Merge remote-tracking branch 'origin/demo'

This commit is contained in:
cakipaul 2025-07-17 20:52:00 +08:00
commit cce0a02fb8
4 changed files with 89 additions and 79 deletions

View File

@ -0,0 +1,15 @@
extends Node2D
@onready var particals = %"纸钱" as GPUParticles2D
func _ready() -> void:
_on_visibility_changed()
visibility_changed.connect(_on_visibility_changed)
func _on_visibility_changed() -> void:
var display = is_visible_in_tree()
particals.emitting = display
if display:
particals.request_particles_process(10.0)

View File

@ -0,0 +1 @@
uid://5y8v4ir43q3j

View File

@ -1,5 +1,6 @@
[gd_scene load_steps=7 format=3 uid="uid://dnbutraty2285"]
[gd_scene load_steps=8 format=3 uid="uid://dnbutraty2285"]
[ext_resource type="Script" uid="uid://5y8v4ir43q3j" path="res://scene/entity/partical/particals_ash_vertical.gd" id="1_1ybs0"]
[ext_resource type="Texture2D" uid="uid://6vh5m2p3v0t3" path="res://asset/art/scene/c01/s07_书店外/e_纸钱.png" id="1_hsa64"]
[sub_resource type="Gradient" id="Gradient_rwi0m"]
@ -32,14 +33,17 @@ scale_curve = SubResource("CurveTexture_jq14j")
color_ramp = SubResource("GradientTexture1D_5cty7")
[node name="ParticalsAsh" type="Node2D"]
script = ExtResource("1_1ybs0")
[node name="纸钱" type="GPUParticles2D" parent="."]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0.54902)
position = Vector2(3, 0)
amount = 150
texture = ExtResource("1_hsa64")
lifetime = 30.0
preprocess = 20.0
preprocess = 10.0
fixed_fps = 10
visibility_rect = Rect2(-750, 0, 1500, 600)
process_material = SubResource("ParticleProcessMaterial_wa8gc")
metadata/_edit_vertical_guides_ = [-721.0]

