sfx/sfx2d 在 closeup 时可暂停; 删除【麻将1】

This commit is contained in:
cakipaul 2025-07-25 16:18:13 +08:00
parent b884cfb054
commit d3868215d7
9 changed files with 75 additions and 15 deletions

View File

@ -21,12 +21,14 @@ func _ready() -> void:
if Engine.is_editor_hint():
_reload_groups()
func _create_and_add_new_player(index: int) -> void:
var sfx_player = RandomAudioStreamPlayer.new()
sfx_player.bus = "game_sfx"
add_child(sfx_player)
sfx_players.insert(index, sfx_player)
func _reload_groups():
VIBE_GROUPS.clear()
for group in vibe_group_collection.groups:
@ -45,7 +47,7 @@ func stop_stream(stream: AudioStream, duration := 1.0) -> void:
sfx_players.remove_at(i)
_create_and_add_new_player(i)
var tween = create_tween()
tween.tween_property(player, "volume_linear", 0.0, duration)
tween.tween_property(player, "volume_linear", 0.01, duration)
tween.tween_callback(player.queue_free)
else:
player.stop()
@ -87,7 +89,7 @@ func stop_bgm_music(music_name: StringName, ease_duration := 3.0) -> void:
audio_player.queue_free()
else:
var tween = create_tween()
tween.tween_property(audio_player, "volume_linear", 0.0, ease_duration)
tween.tween_property(audio_player, "volume_linear", 0.01, ease_duration)
tween.tween_callback(audio_player.queue_free)
bgm_dict.erase(music_name)
else:

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@ -46,6 +46,11 @@ const DIALOG_IGNORE_INPUT = "ignore_input"
# memory layer: 30
const DIALOG_MEM_LAYER = "mem_layer"
# groups
const GROUP_GROUND_SFX := "ground_sfx"
const GROUP_GROUND_SFX2D := "ground_sfx2d"
const CHARACTER_COLOR_MAP = {
"default": Color.LIGHT_SEA_GREEN,
"吕萍": Color.ORANGE,

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@ -12,6 +12,7 @@ const META_ORIGINAL_STREAM = &"original_stream"
# TODO BGM 过程抑制场景音效;场景音效随玩家运动呼吸 (结合 Sfx2D)
# 感应玩家移动:装饰音
var default_db := 0.0
var default_linear := 1.0
# 只有 场景背景音 生效
var scene_loop := true
@ -21,6 +22,7 @@ var scene_sense_player_mov := false
func _ready() -> void:
bus = &"game_sfx"
default_db = volume_db
default_linear = volume_linear
if Engine.is_editor_hint():
return
# 记录原 stream
@ -106,7 +108,7 @@ func easing_kill(duration: float = 2.0) -> Tween:
var tween = create_tween()
tween.bind_node(self)
if playing:
tween.tween_property(self, "volume_linear", 0.0, duration)
tween.tween_property(self, "volume_linear", 0.01, duration)
tween.tween_callback(stop)
# set volume_db back to default
tween.tween_callback(func(): volume_db = default_db)
@ -164,3 +166,19 @@ func _get(property: StringName) -> Variant:
return scene_sense_player_mov
return null
var resume_on_close_up_exit := false
func on_toggle_close_up(display: bool) -> void:
if not is_in_group(GlobalConfig.GROUP_GROUND_SFX):
return
if display:
if stream and not stream_paused:
resume_on_close_up_exit = true
var tween = create_tween()
tween.tween_property(self, "volume_linear", 0.01, 1.0)
else:
if resume_on_close_up_exit:
var tween = create_tween()
tween.tween_property(self, "volume_linear", default_linear, 1.0)

View File

@ -18,6 +18,7 @@ class_name Sfx2D extends AudioStreamPlayer2D
var timer: Timer
var default_db := 0.0
var default_linear := 1.0
func _ready() -> void:
bus = &"game_sfx"
@ -25,6 +26,7 @@ func _ready() -> void:
if Engine.is_editor_hint():
return
default_db = volume_db
default_linear = volume_linear
timer = Timer.new()
timer.autostart = autoplay and loop and loop_round_time > 0.0 and not Engine.is_editor_hint()
timer.one_shot = false
@ -43,7 +45,6 @@ func _on_ground_transition_pre_paused():
easing_kill(1.0)
func _on_timer_timeout() -> void:
if not loop or loop_round_time <= 0.0:
timer.stop()
@ -73,8 +74,24 @@ func easing_kill(duration: float = 2.0) -> Tween:
var tween = create_tween()
tween.bind_node(self)
if playing:
tween.tween_property(self, "volume_linear", 0.0, duration)
tween.tween_property(self, "volume_linear", 0.01, duration)
tween.tween_callback(stop)
# set volume_db back to default
tween.tween_callback(func(): volume_db = default_db)
return tween
var resume_on_close_up_exit := false
func on_toggle_close_up(display: bool) -> void:
if not is_in_group(GlobalConfig.GROUP_GROUND_SFX2D):
return
if display:
if stream and not stream_paused:
resume_on_close_up_exit = true
var tween = create_tween()
tween.tween_property(self, "volume_linear", 0.01, 1.0)
else:
if resume_on_close_up_exit:
var tween = create_tween()
tween.tween_property(self, "volume_linear", default_linear, 1.0)

