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100% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/10.png rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/10.png diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/10.png.import b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/10.png.import similarity index 69% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/10.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/10.png.import index 448d4c18..e5d16e83 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/10.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/10.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://rtkl54u05c5o" -path="res://.godot/imported/10.png-1c4da8b7ca88f36d350fc835b137b50e.ctex" +path="res://.godot/imported/10.png-ea34bcc4edad2c86bc670b728352990d.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/10.png" -dest_files=["res://.godot/imported/10.png-1c4da8b7ca88f36d350fc835b137b50e.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/10.png" 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b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/14.png.import similarity index 69% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/14.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/14.png.import index aaea8c1a..318bd2ed 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/14.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/14.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://ctri0kcjfyacl" -path="res://.godot/imported/14.png-ee4370c51c40d011944b254f1e1f3a91.ctex" +path="res://.godot/imported/14.png-85cc26ef08316625244fabfa9a0a27b7.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/14.png" -dest_files=["res://.godot/imported/14.png-ee4370c51c40d011944b254f1e1f3a91.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/14.png" +dest_files=["res://.godot/imported/14.png-85cc26ef08316625244fabfa9a0a27b7.ctex"] [params] diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/15.png b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/15.png similarity index 100% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/15.png rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/15.png diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/15.png.import b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/15.png.import similarity index 69% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/15.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/15.png.import index 40445623..71189b8e 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/15.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/15.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://dqp1jldyd8eo3" -path="res://.godot/imported/15.png-42450bf67f1d74c3d7d116de5a528466.ctex" +path="res://.godot/imported/15.png-bed35069353e9540d652c9567f5b7e8e.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/15.png" -dest_files=["res://.godot/imported/15.png-42450bf67f1d74c3d7d116de5a528466.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/15.png" 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b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/19.png.import similarity index 69% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/19.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/19.png.import index abedf6eb..9a0fa84d 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/19.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/19.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bsbiddmd6ofs3" -path="res://.godot/imported/19.png-c25bc61321ee5531bfda0d9d86af2c3d.ctex" +path="res://.godot/imported/19.png-6a6cab0d41975228cb37cd1b1a294a67.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/19.png" -dest_files=["res://.godot/imported/19.png-c25bc61321ee5531bfda0d9d86af2c3d.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/19.png" +dest_files=["res://.godot/imported/19.png-6a6cab0d41975228cb37cd1b1a294a67.ctex"] [params] diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/2.png b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/2.png similarity index 100% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/2.png rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/2.png diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/2.png.import b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/2.png.import similarity index 70% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/2.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/2.png.import index 24c218d2..f1ba4dd0 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/2.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/2.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://4cal4gdgevji" -path="res://.godot/imported/2.png-37410106b9623ccdad018b573be37f34.ctex" +path="res://.godot/imported/2.png-82301cc9974717487f404d2a95f1cc6f.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/2.png" -dest_files=["res://.godot/imported/2.png-37410106b9623ccdad018b573be37f34.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/2.png" 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rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/22.png.import index 83633f9b..8e6339d2 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/22.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/22.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://dbxmww454gtap" -path="res://.godot/imported/22.png-8364002677a2f912f5df50ab0b7ee4f8.ctex" +path="res://.godot/imported/22.png-c3e58f96c898003495108d0af98dc1cf.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/22.png" -dest_files=["res://.godot/imported/22.png-8364002677a2f912f5df50ab0b7ee4f8.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/22.png" +dest_files=["res://.godot/imported/22.png-c3e58f96c898003495108d0af98dc1cf.ctex"] [params] diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/23.png b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/23.png similarity index 100% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/23.png rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/23.png diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/23.png.import b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/23.png.import similarity index 69% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/23.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/23.png.import index 96192f4d..283afadf 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/23.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/23.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bljxudbkcmxfn" -path="res://.godot/imported/23.png-4c0a986db7717ed8feb92e23470e79b7.ctex" +path="res://.godot/imported/23.png-e3a25ff21abdb3c1382d8fbc8630c99c.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/23.png" -dest_files=["res://.godot/imported/23.png-4c0a986db7717ed8feb92e23470e79b7.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/23.png" +dest_files=["res://.godot/imported/23.png-e3a25ff21abdb3c1382d8fbc8630c99c.ctex"] [params] diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/24.png b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/24.png similarity index 100% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/24.png rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/24.png diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/24.png.import b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/24.png.import similarity index 69% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/24.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/24.png.import index c38fabcc..4a89f6ef 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/24.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/24.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cl043ly280sxe" -path="res://.godot/imported/24.png-7b039d9c3c5e138400880f1504d9050c.ctex" +path="res://.godot/imported/24.png-a5fb7e679c7ad3433f3d3294cd74a6e9.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/24.png" -dest_files=["res://.godot/imported/24.png-7b039d9c3c5e138400880f1504d9050c.ctex"] 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uid="uid://d1ohegqre5q4x" -path="res://.godot/imported/26.png-22094b058063213c03585cbc14ce68e9.ctex" +path="res://.godot/imported/26.png-f042c937e916f4f82d4d2545ba1b2a39.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/26.png" -dest_files=["res://.godot/imported/26.png-22094b058063213c03585cbc14ce68e9.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/26.png" +dest_files=["res://.godot/imported/26.png-f042c937e916f4f82d4d2545ba1b2a39.ctex"] [params] diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/27.png b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/27.png similarity index 100% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/27.png rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/27.png diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/27.png.import b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/27.png.import similarity index 69% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/27.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/27.png.import index e1ddcada..7865b059 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/27.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/27.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://c6hfmngnica1y" -path="res://.godot/imported/27.png-b014a1c7a9814a62e2e3c7b09af14834.ctex" +path="res://.godot/imported/27.png-c34c67d1d895afb6f6fcb5ac10237196.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/27.png" -dest_files=["res://.godot/imported/27.png-b014a1c7a9814a62e2e3c7b09af14834.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/27.png" +dest_files=["res://.godot/imported/27.png-c34c67d1d895afb6f6fcb5ac10237196.ctex"] [params] diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/28.png b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/28.png similarity index 100% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/28.png rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/28.png diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/28.png.import b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/28.png.import similarity index 69% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/28.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/28.png.import index 2337e2a6..c6783998 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/28.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/28.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cih2sl1cexbhh" -path="res://.godot/imported/28.png-337f2d799d4816942123f1ad49e8ceb9.ctex" +path="res://.godot/imported/28.png-d18e679b14af423edb8d2ed655045124.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/28.png" -dest_files=["res://.godot/imported/28.png-337f2d799d4816942123f1ad49e8ceb9.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/28.png" +dest_files=["res://.godot/imported/28.png-d18e679b14af423edb8d2ed655045124.ctex"] [params] diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/3.png b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/3.png similarity index 100% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/3.png rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/3.png diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/3.png.import b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/3.png.import similarity index 70% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/3.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/3.png.import index 0e2c28b9..7dcc4b2b 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/3.