素材更新

This commit is contained in:
cakipaul 2025-08-26 13:37:13 +08:00
parent e4867cd483
commit cb459c46dd
61 changed files with 453 additions and 260 deletions

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@ -1,47 +1,49 @@
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@ -44,6 +44,8 @@ c03_intro_c04: 0:初始化 1:演出完成
=> END => END
~ EventStage_c04 ~ EventStage_c04
# 小蝶家门口,陆蝶演出&鬼打墙
c04_ghost_trapped: 0:初始化 1:第一次开门 2:进入鬼打墙场景 3:鬼打墙结束
# 除晦游戏 # 除晦游戏
c04_erase_curse: 0:初始化 1:开始游戏 2:游戏结束 c04_erase_curse: 0:初始化 1:开始游戏 2:游戏结束

View File

@ -364,3 +364,4 @@ c03_李癞胖演出结束,怎么突然出现这么多人?,,,,,
c03_冷飕飕风吹过,...{br}这股风...,,,,, c03_冷飕飕风吹过,...{br}这股风...,,,,,
c03_保卫科_李癞拜老鼠精,{br}他们这是...在拜那幅像?,,,,, c03_保卫科_李癞拜老鼠精,{br}他们这是...在拜那幅像?,,,,,
c03_小手洞1,洞里有很浓的血腥味...,,,,, c03_小手洞1,洞里有很浓的血腥味...,,,,,
c04_鬼打墙_开始os,当年他们是有多恨我们家?,,,,,

1 keys zh_CN _character _notes _tags zh_SH en
364 c03_冷飕飕风吹过 ...{br}这股风...
365 c03_保卫科_李癞拜老鼠精 ?!{br}他们这是...在拜那幅像?
366 c03_小手洞1 洞里有很浓的血腥味...
367 c04_鬼打墙_开始os 当年他们是有多恨我们家?

View File

@ -457,6 +457,8 @@ skip[ID:prop_沾血的老虎钳_详情]
=> END => END
~ Notes_c04 ~ Notes_c04
# 鬼打墙
当年他们是有多恨我们家?[ID:c04_鬼打墙_开始os]
=> END => END
~ Notes_c05 ~ Notes_c05

View File

@ -1,11 +1,12 @@
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[ext_resource type="Texture2D" uid="uid://vktpw07jrmnb" path="res://asset/art/gif/c04_鬼打墙/鬼打墙_砖墙.png" id="9_6q2e1"]
[ext_resource type="Texture2D" uid="uid://bp84w8keuelyj" path="res://asset/art/scene/c02/s10_空房间/e_蜡烛-sheet.png" id="11_t03n4"] [ext_resource type="Texture2D" uid="uid://bp84w8keuelyj" path="res://asset/art/scene/c02/s10_空房间/e_蜡烛-sheet.png" id="11_t03n4"]
[ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="12_vt3n2"] [ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="12_vt3n2"]
[ext_resource type="Texture2D" uid="uid://djoft6600kly6" path="res://asset/art/scene/c03/s01_三楼/fg_前景.png" id="20_k8fkv"] [ext_resource type="Texture2D" uid="uid://djoft6600kly6" path="res://asset/art/scene/c03/s01_三楼/fg_前景.png" id="20_k8fkv"]
@ -49,7 +50,7 @@ animations = [{
}] }]
[node name="S04" type="Node2D"] [node name="S04" type="Node2D"]
metadata/_edit_horizontal_guides_ = [98.0] metadata/_edit_horizontal_guides_ = [98.0, 120.0]
[node name="Ground" parent="." instance=ExtResource("1_q48aa")] [node name="Ground" parent="." instance=ExtResource("1_q48aa")]
scene_name = "c04_s04" scene_name = "c04_s04"
@ -76,8 +77,8 @@ metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="BGSprite2D" parent="Ground" index="2"] [node name="BGSprite2D" parent="Ground" index="2"]
light_mask = 5 light_mask = 5
position = Vector2(0, -24) position = Vector2(0, -24)
texture = ExtResource("5_lwq75") texture = ExtResource("5_4rr4q")
offset = Vector2(0, -155) offset = Vector2(0, -100)
[node name="portal_left" parent="Ground/DeployLayer" index="0"] [node name="portal_left" parent="Ground/DeployLayer" index="0"]
position = Vector2(34, 8) position = Vector2(34, 8)
@ -164,6 +165,10 @@ blend_mode = 2
texture = ExtResource("12_vt3n2") texture = ExtResource("12_vt3n2")
texture_scale = 0.3 texture_scale = 0.3
[node name="砖墙" type="Sprite2D" parent="Ground/DeployLayer" index="4"]
position = Vector2(368, -8)
texture = ExtResource("9_6q2e1")
[node name="MainPlayer" parent="Ground" index="5"] [node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(34, 98) position = Vector2(34, 98)
catty_light_energy = 0.5 catty_light_energy = 0.5

