更新导出配置(图标等)

This commit is contained in:
bbd_pc 2025-06-28 05:11:28 +08:00
parent 8f3e3d3fae
commit c094b9e71c
13 changed files with 53 additions and 19 deletions

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@ -26,7 +26,7 @@ debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
binary_format/architecture="x86_32"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
@ -34,15 +34,15 @@ codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon="uid://cxgwspjv16j7m"
application/console_wrapper_icon="uid://cxgwspjv16j7m"
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/file_version="0.1.0.0"
application/product_version="0.1.0.0"
application/company_name="包包丁"
application/product_name="衔蝶"
application/file_description="衔蝶"
application/copyright="包包丁"
application/trademarks=""
application/export_angle=0
application/export_d3d12=0

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@ -1,7 +1,7 @@
class_name GlobalConfig extends Resource
const DEBUG = true
# const DEBUG = false
#const DEBUG = true
const DEBUG = false
# .res would be binary encoded, .tres is text encoded
const RES_FILE_FORMAT = ".tres"

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@ -34,7 +34,7 @@ config/features=PackedStringArray("4.4", "Mobile")
boot_splash/image="uid://dt7dddmd3igrc"
config/icon="uid://dgllr7ej7rnuq"
config/macos_native_icon="res://游戏启动图标.icns"
config/windows_native_icon="res://游戏启动图标.ico"
config/windows_native_icon="res://游戏启动图标256.ico"
boot_splash/minimum_display_time=1000
[audio]

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rcedit-x64.exe Normal file

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@ -511,4 +511,4 @@ func _after_walk_to() -> void:
current_status = PlayerAnimationConfig.MOVEMENT_IDLE
_play_animation()
SceneManager.unlock_player()
# _check_status(facing_direction)
# _check_status(facing_direction)

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@ -8,8 +8,8 @@ var packed_index_page := preload("res://scene/index_page.tscn")
func _ready() -> void:
# video_player.play()
# await video_player.finished
video_player.play()
await video_player.finished
mask.visible = true
earplug_notice.visible = true
earplug_notice.modulate.a = 0

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@ -2,16 +2,16 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://cvq7pkjm223q3"
path="res://.godot/imported/游戏启动图标.png-8e83451c3b5866d601cc8ae72deaac4b.ctex"
uid="uid://dtyjyhhsowfqw"
path="res://.godot/imported/游戏启动图标128.png-d410e0c154a7805b9f1580a4a016c81c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://游戏启动图标.png"
dest_files=["res://.godot/imported/游戏启动图标.png-8e83451c3b5866d601cc8ae72deaac4b.ctex"]
source_file="res://游戏启动图标128.png"
dest_files=["res://.godot/imported/游戏启动图标128.png-d410e0c154a7805b9f1580a4a016c81c.ctex"]
[params]

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cxgwspjv16j7m"
path="res://.godot/imported/游戏启动图标256.png-fb3b929732e3909566a3b385bb38e196.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://游戏启动图标256.png"
dest_files=["res://.godot/imported/游戏启动图标256.png-fb3b929732e3909566a3b385bb38e196.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1