黄包车相机调整
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@ -27,11 +27,10 @@ func _ready() -> void:
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func _on_ground_ready() -> void:
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func _on_ground_ready() -> void:
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var camera = SceneManager.get_camera_marker()
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var camera = SceneManager.get_camera_marker()
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camera.limit_top = -1000
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camera.default_camera_rect.position.y = -camera.default_camera_rect.size.y + 158
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camera.limit_bottom = 158
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await SceneManager.ground_start
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# 相机抖动
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# 相机抖动
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camera.shake_camera(6.0, 2.5)
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camera.shake_camera(7.0, 2.5)
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await SceneManager.ground_start
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# 不显示玩家,锁定玩家移动
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# 不显示玩家,锁定玩家移动
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SceneManager.lock_player()
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SceneManager.lock_player()
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main_character = $"../DeployLayer/车夫与吕萍"
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main_character = $"../DeployLayer/车夫与吕萍"
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