sfx/sfx2d 在 closeup 时可暂停; 删除【麻将1】
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b884cfb054
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d3868215d7
@ -21,12 +21,14 @@ func _ready() -> void:
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if Engine.is_editor_hint():
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_reload_groups()
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func _create_and_add_new_player(index: int) -> void:
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var sfx_player = RandomAudioStreamPlayer.new()
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sfx_player.bus = "game_sfx"
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add_child(sfx_player)
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sfx_players.insert(index, sfx_player)
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func _reload_groups():
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VIBE_GROUPS.clear()
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for group in vibe_group_collection.groups:
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@ -45,7 +47,7 @@ func stop_stream(stream: AudioStream, duration := 1.0) -> void:
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sfx_players.remove_at(i)
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_create_and_add_new_player(i)
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var tween = create_tween()
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tween.tween_property(player, "volume_linear", 0.0, duration)
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tween.tween_property(player, "volume_linear", 0.01, duration)
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tween.tween_callback(player.queue_free)
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else:
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player.stop()
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@ -87,7 +89,7 @@ func stop_bgm_music(music_name: StringName, ease_duration := 3.0) -> void:
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audio_player.queue_free()
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else:
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var tween = create_tween()
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tween.tween_property(audio_player, "volume_linear", 0.0, ease_duration)
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tween.tween_property(audio_player, "volume_linear", 0.01, ease_duration)
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tween.tween_callback(audio_player.queue_free)
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bgm_dict.erase(music_name)
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else:
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@ -46,6 +46,11 @@ const DIALOG_IGNORE_INPUT = "ignore_input"
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# memory layer: 30
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const DIALOG_MEM_LAYER = "mem_layer"
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# groups
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const GROUP_GROUND_SFX := "ground_sfx"
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const GROUP_GROUND_SFX2D := "ground_sfx2d"
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const CHARACTER_COLOR_MAP = {
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"default": Color.LIGHT_SEA_GREEN,
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"吕萍": Color.ORANGE,
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@ -12,6 +12,7 @@ const META_ORIGINAL_STREAM = &"original_stream"
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# TODO BGM 过程抑制场景音效;场景音效随玩家运动呼吸 (结合 Sfx2D)
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# 感应玩家移动:装饰音
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var default_db := 0.0
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var default_linear := 1.0
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# 只有 场景背景音 生效
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var scene_loop := true
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@ -21,6 +22,7 @@ var scene_sense_player_mov := false
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func _ready() -> void:
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bus = &"game_sfx"
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default_db = volume_db
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default_linear = volume_linear
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if Engine.is_editor_hint():
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return
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# 记录原 stream
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@ -106,7 +108,7 @@ func easing_kill(duration: float = 2.0) -> Tween:
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var tween = create_tween()
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tween.bind_node(self)
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if playing:
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tween.tween_property(self, "volume_linear", 0.0, duration)
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tween.tween_property(self, "volume_linear", 0.01, duration)
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tween.tween_callback(stop)
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# set volume_db back to default
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tween.tween_callback(func(): volume_db = default_db)
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@ -164,3 +166,19 @@ func _get(property: StringName) -> Variant:
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return scene_sense_player_mov
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return null
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var resume_on_close_up_exit := false
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func on_toggle_close_up(display: bool) -> void:
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if not is_in_group(GlobalConfig.GROUP_GROUND_SFX):
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return
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if display:
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if stream and not stream_paused:
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resume_on_close_up_exit = true
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var tween = create_tween()
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tween.tween_property(self, "volume_linear", 0.01, 1.0)
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else:
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if resume_on_close_up_exit:
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var tween = create_tween()
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tween.tween_property(self, "volume_linear", default_linear, 1.0)
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@ -18,6 +18,7 @@ class_name Sfx2D extends AudioStreamPlayer2D
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var timer: Timer
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var default_db := 0.0
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var default_linear := 1.0
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func _ready() -> void:
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bus = &"game_sfx"
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@ -25,6 +26,7 @@ func _ready() -> void:
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if Engine.is_editor_hint():
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return
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default_db = volume_db
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default_linear = volume_linear
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timer = Timer.new()
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timer.autostart = autoplay and loop and loop_round_time > 0.0 and not Engine.is_editor_hint()
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timer.one_shot = false
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@ -43,7 +45,6 @@ func _on_ground_transition_pre_paused():
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easing_kill(1.0)
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func _on_timer_timeout() -> void:
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if not loop or loop_round_time <= 0.0:
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timer.stop()
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@ -73,8 +74,24 @@ func easing_kill(duration: float = 2.0) -> Tween:
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var tween = create_tween()
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tween.bind_node(self)
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if playing:
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tween.tween_property(self, "volume_linear", 0.0, duration)
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tween.tween_property(self, "volume_linear", 0.01, duration)
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tween.tween_callback(stop)
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# set volume_db back to default
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tween.tween_callback(func(): volume_db = default_db)
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return tween
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var resume_on_close_up_exit := false
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func on_toggle_close_up(display: bool) -> void:
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if not is_in_group(GlobalConfig.GROUP_GROUND_SFX2D):
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return
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if display:
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if stream and not stream_paused:
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resume_on_close_up_exit = true
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var tween = create_tween()
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tween.tween_property(self, "volume_linear", 0.01, 1.0)
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else:
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if resume_on_close_up_exit:
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var tween = create_tween()
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tween.tween_property(self, "volume_linear", default_linear, 1.0)
