胖子卧室柜子&洞

This commit is contained in:
cakipaul 2025-07-15 00:35:04 +08:00
parent 7a9d6868b0
commit ad763a56e6
25 changed files with 441 additions and 28 deletions

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@ -5,10 +5,12 @@
=> END
~ c03_s02_邀请小蝉与瞎子对话1
小蝶: (邀请小蝉去家里吃饭)
方瞎子: (坐在桌前抽烟(咳嗽))
...
...
小小蝶: 那个...方叔叔,小蝉在吗?
瞎子: 咳咳,她,咳咳,不在。
小小蝶: 她是生病了吗,好几天没见她了。
瞎子: 她...
瞎子: 我挨家挨户地问啊,都说没看见她。
瞎子: 一个活生生的小孩子,就这么找不见了...
=> END

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@ -142,6 +142,10 @@
说明 [ID:prop_菜刀_说明]
1015钥匙 [#texture=c03/1015钥匙.png] [ID:prop_1015钥匙]
说明 [ID:prop_1015钥匙_说明]
2013钥匙 [#texture=c03/2013钥匙.png] [ID:prop_2013钥匙]
说明 [ID:prop_2013钥匙_说明]
胖子的钥匙 [#texture=c03/胖子的钥匙.png] [ID:prop_胖子的钥匙]
说明 [ID:prop_胖子的钥匙_说明]
# 旧版

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@ -23,7 +23,7 @@ signal animation_finished
@export var lock_move_right := false
@export var reenter_lock: PlayerReenterLock
@export var camera_marker: CameraFocusMarker
@export_enum("吕萍", "吕萍爬行", "吕萍带小猫", "吕萍推柜子", "小小蝶", "盒子猫", "小小小蝶") var character := "吕萍":
@export_enum("吕萍", "吕萍爬行", "吕萍带小猫", "吕萍推柜子", "吕萍拉大柜子", "小小蝶", "盒子猫", "小小小蝶") var character := "吕萍":
set(val):
character = val
if is_node_ready():

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@ -100,6 +100,21 @@ var ANIMATION_CONFIG = {
MOVEMENT_IDLE: [&"c00_吕萍_拉箱子呼吸_镜像", &"c00_吕萍_拉箱子呼吸_镜像"],
MOVEMENT_WALKING: [&"c00_吕萍_拉箱子_镜像", &"c00_吕萍_拉箱子_镜像"],
},
"吕萍拉大柜子":
{
"scale": Vector2(1.0, 1.0),
"speed_walking": 40.0,
"can_run": false,
"speed_runnig": 40.0,
"walk_footstep": 0.5,
"run_footstep": 0.5,
"os_height": 120.0,
"light_height": 65.0,
# 人物脚底 offset吕萍为 0高 200px足底在 100px 处
"foot_offset": Vector2(22.5, -101),
MOVEMENT_IDLE: [&"c00_吕萍_拉箱子呼吸_镜像", &"c00_吕萍_拉箱子呼吸_镜像"],
MOVEMENT_WALKING: [&"c00_吕萍_拉箱子_镜像", &"c00_吕萍_拉箱子_镜像"],
},
# "小蝶":
# {
# "scale": Vector2.ONE,

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@ -3,7 +3,5 @@ extends CanvasLayer
@warning_ignore("unused_signal")
signal exit(arg)
@onready var bg = $BG as TextureRect
func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME

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@ -86,3 +86,8 @@ func _input(event: InputEvent) -> void:
# get_viewport().set_input_as_handled()
if is_focused():
interacted.emit()
func _exit_tree() -> void:
if touching:
_on_mouse_exited()

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@ -3,7 +3,7 @@
[ext_resource type="Script" uid="uid://ubn3pgywffro" path="res://scene/entity/ux/hover_light_click_area.gd" id="1_qoyst"]
[node name="HoverLightClickArea" type="Area2D"]
collision_layer = 0
collision_layer = 4
collision_mask = 4
monitorable = false
script = ExtResource("1_qoyst")

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@ -143,8 +143,7 @@ var pushing_counter = false:
set(value):
if pushing_counter != value:
pushing_counter = value
if GlobalConfig.DEBUG:
print("pushing_counter:", pushing_counter)
print("空房间 pushing_counter:", pushing_counter)
var counter_pushed_out = false
var walking = false

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@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=3 uid="uid://c7c88hg2cl1j7"]
[gd_scene load_steps=12 format=3 uid="uid://c7c88hg2cl1j7"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_byh4s"]
[ext_resource type="Script" uid="uid://byw2swgt783oa" path="res://scene/ground/scene/c03/s04_李癞房间.gd" id="2_vjibx"]
@ -9,6 +9,7 @@
[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="6_dbkw8"]
[ext_resource type="PackedScene" uid="uid://n75766ui6udi" path="res://scene/ground/script/c03/s04_closeup整理麻将游戏.tscn" id="7_jmyby"]
[ext_resource type="PackedScene" uid="uid://cua3uqy4btxqn" path="res://scene/ground/script/c03/s04_closeup麻将出千游戏.tscn" id="8_jmyby"]
[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="9_m8bf2"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
@ -61,6 +62,10 @@ packed_scene = ExtResource("8_jmyby")
quit_closeup_on_cancel = false
enabled = false
[node name="Pickable胖子钥匙" parent="Ground/DeployLayer" index="5" instance=ExtResource("9_m8bf2")]
position = Vector2(537, 55)
prop_key = "prop_胖子的钥匙"
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(63, 100)
catty_light_energy = 0.5