View File

@ -8,6 +8,7 @@ signal exit(arg)
@export var packed_scene: PackedScene
@export var quit_closeup_on_cancel := true
@export var pause_sfx_on_display := false
@export_tool_button("新建特写场景") var create_closeup_scene = _create_scene_with_script
var current_child: Node
@ -25,6 +26,9 @@ func display() -> void:
if current_child:
return
if packed_scene:
if pause_sfx_on_display:
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX, "on_toggle_close_up" , true)
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX2D, "on_toggle_close_up" , true)
SceneManager.lock_player(0, action_key)
# 展示时,禁用 sign_mark 的输入
sign_mark.pass_unhandled_input = true
@ -38,10 +42,12 @@ func display() -> void:
func _exit(arg = null):
if current_child:
if pause_sfx_on_display:
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX, "on_toggle_close_up" , false)
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX2D, "on_toggle_close_up" , false)
SceneManager.unlock_player()
if current_child:
remove_child(current_child)
current_child.queue_free()
remove_child(current_child)
current_child.queue_free()
current_child = null
print("quit [", name, "] arg=", arg)
exit.emit(arg)

View File

@ -77,6 +77,7 @@ func _ready() -> void:
return
_setup_scene()
_setup_runtime()
_arrange_nodes_to_group(self)
func _handle_restart() -> void:
@ -103,6 +104,17 @@ func _setup_runtime() -> void:
SceneManager.toggle_hud_display(display_hud)
func _arrange_nodes_to_group(parent: Node) -> void:
if not parent:
return
for c in parent.get_children():
_arrange_nodes_to_group(c)
if c is Sfx:
c.add_to_group(GlobalConfig.GROUP_GROUND_SFX)
elif c is Sfx2D:
c.add_to_group(GlobalConfig.GROUP_GROUND_SFX2D)
func _restart_from_main() -> void:
# _enter_tree, wait for ready
await ready

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@ -85,7 +85,7 @@ func _on_ground_ready() -> void:
$"../DeployLayer/Ambush偷听对话".enabled = false
eavesdrop_window.visible = false
if ArchiveManager.get_global_value(&"c02_show_grounded_coins"):
if ArchiveManager.get_global_value(&"c02_show_grounded_coins") and EventManager.get_chapter_stage() <= 2:
# 奠字 + 纸钱
$"../DeployLayer/新背景_奠".visible = true

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@ -30,8 +30,8 @@ func _on_ground_ready() -> void:
ambush_lookback = $"../DeployLayer/Ambush回看洞口"
gaslight = $"../DeployLayer/灯座Sprite2D/煤油灯"
boxcat_portal = $"../DeployLayer/portal_1"
# 0默认 1拿了麻将 2偷听结束 3已爬出
if data.hole_interacted_times >= 3:
# 0默认 1偷听结束 2已爬出 (不再拿麻将)
if data.hole_interacted_times >= 2:
setup_rect_after_entered()
else:
color_mask.color.a = 1.0
@ -88,8 +88,6 @@ func hole_interacted():
print("hole_interacted_times=", times)
if times == 0:
SceneManager.enable_prop_item("prop_麻将")
elif times == 1:
# 注意:每种情况结束后,都需要将 interacting 设置为 false
interacting = true
eavesdrop_start()

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@ -3,10 +3,10 @@
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_judx3"]
[ext_resource type="Script" uid="uid://hbbgymjs5xte" path="res://scene/ground/scene/c02/s08_瞎子卧室.gd" id="2_m4uw8"]
[ext_resource type="Texture2D" uid="uid://v3sj36aijq5b" path="res://asset/art/scene/c02/s08_瞎子卧室/bg_瞎子卧室.png" id="3_iares"]
[ext_resource type="AudioStream" uid="uid://b2mudqvq1dmng" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里1.ogg" id="3_nnqdd"]
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="3_t3h08"]
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_1ws4i"]
[ext_resource type="Texture2D" uid="uid://vqyhgyka3sfo" path="res://asset/art/scene/c02/s08_瞎子卧室/瞎子卧室前景.png" id="4_gx8oy"]
[ext_resource type="AudioStream" uid="uid://o57tyriodr0c" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里2.ogg" id="4_quq80"]
[ext_resource type="AudioStream" uid="uid://dk3e1w3n2snur" path="res://asset/audio/sfx/旧版/c02/纸人出现.ogg" id="5_0qeqe"]
[ext_resource type="Texture2D" uid="uid://b5pwb4fm46sad" path="res://asset/art/scene/c02/s08_瞎子卧室/e_墙上纸张.png" id="5_f6mma"]
[ext_resource type="Texture2D" uid="uid://7ay1ttob8qwm" path="res://asset/art/scene/c02/s08_瞎子卧室/e_床板.png" id="5_vjjde"]
@ -113,7 +113,7 @@ script = ExtResource("2_m4uw8")
[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"]
process_mode = 1
stream = ExtResource("4_quq80")
stream = ExtResource("3_nnqdd")
volume_db = -5.0
autoplay = true
bus = &"game_sfx"
@ -197,11 +197,13 @@ texture_scale = 0.15
[node name="Closeup画" parent="Ground/DeployLayer" index="3" instance=ExtResource("10_a48k2")]
position = Vector2(214, -19)
packed_scene = ExtResource("11_mc126")
pause_sfx_on_display = true
enabled = false
[node name="Closeup讨厌他们" parent="Ground/DeployLayer" index="4" instance=ExtResource("10_a48k2")]
position = Vector2(214, -19)
packed_scene = ExtResource("16_nub1x")
pause_sfx_on_display = true
enabled = false
[node name="灯座Sprite2D" type="Sprite2D" parent="Ground/DeployLayer" index="5"]