View File

@ -380,15 +380,6 @@ target_scene = "c03_s04"
target_portal = "1"
status = "locked"
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/portal_5"]
script = ExtResource("12_2b6vx")
memo = "c03_before_mahjong_game=[1:粘舌头和刀把|2:给药|3:3|4:准备好进入游戏] 时,打开: [_5]
"
updater_event = &"c03_before_mahjong_game"
updater_mode = "opener"
updater_stages = Array[int]([1, 2, 3, 4])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="Ambush保卫科旁边os" parent="Ground/DeployLayer" index="7" instance=ExtResource("25_iyaiw")]
position = Vector2(138, 47)
hook_os_key = "c02_院子_保卫科旁"
@ -398,7 +389,6 @@ position = Vector2(0, -1)
script = ExtResource("11_lq23y")
event_name = &"c02_got_pliers"
event_stages = Array[int]([1])
event_memo = "当事件[c02_got_pliers=1]时显示该节点"
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="Ambush老虎钳后小蝉跑" parent="Ground/DeployLayer/Event2D_xchan_run_after_got_pliers" instance=ExtResource("25_iyaiw")]
@ -491,42 +481,7 @@ energy = 0.7
texture = SubResource("GradientTexture2D_kyfht")
texture_scale = 2.2
[node name="新背景_奠" type="Node2D" parent="Ground/DeployLayer" index="13"]
visible = false
[node name="地上纸钱" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
z_index = -4
position = Vector2(0, -120)
texture = ExtResource("14_qqdxs")
centered = false
[node name="奠1" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
position = Vector2(199.5, -3)
texture = ExtResource("6_ygnci")
[node name="奠2" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
position = Vector2(655, -1)
texture = ExtResource("7_c3f8o")
[node name="奠3" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
position = Vector2(799.5, -3)
texture = ExtResource("8_crgo6")
[node name="奠4" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
position = Vector2(1936.5, -3)
texture = ExtResource("9_vddfx")
[node name="ParticalsAsh" parent="Ground/DeployLayer/新背景_奠" instance=ExtResource("10_c3f8o")]
position = Vector2(343, -175)
[node name="ParticalsAsh2" parent="Ground/DeployLayer/新背景_奠" instance=ExtResource("10_c3f8o")]
position = Vector2(898, -162)
[node name="ParticalsAsh_z_15" parent="Ground/DeployLayer/新背景_奠" instance=ExtResource("10_c3f8o")]
z_index = 15
position = Vector2(1964, -209)
[node name="闷雷_纸人闪现" type="Node2D" parent="Ground/DeployLayer" index="14"]
[node name="闷雷_纸人闪现" type="Node2D" parent="Ground/DeployLayer" index="13"]
visible = false
[node name="Ambush闷雷纸人" parent="Ground/DeployLayer/闷雷_纸人闪现" instance=ExtResource("25_iyaiw")]
@ -553,11 +508,11 @@ range_layer_max = 2
range_item_cull_mask = 4
texture = SubResource("GradientTexture2D_3nako")
[node name="Ambush要下雨了" parent="Ground/DeployLayer" index="15" instance=ExtResource("25_iyaiw")]
[node name="Ambush要下雨了" parent="Ground/DeployLayer" index="14" instance=ExtResource("25_iyaiw")]
position = Vector2(1611, 46)
hook_os_key = "c02_院子_要下雨"
[node name="Pickable小鞋子" parent="Ground/DeployLayer" index="16" instance=ExtResource("7_em2ma")]
[node name="Pickable小鞋子" parent="Ground/DeployLayer" index="15" instance=ExtResource("7_em2ma")]
position = Vector2(809, 75)
sign_mark_offset = Vector2(0, -16.88)
enabled = false
@ -568,11 +523,10 @@ position = Vector2(0, -7)
scale = Vector2(0.15, 0.15)
texture = ExtResource("8_plfv5")
[node name="Event2D小蝉哼歌" type="Node2D" parent="Ground/DeployLayer" index="17"]
[node name="Event2D小蝉哼歌" type="Node2D" parent="Ground/DeployLayer" index="16"]
position = Vector2(800, -173)
script = ExtResource("26_o1qbs")
event_name = &"c02_madman_interacted_stage"
event_memo = "当事件[c02_madman_interacted_stage=]时显示该节点"
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="Sfx2D小蝉哼歌" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/Event2D小蝉哼歌"]
@ -584,7 +538,7 @@ bus = &"game_sfx"
script = ExtResource("54_o1qbs")
