streamer_mode; index 页面多存档功能
This commit is contained in:
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aff4d53e76
@ -39,8 +39,9 @@
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~ c03_s04_打麻将游戏2
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瞎子: 碰。
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胖子: 自从那三楼的婆娘出了名以后,我这手气就臭得不行...怕不是让人给“借运”了?
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癞子: 还真不好说。
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癞子: 运气这玩意玄乎得很,我以前走南闯北的时候,见过一个会使邪门功夫的老爷子,说是能“借”人家的命来延长自己的寿命...
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癞子: 还真不好说。运气这玩意玄乎得很。
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癞子: 我以前走南闯北的时候,见过一个会使邪门功夫的老爷子。
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癞子: 说是能“借”人家的命来延长自己的寿命...
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胖子: 听着怪瘆人的。
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瞎子: 人外有人,天外有天。
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瞎子: 天外还有什么...咱们这些闲杂人等也说了不算。
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@ -19,6 +19,7 @@ setting_全屏,全屏游戏,,,,,Fullscreen
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setting_置顶,窗口置顶,,,,,Always on Top
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setting_自动保存,自动保存,,,,,Auto Save
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ui_秒,秒,,,,,seconds
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setting_主播模式,主播模式,,,,,Streamer Mode
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setting_返回,返回,,,,,Back
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bag_tab_笔记,线索,,,,,Clues
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bag_tab_物品,物件,,,,,Items
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@ -41,7 +42,7 @@ ui_press_shift,按住 Shift 奔跑,,,,,Hold Shift to run
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ui_boxcat_press_s,按住 S 躲藏,,,,,Hold S to hide
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input_拼凑信件,点击选择信件碎片,方向键移动,E 旋碎片转,Q 退出,,,,,"Click to select letter fragments, arrow keys to move, E to rotate, Q to exit"
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input_书架游戏,点击书本可选中或交换,Q 退出,,,,,"Click books to select or swap, Q to exit"
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input_麻将游戏_麻将不足,还缺一块麻将(幺鸡),,,,,
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input_麻将游戏_麻将不足,还缺一块麻将,,,,,
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input_麻将游戏_操作规则,依次点击两块麻将可进行交换,,,,,
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ui_获得道具,获得道具,,,,,Item Obtained
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ui_获得重要物品,重要物品,,,,,Important Item
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@ -21,6 +21,7 @@
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窗口置顶[ID:setting_置顶]
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自动保存[ID:setting_自动保存]
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秒 [ID:ui_秒]
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主播模式[ID:setting_主播模式]
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返回[ID:setting_返回]
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@ -1,11 +1,12 @@
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class_name GlobalConfig extends Resource
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signal streamer_mode_updated
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#const DEBUG = true
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static var DEBUG = false
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# 影响事件的 release_stage # 0demo 1release
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const RELEASE_STAGE := 0
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# 与 Editor 编辑器有 Debugger 连接
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# static var EDITOR = false
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@ -90,3 +91,9 @@ signal auto_save_seconds_changed
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# 最大范围为 10 秒,精度 0.1
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@export var os_wait_time := 3.0
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@export var os_auto_end := true
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# 绿色/主播模式
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@export var streamer_mode := false:
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set(val):
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if streamer_mode != val:
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streamer_mode = val
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streamer_mode_updated.emit()
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11
scene/entity/general_sprite2d.gd
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11
scene/entity/general_sprite2d.gd
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@ -0,0 +1,11 @@
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extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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1
scene/entity/general_sprite2d.gd.uid
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1
scene/entity/general_sprite2d.gd.uid
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@ -0,0 +1 @@
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uid://dt8cfnm2og4h
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@ -118,7 +118,7 @@ packed_scene = ExtResource("11_jg8g0")
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first_interact_os_key = "c02_海报_剪辫子侦探"
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[node name="青岛啤酒" parent="Ground/DeployLayer" index="7" instance=ExtResource("12_0fckv")]