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@ -14,13 +14,97 @@ func _ready() -> void:
#region node_reference
var counter: Interactable2D
var closeup_hole: Closeup2D
var counter_range: Line2D
#endregion
# 读取设置变量名
func _setup_node_reference() -> void:
pass
counter = $"../DeployLayer/counter"
counter_range = $"../DeployLayer/柜子范围"
closeup_hole = $"../DeployLayer/Closeup柜子后的洞"
var default_player_movement_rect: Rect2
var pushing_counter_player_movement_rect: Rect2
func _on_ground_ready() -> void:
pass
default_player_movement_rect = SceneManager.get_player().player_movement_rect
pushing_counter_player_movement_rect = default_player_movement_rect
pushing_counter_player_movement_rect.position.x = counter_range.get_point_position(0).x
pushing_counter_player_movement_rect.end.x = counter_range.get_point_position(1).x
# 空柜子 x 坐标
var counter_x = float(ArchiveManager.get_global_value(&"c03_big_counter_x", default_counter_x))
if counter_x <= 0:
counter_x = default_counter_x
counter.interacted.connect(_on_counter_interacted)
counter.global_position.x = counter_x
after_counter_moved()
var pushing_counter = false:
set(value):
if pushing_counter != value:
pushing_counter = value
print("胖子房间 pushing_counter:", pushing_counter)
var counter_pushed_out = false
var walking = false
const default_counter_x := 470.0
# 玩家推柜子时,距 counter 中间的相对 x
# player x=315.0 counter x=364.0
const player_pull_offset_x := 49.0
func _on_counter_interacted():
var player = SceneManager.get_player() as MainPlayer
if pushing_counter:
# unconnect signal
player.position_updated.disconnect(on_player_moved_counter)
player.character = "吕萍"
player.lock_move_right = false
SceneManager.get_player().player_movement_rect = default_player_movement_rect
else:
SceneManager.get_player().player_movement_rect = pushing_counter_player_movement_rect
var x = counter.global_position.x - player_pull_offset_x
# 走到左侧,自动 freeze/release
player.walk_to_x(x).tween_callback(func():
walking = false
#TODO
SceneManager.pop_debug_dialog_info("美术", "吕萍拉大柜子")
player.character = "吕萍拉大柜子"
player.lock_move_right = true
SceneManager.pop_center_notification("ui_center_notify_press_q_to_exit")
)
walking = true
player.position_updated.connect(on_player_moved_counter)
pushing_counter = !pushing_counter
func on_player_moved_counter(global_pos: Vector2):
var x = global_pos.x + player_pull_offset_x
ArchiveManager.set_global_entry(&"c03_big_counter_x", x)
counter.global_position.x = x
after_counter_moved()
# 柜子移动后,检查是否展示后面的洞
func after_counter_moved():
if not counter_pushed_out:
var current_x = counter.global_position.x
# default_counter_x +- 40
var x_diff = current_x - default_counter_x
if x_diff > -40 and x_diff < 40:
closeup_hole.enabled = false
return
closeup_hole.enabled = true
func _input(event: InputEvent) -> void:
if event.is_action_pressed("cancel") and not walking and pushing_counter:
get_viewport().set_input_as_handled()
_on_counter_interacted()

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@ -1,10 +1,14 @@
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[gd_scene load_steps=11 format=3 uid="uid://cxacrp8mrrbry"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_h8p4n"]
[ext_resource type="Script" path="res://scene/ground/scene/c03/s06_胖子卧室.gd" id="2_f527l"]
[ext_resource type="Script" uid="uid://cxgeon4qs1klv" path="res://scene/ground/scene/c03/s06_胖子卧室.gd" id="2_f527l"]
[ext_resource type="Script" uid="uid://cpejxlfni6n52" path="res://manager/audio_manager/vibe_sfx.gd" id="3_6747o"]
[ext_resource type="Texture2D" uid="uid://c2qdnw8b0rcah" path="res://asset/art/scene/c03/s06_胖子卧室/bg_胖子卧室背景.png" id="4_h8p4n"]
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[ext_resource type="Texture2D" uid="uid://q20myccplwm7" path="res://asset/art/scene/c03/s06_胖子卧室/fg_胖子卧室前景.png" id="5_f527l"]
[ext_resource type="Texture2D" uid="uid://coaugvwesap35" path="res://asset/art/scene/c03/s06_胖子卧室/胖子卧室柜子.png" id="6_wsqdn"]
[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="7_wsqdn"]
[ext_resource type="PackedScene" uid="uid://5uqi3c3f4va1" path="res://scene/ground/script/c03/s06_closeup柜子后的洞.tscn" id="8_1qtud"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
@ -40,6 +44,20 @@ target_portal = "1"
[node name="portal_right" parent="Ground/DeployLayer" index="1"]
position = Vector2(873, 15)
[node name="柜子范围" type="Line2D" parent="Ground/DeployLayer" index="2"]
points = PackedVector2Array(357, 200, 500, 200)
[node name="counter" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_6747o")]
position = Vector2(470, 36)
texture = ExtResource("6_wsqdn")
one_shot = false
[node name="Closeup柜子后的洞" parent="Ground/DeployLayer" index="4" instance=ExtResource("7_wsqdn")]
position = Vector2(466, 48)
packed_scene = ExtResource("8_1qtud")
quit_closeup_on_cancel = false
enabled = false
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(63, 95)
catty_light_energy = 0.5