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/3.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://b4nyp6kubeo25" -path="res://.godot/imported/3.png-13b9851d0748ed753619c2813aff2739.ctex" +path="res://.godot/imported/3.png-aafff1c9161e18cae63414af9469507c.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/3.png" -dest_files=["res://.godot/imported/3.png-13b9851d0748ed753619c2813aff2739.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/3.png" +dest_files=["res://.godot/imported/3.png-aafff1c9161e18cae63414af9469507c.ctex"] [params] diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/4.png b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/4.png similarity index 100% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/4.png rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/4.png diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/4.png.import b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/4.png.import similarity index 70% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/4.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/4.png.import index c09b6c07..fa024d3e 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/4.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/4.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bx2xscy4pdlp0" -path="res://.godot/imported/4.png-aa0b9e76cfd96da56c896a8c847bafad.ctex" +path="res://.godot/imported/4.png-23445b276982b27284417220c3a8c363.ctex" metadata={ "vram_texture": false } [deps] 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a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/6.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/6.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bxlfos8fp5d8e" -path="res://.godot/imported/6.png-70f387890c7525b11f71c5c604e03cdd.ctex" +path="res://.godot/imported/6.png-efac023d8f2f97df0eeb35767c1c95e5.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/6.png" -dest_files=["res://.godot/imported/6.png-70f387890c7525b11f71c5c604e03cdd.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/6.png" +dest_files=["res://.godot/imported/6.png-efac023d8f2f97df0eeb35767c1c95e5.ctex"] [params] diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/7.png b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/7.png similarity index 100% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/7.png rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/7.png diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/7.png.import b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/7.png.import similarity index 70% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/7.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/7.png.import index 9dd8f2aa..612a89bf 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/7.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/7.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://buijtuayop46d" -path="res://.godot/imported/7.png-4a1161cfad01ee6c1e4e1a1205fadcdb.ctex" +path="res://.godot/imported/7.png-880d382897a58d937938affeae617464.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/7.png" -dest_files=["res://.godot/imported/7.png-4a1161cfad01ee6c1e4e1a1205fadcdb.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/7.png" +dest_files=["res://.godot/imported/7.png-880d382897a58d937938affeae617464.ctex"] [params] diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/8.png b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/8.png similarity index 100% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/8.png rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/8.png diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/8.png.import b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/8.png.import similarity index 70% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/8.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/8.png.import index d6f7f840..e061008a 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/8.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/8.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://disx7f2ng5mb0" -path="res://.godot/imported/8.png-208f7bb0178a1625b9725e84b1f1a12c.ctex" +path="res://.godot/imported/8.png-a844cc7dde6066e0eb570385aaa27c83.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/8.png" -dest_files=["res://.godot/imported/8.png-208f7bb0178a1625b9725e84b1f1a12c.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/8.png" +dest_files=["res://.godot/imported/8.png-a844cc7dde6066e0eb570385aaa27c83.ctex"] [params] diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/9.png b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/9.png similarity index 100% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/9.png rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/9.png diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/9.png.import b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/9.png.import similarity index 70% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/9.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/9.png.import index 1e7d8b6e..98669ded 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/9.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_咳嗽吐血/9.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://do6gwp0gyokxf" -path="res://.godot/imported/9.png-d347f2cd35c62ece97dc0328685220b0.ctex" +path="res://.godot/imported/9.png-ea4e51d5a9478104d666812e9f9db558.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_咳嗽吐血/9.png" 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a/asset/art/gif/c03_小蝶询问瞎子/瞎子_坐拿烟_左呼吸/1.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_坐拿烟_左呼吸/1.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://b3ta7cms0nob7" -path="res://.godot/imported/1.png-42b41ef96f3c566bb1c6497452ba2973.ctex" +path="res://.godot/imported/1.png-e7bcd490b16df5bcb615c0f72ab56c46.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_坐拿烟_左呼吸/1.png" -dest_files=["res://.godot/imported/1.png-42b41ef96f3c566bb1c6497452ba2973.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_坐拿烟_左呼吸/1.png" +dest_files=["res://.godot/imported/1.png-e7bcd490b16df5bcb615c0f72ab56c46.ctex"] [params] diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/1.png b/asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/1.png similarity index 100% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/1.png rename to asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/1.png diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/1.png.import b/asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/1.png.import similarity index 70% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/1.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/1.png.import index b6ab3cc8..e1b3c0cd 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/1.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/1.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://clywf5x6jfy0j" -path="res://.godot/imported/1.png-e739e2c9bcb09b493f3a0f8523965c26.ctex" +path="res://.godot/imported/1.png-c4aeff45c8f084a74783fe3f3a7ac416.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/1.png" -dest_files=["res://.godot/imported/1.png-e739e2c9bcb09b493f3a0f8523965c26.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/1.png" +dest_files=["res://.godot/imported/1.png-c4aeff45c8f084a74783fe3f3a7ac416.ctex"] [params] diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/10.png b/asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/10.png similarity index 100% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/10.png rename to asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/10.png diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/10.png.import b/asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/10.png.import similarity index 70% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/10.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/10.png.import index 29121eee..5df3b4a3 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/10.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/10.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://d5g2vbldknow" -path="res://.godot/imported/10.png-d01b602162d38952dee6aa20e6215a89.ctex" +path="res://.godot/imported/10.png-bd187d42ab493d1ecb064f61166f061c.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/10.png" -dest_files=["res://.godot/imported/10.png-d01b602162d38952dee6aa20e6215a89.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/10.png" +dest_files=["res://.godot/imported/10.png-bd187d42ab493d1ecb064f61166f061c.ctex"] [params] diff --git 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asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/16.png diff --git a/asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/16.png.import b/asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/16.png.import similarity index 70% rename from asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/16.png.import rename to asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/16.png.import index 64fad243..5fa2a892 100644 --- a/asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/16.png.import +++ b/asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/16.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://7inuhogwchar" -path="res://.godot/imported/16.png-e5edce43ed71e953a84655dc5cf09eb9.ctex" +path="res://.godot/imported/16.png-b09376ec617d238e392501fede804e96.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/gif/c03_小蝶询问瞎子/瞎子_抽烟/16.png" -dest_files=["res://.godot/imported/16.png-e5edce43ed71e953a84655dc5cf09eb9.ctex"] +source_file="res://asset/art/gif/c03_瞎子新卧室/瞎子_抽烟/16.png" +dest_files=["res://.godot/imported/16.png-b09376ec617d238e392501fede804e96.ctex"] [params] diff --git 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b/asset/art/scene/c03/s08_囚室/ux_寻人启事墙底.png similarity index 100% rename from asset/art/scene/c03/s08_囚室/ux_寻人启事墙2.png rename to asset/art/scene/c03/s08_囚室/ux_寻人启事墙底.png diff --git a/asset/art/scene/c03/s08_囚室/ux_寻人启事墙2.png.import b/asset/art/scene/c03/s08_囚室/ux_寻人启事墙底.png.import similarity index 74% rename from asset/art/scene/c03/s08_囚室/ux_寻人启事墙2.png.import rename to asset/art/scene/c03/s08_囚室/ux_寻人启事墙底.png.import index c22dd59b..ec075b9b 100644 --- a/asset/art/scene/c03/s08_囚室/ux_寻人启事墙2.png.import +++ b/asset/art/scene/c03/s08_囚室/ux_寻人启事墙底.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://n0owme4eimxs" -path="res://.godot/imported/ux_寻人启事墙2.png-1ba8527104ccb1169ee4e5eb5a9c2489.ctex" +path="res://.godot/imported/ux_寻人启事墙底.png-0cc2cf944d7d8a58926fbc119e6b7d62.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://asset/art/scene/c03/s08_囚室/ux_寻人启事墙2.png" 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+dest_files=["res://.godot/imported/ux_寻人启事海报.png-c013269c1d78750a754e189ce99ec047.