Merge remote-tracking branch 'origin/demo'
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commit
b61fd111ee
@ -57,7 +57,7 @@ func freeze(duration := 0.0) -> void:
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_freeze_requests += 1
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_freeze_requests += 1
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var f_requests = _freeze_requests
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var f_requests = _freeze_requests
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_request_mutex.unlock()
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_request_mutex.unlock()
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print("[Lock] Freeze applied: ", _freeze_requests)
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print("[Lock] Freeze applied: ", f_requests)
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if GlobalConfig.DEBUG:
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if GlobalConfig.DEBUG:
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print("freeze from: ", _get_stack_info())
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print("freeze from: ", _get_stack_info())
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freeze_changed.emit(f_requests, true)
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freeze_changed.emit(f_requests, true)
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@ -77,7 +77,7 @@ func release() -> void:
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_freeze_requests = 0
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_freeze_requests = 0
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var f_requests = _freeze_requests
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var f_requests = _freeze_requests
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_request_mutex.unlock()
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_request_mutex.unlock()
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print("[Lock] Release applied: ", _freeze_requests)
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print("[Lock] Release applied: ", f_requests)
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if GlobalConfig.DEBUG:
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if GlobalConfig.DEBUG:
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print("release from: ", _get_stack_info())
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print("release from: ", _get_stack_info())
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freeze_changed.emit(f_requests, false)
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freeze_changed.emit(f_requests, false)
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@ -89,11 +89,12 @@ func hold(duration := 0.0) -> void:
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_create_timer(duration, unhold)
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_create_timer(duration, unhold)
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_request_mutex.lock()
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_request_mutex.lock()
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_hold_requests += 1
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_hold_requests += 1
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var h_requests = _hold_requests
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_request_mutex.unlock()
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_request_mutex.unlock()
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print("[Lock] Hold applied: ", _hold_requests)
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print("[Lock] Hold applied: ", h_requests)
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if GlobalConfig.DEBUG:
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if GlobalConfig.DEBUG:
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print("hold from: ", _get_stack_info())
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print("hold from: ", _get_stack_info())
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hold_changed.emit(_hold_requests, true)
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hold_changed.emit(h_requests, true)
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func unhold() -> void:
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func unhold() -> void:
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@ -110,7 +111,7 @@ func unhold() -> void:
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_hold_requests = 0
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_hold_requests = 0
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var h_requests = _hold_requests
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var h_requests = _hold_requests
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_request_mutex.unlock()
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_request_mutex.unlock()
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print("[Lock] Unhold applied: ", _hold_requests)
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print("[Lock] Unhold applied: ", h_requests)
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if GlobalConfig.DEBUG:
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if GlobalConfig.DEBUG:
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print("unhold from: ", _get_stack_info())
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print("unhold from: ", _get_stack_info())
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hold_changed.emit(h_requests, true)
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hold_changed.emit(h_requests, true)
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@ -143,7 +144,7 @@ func lock_all(duration := 0.0) -> void:
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var h_requests = _hold_requests
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var h_requests = _hold_requests
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var f_requests = _freeze_requests
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var f_requests = _freeze_requests
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_request_mutex.unlock()
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_request_mutex.unlock()
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prints("[Lock] LockAll applied (hold, freeze): ", _hold_requests, _freeze_requests)
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prints("[Lock] LockAll applied (hold, freeze): ", h_requests, f_requests)
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if GlobalConfig.DEBUG:
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if GlobalConfig.DEBUG:
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print("lock_all from: ", _get_stack_info())
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print("lock_all from: ", _get_stack_info())
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hold_changed.emit(h_requests, true)
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hold_changed.emit(h_requests, true)
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@ -177,7 +178,7 @@ func unlock_all() -> void:
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_request_mutex.unlock()
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_request_mutex.unlock()
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hold_changed.emit(h_requests, false)
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hold_changed.emit(h_requests, false)
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freeze_changed.emit(f_requests, false)
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freeze_changed.emit(f_requests, false)
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prints("[Lock] UnlockAll applied (hold, freeze): ", _hold_requests, _freeze_requests)
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prints("[Lock] UnlockAll applied (hold, freeze): ", h_requests, f_requests)
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if GlobalConfig.DEBUG:
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if GlobalConfig.DEBUG:
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print("unlock_all from: ", _get_stack_info())
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print("unlock_all from: ", _get_stack_info())
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@ -119,14 +119,14 @@ func _exit_tree() -> void:
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func play_shelf_game() -> void:
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func play_shelf_game() -> void:
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if shelf_game_node.get_parent() != get_parent():
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if shelf_game_node.get_parent() != get_parent():
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get_parent().add_child(shelf_game_node)
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get_parent().add_child(shelf_game_node)
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SceneManager.freeze_player(0)
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SceneManager.lock_player()
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func _on_shelf_game_exiting() -> void:
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func _on_shelf_game_exiting() -> void:
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if GlobalConfig.DEBUG:
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if GlobalConfig.DEBUG:
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print("书架游戏 exiting")
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print("书架游戏 exiting")
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create_tween().tween_property(mask, "color:a", 0.0, 1.0).from(1.0)
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create_tween().tween_property(mask, "color:a", 0.0, 1.0).from(1.0)
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SceneManager.release_player()
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SceneManager.unlock_player()
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func _on_shelf_game_success() -> void:
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func _on_shelf_game_success() -> void:
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@ -161,7 +161,7 @@ func _on_fall_off_finished() -> void:
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await Util.wait(2.5)
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await Util.wait(2.5)
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await SceneManager.pop_os_with_str("c01_s08_书架游戏恢复记忆")
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await SceneManager.pop_os_with_str("c01_s08_书架游戏恢复记忆")
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# 最后释放玩家
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# 最后释放玩家
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SceneManager.release_player()
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SceneManager.unlock_player()
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func _setup_weird_bookstore() -> void:
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func _setup_weird_bookstore() -> void:
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@ -185,24 +185,24 @@ func _setup_weird_bookstore() -> void:
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func play_envelope_game() -> void:
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func play_envelope_game() -> void:
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if envelope_game_node.get_parent() != get_parent():
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if envelope_game_node.get_parent() != get_parent():
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get_parent().add_child(envelope_game_node)
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get_parent().add_child.call_deferred(envelope_game_node)
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SceneManager.freeze_player(0)
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SceneManager.lock_player()
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func _on_envelope_game_exiting() -> void:
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func _on_envelope_game_exiting() -> void:
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if GlobalConfig.DEBUG:
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if GlobalConfig.DEBUG:
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print("信封游戏 exiting")
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print("信封游戏 exiting")
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create_tween().tween_property(mask, "color:a", 0.0, 1.0).from(1.0)
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create_tween().tween_property(mask, "color:a", 0.0, 1.0).from(1.0)
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SceneManager.release_player()
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SceneManager.unlock_player()
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func _on_envelope_game_success() -> void:
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func _on_envelope_game_success() -> void:
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SceneManager.release_player()
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envolope_table.enabled = false
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envolope_table.enabled = false
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create_tween().tween_property(mask, "color:a", 0.0, 1.0).from(1.0)
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create_tween().tween_property(mask, "color:a", 0.0, 1.0).from(1.0)
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ArchiveManager.set_global_entry(&"envelope_game_success", true)
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ArchiveManager.set_global_entry(&"envelope_game_success", true)
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envelope_game_success = true
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envelope_game_success = true
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_check_portal()
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_check_portal()
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SceneManager.unlock_player()
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func pay_off_wage() -> void:
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func pay_off_wage() -> void:
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