View File

@ -134,7 +134,6 @@ visible = false
[node name="剪刀" parent="鬼母子游戏/倒塌/Props" instance=ExtResource("15_3uuyc")]
position = Vector2(364, 248)
collision_layer = 4
[node name="Sprite2D" type="Sprite2D" parent="鬼母子游戏/倒塌/Props/剪刀"]
position = Vector2(-55, -19)
@ -152,19 +151,18 @@ polygon = PackedVector2Array(4, -25, -10, -25, -14, -13.4, -14, -8.4, -37.5, 1,
[node name="EventBinder" type="Node" parent="鬼母子游戏/倒塌/Props/剪刀"]
script = ExtResource("17_dhl8m")
memo = "c03_鬼母子_剪刀=[0] 时,显示: [剪刀]
[剪刀] interacted 时: c03_鬼母子_剪刀=1(greater)"
updater_event = &"c03_鬼母子_剪刀"
memo = "c03_hariti_scissor=[0] 时,显示: [剪刀]
[剪刀] interacted 时: c03_hariti_scissor=1(greater)"
updater_event = &"c03_hariti_scissor"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stages = Array[int]([0])
trigger_event = &"c03_鬼母子_剪刀"
trigger_event = &"c03_hariti_scissor"
trigger_mode = "interacted"
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
[node name="纸舌头" parent="鬼母子游戏/倒塌/Props" instance=ExtResource("15_3uuyc")]
position = Vector2(255, 248)
collision_layer = 4
[node name="Sprite2D" type="Sprite2D" parent="鬼母子游戏/倒塌/Props/纸舌头"]
position = Vector2(-40, 0)
@ -183,13 +181,13 @@ polygon = PackedVector2Array(-49, -10, -49, -2.8, -38, 3.2, -38, 5.1, 5.1, 3, 13
[node name="EventBinder" type="Node" parent="鬼母子游戏/倒塌/Props/纸舌头"]
script = ExtResource("17_dhl8m")
memo = "c03_鬼母子_纸舌头=[0] 时,显示: [纸舌头]
[纸舌头] interacted 时: c03_鬼母子_纸舌头=1(greater)"
updater_event = &"c03_鬼母子_纸舌头"
memo = "c03_hariti_tongue=[0] 时,显示: [纸舌头]
[纸舌头] interacted 时: c03_hariti_tongue=1(greater)"
updater_event = &"c03_hariti_tongue"
updater_mode = "shower"
updater_ease_duration = 0.0
updater_stages = Array[int]([0])
trigger_event = &"c03_鬼母子_纸舌头"
trigger_event = &"c03_hariti_tongue"
trigger_mode = "interacted"
metadata/_custom_type_script = "uid://0wjaho6qkg6s"

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@ -0,0 +1,30 @@
extends CanvasLayer
@warning_ignore("unused_signal")
signal exit(arg)
func _ready() -> void:
$"BG折起来/HoverLight钥匙".interacted.connect(_on_prop_picked.bind("prop_2013钥匙"))
$"BG折起来/HoverLight刀柄".interacted.connect(_on_prop_picked.bind("prop_刀把"))
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
$"BG展开/报纸展开".picked.connect(_on_newspaper_picked)
func _on_newspaper_picked(_node) -> void:
$"BG展开".hide()
$"BG折起来".show()
func _on_prop_picked(prop_key: String) -> void:
SceneManager.enable_prop_item(prop_key)
if (
(prop_key == "prop_2013钥匙" and EventManager.get_stage(&"c03_s06_hole_knife_handle") > 0)
or (prop_key == "prop_刀把" and EventManager.get_stage(&"c03_s06_hole_key") > 0)
):
await SceneManager.get_inspector().quit_and_hidden
# TODO
SceneManager.pop_debug_dialog_info("美术&音效", "背后响起画外音(偷东西?)")
# 画面抖动变红,玩家被打晕,画面变黑
await Util.wait(2.0)
exit.emit()

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@ -0,0 +1 @@
uid://vkpp7mrdnh0s

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@ -0,0 +1,152 @@
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