metadata/_custom_type_script = "uid://wapo47a1oddf"
[node name="Interactable铁门" parent="Ground/DeployLayer" index="18" instance=ExtResource("8_xt8j0")]
[node name="Interactable铁门" parent="Ground/DeployLayer" index="17" instance=ExtResource("8_xt8j0")]
light_mask = 5
position = Vector2(1222, 28)
texture = ExtResource("7_gd6xp")
@ -604,7 +558,7 @@ collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Interactable铁门/Wall"]
shape = SubResource("RectangleShape2D_mdix7")
[node name="Note算命摊位" parent="Ground/DeployLayer" index="19" instance=ExtResource("6_t48d1")]
[node name="Note算命摊位" parent="Ground/DeployLayer" index="18" instance=ExtResource("6_t48d1")]
position = Vector2(725, 45)
note_key = "c02_院子_算命摊位"
@ -612,7 +566,7 @@ note_key = "c02_院子_算命摊位"
position = Vector2(0, 18)
texture = ExtResource("6_1tart")
[node name="煤油灯" type="Sprite2D" parent="Ground/DeployLayer" index="20"]
[node name="煤油灯" type="Sprite2D" parent="Ground/DeployLayer" index="19"]
position = Vector2(293, 13)
texture = ExtResource("32_df1yo")
@ -630,7 +584,7 @@ energy = 2.0
blend_mode = 2
texture = ExtResource("11_g0qhj")
[node name="煤油灯2" type="Sprite2D" parent="Ground/DeployLayer" index="21"]
[node name="煤油灯2" type="Sprite2D" parent="Ground/DeployLayer" index="20"]
position = Vector2(605, 13)
texture = ExtResource("32_df1yo")
@ -648,7 +602,7 @@ energy = 2.0
blend_mode = 2
texture = ExtResource("34_jhod7")
[node name="煤油灯3" type="Sprite2D" parent="Ground/DeployLayer" index="22"]
[node name="煤油灯3" type="Sprite2D" parent="Ground/DeployLayer" index="21"]
position = Vector2(854, 13)
texture = ExtResource("32_df1yo")
@ -666,61 +620,60 @@ energy = 2.0
blend_mode = 2
texture = ExtResource("35_o1qbs")
[node name="井" type="Sprite2D" parent="Ground/DeployLayer" index="23"]
[node name="井" type="Sprite2D" parent="Ground/DeployLayer" index="22"]
self_modulate = Color(0.739288, 0.739288, 0.739288, 1)
light_mask = 5
z_index = 10
position = Vector2(2062, 60)
texture = ExtResource("21_4n8vm")
[node name="Closeup敲门游戏" parent="Ground/DeployLayer" index="24" instance=ExtResource("23_81juy")]
position = Vector2(466, 3)
packed_scene = ExtResource("24_0o4rt")
collision_width_and_x = Vector2(40, 0)
[node name="药车" type="Sprite2D" parent="Ground/DeployLayer" index="25"]
[node name="药车" type="Sprite2D" parent="Ground/DeployLayer" index="23"]
light_mask = 5
z_index = 10
z_index = 11
position = Vector2(1025, 27)
texture = ExtResource("22_3y5s5")
[node name="Closeup抓药游戏" parent="Ground/DeployLayer" index="26" instance=ExtResource("23_81juy")]
position = Vector2(1058, 33)
[node name="Closeup抓药游戏" parent="Ground/DeployLayer" index="24" instance=ExtResource("23_81juy")]
position = Vector2(1058, 24)
packed_scene = ExtResource("45_fxne6")
quit_closeup_on_cancel = false
collision_width_and_x = Vector2(40, 0)
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Closeup抓药游戏"]
script = ExtResource("12_2b6vx")
memo = "current_chapter_stage=[3:第二章|4:第三章|5:第四章|6:尾声] 时,启用: [抓药游戏]
"
updater_event = &"current_chapter_stage"
updater_stages = Array[int]([3, 4, 5, 6])
updater_stage_mode = "exclude"
updater_stages = Array[int]([0, 1])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="Ambush惊悚闪电" parent="Ground/DeployLayer" index="27" instance=ExtResource("25_iyaiw")]
[node name="Closeup敲门游戏" parent="Ground/DeployLayer" index="25" instance=ExtResource("23_81juy")]
position = Vector2(466, 3)
packed_scene = ExtResource("24_0o4rt")
collision_width_and_x = Vector2(40, 0)
[node name="Ambush惊悚闪电" parent="Ground/DeployLayer" index="26" instance=ExtResource("25_iyaiw")]
position = Vector2(1319, 40)
hook_method = "shocking_lighting"
[node name="Ambush偷听对话" parent="Ground/DeployLayer" index="28" instance=ExtResource("25_iyaiw")]