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position = Vector2(253, -31)
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position = Vector2(255, -31)
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enabled = false
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texture_cover = ExtResource("16_vqhm5")
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content_key = "c02_青岛啤酒"
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6
scene/ground/scene/c02/盒子猫画特写.gd
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6
scene/ground/scene/c02/盒子猫画特写.gd
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@ -0,0 +1,6 @@
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extends CanvasLayer
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signal exit(arg)
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func _ready() -> void:
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layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
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1
scene/ground/scene/c02/盒子猫画特写.gd.uid
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1
scene/ground/scene/c02/盒子猫画特写.gd.uid
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@ -0,0 +1 @@
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uid://c8qy6xorxe42h
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@ -39,6 +39,10 @@ target_portal = "1"
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[node name="portal_right" parent="Ground/DeployLayer" index="1"]
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position = Vector2(873, 15)
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[node name="悬挂物" type="Node2D" parent="Ground/DeployLayer" index="2"]
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[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/悬挂物"]
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[node name="MainPlayer" parent="Ground" index="5"]
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position = Vector2(63, 95)
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catty_light_energy = 0.5
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@ -1,10 +1,11 @@
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[gd_scene load_steps=7 format=3 uid="uid://bixdbbyhroepi"]
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[gd_scene load_steps=8 format=3 uid="uid://bixdbbyhroepi"]
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[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_fusj3"]
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[ext_resource type="Script" path="res://scene/ground/scene/c03/s08_囚室.gd" id="2_fusj3"]
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[ext_resource type="Script" uid="uid://cpejxlfni6n52" path="res://manager/audio_manager/vibe_sfx.gd" id="3_jua84"]
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[ext_resource type="Texture2D" uid="uid://c53e7kxlfj8kw" path="res://asset/art/scene/c03/s08_囚室/bg_囚室背景.png" id="4_fusj3"]
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[ext_resource type="Texture2D" uid="uid://dfsqs13fm7urb" path="res://asset/art/scene/c03/s08_囚室/fg_囚室前景.png" id="5_i2s3v"]
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[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="5_jua84"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
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@ -40,6 +41,9 @@ target_portal = "1"
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[node name="portal_right" parent="Ground/DeployLayer" index="1"]
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position = Vector2(533, 26)
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[node name="Closeup墙洞" parent="Ground/DeployLayer" index="2" instance=ExtResource("5_jua84")]
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position = Vector2(274, -5)
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[node name="MainPlayer" parent="Ground" index="5"]
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position = Vector2(63, 95)
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catty_light_energy = 0.5
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@ -1,13 +1,13 @@
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[gd_scene load_steps=6 format=3 uid="uid://dd8dfoik0ig3y"]
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[ext_resource type="Script" uid="uid://dnrql1t0j6v8i" path="res://scene/entity/closeup_template.gd" id="1_jgyts"]
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[ext_resource type="Script" uid="uid://c8qy6xorxe42h" path="res://scene/ground/scene/c02/盒子猫画特写.gd" id="1_4p6cc"]
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[ext_resource type="Texture2D" uid="uid://d1seskftkw08q" path="res://asset/art/scene/c02/s08_瞎子卧室/ux_盒子猫初次特写.png" id="2_jo6o1"]
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[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="3_myoho"]
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[ext_resource type="PackedScene" uid="uid://dmysq4sxx8iqh" path="res://scene/entity/ux/content_inspector.tscn" id="4_4p6cc"]
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[ext_resource type="Texture2D" uid="uid://f186lvt5y2ql" path="res://asset/art/ui/遮罩/inspect背景遮罩.png" id="5_i34yq"]
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[node name="s08_画特写" type="CanvasLayer"]
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script = ExtResource("1_jgyts")
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script = ExtResource("1_4p6cc")
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[node name="TextureRect" type="TextureRect" parent="."]
