demo 0.7.0; hotfix

This commit is contained in:
cakipaul 2025-08-08 19:53:57 +08:00
parent 5adddb1492
commit c417f78ae6
10 changed files with 25 additions and 35 deletions

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@ -1,7 +1,5 @@
keys,zh_CN,_character,_notes,_tags,zh_SH,en keys,zh_CN,_character,_notes,_tags,zh_SH,en
prop_下半部的舌头,下半部的舌头,,,[#texture=c03/ux_下半部的舌头.png],, 给我药 [ID:],给我药 [ID:],,,,,
input_麻将游戏_操作规则,依次点击两块麻将可进行交换,,,,,
ui_center_notify_c03纸人求药,给我药,,,,,
index_新游戏,新游戏,,,,,New Game index_新游戏,新游戏,,,,,New Game
index_继续游戏,继续游戏,,,,,Continue index_继续游戏,继续游戏,,,,,Continue
index_退出游戏,退出游戏,,,,,Exit Game index_退出游戏,退出游戏,,,,,Exit Game
@ -54,7 +52,7 @@ input_麻将整理游戏_开始方式,取出「三筒」开启整理,,,,,
input_麻将游戏_交换规则,依次点击两块麻将可进行交换,,,,, input_麻将游戏_交换规则,依次点击两块麻将可进行交换,,,,,
input_麻将游戏_回合开始,回合开始,正确换牌后将自动打出,,,,, input_麻将游戏_回合开始,回合开始,正确换牌后将自动打出,,,,,
ui_center_notify_c03纸人浆糊舌头,帮我粘舌头,,,,, ui_center_notify_c03纸人浆糊舌头,帮我粘舌头,,,,,
给我药 [ID:],给我药 [ID:],,,,, ui_center_notify_c03纸人求药,给我药,,,,,
ui_center_notify_c03药车缺少物品,缺少药引,,,,, ui_center_notify_c03药车缺少物品,缺少药引,,,,,
ui_center_notify_c03药车不能再取药材,同种药材只能取出一份,,,,, ui_center_notify_c03药车不能再取药材,同种药材只能取出一份,,,,,
ui_center_notify_c03放到碗中或原处,药材只能放到碗中或原处,,,,, ui_center_notify_c03放到碗中或原处,药材只能放到碗中或原处,,,,,
@ -316,4 +314,4 @@ c03_s12_label5,[wave]已经...回不了头了。[/wave],,,,,
c03_s12_label6,[wave]将她交给我,方能保你平安[/wave],,,,, c03_s12_label6,[wave]将她交给我,方能保你平安[/wave],,,,,
c03_s12_label7,[wave]反正...都一样吧[/wave],,,,, c03_s12_label7,[wave]反正...都一样吧[/wave],,,,,
c03_s12_label8,[wave]又嫩又甜[/wave],,,,, c03_s12_label8,[wave]又嫩又甜[/wave],,,,,
怎么突然出现这么多人?{br}要不跟过去看看?[c03_李癞胖演出结束],怎么突然出现这么多人?{br}要不跟过去看看?[c03_李癞胖演出结束],,,,, c03_李癞胖演出结束,怎么突然出现这么多人?{br}要不跟过去看看?,,,,,

1 keys zh_CN _character _notes _tags zh_SH en
2 prop_下半部的舌头 给我药 [ID:] 下半部的舌头 给我药 [ID:] [#texture=c03/ux_下半部的舌头.png]
input_麻将游戏_操作规则 依次点击两块麻将可进行交换
ui_center_notify_c03纸人求药 给我药
3 index_新游戏 新游戏 New Game
4 index_继续游戏 继续游戏 Continue
5 index_退出游戏 退出游戏 Exit Game
52 input_麻将游戏_交换规则 依次点击两块麻将可进行交换
53 input_麻将游戏_回合开始 回合开始,正确换牌后将自动打出
54 ui_center_notify_c03纸人浆糊舌头 帮我粘舌头
55 给我药 [ID:] ui_center_notify_c03纸人求药 给我药 [ID:] 给我药
56 ui_center_notify_c03药车缺少物品 缺少药引
57 ui_center_notify_c03药车不能再取药材 同种药材只能取出一份
58 ui_center_notify_c03放到碗中或原处 药材只能放到碗中或原处
314 c03_s12_label6 [wave]将她交给我,方能保你平安[/wave]
315 c03_s12_label7 [wave]反正...都一样吧[/wave]
316 c03_s12_label8 [wave]又嫩又甜[/wave]
317 怎么突然出现这么多人?{br}要不跟过去看看?[c03_李癞胖演出结束] c03_李癞胖演出结束 怎么突然出现这么多人?{br}要不跟过去看看?[c03_李癞胖演出结束] 怎么突然出现这么多人?{br}要不跟过去看看?