[node name="Ambush偷听对话" parent="Ground/DeployLayer" index="27" instance=ExtResource("25_iyaiw")]
position = Vector2(1836, 7)
trigger_mode = "interact"
one_shot = false
hook_method = "eavesdrop"
[node name="李氏赖子房间人影" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="29"]
[node name="李氏赖子房间人影" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="28"]
position = Vector2(1835, -16)
sprite_frames = SubResource("SpriteFrames_0o4rt")
autoplay = "default"
frame_progress = 0.643855
[node name="Closeup井" parent="Ground/DeployLayer" index="30" instance=ExtResource("23_81juy")]
[node name="Closeup井" parent="Ground/DeployLayer" index="29" instance=ExtResource("23_81juy")]
z_index = 6
position = Vector2(2063, 50)
packed_scene = ExtResource("26_yy4fp")
action_key = 3
[node name="Npc井边疯子" parent="Ground/DeployLayer" index="31" instance=ExtResource("35_plfv5")]
[node name="Npc井边疯子" parent="Ground/DeployLayer" index="30" instance=ExtResource("35_plfv5")]
z_index = 10
position = Vector2(2037, 67)
sprite_frames = ExtResource("4_gd6xp")
@ -734,7 +687,7 @@ sign_x_offset = -2.0
collision_width_and_x = Vector2(37.08, 0)
dialogue_title = "c02_井边疯子对话"
[node name="霸凌" type="Node2D" parent="Ground/DeployLayer" index="32"]
[node name="霸凌" type="Node2D" parent="Ground/DeployLayer" index="31"]
visible = false
position = Vector2(2154, 60)
@ -797,7 +750,7 @@ collision_mask = 0
shape = SubResource("RectangleShape2D_d7h4s")
disabled = true
[node name="火灾" type="Node2D" parent="Ground/DeployLayer" index="33"]
[node name="火灾" type="Node2D" parent="Ground/DeployLayer" index="32"]
visible = false
[node name="右窗" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
@ -1039,7 +992,7 @@ script = ExtResource("54_o1qbs")
loop = true
metadata/_custom_type_script = "uid://wapo47a1oddf"
[node name="Interactable柜子" parent="Ground/DeployLayer" index="34" instance=ExtResource("8_xt8j0")]
[node name="Interactable柜子" parent="Ground/DeployLayer" index="33" instance=ExtResource("8_xt8j0")]
visible = false
position = Vector2(1772, 48)
texture = ExtResource("32_cpifc")
@ -1055,11 +1008,48 @@ animation = &"箱子着火"
autoplay = "箱子着火"
frame_progress = 0.453645
[node name="Note柜子可放置区域" parent="Ground/DeployLayer" index="35" instance=ExtResource("6_t48d1")]
[node name="Note柜子可放置区域" parent="Ground/DeployLayer" index="34" instance=ExtResource("6_t48d1")]
position = Vector2(1771, 39)
title_filter = "c02"
note_key = "c02_柜子可放置区域"
[node name="新背景_奠" type="Node2D" parent="Ground/DeployLayer" index="35"]
visible = false
[node name="地上纸钱" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
z_index = -4
position = Vector2(0, -120)
texture = ExtResource("14_qqdxs")
centered = false
[node name="奠1" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
position = Vector2(199.5, -3)
texture = ExtResource("6_ygnci")
[node name="奠2" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
position = Vector2(655, -1)
texture = ExtResource("7_c3f8o")
[node name="奠3" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
position = Vector2(799.5, -3)
texture = ExtResource("8_crgo6")
[node name="奠4" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
position = Vector2(1936.5, -3)
texture = ExtResource("9_vddfx")
[node name="ParticalsAsh" parent="Ground/DeployLayer/新背景_奠" instance=ExtResource("10_c3f8o")]
z_index = 10
position = Vector2(343, -175)
[node name="ParticalsAsh2" parent="Ground/DeployLayer/新背景_奠" instance=ExtResource("10_c3f8o")]
z_index = 10
position = Vector2(898, -162)
[node name="ParticalsAsh_z_10" parent="Ground/DeployLayer/新背景_奠" instance=ExtResource("10_c3f8o")]
z_index = 10
position = Vector2(1964, -209)
[node name="PointLight2D" type="PointLight2D" parent="Ground/AmbientLayer" index="0"]
light_mask = 4
position = Vector2(2189, -142)