodePath("DeployLayer/2D符纸/符纸:rotation") +tracks/2/path = NodePath("DeployLayer/Closeup符纸/符纸:rotation") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.733333, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, -"values": [3.58665, 0.0523599, -0.698132] +"values": [-0.872665, 0.0523599, -0.698132] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] _data = { &"RESET": SubResource("Animation_7eou8"), -&"drop_body": SubResource("Animation_06t0x"), &"drop_wizardpaper": SubResource("Animation_a5pph") } @@ -192,7 +175,7 @@ trigger_mode = "interact" hook_dialogue_res = "c03" hook_dialogue_title = "c03_s08_囚室偷听" -[node name="Interactable尸体" parent="Ground/DeployLayer" index="7" instance=ExtResource("13_hfnke")] +[node name="Interactable囚室尸体" parent="Ground/DeployLayer" index="7" instance=ExtResource("13_hfnke")] unique_name_in_owner = true position = Vector2(205, -6) offset = Vector2(0, -50) @@ -200,30 +183,25 @@ first_interact_os_key = "c03_s08_囚室绳子" interacted_texture = ExtResource("15_jdv4a") prop_key = "prop_菜刀" -[node name="尸体掉落" type="AnimatedSprite2D" parent="Ground/DeployLayer/Interactable尸体"] +[node name="尸体动画" type="AnimatedSprite2D" parent="Ground/DeployLayer/Interactable囚室尸体"] position = Vector2(-8, -11) sprite_frames = ExtResource("15_a5pph") animation = &"尸体_掉落" -frame = 3 -frame_progress = 1.0 -[node name="Pickable转轮" parent="Ground/DeployLayer/Interactable尸体" instance=ExtResource("16_7eou8")] +[node name="Pickable转轮" parent="Ground/DeployLayer/Interactable囚室尸体" instance=ExtResource("16_7eou8")] unique_name_in_owner = true visible = false position = Vector2(-20, 90) enabled = false prop_key = "prop_转轮" -[node name="2D符纸" type="Sprite2D" parent="Ground/DeployLayer" index="8"] +[node name="Closeup符纸" parent="Ground/DeployLayer" index="8" instance=ExtResource("5_jua84")] visible = false -position = Vector2(179, 86) -script = ExtResource("17_06t0x") -note_sign_texture = ExtResource("18_aum5e") -title_filter = "c03" -note_key = "c03_s08_囚室符纸" +position = Vector2(233, 86) +packed_scene = ExtResource("17_06t0x") -[node name="符纸" type="Sprite2D" parent="Ground/DeployLayer/2D符纸"] -position = Vector2(0, 7) +[node name="符纸" type="Sprite2D" parent="Ground/DeployLayer/Closeup符纸"] +position = Vector2(-3.57628e-07, 6) rotation = -0.698132 scale = Vector2(0.3, 0.3) texture = ExtResource("17_7eou8") diff --git a/scene/ground/scene/c03/s09_棺材房.tscn b/scene/ground/scene/c03/s09_棺材房.tscn index cd1a4e7f..040e6cb4 100644 --- a/scene/ground/scene/c03/s09_棺材房.tscn +++ b/scene/ground/scene/c03/s09_棺材房.tscn @@ -141,7 +141,7 @@ enabled = false [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(325, 98) catty_light_energy = 0.5 -player_movement_rect = Rect2(77, -158, 409, 316) +player_movement_rect = Rect2(77, -158, 347, 316) facing_direction = Vector2(1, 0) [node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] diff --git a/scene/ground/script/c03/s05_closeup肉铺账簿.tscn b/scene/ground/script/c03/s05_closeup肉铺账簿.tscn index 457ea3d2..146051c1 100644 --- a/scene/ground/script/c03/s05_closeup肉铺账簿.tscn +++ b/scene/ground/script/c03/s05_closeup肉铺账簿.tscn @@ -56,4 +56,3 @@ grow_vertical = 2 vertical_alignment = 1 autowrap_mode = 3 script = ExtResource("6_vk2q1") -inspect_title = null diff --git a/scene/ground/script/c03/s07_closeup绞肉机.gd b/scene/ground/script/c03/s07_closeup绞肉机.gd index 84cbe5ee..be370251 100644 --- a/scene/ground/script/c03/s07_closeup绞肉机.gd +++ b/scene/ground/script/c03/s07_closeup绞肉机.gd @@ -52,7 +52,6 @@ func _on_wheel_rotated(_radiant: float) -> void: await animation_player.animation_finished animation_player.play("hand_swinging") var c03_mem = $"二章结尾回忆" as Node2D - c03_mem.exit.connect(exit.emit) c03_mem.show() c03_mem.modulate.a = 0.0 await Util.wait(2.0) @@ -61,7 +60,7 @@ func _on_wheel_rotated(_radiant: float) -> void: ) var tween = create_tween() tween.tween_interval(3.0) - tween.tween_property(c03_mem, "modulate:a", 1.0, 3.0) + tween.tween_property(c03_mem, "modulate:a", 1.0, 2.0) await DialogueManager.dialogue_ended if tween and tween.is_running(): await tween.finished diff --git a/scene/ground/script/c03/s08_closeup符纸.gd b/scene/ground/script/c03/s08_closeup符纸.gd new file mode 100644 index 00000000..00b04ceb --- /dev/null +++ b/scene/ground/script/c03/s08_closeup符纸.gd @@ -0,0 +1,7 @@ +extends CanvasLayer + +@warning_ignore("unused_signal") +signal exit(arg) + +func _ready() -> void: + layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME diff --git a/scene/ground/script/c03/s08_closeup符纸.gd.uid b/scene/ground/script/c03/s08_closeup符纸.gd.uid new file mode 100644 index 00000000..42843c0a --- /dev/null +++ b/scene/ground/script/c03/s08_closeup符纸.gd.uid @@ -0,0 +1 @@ +uid://daaqd8nn6wfc diff --git a/scene/ground/script/c03/s08_closeup符纸.tscn b/scene/ground/script/c03/s08_closeup符纸.tscn new file mode 100644 index 00000000..dad96b2b --- /dev/null +++ b/scene/ground/script/c03/s08_closeup符纸.tscn @@ -0,0 +1,62 @@ +[gd_scene load_steps=7 format=3 uid="uid://jyi40p8ylsj1"] + +[ext_resource type="Script" uid="uid://daaqd8nn6wfc" path="res://scene/ground/script/c03/s08_closeup符纸.gd" id="1_ubjcd"] +[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="2_l0qq8"] +[ext_resource type="Texture2D" uid="uid://dd8c7x4x8xo56" path="res://asset/art/scene/c03/s08_囚室/ux_囚室符纸.png" id="2_ubjcd"] +[ext_resource type="PackedScene" uid="uid://dmysq4sxx8iqh" path="res://scene/entity/ux/content_inspector.tscn" id="3_3foag"] +[ext_resource type="Texture2D" uid="uid://f186lvt5y2ql" path="res://asset/art/ui/遮罩/inspect背景遮罩.png" id="5_eic1e"] +[ext_resource type="Script" uid="uid://dpocj5al0rvai" path="res://ui/text_helper.gd" id="6_ubwj6"] + +[node name="Closeup符纸" type="CanvasLayer"] +script = ExtResource("1_ubjcd") + +[node name="BG" type="TextureRect" parent="."] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +texture = ExtResource("2_ubjcd") +stretch_mode = 3 + +[node name="遮罩" type="TextureRect" parent="."] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +texture = ExtResource("2_l0qq8") + +[node name="ContentInspector" parent="." instance=ExtResource("3_3foag")] + +[node name="遮罩" type="TextureRect" parent="ContentInspector"] +visible = false +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +texture = ExtResource("5_eic1e") + +[node name="Label" type="Label" parent="ContentInspector/遮罩"] +custom_minimum_size = Vector2(180, 0) +layout_mode = 1 +anchors_preset = 8 +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +offset_left = -60.0 +offset_top = -15.5 +offset_right = 60.0 +offset_bottom = 15.5 +grow_horizontal = 2 +grow_vertical = 2 +text = "妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。" +vertical_alignment = 1 +autowrap_mode = 3 +script = ExtResource("6_ubwj6") +translation_key = "c03_s08_囚室符纸" diff --git a/scene/ground/script/c03/s09_closeup棺材特写.tscn b/scene/ground/script/c03/s09_closeup棺材特写.tscn index 0e70c83f..d5bed8c1 100644 --- a/scene/ground/script/c03/s09_closeup棺材特写.tscn +++ b/scene/ground/script/c03/s09_closeup棺材特写.tscn @@ -83,7 +83,6 @@ text = "文开,近日几条丘八又上门,娘仍未告诉他们你在何处 vertical_alignment = 1 autowrap_mode = 3 script = ExtResource("6_t53mt") -inspect_title = null translation_key = "prop_沾血的纸条_说明" [node name="Hover纸条" parent="." instance=ExtResource("10_t53mt")] diff --git a/scene/ground/script/c03/二章结尾回忆.gd b/scene/ground/script/c03/二章结尾回忆.gd index 45a3022f..cc2b27b2 100644 --- a/scene/ground/script/c03/二章结尾回忆.gd +++ b/scene/ground/script/c03/二章结尾回忆.gd @@ -1,7 +1,5 @@ extends Node2D -signal exit(arg) - @onready var light = %"PointLight2D" as PointLight2D @onready var light_sprite = %"光线" as AnimatedSprite2D @onready var sitting_sprite = %"小蝉坐着" as Sprite2D @@ -12,6 +10,8 @@ signal exit(arg) func _ready() -> void: + %"小蝉特写branch".show() + %"二楼外侧回忆branch".hide() facing_sprite.hide() sitting_sprite.hide() holding_balls_sprite.show() @@ -23,6 +23,11 @@ func _ready() -> void: func start_show() -> void: + # 场景中的 sfx 静音 + get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX, "change_volumn_db", -20) + $"Sfx二章结尾氛围".play() + + # 第一段:小蝉特写branch DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵2") await DialogueManager.dialogue_ended sitting_sprite.show() @@ -38,6 +43,30 @@ func start_show() -> void: DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵5") _smile() await DialogueManager.dialogue_ended + await Util.wait(2.0) + + # 第二段:二楼外侧回忆branch + # 从 小蝉特写branch 过渡到 第二段:二楼外侧回忆branch + %"二楼外侧回忆branch".show() + var xchan_branch = %"小蝉特写branch" + tween = create_tween() + tween.tween_property(xchan_branch, "modulate:a", 0.0, 3.0) + await tween.finished + + var xdie = %"蝶晃腿" as ProAnimatedSprite2D + xdie.play("小蝶爬墙") + await xdie.animation_finished + %"灰姑".play("灰姑呼实体吸帧_前进") + # 6秒走完 + await Util.wait(5.5) + xdie.play("小蝶爬墙") + %"蝉晃腿".play("小蝉看向灰姑呼吸") + xdie.play("小蝶看向灰姑呼吸") + await Util.wait(1.0) + DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_绞肉机回忆小蝶和小婵6") + await DialogueManager.dialogue_ended + await Util.wait(1.5) + # c03_meat_grinder: 0:初始化 1:已装转盘 2:绞肉机演出 3:演出结束 EventManager.set_stage_if_greater("c03_meat_grinder", 3) EventManager.set_stage_if_greater("c03_well_show", 1) diff --git a/scene/ground/script/c03/二章结尾回忆.tscn b/scene/ground/script/c03/二章结尾回忆.tscn index 279aa266..6523a5dc 100644 --- a/scene/ground/script/c03/二章结尾回忆.tscn +++ b/scene/ground/script/c03/二章结尾回忆.tscn @@ -1,17 +1,21 @@ -[gd_scene load_steps=15 format=3 uid="uid://y6em3na3d05d"] +[gd_scene load_steps=19 format=3 uid="uid://y6em3na3d05d"] [ext_resource type="Script" uid="uid://bij1q2wnhiwon" path="res://scene/ground/script/c03/二章结尾回忆.gd" id="1_bac1h"] +[ext_resource type="AudioStream" uid="uid://c7w4rbo4n4i6i" path="res://asset/audio/BGM/新场景背景音.ogg" id="2_oboyl"] [ext_resource type="Texture2D" uid="uid://cbxau3puh8v53" path="res://asset/art/scene/c03/c03_结局特写/背景.png" id="2_ot150"] +[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="3_0ujmt"] +[ext_resource type="Texture2D" uid="uid://bsbpy5dtd80nu" path="res://asset/art/scene/c03/c03_结局特写/小蝶小婵坐栏杆无栏杆.png" id="3_ienih"] [ext_resource type="Texture2D" uid="uid://stx50570akrx" path="res://asset/art/scene/c03/c03_结局特写/1.png" id="3_uj34s"] +[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="4_bac1h"] [ext_resource type="Texture2D" uid="uid://vgv0ytt6lwec" path="res://asset/art/scene/c03/c03_结局特写/2.png" id="4_ienih"] [ext_resource type="Texture2D" uid="uid://dk03eu87ikw3j" path="res://asset/art/scene/c03/c03_结局特写/3.png" id="5_oboyl"] +[ext_resource type="Texture2D" uid="uid://37uv7of3bt5x" path="res://asset/art/scene/c03/c03_结局特写/栏杆.png" id="5_ot150"] [ext_resource