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offset_right = 40.0
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@ -1,6 +1,6 @@
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[gd_scene load_steps=8 format=3 uid="uid://cxv7vdgwb8lqb"]
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[ext_resource type="Script" uid="uid://dnrql1t0j6v8i" path="res://scene/entity/closeup_template.gd" id="1_2sinf"]
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[ext_resource type="Script" uid="uid://c8qy6xorxe42h" path="res://scene/ground/scene/c02/盒子猫画特写.gd" id="1_tja8r"]
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[ext_resource type="Texture2D" uid="uid://k6164drvkbg8" path="res://asset/art/scene/c02/s08_瞎子卧室/ux_盒子猫结束特写.png" id="2_qrck0"]
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[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="3_7dv3t"]
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[ext_resource type="Texture2D" uid="uid://tcjm158n8hnw" path="res://asset/art/scene/c02/s12_to_s17_盒子猫/小脚脚印.png" id="4_tja8r"]
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@ -9,7 +9,7 @@
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[ext_resource type="Texture2D" uid="uid://f186lvt5y2ql" path="res://asset/art/ui/遮罩/inspect背景遮罩.png" id="7_tja8r"]
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[node name="s08_盒子猫初次特写" type="CanvasLayer"]
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script = ExtResource("1_2sinf")
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script = ExtResource("1_tja8r")
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[node name="TextureRect" type="TextureRect" parent="."]
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offset_right = 40.0
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@ -1,11 +1,12 @@
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[gd_scene load_steps=11 format=3 uid="uid://c4ycvdsabi7lw"]
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[gd_scene load_steps=12 format=3 uid="uid://c4ycvdsabi7lw"]
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[ext_resource type="Script" uid="uid://b4rw4hk7ns4m8" path="res://scene/index_page.gd" id="1_c7y7r"]
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[ext_resource type="Script" uid="uid://b4rw4hk7ns4m8" path="res://scene/index/index_page.gd" id="1_c7y7r"]
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[ext_resource type="Texture2D" uid="uid://bcc0bk34l5gbc" path="res://asset/art/ui/index/菜单背景.png" id="1_jxn4k"]
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[ext_resource type="AudioStream" uid="uid://cvttds81trcoc" path="res://asset/audio/sfx/UI/click.wav" id="2_te6ya"]
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[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="3_5oc6i"]
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[ext_resource type="Script" uid="uid://bbg4vopj4apl6" path="res://scene/entity/audio/bgm_control.gd" id="4_5oc6i"]
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[ext_resource type="AudioStream" uid="uid://b3b4a6nm8557i" path="res://asset/audio/专用/衔蝶_主菜单music剪辑人声版.wav" id="5_5oc6i"]
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[ext_resource type="Script" uid="uid://c63lrar71o17d" path="res://scene/index/启动入口.gd" id="7_1sxgt"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_gu56a"]
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content_margin_top = 4.0
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@ -147,3 +148,28 @@ grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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color = Color(0, 0, 0, 1)
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[node name="启动入口" type="VBoxContainer" parent="."]
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layout_mode = 0
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offset_left = 305.0
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offset_top = 114.0
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offset_right = 345.0
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offset_bottom = 154.0
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script = ExtResource("7_1sxgt")
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[node name="Label" type="Label" parent="启动入口"]
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layout_mode = 2
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text = "【仅测试版本启用】"
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[node name="Chapter1" type="Button" parent="启动入口"]
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layout_mode = 2
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text = "从第一章开始新游戏"
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[node name="Chapter2" type="Button" parent="启动入口"]
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layout_mode = 2
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text = "从第二章开始新游戏"
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[node name="Chapter3" type="Button" parent="启动入口"]