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@ -8,6 +8,7 @@ signal exit(arg)
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@export var packed_scene: PackedScene
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@export var quit_closeup_on_cancel := true
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@export var pause_sfx_on_display := false
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@export_tool_button("新建特写场景") var create_closeup_scene = _create_scene_with_script
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var current_child: Node
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@ -25,6 +26,9 @@ func display() -> void:
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if current_child:
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return
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if packed_scene:
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if pause_sfx_on_display:
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get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX, "on_toggle_close_up" , true)
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get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX2D, "on_toggle_close_up" , true)
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SceneManager.lock_player(0, action_key)
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# 展示时,禁用 sign_mark 的输入
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sign_mark.pass_unhandled_input = true
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@ -38,10 +42,12 @@ func display() -> void:
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func _exit(arg = null):
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if current_child:
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if pause_sfx_on_display:
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get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX, "on_toggle_close_up" , false)
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get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX2D, "on_toggle_close_up" , false)
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SceneManager.unlock_player()
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if current_child:
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remove_child(current_child)
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current_child.queue_free()
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remove_child(current_child)
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current_child.queue_free()
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current_child = null
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print("quit [", name, "] arg=", arg)
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exit.emit(arg)
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@ -77,6 +77,7 @@ func _ready() -> void:
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return
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_setup_scene()
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_setup_runtime()
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_arrange_nodes_to_group(self)
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func _handle_restart() -> void:
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@ -103,6 +104,17 @@ func _setup_runtime() -> void:
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SceneManager.toggle_hud_display(display_hud)
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func _arrange_nodes_to_group(parent: Node) -> void:
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if not parent:
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return
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for c in parent.get_children():
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_arrange_nodes_to_group(c)
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if c is Sfx:
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c.add_to_group(GlobalConfig.GROUP_GROUND_SFX)
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elif c is Sfx2D:
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c.add_to_group(GlobalConfig.GROUP_GROUND_SFX2D)
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func _restart_from_main() -> void:
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# _enter_tree, wait for ready
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await ready
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@ -85,7 +85,7 @@ func _on_ground_ready() -> void:
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$"../DeployLayer/Ambush偷听对话".enabled = false
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eavesdrop_window.visible = false
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if ArchiveManager.get_global_value(&"c02_show_grounded_coins"):
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if ArchiveManager.get_global_value(&"c02_show_grounded_coins") and EventManager.get_chapter_stage() <= 2:
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# 奠字 + 纸钱
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$"../DeployLayer/新背景_奠".visible = true
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@ -30,8 +30,8 @@ func _on_ground_ready() -> void:
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ambush_lookback = $"../DeployLayer/Ambush回看洞口"
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gaslight = $"../DeployLayer/灯座Sprite2D/煤油灯"
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boxcat_portal = $"../DeployLayer/portal_1"
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# 0默认 1拿了麻将 2偷听结束 3已爬出
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if data.hole_interacted_times >= 3:
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# 0默认 1偷听结束 2已爬出 (不再拿麻将)
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if data.hole_interacted_times >= 2:
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setup_rect_after_entered()
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else:
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color_mask.color.a = 1.0
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@ -88,8 +88,6 @@ func hole_interacted():
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print("hole_interacted_times=", times)
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if times == 0:
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SceneManager.enable_prop_item("prop_麻将")
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elif times == 1:
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# 注意:每种情况结束后,都需要将 interacting 设置为 false
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interacting = true
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eavesdrop_start()
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@ -3,10 +3,10 @@
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[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_judx3"]
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[ext_resource type="Script" uid="uid://hbbgymjs5xte" path="res://scene/ground/scene/c02/s08_瞎子卧室.gd" id="2_m4uw8"]
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[ext_resource type="Texture2D" uid="uid://v3sj36aijq5b" path="res://asset/art/scene/c02/s08_瞎子卧室/bg_瞎子卧室.png" id="3_iares"]
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[ext_resource type="AudioStream" uid="uid://b2mudqvq1dmng" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里1.ogg" id="3_nnqdd"]
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[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="3_t3h08"]
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[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_1ws4i"]
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[ext_resource type="Texture2D" uid="uid://vqyhgyka3sfo" path="res://asset/art/scene/c02/s08_瞎子卧室/瞎子卧室前景.png" id="4_gx8oy"]
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[ext_resource type="AudioStream" uid="uid://o57tyriodr0c" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里2.ogg" id="4_quq80"]
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[ext_resource type="AudioStream" uid="uid://dk3e1w3n2snur" path="res://asset/audio/sfx/旧版/c02/纸人出现.ogg" id="5_0qeqe"]
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[ext_resource type="Texture2D" uid="uid://b5pwb4fm46sad" path="res://asset/art/scene/c02/s08_瞎子卧室/e_墙上纸张.png" id="5_f6mma"]
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[ext_resource type="Texture2D" uid="uid://7ay1ttob8qwm" path="res://asset/art/scene/c02/s08_瞎子卧室/e_床板.png" id="5_vjjde"]
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@ -113,7 +113,7 @@ script = ExtResource("2_m4uw8")
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[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"]
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process_mode = 1
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stream = ExtResource("4_quq80")
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stream = ExtResource("3_nnqdd")
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volume_db = -5.0
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autoplay = true
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bus = &"game_sfx"
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@ -197,11 +197,13 @@ texture_scale = 0.15
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[node name="Closeup画" parent="Ground/DeployLayer" index="3" instance=ExtResource("10_a48k2")]
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position = Vector2(214, -19)
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packed_scene = ExtResource("11_mc126")
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pause_sfx_on_display = true
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enabled = false
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[node name="Closeup讨厌他们" parent="Ground/DeployLayer" index="4" instance=ExtResource("10_a48k2")]
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position = Vector2(214, -19)
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packed_scene = ExtResource("16_nub1x")
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pause_sfx_on_display = true
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enabled = false
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[node name="灯座Sprite2D" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
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