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/dialogue/event_stage.dialogue b/asset/dialogue/event_stage.dialogue index 1e504e9f..06f44d6d 100644 --- a/asset/dialogue/event_stage.dialogue +++ b/asset/dialogue/event_stage.dialogue @@ -11,10 +11,10 @@ c02_ball_game_stage: 0:初始化 1:寻找弹珠_老虎钳可以换弹珠 2:给 ~ EventStage_c03 c03_s01_meat_put: 0:初始化 1:已放肉 -c03_invite_xchan_supper: 0:初始化 1:已偷听_需邀请 2:完成邀请 +c03_invite_xchan_supper: 0:初始化 1:已偷听_需邀请 2:完成邀请_待交互小猫 3:已交互小猫 4:已拿钥匙 c03_s03_laizi_braid: 0:初始化 1:已剪下辫子 2:演出结束 c03_f2_madman_runaway: 0:初始化 1:跑开_纸人挡路 2:消除纸人 -c03_invite_xchan_supper=2 & c03_s03_laizi_braid=2 -> c03_f2_madman_runaway=2 +c03_invite_xchan_supper=3 -> c03_f2_madman_runaway=2 c03_before_mahjong_game: 0:初始化 1:粘舌头和刀把 2:给药 4:准备好进入游戏 c03_mahjong_game: 0:麻将理牌 1:麻将出千 2:麻将结束 c03_li_paperwoman: 0:初始化隐藏 1:显示纸人 2:纸舌头完成 3:给药完成 diff --git a/asset/dialogue/item_description.csv b/asset/dialogue/item_description.csv index 2d58137b..9b25e593 100644 --- a/asset/dialogue/item_description.csv +++ b/asset/dialogue/item_description.csv @@ -95,39 +95,39 @@ prop_木头人偶_说明,略显粗糙的木头玩偶,能依稀辨认出是个 prop_粘鼠板,粘鼠板,,,[#texture=c02/粘鼠板特写.png],,Sticky Trap prop_粘鼠板_说明,自制的捕鼠工具,纸上面有黏黏的浆糊,,,,,Homemade mouse trap with sticky paste on paper prop_一把香,一把香,,,[#texture=c03/一把香.png][#inspect=c03/一把香.png],,Bundle of Incense -prop_一把香_说明,说明,,,,, +prop_一把香_说明,三炷细香捆成一束,香头微微发黑,散发着淡淡的檀木气息,,,,, prop_麻将2,麻将(二),,,[#texture=c03/麻将2.png][#inspect=c03/ux_麻将2.png],, -prop_麻将2_说明,说明,,,,, +prop_麻将2_说明,这块麻将上刻着幺鸡,边角已被摸得光滑,,,,, prop_一碗浆糊,一碗浆糊,,,[#texture=c03/一碗浆糊.png][#inspect=c03/ux_一碗浆糊.png],, -prop_一碗浆糊_说明,说明,,,,, +prop_一碗浆糊_说明,用面粉调制的黏糊糊的浆液,表面已经结了一层薄膜,,,,, prop_纸舌头,纸舌头,,,[#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png],, -prop_纸舌头_说明,说明,,,,, +prop_纸舌头_说明,用红纸剪成的舌头形状,边缘参差不齐,像是匆忙剪下的,,,,, prop_刀把,刀把,,,[#texture=c03/刀把.png][#inspect=c03/ux_刀把.png],, -prop_刀把_说明,说明,,,,, +prop_刀把_说明,木质刀柄,表面磨得发亮,刀身不知去向,,,,, prop_剪下的辫子,剪下的辫子,,,[#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png],, -prop_剪下的辫子_说明,说明,,,,, +prop_剪下的辫子_说明,一束乌黑的长辫,发丝柔顺,似乎刚被剪下不久,,,,, prop_沾血的纸条,沾血的纸条,,,[#texture=c03/沾血的纸条.png][#inspect=c03/ux_沾血的纸条.png],, -prop_沾血的纸条_说明,说明,,,,, +prop_沾血的纸条_说明,薄薄的纸片上有暗红色的斑点,字迹已经模糊不清,,,,, prop_纸铜钱1,纸铜钱,,,[#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png],, -prop_纸铜钱1_说明,说明,,,,, +prop_纸铜钱1_说明,用黄纸剪成的圆形铜钱,中间有方孔,做工颇为精细,,,,, prop_2个纸铜钱,一对纸铜钱,,,[#texture=c03/2个纸铜钱.png],, -prop_2个纸铜钱_说明,说明,,,,, +prop_2个纸铜钱_说明,两枚用黄纸制作的铜钱,常用于祭祀仪式,,,,, prop_3个纸铜钱,三个纸铜钱,,,[#texture=c03/3个纸铜钱.png],, -prop_3个纸铜钱_说明,说明,,,,, +prop_3个纸铜钱_说明,三枚纸制铜钱整齐排列,数量似乎有特殊含义,,,,, prop_剪刀,剪刀,,,[#texture=c03/缠着符咒的剪刀.png][#inspect=c03/ux_缠着符咒的剪刀.png],, -prop_剪刀_说明,说明,,,,, +prop_剪刀_说明,普通的裁缝剪刀,刀身上缠绕着几张黄色符纸,,,,, prop_药包,药包,,,[#texture=c03/药包.png][#inspect=c03/ux_药包.png],, -prop_药包_说明,说明,,,,, +prop_药包_说明,用牛皮纸包裹的草药,散发着苦涩的中药味,,,,, prop_菜刀,菜刀,,,[#texture=c03/菜刀.png][#inspect=c03/ux_菜刀.png],, -prop_菜刀_说明,说明,,,,, +prop_菜刀_说明,厨房里常见的菜刀,刀刃锋利,刀身微微泛着寒光,,,,, prop_1015钥匙,1015钥匙,,,[#texture=c03/1015钥匙.png],, -prop_1015钥匙_说明,说明,,,,, +prop_1015钥匙_说明,铜制钥匙,上面刻着「1015」的数字,,,,, prop_2013钥匙,2013钥匙,,,[#texture=c03/2013钥匙.png],, -prop_2013钥匙_说明,说明,,,,, +prop_2013钥匙_说明,看起来较新的钥匙,标着「2013」的房间号码,,,,, prop_胖子的钥匙,胖子的钥匙,,,[#texture=c03/胖子的钥匙.png],, -prop_胖子的钥匙_说明,说明,,,,, +prop_胖子的钥匙_说明,一把普通的房门钥匙,钥匙环上还挂着个小铃铛,,,,, prop_药方,药方,,,[#texture=c03/药方.png][#inspect=c03/ux_药方.png],, -prop_药方_说明,说明,,,,, +prop_药方_说明,发黄的纸张上写着密密麻麻的药名,字迹工整却略显潦草,,,,, prop_院长的信,院长的信,,,[#texture=c01/院长的信物品.png][#inspect=c01/院长的信.png],,Director's Letter prop_院长的信_说明,小萍:{br}你现下境况如何?{br}你虽离开浦育院已久,但我始终没有忘记为你祈祷。{br}愿上帝保佑你走向真正光明的道路。我相信这也是当年你父亲将你托付给我时的殷切愿景。{br}你既已成人,无论你的父母出于何种理由选择与你分离,你都应当拥有知晓真相的权利,所以我将公寓地址附在了信后,除此之外,我亦知之甚少。{br}若有闲暇,欢迎你回浦育院看看。{br}院长童玉君{br}民国二十一年十月十五日{br}公寓地址 芦昌路26弄3号,,,,,"Xiao Ping:{br}How are you faring now?{br}Though you left Puyu Orphanage long ago, I have never forgotten to pray for you.{br}May God bless you to walk the path of true enlightenment. I believe this was also your father's earnest wish when he entrusted you to my care.{br}Now that you are grown, regardless of whatever reasons your parents had for separating from you, you deserve the right to know the truth. I have attached the apartment address to this letter, though I know little beyond this.{br}If you have time, you are welcome to visit Puyu Orphanage.{br}Director Tong Yujun{br}October 15th, Year 21 of the Republic{br}Apartment Address: No. 3, Lane 26, Luchang Road" prop_船票,船票,,,[#texture=c02/船票.png],,Boat Ticket diff --git a/asset/dialogue/item_description.dialogue b/asset/dialogue/item_description.dialogue index 29342cc6..9d8475d5 100644 --- a/asset/dialogue/item_description.dialogue +++ b/asset/dialogue/item_description.dialogue @@ -54,8 +54,12 @@ 按住 S 躲藏 [ID:ui_boxcat_press_s] 点击选择信件碎片,方向键移动,E 旋碎片转,Q 退出 [ID:input_拼凑信件] 点击书本可选中或交换,Q 退出 [ID:input_书架游戏] +# c03 还缺一块麻将 [ID:input_麻将游戏_麻将不足] 依次点击两块麻将可进行交换 [ID:input_麻将游戏_操作规则] +同种药材只能取出一份 [ID:ui_center_notify_c03药车不能再取药材] +药材只能放到碗中或原处 [ID:ui_center_notify_c03放到碗中或原处] +从碗口处放入药材 [ID:ui_center_notify_c03碗口放入药材] 获得道具 [ID:ui_获得道具] @@ -119,39 +123,40 @@ #c03 一把香 [#texture=c03/一把香.png] [#inspect=c03/一把香.png] [ID:prop_一把香] -说明 [ID:prop_一把香_说明] +三炷细香捆成一束,香头微微发黑,散发着淡淡的檀木气息 [ID:prop_一把香_说明] 麻将(二) [#texture=c03/麻将2.png] [#inspect=c03/ux_麻将2.png] [ID:prop_麻将2] -说明 [ID:prop_麻将2_说明] +上面的幺鸡图是鸟和鸡的组合,幺字在南方的方言中有一的意思 [ID:prop_麻将2_说明] 一碗浆糊 [#texture=c03/一碗浆糊.png] [#inspect=c03/ux_一碗浆糊.png] [ID:prop_一碗浆糊] -说明 [ID:prop_一碗浆糊_说明] +用面粉调制的黏糊糊的浆液,表面已经结了一层薄膜 [ID:prop_一碗浆糊_说明] 纸舌头 [#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png] [ID:prop_纸舌头] -说明 [ID:prop_纸舌头_说明] +用红纸剪成的舌头形状,边缘参差不齐,像是匆忙剪下的 [ID:prop_纸舌头_说明] 刀把 [#texture=c03/刀把.png][#inspect=c03/ux_刀把.png] [ID:prop_刀把] -说明 [ID:prop_刀把_说明] +木质刀柄,表面磨得发亮,刀身不知去向 [ID:prop_刀把_说明] 剪下的辫子 [#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png] [ID:prop_剪下的辫子] -说明 [ID:prop_剪下的辫子_说明] +王守义的辫子,是他极其宝贝之物,油亮浓密,没生虱子 [ID:prop_剪下的辫子_说明] 沾血的纸条 [#texture=c03/沾血的纸条.png] [#inspect=c03/ux_沾血的纸条.png] [ID:prop_沾血的纸条] -说明 [ID:prop_沾血的纸条_说明] +薄薄的纸片上有暗红色的斑点,字迹已经模糊不清 [ID:prop_沾血的纸条_说明] 纸铜钱 [#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png] [ID:prop_纸铜钱1] -说明 [ID:prop_纸铜钱1_说明] +用黄纸剪成的圆形铜钱,中间有方孔,做工颇为精细 [ID:prop_纸铜钱1_说明] 一对纸铜钱 [#texture=c03/2个纸铜钱.png] [ID:prop_2个纸铜钱] -说明 [ID:prop_2个纸铜钱_说明] +两枚用黄纸制作的铜钱,常用于祭祀仪式 [ID:prop_2个纸铜钱_说明] 三个纸铜钱 [#texture=c03/3个纸铜钱.png] [ID:prop_3个纸铜钱] -说明 [ID:prop_3个纸铜钱_说明] +三枚纸制铜钱整齐排列,数量似乎有特殊含义 [ID:prop_3个纸铜钱_说明] 剪刀 [#texture=c03/缠着符咒的剪刀.png][#inspect=c03/ux_缠着符咒的剪刀.png] [ID:prop_剪刀] -说明 [ID:prop_剪刀_说明] +普通的裁缝剪刀,刀身上缠绕着几张黄色符纸 [ID:prop_剪刀_说明] 药包 [#texture=c03/药包.png][#inspect=c03/ux_药包.png] [ID:prop_药包] -说明 [ID:prop_药包_说明] +用牛皮纸包裹的草药,散发着苦涩的中药味 [ID:prop_药包_说明] 菜刀 [#texture=c03/菜刀.png][#inspect=c03/ux_菜刀.png] [ID:prop_菜刀] -说明 [ID:prop_菜刀_说明] +厨房里常见的菜刀,刀刃锋利,刀身微微泛着寒光 [ID:prop_菜刀_说明] 1015钥匙 [#texture=c03/1015钥匙.png] [ID:prop_1015钥匙] -说明 [ID:prop_1015钥匙_说明] -2013钥匙 [#texture=c03/2013钥匙.png] [ID:prop_2013钥匙] -说明 [ID:prop_2013钥匙_说明] +铜制钥匙,上面刻着「1015」的数字 [ID:prop_1015钥匙_说明] +3012钥匙 [#texture=c03/3012钥匙.png] [ID:prop_3012钥匙] +3012钥匙说明 [ID:prop_3012钥匙_说明] +# 2013 胖子的钥匙 [#texture=c03/胖子的钥匙.png] [ID:prop_胖子的钥匙] -说明 [ID:prop_胖子的钥匙_说明] +一把普通的房门钥匙,钥匙环上还挂着个小铃铛 [ID:prop_胖子的钥匙_说明] 药方 [#texture=c03/药方.png][#inspect=c03/ux_药方.png] [ID:prop_药方] -说明 [ID:prop_药方_说明] +发黄的纸张上写着密密麻麻的药名,字迹工整却略显潦草 [ID:prop_药方_说明] # 旧版 @@ -179,6 +184,9 @@ # c03 邀请信 [#texture=c03/邀请信.png][#inspect=c03/ux_邀请信.png] [ID:prop_邀请信] 邀请信说明 [ID:prop_邀请信_说明] +麻将 [#texture=c03/两个麻将.png] [ID:prop_两个麻将] +王守义出老千时用的麻将{br}我听说,那会儿赌场由黑帮控制,秩序混乱,赌徒设局被抓后,往往下场凄惨,只有极少数人能够全身而退。 [ID:prop_两个麻将_说明] + => END #~ prop说明 diff --git a/manager/config_manager/global_config.gd b/manager/config_manager/global_config.gd index 147a94de..8ffa538f 100644 --- a/manager/config_manager/global_config.gd +++ b/manager/config_manager/global_config.gd @@ -54,7 +54,7 @@ const CANVAS_LAYER_GROUND_MASK = 14 const CANVAS_LAYER_EFFECT = 11 # 全屏 shading const CANVAS_LAYER_SHADING = 10 -# 小游戏与特写 +# 小游戏与 closeup 特写 const CANVAS_LAYER_LITTLE_GAME = 5 # 前景层 const CANVAS_LAYER_FG = 2 diff --git a/manager/config_manager/global_config_manager.gd b/manager/config_manager/global_config_manager.gd index d3e20e47..3d3feecc 100644 --- a/manager/config_manager/global_config_manager.gd +++ b/manager/config_manager/global_config_manager.gd @@ -42,6 +42,9 @@ func _apply_compatibility() -> void: # ("unspecified", "checking", "opengl3", "non-opengl3") if config.compatibility_mode == 0: config.compatibility_mode = 1 + # editor 必定用 3 + if Engine.is_editor_hint(): + config.compatibility_mode = 3 ResourceSaver.save(config) elif config.compatibility_mode == 1: config.compatibility_mode = 2 diff --git a/project.godot b/project.godot index d90aabdb..25d6e240 100644 --- a/project.godot +++ b/project.godot @@ -115,6 +115,7 @@ ground="" [gui] +common/snap_controls_to_pixels=false theme/custom="res://config/default_theme.tres" theme/custom_font="res://asset/font/zpix-commercial-one-grand.ttf" diff --git a/scene/entity/ux/content_inspector.gd b/scene/entity/ux/content_inspector.gd index f4c3f5cb..83976e40 100644 --- a/scene/entity/ux/content_inspector.gd +++ b/scene/entity/ux/content_inspector.gd @@ -37,7 +37,7 @@ func _setup_content(): func _unhandled_input(event: InputEvent) -> void: - if not visible: + if not is_visible_in_tree(): return if event.is_action_pressed("interact"): get_viewport().set_input_as_handled() diff --git a/scene/entity/ux/content_inspector.tscn b/scene/entity/ux/content_inspector.tscn index 64b3e669..58a9ee72 100644 --- a/scene/entity/ux/content_inspector.tscn +++ b/scene/entity/ux/content_inspector.tscn @@ -13,6 +13,7 @@ anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 +mouse_filter = 2 script = ExtResource("1_4n727") [node name="Sfx显示" type="AudioStreamPlayer" parent="."] @@ -42,6 +43,7 @@ offset_top = -40.0 offset_right = 20.0 grow_horizontal = 2 grow_vertical = 0 +mouse_filter = 2 theme_override_constants/margin_bottom = 46 [node name="Label" type="Label" parent="TipContainer"] diff --git a/scene/entity/ux/hover_light_click_area.gd b/scene/entity/ux/hover_light_click_area.gd index 07c02416..41e83d35 100644 --- a/scene/entity/ux/hover_light_click_area.gd +++ b/scene/entity/ux/hover_light_click_area.gd @@ -78,7 +78,16 @@ func _toggle_light(on: bool) -> void: light.enabled = on -func _input(event: InputEvent) -> void: +func invalid_blink() -> void: + for l in lights: + var light = get_node(l) as PointLight2D + if light: + var tween = create_tween() + tween.tween_property(light, "color", Color.RED, 0.2) + tween.tween_property(light, "color", Color.WHITE, 0.3) + + +func _unhandled_input(event: InputEvent) -> void: if freezing or Engine.is_editor_hint() or not is_visible_in_tree(): return if event is InputEventMouseButton: diff --git a/scene/entity/ux/刮刮乐.gd b/scene/entity/ux/刮刮乐.gd index 3afcc8f6..42de30b1 100644 --- a/scene/entity/ux/刮刮乐.gd +++ b/scene/entity/ux/刮刮乐.gd @@ -1,28 +1,63 @@ +@tool extends TextureRect signal shaven(progress: float) +signal key_area_shaven(progress: float) -@export var brush_width := 9 +@export var brush_width := 9 +@export var key_area := Rect2i(): + set(val): + key_area = val + queue_redraw() # points inside radius 9 circle(必须>5) -var brush_points +var brush_points: PackedVector2Array var area_size := Vector2.ZERO var image: Image # bit_mask is the bottom +var bit_mask_key_area: BitMap var bit_mask := BitMap.new() -var total_pixels := 0.0 +var key_area_total_pixels := 0 +var total_pixels := 0 + +# 性能优化相关变量 +var update_timer := 0.0 +var update_interval := 0.02 # 约50fps +var pending_update := false func _ready() -> void: + if Engine.is_editor_hint(): + return brush_points = generate_brush_points(brush_width) if not texture: printerr("texture not found") return area_size = texture.get_size() image = texture.get_image() + # 确保图像具有alpha通道 + if image.get_format() != Image.FORMAT_RGBA8: + image.convert(Image.FORMAT_RGBA8) texture = ImageTexture.create_from_image(image) + # 创建 bit_mask bit_mask.create_from_image_alpha(image) total_pixels = bit_mask.get_true_bit_count() + # 创建 bit_mask_key_area + if key_area.size.x > 0 and key_area.size.y > 0: + bit_mask_key_area = BitMap.new() + bit_mask_key_area.create(area_size) + # clamp key_area + key_area.position = key_area.position.clamp(Vector2.ZERO, area_size - Vector2.ONE) + key_area.end = key_area.end.clamp(key_area.position, area_size - Vector2.ONE) + # 只保留 key_area 区域中的 bit_mask_key_area + for y in range(key_area.position.y, key_area.end.y): + for x in range(key_area.position.x, key_area.end.x): + var pos = Vector2i(x, y) + if bit_mask.get_bitv(pos): + bit_mask_key_area.set_bitv(pos, true) + key_area_total_pixels = bit_mask_key_area.get_true_bit_count() + if GlobalConfig.DEBUG: + prints("key_area after clamp:", key_area, "area_size:", area_size, "pixels:", key_area_total_pixels) # a solid circle brush, center = (0, 0) @@ -36,7 +71,7 @@ func generate_brush_points(radius: int) -> PackedVector2Array: points.append(Vector2(x, y)) # mid points radius = int(radius / 3.0) - for x in range(-radius , radius + 1): + for x in range(-radius, radius + 1): for y in range(-radius, radius + 1): # If point is within circle radius if x * x + y * y <= radius * radius: @@ -52,34 +87,57 @@ func generate_brush_points(radius: int) -> PackedVector2Array: var last_pos := Vector2(-1, -1) +func _process(delta: float) -> void: + if pending_update: + update_timer += delta + if update_timer >= update_interval: + _perform_texture_update() + update_timer = 0.0 + + func _shave() -> void: if not mouse_pressing: return var mouse_pos := get_local_mouse_position() - if last_pos == mouse_pos: + # 添加距离检查,避免重复处理相同位置 + if last_pos.distance_to(mouse_pos) < 1.0: return last_pos = mouse_pos var updated = false + # 批量处理像素 for point in brush_points: var pos = mouse_pos + point if pos.x < 0 or pos.x >= area_size.x or pos.y < 0 or pos.y >= area_size.y: continue if bit_mask.get_bitv(pos): updated = true - var color = image.get_pixelv(pos) as Color + var color = image.get_pixelv(pos) color.a = clampf(color.a - 0.15, 0.0, 1.0) - if color.a == 0: + if color.a == 0.0: bit_mask.set_bitv(pos, false) + if bit_mask_key_area: + bit_mask_key_area.set_bitv(pos, false) image.set_pixelv(pos, color) if updated: + pending_update = true + + +func _perform_texture_update() -> void: + if pending_update: (texture as ImageTexture).update(image) _send_signal() + pending_update = false func _send_signal() -> void: - var true_bit_count = bit_mask.get_true_bit_count() - var progress = 1.0 - float(true_bit_count) / total_pixels - shaven.emit(progress) + if total_pixels > 0: + var true_bit_count = bit_mask.get_true_bit_count() + var progress = 1.0 - float(true_bit_count) / total_pixels + shaven.emit(progress) + if key_area_total_pixels > 0: + var key_area_true_bit_count = bit_mask_key_area.get_true_bit_count() + var key_area_progress = 1.0 - float(key_area_true_bit_count) / key_area_total_pixels + key_area_shaven.emit(key_area_progress) var mouse_pressing = false @@ -87,28 +145,28 @@ var mouse_pressing = false # 可以刮出区域 func _gui_input(event: InputEvent) -> void: + if Engine.is_editor_hint(): + return if not is_visible_in_tree(): return - # 通过鼠标点击拖动,刮开区域,set_bit 一个 brush_size 的圆形区域为 true - # 每次更新后,bit_mask 会更新到 texture 上 - # 通过 shaven 信号,通知外部,刮开了多少区域 if event is InputEventMouseButton: if event.button_index == MOUSE_BUTTON_LEFT and event.pressed: - # 先设置 mouse_pressing 为 true mouse_pressing = true - # 刮开区域 + # 重置位置以确保首次点击生效 + last_pos = Vector2(-1, -1) _shave() elif event.button_index == MOUSE_BUTTON_LEFT and not event.pressed: mouse_pressing = false + # 立即执行最后的更新 + if pending_update: + _perform_texture_update() accept_event() elif event is InputEventMouseMotion and mouse_pressing: _shave() accept_event() - # elif event is InputEventScreenTouch: - # if event.pressed: - # mouse_pressing = true - # _shave(event.position) - # accept_event() - # elif not event.pressed: - # mouse_pressing = false - # accept_event() + + +func _draw() -> void: + # draw key area if exists + if Engine.is_editor_hint() and key_area.size.x > 0 and key_area.size.y > 0: + draw_rect(key_area, Color.RED, false, 2.0) diff --git a/scene/ground/scene/c02/s03_院子.tscn b/scene/ground/scene/c02/s03_院子.tscn index 042b8779..f461e99b 100644 --- a/scene/ground/scene/c02/s03_院子.tscn +++ b/scene/ground/scene/c02/s03_院子.tscn @@ -397,6 +397,7 @@ portal_name = "5" target_scene = "c03_s04" target_portal = "1" status = "locked" +prop_key = "prop_1015钥匙" [node name="Ambush保卫科旁边os" parent="Ground/DeployLayer" index="7" instance=ExtResource("25_iyaiw")] position = Vector2(138, 47) @@ -654,7 +655,6 @@ texture = ExtResource("22_3y5s5") [node name="Closeup抓药游戏" parent="Ground/DeployLayer" index="24" instance=ExtResource("23_81juy")] position = Vector2(1058, 24) packed_scene = ExtResource("45_fxne6") -quit_closeup_on_cancel = false collision_width_and_x = Vector2(40, 0) [node name="EventBinder" type="Node" parent="Ground/DeployLayer/Closeup抓药游戏"] diff --git a/scene/ground/scene/c03/s02_瞎子新卧室.gd b/scene/ground/scene/c03/s02_瞎子新卧室.gd index 4edb89f0..3c94ad0b 100644 --- a/scene/ground/scene/c03/s02_瞎子新卧室.gd +++ b/scene/ground/scene/c03/s02_瞎子新卧室.gd @@ -27,7 +27,7 @@ var note通风管道: Note2D # 读取设置变量名 func _setup_node_reference() -> void: - pickable李癞钥匙 = $"../Pickable李癞钥匙" + pickable李癞钥匙 = $"../DeployLayer/Pickable李癞钥匙" ambush小猫挠墙 = $"../DeployLayer/Ambush小猫挠墙" note带血的手帕 = $"../DeployLayer/Note带血的手帕" note小蝉的寻人启事 = $"../DeployLayer/Note小蝉的寻人启事" @@ -43,6 +43,7 @@ func _on_ground_ready() -> void: 煤油灯.lighted.connect(_gaslight_up, CONNECT_ONE_SHOT) else: closeup洋糕点.enabled = true + if ambush小猫挠墙.played: ambush小猫挠墙.visible = false pickable李癞钥匙.visible = true @@ -61,12 +62,11 @@ func _set_notes_coverer(coverer: String) -> void: func scratching_cat_interacted() -> void: - # TODO - SceneManager.pop_debug_dialog_info("美术", "蹲下摸小猫,小猫离开") # 蹲下 ~ 起立 - await SceneManager.lock_player(0, 12) - await Util.wait(0.5) - await SceneManager.player_action(14) - ambush小猫挠墙.visible = false + await SceneManager.lock_player() + $"../DeployLayer/Ambush小猫挠墙/小猫挠墙".play("小猫挠墙") + await Util.wait(1.5) + # 自动隐藏 + EventManager.set_stage("c03_invite_xchan_supper", 3) pickable李癞钥匙.visible = true SceneManager.unlock_player() diff --git a/scene/ground/scene/c03/s02_瞎子新卧室.tscn b/scene/ground/scene/c03/s02_瞎子新卧室.tscn index c47d876e..f98c757a 100644 --- a/scene/ground/scene/c03/s02_瞎子新卧室.tscn +++ b/scene/ground/scene/c03/s02_瞎子新卧室.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=38 format=3 uid="uid://ctwy1ubhm68la"] +[gd_scene load_steps=37 format=3 uid="uid://ctwy1ubhm68la"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_jad6f"] [ext_resource type="Script" uid="uid://tk4wg0i4payx" path="res://scene/ground/scene/c03/s02_瞎子新卧室.gd" id="2_y504i"] @@ -10,7 +10,7 @@ [ext_resource type="Texture2D" uid="uid://bmid3iu2ch35o" path="res://asset/art/scene/c02/s08_瞎子卧室/八卦图.png" id="7_u55tr"] [ext_resource type="Texture2D" uid="uid://vqyhgyka3sfo" path="res://asset/art/scene/c02/s08_瞎子卧室/瞎子卧室前景.png" id="8_hehhg"] [ext_resource type="Script" uid="uid://n56a07gyjq1u" path="res://scene/ground/script/c03/s02_event_2d偷听陆仁小蝶对话后.gd" id="8_pixqd"] -[ext_resource type="SpriteFrames" uid="uid://div8kcn7gu78r" path="res://asset/art/gif/c03_小蝶询问瞎子/c03_小蝶询问瞎子_frames.tres" id="10_2hv3f"] +[ext_resource type="SpriteFrames" uid="uid://div8kcn7gu78r" path="res://asset/art/gif/c03_瞎子新卧室/c03_瞎子新卧室_frames.tres" id="10_2hv3f"] [ext_resource type="Texture2D" uid="uid://ltlwibpxcvmv" path="res://asset/art/scene/c03/s02_瞎子新卧室/一沓寻人启事.png" id="10_fl7if"] [ext_resource type="PackedScene" uid="uid://b50n0hvs4yh75" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.tscn" id="10_jad6f"] [ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="10_kchgf"] @@ -27,7 +27,6 @@ [ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="23_qq2pn"] [ext_resource type="SpriteFrames" uid="uid://c218xrr85jdc7" path="res://asset/art/gif/c03_小小小蝶上楼道/c03_小小小蝶上楼道_frames.tres" id="24_5cqb4"] [ext_resource type="Texture2D" uid="uid://ct02nauw1f5v5" path="res://asset/art/prop/c03/1015钥匙.png" id="24_ac6iq"] -[ext_resource type="SpriteFrames" uid="uid://c8dl7c68f1yb0" path="res://asset/art/gif/c02_二楼/c02_二楼_frames.tres" id="24_omt0s"] [ext_resource type="SpriteFrames" uid="uid://3nas025c2c5u" path="res://asset/art/gif/c02_杂项/c02_杂项_frames.tres" id="24_oquyy"] [ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="24_t3gtq"] @@ -240,6 +239,7 @@ prop_key = "prop_邀请信" [node name="Note通风管道" parent="Ground/DeployLayer" index="8" instance=ExtResource("10_v3seo")] unique_name_in_owner = true +visible = false position = Vector2(510, 23) sign_mark_offset = Vector2(0, -80.86) title_filter = "c03" @@ -344,7 +344,26 @@ energy = 0.0 blend_mode = 1 texture = SubResource("GradientTexture2D_5cqb4") -[node name="Ambush小猫挠墙" parent="Ground/DeployLayer" index="13" instance=ExtResource("23_6show")] +[node name="Pickable李癞钥匙" parent="Ground/DeployLayer" index="13" instance=ExtResource("13_v3seo")] +unique_name_in_owner = true +visible = false +position = Vector2(506, 69) +prop_key = "prop_1015钥匙" + +[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/Pickable李癞钥匙"] +position = Vector2(1, 5) +rotation = -2.64193 +scale = Vector2(0.06, 0.06) +texture = ExtResource("24_ac6iq") + +[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Pickable李癞钥匙"] +script = ExtResource("12_es0xo") +trigger_event = &"c03_invite_xchan_supper" +trigger_mode = "triggered" +trigger_stage = 4 +metadata/_custom_type_script = "uid://0wjaho6qkg6s" + +[node name="Ambush小猫挠墙" parent="Ground/DeployLayer" index="14" instance=ExtResource("23_6show")] unique_name_in_owner = true position = Vector2(507, 49) trigger_mode = "interact" @@ -354,15 +373,14 @@ hook_method = "scratching_cat_interacted" script = ExtResource("12_es0xo") updater_event = &"c03_invite_xchan_supper" updater_mode = "shower" -updater_ease_duration = 0.0 -updater_stage_mode = "exclude" -updater_stages = Array[int]([0, 1]) +updater_stages = Array[int]([2]) metadata/_custom_type_script = "uid://0wjaho6qkg6s" [node name="小猫挠墙" type="AnimatedSprite2D" parent="Ground/DeployLayer/Ambush小猫挠墙"] -position = Vector2(-2, 17) -sprite_frames = ExtResource("24_omt0s") -animation = &"叼纸小猫坐着呼吸" +position = Vector2(9, 17) +sprite_frames = ExtResource("10_2hv3f") +animation = &"小猫呼吸" +autoplay = "小猫呼吸" [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(63, 95) @@ -388,19 +406,11 @@ scale = Vector2(1.1, 1.1) points = PackedVector2Array(17, 150, 509, 150) [node name="DirectionalLight2D" parent="Ground" index="8"] +visible = false energy = 0.8 blend_mode = 1 -[node name="Pickable李癞钥匙" parent="Ground" instance=ExtResource("13_v3seo")] -unique_name_in_owner = true -visible = false -position = Vector2(511, 71) -prop_key = "prop_1015钥匙" - -[node name="Sprite2D" type="Sprite2D" parent="Ground/Pickable李癞钥匙"] -position = Vector2(-2, 6) -rotation = -0.875318 -scale = Vector2(0.1, 0.1) -texture = ExtResource("24_ac6iq") +[node name="UIPointLight2D" parent="Ground" index="10"] +position = Vector2(7002, 1) [editable path="Ground"] diff --git a/scene/ground/scene/c03/s08_囚室.tscn b/scene/ground/scene/c03/s08_囚室.tscn index 6c377fa7..b42f0ed4 100644 --- a/scene/ground/scene/c03/s08_囚室.tscn +++ b/scene/ground/scene/c03/s08_囚室.