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visible = false
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layout_mode = 2
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text = "从第三章开始新游戏"
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24
scene/index/启动入口.gd
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24
scene/index/启动入口.gd
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extends VBoxContainer
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func _ready() -> void:
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if not GlobalConfig.DEBUG:
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queue_free()
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return
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$Chapter1.pressed.connect(_start_game.bind(1))
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func _start_game(chapter: int) -> void:
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$"../SfxClick".global_play()
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var archive_res:AssembledArchive
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if chapter == 1:
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archive_res = load("uid://x2yr8b2ul5al")
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elif chapter == 2:
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archive_res = load("uid://b45y2iffjdieg")
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archive_res = archive_res.duplicate(true)
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ArchiveManager.create_and_use_new_archive(1)
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archive_res.take_over_path(ArchiveManager.archive.resource_path)
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ArchiveManager.archive = archive_res
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# new game 时音量渐隐
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$"../BgmControl".stop(0.5)
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SceneManager.enter_main_scene()
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1
scene/index/启动入口.gd.uid
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1
scene/index/启动入口.gd.uid
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uid://c63lrar71o17d
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37
scene/index/第一章.tres
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37
scene/index/第一章.tres
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[gd_resource type="Resource" script_class="AssembledArchive" load_steps=5 format=3 uid="uid://x2yr8b2ul5al"]
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[ext_resource type="Script" uid="uid://b63jgb1ag242f" path="res://manager/archive_manager/ground_archive.gd" id="1_na6rk"]
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[ext_resource type="Script" uid="uid://cay6xv3x51phl" path="res://scene/ux/prop_inventory_resource.gd" id="2_uc52y"]
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[ext_resource type="Script" uid="uid://cusw17h37oc0g" path="res://manager/archive_manager/assembled_archive.gd" id="3_sr6ce"]
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[sub_resource type="Resource" id="Resource_6q3u4"]
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script = ExtResource("2_uc52y")
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owner = ""
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current_index = 0
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important_items = Array[String]([])
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unviewed_important_items = Array[String]([])
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default_enabled_items = Array[String]([])
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xdie_enabled_items = Array[String]([])
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xxdie_enabled_items = Array[String]([])
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xxxdie_enabled_items = Array[String]([])
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[resource]
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script = ExtResource("3_sr6ce")
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version = 5
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archive_id = 1
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entrance_portal = &"left"
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current_scene = &"c02_s01"
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player_global_position_x = -100.0
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player_direction = Vector2(0, 0)
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game_seconds = 0
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created_time = "2025-07-11 01:22:58"
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event_stage = Dictionary[StringName, int]({})
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global_data_dict = Dictionary[StringName, Variant]({})