type="Texture2D" uid="uid://qd38mmstkeah" path="res://asset/art/scene/c03/c03_结局特写/4.png" id="6_0ujmt"] [ext_resource type="Texture2D" uid="uid://osx2bnmowgdp" path="res://asset/art/scene/c03/c03_结局特写/在前面坐着.png" id="7_vwpx1"] [ext_resource type="SpriteFrames" uid="uid://cmvr3lbwe3h7p" path="res://asset/art/gif/c03_特写与游戏动画/c03_特写与游戏动画_frames.tres" id="8_8oj5m"] [ext_resource type="Texture2D" uid="uid://ccckf5akonfad" path="res://asset/art/scene/c03/c03_结局特写/嘴不笑.png" id="9_xajew"] [ext_resource type="Texture2D" uid="uid://bwhwaxya41opt" path="res://asset/art/scene/c03/c03_结局特写/眼睛半睁开.png" id="10_a682h"] [ext_resource type="Texture2D" uid="uid://cjy05wfotint" path="res://asset/art/scene/c03/c03_结局特写/闭眼.png" id="11_dw5n6"] -[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="12_ukh83"] [sub_resource type="SpriteFrames" id="SpriteFrames_w0x0n"] animations = [{ @@ -53,13 +57,80 @@ animations = [{ [node name="二章结尾回忆" type="Node2D"] script = ExtResource("1_bac1h") +[node name="Sfx二章结尾氛围" type="AudioStreamPlayer" parent="."] +stream = ExtResource("2_oboyl") +bus = &"game_sfx" +script = ExtResource("3_0ujmt") +mode = "场景背景音" +"循环播放" = true +"感应玩家操作" = false +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + [node name="BG" type="Sprite2D" parent="."] texture = ExtResource("2_ot150") centered = false -[node name="PointLight2D" type="PointLight2D" parent="."] +[node name="二楼外侧回忆branch" type="Node2D" parent="."] +unique_name_in_owner = true + +[node name="BG" type="Sprite2D" parent="二楼外侧回忆branch"] +texture = ExtResource("3_ienih") +centered = false + +[node name="灰姑" type="AnimatedSprite2D" parent="二楼外侧回忆branch"] +unique_name_in_owner = true +position = Vector2(589, 159) +sprite_frames = ExtResource("8_8oj5m") +animation = &"灰姑呼实体吸帧" +autoplay = "灰姑呼实体吸帧" +script = ExtResource("4_bac1h") +move_configs = Array[Dictionary]([{ +"animation": "灰姑呼实体吸帧_前进", +"animation_next": "", +"duration": 1e+07, +"movement_x": 300.0, +"velocity": Vector2(-50, 0) +}]) +debug_mov_animation = "灰姑呼实体吸帧_前进" +metadata/_custom_type_script = "uid://cphfob11f7atx" + +[node name="墙体" type="Sprite2D" parent="二楼外侧回忆branch"] +position = Vector2(0, 149) +texture = ExtResource("5_ot150") +centered = false + +[node name="蝉晃腿" type="AnimatedSprite2D" parent="二楼外侧回忆branch"] +unique_name_in_owner = true +position = Vector2(192, 105) +sprite_frames = ExtResource("8_8oj5m") +animation = &"小蝉晃腿" +autoplay = "小蝉晃腿" +centered = false +script = ExtResource("4_bac1h") +metadata/_custom_type_script = "uid://cphfob11f7atx" + +[node name="蝶晃腿" type="AnimatedSprite2D" parent="二楼外侧回忆branch"] +unique_name_in_owner = true +position = Vector2(156, 104) +sprite_frames = ExtResource("8_8oj5m") +animation = &"小蝶爬墙" +centered = false +script = ExtResource("4_bac1h") +autostart = false +action_configs = Array[Dictionary]([{ +"animation_intro": &"小蝶爬墙", +&"animation_next": "小蝶晃腿", +"animation_wait_time": 0.0, +"intro_loop": 1 +}]) +metadata/_custom_type_script = "uid://cphfob11f7atx" + +[node name="小蝉特写branch" type="Node2D" parent="."] unique_name_in_owner = true visible = false + +[node name="PointLight2D" type="PointLight2D" parent="小蝉特写branch"] +unique_name_in_owner = true light_mask = 2 blend_mode = 2 range_layer_max = 10 @@ -67,7 +138,7 @@ range_item_cull_mask = 2 texture = ExtResource("3_uj34s") offset = Vector2(282, 158) -[node name="光线" type="AnimatedSprite2D" parent="."] +[node name="光线" type="AnimatedSprite2D" parent="小蝉特写branch"] unique_name_in_owner = true visible = false light_mask = 2 @@ -76,16 +147,14 @@ autoplay = "default" frame_progress = 0.976874 centered = false -[node name="小蝉坐着" type="Sprite2D" parent="."] +[node name="小蝉坐着" type="Sprite2D" parent="小蝉特写branch"] unique_name_in_owner = true -visible = false light_mask = 2 position = Vector2(264, 160) texture = ExtResource("7_vwpx1") -[node name="小蝉特写" type="AnimatedSprite2D" parent="."] +[node name="小蝉特写" type="AnimatedSprite2D" parent="小蝉特写branch"] unique_name_in_owner = true -visible = false light_mask = 2 position = Vector2(110, 0) sprite_frames = ExtResource("8_8oj5m") @@ -93,13 +162,13 @@ animation = &"结尾小婵头发飘" autoplay = "结尾小婵头发飘" centered = false -[node name="嘴不笑" type="Sprite2D" parent="小蝉特写"] +[node name="嘴不笑" type="Sprite2D" parent="小蝉特写branch/小蝉特写"] unique_name_in_owner = true light_mask = 2 position = Vector2(165, 146) texture = ExtResource("9_xajew") -[node name="眨眼" type="AnimatedSprite2D" parent="小蝉特写"] +[node name="眨眼" type="AnimatedSprite2D" parent="小蝉特写branch/小蝉特写"] unique_name_in_owner = true visible = false light_mask = 2 @@ -108,29 +177,16 @@ sprite_frames = SubResource("SpriteFrames_1vh83") frame = 2 frame_progress = 1.0 -[node name="TimerBlink" type="Timer" parent="小蝉特写/眨眼"] +[node name="TimerBlink" type="Timer" parent="小蝉特写branch/小蝉特写/眨眼"] unique_name_in_owner = true wait_time = 5.0 autostart = true -[node name="参考" type="AnimatedSprite2D" parent="."] -visible = false -light_mask = 0 -sprite_frames = ExtResource("8_8oj5m") -animation = &"结尾小婵参考" -centered = false - -[node name="手拿弹珠" type="AnimatedSprite2D" parent="."] +[node name="手拿弹珠" type="AnimatedSprite2D" parent="小蝉特写branch"] unique_name_in_owner = true sprite_frames = ExtResource("8_8oj5m") animation = &"结尾特写_二楼黄昏" autoplay = "结尾特写_二楼黄昏" centered = false -[node name="遮罩" type="Sprite2D" parent="."] -position = Vector2(0, 38) -scale = Vector2(1.2, 1) -texture = ExtResource("12_ukh83") -centered = false - -[connection signal="timeout" from="小蝉特写/眨眼/TimerBlink" to="." method="_on_timer_blink_timeout"] +[connection signal="timeout" from="小蝉特写branch/小蝉特写/眨眼/TimerBlink" to="." method="_on_timer_blink_timeout"] diff --git a/ui/text_helper.gd b/ui/text_helper.gd index 30e2e605..728ab0b4 100644 --- a/ui/text_helper.gd +++ b/ui/text_helper.gd @@ -2,7 +2,12 @@ extends Node @export var property_name := "text" -@export var inspect_title := "" +# 优先使用 inspect_title +@export var inspect_title := "": + set(val): + inspect_title = val + if is_node_ready(): + refresh() @export var translation_key := "": set(val): translation_key = val @@ -23,23 +28,27 @@ var items_translation = preload("uid://c1x5bqwulamey") as Translation func refresh(): - if property_name and translation_key: - var msg = tr(translation_key) - if Engine.is_editor_hint(): - msg = items_translation.get_message(translation_key) - msg = msg.replace("{br}", "\n") - if vertical: - var new_text = "" - for c in msg: - new_text += c + "\n" - msg = new_text - set(property_name, msg) + if property_name: + if inspect_title: + set(property_name, _get_tr_content()) + elif translation_key: + var msg = tr(translation_key) + if Engine.is_editor_hint(): + msg = items_translation.get_message(translation_key) + msg = msg.replace("{br}", "\n") + if vertical: + var new_text = "" + for c in msg: + new_text += c + "\n" + msg = new_text + set(property_name, msg) func _notification(what: int) -> void: if what == NOTIFICATION_TRANSLATION_CHANGED: refresh() + func _get_tr_content(): if inspect_title == "": return ""