View File

@ -0,0 +1,26 @@
@tool
extends AnimationRoot
# 覆盖该方法
func _default_data() -> Dictionary:
return {}
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
#region node_reference
#endregion
# 读取设置变量名
func _setup_node_reference() -> void:
pass
func _on_ground_ready() -> void:
pass

View File

@ -0,0 +1 @@
uid://t2p7to688wd3

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@ -1,7 +1,7 @@
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[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_q3if8"] [ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_q3if8"]
[ext_resource type="Texture2D" uid="uid://cpjd3dqri51fq" path="res://asset/art/scene/c03/s01_三楼/bg_三楼走廊.png" id="5_5htbk"] [ext_resource type="Texture2D" uid="uid://cpjd3dqri51fq" path="res://asset/art/scene/c03/s01_三楼/bg_三楼走廊.png" id="5_5htbk"]
@ -18,8 +18,11 @@
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[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="18_ryonc"] [ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="18_ryonc"]
[ext_resource type="Script" uid="uid://bkkiyk5jkdw4d" path="res://manager/event_manager/event2d.gd" id="19_ryonc"] [ext_resource type="Script" uid="uid://tgupfwhdlomy" path="res://scene/ground/script/c04/s08_event陆蝶演出.gd" id="19_cl576"]
[ext_resource type="Texture2D" uid="uid://djoft6600kly6" path="res://asset/art/scene/c03/s01_三楼/fg_前景.png" id="20_3eqs5"] [ext_resource type="Texture2D" uid="uid://djoft6600kly6" path="res://asset/art/scene/c03/s01_三楼/fg_前景.png" id="20_3eqs5"]
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="20_cl576"]
[ext_resource type="Texture2D" uid="uid://vf0gl8l7hrif" path="res://asset/art/gif/c04_三楼走廊擦墙演出/擦墙字.png" id="21_2rmvt"]
[ext_resource type="SpriteFrames" uid="uid://pf7mglnhuaab" path="res://asset/art/gif/c04_三楼走廊擦墙演出/c04_三楼走廊擦墙演出_frames.tres" id="22_a3f3m"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
@ -70,7 +73,7 @@ player_y = 60
libraries = { libraries = {
&"": SubResource("AnimationLibrary_k01ve") &"": SubResource("AnimationLibrary_k01ve")
} }
script = ExtResource("2_5wdtb") script = ExtResource("2_ryonc")
[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"] [node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"]
process_mode = 1 process_mode = 1
@ -239,11 +242,70 @@ script = ExtResource("18_ryonc")
metadata/_custom_type_script = "uid://cphfob11f7atx" metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="Event陆蝶演出" type="Node2D" parent="Ground/DeployLayer" index="12"] [node name="Event陆蝶演出" type="Node2D" parent="Ground/DeployLayer" index="12"]
script = ExtResource("19_ryonc") script = ExtResource("19_cl576")
event_name = &"c04_ghost_trapped"
event_stages = Array[int]([0])
pre_event_name = &"current_chapter_stage" pre_event_name = &"current_chapter_stage"
pre_event_stages = Array[int]([4]) pre_event_stages = Array[int]([4])
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d" metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="Ambush陆蝶演出" parent="Ground/DeployLayer/Event陆蝶演出" instance=ExtResource("20_cl576")]
position = Vector2(535, 31)
one_shot = false
[node name="墙上的字" type="Sprite2D" parent="Ground/DeployLayer/Event陆蝶演出"]
texture = ExtResource("21_2rmvt")
[node name="Pro陆蝶" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event陆蝶演出"]
position = Vector2(370, 26)
sprite_frames = ExtResource("22_a3f3m")
animation = &"陆仁行走1"
script = ExtResource("18_ryonc")
action_configs = Array[Dictionary]([{
"animation_intro": &"陆仁坐下",
&"animation_next": "陆仁艰难站起",
"animation_wait_time": 0.0,
"intro_loop": 1
}, {
"animation_intro": "陆仁艰难站起",
&"animation_next": "陆仁行走",
"animation_wait_time": 0.0,
"intro_loop": 1
}, {
"animation_intro": "陆仁行走",
&"animation_next": "陆仁回头",
"animation_wait_time": 0.0,
"intro_loop": 1
}])
move_configs = Array[Dictionary]([{
"animation": "陆仁行走1",
"animation_next": "陆仁回头",
"duration": 1e+07,
"movement_x": 80.0,
"velocity": Vector2(70, 0)
}, {
"animation": "陆仁回头",
"animation_next": "陆仁行走2",
"duration": 1e+07,
"movement_x": 210.0,
"velocity": Vector2(70, 0)
}, {
"animation": &"陆仁行走2",
"animation_next": "",
"duration": 1e+07,
"movement_x": 300.0,
"velocity": Vector2(70, 0)
}])
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="小小蝶" type="AnimatedSprite2D" parent="Ground/DeployLayer/Event陆蝶演出/Pro陆蝶"]
visible = false
sprite_frames = ExtResource("22_a3f3m")
animation = &"小小蝶"
autoplay = "小小蝶"
script = ExtResource("18_ryonc")
metadata/_custom_type_script = "uid://cphfob11f7atx"
[node name="MainPlayer" parent="Ground" index="5"] [node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(34, 98) position = Vector2(34, 98)
catty_light_energy = 0.5 catty_light_energy = 0.5