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ground_archives = Dictionary[StringName, ExtResource("1_na6rk")]({})
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npc_anonymous_states = Dictionary[StringName, bool]({})
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player_running_locked = false
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prop_inventory = SubResource("Resource_6q3u4")
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mem_display_dict = Dictionary[int, bool]({})
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bayinhe_current_answer = [0, 0, 0, 0, 0, 0, 0, 0, 0]
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bayinhe_mode = "closed"
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metadata/_custom_type_script = "uid://cusw17h37oc0g"
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37
scene/index/第二章.tres
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37
scene/index/第二章.tres
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[gd_resource type="Resource" script_class="AssembledArchive" load_steps=5 format=3 uid="uid://b45y2iffjdieg"]
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[ext_resource type="Script" uid="uid://b63jgb1ag242f" path="res://manager/archive_manager/ground_archive.gd" id="1_6q3u4"]
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[ext_resource type="Script" uid="uid://cay6xv3x51phl" path="res://scene/ux/prop_inventory_resource.gd" id="2_sql7f"]
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[ext_resource type="Script" uid="uid://cusw17h37oc0g" path="res://manager/archive_manager/assembled_archive.gd" id="3_qjj7j"]
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[sub_resource type="Resource" id="Resource_6q3u4"]
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script = ExtResource("2_sql7f")
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owner = ""
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current_index = 0
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important_items = Array[String]([])
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unviewed_important_items = Array[String]([])
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default_enabled_items = Array[String]([])
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xdie_enabled_items = Array[String]([])
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xxdie_enabled_items = Array[String]([])
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xxxdie_enabled_items = Array[String]([])
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[resource]
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script = ExtResource("3_qjj7j")
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version = 5
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archive_id = 1
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entrance_portal = &"left"
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current_scene = &"c02_s01"
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player_global_position_x = -100.0
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player_direction = Vector2(0, 0)
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game_seconds = 0
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created_time = "2025-07-11 01:22:58"
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event_stage = Dictionary[StringName, int]({})
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global_data_dict = Dictionary[StringName, Variant]({})
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ground_archives = Dictionary[StringName, ExtResource("1_6q3u4")]({})
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npc_anonymous_states = Dictionary[StringName, bool]({})
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player_running_locked = false
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prop_inventory = SubResource("Resource_6q3u4")
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mem_display_dict = Dictionary[int, bool]({})
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bayinhe_current_answer = [0, 0, 0, 0, 0, 0, 0, 0, 0]
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bayinhe_mode = "closed"
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metadata/_custom_type_script = "uid://cusw17h37oc0g"
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@ -64,19 +64,19 @@ func _ready() -> void:
|
||||
box_closed.picked.connect(_on_box_picked)
|
||||
drawer_btn.picked.connect(_on_drawer_picked)
|
||||
|
||||
if ArchiveManager.get_global_value(&"c02_musicbox_pic_taken"):
|
||||
if ArchiveManager.get_global_value(&"c02_musicbox_taken_prop_撕下的照片上"):
|
||||
pic.queue_free()
|
||||
if ArchiveManager.get_global_value(&"c02_musicbox_danzhu_taken"):
|
||||
if ArchiveManager.get_global_value(&"c02_musicbox_taken_prop_弹珠"):
|
||||
danzhu.queue_free()
|
||||
if ArchiveManager.get_global_value(&"c02_musicbox_xiaomao_taken"):
|
||||