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=9 format=3 uid="uid://bixdbbyhroepi"] +[gd_scene load_steps=10 format=3 uid="uid://bixdbbyhroepi"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_fusj3"] [ext_resource type="Script" path="res://scene/ground/scene/c03/s08_囚室.gd" id="2_fusj3"] @@ -7,6 +7,7 @@ [ext_resource type="Texture2D" uid="uid://c53e7kxlfj8kw" path="res://asset/art/scene/c03/s08_囚室/bg_囚室背景.png" id="4_fusj3"] [ext_resource type="Texture2D" uid="uid://dfsqs13fm7urb" path="res://asset/art/scene/c03/s08_囚室/fg_囚室前景.png" id="5_i2s3v"] [ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="5_jua84"] +[ext_resource type="PackedScene" uid="uid://qbd8plj1cjyc" path="res://scene/ground/script/c03/s08_closeup囚室墙洞.tscn" id="7_2jtaw"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] @@ -48,8 +49,9 @@ target_portal = "1" [node name="portal_right" parent="Ground/DeployLayer" index="1"] position = Vector2(533, 26) -[node name="Closeup墙洞" parent="Ground/DeployLayer" index="2" instance=ExtResource("5_jua84")] +[node name="Closeup囚室墙洞" parent="Ground/DeployLayer" index="2" instance=ExtResource("5_jua84")] position = Vector2(274, -5) +packed_scene = ExtResource("7_2jtaw") [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(63, 95) diff --git a/scene/ground/script/c02/s03_closeup抓药游戏.gd b/scene/ground/script/c02/s03_closeup抓药游戏.gd index 216e7d50..747787a2 100644 --- a/scene/ground/script/c02/s03_closeup抓药游戏.gd +++ b/scene/ground/script/c02/s03_closeup抓药游戏.gd @@ -3,7 +3,120 @@ extends CanvasLayer @warning_ignore("unused_signal") signal exit(arg) -@onready var bg = $BG as TextureRect +@onready var slot_bowl: Marker2D = %DropSlotBowl +@onready var drawers: Array[HoverLightClickArea] = [ + %Drawer1, %Drawer2, %Drawer3, %Drawer4, %Drawer5, %Drawer6 +] +@onready var draggables: Array[DraggableRigid] = [ + %DraggableRigid1, + %DraggableRigid2, + %DraggableRigid3, + %DraggableRigid4, + %DraggableRigid5, + %DraggableRigid6 +] + +@onready var sfx_picked = $SfxPicked as AudioStreamPlayer +@onready var sfx_invalid_drop = $SfxInvalidDrop as AudioStreamPlayer +@onready var sfx_dropped = $SfxDropped as AudioStreamPlayer +@onready var sfx_ready_to_grind = $SfxReadyToGrind as AudioStreamPlayer + +const correct_ingredients = [0, 4, 6] # 生姜,竹叶,甘蔗 +var picked_ingredients: Array[int] = [] +var holding_ingredient := -1 +var all_picked = false func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME + for i in 6: + toggle_draggable_visible(i, false) + var drawer = drawers[i] + drawer.interacted.connect(_on_drawer_interacted.bind(i)) + var drag = draggables[i] + drag.picked.connect(_on_picked.bind(i)) + drag.dropped.connect(_on_dropped.bind(i)) + + +func toggle_draggable_freeze(freezing := true): + for d in draggables: + d.freezing = freezing + + +func toggle_draggable_visible(id: int, display := true): + var draggable = draggables[id] + draggable.visible = display + draggable.freeze = not display + + +var has_notified_put_to_bowl = false + + +func _on_drawer_interacted(id: int): + if picked_ingredients.has(id) or holding_ingredient > 0: + $SfxPickFailed.play() + SceneManager.pop_center_notification("ui_center_notify_c03药车不能再取药材") + else: + if not has_notified_put_to_bowl: + SceneManager.pop_center_notification("ui_center_notify_c03碗口放入药材") + has_notified_put_to_bowl = true + holding_ingredient = id + toggle_draggable_visible(id, true) + draggables[id].force_hold() + sfx_picked.play() + + +func _on_picked(_node: DraggableRigid, id: int): + $SfxPicked.play() + if holding_ingredient > 0 and holding_ingredient != id: + printerr("DraggableRigid _on_picked: holding_ingredient=", holding_ingredient, " but picked id=", id) + picked_ingredients.erase(id) + holding_ingredient = id + + +func _on_dropped(node: DraggableRigid, id: int): + var dropping_position = node.global_position + var dropped = false + if dropping_position.x < 210: + dropped = true + picked_ingredients.append(id) + else: + # 判断是否对应到 slots 在 limit_squared 范围内 + var drawer = drawers[id] + if drawer.is_focused(): + holding_ingredient = -1 + dropped = true + node.update_position(drawer.global_position) + toggle_draggable_visible(id, false) + else: + for d in drawers: + if d.is_focused(): + d.invalid_blink() + if dropped: + holding_ingredient = -1 + # If all items are placed + all_picked = picked_ingredients.size() == correct_ingredients.size() + # 检查配方 + for ingredient in correct_ingredients: + if not ingredient in picked_ingredients: + all_picked = false + break + # 配方 match + if all_picked: + print(picked_ingredients) + # 全部插入,stage 进入下一阶段 + sfx_ready_to_grind.play() + _setup_on_ready_to_grind() + else: + sfx_dropped.play() + else: + SceneManager.pop_center_notification("ui_center_notify_c03放到碗中或原处") + node.invalid_shake() + node.force_hold() + sfx_invalid_drop.play() + + +func _setup_on_ready_to_grind() -> void: + toggle_draggable_freeze(true) + # 禁用 drawer + for d in drawers: + d.freezing = true diff --git a/scene/ground/script/c02/s03_closeup抓药游戏.tscn b/scene/ground/script/c02/s03_closeup抓药游戏.tscn index a5e02058..8c9b5bd5 100644 --- a/scene/ground/script/c02/s03_closeup抓药游戏.tscn +++ b/scene/ground/script/c02/s03_closeup抓药游戏.tscn @@ -1,38 +1,299 @@ -[gd_scene load_steps=7 format=3 uid="uid://cpxt082my5yac"] +[gd_scene load_steps=31 format=3 uid="uid://cpxt082my5yac"] [ext_resource type="Script" uid="uid://dj2b4f3soxki5" path="res://scene/ground/script/c02/s03_closeup抓药游戏.gd" id="1_0wbm3"] -[ext_resource type="Texture2D" uid="uid://ce8euf2e6amwf" path="res://asset/art/scene/c03/s07_屠宰间/肉袋.png" id="2_0wbm3"] -[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="2_wtw10"] +[ext_resource type="Texture2D" uid="uid://c1704t86t55cr" path="res://asset/art/little_game/c03_药车游戏/参考图.png" id="2_0wbm3"] [ext_resource type="PackedScene" uid="uid://dmysq4sxx8iqh" path="res://scene/entity/ux/content_inspector.tscn" id="3_h2dug"] +[ext_resource type="Texture2D" uid="uid://nil1tps2bcwg" path="res://asset/art/little_game/c03_药车游戏/碗完整.png" id="3_nugkd"] [ext_resource type="Texture2D" uid="uid://f186lvt5y2ql" path="res://asset/art/ui/遮罩/inspect背景遮罩.png" id="5_qafag"] +[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="6_0wbm3"] +[ext_resource type="AudioStream" uid="uid://bbe0mq32pms3v" path="res://asset/audio/effect/impact/impactPlank_medium_002.ogg" id="6_aqv3v"] [ext_resource type="Script" uid="uid://dpocj5al0rvai" path="res://ui/text_helper.gd" id="6_y0m4i"] +[ext_resource type="AudioStream" uid="uid://cx3dugjvb4142" path="res://asset/audio/effect/impact/impactWood_light_001.ogg" id="7_flc3m"] +[ext_resource type="PackedScene" uid="uid://c3gesto3ijcyq" path="res://scene/little_game/general/draggable_rigid.tscn" id="7_lv3nw"] +[ext_resource type="Texture2D" uid="uid://hsignnm14m86" path="res://asset/art/little_game/c03_药车游戏/生姜.png" id="8_lv3nw"] +[ext_resource type="AudioStream" uid="uid://0i2xcuon17va" path="res://asset/audio/effect/impact/impactBell_heavy_002.ogg" id="9_8lx66"] +[ext_resource type="Texture2D" uid="uid://kmjw6xi8sufe" path="res://asset/art/little_game/c03_药车游戏/茯苓.png" id="9_igyl7"] +[ext_resource type="AudioStream" uid="uid://gxoubqjqpuks" path="res://asset/audio/sfx/交互/序章/04_书店内_点击书本.ogg" id="10_aqv3v"] +[ext_resource type="Texture2D" uid="uid://da5gf0n8qgyq0" path="res://asset/art/little_game/c03_药车游戏/黄岑.png" id="10_nugkd"] +[ext_resource type="Texture2D" uid="uid://xkf7pjxngrkc" path="res://asset/art/little_game/c03_药车游戏/竹叶.png" id="11_bmmll"] +[ext_resource type="AudioStream" uid="uid://i744r3cpknpe" path="res://asset/audio/effect/impact/impactBell_heavy_000.ogg" id="11_jwgdn"] +[ext_resource type="Texture2D" uid="uid://bxmbmtmndc656" path="res://asset/art/little_game/c03_药车游戏/金银花.png" id="12_12r3p"] +[ext_resource type="Texture2D" uid="uid://phb40d686c16" path="res://asset/art/little_game/c03_药车游戏/甘蔗.png" id="13_x7amv"] +[ext_resource type="Texture2D" uid="uid://ci5u7n7ws07ws" path="res://asset/art/little_game/c03_药车游戏/ux_碗前遮挡_扩张.png" id="15_nugkd"] +[ext_resource type="PackedScene" uid="uid://bkk1rxx36ghrl" path="res://scene/entity/ux/hover_light_click_area.tscn" id="20_8lx66"] + +[sub_resource type="Gradient" id="Gradient_aqv3v"] +offsets = PackedFloat32Array(0.0291971, 0.782482, 1) +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_jwgdn"] +gradient = SubResource("Gradient_aqv3v") +width = 100 +height = 57 +fill = 2 +fill_from = Vector2(0.5, 0.5) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_aqv3v"] +size = Vector2(99, 57) + +[sub_resource type="CircleShape2D" id="CircleShape2D_nugkd"] +radius = 12.0 + +[sub_resource type="CircleShape2D" id="CircleShape2D_bmmll"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_12r3p"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_x7amv"] +radius = 14.0 + +[sub_resource type="CircleShape2D" id="CircleShape2D_flc3m"] +radius = 14.0 + +[sub_resource type="CircleShape2D" id="CircleShape2D_8lx66"] +radius = 15.0 [node name="Closeup抓药游戏" type="CanvasLayer"] script = ExtResource("1_0wbm3") [node name="BG" type="TextureRect" parent="."] +light_mask = 5 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 -mouse_filter = 0 texture = ExtResource("2_0wbm3") -[node name="遮罩" type="TextureRect" parent="."] -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -mouse_filter = 2 -texture = ExtResource("2_wtw10") +[node name="碗完整" type="Sprite2D" parent="BG"] +visible = false +position = Vector2(142, 187) +texture = ExtResource("3_nugkd") + +[node name="SfxPicked" type="AudioStreamPlayer" parent="."] +stream = ExtResource("7_flc3m") +bus = &"game_sfx" +script = ExtResource("6_0wbm3") +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="SfxPickFailed" type="AudioStreamPlayer" parent="."] +stream = ExtResource("6_aqv3v") +bus = &"game_sfx" +script = ExtResource("6_0wbm3") +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="SfxInvalidDrop" type="AudioStreamPlayer" parent="."] +stream = ExtResource("9_8lx66") +bus = &"game_sfx" +script = ExtResource("6_0wbm3") +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="SfxDropped" type="AudioStreamPlayer" parent="."] +stream = ExtResource("10_aqv3v") +bus = &"game_sfx" +script = ExtResource("6_0wbm3") +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="SfxReadyToGrind" type="AudioStreamPlayer" parent="."] +stream = ExtResource("11_jwgdn") +bus = &"game_sfx" +script = ExtResource("6_0wbm3") +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="DropSlotBowl" type="Marker2D" parent="."] +unique_name_in_owner = true +position = Vector2(135, 141) + +[node name="Drawer1" parent="." instance=ExtResource("20_8lx66")] +unique_name_in_owner = true +position = Vector2(312, 67) + +[node name="PointLight2D" type="PointLight2D" parent="Drawer1"] +position = Vector2(0, -1) +range_layer_max = 10 +range_item_cull_mask = 4 +texture = SubResource("GradientTexture2D_jwgdn") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Drawer1"] +position = Vector2(0.5, -0.5) +shape = SubResource("RectangleShape2D_aqv3v") + +[node name="Drawer2" parent="." instance=ExtResource("20_8lx66")] +unique_name_in_owner = true +position = Vector2(413, 66) + +[node name="PointLight2D" type="PointLight2D" parent="Drawer2"] +position = Vector2(0, -1) +range_layer_max = 10 +range_item_cull_mask = 4 +texture = SubResource("GradientTexture2D_jwgdn") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Drawer2"] +position = Vector2(0.5, -0.5) +shape = SubResource("RectangleShape2D_aqv3v") + +[node name="Drawer3" parent="." instance=ExtResource("20_8lx66")] +unique_name_in_owner = true +position = Vector2(517, 66) + +[node name="PointLight2D" type="PointLight2D" parent="Drawer3"] +position = Vector2(0, -1) +range_layer_max = 10 +range_item_cull_mask = 4 +texture = SubResource("GradientTexture2D_jwgdn") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Drawer3"] +position = Vector2(0.5, -0.5) +shape = SubResource("RectangleShape2D_aqv3v") + +[node name="Drawer4" parent="." instance=ExtResource("20_8lx66")] +unique_name_in_owner = true +position = Vector2(312, 125) + +[node name="PointLight2D" type="PointLight2D" parent="Drawer4"] +position = Vector2(0, -1) +range_layer_max = 10 +range_item_cull_mask = 4 +texture = SubResource("GradientTexture2D_jwgdn") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Drawer4"] +position = Vector2(0.5, -0.5) +shape = SubResource("RectangleShape2D_aqv3v") + +[node name="Drawer5" parent="." instance=ExtResource("20_8lx66")] +unique_name_in_owner = true +position = Vector2(413, 125) + +[node name="PointLight2D" type="PointLight2D" parent="Drawer5"] +position = Vector2(0, -1) +range_layer_max = 10 +range_item_cull_mask = 4 +texture = SubResource("GradientTexture2D_jwgdn") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Drawer5"] +position = Vector2(0.5, -0.5) +shape = SubResource("RectangleShape2D_aqv3v") + +[node name="Drawer6" parent="." instance=ExtResource("20_8lx66")] +unique_name_in_owner = true +position = Vector2(516, 124) + +[node name="PointLight2D" type="PointLight2D" parent="Drawer6"] +position = Vector2(0, -1) +range_layer_max = 10 +range_item_cull_mask = 4 +texture = SubResource("GradientTexture2D_jwgdn") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Drawer6"] +position = Vector2(0.5, -0.5) +shape = SubResource("RectangleShape2D_aqv3v") + +[node name="DraggableRigid1" parent="." node_paths=PackedStringArray("replaced_area_monitor") instance=ExtResource("7_lv3nw")] +unique_name_in_owner = true +position = Vector2(314, 69) +replaced_area_monitor = NodePath("Area2D") +texture = ExtResource("8_lv3nw") +limit_rect = Rect2(65, 30, 460, 100) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="DraggableRigid1"] +shape = SubResource("CircleShape2D_nugkd") + +[node name="Area2D" type="Area2D" parent="DraggableRigid1"] + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DraggableRigid1/Area2D"] +polygon = PackedVector2Array(23, -19, -1.8, -19, -14.5, -14, -20.7, -14, -29.7, -7, -30, 6.5, -15.1, 19, 11.5, 19, 30, 6.4, 30, -11.7, 23, -17.9) + +[node name="DraggableRigid2" parent="." node_paths=PackedStringArray("replaced_area_monitor") instance=ExtResource("7_lv3nw")] +unique_name_in_owner = true +position = Vector2(413, 67) +replaced_area_monitor = NodePath("Area2D") +texture = ExtResource("9_igyl7") +limit_rect = Rect2(65, 30, 460, 100) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="DraggableRigid2"] +shape = SubResource("CircleShape2D_bmmll") + +[node name="Area2D" type="Area2D" parent="DraggableRigid2"] + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DraggableRigid2/Area2D"] +polygon = PackedVector2Array(16, -16.5, -9.5, -16.5, -17.5, -12.5, -18, 10, -15, 12.4, -15, 13.7, -10.1, 16.5, 11.6, 16.5, 17.9, 9.5, 18, -14, 16, -15.5) + +[node name="DraggableRigid3" parent="." node_paths=PackedStringArray("replaced_area_monitor") instance=ExtResource("7_lv3nw")] +unique_name_in_owner = true +position = Vector2(518, 68) +replaced_area_monitor = NodePath("Area2D") +texture = ExtResource("10_nugkd") +limit_rect = Rect2(65, 30, 460, 100) + +[node name="Area2D" type="Area2D" parent="DraggableRigid3"] + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DraggableRigid3/Area2D"] +polygon = PackedVector2Array(15, -18.5, -6.2, -18.5, -9.5, -16.5, -11.9, -16.5, -19, -8.6, -19, 13.1, -13, 18.3, 11.4, 18.5, 18.5, 13.5, 19, -11.2, 15, -17.2) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="DraggableRigid3"] +shape = SubResource("CircleShape2D_12r3p") + +[node name="DraggableRigid4" parent="." node_paths=PackedStringArray("replaced_area_monitor") instance=ExtResource("7_lv3nw")] +unique_name_in_owner = true +position = Vector2(312, 126) +replaced_area_monitor = NodePath("Area2D") +texture = ExtResource("11_bmmll") +limit_rect = Rect2(65, 30, 460, 100) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="DraggableRigid4"] +shape = SubResource("CircleShape2D_x7amv") + +[node name="Area2D" type="Area2D" parent="DraggableRigid4"] + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DraggableRigid4/Area2D"] +polygon = PackedVector2Array(-7.3, -24.4, -14, -24.5, -20.6, -18.7, -22, -20.5, -25.3, -20.5, -29.3, -11.5, -31, -11.5, -31, -9.2, -29, -1.5, -30.2, 1.5, -31, 1.5, -31, 5.9, -30, 7.9, -31, 8.3, -31, 17.6, -27.8, 18.9, -29, 22.1, -29, 24.5, -21.2, 24.5, -15, 22.2, -12, 23.7, -12, 24.5, 7.7, 24.5, 11, 20.2, 22.3, 16.5, 27.8, 16.5, 31, 13.3, 31, 10.4, 28.3, 8.8, 30.3, 8.5, 31, 8.5, 31, -2.6, 30.1, -6.5, 31, -6.5, 31, -19, 26.7, -17.5, 21.7, -17.5, 13, -24.5, -6.5, -24.5) + +[node name="DraggableRigid5" parent="." node_paths=PackedStringArray("replaced_area_monitor") instance=ExtResource("7_lv3nw")] +unique_name_in_owner = true +position = Vector2(413, 124) +replaced_area_monitor = NodePath("Area2D") +texture = ExtResource("12_12r3p") +limit_rect = Rect2(65, 30, 460, 100) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="DraggableRigid5"] +shape = SubResource("CircleShape2D_flc3m") + +[node name="Area2D" type="Area2D" parent="DraggableRigid5"] + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DraggableRigid5/Area2D"] +polygon = PackedVector2Array(-2, -28, -20, -28, -20, -23.5, -16.7, -17.7, -30.2, -16, -32, -16, -32, -12, -26, -3.5, -32, 0.6, -32, 11.1, -26.4, 7, -23, 15.4, -23, 17.4, -20.3, 18.4, -15, 11.7, -15, 11, -13.5, 11, -11, 19.2, -11, 28, 5.5, 28, 9, 23.7, 9, 21.5, 12, 20.8, 13.2, 22, 17.6, 22, 19, 15.2, 19, 13.8, 31.1, 13, 32, 13, 32, 7.2, 29.4, 3.1, 32, 1.4, 32, -11.1, 23.7, -13.9, 22, -22.4, 22, -24.3, 19.7, -25.4, 15.4, -21.9, 16, -26.9, 16, -28, 6.2, -28, 3, -24.8, -1, -23.4, -2, -27) + +[node name="DraggableRigid6" parent="." node_paths=PackedStringArray("replaced_area_monitor") instance=ExtResource("7_lv3nw")] +unique_name_in_owner = true +position = Vector2(515, 124) +replaced_area_monitor = NodePath("Area2D") +texture = ExtResource("13_x7amv") +limit_rect = Rect2(65, 30, 460, 100) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="DraggableRigid6"] +position = Vector2(-6, 3) +shape = SubResource("CircleShape2D_8lx66") + +[node name="Area2D" type="Area2D" parent="DraggableRigid6"] + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DraggableRigid6/Area2D"] +polygon = PackedVector2Array(-9, -26, -16.7, -20, -19.1, -20, -24, -12.6, -24, -7.5, -28, -6.1, -28, 26, 0.4, 26, 2, 23.6, 2, 23, 3.3, 24, 16.4, 24, 27.4, 19, 28, 19, 28, -5.8, 24.8, -9, 14.6, -9, 16, -13.7, 16, -18.8, 9, -25.8) + +[node name="StaticBodyBowl" type="StaticBody2D" parent="."] +position = Vector2(132, 178) +collision_layer = 4 +collision_mask = 4 + +[node name="碗前侧" type="Sprite2D" parent="StaticBodyBowl"] +position = Vector2(150, -20) +texture = ExtResource("15_nugkd") + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBodyBowl"] +polygon = PackedVector2Array(-94, -7, -72, 14, -53, 22, -22, 25, 20, 24, 49, 22, 74, 15, 97, -1, 109, -8, 126, -16, 456, -18, 460, 87, 24, 90, -160, 86, -162, -30, -142, -63, -102, -30) [node name="ContentInspector" parent="." instance=ExtResource("3_h2dug")] -visible = false -mouse_filter = 2 [node name="遮罩" type="TextureRect" parent="ContentInspector"] +visible = false layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 @@ -56,6 +317,7 @@ offset_right = 60.0 offset_bottom = 15.5 grow_horizontal = 2 grow_vertical = 2 +text = "safasf" vertical_alignment = 1 autowrap_mode = 3 script = ExtResource("6_y0m4i") diff --git a/scene/ground/script/c02/刮海报_过道.tscn b/scene/ground/script/c02/刮海报_过道.tscn index 866dd8c6..ac0c81ea 100644 --- a/scene/ground/script/c02/刮海报_过道.tscn +++ b/scene/ground/script/c02/刮海报_过道.tscn @@ -38,19 +38,20 @@ grow_vertical = 2 texture = ExtResource("3_cffxi") stretch_mode = 5 +[node name="刮刮乐" parent="." instance=ExtResource("3_qwopf")] +texture = ExtResource("6_04k84") + [node name="遮罩" type="TextureRect" parent="."] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 +mouse_filter = 2 texture = ExtResource("3_5kq43") expand_mode = 5 stretch_mode = 5 -[node name="刮刮乐" parent="." instance=ExtResource("3_qwopf")] -texture = ExtResource("6_04k84") - [node name="Sfx撕海报" type="AudioStreamPlayer" parent="."] stream = ExtResource("5_xjg44") bus = &"game_sfx" diff --git a/scene/ground/script/c03/s04_closeup整理麻将游戏.gd b/scene/ground/script/c03/s04_closeup整理麻将游戏.gd index e527f0b3..bc76e3f5 100644 --- a/scene/ground/script/c03/s04_closeup整理麻将游戏.gd +++ b/scene/ground/script/c03/s04_closeup整理麻将游戏.gd @@ -121,6 +121,7 @@ func _check_if_success() -> void: freezing = true SceneManager.disable_prop_item("prop_麻将") SceneManager.disable_prop_item("prop_麻将2") + SceneManager.enable_important_item("prop_两个麻将") # 下一阶段 EventManager.set_stage_if_greater("c03_mahjong_game", 1) DialogueManager.show_dialogue_balloon(c03_dialog, "c03_s04_整理麻将游戏0") diff --git a/scene/ground/script/c03/s08_closeup囚室墙洞.gd b/scene/ground/script/c03/s08_closeup囚室墙洞.gd new file mode 100644 index 00000000..d1e83528 --- /dev/null +++ b/scene/ground/script/c03/s08_closeup囚室墙洞.gd @@ -0,0 +1,56 @@ +extends CanvasLayer + +@warning_ignore("unused_signal") +signal exit(success: bool) + +@export var required_ratio := 0.6 + +@onready var flyer = %"刮刮乐" +@onready var sfx = %"Sfx撕海报" +@onready var hole_btn = %"墙洞Button" as TextureButton +@onready var behind_the_hole = %"囚室鱼眼景深镜头" + +var shaven = false +var shaven_key_name = "Closeup囚室墙洞海报" + + +func _ready() -> void: + layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME + shaven = ArchiveManager.get_global_value(shaven_key_name, false) + hole_btn.pressed.connect(_on_hole_pressed) + if shaven: + _setup_on_shaven_finished() + else: + flyer.key_area_shaven.connect(_on_key_area_shaven) + SceneManager.pop_center_notification("ui_left_mouse_shave") + + +var exiting = false + + +func _on_key_area_shaven(progress: float): + if exiting: + return + if progress >= required_ratio: + exiting = true + print("key_area 刮开 %s 以上!" % required_ratio) + ArchiveManager.set_global_entry(shaven_key_name, true) + sfx.global_play() + var tween = create_tween() + tween.tween_property(flyer, "modulate:a", 0.0, 1.0) + tween.tween_callback(_setup_on_shaven_finished) + + +func _setup_on_shaven_finished() -> void: + flyer.queue_free() + + +func _on_hole_pressed() -> void: + behind_the_hole.display() + follow_viewport_enabled = true + + +# func _unhandled_input(event: InputEvent) -> void: +# if event.is_action_pressed("cancel") and behind_the_hole.visible: +# behind_the_hole.visible = false +# get_viewport().set_input_as_handled() diff --git a/scene/ground/script/c03/s08_closeup囚室墙洞.gd.uid b/scene/ground/script/c03/s08_closeup囚室墙洞.gd.uid new file mode 100644 index 00000000..3c7036ca --- /dev/null +++ b/scene/ground/script/c03/s08_closeup囚室墙洞.gd.uid @@ -0,0 +1 @@ +uid://djd5o7m881tik diff --git a/scene/ground/script/c03/s08_closeup囚室墙洞.tscn b/scene/ground/script/c03/s08_closeup囚室墙洞.tscn new file mode 100644 index 00000000..c564d503 --- /dev/null +++ b/scene/ground/script/c03/s08_closeup囚室墙洞.tscn @@ -0,0 +1,65 @@ +[gd_scene load_steps=11 format=3 uid="uid://qbd8plj1cjyc"] + +[ext_resource type="Script" uid="uid://djd5o7m881tik" path="res://scene/ground/script/c03/s08_closeup囚室墙洞.gd" id="1_fgxle"] +[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="2_7ci3e"] +[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="2_e5ryu"] +[ext_resource type="Texture2D" uid="uid://n0owme4eimxs" path="res://asset/art/scene/c03/s08_囚室/ux_寻人启事墙底.png" id="2_qp0t2"] +[ext_resource type="AudioStream" uid="uid://bomvnle4oh1ol" path="res://asset/audio/sfx/交互/第一章/sfx_折纸.ogg" id="2_spj22"] +[ext_resource type="PackedScene" uid="uid://bvnclp341hxoh" path="res://scene/entity/ux/刮刮乐.tscn" id="3_e5ryu"] +[ext_resource type="Texture2D" uid="uid://04b1gffixyk5" path="res://asset/art/scene/c03/s08_囚室/ux_寻人启事海报.png" id="4_spj22"] +[ext_resource type="Texture2D" uid="uid://dgoo3geeoykc6" path="res://asset/art/scene/c03/s08_囚室/ux_墙洞_hover.png" id="5_0hj6x"] +[ext_resource type="Texture2D" uid="uid://bugk1kn46jbdw" path="res://asset/art/scene/c03/s08_囚室/ux_墙洞.png" id="5_4bab5"] +[ext_resource type="PackedScene" uid="uid://deniapgcn3bv7" path="res://scene/ground/script/c03/囚室鱼眼景深镜头.tscn" id="10_emw07"] + +[node name="Closeup囚室墙洞" type="CanvasLayer"] +layer = 5 +script = ExtResource("1_fgxle") + +[node name="Sfx撕海报" type="AudioStreamPlayer" parent="."] +unique_name_in_owner = true +stream = ExtResource("2_spj22") +bus = &"game_sfx" +script = ExtResource("2_e5ryu") +metadata/_custom_type_script = "uid://rq6w1vuhuq1m" + +[node name="BG" type="TextureRect" parent="."] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +texture = ExtResource("2_qp0t2") + +[node name="墙洞Button" type="TextureButton" parent="."] +unique_name_in_owner = true +offset_left = 266.0 +offset_top = 124.0 +offset_right = 316.0 +offset_bottom = 174.0 +texture_normal = ExtResource("5_4bab5") +texture_pressed = ExtResource("5_0hj6x") +texture_hover = ExtResource("5_0hj6x") + +[node name="刮刮乐" parent="." instance=ExtResource("3_e5ryu")] +unique_name_in_owner = true +offset_left = -200.0 +offset_top = -100.0 +offset_right = 200.0 +offset_bottom = 100.0 +mouse_filter = 0 +texture = ExtResource("4_spj22") +key_area = Rect2i(168, 52, 80, 80) + +[node name="遮罩" type="TextureRect" parent="."] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 +texture = ExtResource("2_7ci3e") + +[node name="囚室鱼眼景深镜头" parent="." instance=ExtResource("10_emw07")] +unique_name_in_owner = true +visible = false diff --git a/scene/ground/script/c03/囚室鱼眼景深镜头.gd b/scene/ground/script/c03/囚室鱼眼景深镜头.gd new file mode 100644 index 00000000..941fbd5e --- /dev/null +++ b/scene/ground/script/c03/囚室鱼眼景深镜头.gd @@ -0,0 +1,24 @@ +extends Control + +@export var camera_rect := Rect2() + +@onready var camera = %Camera2D as Camera2D + +var speed := 5 + +func display() -> void: + visible = true + # var current_camera = get_viewport().get_camera_2d() + # current_camera.enabled = false + camera.enabled = true + camera.make_current() + +func _process(delta: float) -> void: + if not is_visible_in_tree(): + return + # 镜头中心 -> 鼠标位置 + var center_pos = camera.global_position + Vector2(282, 120) + var direction = (camera.get_global_mouse_position() - center_pos).normalized() + var target = camera_rect.get_support(direction) + camera.position = camera.position.lerp(target, delta * speed) + diff --git a/scene/ground/script/c03/鱼眼景深镜头.gd.uid b/scene/ground/script/c03/囚室鱼眼景深镜头.gd.uid similarity index 100% rename from scene/ground/script/c03/鱼眼景深镜头.gd.uid rename to scene/ground/script/c03/囚室鱼眼景深镜头.gd.uid diff --git a/scene/ground/script/c03/囚室鱼眼景深镜头.tscn b/scene/ground/script/c03/囚室鱼眼景深镜头.tscn new file mode 100644 index 00000000..fbed1f76 --- /dev/null +++ b/scene/ground/script/c03/囚室鱼眼景深镜头.tscn @@ -0,0 +1,48 @@ +[gd_scene load_steps=5 format=3 uid="uid://deniapgcn3bv7"] + +[ext_resource type="Script" uid="uid://c17bw2w6a8na6" path="res://scene/ground/script/c03/囚室鱼眼景深镜头.gd" id="1_tu4yy"] +[ext_resource type="Texture2D" uid="uid://bpqkqn1j4gkn8" path="res://asset/art/scene/c03/s08_囚室/ux_囚室骸骨.png" id="2_tbbbd"] +[ext_resource type="Shader" uid="uid://df554t3pmm2i3" path="res://scene/ground/script/c03/鱼眼镜头crt.gdshader" id="2_tu4yy"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_tbbbd"] +shader = ExtResource("2_tu4yy") +shader_parameter/fisheye_strength = 1.176 +shader_parameter/curve_strength = 1.011 +shader_parameter/chromatic_aberration = 0.002 +shader_parameter/scanline_intensity = 0.35 +shader_parameter/scanline_speed = 3.5 +shader_parameter/vignette_intensity = 0.3 +shader_parameter/brightness = 6.19 +shader_parameter/distortion_amount = 0.0017 +shader_parameter/color_shift = Vector3(0.95, 1.05, 0.95) + +[node name="囚室鱼眼景深镜头" type="Control"] +layout_mode = 3 +anchors_preset = 0 +script = ExtResource("1_tu4yy") +camera_rect = Rect2(-30, -20, 60, 20) +metadata/_edit_horizontal_guides_ = [124.0] + +[node name="Sprite2D" type="Sprite2D" parent="."] +position = Vector2(-66, -36) +texture = ExtResource("2_tbbbd") +centered = false + +[node name="ColorRect" type="ColorRect" parent="Sprite2D"] +material = SubResource("ShaderMaterial_tbbbd") +custom_minimum_size = Vector2(564, 242) +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 + +[node name="Camera2D" type="Camera2D" parent="."] +unique_name_in_owner = true +scale = Vector2(1.3, 1.3) +anchor_mode = 0 +enabled = false +zoom = Vector2(1.3, 1.3) +position_smoothing_enabled = true +position_smoothing_speed = 2.0 diff --git a/scene/ground/script/c03/鱼眼景深镜头.gd b/scene/ground/script/c03/鱼眼景深镜头.gd deleted file mode 100644 index 8dd21562..00000000 --- a/scene/ground/script/c03/鱼眼景深镜头.gd +++ /dev/null @@ -1,23 +0,0 @@ -extends Node2D - -@export var camera_rect: Rect2 - -@onready var camera = %Camera2D as Camera2D - -var speed := 150 -var current_speed := Vector2.ZERO - - -func _process(delta: float) -> void: - # move camera according to current_speed - var direction = Vector2(Input.get_axis("left", "right"), Input.get_axis("up", "down")) - current_speed = direction * speed - camera.position += current_speed * delta - # clamp inside camera_rect - if camera_rect: - camera.position.x = clamp( - camera.position.x, camera_rect.position.x, camera_rect.position.x + camera_rect.size.x - ) - camera.position.y = clamp( - camera.position.y, camera_rect.position.y, camera_rect.position.y + camera_rect.size.y - ) diff --git a/scene/ground/script/c03/鱼眼景深镜头.tscn b/scene/ground/script/c03/鱼眼景深镜头.tscn deleted file mode 100644 index 2f92155e..00000000 --- a/scene/ground/script/c03/鱼眼景深镜头.tscn +++ /dev/null @@ -1,39 +0,0 @@ -[gd_scene load_steps=5 format=3 uid="uid://deniapgcn3bv7"] - -[ext_resource type="Script" uid="uid://c17bw2w6a8na6" path="res://scene/ground/script/c03/鱼眼景深镜头.gd" id="1_56a8k"] -[ext_resource type="Texture2D" uid="uid://jnnm4gb8tsp5" path="res://asset/art/scene/c01/s01_旧版序章/bg_夜晚有墙.png" id="1_pns71"] -[ext_resource type="Material" uid="uid://dp4uwpm8jlic2" path="res://scene/ground/script/c03/鱼眼镜头material.tres" id="2_v28hk"] -[ext_resource type="Texture2D" uid="uid://dxcn4gha8l5ce" path="res://asset/art/scene/c01/s01_旧版序章/e_老奶奶喂老鼠.png" id="3_q5xjx"] - -[node name="鱼眼景深镜头" type="Node2D"] -script = ExtResource("1_56a8k") -camera_rect = Rect2(-550, -150, 1100, 300) -metadata/_edit_horizontal_guides_ = [-121.0] - -[node name="ParallaxBackground" type="ParallaxBackground" parent="."] - -[node name="BGLayer" type="ParallaxLayer" parent="ParallaxBackground"] - -[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/BGLayer"] -texture = ExtResource("1_pns71") - -[node name="Layer1" type="ParallaxLayer" parent="ParallaxBackground"] -position = Vector2(1, 17) -motion_scale = Vector2(1.05, 1.01) - -[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/Layer1"] -position = Vector2(-2, 55) -texture = ExtResource("3_q5xjx") - -[node name="Camera2D" type="Camera2D" parent="ParallaxBackground"] -unique_name_in_owner = true -position_smoothing_enabled = true -position_smoothing_speed = 7.0 - -[node name="ColorRect" type="ColorRect" parent="ParallaxBackground"] -material = ExtResource("2_v28hk") -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 diff --git a/scene/ground/script/c03/鱼眼镜头.gdshader b/scene/ground/script/c03/鱼眼镜头.gdshader index 67e66187..366f18a8 100644 --- a/scene/ground/script/c03/鱼眼镜头.gdshader +++ b/scene/ground/script/c03/鱼眼镜头.gdshader @@ -1,14 +1,14 @@ -//https://godotshaders.com/shader/fisheye-shader/ shader_type canvas_item; -uniform sampler2D SCREEN_TEXTURE:hint_screen_texture,filter_linear; + // 鱼眼效果强度控制 uniform float fish_intensity : hint_range(0.0, 2.0) = 1.0; + void fragment() { - // 获取屏幕分辨率 - vec2 iResolution = vec2(textureSize(SCREEN_TEXTURE, 0)); - // 基础UV坐标(适配Godot坐标系) + // 获取纹理分辨率 + vec2 iResolution = vec2(textureSize(TEXTURE, 0)); + + // 基础UV坐标 vec2 uv = UV; - uv.y = 1.0 - uv.y; // 翻转Y轴 // 宽高比计算 float aspectRatio = iResolution.x / iResolution.y; @@ -21,8 +21,7 @@ void fragment() { ); // 坐标转换到[-1, 1]范围 - vec2 coords = uv; - coords = (coords - 0.5) * 2.0; + vec2 coords = (uv - 0.5) * 2.0; // 计算坐标偏移量 vec2 realCoordOffs; @@ -31,16 +30,14 @@ void fragment() { // 应用偏移 vec2 fuv = uv - realCoordOffs; + // 边界检查 if(fuv.x < 0.0 || fuv.x > 1.0 || fuv.y < 0.0 || fuv.y > 1.0) { - COLOR = vec4(0.0); // 超出范围显示黑 - vec4 color = texture(SCREEN_TEXTURE,fuv); - COLOR.rgb=mix(color.rgb,color.bgr,length(fuv-0.5)); + COLOR = vec4(0.0, 0.0, 0.0, 0.0); // 超出范围显示透明 } else { - // 采样时再次翻转Y轴适配Godot坐标系 - fuv.y = 1.0 - fuv.y; - COLOR = texture(SCREEN_TEXTURE, fuv); - vec4 color = texture(SCREEN_TEXTURE,fuv); - COLOR.rgb=mix(color.rgb,color.bgr,length(fuv-0.5)); + vec4 color = texture(TEXTURE, fuv); + // 应用RGB/BGR混合效果,基于距离中心的距离 + COLOR.rgb = mix(color.rgb, color.bgr, length(fuv - 0.5)); + COLOR.a = color.a; } } \ No newline at end of file diff --git a/scene/ground/script/c03/鱼眼镜头crt.gdshader b/scene/ground/script/c03/鱼眼镜头crt.gdshader index a895dfa6..f988a0a4 100644 --- a/scene/ground/script/c03/鱼眼镜头crt.gdshader +++ b/scene/ground/script/c03/鱼眼镜头crt.gdshader @@ -1,70 +1,108 @@ -//based on https://godotshaders.com/shader/crt-shader-2/ shader_type canvas_item; -uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest; -uniform float fisheye_strength = 1.0; // Adjust this to control the fisheye effect strength -vec2 fisheye(vec2 uv) { - vec2 d = uv - 0.5; - float r = length(d); - float theta = atan(d.y, d.x); - float rf = pow(r, fisheye_strength) / pow(0.5, fisheye_strength - 1.0); - return vec2(0.5) + rf * normalize(d); +uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest; + +// 效果控制参数 +uniform float fisheye_strength : hint_range(0.0, 2.0) = 1.0; +uniform float curve_strength : hint_range(0.0, 2.0) = 1.0; +uniform float chromatic_aberration : hint_range(0.0, 0.01) = 0.002; +uniform float scanline_intensity : hint_range(0.0, 1.0) = 0.35; +uniform float scanline_speed : hint_range(0.0, 10.0) = 3.5; +uniform float vignette_intensity : hint_range(0.0, 1.0) = 0.3; +uniform float brightness : hint_range(0.5, 10.0) = 5.0; +uniform float distortion_amount : hint_range(0.0, 0.02) = 0.0017; +uniform vec3 color_shift = vec3(0.95, 1.05, 0.95); + +// 优化后的鱼眼效果 +vec2 apply_fisheye(vec2 uv) { + vec2 centered = uv - 0.5; + float dist = length(centered); + + // 避免除零和优化计算 + if (dist < 0.001) return uv; + + // 使用更高效的鱼眼公式 + float factor = 1.0 + (fisheye_strength - 1.0) * dist * dist; + return 0.5 + centered * factor; } -vec2 curve(vec2 uv) -{ - uv = (uv - 0.5) * 2.0; - uv *= 1.1; - uv.x *= 1.0 + pow((abs(uv.y) / 5.0), 2.0); - uv.y *= 1.0 + pow((abs(uv.x) / 4.0), 2.0); - uv = (uv / 2.0) + 0.5; - uv = uv *0.92 + 0.04; - return uv; +// 优化后的CRT曲线效果 +vec2 apply_crt_curve(vec2 uv) { + vec2 centered = (uv - 0.5) * 2.0; + centered *= 1.1 * curve_strength; + + // 简化的曲线计算 + vec2 curve_factor; + curve_factor.x = 1.0 + pow(abs(centered.y) * 0.2, 2.0); + curve_factor.y = 1.0 + pow(abs(centered.x) * 0.25, 2.0); + + centered *= curve_factor; + centered = centered * 0.5 + 0.5; + + // 边界调整 + return centered * 0.92 + 0.04; +} + +// 优化的色差效果 +vec3 sample_with_chromatic_aberration(sampler2D tex, vec2 uv, float offset) { + vec3 color; + color.r = texture(tex, uv + vec2(offset, 0.0)).r; + color.g = texture(tex, uv).g; + color.b = texture(tex, uv - vec2(offset, 0.0)).b; + return color; } void fragment() { - vec2 iResolution = 1.0 / SCREEN_PIXEL_SIZE; - vec2 q = FRAGCOORD.xy / iResolution.xy; - - // Apply fisheye distortion - q = fisheye(q); - - vec2 uv = curve(q); - uv = curve( uv ); - vec3 oricol = texture( screen_texture, vec2(q.x,q.y) ).xyz; - vec3 col; - float x = sin(0.3*TIME+uv.y*21.0)*sin(0.7*TIME+uv.y*29.0)*sin(0.3+0.33*TIME+uv.y*31.0)*0.0017; - - col.r = texture(screen_texture,vec2(x+uv.x+0.001,uv.y+0.001)).x+0.05; - col.g = texture(screen_texture,vec2(x+uv.x+0.000,uv.y-0.002)).y+0.05; - col.b = texture(screen_texture,vec2(x+uv.x-0.002,uv.y+0.000)).z+0.05; - col.r += 0.08*texture(screen_texture,0.75*vec2(x+0.025, -0.027)+vec2(uv.x+0.001,uv.y+0.001)).x; - col.g += 0.05*texture(screen_texture,0.75*vec2(x+-0.022, -0.02)+vec2(uv.x+0.000,uv.y-0.002)).y; - col.b += 0.08*texture(screen_texture,0.75*vec2(x+-0.02, -0.018)+vec2(uv.x-0.002,uv.y+0.000)).z; - - col = clamp(col*0.6+0.4*col*col*1.0,0.0,1.0); - - float vig = (0.0 + 1.0*16.0*uv.x*uv.y*(1.0-uv.x)*(1.0-uv.y)); - col *= vec3(pow(vig,0.3)); - - col *= vec3(0.95,1.05,0.95); - col *= 2.8; - - float scans = clamp( 0.35+0.35*sin(3.5*TIME+uv.y*iResolution.y*1.5), 0.0, 1.0); - - float s = pow(scans,1.7); - col = col*vec3( 0.4+0.7*s) ; - - col *= 1.0+0.01*sin(110.0*TIME); - if (uv.x < 0.0 || uv.x > 1.0) - col *= 0.0; - if (uv.y < 0.0 || uv.y > 1.0) - col *= 0.0; - - col*=1.0-0.65*vec3(clamp((mod(FRAGCOORD.x, 2.0)-1.0)*2.0,0.0,1.0)); - - float comp = smoothstep( 0.1, 0.9, sin(TIME) ); - - - COLOR = vec4(col,1.0); + vec2 screen_uv = SCREEN_UV; + + // 应用畸变效果 + vec2 distorted_uv = apply_fisheye(screen_uv); + distorted_uv = apply_crt_curve(distorted_uv); + + // 边界检查(提前返回以节省计算) + if (distorted_uv.x < 0.0 || distorted_uv.x > 1.0 || + distorted_uv.y < 0.0 || distorted_uv.y > 1.0) { + COLOR = vec4(0.0, 0.0, 0.0, 1.0); + } + else{ + // 计算扭曲偏移 + float time_factor = TIME * 0.3; + float distortion = sin(time_factor + distorted_uv.y * 21.0) * + sin(TIME * 0.7 + distorted_uv.y * 29.0) * + sin(0.3 + TIME * 0.33 + distorted_uv.y * 31.0) * + distortion_amount; + + // 采样并应用色差 + vec2 sample_uv = distorted_uv + vec2(distortion, 0.0); + vec3 color = sample_with_chromatic_aberration(screen_texture, sample_uv, chromatic_aberration); + + // 添加辉光效果(简化版) + vec3 glow = sample_with_chromatic_aberration(screen_texture, sample_uv * 0.75, chromatic_aberration * 1.5); + color += glow * 0.07; + + // 色彩调整 + color = clamp(color * 0.6 + 0.4 * color * color, 0.0, 1.0); + + // 晕影效果 + vec2 vignette_coord = distorted_uv * (1.0 - distorted_uv); + float vignette = pow(vignette_coord.x * vignette_coord.y * 16.0, vignette_intensity); + color *= vignette; + + // 扫描线效果 + float scanline = sin(distorted_uv.y * 1.0 / SCREEN_PIXEL_SIZE.y * 1.5 + TIME * scanline_speed); + scanline = clamp(scanline_intensity + scanline_intensity * scanline, 0.0, 1.0); + color *= 0.4 + 0.7 * pow(scanline, 1.7); + + // 颜色偏移和亮度调整 + color *= color_shift * brightness; + + // CRT像素网格效果 + float pixel_mask = 1.0 - 0.65 * step(0.5, mod(FRAGCOORD.x, 2.0)); + color *= pixel_mask; + + // 轻微的闪烁效果 + color *= 1.0 + 0.01 * sin(TIME * 110.0); + + COLOR = vec4(color, 1.0); + } } \ No newline at end of file diff --git a/scene/ground/script/c03/鱼眼镜头material.tres b/scene/ground/script/c03/鱼眼镜头material.tres index 7d0c719e..ba41a11b 100644 --- a/scene/ground/script/c03/鱼眼镜头material.tres +++ b/scene/ground/script/c03/鱼眼镜头material.tres @@ -1,7 +1,3 @@ -[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dp4uwpm8jlic2"] - -[ext_resource type="Shader" uid="uid://8q6t3vnuqc5e" path="res://scene/ground/script/c03/鱼眼镜头.gdshader" id="1_yexoo"] +[gd_resource type="ShaderMaterial" format=3 uid="uid://dp4uwpm8jlic2"] [resource] -shader = ExtResource("1_yexoo") -shader_parameter/fish_intensity = 1.454 diff --git a/scene/little_game/general/draggable_rigid.gd b/scene/little_game/general/draggable_rigid.gd new file mode 100644 index 00000000..b5860a2a --- /dev/null +++ b/scene/little_game/general/draggable_rigid.gd @@ -0,0 +1,239 @@ +@tool + +# A draggable item in the game that can be picked up and displayed with an outline effect. +class_name DraggableRigid extends RigidBody2D + +# pass self +signal picked(node: DraggableRigid) +signal dropped(node: DraggableRigid) + +# 如果设置 replaced_area_monitor, 则鼠标事件由 replaced_area_monitor 替代监听 +@export var replaced_area_monitor: Area2D +# z +1 when picked (-1 when dropped) +# @export var z_up_on_picked := true +@export var sprite_offset := Vector2.ZERO: + set(val): + sprite_offset = val + if is_node_ready(): + sprite.offset = sprite_offset +@export var freezing := false: + set(val): + freezing = val + refresh_gravity_and_collision() + if freezing: + if holding: + _drop() + elif touching: + _on_mouse_exited() +@export var texture: Texture2D: + # The texture to display for the item + set(val): + texture = val + if is_node_ready(): + sprite.texture = texture +@export var limit_rect := Rect2(Vector2.ZERO, Vector2(564, 316)) + +@onready var sprite: Sprite2D = $Sprite2D + +# Whether the item is currently being held by the player +var holding := false: + set(val): + holding = val + refresh_gravity_and_collision() +var touching := false + +# 静态变量优化:避免频繁的字符串比较 +static var current_focusing_node: DraggableRigid = null +static var pending_enter_callables: Array[Callable] = [] + +# 缓存常量 +const OUTLINE_THICKNESS := 1.0 +const OUTLINE_TWEEN_DURATION := 0.2 +const SHAKE_FPS := 15.0 +const SHAKE_DURATION := 0.8 +const SHAKE_DELTA := 12.0 +const HUD_FADE_DURATION := 0.3 + +# 缓存变量 +var _mouse_event_source: Node +var _outline_tween: Tween +var _shake_tween: Tween +var default_gravity_scale: float +var default_collision_layer: int + + +func _ready() -> void: + sprite.texture = texture + sprite.offset = sprite_offset + if Engine.is_editor_hint(): + return + default_gravity_scale = gravity_scale + default_collision_layer = collision_layer + # 初始化隐藏白边 + sprite.material.set_shader_parameter("thickness", 0.0) + + # 缓存事件源 + if replaced_area_monitor: + _mouse_event_source = replaced_area_monitor + else: + _mouse_event_source = self + _mouse_event_source.mouse_entered.connect(_on_mouse_entered) + _mouse_event_source.mouse_exited.connect(_on_mouse_exited) + + +func refresh_gravity_and_collision() -> void: + if holding or freezing: + gravity_scale = 0.0 + default_collision_layer = 0 + else: + gravity_scale = default_gravity_scale + collision_layer = default_collision_layer + + +func is_focused() -> bool: + return current_focusing_node == self + + +func _on_mouse_entered() -> bool: + touching = true + if freezing or not is_visible_in_tree(): + return false + if holding or is_focused(): + return true + + # 尝试获得 current_focusing_item + if current_focusing_node: + if not pending_enter_callables.has(_on_mouse_entered): + pending_enter_callables.append(_on_mouse_entered) + return false + + current_focusing_node = self + _toggle_outline(true) + return true + + +func _on_mouse_exited() -> void: + touching = false + pending_enter_callables.erase(_on_mouse_entered) + # freezing 不影响 mouse exited + if is_focused() and not holding: + current_focusing_node = null + # 优化:使用 while 替代 for 循环,找到第一个成功的就停止 + while pending_enter_callables.size() > 0: + var c = pending_enter_callables.pop_front() + if c.call(): + break + _toggle_outline(false) + + +func _notification(what: int) -> void: + match what: + NOTIFICATION_PREDELETE: + if holding: + _drop() + elif touching: + _on_mouse_exited() + + +func _unhandled_input(event: InputEvent) -> void: + if freezing or Engine.is_editor_hint() or not is_visible_in_tree(): + return + if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed: + if is_focused() and not holding: + get_viewport().set_input_as_handled() + _try_pick.call_deferred() + elif holding: + get_viewport().set_input_as_handled() + _drop() + elif holding and event is InputEventMouseMotion: + _update_pos_to_mouse() + + +func _update_pos_to_mouse() -> void: + var mouse_pos := get_global_mouse_position() + mouse_pos = mouse_pos.clamp(limit_rect.position, limit_rect.end) + update_position(mouse_pos) + + +func update_position(pos: Vector2) -> void: + PhysicsServer2D.body_set_state( + get_rid(), PhysicsServer2D.BODY_STATE_TRANSFORM, Transform2D.IDENTITY.translated(pos) + ) + + +func _try_pick() -> void: + if not is_focused(): + return + _toggle_outline(false) + holding = true + _update_pos_to_mouse() + picked.emit(self) + + +func _drop() -> void: + if touching: + _toggle_outline(true) + if holding: + holding = false + if not touching: + current_focusing_node = null + for c in pending_enter_callables: + if c.call(): + break + dropped.emit(self) + + +func _toggle_outline(display: bool) -> void: + # 避免重复创建 tween + if _outline_tween and _outline_tween.is_running(): + _outline_tween.kill() + + _outline_tween = create_tween() + var target_thickness := OUTLINE_THICKNESS if display else 0.0 + _outline_tween.tween_property( + sprite.material, "shader_parameter/thickness", target_thickness, OUTLINE_TWEEN_DURATION + ) + + +func _exit_tree() -> void: + if touching: + _on_mouse_exited() + + +func force_hold() -> void: + if holding: + return + if not is_focused() and current_focusing_node: + current_focusing_node._drop() + _toggle_outline(false) + current_focusing_node = self + holding = true + _update_pos_to_mouse() + picked.emit(self) + + +func invalid_shake() -> void: + if _shake_tween and _shake_tween.is_running(): + _shake_tween.kill() + # 抖动效果 + _shake_tween = create_tween() + var count := int(SHAKE_DURATION * SHAKE_FPS) + var delta_t := 1.0 / SHAKE_FPS + sprite.modulate = Color.INDIAN_RED + # 预计算随机值,避免在循环中多次调用 randf_range + for i in count: + var decay := exp(-float(i)) + var offset := Vector2( + randf_range(-SHAKE_DELTA, SHAKE_DELTA) * decay, + randf_range(-SHAKE_DELTA, SHAKE_DELTA) * decay + ) + _shake_tween.tween_property(sprite, "offset", sprite_offset + offset, delta_t).set_trans( + Tween.TRANS_CUBIC + ) + + _shake_tween.tween_callback(_reset_after_shake) + + +func _reset_after_shake() -> void: + sprite.modulate = Color.WHITE + sprite.offset = sprite_offset diff --git a/scene/little_game/general/draggable_rigid.gd.uid b/scene/little_game/general/draggable_rigid.gd.uid new file mode 100644 index 00000000..587ecb4a --- /dev/null +++ b/scene/little_game/general/draggable_rigid.gd.uid @@ -0,0 +1 @@ +uid://b2ndiap8bpurv diff --git a/scene/little_game/general/draggable_rigid.tscn b/scene/little_game/general/draggable_rigid.tscn new file mode 100644 index 00000000..268c704b --- /dev/null +++ b/scene/little_game/general/draggable_rigid.tscn @@ -0,0 +1,32 @@ +[gd_scene load_steps=6 format=3 uid="uid://c3gesto3ijcyq"] + +[ext_resource type="Script" uid="uid://b2ndiap8bpurv" path="res://scene/little_game/general/draggable_rigid.gd" id="1_i27hj"] +[ext_resource type="Shader" uid="uid://cgy5ujo5afab2" path="res://asset/shader/outline.gdshader" id="2_vakwj"] + +[sub_resource type="Gradient" id="Gradient_h88gi"] +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) + +[sub_resource type="GradientTexture1D" id="GradientTexture1D_pe1ot"] +gradient = SubResource("Gradient_h88gi") + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_pe1ot"] +resource_local_to_scene = true +shader = ExtResource("2_vakwj") +shader_parameter/color = SubResource("GradientTexture1D_pe1ot") +shader_parameter/alpha_ratio = 1.0 +shader_parameter/gradientResolution = 10 +shader_parameter/thickness = 1.0 +shader_parameter/tolerance = 0.0 +shader_parameter/diagonals = true +shader_parameter/rounded = true + +[node name="DraggableRigid2D" type="RigidBody2D"] +collision_layer = 4 +collision_mask = 4 +input_pickable = true +script = ExtResource("1_i27hj") + +[node name="Sprite2D" type="Sprite2D" parent="."] +unique_name_in_owner = true +y_sort_enabled = true +material = SubResource("ShaderMaterial_pe1ot")