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@ -0,0 +1,29 @@
@tool
extends AnimationRoot
# 覆盖该方法
func _default_data() -> Dictionary:
return {}
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
#region node_reference
#endregion
# 读取设置变量名
func _setup_node_reference() -> void:
pass
var texture_painting_after_tear = preload("uid://deoi4dv42vspn")
func _on_ground_ready() -> void:
pass

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@ -0,0 +1 @@
uid://b06m3d5mehyin

View File

@ -0,0 +1,112 @@
[gd_scene load_steps=14 format=3 uid="uid://cchuw5rw6cf0l"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_juj5v"]
[ext_resource type="Script" uid="uid://b06m3d5mehyin" path="res://scene/ground/scene/c04/s09_除晦游戏.gd" id="2_juj5v"]
[ext_resource type="AudioStream" uid="uid://b2mudqvq1dmng" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里1.ogg" id="3_om2jl"]
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_n4q25"]
[ext_resource type="Texture2D" uid="uid://dsymfb45n1sx1" path="res://asset/art/scene/c04/s00_除晦游戏/客厅连着父母房间.png" id="5_iqexw"]
[ext_resource type="Texture2D" uid="uid://bhygivahwd1yb" path="res://asset/art/scene/c04/s05_客厅/藤曼.png" id="6_qppbt"]
[ext_resource type="Script" uid="uid://0wjaho6qkg6s" path="res://manager/event_manager/event_binder.gd" id="7_3a5uu"]
[ext_resource type="Texture2D" uid="uid://cgjca5flabtkt" path="res://asset/art/scene/c04/s00_除晦游戏/客厅连着父母房间_关着的门.png" id="8_cmpvw"]
[ext_resource type="Texture2D" uid="uid://0l2c7c3qgxs0" path="res://asset/art/scene/c04/s00_除晦游戏/客厅连着父母房间_上层墙.png" id="8_ob3l3"]
[ext_resource type="Texture2D" uid="uid://86yqa60yum4f" path="res://asset/art/scene/c04/s00_除晦游戏/客厅连着父母房间_打开的门.png" id="9_prdnl"]
[ext_resource type="Texture2D" uid="uid://xnqlxofyldx5" path="res://asset/art/scene/c04/s00_除晦游戏/客厅连着父母房间_反色.png" id="11_prdnl"]
[ext_resource type="Texture2D" uid="uid://cpgt884ml6a7d" path="res://asset/art/scene/c04/s05_客厅/前景.png" id="14_0i4ir"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
[node name="S09" type="Node2D"]
metadata/_edit_horizontal_guides_ = [-627.0]
[node name="Ground" parent="." instance=ExtResource("1_juj5v")]
scene_name = "c04_s09"
player_y = 60
[node name="AnimationPlayer" parent="Ground" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_k01ve")
}
script = ExtResource("2_juj5v")
[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"]
stream = ExtResource("3_om2jl")
volume_db = -5.0
autoplay = true
bus = &"game_sfx"
script = ExtResource("4_n4q25")
mode = "场景背景音"
"循环播放" = true
"感应玩家操作" = false
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="BGSprite2D" parent="Ground" index="2"]