if ArchiveManager.get_global_value(&"c02_musicbox_taken_prop_无头小猫玩具"):
|
||||
xiaomao.queue_free()
|
||||
if ArchiveManager.get_global_value(&"c02_musicbox_xiaochan_taken"):
|
||||
if ArchiveManager.get_global_value(&"c02_musicbox_taken_prop_木头人偶"):
|
||||
xiaochan.queue_free()
|
||||
|
||||
pic.picked.connect(_on_prop_picked.bind("pic"))
|
||||
danzhu.picked.connect(_on_prop_picked.bind("danzhu"))
|
||||
xiaomao.picked.connect(_on_prop_picked.bind("xiaomao"))
|
||||
xiaochan.picked.connect(_on_prop_picked.bind("xiaochan"))
|
||||
pic.picked.connect(_on_prop_picked.bind("prop_撕下的照片上"))
|
||||
danzhu.picked.connect(_on_prop_picked.bind("prop_弹珠"))
|
||||
xiaomao.picked.connect(_on_prop_picked.bind("prop_无头小猫玩具"))
|
||||
xiaochan.picked.connect(_on_prop_picked.bind("prop_木头人偶"))
|
||||
|
||||
d1.picked.connect(_on_picked)
|
||||
d1.dropped.connect(_on_dropped)
|
||||
@ -128,9 +128,8 @@ func _on_drawer_picked(_node):
|
||||
create_tween().tween_property(box_drawer, "modulate:a", 1.0, 0.5)
|
||||
|
||||
|
||||
func _on_prop_picked(node: Draggable2D, archive_key: String):
|
||||
func _on_prop_picked(node: Draggable2D, prop_key: String):
|
||||
node.freezing = true
|
||||
var key = node.item_name
|
||||
# var tween = create_tween()
|
||||
# # 撕下来的 fade out
|
||||
# tween.tween_property(node, "modulate:a", 0.0, 1.0)
|
||||
@ -138,10 +137,10 @@ func _on_prop_picked(node: Draggable2D, archive_key: String):
|
||||
# tween.tween_interval(0.5)
|
||||
# await tween.finished
|
||||
node.queue_free()
|
||||
SceneManager.enable_prop_item(key)
|
||||
if key == "prop_无头小猫玩具":
|
||||
SceneManager.enable_prop_item(prop_key)
|
||||
if prop_key == "prop_无头小猫玩具":
|
||||
_on_pick_catty()
|
||||
ArchiveManager.set_global_entry(&"c02_musicbox_" + archive_key + "_taken", true)
|
||||
ArchiveManager.set_global_entry(&"c02_musicbox_taken_" + prop_key, true)
|
||||
|
||||
|
||||
func _on_picked(node: Draggable2D):
|
||||
|
@ -18,6 +18,7 @@ const dialog_db_offset := -10.0
|
||||
@onready var autosave_time_edit = %SaveTimeLineEdit as LineEdit
|
||||
@onready var fullscreen_box = %FullscreenBox as CheckBox
|
||||
@onready var top_box = %TopBox as CheckBox
|
||||
@onready var streamer_box = %StreamerBox as CheckBox
|
||||
@onready var return_btn = %ReturnBtn as Button
|
||||
|
||||
|
||||
@ -88,7 +89,10 @@ func _ready():
|
||||
top_box.button_pressed = GlobalConfigManager.config.window_top
|
||||
fullscreen_box.toggled.connect(_on_fullscreen_box_toggled)
|
||||
top_box.toggled.connect(_on_top_box_toggled)
|
||||
# navigation
|
||||
# streamer mode
|
||||
streamer_box.button_pressed = GlobalConfigManager.config.streamer_mode
|
||||
streamer_box.toggled.connect(_on_streamer_box_toggled)
|
||||
# return
|
||||
return_btn.pressed.connect(_on_return_btn_pressed)
|
||||
return_btn.grab_focus()
|
||||
SceneManager.toggle_pause_counter(true)
|
||||
@ -179,6 +183,10 @@ func _on_top_box_toggled(is_pressed: bool) -> void:
|
||||
GlobalConfigManager.config.window_top = is_pressed
|
||||
|
||||
|
||||
func _on_streamer_box_toggled(is_pressed: bool) -> void:
|
||||
GlobalConfigManager.config.streamer_mode = is_pressed
|
||||
|
||||
|
||||
func _on_return_btn_pressed() -> void:
|
||||
exit_settings()
|
||||
|
||||
|
@ -293,17 +293,30 @@ layout_mode = 2
|
||||
size_flags_horizontal = 10
|
||||
focus_neighbor_left = NodePath("../FullscreenBox")
|
||||
focus_neighbor_top = NodePath("../../自动保存/SaveTimeLineEdit")
|
||||
focus_neighbor_bottom = NodePath("../../ReturnBtn")
|
||||
focus_neighbor_bottom = NodePath("../../HBoxContainer/ReturnBtn")
|
||||
focus_previous = NodePath("../FullscreenBox")
|
||||
text = "setting_置顶"
|
||||
|
||||
[node name="ReturnBtn" type="Button" parent="MarginContainer/VBoxContainer"]
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="StreamerBox" type="CheckBox" parent="MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 10
|
||||
focus_neighbor_left = NodePath("../../显示方式/FullscreenBox")
|
||||
focus_neighbor_top = NodePath("../../自动保存/SaveTimeLineEdit")
|
||||
focus_neighbor_bottom = NodePath("../ReturnBtn")
|
||||
focus_previous = NodePath("../../显示方式/FullscreenBox")
|
||||
text = "setting_主播模式"
|
||||
|
||||
[node name="ReturnBtn" type="Button" parent="MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 6
|
||||
size_flags_vertical = 4
|
||||
focus_neighbor_top = NodePath("../显示方式/TopBox")
|
||||
focus_previous = NodePath("../显示方式/TopBox")
|
||||
focus_neighbor_top = NodePath("../../显示方式/TopBox")
|
||||
focus_previous = NodePath("../../显示方式/TopBox")
|
||||
theme_override_fonts/font = ExtResource("6_n2b1f")
|
||||
theme_override_font_sizes/font_size = 11
|
||||
text = "setting_返回"
|
||||
|
@ -4,7 +4,7 @@ extends Control
|
||||
@onready var mask = $"遮罩"
|
||||
@onready var earplug_notice = $"耳机提示"
|
||||
|
||||
var packed_index_page := preload("res://scene/index_page.tscn")
|
||||
var packed_index_page := preload("uid://c4ycvdsabi7lw")
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
|
Loading…
Reference in New Issue
Block a user