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@ -61,7 +61,7 @@
依次点击两块麻将可进行交换 [ID:input_麻将游戏_交换规则] 依次点击两块麻将可进行交换 [ID:input_麻将游戏_交换规则]
回合开始,正确换牌后将自动打出 [ID:input_麻将游戏_回合开始] 回合开始,正确换牌后将自动打出 [ID:input_麻将游戏_回合开始]
帮我粘舌头 [ID:ui_center_notify_c03纸人浆糊舌头] 帮我粘舌头 [ID:ui_center_notify_c03纸人浆糊舌头]
给我药 [ID:] 给我药 [ID:ui_center_notify_c03纸人求药]
缺少药引 [ID:ui_center_notify_c03药车缺少物品] 缺少药引 [ID:ui_center_notify_c03药车缺少物品]
同种药材只能取出一份 [ID:ui_center_notify_c03药车不能再取药材] 同种药材只能取出一份 [ID:ui_center_notify_c03药车不能再取药材]
药材只能放到碗中或原处 [ID:ui_center_notify_c03放到碗中或原处] 药材只能放到碗中或原处 [ID:ui_center_notify_c03放到碗中或原处]
@ -400,7 +400,7 @@
[wave]反正...都一样吧[/wave] [ID:c03_s12_label7] [wave]反正...都一样吧[/wave] [ID:c03_s12_label7]
[wave]又嫩又甜[/wave] [ID:c03_s12_label8] [wave]又嫩又甜[/wave] [ID:c03_s12_label8]
# 李癞胖演出结束 # 李癞胖演出结束
怎么突然出现这么多人?{br}要不跟过去看看?[c03_李癞胖演出结束] 怎么突然出现这么多人?{br}要不跟过去看看?[ID:c03_李癞胖演出结束]
=> END => END
~ Notes_c04 ~ Notes_c04

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@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="../demo0.6.0/xiandie.exe" export_path="../demo0.7.0/xiandie.exe"
patches=PackedStringArray() patches=PackedStringArray()
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
@ -37,8 +37,8 @@ application/modify_resources=true
application/icon="uid://cxgwspjv16j7m" application/icon="uid://cxgwspjv16j7m"
application/console_wrapper_icon="uid://cxgwspjv16j7m" application/console_wrapper_icon="uid://cxgwspjv16j7m"
application/icon_interpolation=4 application/icon_interpolation=4
application/file_version="0.6.0.0" application/file_version="0.7.0.0"
application/product_version="0.6.0.0" application/product_version="0.7.0.0"
application/company_name="包包丁" application/company_name="包包丁"
application/product_name="衔蝶" application/product_name="衔蝶"
application/file_description="衔蝶" application/file_description="衔蝶"

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@ -135,7 +135,3 @@ func stop_group(group_name: StringName, ease_out := 1.0) -> void:
var tween = create_tween() var tween = create_tween()
tween.tween_method(vibe_player.set_volume_linear, 1.0, 0.0, ease_out) tween.tween_method(vibe_player.set_volume_linear, 1.0, 0.0, ease_out)
tween.tween_callback(vibe_player.stop_and_free) tween.tween_callback(vibe_player.stop_and_free)

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@ -27,11 +27,10 @@ func _ready() -> void:
func _on_ground_ready() -> void: func _on_ground_ready() -> void:
var camera = SceneManager.get_camera_marker() var camera = SceneManager.get_camera_marker()
camera.limit_top = -1000 camera.default_camera_rect.position.y = -camera.default_camera_rect.size.y + 158
camera.limit_bottom = 158
await SceneManager.ground_start
# 相机抖动 # 相机抖动
camera.shake_camera(6.0, 2.5) camera.shake_camera(7.0, 2.5)
await SceneManager.ground_start
# 不显示玩家,锁定玩家移动 # 不显示玩家,锁定玩家移动
SceneManager.lock_player() SceneManager.lock_player()
main_character = $"../DeployLayer/车夫与吕萍" main_character = $"../DeployLayer/车夫与吕萍"

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@ -1427,8 +1427,7 @@ pre_event_stages = Array[int]([3])
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d" metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
[node name="排队常人" type="Sprite2D" parent="Ground/DeployLayer/Event2D第二章_纸人"] [node name="排队常人" type="Sprite2D" parent="Ground/DeployLayer/Event2D第二章_纸人"]
light_mask = 5 light_mask = 0
z_index = 22
position = Vector2(1227.5, -119) position = Vector2(1227.5, -119)
texture = ExtResource("18_crgo6") texture = ExtResource("18_crgo6")
centered = false centered = false
@ -1442,8 +1441,7 @@ updater_stages = Array[int]([0])
metadata/_custom_type_script = "uid://0wjaho6qkg6s" metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="排队纸人" type="Sprite2D" parent="Ground/DeployLayer/Event2D第二章_纸人"] [node name="排队纸人" type="Sprite2D" parent="Ground/DeployLayer/Event2D第二章_纸人"]
light_mask = 5 light_mask = 0
z_index = 23
position = Vector2(1227.5, -119) position = Vector2(1227.5, -119)
texture = ExtResource("19_vddfx") texture = ExtResource("19_vddfx")
centered = false centered = false
@ -1620,7 +1618,7 @@ blend_mode = 1
position = Vector2(7051, 6) position = Vector2(7051, 6)
[node name="楼梯" type="Sprite2D" parent="Ground"] [node name="楼梯" type="Sprite2D" parent="Ground"]
light_mask = 5 light_mask = 0
z_index = 20 z_index = 20
position = Vector2(1393.5, 0) position = Vector2(1393.5, 0)
texture = ExtResource("10_ud2jg") texture = ExtResource("10_ud2jg")