light_mask = 5
texture = ExtResource("5_iqexw")
offset = Vector2(0, -158)
[node name="portal_left" parent="Ground/DeployLayer" index="0"]
position = Vector2(70, 29)
target_scene = "c04_s08"
target_portal = "1"
status = "opened"
[node name="portal_right" parent="Ground/DeployLayer" index="1"]
position = Vector2(538, 31)
target_scene = "c04_s01"
target_portal = "left"
status = "opened"
[node name="藤蔓" type="Sprite2D" parent="Ground/DeployLayer" index="2"]
position = Vector2(294, -17)
texture = ExtResource("6_qppbt")
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/藤蔓"]
script = ExtResource("7_3a5uu")
updater_event = &"c04_erase_curse"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stages = Array[int]([0, 1])
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="关着的门" type="Sprite2D" parent="Ground/DeployLayer" index="3"]
texture = ExtResource("8_cmpvw")
centered = false
offset = Vector2(0, -158)
[node name="打开的门" type="Sprite2D" parent="Ground/DeployLayer" index="4"]
visible = false
texture = ExtResource("9_prdnl")
centered = false
offset = Vector2(0, -158)
[node name="隔断墙" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
z_index = 6
position = Vector2(607.5, 0)
texture = ExtResource("8_ob3l3")
[node name="反色空间" type="Sprite2D" parent="Ground/DeployLayer" index="6"]
z_index = 6
texture = ExtResource("11_prdnl")
centered = false
offset = Vector2(0, -158)
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(63, 95)
catty_light_energy = 0.5
player_movement_rect = Rect2(80, -158, 394, 316)
facing_direction = Vector2(1, 0)
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
scale = Vector2(1.1, 1.1)
texture = ExtResource("14_0i4ir")
offset = Vector2(0, 50)
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(20, 150, 533, 151)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
energy = 0.8
blend_mode = 1
[editable path="Ground"]

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@ -0,0 +1,34 @@
@tool
extends Event2D
# var prev_stage := 0
# var stage := 0
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
func _on_global_stage_updated(e: StringName, s: int) -> void:
super._on_global_stage_updated(e, s)
func _on_ground_ready(_ground: Ground2D) -> void:
$"Ambush陆蝶演出".triggered.connect(_start_show, CONNECT_ONE_SHOT)
func _on_pre_stage_updated() -> void:
pass
func _on_stage_updated() -> void:
pass
func _start_show() -> void:
SceneManager.lock_player()
await SceneManager.pop_os_with_str("c04_鬼打墙_开始os")
SceneManager.unlock_player()

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@ -0,0 +1 @@
uid://tgupfwhdlomy