使用 CONNECT_ONE_SHOT 来连接 ground ready 与 start 等信号
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@ -31,7 +31,7 @@ func _ready() -> void:
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if pre_event_name != "":
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prev_stage = EventManager.get_stage(pre_event_name)
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refresh_visibility()
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SceneManager.ground_ready.connect(_on_ground_ready)
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SceneManager.ground_ready.connect(_on_ground_ready, CONNECT_ONE_SHOT)
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EventManager.stage_updated.connect(_on_global_stage_updated)
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@ -8,6 +8,7 @@ enum VIBE {
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}
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# 从 ground loader 控制该信号
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# 建议使用 CONNECT_ONE_SHOT 来连接 ground ready 与 start 等信号
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@warning_ignore("unused_signal")
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signal ground_ready(ground: Ground2D)
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@warning_ignore("unused_signal")
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