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@ -1236,20 +1236,17 @@ frame_progress = 0.121203
position = Vector2(322, -269) position = Vector2(322, -269)
packed_scene = ExtResource("12_intre") packed_scene = ExtResource("12_intre")
quit_closeup_on_cancel = false quit_closeup_on_cancel = false
transition_effect = true
[node name="Closeup水盆" parent="Ground/DeployLayer" index="19" instance=ExtResource("11_owxx3")] [node name="Closeup水盆" parent="Ground/DeployLayer" index="19" instance=ExtResource("11_owxx3")]
position = Vector2(289, 16) position = Vector2(289, 16)
packed_scene = ExtResource("16_p6da7") packed_scene = ExtResource("16_p6da7")
on_display_hide_hud = true on_display_hide_hud = true
transition_effect = true
first_interact_os_key = "c02_二楼水盆" first_interact_os_key = "c02_二楼水盆"
[node name="Closeup谢幕演出" parent="Ground/DeployLayer" index="20" instance=ExtResource("11_owxx3")] [node name="Closeup谢幕演出" parent="Ground/DeployLayer" index="20" instance=ExtResource("11_owxx3")]
position = Vector2(518, -272) position = Vector2(518, -272)
packed_scene = ExtResource("25_m28ab") packed_scene = ExtResource("25_m28ab")
quit_closeup_on_cancel = false quit_closeup_on_cancel = false
transition_effect = true
action_key = 3 action_key = 3
[node name="c02_final" type="Node2D" parent="Ground/DeployLayer" index="21"] [node name="c02_final" type="Node2D" parent="Ground/DeployLayer" index="21"]

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@ -610,10 +610,10 @@ anchor_left = 0.525
anchor_top = 9.475 anchor_top = 9.475
anchor_right = 0.525 anchor_right = 0.525
anchor_bottom = 9.475 anchor_bottom = 9.475
offset_left = -249.587 offset_left = -227.0
offset_top = -276.792 offset_top = -397.0
offset_right = -49.5868 offset_right = -26.9998
offset_bottom = -194.792 offset_bottom = -315.0
mouse_filter = 2 mouse_filter = 2
theme_override_colors/default_color = Color(1, 0, 0, 1) theme_override_colors/default_color = Color(1, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("19_usr2w") theme_override_fonts/normal_font = ExtResource("19_usr2w")
@ -627,10 +627,10 @@ horizontal_alignment = 2
[node name="被砍断的文字2" type="RichTextLabel" parent="Ground/DeployLayer/砍断Pivot"] [node name="被砍断的文字2" type="RichTextLabel" parent="Ground/DeployLayer/砍断Pivot"]
custom_minimum_size = Vector2(200, 0) custom_minimum_size = Vector2(200, 0)
layout_mode = 0 layout_mode = 0
offset_left = 42.5211 offset_left = 4.0
offset_top = 10.9728 offset_top = -17.0
offset_right = 242.521 offset_right = 204.0
offset_bottom = 92.9728 offset_bottom = 65.0
mouse_filter = 2 mouse_filter = 2
theme_override_colors/default_color = Color(1, 0, 0, 1) theme_override_colors/default_color = Color(1, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("19_usr2w") theme_override_fonts/normal_font = ExtResource("19_usr2w")

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@ -437,5 +437,6 @@ mouse_filter = 2
texture = ExtResource("2_uenj0") texture = ExtResource("2_uenj0")
[node name="瞎子眼罩" type="Sprite2D" parent="."] [node name="瞎子眼罩" type="Sprite2D" parent="."]
modulate = Color(1, 1, 1, 0)
position = Vector2(282, 158) position = Vector2(282, 158)
texture = ExtResource("20_6rgy3") texture = ExtResource("20_6rgy3")

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@ -46,7 +46,8 @@ func start_show() -> void:
await Util.wait(2.0) await Util.wait(2.0)
$"Closeup瞎子糕点".display() $"Closeup瞎子糕点".display()
# 重置镜头 # 重置镜头
SceneManager.focus_player_and_reset_zoom() SceneManager.focus_player_and_reset_zoom(3.0)
await $"Closeup瞎子糕点".exit
SceneManager.get_player().visible = true SceneManager.get_player().visible = true
SceneManager.unlock_player() SceneManager.unlock_player()
SceneManager.toggle_hud_display(true) SceneManager.toggle_hud_display(true)